WO2018176724A1 - 一种模拟实战的游戏系统 - Google Patents

一种模拟实战的游戏系统 Download PDF

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Publication number
WO2018176724A1
WO2018176724A1 PCT/CN2017/098492 CN2017098492W WO2018176724A1 WO 2018176724 A1 WO2018176724 A1 WO 2018176724A1 CN 2017098492 W CN2017098492 W CN 2017098492W WO 2018176724 A1 WO2018176724 A1 WO 2018176724A1
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WO
WIPO (PCT)
Prior art keywords
unit
signal
remote control
fireworks
game system
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PCT/CN2017/098492
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English (en)
French (fr)
Inventor
黄巧香
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黄巧香
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Publication date
Application filed by 黄巧香 filed Critical 黄巧香
Publication of WO2018176724A1 publication Critical patent/WO2018176724A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/045Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor shaped as armoured cars, tanks or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H27/00Toy aircraft; Other flying toys
    • A63H27/02Model aircraft
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H27/00Toy aircraft; Other flying toys
    • A63H27/14Starting or launching devices for toy aircraft; Arrangements on toy aircraft for starting or launching
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • the present invention relates to a game system, and more particularly to a game system that can simulate actual combat.
  • the remote control toys on the existing market are generally designed for the younger children's consumer groups. They only have simple functions such as forward, backward, and turn, and are suitable for remote control toys of teenagers or adults.
  • the market is still in a relatively blank stage. Especially for adolescents or adults, a large number of them are military enthusiasts. They are very passionate about actual simulation games, but the existing actual games are relatively simple and difficult to meet the needs of actual combat enthusiasts.
  • Patent CN106267832A discloses a remote control toy battle VR platform, which uses a tank toy car as a combat tool. By installing multiple cameras on the turret, real-time image data acquisition is realized, so that multiple players can remotely experience the real-time status of the toy car, and Take the toy car as the first perspective.
  • the remote control toy vs. VR platform can improve the player's participation to a certain extent, the controllability of the toy is low, and multiple players can only blindly hit through the image data during the battle, and the hit rate cannot be guaranteed.
  • blind hits the ammunition in the toy car is often easily exhausted, resulting in a war game that can only be completed in a short period of time or must be stopped to reload the ammunition.
  • the present invention adopts the following technical measures:
  • a simulated real game system including a remote control toy and a remote control;
  • the remote control toy includes a remote control toy body, a weapon simulation unit, a first control unit, and a first signal receiving unit; the weapon simulation unit, the first control unit, and the first signal receiving unit are disposed on the remote control toy On the body; the first signal receiving unit is configured to receive a control signal, wherein the control signal includes a first signal that controls movement of the remote control toy body, and a second signal that is controlled by the weapon simulation unit; The first control unit is configured to control the movement of the remote control toy body according to the first signal, and control the weapon simulation unit to transmit according to the second signal; the weapon simulation unit comprises a launching tube, a fireworks, and an igniter; The fireworks are disposed in the launching tube The igniter is connected to the control unit, and ignites the fireworks according to the second signal;
  • the remote controller includes an operation unit and a second signal transmitting unit, the operating unit includes a first manipulation button for starting the first signal and a second manipulation button for emitting the second signal, the The two signal transmitting unit is configured to send the first signal and the second signal to the first signal receiving unit.
  • the remote control toy further includes a video capture unit and a first signal transmitting unit disposed on the remote control toy body; the video capture unit is configured to acquire an instant environment image of the remote control toy body, the first signal a transmitting unit is configured to feed back the immediate environment image to an operator;
  • the first control unit predicts a hit rate P of the hit target according to the size of the target in the immediate environment image, and feeds the hit rate back to the operator.
  • the game system further includes a second signal receiving unit and an image presenting unit, the second signal receiving unit is configured to receive the instant environment image, and present the instant environment image to the image rendering unit to feed back to the operation By.
  • the video capture unit is synchronized with the aiming point of the weapon simulation unit to feed back the aiming point of the weapon simulation unit to the operator.
  • a plurality of vibration sensors are further disposed on the remote control toy body for detecting an instantaneous impact force of the corresponding position, and feeding the instantaneous impact force to the first control unit.
  • a plurality of environmental sensors are disposed on the toy body for detecting environmental data of an environment in which the toy body is located.
  • the environmental sensor includes a wind direction and a wind speed sensor for acquiring wind speed and wind direction data; the first control unit is further configured according to the wind and wind direction data acquired by the wind direction and the wind speed sensor, and the instant environment image.
  • the size of the target and the weight of each fireworks are predicted, the hit rate P 1 of the hit target is predicted, and the hit rate is fed back to the operator.
  • the present invention has the following advantages:
  • the weapon simulation system of the present invention is provided with a launching tube, a fireworks and an igniter.
  • a launching tube In the process of simulating a real game, real-time ignition of the ammunition can be realized, and a highly ornamental fireworks is used as a weapon, and the fireworks can be discharged after ignition. It can achieve the combat effect of both sides' confrontation, and can also watch the fireworks display.
  • the viewing and entertainment are very strong, which enables the players and the spectators to participate in the game well. strong. Especially when playing a real game at night, it can form a very gorgeous visual effect, and intuitively reflect the intensity of actual combat game confrontation.
  • the real-time environment image is collected and fed back to the operator through the image presentation unit, thereby improving the operability of the toy and the sense of participation of the operator. More importantly, according to the size of the target in the real-time environment image, the hit rate P of the hit target is predicted, and the operator can select whether to strike according to the predicted hit rate, and avoid unnecessary waste of the weapon. Further increase the playability of the game, and relatively extend the game's playing time, without having to change the weapon frequently.
  • the invention sets a weapon simulation system, a video acquisition unit, an image presentation unit, etc. on the game system to maximize the simulation of the actual actual combat situation, and the interest is extremely strong, and both the combatant and the spectator can participate in the actual combat. In the game, the interaction is good and the entertainment is high. It can meet the needs of consumer groups such as military enthusiasts, stimulate consumers' desire to purchase, and fill the market gap of the actual game system.
  • FIG. 1 is a schematic diagram of a game system module of a first embodiment of the present invention
  • Figure 2 is a schematic diagram of a game system according to a first embodiment of the present invention.
