WO2017030256A1 - 가상 플레이어와 함께하는 다트 게임 대전 모드를 제공하는 방법, 장치 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램 - Google Patents
가상 플레이어와 함께하는 다트 게임 대전 모드를 제공하는 방법, 장치 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램 Download PDFInfo
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- WO2017030256A1 WO2017030256A1 PCT/KR2016/001209 KR2016001209W WO2017030256A1 WO 2017030256 A1 WO2017030256 A1 WO 2017030256A1 KR 2016001209 W KR2016001209 W KR 2016001209W WO 2017030256 A1 WO2017030256 A1 WO 2017030256A1
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- Prior art keywords
- dart
- player
- image
- virtual player
- dart game
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Definitions
- the present invention relates to a dart game device, and more particularly, to provide a user with a dart game match-up mode playable with a virtual player.
- a dart means a 'small arrow' and is a game in which a score is played by throwing an arrow-shaped dart at a centrifugal target with a number.
- the dart game has an advantage that anyone can enjoy it anytime and anywhere with an arrowhead-shaped dart and a dart target. Recently, by developing various game methods and arranging scoring methods, they have developed into a world-class leisure game.
- dart game devices may electrically detect a point where the dart target is hit, and automatically calculate and provide a score to the player.
- each player or two or more players team up to play a game, and the score is counted to determine whether the game is successful. Therefore, competition between individual or team players can be an important element of the game.
- the present invention is devised in response to the above-described background art, and provides a dart game match-up mode in a dart game apparatus.
- the present invention is to provide a dart game match-up mode that can be played regardless of the number of real players by playing with a virtual player.
- a first aspect of embodiments of the present invention for solving the above-described problem is a dart game device, which is performed by a plurality of players including at least one virtual player and at least one real player.
- a controller for providing a dart game match-up mode that can be used;
- a sensing unit configured to sense a hit position of the dart pin projected from the at least one real player;
- a display unit for outputting a dart game image for the dart game match-up mode.
- the present invention has been devised in response to the above-described background, and can provide a dart game match-up mode in the dart game apparatus.
- the present invention can provide a player with a dart game match-up mode that can be played regardless of the number of real players by playing with a virtual player.
- FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
- Figure 2 shows a perspective view of the dart game device according to an embodiment of the present invention.
- FIG. 3 is a conceptual diagram of a dart game network including a plurality of dart game devices and servers according to an embodiment of the present invention.
- FIG. 4 illustrates a dart target associated with one embodiment of the present invention.
- FIG. 5 is a flowchart illustrating a dart game match-up mode according to an embodiment of the present invention.
- FIG. 6 is a view for explaining an embodiment of a first image among embodiments of the present invention.
- FIG. 7 is a view for explaining an embodiment of a third image among embodiments of the present invention.
- FIG. 8 is a diagram illustrating an image related to dart pin projection of a virtual player among embodiments of the present invention.
- FIG. 9 is a view for explaining an embodiment of selecting a virtual player among the embodiments of the present invention.
- FIG. 10 is a view for explaining a dart game play of a virtual player among embodiments of the present invention.
- FIG. 11 is a view for explaining an accuracy rate of a virtual player among embodiments of the present invention.
- 12 is a view for explaining that the accuracy rate of the virtual player is set to an asymmetric probability distribution among the embodiments of the present invention.
- a component may be, but is not limited to being, a process running on a processor, a processor, an object, an thread of execution, a program, and / or a computer.
- an application running on a computing device and the computing device can be a component.
- One or more components can reside within a processor and / or thread of execution, and a component can be localized within one computer or distributed between two or more computers.
- these components can execute from various computer readable media having various data structures stored thereon.
- the components may for example be signals having one or more data packets (e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals). May communicate via local and / or remote processes.
- data packets e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals. May communicate via local and / or remote processes.
- the terms “dart” and “dart pin” can often be used interchangeably.
- the terms “player” and “user” as used herein may also be used interchangeably often.
- the terms “point” and “region” as used herein may also be used interchangeably often.
- the term "player” as used herein may include "real player” and virtual player.
- the real player is the user who actually exists and means the user who plays the dart game.
- the virtual player refers to a player who does not exist in reality but can play a dart game using a dart game device.
- FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
- the dart game apparatus 100 may include a dart target 110, a sensing unit 120, a user input unit 130, an output unit 140, a camera unit 150, a communication unit 160, a user recognition unit 170,
- the memory 180 and the controller 190 may be included.
- the components shown in FIG. 1 are not essential, so that a mobile terminal having more or fewer components may be implemented.
- the dart target 110 may include a score board in which a bull's eye is positioned at the center, and divided into concentric circles centering on the bull's eye and a straight line extending radially from the bull's eye, each of which has been given an individual score.
- a plurality of holes in which the tip of the dart may be inserted may be formed on the score board.
- the dart target 110 may include a display unit 142, which will be described below, to variably change the shape of the score placement and the areas to which the dart target 110 is assigned.
- the dart target 110 may include a light transmissive touch pad stacked on the display unit 142 to have a form of a touch screen.
- the sensing unit 120 may detect a play of a dart game player (eg, a real player) performed on the dart target 110.
- the sensing unit 120 may sense a hit position of the dart pin to evaluate the play of the actual game player.
- the sensing unit 120 may detect which area of the dart target 110 the projected dart hits with respect to the play in which the game player projects the dart.
- the sensing unit 120 may electrically convert the score corresponding to the area where the dart is inserted and transmit the converted score to the control unit 190.
- the controller 190 may obtain a score corresponding to the hit position based on the hit position of the dart obtained from the sensing unit 120.
