WO2018159034A1 - Dispositif de jeu, article de jeu et programme associé - Google Patents
Dispositif de jeu, article de jeu et programme associé Download PDFInfo
- Publication number
- WO2018159034A1 WO2018159034A1 PCT/JP2017/042405 JP2017042405W WO2018159034A1 WO 2018159034 A1 WO2018159034 A1 WO 2018159034A1 JP 2017042405 W JP2017042405 W JP 2017042405W WO 2018159034 A1 WO2018159034 A1 WO 2018159034A1
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- game
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- card
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
Definitions
- the present invention relates to a game apparatus, a game article, and a program, and more particularly to a game apparatus that executes a game based on information acquired from the article.
- Patent Document 1 A game capable of registering a character corresponding to the card using a card and outputting a card printed with a character selected as a print target from the character group after game play in which the character group including the character appears.
- Patent Document 1 An apparatus for registering a character corresponding to the card using a card and outputting a card printed with a character selected as a print target from the character group after game play in which the character group including the character appears.
- the game article to be ejected is a card in accordance with a predetermined fixed design, and is the same, for example, although there are some changes depending on whether or not an item is added. Basically, any user can obtain a similar card.
- the aspect where only the cards according to the fixed design are ejected in this way once the card is obtained, the necessity of repeatedly ejecting the card related to the character is scarce except for the game capture use, In terms of collection, the interest provided to the user can be reduced.
- the present invention has been made in view of the above-described problems, and provides a game device, a game article, and a program that improve the interest of the game while providing diversity to the provision of the game article to the user.
- the purpose is to do.
- a game device of the present invention is a game device that executes a game based on product information acquired from a product, and includes a plurality of games including game elements based on the acquired product information.
- Presenting means for presenting an element and a new game element based on at least two game elements of the plurality of game elements, and at least one game element of the game elements presented by the presenting means,
- Discharging means for discharging an article corresponding to the game element, and the discharging means specifies the game element when the game element to be discharged is one of a plurality of game elements.
- the first type of article having information is discharged, and the game element to be discharged is a new game element, the second type of object different from the first type of article The discharged.
- the figure which illustrated the external appearance of the game device 100 which concerns on embodiment and modification of this invention The block diagram which showed the function structure of the game device 100 which concerns on embodiment and modification of this invention.
- the information is acquired from the card as the first type of article of the present invention that can be used for the game play, and is associated with the card.
- a description will be given on the assumption that a mobile object that is a game element can appear.
- the game device discharges different types of cards as goods of the second type of the present invention that are treated as unusable for game play in this embodiment. It shall be configured to be possible.
- the first type article and the second type article discharged by the game device are both assumed to be cards, but the articles are not limited to cards. Further, the first type of article is not limited to a card as long as it is an article configured to be able to acquire attached information.
- the article may be a modeled object such as a figure having the appearance of a game element (character or item) that is not limited to a moving object, for example.
- the article information may be acquirable from a recording medium inside the modeled object or a part of the appearance such as painting, sealing, or printing attached to the modeled object.
- the article may be any article such as a toy or a seal as well as a figure.
- information (article information) attached to an article is converted into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation, and printed on the card surface.
- code image of the card is configured to be able to acquire the article information by being read by a reader described later.
- the manner in which the article information is attached to the card is not limited to that attached to the card as such visible information, but is attached to a recording medium such as an IC chip attached by printing with invisible ink or included in the card. Any data may be recorded and stored as data.
- the game element that can be made to appear by using the card relating to the first type of article is a mobile object, and the card includes a corresponding mobile object.
- a symbol an image showing the appearance of the moving object
- the embodiment of the present invention is not limited to this, and a card for use in specifying a game element of a game to be executed is configured to be able to specify a character or item related to the game, such as a moving object. It goes without saying that other game elements such as an effect to be activated may be specified.
- FIG. 1 is a diagram illustrating an appearance of the game device 100 according to an embodiment of the present invention
- FIG. 2 is a block diagram illustrating a functional configuration of the game device 100. *
- the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
- the recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD.
- the recording medium 102 stores information on parameters necessary for the operation of each block, various graphics data used for the game executed by the game device 100, in addition to the operation program for each block of the game device 100.
- the memory 103 is a storage device used for temporary data storage such as a volatile memory.
- the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
- the payment detection unit 104 detects that the game device 100 has paid the price.