  • Figure 3 is a schematic view of a remote control toy according to a first embodiment of the present invention.
  • Figure 4 is a schematic view of a weapon simulation unit according to a first embodiment of the present invention.
  • Figure 5 is a schematic view showing the composition of a fireworks according to a first embodiment of the present invention.
  • Figure 6 is a schematic view showing the ignition structure of the first embodiment of the present invention.
  • Figure 7 is a schematic view of a weapon simulation unit according to a first embodiment of the present invention.
  • Figure 8 is a schematic view showing the ignition structure of the first embodiment of the present invention.
  • Figure 9 is a schematic view showing the ignition structure of the first embodiment of the present invention.
  • Figure 10 is a schematic view of a weapon simulation unit according to a first embodiment of the present invention.
  • Figure 11 is a schematic view showing the details of the ignition structure of the first embodiment of the present invention.
  • Figure 12 is a block diagram of a game system of a second embodiment of the present invention.
  • Figure 13 is a schematic view of a scope of a second embodiment of the present invention.
  • Figure 14 is a schematic diagram of a simulated battle in accordance with a second embodiment of the present invention.
  • Figure 15 is a schematic view of an augmented reality component of a second embodiment of the present invention.
  • Figure 16 is a block diagram of a game system module according to a third embodiment of the present invention.
  • Figure 17 is a schematic diagram of a mid-end transmission station in accordance with a third embodiment of the present invention.
  • Icon remote control toy 100, remote controller 200, augmented reality component 300, transmission station 400, toy body 10, weapon simulation unit 11, first control unit 12, first signal receiving unit 13, video acquisition unit 14, first signal transmission Unit 15, wind direction/wind speed sensor 16, sound sensor 17, vibration sensor 18, smoke unit 19, operation unit 20, second signal transmitting unit 21, first joystick 201, second joystick 202, second signal receiving unit 30 , image presentation unit 31, second control unit 32, game compartment 33, game chair 34, support column 35, console 36, launching cylinder 101, igniter 111, fireworks 112, lead 113, first wire 114, second wire 116.
  • a first embodiment of the present invention provides a game system for simulating actual combat, including a remote control toy 100 and a remote controller 200 for controlling the remote control toy 100.
  • the remote control toy 100 includes a toy body 10, a weapon simulation unit 11, a first control unit 12, and a first signal receiving unit 13; the weapon simulation unit 11, the first control unit 12, and the The first signal receiving unit 13 is disposed on the toy body 10 of the toy body 10.
  • the first signal receiving unit 13 is configured to receive a control signal, wherein the control signal includes a first signal that controls movement of the toy body 10, and a second signal that is controlled by the weapon simulation unit 11.
  • the first control unit 12 is configured to control the movement of the toy body 10 according to the first signal, and control the weapon simulation unit 11 to transmit according to the second signal.
  • the toy body 10 can be a remote control aircraft, a remote control tank, a remote control warship, a remote control car, and the like.
  • the toy body 10 is a remote control aircraft.
  • the weapon simulation unit 11 includes a fireworks 112 and an igniter 111; the igniter 111 is coupled to the first control unit 12 and ignites the fireworks 112 according to the second signal.
  • the type of the fireworks 112 is not limited.
  • the fireworks, the spit-ball fireworks, the fireworks fireworks, and the small fireworks fireworks are used, which can both fight against the fireworks display at night, and is more ornamental than ordinary fireworks. And controllability.
  • fireworks can also use ammunition such as empty bombs and marking bombs, which can simulate the confrontation very well.
  • the fireworks 112 may be externally disposed outside the toy body 10 or built into the remote control toy body 10 as long as the fireworks 112 can be stably fixed to the toy body 10 and connected to the igniter 111.
  • the fireworks 112 are built in the remote control toy body 10.
  • the control toy body 10 further includes a launching cylinder 101 simulating an artillery, the fireworks 112 being fixedly disposed within the launching cylinder 101.
  • the fireworks 112 may be connected to the igniter 111 by a lead 113, which may be a unitary structure or a segmented structure.
  • the fireworks 112 when the fireworks 112 are in an integrated structure, the fireworks 112 can pass through a single The root lead 113 is connected to the igniter 111. At this time, after the igniter 111 is ignited, the fireworks 112 can continue to "shoot" until the fireworks 112 is finished.
  • the fireworks 112 are segmented structures, and the subunits of each fireworks 112 can be connected to the igniter 111 through the leads 113, respectively, and the operator can sequentially control the first control unit 12 through the first control unit 12.
  • the igniter 111 ignites the fireworks 112 in each unit until the fireworks 112 is fired off.
  • the advantage of this setting is that it does not waste fireworks "bullets" and can improve handling and entertainment performance.
  • the structure of the fireworks 112 and the igniter 111 is not limited to the above structure, in order to achieve rapid ignition emission.
  • the invention further provides a fast ignition structure.
  • the igniter 111 is an ignition power source, and includes a first wire 114, a fuse 115, and a second wire 116 that are sequentially connected.
  • the fireworks 112 includes a launching nitrate 117 and lead wires 113 and a gunpowder/warhead 110.
  • One end of the lead 113 is connected to the emission nitrate 117, and the other end is taken out from the outer casing of the fireworks 112 and disposed on the outer surface of the outer casing.
  • the fuse 115 is in contact with the other end of the lead 113.
  • the ignition power source is turned on when the second signal is received, and the ignition power supply fuses the fuse 115; then, the fuse 115 ignites the lead 113 and the emitted nitrate 117, respectively, thereby achieving rapid ignition.
  • Such an arrangement reduces the length of the lead 113 and reduces the lead burning time, so that each ignition time can be controlled within 1 second.
  • the ignition power source includes a first wire 114, a first contact 118 connected to the first wire 114, a second wire 116, and a connection with the second wire 116.
  • the first contact 118 and the second contact 119 may be disposed on an inner wall of the emission tube 101.
  • the fireworks 112 includes a launch nitrate 117, a fuse 115, a third contact 120, and a fourth contact 121.
  • the fuse wire 115 is disposed in the emission nitrate 117, and its two ends are respectively connected to the third contact 120 and the fourth contact 121.
  • the third contact 120 and the fourth contact 121 may be disposed on a casing of the fireworks 112.
  • the third contact 120 and the fourth contact 121 are respectively connected to the first contact 118 and the second contact 119.