- the user input unit 130 receives a user input for controlling the dart game apparatus 100.
- the user input unit 130 may include a keypad, a dome switch, a touch pad (static pressure / capacitance), a jog wheel, a jog switch, and the like.
- the user input unit 130 may also include a camera 151,..., 153, a microphone, or the like.
- the user input unit 130 may also include a short range communication unit (not shown).
- the user input unit 130 may include a short range communication unit (not shown) of the communication unit 160.
- the user input unit 130 may be configured to receive a user input input by an external console device.
- a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
- the external console device when the user input unit 130 performs short range communication using infrared communication, the external console device may be an infrared remote controller.
- the external console device when the user input unit 130 performs short range communication using a Bluetooth function, the external console device may be a mobile device including a Bluetooth module.
- the mobile device including the Bluetooth module may be, for example, a smartphone including the Bluetooth module.
- the user may select a dart game method, the number of dart game players, a dart game play method, and the like through the user input unit 130.
- the user may select the number of dart game players, a dart game play method (zero one game, a cricket game, etc.), and a dart game method (one person play, network play, etc.) through the user input unit 130.
- the user may select a virtual player through the user input unit 130.
- the user may select a dart game match-up mode that can be played with the virtual player through the user input unit 130.
- a dart game match-up mode that can be played with the virtual player through the user input unit 130.
- the user may select “With mode” to play in a team with the virtual player or “Vs mode” to play in a different team with the virtual player through the user input unit 130.
- the user input unit 130 may receive a signal by detecting a user's key operation or a touch input, or may receive a voice or an operation through a camera or a microphone of the user, and convert the signal into an input signal. Can be. For this purpose, well-known speech recognition techniques or motion recognition techniques may be used.
- the output unit 140 is to generate an output related to sight, hearing, or tactile sense, and may include an audio output unit 141, a display unit 142, an illumination unit 143, and the like.
- the sound output unit 141 may output audio data received from the communication unit 160 or stored in the memory 180 in a game effect sound, a game operation guide, a game method description, and the like.
- the sound output unit 141 may also output a sound signal related to a function (eg, a game effect sound) performed in the dart game apparatus 100.
- the sound output unit 141 may also output voices from game players or third parties using other dart game devices received through the communication unit 160.
- the sound output unit 141 may include a receiver, a speaker, a buzzer, and the like.
- the display unit 142 displays (outputs) information processed by the dart game apparatus 100. For example, when the dart game device 100 is in a game play mode guide mode, the display unit 142 may output a selectable game play method. When the dart game device 100 is playing a game, the display unit 142 may output an image of a game player or a third party using another dart game device received through the communication unit 160.
- the display unit 142 may display a dart game image.
- the dart game image may include a dart game play image of a real person, a dart game play animation image of a character of a real person, a dart game play animation image of a virtual character, and an image in which a dart pin hits a dart target. It may include an image to display for each team.
- the display unit 142 may include a plurality of monitors 142-1, 142-2, and 142-3.
- the first monitor outputs the dart game play image
- the second monitor outputs the dart game image correlated with the dart game play image output to the first monitor, or each monitor is respectively Dart game video can be output for each team.
- the plurality of monitors 142-1, 142-2, and 142-3 included in the display unit 142 will be described later.
- the display unit 142 includes a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), and a flexible display (flexible). and at least one of a 3D display.
- LCD liquid crystal display
- TFT LCD thin film transistor-liquid crystal display
- OLED organic light-emitting diode
- flexible display flexible display
- Some of these displays can be configured to be transparent or light transmissive so that they can be seen from the outside. This may be referred to as a transparent display.
- a representative example of the transparent display is TOLED (Transparant OLED).
- the display unit 142 may include a plurality of monitors.
- a plurality of monitors may be spaced apart or integrally disposed on one surface, or may be disposed on different surfaces.
- the display unit 142 may include both the monitor 142-2 disposed on the top of the dart target 110 and the monitor 142-1 disposed on the bottom of the dart target 110. It may include one of these monitors.
- the position where the above-described monitor is arranged is an example, and the monitor may be arranged at various positions for design needs or visual effects.
- the touch sensor may be configured to convert a change in pressure applied to a specific portion of the display unit 142 or capacitance generated at a specific portion of the display unit 142 into an electrical input signal.
- the touch sensor may be configured to detect not only the position and area of the touch but also the pressure at the touch.
- the corresponding signal (s) is sent to the touch controller.
- the touch controller processes the signal (s) and then transmits the corresponding data to the controller 190.
- the controller 190 can determine which area of the display unit 142 is touched.
- the lighting unit 143 outputs a signal for notifying occurrence of an event of the dart game device 100. Examples of events generated by the dart game device 100 include identification of a dart game player, hitting a dart, change of a dart game player, and end of the game.
- the lighting unit 143 may include a light emission diode (LED) to notify the user of an event through the blinking of the LED.
- LED light emission diode
- the LEDs may be disposed on the rear surface of the dart target 110 to blink along a flashing pattern stored in advance according to occurrence of an event.
- one or more LEDs may be assigned to each portion of the dart target 110.
- the assigned LEDs may be disposed on the rear surface of the dart target 110 and may be disposed in a direction facing the outside of the dart game apparatus 100.
- the LEDs irradiate light
- the light irradiated by the LEDs may pass through the dart target 110 made of a transparent or translucent material to deliver a visual output to the user.
- the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
- the output unit 140 may output a signal for notifying occurrence of an event in a form other than a video signal or an audio signal, for example, vibration.