- the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
- the game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Service provision may be started based on this. *
- the acquisition unit 105 acquires information from the “normal card” that is the first type of article via the reader 120 when playing the game provided by the game apparatus 100 of the present embodiment.
- the reader 120 is provided in a form that is incorporated in the same housing as the game apparatus 100, or in a form that is detachably connected to the outside of the game apparatus 100.
- the reader 120 Upon receiving that the normal card is placed, the reader 120 outputs article information acquired from the normal card to the acquisition unit 105.
- a predetermined data conversion process or the like may be performed in order to convert the article information acquired from the normal card into a format suitable for use in the process related to the game.
- the reader 120 detects that a normal card has been placed at a predetermined site and controls the recognition of the normal card or acquisition of information from the normal card during a period in which information is acquired from the normal card. Is performed, for example, by applying predetermined image processing to an image obtained by imaging.
- a device that acquires information directly from a normal card will be described as a reader.
- a device that has not only a read (information reading) function but also a write (information writing) function may be used. Good. In this case, it is assumed that each card has a built-in storage medium that holds information and is rewritable. *
- the moving body DB 106 is a database that manages information (moving body information) about each moving body that is a game element predetermined as appearing in the game.
- a plurality of moving bodies may appear during a game related to one game play.
- the plurality of moving bodies are configured to be operable in a single state, for example, and the user can play a game by operating these moving bodies. Therefore, the normal card as the first type of article of the present invention has information that uniquely identifies one of the moving bodies whose moving body information is managed in the moving body DB 106, and makes it possible to acquire information during game play. Thus, it is configured such that the corresponding mobile body can appear in the game related to the game play.
- the moving body information of each moving body provided so as to be able to appear in the game includes a plurality of types of graphics data (a 3D model having a different shape, a texture corresponding to the shape, etc.) as described later.
- a coalescence sequence is generated as will be described later, and a coalesced aircraft in which a plurality of moving bodies appearing is combined is configured by the corresponding graphics data, To appear.
- the mobile body information managed for each mobile body in the mobile body DB 106 may have a data configuration as shown in FIG.
- the mobile object information is information for basic drawing including graphics data and the like associated with a mobile object ID 601 that uniquely identifies the mobile object and used to display the mobile object in the game.
- 602 audio data 603, which is also used for voice presentation, and graphics data used to display any part of the united body when the united body based on the moving body appears in the game.
- Information 604 including merging.
- the uniting information 604 is configured to be able to manage each of a plurality of types of mobile body deformation forms (forms). ing.
- the merge information 60 Reference numeral 4 denotes combined drawing information 612 including, for each form based on one moving body, associated with a form ID 611 for identifying a deformation mode of the moving body and including graphics data used to display the form.
- Has descriptive information 613 describing conditions for occurrence of merge and conditions for applying the form in merge. In addition to the name, attributes, etc.
- the moving object information includes initial values (standards) of the ability parameters specific to the moving object such as durability, attack power, skill, skill, etc. that are not considered growth factors.
- graphics data is stored in the mobile object DB 106 and the mobile object information includes the data.
- the mobile body information may include information indicating the storage location of the corresponding graphics data instead of the graphics data.
- the presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100.
- the game apparatus 100 will be described as having a display unit 130 that displays an image (game screen, menu screen, etc.) and a voice output unit 140 that performs voice output as means for presenting various information to the user. Needless to say, the means for presenting information is not limited to these, and can be replaced or added. *
- the presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 130.
- the presentation control unit 107 is a drawing object (graphics data) necessary based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Appropriate arithmetic processing is executed on the screen to draw the screen.
- the generated screen is output to the display unit 130 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user. Presented. *
- the presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 140. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 140 to perform audio output.
- the audio output unit 140 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
- the discharge control unit 108 performs various processes for discharging one normal card per game play based on the payment of the consideration.
- the discharge control unit 108 When a normal card generation instruction is given, the discharge control unit 108 generates print data for a normal card to be printed out, including a code image corresponding to the article information attached to the card and other images forming the printing surface. To do.
- the normal card ejected by the game apparatus 100 identifies any moving object that appears in the game, and enables the user to use (operate) the moving object in the game. Therefore, the appearance of the moving body that can be used by using the normal card is formed on the card printing surface, and the user can easily grasp which game element corresponds to the normal card.
