WO2018179888A1 - Système de jeu, dispositif de jeu, corps de jouet, article destiné à un jeu et programme - Google Patents

Système de jeu, dispositif de jeu, corps de jouet, article destiné à un jeu et programme Download PDF

Info

Publication number
WO2018179888A1
WO2018179888A1 PCT/JP2018/004377 JP2018004377W WO2018179888A1 WO 2018179888 A1 WO2018179888 A1 WO 2018179888A1 JP 2018004377 W JP2018004377 W JP 2018004377W WO 2018179888 A1 WO2018179888 A1 WO 2018179888A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
article
type
information
game element
Prior art date
Application number
PCT/JP2018/004377
Other languages
English (en)
Japanese (ja)
Inventor
正喜 坂本
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to CN201880012665.0A priority Critical patent/CN110337317B/zh
Publication of WO2018179888A1 publication Critical patent/WO2018179888A1/fr

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

Definitions

  • the present invention relates to a game system, a game apparatus, a toy body, a game article, and a program, and more particularly to a game apparatus that executes a game based on information acquired from the article.
  • Patent Document 1 There is a game device that provides a game developed in accordance with the game article by discharging the game article with the information and acquiring information from the game article.
  • game articles that affect game development are limited to cards with barcodes that are ejected from the game device, and variations in game development are limited. That is, such a game apparatus is configured to discharge any of a plurality of predetermined types of cards, and variations in game development depend on the number of types of cards. Therefore, for example, a user who has obtained all kinds of cards or a user who has obtained a desired card does not like repeated game play of the same development and tends to lose interest in game content.
  • the present invention has been made in view of the above-described problems, and an object thereof is to provide a game system, a game device, a toy body, a game article, and a program that can easily maintain the user's interest in game content. To do.
  • the game system of the present invention includes a first type of article associated with the first game element and a second type of article associated with the second game element.
  • a game system having a game device configured to be capable of acquiring information on the game device, wherein the game device acquires information on associated game elements from a first type of article and a second type of article.
  • 1 acquisition means first execution means for executing a first game relating to a predetermined content based on information acquired by the first acquisition means, and a first screen for displaying a game screen of the first game
  • the first type of article and the second type of article are different types of articles.
  • the user's interest in game content can be maintained.
  • the figure which showed the structure of the game system which concerns on embodiment and modification of this invention The block diagram which showed the function structure of the game device 100 which concerns on embodiment and modification of this invention.
  • the block diagram which showed the function structure of the portable game machine 200 which concerns on embodiment and modification of this invention The figure which illustrated the card discharged
  • the figure which showed the example of a screen display in the portable game machine 200 which concerns on embodiment and the modification of this invention The flowchart which illustrated the provision process (2nd game) performed with the portable game machine 200 based on embodiment and the modification of this invention
  • the figure which illustrated the data structure of the various information used with the game system based on embodiment and the modification of this invention The figure which illustrated the data structure of the various information used with the
  • the game apparatus 100 includes a reader 120.
  • information that the portable game machine 200 or the play card 300 has.
  • the game device 100 displays the game screen of the first game related to the predetermined game content on the display unit 130, and provides the user with a play experience of the game.
  • the process related to the first game executed in the game device 100 is controlled based on the acquired article information, and the user can experience a game play according to the article for which information has been acquired.
  • Game device 100 is configured to be driven by electric power supplied from an external power source such as a commercial power source. *
  • the portable game machine 200 is a kind of toy body, which is a single game related to the same game content as the game apparatus 100, but displays a game screen of a second game different from the first game on the portable display unit 210. And providing the user with a play experience of the game.
  • the first game and the second game related to the same game content have, for example, a part of game elements provided so as to be able to appear in the game, and a series title attached to the game is common. It is assumed that the game is in a relationship in which at least some elements are in common.
  • a process related to the second game executed in the portable game machine 200 is progress-controlled based on an operation input made in the portable game machine 200.
  • the portable game machine 200 is in a state of holding article information for specifying a game element that is provided so as to be able to appear in the first game when a predetermined condition is satisfied.
  • the portable game machine 200 is configured to be driven by electric power supplied from a built-in power source such as a battery.
  • the portable game machine 200 is not an article that is ejected from the game device 100 and provided, but is provided to the user through another route such as sales. *
  • the play card 300 is an article for a game related to the first game, and has article information for specifying any of the game elements provided so as to be able to appear in the first game.
  • the method of providing the play card 300 to the user may include sales, distribution, etc.
  • the game card 100 is discharged from the game device 100 in response to payment of the consideration.