  • the first contact 118 and The second contact 119 is disposed as a recessed structure having a larger surface; and the third contact 120 and the fourth contact 121 are disposed as a convex structure or the like to be fitted thereto.
  • the ignition power source is turned on when the second signal is received, so that the first wire 114, the first contact 118, the third contact 120, and the fuse 115 are turned on.
  • a loop fast-blow fuse 115 is formed between the fourth contact 121, the second contact 119, and the second wire 116. Then, the fuse 115 ignites the emitted nitrate 117 to achieve rapid ignition. Since no lead is provided, this configuration can control the ignition time to within 0.5 seconds.
  • the launching cylinder 101 may be installed on the center line of the toy body 10 or symmetrically disposed on both sides of the toy body 10.
  • the launching cylinder 101 is installed on the center line of the Wenjie body 10, so that the recoil force when the fireworks are fired does not generate yaw moment, Aiming points that affect subsequent consecutive shots.
  • the launching cylinders 101 are symmetrically disposed on both sides of the toy body 10.
  • the remote controller 200 includes an operation unit 20 and a second signal transmitting unit 21, the operating unit 20 includes a first joystick 201 for starting the first signal and for issuing the a second operating lever 202 of the second signal, the second signal transmitting unit 21 is configured to send the first signal and the second signal to the first signal receiving unit 13, thereby implementing the remote control toy 100 controls.
  • a second embodiment of the present invention provides a simulated real game system, including a remote control toy 100, a remote controller 200, and an augmented reality component 300.
  • the remote control toy 100 and the remote controller 200 are basically the same as the remote control toy 100 and the remote controller 200 in the first embodiment, except that the remote control toy 100 further includes a video capture unit 14 and a first signal transmitting unit 15 . And disposed on the toy body 10.
  • the augmented reality component 300 includes a second signal receiving unit 30 and an image presenting unit 31.
  • the video capture unit 14 is configured to acquire an instant environment image in which the toy body 10 is located, and the first signal transmitting unit 15 is configured to send the instant environment image to the second signal receiving unit 30;
  • the image presentation unit 31 is for presenting the instant image to an operator.
  • the center point of the real-time environment image collected by the video capturing unit 14 can be used as the aiming point of the weapon simulation unit 11, that is, the video capturing unit 14 is synchronized with the aiming point of the weapon simulation unit 11. And thereby for feeding back the aiming point of the weapon simulation unit 11 to the operator.
  • the operator can perform aiming according to the instant environment image of the video capture unit 14 to further improve the handling performance.
  • the video capture unit 14 may also acquire the target size L 1 from the immediate environment image.
  • the second control unit 32 or the first control unit 12 in the augmented reality component 300 can roughly predict the hit of the hit target according to the size L 1 of the target and the facet lens width L 2 .
  • the rate P is fed back to the operator by the image rendering unit 31 or other speech unit. Specifically, the hit rate P satisfies:
  • the video collection unit 14 may be disposed on the weapon simulation unit 11 and disposed coaxially with the weapon simulation unit 11. In other embodiments, further, the weapon simulation unit 11 can also rotate along a predetermined angle. At this time, the video capture unit 14 can follow the weapon simulation unit 11 to rotate along a predetermined angle to implement the weapon simulation unit 11. Quick aiming.
  • the video collection unit 14 may be disposed on one of the weapon simulation units 11 or at the center of a plurality of the weapon simulation units 11.
  • the video capture unit 14 can include a camera and an infrared night vision device. At night, through the night vision device, the player can clearly see the target's own infrared radiation to form a "hot image", which greatly improves the nighttime aiming.
  • the image presentation unit 31 is a general display, a projector, a smart eye, or the like.
  • the image presentation unit 31 is a smart glasses, and the second signal receiving unit 30 and the second control unit 32 are integrally disposed in the smart glasses.
  • the remote control toy 100 further includes a wind speed/wind direction sensor 16 disposed on the toy body 10 for detecting wind speed and wind direction information.
  • the wind speed and wind direction information is transmitted to the first control unit 12, or transmitted to the second control unit 32 by the first signal transmitting unit 15 and the second signal receiving unit 30, the first control unit 12 or the second control unit 32 may further accurately predict the hit rate P 1 of the hit target according to the size L 1 of the target and the wind speed and wind direction information, and pass the hit rate P 1 through the The image presentation unit 31 or other speech unit feeds back to the operator.
  • the hit ratio P 1 satisfies:
  • F (L 1 /L 2 )*A%-F
  • F is the external environmental impact factor
  • M is the mass of each fireworks, the unit is g, generally 2g ⁇ 100g;
  • is the angle between the real-time wind direction and the aiming baseline.
  • v is the real-time wind speed in m/s.
  • the wind speed is 3 m/s
  • is 60°
  • the quality of each fireworks is 100 g
  • A 150
  • L 1 /L 2 0.6
  • the hit rate cannot be predicted very well. It is recommended that the wind speed not exceed 5m/s when playing outdoor games.
  • the remote control toy 100 further includes a level sensor (not shown), a sound sensor 17, a temperature sensor (not shown), and an ultrasonic sensor (not shown) disposed on the toy.
  • the body 10 is used to detect actual environmental data such as real-time level, sound, temperature and impact force.
  • the augmented reality component 300 further includes a game compartment 33 .
  • the remote controller 200, the second signal receiving unit 30, the second control unit 32, and the image presenting unit 31 are all disposed in the game compartment 33.
  • the game compartment 33 further includes a console 36, which is placed on the console 36.
  • the remote controller 200 is detachable from the console 36. The player can experience the game in the game compartment 33, and can also separate the remote control. 200 to the outdoor experience game.
  • the second control unit 32 performs an augmented reality environment simulation according to the signal of the second signal receiving unit 30.
  • the augmented reality unit 300 includes a temperature controller, a sound effect device, and a plurality of air outlets disposed on the game compartment wall and connected to the second control unit 32.
  • the second control unit 32 controls the augmented reality unit 300 to simulate the temperature, wind direction, and sound of the environment in which the toy body 10 is located according to the information fed back by the second signal receiving unit 30.