- the discharge control unit 108 transmits the print data together with the print command to the discharge unit 150 to instruct printing of the corresponding normal card and discharge the print data.
- the discharge control unit 108 performs control to discharge the special card with the design of the combined machine only when the combined machine is completed in the played game, separately from the normal card.
- the special card is not configured to be usable for game play, and therefore, unlike the normal card, the special card does not have a code image corresponding to the item information on the printing surface. Even when a special card generation instruction is given, the discharge control unit 108 generates special card print data to be printed out in the same manner as a normal card. *
- the discharge unit 150 is a printing device such as a printer configured to be able to transmit and receive information to and from the discharge control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100. Upon receiving print data related to the build card and a print command related to the data from the discharge control unit 108, the discharge unit 150 performs a print operation for the print data.
- the discharging unit 150 is built in the same housing as the game apparatus 100, the card discharged by printing is guided to the user by being guided to the discharge port 151 (see FIG. 1) accessible from the outside of the game apparatus 100. May be provided. *
- the operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input or determination input, various sensors, and the like. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101.
- the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
- Communication unit 110 is a communication interface with an external device included in game device 100.
- the communication unit 110 can be connected to an external device via a communication network such as the Internet or a network (whether wired or wireless) that may be a cable connecting devices, and can transmit and receive data.
- the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network.
- the communication unit 110 decodes the information and stores it in the memory 103.
- the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110.
- the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated.
- the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator.
- the game apparatus 100 of the present embodiment is configured to be able to eject two types of normal cards and special cards, and the user obtains (scans) information from the normal card during game play, so that the normal card is converted into the normal card.
- Corresponding mobile objects can appear in the game and presented.
- the user can use up to three types of mobile objects in one game play, and the user can advance the game by operating each of the three types of mobile objects using the operation input unit 109.
- the movable body that can be operated is basically a movable body corresponding to a scanned normal card.
- the control unit 101 (for example, lottery processing) )) Determine the number of moving objects for the shortage, and control the moving objects to appear in the game.
- the game provided in the game device 100 is assumed to be a battle game format in the present embodiment, and a moving object that is a control (operation) target of the opponent (for example, NPC) is also presented. Therefore, a description will be given assuming that a maximum of six types of mobile objects can appear in the battle game. *
- the control unit 101 shifts the game process to the coalescing sequence, and based on the corresponding moving object according to the further successful coalescence operation in the coalescing sequence.
- the completed union aircraft may be determined according to the combination of the base moving bodies and the contents of the union operation (union order, position relationship of the moving bodies, time required for the operation, etc.), for example, one movement It is configured by deforming / arranging / combining graphics data related to a form having a plurality of patterns for a body and defining a predetermined bone so that a predetermined interlocking operation can be performed and used for drawing It may be a thing.
- the predetermined condition is, for example, that the moving body has reached the coalescence sequence without becoming inoperable, the predetermined achievement condition in the game is satisfied, and the combination of the moving bodies is a condition for establishing the union body (the attribute of the necessary part of the union body) Or the like, which corresponds to a predetermined combination of united aircraft), or the like. Alternatively, it may be determined by combining them in combination.
- the user After the end of the battle game (all mobile bodies (or united bodies) on the user side and the opponent side have become unable to act, a predetermined time limit has been reached), the user is determined according to the content of the game play. It is possible to select one of the moving candidates as the discharge target and discharge it as a normal card. *
- the mobile objects that are candidates for discharge are determined by winning or losing the battle game. If you win the battle game, there are 6 types including the opponent's mobile body, and if you are defeated, the 3 types of mobile objects used by the user Become.
- the mobile unit is not displayed on the display unit 130 because it is the basis of the united unit, and instead, the united unit is displayed and becomes an operation target. Even in this case, the normal card ejection candidates include the moving body that is the basis of the union, and the union body is excluded.
- the present embodiment is configured such that a user can select a mobile object to be discharged from among mobile bodies that are candidates for discharge by performing an operation input related to selection via the operation input unit 109.
- selection may be performed without being based on a user's operation input.
- the control unit 101 may determine one moving body selected by the lottery process as a discharge target.
- the control unit 101 does not perform an operation input or a lottery process, It is good also as what determines this as discharge
- the control unit 101 selects one moving object by a lottery process from among three kinds of moving objects used by the user or a predetermined type of moving objects. You may determine as discharge
- the selected discharge target is a mobile object that has appeared due to a normal card being scanned during game play
- the user can make the mobile object grow in accordance with the game play content.