  • the article (game article) discharged by the game device 100 is described as being a play card 300.
  • the game element 100 is configured to be able to specify a game element corresponding to the article, and is different from the portable game machine 200. It is not limited to a card as long as it has an article.
  • the article may be a model such as a figure having the appearance of a game element, for example. *
  • Article information as to which game element an item identifies may be configured to be obtainable in a different manner depending on the item employed.
  • the addition of the article information to the play card 300 is converted into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation, and the card surface as indicated by 401 in FIG.
  • the information is printed in a form that is printed as visible information. The description will be made assuming that the code attached to the play card 300 is configured to be able to acquire the article information by being read by a reader described later.
  • the manner in which the article information is attached to the play card 300 is not limited to such visible information, but is attached to the card surface by printing with invisible ink, or a recording medium such as an IC chip included in the play card 300 Anything may be recorded, for example, and stored as data.
  • the article information may be acquired from a recording medium inside the modeled object or a part of the appearance such as painting, sealing, printing, or the like attached to the modeled object.
  • the article may be an arbitrary article such as a toy or a seal as well as a figure.
  • the product information is not limited to the form added to the product as packaged information in this way, but by recognizing the design of the game element attached to the product and the appearance (shape, etc.) of the product itself, It may be acquired by the game apparatus 100 as a recognition result.
  • the article information is not attached to the article. That is, the game article is not limited to a specific technique in the present invention, as long as the game article is associated with the game element. *
  • the game element that can appear by acquiring article information from the play card 300 is an operation character that is a user's operation target.
  • description will be made assuming that the play card 300 is provided with a corresponding character design (image showing the appearance of the character) 402.
  • a play card for specifying a game element of the first game to be executed is not limited to one configured to specify a game element such as a character. Needless to say, other game elements such as items and effects to be activated may be specified. *
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
  • the recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD.
  • the recording medium 102 includes, in addition to the operation program for each block included in the game apparatus 100, information on parameters necessary for the operation of each block, and various graphics data used for the first game executed by the game apparatus 100.
  • the memory 103 is a storage device used for temporary data storage such as a volatile memory.
  • the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the payment detection unit 104 detects that the game device 100 has paid the price.
  • the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
  • the game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Service provision may be started based on this. *
  • the acquisition unit 105 acquires information from the play card 300 associated with a game element (character) via the reader 120 when playing the first game provided by the game device 100 of the present embodiment.
  • the reader 120 is provided in a form that is incorporated in the same housing as the game apparatus 100 or in a form that is detachably connected to the outside of the game apparatus 100.
  • the reader 120 outputs the article information acquired from the card to the acquisition unit 105.
  • a predetermined data conversion process or the like may be performed.
  • the reader 120 detects that the play card 300 is placed in a predetermined part during a period in which information is acquired from the play card 300, and the play card 300 Or information acquisition from the card is performed by applying predetermined image processing to an image obtained by imaging, for example.
  • the character DB 106 is a database that manages information (character information) about each character that is a game element predetermined as appearing in the first game.
  • a plurality of characters can appear in a game related to one game play.
  • the play card 300 has information for uniquely specifying any of the character information managed in the character DB 106, and by acquiring information at the time of game play, the corresponding character is used as an operation character, and the game card is related to the game play. Configured to appear during the game. *
  • the character information managed for one character provided so as to be able to appear in the first game may have a data configuration as shown in FIG.
  • the character information is associated with a character ID 901 that uniquely identifies the character, and is information for drawing including graphics data used to generate a screen when the character appears in the game and a corresponding card.
  • 902 and voice data 903 which is also used for voice presentation.
  • the character information includes initial values (standards) of character-specific ability parameters such as physical strength, attack power, defense power, activated skills, special skills, etc., which are determined in advance without considering growth factors.
  • Basic parameter 904 describing various parameter values at level 1 (initial state), etc., and an increase / decrease width according to growth / nurturing (level, number of times of play, contents of play) of various parameters from the basic parameters , And growth information 905 that describes the action technique, special skill, and the like that can be additionally provided.
  • the character information includes a toy flag 906 indicating whether it is necessary to acquire article information from the portable game machine 200 for use in the first game (true): acquisition is necessary, false (false). ): Not required).