  • the augmented reality component 300 further includes a game chair 34 disposed in a hollow position of the game compartment 33, connected to the lower wall surface of the game compartment wall, connected to the second control unit 32, and the second control unit 32 according to the level of the toy body 10 detected by the level sensor Control the position of the game chair.
  • the game chair 34 is connected to the lower wall surface of the game compartment 33 through a plurality of support columns 35, and each of the support columns 35 can be extended up and down.
  • the support post 35 in the rear position of the game chair 34 is extended, the support post 35 in the front position of the game chair 34 is shortened, and the game chair 34 is forwardly inclined; when the remote control toy is climbed, the game chair 34 is rearward.
  • the support column 35 is shortened, the support column 35 in the front position of the game chair 34 is extended, and the game chair 34 is in the backward shape; when the remote control toy is turned over, the left and right support columns 35 of the game chair 34 are matched, and the game chair 34 is side.
  • an alarm device is further disposed on the wall of the game compartment 33, and is connected to the second control unit 32.
  • the impact force signal is fed back to the second control unit 32 to control the alarm.
  • the bell reminds the player to adjust the direction of advancement to avoid damage to the toy caused by the collision.
  • a third embodiment of the present invention provides a game system that simulates actual combat.
  • the game system is basically the same as the game system in the second embodiment, except that the remote control toy 100 further includes a vibration sensor 18 and a smoke unit 19 disposed on the toy body 10.
  • the vibration sensor 18 is configured to detect instantaneous impact force information of its corresponding position, and feed back the instantaneous impact force information to the first control unit 12.
  • the vibration sensor 18 can detect the instantaneous impact force information of the remote control toy 100 when it is "combat” with each other, so that the remote control toy 100 is struck.
  • the vibration sensor 18 can be evenly disposed on the toy body 10 or at an important part of the remote control toy 100, such as an "engine” or a "tank”.
  • the smoke unit 19 is disposed on the toy body 10 and connected to the first control unit 12 for discharging smoke according to the impact force information.
  • the position of the smoke unit 19 is not limited.
  • the smoke unit 19 is disposed at the tail of the toy body 10.
  • the first control unit 12 may control the smoke unit 19 to emit smoke on the one hand to indicate that the remote control toy 100 has been attacked and is about to crash.
  • the control The unit 3 can also cut off the power of the toy body 10; thereby simulating the most realistic crash effect.
  • the first control unit 12 may further cut off the weapon simulation unit 11 of the attacked remote control toy 100, making it impossible to transmit, preventing the player from “swearing” ".