- a normal card corresponding to can be obtained.
- the grown state is a state that can be specified based on basic parameters and growth information related to the mobile object to be discharged, and information necessary for specifying the state should be included in the article information of the normal card to be discharged.
- the user is provided with a continuous interest element that resumes the game from the grown state. In this way, by selecting the moving body in a state after growth as a discharge target, the user can obtain a normal card that makes the progress of the game more advantageous.
- the united aircraft can be configured in various modes every time the game is played, in the game device 100 of the present embodiment, when the user has a desired united aircraft configuration, the user is concerned with the united aircraft. Configured to allow card ejection. Therefore, when the united machine is completed during the game play, the game apparatus 100 of the present embodiment discharges a special card corresponding to the united machine with payment of an additional fee as a requirement.
- a united aircraft appears in a battle game only when a special condition is satisfied. For this reason, in order to make the united machine appear, the user needs to determine a combination of moving bodies to be used and a good operation procedure in the uniting sequence, and may require repeated game play. Therefore, a special card with a mode different from a normal card that is easily available is provided for the user who has introduced the united aircraft, so that interest is suitably provided in return for repeated game play. Used for card ejection. *
- the game apparatus 100 employs a so-called on-demand printing method in which the discharge unit 150 discharges two types of normal cards and special cards based on the print data configured by the discharge control unit 108. Is done. That is, in the present embodiment, the discharge control unit 108 causes the discharge unit 150 to discharge the normal card and the special card by changing the print data.
- the normal card is provided with article information so that a moving object which is a corresponding game element can be specified when the card is scanned during game play.
- the article information is added to the normal card by printing a code image on the card printing surface, and the article information is obtained by capturing and converting the code image during scanning. Is done.
- the article information added to the normal card can appear in the game by scanning the normal card in association with the card ID 621 for identifying the normal card as shown in FIG. 6B, for example.
- a mobile body ID 622 that uniquely identifies the mobile body and a growth state 623 that indicates the growth state of the mobile body are included.
- the control unit 101 can acquire the moving object ID 622 of the moving object related to the normal card, and the moving object information and the growth state 623 associated with the moving object ID. Based on the above, it is possible to determine the game status of the moving object related to the normal card and register information of the moving object used in the game.
- the special card does not have special article information, and even if it is scanned, it cannot be configured to make the corresponding united machine appear in the game. That is, while a normal card is an article that mainly contributes to the provision of an interesting element related to game play, a special card is handled as an article that mainly contributes to the provision of an interesting element related to article collection.
- the game is configured so that the united machine can appear as a moving unit before the united sequence, and the special unit also identifies the united unit corresponding to the normal card in the same manner as the normal card. Needless to say, the product information may be included.
- another mobile body may be further merged with the coalesced machine body, or only the mobile body excluding the coalesced machine body may be the target of the coalescence.
- the normal card and the special card are different not only in whether or not item information is attached but also in a predetermined size.
- the discharge unit 150 is configured to be able to discharge a normal card and a special card by printing an image related to print data on a roll paper.
- the normal card (FIG. 3A) and the special card (FIG. 3B) are both rectangular, and the special card is configured to be larger than the normal card.
- the change of the size is realized by changing the length in the paper feeding direction from the start of printing to the cutting of the roll paper in the card generation (the print data is configured as such). Therefore, as shown in the figure, the normal card and the special card have the same length on one side (fixed according to the width of the roll paper) and the other side has a different length (length in the paper feed direction). Configured. *
- the present invention is not limited to this.
- the discharge unit 150 is configured to be able to cut a printed paper medium in any direction and in any size
- the card size can be changed by changing the cutting method between a normal card and a special card.
- the control may be realized.
- the card size may be controlled by causing the discharge unit 150 to selectively acquire a plurality of types of paper media from the paper tray and perform printing.
- discharge units 150 connected to the discharge control unit 108, each of which is configured to perform printing on paper media of different sizes, and by changing the transmission destination of the print job by the discharge control unit 108, the normal card It is also possible to realize a size change between the card and the special card.
- the regular card and the special card are provided with symbols (images of a moving body or a composite machine body) 301 and 311 indicating game elements.
- the ratio of the area occupied by the symbols of the game elements in the card is configured to be larger in the special card.