  • the character for which the toy flag 906 is set to true is a character (toy character) provided so as to be able to appear in the second game.
  • the character for which the toy flag 906 is set to false is a character that does not appear in the second game (case character), and is provided so that it can appear only in the first game.
  • the toy characters are all provided so as to be able to appear in the first game, while the housing character that is a part of the character provided to be able to appear in the first game is the second character. It does not appear in the game.
  • graphics data and audio data are stored in the character DB 106 and the character information includes the data.
  • the character information may include information indicating the storage location of the corresponding data.
  • the presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100.
  • the game apparatus 100 will be described as having a display unit 130 that displays an image (game screen, menu screen, etc.) and a voice output unit 140 that performs voice output as means for presenting various information to the user. Needless to say, the means for presenting information is not limited to these, and can be replaced or added. *
  • the presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 130.
  • the presentation control unit 107 is a drawing object (graphics data) necessary based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Appropriate arithmetic processing is executed on the screen to draw the screen.
  • the generated screen is output to the display unit 130 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user. Presented. *
  • the presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 140. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 140 to perform audio output.
  • the audio output unit 140 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
  • the discharge control unit 108 performs various processes for discharging one play card per game play based on the payment of the consideration.
  • the discharge control unit 108 When an instruction to generate a play card is issued, the discharge control unit 108 generates print data for the play card to be printed out, including a code corresponding to the item information attached to the card and other images forming the printing surface. .
  • the play card discharged by the game apparatus 100 identifies any character appearing in the first game, and allows the user to use (operate) the character as an operation character in the first game. Make it smooth. Therefore, the design of the character that can be used by using the play card is formed on the card print surface, and the user can easily grasp which game element the play card corresponds to.
  • the discharge control unit 108 transmits the print data together with the print command to the discharge unit 150 to instruct printing of the corresponding play card and discharge the print data.
  • the discharge unit 150 is a printing device such as a printer configured to be able to transmit and receive information to and from the discharge control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100. Upon receiving the print data related to the play card and the print command related to the data from the discharge control unit 108, the discharge unit 150 performs a print operation for the print data.
  • the discharging unit 150 is built in the same housing as the game apparatus 100, the card discharged by printing is guided to the user by being guided to the discharge port 151 (see FIG. 1) accessible from the outside of the game apparatus 100. May be provided. *
  • the operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input or determination input, various sensors, and the like. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
  • Communication unit 110 is a communication interface with an external device included in game device 100.
  • the communication unit 110 can be connected to an external device via a communication network such as the Internet or a network (whether wired or wireless) that may be a cable connecting devices, and can transmit and receive data.
  • the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network.
  • the communication unit 110 decodes the information and stores it in the memory 103.
  • the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110.
  • the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated.
  • the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator.
  • the portable control unit 201 is a CPU, for example, and controls the operation of each block included in the portable game machine 200. Specifically, the portable control unit 201 controls the operation of each block by, for example, reading an operation program of each block recorded on the portable recording medium 202 and developing the program in the portable memory 203 and executing it. *
  • the portable recording medium 202 is a recording device that can hold data permanently, such as a nonvolatile memory or an HDD.
  • the portable recording medium 202 includes information on parameters necessary for the operation of each block, and various types of information used for the second game executed by the portable game machine 200. Stores graphics data, various information of toy characters, and the like.
  • the portable memory 203 is a storage device used for temporary data storage such as a volatile memory. The portable memory 203 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the portable presentation control unit 204 controls the presentation of various information to the user in the portable game machine 200.
  • the portable game machine 200 includes a portable display unit 210 that displays an image (game screen, menu screen, etc.) and a portable voice output unit 220 that performs voice output as means for presenting various information to the user.
  • a portable display unit 210 that displays an image (game screen, menu screen, etc.)
  • a portable voice output unit 220 that performs voice output as means for presenting various information to the user.
  • the means for presenting information is not limited to these, and can be replaced or added. *
  • the portable presentation control unit 204 includes, for example, a drawing control chip, and performs various drawing processes for generating a screen to be displayed on the portable display unit 210 based on various drawing patterns recorded in advance.