  • a fourth embodiment of the present invention provides a game system that simulates actual combat.
  • the game system is basically the same as the game system in the second embodiment, except that the signal transfer station 400, the signal transfer between the remote control toy 100 and the remote controller 200 can be transmitted through the signal transmission station 400, thereby being expandable. Game and signal coverage.
  • the second transmitting unit and the first receiving unit by WIFI or ZigBee wirelessly connects and transmits/receives radio waves.
  • the toy body 10 may be an aircraft model, and the aircraft model is provided with a protection system, and the wings on both sides are respectively provided with parachutes, which are safe when the aircraft is hit and the power is off, or the toy aircraft cannot continue to fly. Landing to avoid damage to the toy aircraft.
  • the toy body may also be a tank model, and the tank head is provided with an airbag.
  • the airbag is automatically ejected to prevent the toy Tucker from colliding; the toy body may also be a ship model.
  • the remote control toy having the above structure can not only ensure the safety of the toy and the human body, but also greatly increase the playability and the ornamental of the fireworks.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Toys (AREA)

Abstract

一种模拟实战的游戏系统,包括遥控玩具(100)以及遥控器(200)。遥控玩具包括遥控玩具本体(10)、武器模拟单元(11)、第一控制单元(12)及其第一信号接收单元(13),遥控器(200)包括操作单元(20)及第二信号发射单元(21),遥控玩具(100)进一步包括视频采集及图像呈现单元(14)。第一信号接收单元(13)用于接收控制信号,控制信号包括控制遥控玩具本体(10)运动的第一信号,以及控制武器模拟单元(11)发射的第二信号,控制单元用于根据第一信号控制遥控玩具本体(10)运动,并根据第二信号控制武器模拟单元(11)发射,武器模拟单元(11)包括烟花(112)以及点火器(111),点火器(111)与第一控制单元(12)连接,并根据第二信号给烟花点火,第一控制单元(12)/第二控制单元(32)预测命中率反馈给操作者。

Description

一种模拟实战的游戏系统 技术领域
本发明涉及一种游戏系统,尤其涉及一种可以模拟实战的游戏系统。
背景技术
现有市面的上的遥控玩具一般都是针对年龄较小的儿童消费群体设计的,仅仅有前进、后退、转弯等简单的功能,而适用于青少年或成年人等年龄层的消费群体的遥控玩具市场尚处在较为空白的阶段。特别是青少年或成年人的消费群体里,有相当一部分都是军事爱好者,非常热爱实战模拟游戏,但现有的实战游戏都比较简单,难以满足实战爱好者的需求。
专利CN106267832A公开了一种远程遥控玩具对战VR平台,选用坦克玩具车作为对战工具,通过在炮塔上安装多个摄像头,实现实时图像数据采集,使得多名玩家可以远程体验玩具车的实时状况,并以玩具车为第一视角观察。该远程遥控玩具对战VR平台虽然能够在一定程度上提高玩家的参与度,但是玩具的可操控性低,多名玩家对战过程中,仅能通过图像数据进行盲目击打,无法保证命中率。在盲目击打的情况下,玩具车中的弹药往往很容易就被消耗殆尽,导致对战游戏只能进行很短的时间就必须结束或必须停下重新装填弹药。此外,这种对战游戏的仿真模拟程度较差,对于观战人员而言,并不能很好地体验到对战过程的激烈程度,对战双方交手过程中的打击效果也无法很好地呈现出来,对于对战人员和观战人员来说,对战游戏的参与感、观赏性和趣味性都不够好。
发明内容
本发明的目的在于克服现有技术的缺点,提供一种可模拟实战的游戏系统。
为解决上述技术问题,本发明采用了以下技术措施:
一种模拟实战的游戏系统,包括遥控玩具以及遥控器;
所述遥控玩具包括遥控玩具本体、武器模拟单元、第一控制单元以及第一信号接收单元;所述武器模拟单元、所述第一控制单元以及所述第一信号接收单元设置于所述遥控玩具本体上;所述第一信号接收单元用于接收控制信号,其中,所述控制信号包括控制所述遥控玩具本体运动的第一信号,以及控制所述武器模拟单元发射的第二信号;所述第一控制单元用于根据所述第一信号控制所述遥控玩具本体运动,并根据所述第二信号控制所述武器模拟单元发射;所述武器模拟单元包括发射筒、烟花以及点火器;所述烟花设置于所述发射筒内,所 述点火器与所述控制单元连接,并根据所述第二信号给所述烟花点火;
所述遥控器包括操作单元、第二信号发射单元,所述操作单元包括用于出发所述第一信号的第一操纵按键以及用于发出所述第二信号的第二操纵按键,所述第二信号发射单元用于将所述第一信号以及所述第二信号发送给所述第一信号接收单元。
所述遥控玩具进一步包括视频采集单元以及第一信号发射单元,设置于所述遥控玩具本体上;所述视频采集单元用于获取所述遥控玩具本体所处的即时环境图像,所述第一信号发射单元用于将所述即时环境图像反馈给操作者;
所述第一控制单元根据所述即时环境图像中目标物的大小,预测击中目标物的命中率P,并将所述命中率反馈给操作者。
所述游戏系统进一步包括第二信号接收单元及图像呈现单元,所述第二信号接收单元用于接收所述即时环境图像,并将所述即时环境图像呈现于所述图像呈现单元从而反馈给操作者。
作为进一步改进的,所述视频采集单元与所述武器模拟单元的瞄准点同步,从而将所述武器模拟单元的瞄准点反馈给操作者。