- the camera unit 150 includes a plurality of cameras 151,..., 153, and the image frames processed by the cameras 151,..., 153 are stored in the memory 180 or the communication unit 160. Can be transmitted to the outside. Camera unit 150 may be provided with two or more according to the use environment.
- At least some cameras of the camera unit 150 are arranged to shoot an image frame including the dart target 110, and some other cameras are arranged to shoot an image frame directly related to the game rules in dart game play.
- the camera may be arranged to shoot a throw-line for throwing darts, in order to shoot image frames directly related to the dart game rules.
- the plurality of cameras 151,..., 153 included in the camera unit 150 may be arranged such that at least some image frames are overlaid.
- the camera unit 150 When the camera unit 150 includes a single camera, the camera captures at least a portion of the dart target 110 and an image frame directly related to the game rule (eg, a throw-line in a dart game). It may be a panoramic camera which is arranged to shoot all.
- the game rule eg, a throw-line in a dart game. It may be a panoramic camera which is arranged to shoot all.
- the communicator 160 may include one or more modules that enable wireless communication between the dart game device 100 and the wired / wireless communication system or between the network in which the dart game device 100 and the dart game device 100 are located. have.
- the communication unit 160 may include a wired / wireless internet module for network connection.
- Wireless Internet technologies may include Wireless LAN (Wi-Fi), Wireless Broadband (Wibro), World Interoperability for Microwave Access (Wimax), High Speed Downlink Packet Access (HSDPA), and the like.
- Wired Internet technologies may include Digital Subscriber Line (XDSL), Fibers to the home (FTTH), Power Line Communication (PLC), and the like.
- the communicator 160 may include a near field communication unit, and may transmit and receive data to and from an electronic device including the near field communication unit, which is located at a relatively short distance with the dart game device 100.
- a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
- RFID Radio Frequency Identification
- IrDA Infrared Data Association
- UWB Ultra Wideband
- ZigBee ZigBee
- the communication unit 160 may detect a connection state of a network and a transmission / reception speed of the network.
- the data received through the communication unit 160 may be output through the output unit 140, stored through the memory 180, or transmitted to other electronic devices in a short range through the short range communication unit.
- the dart game apparatus 100 may provide a dart game match-up mode including at least one or more players playing remotely through the communication unit 160.
- the user recognition unit 170 recognizes unique information of a remote user by using radio waves by using a radio frequency identification (RFID) technology, which is a kind of the near field communication technology.
- RFID radio frequency identification
- a user may have a card with an RFID module, a mobile terminal, or a unique dart game device, for example, a personal dart device that he owns.
- the RFID module possessed by the user may record information (for example, a personal ID, an identification code, etc.) of the user registered in the database server (DB, see FIG. 2).
- the dart game apparatus 100 identifies the dart game player playing using the dart game apparatus 100 by identifying the RFID module possessed by the user, and identifies a database of the identified dart game player. You can update or accumulate new data.
- the user recognition unit 170 may include various technologies (for example, short-range communication technologies such as Bluetooth) that can transmit and receive unique information of the user in a contact / contactless manner.
- the user recognition unit 170 may include a biometric data identification module for identifying a user's biometric data (voice, fingerprint, face) in conjunction with a microphone, a touch pad, and a camera unit 150 of the user input unit 130. Can be.
- the memory 180 may store a program for the operation of the controller 190 and may temporarily store input / output data (for example, a phone book, a message, a still image, a video, etc.).
- the memory 180 may store data regarding vibration and sound of various patterns output when a touch input on the touch screen is performed.
- the memory 180 may be a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (for example, SD or XD memory), RAM (Random Access Memory, RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read-Only Memory (PROM), Magnetic Memory, Magnetic It may include a storage medium of at least one type of disk, optical disk.
- the dart game apparatus 100 may operate in association with a web storage that performs a storage function of the memory 180 on the Internet.
- the memory 180 may store information related to the virtual player. Such information may include rating (rank, level) information of the virtual player, dart game play video information, propensity information of the virtual player, profile information of the virtual player, accuracy ratio information of the virtual player, and the like.
- rating (rank, level) information of the virtual player may include rating (rank, level) information of the virtual player, dart game play video information, propensity information of the virtual player, profile information of the virtual player, accuracy ratio information of the virtual player, and the like.
- the above description is merely an example, and information necessary to implement a virtual player may be stored in the memory 180.
- the propensity information of the virtual player may refer to a player's playing method of playing a dart game such as "lack of back heart” or "weak weakness". "Lack of back feeling” may mean a case where the accuracy rate of the virtual player is high in the beginning of the game but lower in the second half.
- “Weak in tension” may mean a case where the hit rate of the virtual player is lowered at the moment of tension such as a reverse chance.
- the above-described propensity information of the virtual player is merely an example, and may include a game play manner that can be seen by the dart game player.
- the memory 180 may download and store information related to the virtual player stored in the server.
- the dart game apparatus 100 may read information related to the virtual player stored in the server.
- the controller 190 typically controls the overall operation of the dart game apparatus 100. For example, in the case of a dart game, the score detected by the sensing unit 120 is counted for each game participant, and the aggregated score is transmitted and received with another dart game device connected through a network, and according to the counting result. Record game wins / losses, scores, etc.
- the controller 190 may select a virtual player.
- the virtual player may be randomly selected or selected according to a user input, and the virtual player may be selected in various ways. In this case, there may be a plurality of virtual players.
- the controller 190 may provide a dart game match-up mode that can be performed by a plurality of players including at least one virtual player and at least one real player. have.