  • the generated screen is output to the mobile display unit 210, which is a display device incorporated in the mobile game machine 200, and presented to the user by being displayed in a predetermined display area.
  • the portable presentation control unit 204 includes, for example, a voice synthesis LSI, and performs predetermined processing when generating a voice to be output from the portable voice output unit 220. Specifically, the mobile presentation control unit 204 determines audio data to be simultaneously output based on, for example, audio data recorded in advance on the mobile recording medium 202, and converts the audio data to an electrical audio signal (D / A conversion) ) And output to the portable audio output unit 220 to perform audio output.
  • the portable audio output unit 220 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
  • the portable operation input unit 205 is a user interface that the portable game machine 200 has, for example, an operation member for direction input or determination input, various sensors, and the like. When the portable operation input unit 205 detects that an operation input to the operation member has been performed, the portable operation input unit 205 outputs a control signal corresponding to the operation input to the portable control unit 201.
  • the portable game machine 200 is described as having various interfaces as physical operation members, but includes, for example, a touch input detection sensor that detects touch input made on the screen of the portable display unit 210. You may go out. *
  • the second game is a breeding game in which the toy character is a user's operation target.
  • the operation character will be described as being a single character selected from among toy characters based on, for example, a lottery process or a user operation input.
  • the operation character grows in response to an operation input from the user made for the event.
  • the growth of the operation character is based on the second game determined for the operation character when, for example, the experience values obtained according to the success or failure of the operation input for the event are totaled and the total value exceeds a predetermined threshold value. It may be performed by raising the class (level). *
  • the portable game machine 200 when the operating character grows above a predetermined level (boundary level) in the second game, the operating character is in a state where it can appear in the game play in the first game. More specifically, the portable game machine 200 according to the present embodiment, when the operation character grows beyond the boundary level in the second game to be executed, carries a code for causing the operation character to appear in the first game.
  • the display unit 210 can be displayed. For example, when an operation input related to execution of a code display function that can be selected when a boundary level is exceeded in a predetermined function menu, the article information configured according to the current growth state is predetermined. It is generated by being converted based on this rule and displayed on a predetermined portable display unit 210. That is, normally, as shown in FIG.
  • the mobile display unit 210 displays a game screen related to the second game including the operation character 501, but the code display function is executed.
  • a code 502 generated by the mobile control unit 201 is displayed on the mobile display unit 210.
  • the article information included in the code may have the same data structure as that attached to the play card, for example, and as shown in FIG. 9B, the article that uniquely identifies the play card or the portable game machine 200 In association with the ID 911, it may include a character ID 912 that identifies a character corresponding to the article, and state information 913 that describes the growth / breeding state of the character. *
  • the user places the portable game machine 200 on the reader 120 of the game device 100 in a state where the code 502 is displayed on the portable display unit 210 as shown in FIG.
  • the operating character being trained on the machine 200 can appear in the first game.
  • the code that can be displayed on the portable game machine 200 is generated by converting article information having the same data structure as the code attached to the play card 300 based on the same coding rule.
  • the present invention is not limited to this.
  • the reader 120 is configured to be able to read codes generated by a plurality of types of coding rules
  • the coding rules that are different from the codes displayed on the portable game machine 200 and the codes attached to the play card 300 It may be generated based on Also, the data structure of the article information may be different from each other. *
  • the portable game machine 200 is in a state where the article information can be acquired when the operation character is in a growth state equal to or higher than the boundary level and the function related to the code display is executed.
  • the implementation of the present invention is not limited to this.
  • the information acquisition from the portable game machine 200 in the reader 120 is performed by proximity wireless communication
  • the information is transmitted when the proximity wireless communication is performed when the operation character is in a growth state equal to or higher than the boundary level.
  • the code may be stored in an area on the memory 103 where the information is stored, and the portable game machine 200 may be held in a state where the article information can be acquired.
  • the first game executed on the game device 100 includes a predetermined number of operation characters operated by the user and a predetermined number of opponent characters appearing in the game as NPC (Non-Player Character). It is assumed that the game is a battle game between. In the battle game, the victory condition is satisfied by disabling all the opponent characters, and the defeat condition is satisfied when a predetermined time limit has elapsed or when the operation character is disabled. In the present embodiment, for the sake of illustration, the battle game will be described as being performed between three operation characters and three opponent characters, but it is easy to implement the present invention. It will be understood. *