- the normal card since the normal card is used for registration of a moving object to appear in the game, text or the like indicating various information necessary for the game so that the user can visually determine the growth state and the like.
- a special card has a strong side that is ejected as a commemoration of the completion of the desired united aircraft, and it is a frame like a normal card so as to improve the satisfaction of the obtained user and emphasize the rarity.
- 302 is not provided, and text 312 or the like having a smaller information amount than that of a normal card is attached to the surface.
- a specific process will be described with reference to the flowchart of FIG. 4 for the game process executed in connection with one game play in the game apparatus 100 of the present embodiment having such a configuration.
- the processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it.
- the present providing process will be described as being started when the payment detecting unit 104 detects that the payment of the consideration has been made, for example. *
- step S ⁇ b> 401 the control unit 101 starts a registration sequence for registering a moving object (used moving object) used by the user for the current game play.
- the control unit 101 operates the reader 120, and when information about a normal card is acquired, the mobile unit corresponding to the normal card is obtained based on the acquired article information and the corresponding mobile unit information.
- the information on the moving body to be used is registered in the memory 103.
- the information on the moving body used includes a moving body ID 631, a moving body name 632, a moving body attribute 633, a moving body status 634 indicating a parameter reflecting the growth state, as shown in FIG. It may include descriptive information 635 related to coalescence. *
- control unit 101 If the control unit 101 has registered the information on the used mobile bodies for three bodies, which is the specified number, the process proceeds to S402. In addition, registration is performed when an operation input for ending registration of a moving object to be used has been made, for example, when the number of normal cards owned by the user is insufficient, or when a predetermined time limit for the registration sequence has ended.
- the control unit 101 determines the number of moving bodies for the shortage by, for example, a lottery process and adds them as used moving bodies.
- information on the used mobile body registered without being based on the normal card may be registered with a status (initial state) defined as the basic parameter 605 in the corresponding mobile body information. *
- step S ⁇ b> 402 the control unit 101 registers information on the opponent mobile body (competitive mobile body) related to the battle game in the memory 103.
- the battle moving body may be determined based on an operation input related to selection of an opponent or a scenario, or the number of game plays performed in the game apparatus 100, a lottery process, or the like.
- step S ⁇ b> 403 the control unit 101 starts a game process for providing a battle game related to the current game play based on the registered information on the use mobile body and the battle mobile body.
- the control unit 101 determines whether the coalescence sequence generation condition is satisfied based on the progress status of the battle game. It is assumed that the condition for generating the combined sequence is determined based on the description information 635 about the three used moving bodies (or battle moving bodies) registered. If the control unit 101 determines that the coalescence sequence generation condition is satisfied, the process proceeds to S405. If the control unit 101 determines that the condition for generating the coalescence sequence is not satisfied or has already been satisfied and the processing of the coalescence sequence has been executed, the process proceeds to S409. *
- step S405 the control unit 101 starts a coalescence sequence, and temporarily switches the content presented by the presentation control unit 107 from that for the battle game to that for the coalescence sequence.
- the form of each moving body to be used in the combined sequence in this game play is determined based on the description information of each basic moving body, and the graphics data of the determined form is used.
- Each moving object is displayed so that it can be combined.
- the control unit 101 determines in S406 whether or not the coalescing machine body is completed (coalescence success) or not (coalescence failure) based on the operation input made for the coalescence operation. If the control unit 101 determines that the united body is to be completed, it moves the process to S407, and if it determines not to complete the process, it moves the process to S408. *
- the control unit 101 synthesizes graphics data of a plurality of moving objects in a manner corresponding to the combining operation performed on the basic moving object as a process related to the union success, thereby combining the combined data into the combined machine body.
- Complete the graphics data Under the control of the control unit 101, the presentation control unit 107 displays the united body on the display unit 130 based on the completed graphics data as an effect display related to the uniting success, and then switches to a display for a battle game. In the battle game after switching, the united body is used as the operation target of the user instead of the base moving body, and the progress is controlled.
- the control unit 101 stores information indicating that the merge is successful and graphics data of the completed merged machine in the memory 103. *
- the control unit 101 executes processing related to the merge failure in S408. More specifically, under the control of the control unit 101, the presentation control unit 107 performs an effect display relating to the union failure, returns each moving body displayed as the union form to the normal form, and then for the battle game. Switch to the display. In the battle game after switching, as in the case before the coalescence sequence, each moving body is set as a user's operation target, and the progress is controlled. *
- step S409 the control unit 101 determines whether a condition for ending the game process is satisfied.