- the controller 190 may provide a dart game match-up mode in which a team including a virtual player and a real player together can play with at least one other team. In this case, there may be more than one virtual player, and more than one real player.
- the controller 190 may provide a dart game match-up mode in which the first reality player and the first virtual player may be the same team and play, and the first reality player, the first virtual player, and the first virtual player may be played. Two virtual players can be in the same team, providing a dart game match-up mode that can be played.
- the controller 190 may provide a dart game match-up mode in which the first reality player and the first virtual player are the same team and the second reality player and the second virtual player are the same team. In this case, the controller 190 may adjust the balance of the dart game skills between the teams by adjusting the dart game skills of the virtual players.
- controller 190 may provide a dart game match-up mode in which a team composed of only virtual players, a team composed only of real players, or a combination thereof may play with at least one other team. In this case, there may be more than one virtual player, and more than one real player.
- the controller 190 may play a dart game match-up mode in which the first real player and the second real player become the first team, and the first virtual player and the second virtual player become the second team. Can provide.
- the controller 190 displays the first image set in advance according to the hit position of the dart pin projected from the at least one real player detected by the sensing unit 120 on the display unit 142. You can do that.
- the controller 190 may preset a condition in which the first image is displayed. For example, the control unit 190 has a hit position of a double bull 410, a single bull 420, a triple ring 440, and a double ring 460. ), The first image may be set to be displayed. The controller 190 may receive and set an input of a user, and set the controller 190 according to data received from an external device, but is not limited thereto.
- the controller 190 may obtain information about a hit position of the dart pin projected by the real player. Here, there may be more than one real player.
- the sensing unit 120 has a hit position of the dart pin projected by the real player, such as a double bull 410, a single bull 420, and an area of the dart target 110. It is possible to detect whether it is a small single (430), triple ring (Triple ring) 440, large single (450), or double ring (460), the control unit 190 ) May obtain information about the hit position from the sensing unit 120.
- the controller 190 may display the first image on the display unit 142 according to the hit position of the dart pin projected from the real player.
- the controller 190 may allow the first image to be displayed on the display unit 142.
- the first image may be an image associated with the virtual player.
- the first image may be associated with a virtual player constituting the same team as the real player among the virtual players participating in the dart game.
- the first image may be related to a virtual player constituting a team different from the real player among the virtual players participating in the dart game.
- the first image may be associated with at least one of the at least one virtual player stored in the dart game apparatus 100.
- the first image may include an effect image of the hit position of the projected dart pin.
- the first video may include a video in which a virtual player appears and shouts triple, a video in which the virtual player appears and shouts a double, a video in which the virtual player appears and shouts a double bull. It may include, but is not limited thereto.
- the time point at which the first image is displayed may be preset.
- the first image may be displayed on the display unit 142 at the same time when the dart pin projected from the real player arrives at the dart target 110, and after the dart pin arrives at the dart target 110 in advance, It may be displayed after the set time has passed, but is not limited thereto.
- the display period of the first image may be set in advance.
- the display period of the first image may be preset between 0.8 seconds and 1.2 seconds so as not to significantly affect the running time of the dart game, but is not limited thereto.
- the first image may be displayed on part or all of the display unit 142.
- the first image may be displayed on a part of the lower left area in the display unit 142.
- the first image may be displayed on a part of the lower right area in the display unit 142, and may be displayed on the entirety of the display unit 142, but is not limited thereto.
- the first image may be displayed on each of the plurality of monitors.
- the first image may be displayed at the same position of each of the plurality of monitors, and may be displayed at different positions of each of the plurality of monitors, but is not limited thereto.
- the controller 190 displays the second image according to the hit positions of the plurality of dart pins projected in one round from one of the at least one real player. You can do that.
- the controller 190 may preset the case in which the second image is displayed. For example, the controller 190 may calculate the sum of the scores of the plurality of dart pins projected in one round, and set the display to display the second image when the calculated value is greater than the preset value. In addition, the controller 190 may set to display the second image when the hit position of the one or more dart pins among the plurality of dart pins projected in one round corresponds to a specific region. The controller 190 is not limited thereto, and in various cases, the controller 190 may set the second image to be displayed on the display unit 142 according to the hit positions of the plurality of dart pins projected in one round.
- the controller 190 may obtain information about the hit positions of the plurality of dart pins projected by the real player in one round from the sensing unit 120. For example, when the real player projects the dart pin three times in one round, information about the hit position of each dart pin three times may be obtained from the sensing unit 120.
- the controller 190 may display the second image according to hit positions of the plurality of dart pins. For example, the controller 190 calculates a sum of scores respectively matched to hit positions of the plurality of dart pins, and when the calculated value is greater than or equal to a preset value, the display unit 142 displays the second image. can do. For another example, the controller 190 displays the second image when the area including the hit positions of the two dart pins among the hit positions of the three dart pins projected in one round is the same. You can do that.
- the second image may be an image associated with the virtual player.
- the second image may be associated with a virtual player constituting the same team as the real player among the virtual players participating in the dart game.
- the second image may be related to a virtual player forming a team different from the real player among the virtual players participating in the dart game.
- the second image does not participate in the dart game, it may be related to at least one of the at least one virtual player stored in the dart game apparatus 100.
- the second image may include an AWARD image for hit positions of the dart pins projected in one round.
- the second image is a phenomenon in which a virtual player appears and shouts Nice, which means to compliment a real player, and a phenomenon in which a virtual player appears and shouts Good, which means a praise for a real player. It may include, but not limited to, a video showing cheering to show the congratulations of the real player with the appearance of the virtual player, a video shouting the perfect (Perfect) indicating that the virtual player has appeared and the reality is perfect.