作为进一步改进的,进一步包括多个振动传感器,布设于所述遥控玩具本体上,用于检测其对应位置的瞬时冲击力,并将所述瞬时冲击力反馈给所述第一控制单元。
作为进一步改进的,进一步包括烟雾单元,布设于所述遥控玩具本体上并与所述第一控制单元连接。
作为进一步改进的,所述命中率P满足:P=(L1/L2)*A%;其中,L1为瞄准镜头里目标物宽度,L2为瞄准镜头宽度,A为根据不同视频采集单元选取的常数,100≤A≤300。
作为进一步改进的,进一步包括多个环境传感器布设于所述玩具本体上,用于检测所述玩具本体所处环境的环境数据。
作为进一步改进的,所述环境传感器包括风向及风速传感器,用于获取风速及风向数据;所述第一控制单元进一步根据所述风向及风速传感器获取的风力及风向数据、所述即时环境图像中目标物的大小及每一发烟花的重量,预测击中目标物的命中率P1,并将所述命中率反馈给操作者。
作为进一步改进的,所述命中率P1满足:P1=(L1/L2)*A%-F,F为外部环境影响因子,且F的数值大小满足:F=B(sinα*v)2×100%;其中,B为与每一发烟花质量有关的影响因子,其满足B=-0.001M+0.125,M为每一发烟花的质量,单位为g;α是实时风向与瞄准基线的夹角,v是实时风速,单位为m/s。
与现有技术相比较,本发明具有以下优点:
1、本发明的武器模拟系统设有发射筒、烟花以及点火器,在模拟实战游戏的过程中,可以实现实时点火发射弹药,采用观赏性很强的烟花作为武器,点火后能够使得烟花燃放,既可实现双方对抗的作战效果,又可以观赏烟火燃放表演,对于玩家和观战者而言,观赏性和娱乐性都很强,能够使得玩家和观战者都很好地参与到游戏中,体验感强烈。尤其是在夜间进行实战游戏时,能够形成极为绚烂的视觉效果,并直观体现出实战游戏对抗的激烈程度。
2、通过设置视频采集单元以及环境传感器,对即时环境图像进行采集,并通过图像呈现单元反馈给操作者,提高玩具的可操作性和操作者的参与感。更为重要的是,根据即时环境图像中目标物的大小,对击中目标物的命中率P进行预测,操作者可以根据预测得到的命中率的大小选择是否进行打击,避免武器的不必要浪费,进一步增加游戏的可玩性,相对延长游戏的对战时间,不必频繁更换武器。
3、本发明通过在游戏系统上设置武器模拟系统、视频采集单元、图像呈现单元等,最大限度够模拟真实的实战状况,趣味性极强,作战者和观战者都能很好地参与到实战游戏中,互动性好,娱乐性高,能够很好地满足军事爱好者等消费群体的需求,刺激消费者的购买欲望,填补实战游戏系统的市场空白。
附图说明
附图1是发明第一实施例的游戏系统模块示意图;
附图2是本发明第一实施例的游戏系统示意图;
附图3是本发明第一实施例的遥控玩具示意图;
附图4是本发明第一实施例的武器模拟单元示意图;
附图5是本发明第一实施例的烟花组成示意图;
附图6是本发明第一实施例的点火结构示意图;
附图7是本发明第一实施例的武器模拟单元示意图;
附图8是本发明第一实施例的点火结构示意图;
附图9是本发明第一实施例的点火结构示意图;
附图10是本发明第一实施例的武器模拟单元示意图;
附图11是本发明第一实施例的点火结构细节示意图;
附图12是本发明第二实施例的游戏系统模块图;
附图13是本发明第二实施例的瞄准镜示意图;
附图14是本发明第二实施例的模拟对战示意图;
附图15是本发明第二实施例的增强现实组件示意图;
附图16是本发明第三实施例的游戏系统模块示意图;
附图17是本发明第三实施例的中端传输站示意图。
图标:遥控玩具100、遥控器200、增强现实组件300、传输站400、玩具本体10、武器模拟单元11、第一控制单元12、第一信号接收单元13、视频采集单元14、第一信号发射单元15、风向/风速传感器16、声音传感器17、振动传感器18、烟雾单元19、操作单元20、第二信号发射单元21、第一操纵杆201、第二操纵杆202、第二信号接收单元30、图像呈现单元31、第二控制单元32、游戏舱33、游戏椅34、支撑柱35、操作台36、发射筒101、点火器111、烟花112、引线113、第一导线114、第二导线116、熔断丝115、火药/弹头110、第一触点118、第二触点119、第三触点120、第四触点121、发射硝117。
具体实施方式
下面结合附图与具体实施方式对本发明作进一步详细描述。
请参照图1-2,本发明第一实施例提供了一种模拟实战的游戏系统,包括遥控玩具100以及控制所述遥控玩具100的遥控器200。
请参照图3,所述遥控玩具100包括玩具本体10、武器模拟单元11、第一控制单元12、以及第一信号接收单元13;所述武器模拟单元11、所述第一控制单元12以及所述第一信号接收单元13设置于所述玩具本体10玩具本体10上。所述第一信号接收单元13用于接收控制信号,其中,所述控制信号包括控制所述玩具本体10运动的第一信号,以及控制所述武器模拟单元11发射的第二信号。所述第一控制单元12用于根据所述第一信号控制所述玩具本体10运动,并根据所述第二信号控制所述武器模拟单元11发射。
所述玩具本体10可以为遥控飞机、遥控坦克、遥控战舰、遥控汽车等等。本实施例中,所述玩具本体10为遥控飞机。
请参照图4,所述武器模拟单元11包括烟花112以及点火器111;所述点火器111与所述第一控制单元12连接,并根据所述第二信号给所述烟花112点火。所述烟花112的种类不限,优选的采用升空类烟花、吐珠类烟花、礼花弹类烟花以及小礼花类烟花,既可对抗又可以夜间燃放烟花表演,比普通的烟花更具观赏性和可控性。同时,烟花也可以采用空包弹、标记弹等弹药,能很好的模拟对抗。
所述烟花112可以外置于所述玩具本体10外或内置于遥控玩具本体10内,只要确保所述烟花112可以稳定固定于所述玩具本体10上并与所述点火器111相连即可。为了美观及所述烟花112稳定固定于所述玩具本体10上,优选的,所述烟花112内置于遥控玩具本体10内。所述控制玩具本体10进一步包括模拟火炮的发射筒101,所述烟花112固定设置于所述发射筒101内。所述烟花112可以通过引线113与所述点火器111连接,所述烟花112可以为一体结构或分段结构。具体的,当所述烟花112为一体结构时,所述烟花112可以通过单 根引线113与所述点火器111连接,此时,当所述点火器111点火后,所述烟花112可以持续不断进行“射击”,直到所述烟花112发射完截止。本实施例中,所述烟花112为分段式结构,每一烟花112的子单元可以通过分别通过引线113与所述点火器111连接,操作者可以通过所述第一控制单元12依次控制所述点火器111对每一单元中的烟花112进行点火后,直到所述烟花112发射完截止。这样设置的好处是,不会浪费烟花“子弹”,并可以提高操控性能及娱乐性能。
所述烟花112及所述点火器111的结构也不限于上述结构,为了实现快速点火发射。本发明进一步提供一种快速点火结构。请参阅图5-7,所述点火器111为点火电源,包括依次连接的第一导线114、熔断丝115以及第二导线116。所述烟花112包括发射硝117以及引线113以及火药/弹头110。所述引线113的一端与所述发射硝117连接,另一端从烟花112的外壳引出并设置于外壳的外表面。所述熔断丝115与所述引线113的另一端相互接触。在操作过程中,所述点火电源在接收到第二信号瞬间开关导通,点火电源供电熔断丝115;然后,所述熔断丝115分别点燃引线113以及发射硝117,从而实现快速点火。这样的设置方式,减少引线113的长度而减少引线燃烧时间,从而可以将每次点火时间控制在1秒内。