- the game process end condition is determined by, for example, all the moving bodies on the user side or the opponent side becoming inoperable, a play upper limit time for a battle game has elapsed, a predetermined end sequence has been reached, etc. It may be. If the control unit 101 determines that the condition for ending the game process is satisfied, the control unit 101 ends the game process and moves the process to S410. If it is determined that the condition is not yet satisfied, the control unit 101 returns the process to S404.
- the control unit 101 determines a mobile object to be a normal card discharge candidate according to the play content of the battle game performed this time, and causes the display unit 130 to selectably display the mobile object.
- the control unit 101 determines the growth state 623 attached to the article information for the mobile object, and configures the article information attached to the normal card. .
- the discharge control unit 108 configures print data of the normal card related to the target moving body based on the information of the target moving body and the article information, and causes the discharge unit 150 to print the normal card and discharge it.
- the control unit 101 determines whether or not the coalescence is successful in the battle game related to the current game play. The determination in this step may be made based on whether or not information indicating that the coalescence is successful is stored in the memory 103 in S407, for example. If the control unit 101 determines that the coalescence is successful, the process proceeds to S ⁇ b> 412. If the control unit 101 determines that the coalescence is not successful, the providing processing related to the current game play is completed. *
- step S412 the control unit 101 causes the discharge control unit 108 to notify the discharge control unit 108 whether or not to discharge the special card related to the united aircraft completed in the battle game, and determines whether or not to discharge the special card.
- the determination of this step is, for example, whether or not an additional payment related to the special card discharge has been made within a predetermined period after an operation input related to the discharge instruction is made by the user, or merely an additional payment is made. It may be performed depending on whether or not. If the control unit 101 determines that the special card is to be discharged, the process proceeds to S413, and the discharge control unit 108 configures the print data of the special card related to the united machine, and the special unit is discharged from the discharge unit 150. .
- control unit 101 completes the providing process related to the current game play.
- the game device of the present embodiment it is possible to present the united aircraft by satisfying a predetermined condition during the game, and the opportunity to obtain the normal card and the special card to the user Therefore, it is possible to improve the interest of the game while giving diversity to the provision of the game article to the user.
- the discharge candidates include only moving bodies that can be discharged as normal cards. It is explained that the special card can be discharged only when the card is completed, with the additional payment as a requirement for the united body.
- the implementation of the present invention is not limited to this. For example, if a coalesced aircraft is completed during the game, the candidate for discharge includes the coalesced aircraft in addition to the moving body, and when the coalesced aircraft is selected for discharge, additional compensation must be paid, It is also possible to control so that the special card is discharged instead of the normal card after notifying that the card to be played is different from the normal card. *
- a special card has a strong side that is ejected as a commemoration of the completion of the desired united aircraft, and the size of the special card increases as the number of mobile units that serve as the basis increases, in order to further increase the satisfaction level of the acquired user. It may be configured.
- the size control according to the number of the moving bodies serving as the basis is not limited to this, and the size may be configured to be different according to the number of the moving bodies serving as the basis. *
- the size of the special card may be made different according to the amount of compensation paid for discharging the special card.
- a predetermined number of times for the same user instead of ending the game after providing a game play experience for a single payment (transition to a standby screen waiting for payment of the next user), a predetermined number of times for the same user
- the size of the special card may be varied according to the number of game plays performed continuously by the same user. Alternatively, it may be configured such that these conditions relating to the size change are determined in combination and the size of the special card is determined.
- the parts included in the design are different between the normal card (FIG. 5A) and the special card (FIG. 5B).
- the special card includes the entire united body (511) in the design, while the normal card is configured such that a part of the united body (501) is covered with the frame 502 and a part of the unit is not visible. Has been.
- the special card is configured so that the number of parts of the united machine included in the attached pattern is larger than that of the normal card. While maintaining the rare value of the game, it is possible to increase the variety of game elements that can be discharged as normal cards, and as a result, it is possible to increase the fun of the game. *
- the cards to be ejected are described as having a unique size and a rectangular shape, but the present invention is not limited to this.