  • the user can acquire the item information using the play card 300 or the portable game machine 200, thereby causing the characters corresponding to these items to appear as operation characters and playing the game.
  • a character to be a discharge candidate is determined according to the content of the game play, and among these, the character selected according to the operation input by the user is selected.
  • a play card is generated / discharged and provided to the user for the character selected by the control unit 101 or the character selected by the control unit 101 according to the content of the play, the number of times the user has played the game, or the article used to register the operation character.
  • Characters that are candidates for discharge may be characters registered as operation characters in the game or may include opponent characters. *
  • the providing process executed in connection with the game play of the second game will be described with reference to the flowchart of FIG. explain.
  • the process corresponding to the flowchart can be realized by the portable control unit 201 reading, for example, a corresponding processing program stored in the portable recording medium 202, developing it in the portable memory 203, and executing it.
  • the present providing process will be described as being started, for example, when the portable game machine 200 is turned on, or when the sleep mode is canceled and the portable display unit 210 transitions to a display state. .
  • the mobile presentation control unit 204 operates to generate a game screen and output sound as appropriate according to the processing state. *
  • step S ⁇ b> 601 the mobile control unit 201 determines whether to generate an event related to the growth of the operation character.
  • the occurrence of the event may be controlled based on, for example, a result of a predetermined calculation based on current time information or a result of a lottery process. If it is determined that an event related to the growth of the operation character is to be generated, the portable control unit 201 moves the process to S602, and if it is determined not to be generated, moves the process to S605. *
  • step S602 the portable control unit 201 determines an event to be generated, executes processing related to the event, receives an operation input by the user, and determines success or failure.
  • step S603 the portable control unit 201 determines whether the operation input performed on the event is successful based on the determination result in step S602. If the portable control unit 201 determines that the operation input performed on the event is successful, the process proceeds to S604. If the portable control unit 201 determines that the operation input is unsuccessful, the process proceeds to S605. *
  • step S604 the portable control unit 201 gives an acquired experience value corresponding to the event to the operation character. More specifically, the mobile control unit 201 adds the acquired experience value determined according to the event to the accumulated experience value of the operation character and updates it. If the updated cumulative experience value satisfies the level increase condition, the mobile control unit 201 also updates the level information of the operation character. *
  • step S605 the portable control unit 201 determines whether the current operation character level is equal to or higher than the boundary level. If the mobile control unit 201 determines that the level of the current operation character is equal to or higher than the boundary level, the mobile control unit 201 moves the process to S606, and if the mobile control unit 201 determines that the level does not reach the boundary level, returns the process to S601. *
  • step S606 the portable control unit 201 determines whether an operation input related to execution of the code display function has been performed. If the portable control unit 201 determines that an operation input related to the execution of the code display function has been made, the portable control unit 201 moves the process to S607, and if not, returns the process to S601. *
  • step S ⁇ b> 607 the portable control unit 201 configures article information based on the current growth state of the operation character, transmits the code obtained by converting the article information to the portable presentation control unit 204, and the portable display unit 210. To display.
  • step S608 the portable control unit 201 determines whether an operation input related to the end of code display has been made.
  • the portable control unit 201 returns the process to S601 when determining that the operation input related to the end of the code display has been made, and repeats the process of this step when determining that the operation input is not performed.
  • the portable display unit 210 relates to the operation character.
  • the code can be displayed so that the game apparatus 100 can acquire the article information.
  • step S ⁇ b> 701 the control unit 101 executes a registration sequence process for accepting registration of an operation character to appear in the current game play.
  • the control unit 101 operates the reader 120, and when the article information is acquired from the play card 300 or the portable game machine 200, the control unit 101 applies the character information corresponding to the acquired article information. Is displayed on the display unit 130. Further, the control unit 101 derives the status of one character corresponding to the article based on the acquired article information and the corresponding character information, and registers it in the memory 103 as operation character information.
  • the information of the operation character to be registered is a character derived by reflecting the state information 913 in association with the character ID 921 for specifying the operation character, for example, as shown in FIG. 9C. It may include a status 922 and an article use flag 923 (true: True) indicating registration based on the article information.
  • a status 922 and an article use flag 923 true