进一步参阅图8-11,更为优选的,所述点火电源包括第一导线114、与所述第一导线114连接的第一触点118、第二导线116以及与所述第二导线116连接的第二触点119。所述第一触点118以及所述第二触点119可以设置于所述发射筒101的内壁。所述烟花112包括发射硝117、熔断丝115、第三触点120以及第四触点121。所述熔断丝115设置于所述发射硝117中,其两端分别与所述第三触点120以及所述第四触点121连接。所述第三触点120以及第四触点121可以设置于所述烟花112的外壳上。当所述烟花112卡入所述发射筒101内,所述第三触点120以及第四触点121分别与所述第一触点118以及所述第二触点119连接。为了使所述第三触点120及第四触点121分别与所述第一触点118及所述第二触点119进行良好的接触,优选的,可以将所述第一触点118及所述第二触点119设置为具有较大表面的凹陷结构;而将所述第三触点120及第四触点121设置为与其适配的凸起结构等。在操作过程中,所述点火电源在接收到第二信号瞬间开关导通,从而使所述第一导线114、所述第一触点118、所述第三触点120、所述熔断丝115、所述第四触点121、所述第二触点119及所述第二导线116之间形成回路快速熔断熔断丝115;然后,所述熔断丝115点燃发射硝117,从而实现快速点火。由于没有设置引线,因此,此种结构可以将点火时间控制在0.5秒内。
所述烟花112发射时,会产生后坐力,为了尽可能的减小后坐力对遥控玩具的影响,可以将所述发射筒101安装在玩具本体10的中线上或对称设置于玩具本体10的两侧。将所述发射筒101安装在文杰本体10的中线上,可以使烟花发射时的后坐力不会产生偏航力矩,不 影响后续连续射击的瞄准点。将所述发射筒101对称设置于玩具本体10的两侧,此时,为了尽可能的减小后坐力对遥控玩具的影响,需要控制两侧的发射筒101同时发射,从而最大限度的避免偏航力矩的产生。
请一并参照图2,所述遥控器200包括操作单元20以及第二信号发射单元21,所述操作单元20包括用于出发所述第一信号的第一操纵杆201以及用于发出所述第二信号的第二操纵杆202,所述第二信号发射单元21用于将所述第一信号以及所述第二信号发送给所述第一信号接收单元13,从而实现对所述遥控玩具100的控制。
请参照图12,本发明第二实施例提供了一种模拟实战的游戏系统,包括遥控玩具100、遥控器200以及增强现实组件300。所述遥控玩具100、遥控器200与第一实施例中的遥控玩具100、遥控器200基本相同,不同之处在于:所述遥控玩具100还进一步包括视频采集单元14以及第一信号发射单元15,设置于所述玩具本体10上。所述增强现实组件300包括第二信号接收单元30以及图像呈现单元31。
所述视频采集单元14用于获取所述玩具本体10所处的即时环境图像,所述第一信号发射单元15用于将所述即时环境图像发送给所述第二信号接收单元30;所述图像呈现单元31用于将所述即时图像呈现给操作者。
请参照图13,所述视频采集单元14采集的即时环境图像的中心点可以作为所述武器模拟单元11的瞄准点,即,所述视频采集单元14与所述武器模拟单元11的瞄准点同步,从而用于将所述武器模拟单元11的瞄准点反馈给操作者。操作者可以根据所述视频采集单元14的即时环境图像进行瞄准从而进一步提高操控性能。当目标物进入所述视频采集单元14的范围内时,所述视频采集单元14还可以从所述即时环境图像中,获取目标物大小L1。此时,所述增强现实组件300中的第二控制单元32或者所述第一控制单元12可以根据所述目标物的大小L1以及面准镜头宽度L2,大致预测出命中目标物的命中率P,并将所述命中率P通过所述图像呈现单元31或其他语音单元反馈给操作者。具体的,所述命中率P满足:
P=(L1/L2)*A%,其中,A为根据不同视频采集单元14选取的常数,且满足300≧A≧100。本实施例中,A=150。
只设置有一个所述武器模拟单元11时,所述视频采集单元14可以设置于所述武器模拟单元11上,并与所述武器模拟单元11共轴设置。在其他实施例中,进一步的,所述武器模拟单元11还可沿预定角度旋转,此时所述视频采集单元14可跟随所述武器模拟单元11沿预定角度旋转,实现所述武器模拟单元11的快速瞄准。当并排设置有多个所述武器模拟单元11时,所述视频采集单元14可以设置于其中一个武器模拟单元11上,或设置于多个所述武器模拟单元11的中心处。
所述视频采集单元14可以包括摄像头及红外夜视仪,夜晚游戏时,通过夜视仪,玩家可以清晰的看到目标自身的红外辐射形成“热图像”,大大提高夜晚的打击瞄准度。
请参照图2,所述图像呈现单元31为一般的显示器、投影仪或智能眼睛等。本实施例中,所述图像呈现单元31为一智能眼镜,且所述第二信号接收单元30以及所述第二控制单元32集成设置于所述智能眼镜中。
请参照图14,在其他实施例中,所述遥控玩具100还进一步包括风速/风向传感器16,布设于所述玩具本体10上,用于检测风速及风向信息。所述风速及风向信息传送到第一控制单元12,或通过所述第一信号发射单元15、所述第二信号接收单元30传送到所述第二控制单元32中,所述第一控制单元12或第二控制单元32可以进一步根据所述目标物的大小L1以及风速及风向信息,更为精确的预测出命中目标物的命中率P1,并将所述命中率P1通过所述图像呈现单元31或其他语音单元反馈给操作者。具体的,所述命中率P1满足:
P1=(L1/L2)*A%-F,F为外部环境影响因子,且F的数值大小满足下式:F=B(sinα*v)2×100%;其中,B为与每一发烟花质量有关的影响因子,其满足B=-0.001M+0.125,M为每一发烟花的质量,单位为g,一般为2g~100g;α是实时风向与瞄准基线的夹角,v是实时风速,单位为m/s。例如,当风速为3m/s、α为60°、每一发烟花质量为100g、A=150、L1/L2=0.6时,命中率P1=90%-16.7%=73.3%。当风速较大时,将无法对命中率进行很好地预测,建议进行户外游戏时,风速不超过5m/s。
在其他实施例中,所述遥控玩具100还进一步包括水平传感器(图中未标示)、声音传感器17、温度传感器(图中未标示)及超声波传感器(图中未标示),布设于所述玩具本体10上,用于检测实时水平度、声音、温度及冲击力等实际环境数据。
请参照图15,进一步的,所述增强现实组件300还包括游戏舱33。所述遥控器200、第二信号接收单元30、第二控制单元32以及图像呈现单元31均设置于所述游戏舱33中。所述游戏舱33还包括操作台36,所述遥控器200放置于操作台36,所述遥控器200与操作台36是可以分离的,玩家可以在游戏舱33内体验游戏,也可以分离遥控器200到户外体验游戏。