- the time point at which the second image is displayed may be preset.
- the second image may be displayed when one round ends, when a predetermined time passes after one round ends, or when a user input is received after one round ends. It is not limited to this.
- the display period of the second image may be set in advance.
- the display period of the second image may be preset between 0.8 seconds and 1.2 seconds so as not to significantly affect the running time of the dart game, but is not limited thereto.
- the second image may be displayed on part or all of the display unit 142.
- the second image may be displayed on a part of the lower left area of the display unit 142.
- the second image may be displayed on a part of the lower right region of the display unit 142, and may be displayed on the entirety of the display unit 142, but is not limited thereto.
- the second image may be displayed on each of the plurality of monitors.
- the second image may be displayed at the same position of each of the plurality of monitors, and may be displayed at different positions of each of the plurality of monitors, but is not limited thereto.
- the controller 190 may anticipate the round of the real player and allow the third image to be displayed on the display unit 142 before the round of the real player starts according to the identification information. .
- the controller 190 may predict the round of the real player. For example, when the first player and the second player play a dart match game, and the round of the second player ends, the controller 190 may expect the first player's round to start.
- the controller 190 may cause the third image to be displayed on the display unit 142 according to the identification information of the real player before the round of the real player starts. For example, when the first player and the second player play a dart match game and the round of the second player is ended, the controller 190 determines that the round of the first player starts according to the identification information of the first player. Before the display, the third image may be displayed on the display unit 142.
- the identification information means various information related to the real player.
- the identifying information may include score points earned by the real player before the start of the current round, points per dart of the real player, marks per round (MPR) of the real player, membership level of the real player.
- MPR marks per round
- a record of the real player, and the like, and the present invention is not limited thereto, and may include various pieces of information related to the real player.
- the third image may be an image associated with the virtual player.
- the third image may be related to a virtual player constituting the same team as the real player among the virtual players participating in the dart game.
- the third image may be related to a virtual player forming a team different from the real player among the virtual players participating in the dart game.
- the third image does not participate in the dart game, it may be associated with at least one of the at least one virtual player stored in the dart game apparatus 100.
- the third image may include a cheer image for the real player.
- the third video may include a video in which a virtual player appears and shouts Fighting, a video in which the virtual player appears and encourages, a video in which the virtual player appears and calls for cheering, and the like. Do not.
- the time point at which the third image is displayed may be preset.
- the third image may be displayed when a predetermined time elapses after one round ends or when a user input is received after one round ends, but is not limited thereto.
- the display period of the third image may be set in advance.
- the display period of the third image may be preset between 0.8 seconds and 1.2 seconds so as not to significantly affect the running time of the dart game, but is not limited thereto.
- the third image may be displayed on part or all of the display unit 142.
- the third image may be displayed on a part of the lower left side of the display unit 142.
- the second image may be displayed on a portion of the lower right side of the display unit 142 and may be displayed on the entirety of the display unit 142, but is not limited thereto.
- the third image may be displayed on each of the plurality of monitors.
- the second image may be displayed at the same position of each of the plurality of monitors, and may be displayed at different positions of each of the plurality of monitors, but is not limited thereto.
- the controller 190 detects a round of the virtual player, and while the detected round of the virtual player is played, the display unit 142 displays an image related to the dart pin projection of the virtual player. You can do that.
- the controller 190 may detect a round of the virtual player. For example, when the first reality player and the first virtual player play the dart match mode and the round of the first reality player ends, the controller 190 may detect that the first virtual player is the round of the first virtual player.
- the controller 190 may cause the display unit 142 to display the fourth image related to the dart pin projection of the virtual player while the round of the virtual player is played.
- the fourth image may include an operation image in which the virtual player projects the dart pin, an image in which the dart pin moves in the direction of the dart target, an image in which the projected dart pin arrives at the dart target, or a combination thereof.
- the first region includes an operation image in which the virtual player projects the dart pins
- the second region is an image in which the projected dart pins arrive at the dart target. It may include.
- the fourth image is divided into three regions, the first region on the right side includes an operation image in which the virtual player projects the dart pins, and the second region in the center is an image in which the projected dart pins move toward the dart target direction.
- the third region on the left side may include an image in which the projected dart pin arrives at the dart target.
- each region may be displayed simultaneously or sequentially.
- an operation image in which the virtual player of the first region projects the dart pin, an image in which the projected dart pin of the second region moves in the direction of the dart target, and Images in which the projected dart pins of three regions arrive at the dart target may be simultaneously displayed.
- an operation image in which the virtual player of the first area projects the dart pin is first displayed, and then an image in which the projected dart pin of the second area moves toward the dart target is displayed, and then the projected dart pin of the third area is displayed.
- An image arriving at the dart target may be displayed.
- the fourth image may include various effects.
- the dart pin projection image included in the fourth image may include a slow effect in which the dart pin moves slowly toward the dart target, an effect in which the moving dart pin shines, and an effect in which the dart pin closes up and moves. It may include, but is not limited thereto and may include various effects.
- the controller 190 may display the fifth image set in advance according to the hit position of the dart pin projected from the at least one virtual player on the display unit 142.
- the controller 190 may obtain information about a hit position of the dart pin projected by the virtual player. Here, there may be more than one virtual player.
- the controller 190 has a hit position of the dart pin projected by the virtual player such as a double bull 410, a single bull 420, and a small in the area of the dart target 110. It may be detected whether it is a single single (430), triple ring (Triple ring) 440, a large single (450), or a double ring (460).