- the normal card and the special card are not limited to the size, but may be classified as different types of articles depending on the shape, or may be classified as different types of articles depending on the material (paper medium, sticker, etc.). *
- the discharge unit 150 includes a printing device that can generate and discharge a normal card with a paper medium and a modeling device that can generate and discharge a three-dimensional model
- the discharge control unit 108 can control the article.
- a three-dimensional model based on the three-dimensional model of the combined unit configured in the game is generated instead of the special card And may be configured to discharge.
- an article having data of a three-dimensional model of a united machine body or an article that can be exchanged for a three-dimensional model corresponding to the united machine body may be discharged instead of a special card.
- the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
- the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
- the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
- Game device 101 Control unit 102: Recording medium 103: Memory 104: Payment detection unit 105: Acquisition unit 106: Mobile DB 107: Presentation control unit 108: Discharge control unit 109: Operation input unit, 110: communication unit, 120: reader, 130: display unit, 140: audio output unit, 150: discharge unit
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Toys (AREA)
Abstract
L'invention a pour objet d'accroître l'attractivité d'un jeu tout en assurant une polyvalence de la fourniture d'articles de jeu à un utilisateur. Un dispositif de jeu d'après l'invention présente donc : une pluralité d'éléments de jeu qui comprennent des éléments de jeu basés sur des informations sur un article provenant d'un article ; et un nouvel élément de jeu basé sur au moins deux éléments de jeu de la pluralité d'éléments de jeu. Lorsqu'un élément de jeu devant être téléchargé est un quelconque élément de jeu de la pluralité d'éléments de jeu, le dispositif de jeu télécharge un article d'un premier type contenant des informations sur l'article identifiant l'élément de jeu. Lorsque l'élément de jeu devant être téléchargé est un nouvel élément de jeu, le dispositif de jeu télécharge un article d'un second type différent de l'article du premier type.
Applications Claiming Priority (2)
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JP2017037468A JP2018140080A (ja) | 2017-02-28 | 2017-02-28 | ゲーム装置、ゲーム用物品及びプログラム |
JP2017-037468 | 2017-02-28 |
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WO2018159034A1 true WO2018159034A1 (fr) | 2018-09-07 |
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PCT/JP2017/042405 WO2018159034A1 (fr) | 2017-02-28 | 2017-11-27 | Dispositif de jeu, article de jeu et programme associé |
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WO (1) | WO2018159034A1 (fr) |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2015008986A (ja) * | 2013-06-28 | 2015-01-19 | 株式会社バンダイナムコゲームス | ゲーム装置 |
JP2015112386A (ja) * | 2013-12-13 | 2015-06-22 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
JP2015116268A (ja) * | 2013-12-17 | 2015-06-25 | 株式会社バンダイ | ゲーム装置及びプログラム |
JP2015198912A (ja) * | 2015-01-23 | 2015-11-12 | 株式会社タカラトミーアーツ | ゲーム装置及びゲーム条件特定用印刷物 |
JP2016049297A (ja) * | 2014-08-29 | 2016-04-11 | 株式会社セガゲームス | ゲーム装置及びプログラム |
JP2016106850A (ja) * | 2014-12-05 | 2016-06-20 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
JP2016179096A (ja) * | 2015-03-24 | 2016-10-13 | 株式会社バンダイ | ゲーム装置及びプログラム |
-
2017
- 2017-02-28 JP JP2017037468A patent/JP2018140080A/ja active Pending
- 2017-11-27 WO PCT/JP2017/042405 patent/WO2018159034A1/fr active Application Filing
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2015008986A (ja) * | 2013-06-28 | 2015-01-19 | 株式会社バンダイナムコゲームス | ゲーム装置 |
JP2015112386A (ja) * | 2013-12-13 | 2015-06-22 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
JP2015116268A (ja) * | 2013-12-17 | 2015-06-25 | 株式会社バンダイ | ゲーム装置及びプログラム |
JP2016049297A (ja) * | 2014-08-29 | 2016-04-11 | 株式会社セガゲームス | ゲーム装置及びプログラム |
JP2016106850A (ja) * | 2014-12-05 | 2016-06-20 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
JP2015198912A (ja) * | 2015-01-23 | 2015-11-12 | 株式会社タカラトミーアーツ | ゲーム装置及びゲーム条件特定用印刷物 |
JP2016179096A (ja) * | 2015-03-24 | 2016-10-13 | 株式会社バンダイ | ゲーム装置及びプログラム |
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