  • control unit 101 moves the process to S702. Also, when the operation input for ending the registration of the operation character is made, or when the predetermined time limit for the registration sequence is ended, the information on the three operation characters is registered at the timing when the registration sequence should be ended. If not, the control unit 101 selects, for example, an insufficient number of character IDs by lottery processing, acquires the corresponding information from the character DB 106, registers the information as operation character information, and then moves the processing to S702. . At this time, the selected character ID is limited to the character ID of the character information in which the toy flag 906 is set to false among the character information registered in the character DB 106.
  • the character status 922 of the operation character information registered without being based on the article information may be registered with a status (initial state) determined as the basic parameter 904 in the corresponding character information.
  • the card use flag 923 is set to false indicating that the card is not registered based on the play card.
  • step S702 the control unit 101 determines three opponent characters to appear in the current game play.
  • the determination of the opponent character may be performed in response to an operation input for selecting one of the opponent characters or quests provided in advance, or prior to the lottery process and the battle game.
  • a predetermined game to be performed it may be performed without requiring an operation input according to a user's play progress status or the like.
  • step S ⁇ b> 703 the control unit 101 starts a game process for providing a battle game related to the current game play based on the registered operation character and opponent character information.
  • the presentation control unit 107 generates a game screen based on the progress of the game and the operation input made under the control of the control unit 101 and causes the display unit 130 to display the game screen.
  • the game screen is drawn with graphics data of the operation character and the opponent character placed on a predetermined game field, and is generated by superimposing various GUIs.
  • the display unit 130 included in the game apparatus 100 has a higher resolution and a larger number of pixels than the portable display unit 210 included in the portable game machine 200, and the presentation control unit 107 is rendered higher than the portable operation input unit 205.
  • the drawing expression is different between the game apparatus 100 and the portable game machine 200.
  • the operation character appears on the game screen in a deformed manner as shown in FIG. 5A so that the operation character can be expressed by the small portable display unit 210.
  • the operation character has a finer form than the portable game machine 200 as shown in FIG. Appears on the game screen. *
  • step S704 the control unit 101 determines whether a condition for ending the game process is satisfied.
  • the game process may be terminated when, for example, either the above-described victory condition or defeat condition is satisfied.
  • the control unit 101 moves the process to S705 when determining that the condition for ending the game process is satisfied, and repeats the process of this step when determining that the condition is not satisfied.
  • step S ⁇ b> 705 the control unit 101 determines whether victory conditions are satisfied in the played battle game. If the control unit 701 determines that the victory condition is satisfied, the process proceeds to S706. If the control unit 701 determines that the victory condition is not satisfied, that is, the defeat condition is satisfied, the process proceeds to S707. *
  • step S ⁇ b> 706 the control unit 101 determines a character to be a play card discharge candidate for the current game play, and causes the display unit 130 to display the selected character.
  • Characters that are play card discharge candidates when the victory condition is satisfied include three characters registered as opponent characters in addition to the three characters registered as operation characters. *
  • control unit 101 determines a character to be a play card discharge candidate for the current game play in S707 and causes the display unit 130 to selectably display the character.
  • characters that are play card discharge candidates when victory conditions are not satisfied are limited to characters registered as operation characters.
  • step S ⁇ b> 708 when an operation input related to determination of a discharge target character (target character) is made from the discharge candidates, the control unit 101 determines state information 713 to be added to the article information for the character and attaches it to the play card. Configure article information. If the target character is an operation character registered based on the article information, the state information causes the current status to grow (change to a state in which the game proceeds advantageously) according to the content of the game play, and the status after the growth Based on If the target character is not an operation character registered based on the article information, that is, if it is an operation character registered without being based on the article information or an opponent character, the basic parameter 904 is used regardless of the content of the game play.
  • the discharge control unit 108 configures play card print data related to the target character based on the information of the target character and the article information, and causes the discharge unit 150 to print and discharge the play card.
  • the control unit 101 completes the present providing process related to the current game play.
  • the game device 100 of this embodiment it is possible to provide the user with a play card that enables use of the toy character in the subsequent first game. That is, a state in which the portable game machine 200 is capable of acquiring article information in order to obtain a privilege for a user who has obtained the second game up to a predetermined growth state after obtaining the portable game machine 200 as a toy body It is made possible to discharge the play card associated with the toy character, which cannot be obtained by the game play of only the game device 100.