- the virtual player such as a double bull 410, a single bull 420, and a small in the area of the dart target 110. It may be detected whether it is a single single (430), triple ring (Triple ring) 440, a large single (450), or a double ring (460).
- the controller 190 may display the fifth image on the display unit 142 according to the hit position of the dart pin projected from the virtual player.
- the controller 190 may cause the fifth image to be displayed on the display unit 142.
- the fifth image may be an image associated with the virtual player.
- the fifth image may be related to a virtual player that forms the same team as the virtual player projecting the dart pin among the virtual players participating in the dart game.
- the fifth image may be related to a virtual player forming a team different from a player projecting the dart pin among the virtual players participating in the dart game.
- the fifth image does not participate in the dart game, it may be related to at least one of the at least one virtual player stored in the dart game apparatus 100.
- the fifth image may include an effect image of the hit position of the projected dart pin.
- the fifth image may include a video in which a virtual player appears and shouts triple, a video in which a virtual player appears and shouts a double, a video in which a virtual player appears and shouts a double bull. It may include, but is not limited thereto.
- the time point at which the fifth image is displayed may be preset.
- the fifth image may be displayed on the display unit 142 at the same time when the dart pin projected from the virtual player arrives at the dart target 110, and after the dart pin arrives at the dart target 110, It may be displayed after the set time has passed, but is not limited thereto.
- the display period of the fifth image may be set in advance.
- the display period of the fifth image may be preset between 0.8 seconds and 1.2 seconds so as not to significantly affect the running time of the dart game, but is not limited thereto.
- the fifth image may be displayed on part or all of the display unit 142.
- the fifth image may be displayed on a part of the lower left side of the display unit 142.
- the fifth image may be displayed on a portion of the lower right side of the display unit 142, and may be displayed on the entirety of the display unit 142, but is not limited thereto.
- the fifth image may be displayed on each of the plurality of monitors.
- the fifth image may be displayed at the same position of each of the plurality of monitors, and may be displayed at different positions of each of the plurality of monitors, but is not limited thereto.
- control unit 190 displays the sixth image by the display unit 142 according to the hit positions of the plurality of dart pins projected in one round from one of the at least one virtual player. You can do that.
- the controller 190 may obtain information about hit positions of the plurality of dart pins projected by the virtual player in one round. For example, when the virtual player projects the dart pin three times in one round, the controller 190 may obtain information about the hit position of each dart pin three times.
- the controller 190 may cause the display unit 142 to display the sixth image according to hit positions of the plurality of dart pins. For example, the controller 190 calculates a sum of scores respectively matched to the hit positions of the plurality of dart pins, and when the calculated value is equal to or greater than a preset value, the display unit 142 displays the sixth image. can do. For another example, the controller 190 may display the sixth image when the area including the hit positions of the two dart pins among the hit positions of the three dart pins projected in one round is the same. You can do that.
- the sixth image may be an image associated with the virtual player.
- the sixth image may be related to a virtual player constituting the same team as the virtual player projecting the dart among the virtual players participating in the dart game.
- the sixth image may be related to a virtual player forming a team different from the virtual player projecting the dart among the virtual players participating in the dart game.
- the sixth image does not participate in the dart game, it may be associated with at least one of the at least one virtual player stored in the dart game apparatus 100, and may be related to the virtual player projecting the dart.
- the sixth image may include an AWARD image for hit positions of the dart pins projected in one round.
- the sixth video includes a phenomenon in which a virtual player appears and shouts a nice voice, a phenomenon in which a virtual player appears and shouts a good sound, an image in which a virtual player appears and cheers, and a virtual player appear. It may include an image shouting the perfect (Perfect), but is not limited thereto.
- the time point at which the sixth image is displayed may be preset.
- the sixth image may be displayed when one round ends, or when a predetermined time passes after one round ends, but is not limited thereto.
- the display period of the sixth image may be set in advance.
- the display period of the sixth image may be preset between 0.8 seconds and 1.2 seconds so as not to significantly affect the running time of the dart game, but is not limited thereto.
- the sixth image may be displayed on part or all of the display unit 142.
- the sixth image may be displayed on a part of the lower left side of the display unit 142.
- the sixth image may be displayed on a part of the lower right side of the display unit 142, and may be displayed on the entirety of the display unit 142, but is not limited thereto.
- the sixth image may be displayed on each of the plurality of monitors when the display unit 142 includes a plurality of monitors.
- the sixth image may be displayed at the same position of each of the plurality of monitors, and may be displayed at different positions of each of the plurality of monitors, but is not limited thereto.
- the controller may perform a pattern recognition process for recognizing a motion input or a handwriting input performed on the touch screen or a camera as a text or an image.
- the controller may perform speech recognition using a speech-to-text (STT) function for recognizing a voice input through the microphone as a text.
- STT speech-to-text
- Various embodiments described herein may be implemented in a recording medium readable by a computer or similar device using, for example, software, hardware or a combination thereof.
- the embodiments described herein include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), and the like. It may be implemented using at least one of processors, controllers, micro-controllers, microprocessors, and electrical units for performing other functions. The described embodiments may be implemented by the controller 190 itself.
- ASICs application specific integrated circuits
- DSPs digital signal processors
- DSPDs digital signal processing devices
- PLDs programmable logic devices
- FPGAs field programmable gate arrays
- embodiments such as the procedures and functions described herein may be implemented as separate software modules.
- Each of the software modules may perform one or more functions and operations described herein.
- Software code may be implemented in software applications written in a suitable programming language. The software code may be stored in the memory 180 and executed by the controller 190.
- FIG. 2 is a perspective view of a dart game device according to an embodiment of the present invention.