所述第二控制单元32根据第二信号接收单元30的信号进行增强现实环境模拟。所述增强现实单元300包括温度控制器、音效设备及多个出风口设于游戏舱壁上,与所述第二控制单元32相连。所述第二控制单元32根据第二信号接收单元30反馈的信息,控制增强现实单元300模拟玩具本体10所处环境的温度、风力风向、声音。进一步的,增强现实组件300还包括游戏椅34,所述游戏椅34设于游戏舱33的中空位置,与游戏舱壁的下壁面相连,与所述第二控制单元32相连,第二控制单元32根据水平传感器检测到的玩具本体10的水平度来 控制游戏椅位移。所述游戏椅34与游戏舱33下壁面通过数根支撑柱35相连,且每根支撑柱35均可上下伸缩。当遥控玩具100俯冲时,游戏椅34后位的支撑柱35伸长,游戏椅34前位的支撑柱35缩短,游戏椅34呈前倾状;当遥控玩具攀爬时,游戏椅34后位的支撑柱35缩短,游戏椅34前位的支撑柱35伸长,游戏椅34呈后仰状;当遥控玩具侧翻时,游戏椅34的左右两侧支撑柱35配合,游戏椅34呈侧翻状;所有支持脚同时快速缩短,玩家还可以感受到失重感。配合上述的智能眼镜及温度、风速、声音等环境模拟,很好的还原了战士驾驶战斗机对战、驱动坦克翻山越岭对战的感觉。
进一步的,所述游戏舱33壁上还设有报警器,与第二控制单元32相连,当超声波传感器检测到前方有大障碍物时,冲击力信号反馈到第二控制单元32控制报警器响铃,提醒玩家调整前进方向,避免碰撞造成玩具损毁。
请参照图16,本发明第三实施例提供了一种模拟实战的游戏系统。所述游戏系统与第二实施例中的游戏系统基本相同,不同之处在于:所述遥控玩具100还进一步包括振动传感器18以及烟雾单元19,设置于所述玩具本体10上。
所述振动传感器18用于检测其对应位置的瞬时冲击力信息,并将所述瞬时冲击力信息反馈给所述第一控制单元12。所述振动传感器18可以检测所述遥控玩具100在相互“对战”时,受到对方攻击时的瞬时冲击力信息,从而模拟遥控玩具100受到打击。所述振动传感器18可以均匀布设于所述玩具本体10上或设置在所述遥控玩具100的重要部位,如:“发动机”或“油箱”等位置。所述烟雾单元19,布设于所述玩具本体10上并与所述第一控制单元12连接,用于根据所述冲击力信息燃放烟雾。所述烟雾单元19的位置不限,优选的,所述烟雾单元19设置于所述玩具本体10的尾部。当所述振动传感器检测到瞬时冲击力信息时,所述第一控制单元12一方面可以控制所述烟雾单元19燃放烟雾,以示所述遥控玩具100已经被攻击,快要失事。另一方面,当检测到的冲击力信息来自所述遥控玩具100的重要部位,如:“发动机”或“油箱”;或所述冲击力信息大于一定阈值时(受损严重),所述控制单元3还可以切断所述玩具本体10的动力;进而模拟最为逼真的失事效果。更进一步的,当所述振动传感器检测到瞬时冲击力信息时,所述第一控制单元12可以进一步切断被攻击遥控玩具100的所述武器模拟单元11,使其不能进行发射,防止玩家“耍赖”。
请参照图17,本发明第四实施例提供了一种模拟实战的游戏系统。述游戏系统与第二实施例中的游戏系统基本相同,不同之处在于:进一步设置信号传输站400,遥控玩具100以及遥控器200之间的信号中转可以通过信号传输站400传递,从而可以扩展游戏和信号的覆盖范围。
第一发射单元与第二接收单元,第二发射单元与第一接收单元之间,通过WIFI或者 ZigBee无线连接,相互传输/接收无线电波。
具体的,玩具本体10可以为飞机模型,本飞机模型设有保护系统,两边机翼分别设有降落伞,在飞机被击中切断动力无法飞行,或者玩具飞机自身故障无法继续飞行时,使其安全降落,避免玩具飞机的损坏。
在其他实施例中,玩具本体也可以是坦克模型,坦克车头设有安全气囊,当冲击力过大时,自动弹出安全气囊,防止玩具塔克的撞毁;玩具本体也可以是舰船模型。
具有上述结构的遥控玩具,既能保证玩具和人身的安全,又极大的增加了可玩性,以及烟花的观赏性。
以上所述仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内,所做的任何修改、等同替换、改进等,均应包含在本发明保护的范围之内。

Claims (8)

  1. 一种模拟实战的游戏系统,其特征在于,包括遥控玩具以及遥控器;
    所述遥控玩具包括遥控玩具本体、武器模拟单元、第一控制单元以及第一信号接收单元;所述武器模拟单元、所述第一控制单元以及所述第一信号接收单元设置于所述遥控玩具本体上;所述第一信号接收单元用于接收控制信号,其中,所述控制信号包括控制所述遥控玩具本体运动的第一信号,以及控制所述武器模拟单元发射的第二信号;所述第一控制单元用于根据所述第一信号控制所述遥控玩具本体运动,并根据所述第二信号控制所述武器模拟单元发射;所述武器模拟单元包括发射筒、烟花以及点火器;所述烟花设置于所述发射筒内,所述点火器与所述控制单元连接,并根据所述第二信号给所述烟花点火;
    所述遥控器包括操作单元、第二信号发射单元,所述操作单元包括用于出发所述第一信号的第一操纵按键以及用于发出所述第二信号的第二操纵按键,所述第二信号发射单元用于将所述第一信号以及所述第二信号发送给所述第一信号接收单元;
    所述遥控玩具进一步包括视频采集单元以及第一信号发射单元,设置于所述遥控玩具本体上;所述视频采集单元用于获取所述遥控玩具本体所处的即时环境图像,所述第一信号发射单元用于将所述即时环境图像反馈给操作者;
    所述游戏系统进一步包括第二信号接收单元及图像呈现单元,所述第二信号接收单元用于接收所述即时环境图像,并将所述即时环境图像呈现于所述图像呈现单元从而反馈给操作者;
    所述第一控制单元根据所述即时环境图像中目标物的大小,预测击中目标物的命中率P,并将所述命中率P反馈给操作者。
  2. 根据权利要求1所述的模拟实战的游戏系统,其特征在于,所述视频采集单元与所述武器模拟单元的瞄准点同步,从而将所述武器模拟单元的瞄准点反馈给操作者。
  3. 根据权利要求1所述的模拟实战的游戏系统,其特征在于,进一步包括多个振动传感器,布设于所述遥控玩具本体上,用于检测其对应位置的瞬时冲击力,并将所述瞬时冲击力反馈给所述第一控制单元。
  4. 根据权利要求3所述的模拟实战的游戏系统,其特征在于,进一步包括烟雾单元,布设于所述遥控玩具本体上并与所述第一控制单元连接。
  5. 根据权利要求1所述的模拟实战的游戏系统,其特征在于,所述命中率P满足:P=(L1/L2)*A%;其中,L1为瞄准镜头里目标物宽度,L2为瞄准镜头宽度,A为根据不同视频采集单元选取的常数,100≤A≤300。
  6. 根据权利要求1所述的模拟实战的游戏系统,其特征在于,进一步包括多个环境传感器布 设于所述玩具本体上,用于检测所述玩具本体所处环境的环境数据。
  7. 根据权利要求6所述的模拟实战的游戏系统,其特征在于,所述环境传感器包括风向及风速传感器,用于获取风速及风向数据;所述第一控制单元进一步根据所述风向及风速传感器获取的风力及风向数据、所述即时环境图像中目标物的大小及每一发烟花的重量,预测击中目标物的命中率P1,并将所述命中率反馈给操作者。
  8. 根据权利要求7所述的模拟实战的游戏系统,其特征在于,所述命中率P1满足:P1=(L1/L2)*A%-F,F为外部环境影响因子,且F的数值大小满足:F=B(sinα*v)2×100%;其中,B为与每一发烟花质量有关的影响因子,其满足B=-0.001M+0.125,M为每一发烟花的质量,单位为g;α是实时风向与瞄准基线的夹角,v是实时风速,单位为m/s。
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CN107008010A (zh) * 2017-03-31 2017-08-04 厦门市诚信智创科技服务有限公司 一种模拟实战的游戏系统

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