  • a user who is likely to be highly interested in the predetermined game content that is, a user who plays a game provided by each of the game device 100 and the portable game machine 200 is more persistent in the content. It becomes possible.
  • a play card that can be obtained only when a predetermined condition is satisfied a user who plays only one of the first game and the second game can be replaced with the other game. It is possible to suitably provide interest elements generated by cooperation by suitably guiding to the game play.
  • the portable game machine 200 is described as being configured so that the second game can be played. However, in the implementation of the present invention, it is essential that the portable game machine 200 can be played. Instead, the portable game machine 200 may not have the portable operation input unit 205. In this case, for example, based on information managed for the portable game machine 200, such as a start time and a display time, control whether to make the portable game machine 200 in a state where the article information can be acquired, and a code indicating the article information Display control to the portable display unit 210 may be performed.
  • information managed for the portable game machine 200 such as a start time and a display time
  • control whether to make the portable game machine 200 in a state where the article information can be acquired, and a code indicating the article information Display control to the portable display unit 210 may be performed.
  • a toy character is displayed on the portable display unit 210 as a second type of article having a different form from the game article (first type of article: play card) discharged from the game apparatus 100.
  • first type of article play card
  • the portable game machine 200 is described as an example, the embodiment of the present invention is not limited to this. That is, the second type of article may be an article having a different form from the first type of article, and has a display device for making it possible to distinguish the associated game element. Not a required configuration.
  • the implementation of the present invention is not limited to this, and a game that allows the acquisition of article information from two kinds of articles for the registration of one game element and finally registers based on a plurality of article information
  • the element may be determined. Specifically, when registering one game element, for example, after the article information is acquired from the play card 300 and the corresponding character image is displayed, the article information of the portable game machine 200 is further acquired.
  • the unit 101 changes the game element associated with the play card 300 based on the game element associated with the portable game machine 200 (for example, combining game elements), and adds the new game element after the change. It may be displayed / appeared in the first game.
  • the control unit 101 controls the portable game machine 200.
  • the game element associated with the game element may be changed based on the game element associated with the play card 300, and the new game element after the change may be displayed / appeared in the first game.
  • the game element is not changed to a new game element, for example, the first game is advantageous. It is good also as what attaches
  • the character (game element) to be operated in the portable game machine 200 is a toy character (play card without information acquisition from the portable game machine 200).
  • the implementation of the present invention is not limited to this.
  • a game housing such as the game device 100 is installed in a specific entertainment facility or store, and obtains a play card associated with a character having a stronger status in the first game.
  • the user needs to repeatedly visit the store where the user is installed and play the game.
  • the portable game machine 200 the status of the operation character can be raised in the second game without visiting the installation store.
  • the portable game machine 200 includes a reader that can read codes similarly to the game device 100, and when the article information is acquired from the play card 300 via the reader, a character based on the acquired article information is You may comprise so that it can set and raise as a new operation character of a 2nd game. *
  • a so-called on-demand printing method is employed to describe a mode in which a play card associated with a character appearing in the first game can be easily discharged.
  • the implementation of the present invention is not limited to this. That is, for example, a ready-made play card in which a character related to an appearing character is associated is discharged according to a mode in which a stocker is provided for each type of play card, and from which stocker the play card is discharged. An aspect may be sufficient.
  • Control may be performed such as discharging a play card from a stocker containing the play card.
  • a game device configured to be able to eject both a ready-made card and an on-demand print card
  • the ready-made card is ejected, and when a toy character appears,
  • the play card with which the toy character is associated may be discharged by on-demand printing.
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device or toy body according to the present invention can also be realized by a program that causes one or more computers to function as the game device or toy body.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Le problème décrit par la présente invention est de préserver l'intérêt d'un utilisateur pour un contenu de jeu. La solution de la présente invention porte sur un système de jeu qui acquiert, à partir d'un premier type d'article associé à un premier élément de jeu et d'un second type d'article associé à un second élément de jeu, qui sont différentes sortes d'articles, des informations concernant un élément de jeu associé, et qui exécute, sur la base des informations acquises, un jeu lié à un contenu prescrit.
PCT/JP2018/004377 2017-03-31 2018-02-08 Système de jeu, dispositif de jeu, corps de jouet, article destiné à un jeu et programme WO2018179888A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201880012665.0A CN110337317B (zh) 2017-03-31 2018-02-08 游戏系统、游戏装置、玩具体、游戏用物品以及记录介质