- the dart game apparatus 100 may be formed by mounting the components shown in FIG. 1 in a housing H.
- the dart target 110, the display unit 142, the lighting unit 143, the sound output unit 141, the camera unit 150, and the user recognition unit 170 may be disposed in front of the dart game device 100. have.
- the dart target 110 may be disposed such that the center of the dart target 110 is located at a position meeting the rules of the dart game (for example, 5 feet 8 inches in the vertical direction from the ground).
- the lighting units 143-1 and 143-2 may be disposed at various parts of the dart game device 100 to deliver a visual effect to the player of the dart game device 100.
- the lighting unit 143-1 may be disposed at a side surface of the dart target 110 to serve to illuminate the dart target 110.
- the lighting unit 143-1 may also output a preset lighting effect according to an event of the dart game.
- the lighting unit 143-1 may output lighting effects of various colors.
- the lighting unit 143-2 may extend in the vertical direction along the front protrusion of the housing H. Like the lighting unit 143-1, the lighting unit 143-2 may output a preset lighting effect according to an event of the dart game, and output lighting effects of various colors.
- the lighting unit 143-3 may be disposed at a side surface of the user recognition unit 170.
- the lighting unit 143-3 may output a preset lighting effect according to an event of the dart game, and may output lighting effects of various colors. In particular, the lighting unit 143-3 may output an lighting effect for an event related to the user recognition unit 170.
- the dart game apparatus 100 may be selectively connected to the dart game apparatus 100 and may include a dart plate P extending in the horizontal direction.
- the dart plate P may further include an illumination unit 143-4.
- the dart plate P may be integrally coupled with the dart game apparatus 100 or optionally detachable.
- the dart plate P When the dart plate P is integrally coupled or selectively attached to the dart game apparatus 100, the dart plate P may be electrically connected to the dart game apparatus 100. As shown in FIG. 2, the lighting unit 143-4 of the dart game apparatus 100 may be disposed along the outer side of the dart plate P. FIG. The dart plate P may extend at one end thereof to a place where the throw line should be located according to the distance of the throw line from the dart target according to the rules of the game. The lighting unit 143-4 may be disposed at a position corresponding to a throw line.
- the lighting unit may be disposed on the rear portion of the dart target 110 to irradiate the lighting effect toward the user.
- the lighting unit may include a combination of different lighting elements assigned according to each segment constituting the dart target.
- the housing H of the dart game apparatus 100 may include a display unit 142 disposed in a user direction.
- the display unit 142 may provide information necessary for the user according to the progress of the dart game (for example, an aggregated score, information of a player who is playing, a score required to clear the game, information of a player who is not playing, and a dart game). Video, etc.) can be displayed.
- the display unit 142 may display a visual effect according to an event as the dart game progresses. For example, when a user hits a bull's eye at the center of the dart target 110 consecutively at three dart draw opportunities, the display unit 142 may display a pre-stored video corresponding to the corresponding event.
- the video may be stored in the memory 180 of the dart game apparatus 100 or may be received from a server through the communication unit 160.
- the display unit 142 works in conjunction with the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output unit 140 to provide a user with visual and audio effects according to an event occurrence. Can be. In other words, when a preset event occurs, the display unit 142, the lighting units 143-1, 143-2, 143-3, and 143-4 and the audio output unit 140 display the lighting effects and the display of the event. The effects and sound effects can be output together.
- the display unit 142 is illustrated as being disposed on the lower and upper ends of the dart target 110, but the number and position of the display unit 142 may be variously changed.
- the display unit 142 may include a plurality of monitors 142-1, 142-2, and 142-3.
- the user input unit 130 may be configured in the form of a keypad button. However, as described above, the user input unit 130 may be configured in various ways including a touch screen. The user may operate a key button of the user input unit 130 to select a mode of a game to be played by him, a virtual player to play as a team, and the like.
- the sound output unit 141 may also be disposed on the front surface of the housing H of the dart game apparatus 100 to output sound.
- the number and location of the sound output unit 141 may also be variously changed.
- the camera unit 150 may be mounted on an upper portion of the housing H of the dart game apparatus 100.
- the camera unit 150 may include one or more cameras 151, 152,... 153 capable of photographing the dart target 110 and the throw line.
- An image captured by the camera unit 150 may be transferred to the memory 180.
- only a part of the moving image photographed by the camera unit 150 may be finally stored in the memory 180 or transferred to a server (not shown) through the communication unit 160.
- the user recognition unit 170 may be disposed on the front side of the housing H of the dart game apparatus 100 and may include a short range communication unit.
- the user places the card for recognizing the user near the user recognition unit 170 to finish user authentication.
- the controller 190 or the dart game server may select the virtual player based at least in part on the information of the authenticated player.
- the controller 190 may select a virtual player having a game power equivalent to that of the player based on the ranking information of the authenticated player.
- the controller 190 may select a virtual player capable of offsetting the difference in skills of the actual player of each team based on the information of the player of each team.
- FIG 3 is a conceptual diagram of a game network including a dart game apparatus according to an embodiment of the present invention.
- the dart game apparatus 100 used by the first game player P1 may be configured with one or more servers (media server MS, relay server RS, dart game server) through a network. GS)).
- servers media server MS, relay server RS, dart game server
- the plurality of dart game players may enjoy the dart game in the same space at the same time by using the same first dart game apparatus 100.
- the second dart game player P2 remotely located with the first dart game player P1 wants to participate in the dart game using the second dart game device 100, one or more servers through the network.