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2017073069A JP6806617B2 (ja) 2017-03-31 2017-03-31 ゲームシステム、ゲーム装置、玩具体及びプログラム
JP2017-073069 2017-03-31

Publications (1)

Publication Number Publication Date
WO2018179888A1 true WO2018179888A1 (fr) 2018-10-04

Family

ID=63675077

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2018/004377 WO2018179888A1 (fr) 2017-03-31 2018-02-08 Système de jeu, dispositif de jeu, corps de jouet, article destiné à un jeu et programme

Country Status (3)

Country Link
JP (1) JP6806617B2 (fr)
CN (1) CN110337317B (fr)
WO (1) WO2018179888A1 (fr)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11188180A (ja) * 1997-04-07 1999-07-13 Snk:Kk ゲームシステム
JP2002035428A (ja) * 2000-07-21 2002-02-05 Konami Co Ltd ゲームシステム、ネットワークゲーム装置、ゲーム装置、クライアント装置、記録媒体
JP2003164668A (ja) * 2001-11-29 2003-06-10 Nintendo Co Ltd ゲームシステム、ゲームプログラム、およびゲームカード読取装置、およびゲームカード
US20060054679A1 (en) * 2004-09-10 2006-03-16 Karl Ruping Method and system for interactive character gaming
JP2013046746A (ja) * 2011-07-28 2013-03-07 Konami Digital Entertainment Co Ltd ゲーム機、それに用いられる制御方法、及びコンピュータプログラム
JP2014108194A (ja) * 2012-11-30 2014-06-12 Konami Digital Entertainment Co Ltd ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
JP2015112386A (ja) * 2013-12-13 2015-06-22 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
JP2016022208A (ja) * 2014-07-22 2016-02-08 大日本印刷株式会社 ゲームカードプリント装置、注文受付端末、及びアーケードゲームシステム

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006068107A (ja) * 2004-08-31 2006-03-16 Aruze Corp 遊技機
JP6133938B2 (ja) * 2015-07-15 2017-05-24 株式会社バンダイ ゲーム用物品、プログラム及びゲーム装置

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11188180A (ja) * 1997-04-07 1999-07-13 Snk:Kk ゲームシステム
JP2002035428A (ja) * 2000-07-21 2002-02-05 Konami Co Ltd ゲームシステム、ネットワークゲーム装置、ゲーム装置、クライアント装置、記録媒体
JP2003164668A (ja) * 2001-11-29 2003-06-10 Nintendo Co Ltd ゲームシステム、ゲームプログラム、およびゲームカード読取装置、およびゲームカード
US20060054679A1 (en) * 2004-09-10 2006-03-16 Karl Ruping Method and system for interactive character gaming
JP2013046746A (ja) * 2011-07-28 2013-03-07 Konami Digital Entertainment Co Ltd ゲーム機、それに用いられる制御方法、及びコンピュータプログラム
JP2014108194A (ja) * 2012-11-30 2014-06-12 Konami Digital Entertainment Co Ltd ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
JP2015112386A (ja) * 2013-12-13 2015-06-22 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
JP2016022208A (ja) * 2014-07-22 2016-02-08 大日本印刷株式会社 ゲームカードプリント装置、注文受付端末、及びアーケードゲームシステム

Also Published As

Publication number Publication date
JP2018171392A (ja) 2018-11-08
CN110337317B (zh) 2023-02-17
JP6806617B2 (ja) 2021-01-06
CN110337317A (zh) 2019-10-15

Similar Documents

Publication Publication Date Title
JP6392929B1 (ja) ゲーム装置、ゲーム用物品及びプログラム
JP6673874B2 (ja) ゲーム装置、プログラム及びゲームシステム
JP6189503B1 (ja) ゲーム装置、及びプログラム
WO2018008276A1 (fr) Dispositif de jeu, article pour un jeu et programme
JP6556270B2 (ja) ゲーム装置、ゲームシステム及びプログラム
JP6869128B2 (ja) ゲーム装置、プログラム及びゲームシステム
CN109310928B (zh) 游戏装置和记录介质
JP6470340B2 (ja) ゲーム装置、ゲームシステム、及びプログラム
JP6688261B2 (ja) ゲーム装置、及びプログラム
CN109195677B (zh) 游戏装置、游戏用物品以及记录介质
WO2018179888A1 (fr) Système de jeu, dispositif de jeu, corps de jouet, article destiné à un jeu et programme
JP2018134453A (ja) ゲーム装置、ゲーム用物品及びプログラム
WO2017208551A1 (fr) Dispositif de jeu et programme
JP2018020117A (ja) ゲーム装置、及びプログラム
JP6673876B2 (ja) ゲーム装置、ゲームシステム及びプログラム
JP6682482B2 (ja) ゲーム装置、ゲームシステム及びプログラム
JP6175544B1 (ja) ゲーム装置、ゲームシステム及びプログラム
JP2018187458A (ja) ゲーム装置、ゲーム用物品及びプログラム
JP2019188219A (ja) ゲーム装置、ゲームシステム及びプログラム
JP6814836B2 (ja) ゲーム装置、プログラム及びゲームシステム
CN110573222A (zh) 游戏装置、程序、游戏系统以及游戏用物品
JP2018079381A (ja) ゲーム装置及びプログラム
JP6908638B2 (ja) ゲーム装置、プログラム及びゲームシステム
JP2018171327A (ja) ゲーム装置及びゲーム用物品
WO2018159034A1 (fr) Dispositif de jeu, article de jeu et programme associé

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 18774939

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 18774939

Country of ref document: EP

Kind code of ref document: A1