- Media server MS, relay server (RS), dart game server (GS) Media server MS, relay server (RS), dart game server (GS)
- the first dart game device 100 and the second dart game device transmit or receive information through one or more servers (media server (MS), relay server (RS), dart game server (GS)), or play a dart game.
- Information can be sent and received directly between devices.
- the dart game apparatus may provide a dart game match-up mode including at least one player playing remotely through the communication unit.
- the dart game is played at different times at the same time, where the two dart game players P1 and P2 play, or the two dart game players P1 and P2 play at different times at different times, and the play contents are stored in the DB server.
- DB may be stored in a way to win or lose or rank.
- the DB server may store information related to the virtual player.
- information may include rating (rank, level) information of the virtual player, dart game play image information, propensity information of the virtual player, profile information of the virtual player, accuracy ratio information of the virtual player, and the like.
- rating (rank, level) information of the virtual player may include rating (rank, level) information of the virtual player, dart game play image information, propensity information of the virtual player, profile information of the virtual player, accuracy ratio information of the virtual player, and the like.
- the above description is merely an example, and information necessary to implement a virtual player may be stored in a DB server.
- the propensity information of the virtual player may refer to a player's playing method of playing a dart game such as "lack of back heart” or "weak weakness". "Lack of back feeling” may mean a case where the accuracy rate of the virtual player is high in the beginning of the game but lower in the second half.
- “Weak in tension” may mean a case where the hit rate of the virtual player is lowered at the moment of tension such as a reverse chance.
- the above-described propensity information of the virtual player is merely an example, and may include a game play manner that can be seen by the dart game player.
- the media server MS may store dart game play videos of the dart game players P1 and P2 stored by using a camera or a microphone stored in the dart game devices.
- the media server MS may be included in the DB server DB.
- the relay server RS connects communication between a plurality of dart game devices.
- the relay server RS may form a communication network between a plurality of dart game devices located at a long distance to form a peer-to-peer (P2P) network.
- P2P peer-to-peer
- the game server GS exchanges information (scores obtained by each game player, information for communication between each game player) between dart game devices, or an advantage or warning based on game rules through each dart game device. Or transmit and receive information necessary for the dart game and control of the dart game devices.
- the dart game server GS may collect and win a dart game, a score of each dart game player, and transmit the same to the DB server.
- the dart game server GS may select a virtual player to form a team with the player.
- the DB server may store personal information of each dart game player, game win and lose, ranking information of each game, score information of each game, or replay video of each game.
- the DB server may store the information separately for each user.
- the DB server may assign a unique code to each user, and manage user-specific information by using the unique code.
- the unique code may be stored in an RFID module (an RFID card or an RFID module stored in a mobile terminal) possessed by each user. Accordingly, the game devices may identify each game player through the included user recognition unit 170.
- the DB server may also assign a unique code for identification to each dart game device, and manage the dart game data for each identification code assigned to the dart game devices.
- the game player may access the web server WS using a mobile (including an electronic device with a built-in mobile communication function such as a mobile terminal, a cellular phone, a PDA, a PDP; or the like) 300 or a PC 400.
- the web server WS may be connected to the mobiles 300 and 400 using the Internet or an intranet.
- the web server WS may also be connected to dart game devices.
- the web server WS may be connected to a DB server DB to provide dart game data stored in the DB server to a dart game player.
- the dart game that may be executed by the dart game apparatus 100 according to an embodiment of the present invention includes a 01 game (zero one game), a cricket game, a count-up game, a match mode, and the like. It may include.
- the game is played by two teams (or two players) alternately drawing a dart to the dart target.
- One round includes three dart draws.
- the object of the game is to add up the scores of each round to a target score (a score of 100 or 1000 units, typically ending in 01, such as 301, 501, 701, 901, 1101, 1501 points, etc.).
- the target score and play round may be arbitrarily adjustable depending on the number of players participating.
- the cricket game throws three darts in the first round and performs the round.
- the double region and the triple region of the dart target may be calculated as 2 marks and 3 marks, respectively. If the cricket number is marked as the seriousness of the player, and the opponent of the player also marks the cricket number 3, the cricket number is closed and no more points can be added.
- the objective of the game may be set to either get a high score until the end of the rule round or close all cricket numbers and get a higher score than your opponent.
- a count-up game is a game in which you win if you score high in a round.
- various types of games may be played by the dart game device 100, and the play mode of the dart game device 100 is not limited by the above-described game method.
- the player's stats may be defined according to the game rules.
- Points Per Dart may be calculated by dividing the total score scored by the player by the number of dart draws in the 01 game.
- PPDs and MPRs can also be stored as the player's personal data, or as the player's stats.
- the average score of the player per game in the count up game, the record of the highest score of the player per game, etc. may also be stored as the player's stats.
- the dart game apparatus 100 may play a dart game and transmit a game record per player to the game server GS or the DB server DB according to the corresponding mode.
- the game server GS or DB server DB may calculate the player-specific PPD and / or MPR according to the game record and store it as the player's cumulative PPD and / or MPR stat.
- game server GS or DB server DB may individually store game records of players. For example, in a 01 game, a count-up game, or a cricket game that the player previously played, the player may record information about the segment portion of the dart hit by each dart draw.
- the game server GS or DB server DB may store cumulative (average) PPD and / or MPR data, highest PPD and / or MPR data of such players.
- the game server GS or DB server DB may be two servers that are physically separated.
- the game server GS and the DB server DB may be physically integrated as one server, and may be divided according to a role performed in the server.
- one server may perform both the game server GS and the DB server DB.
- the game server GS or DB server DB may store the player's personal stats, and may assign ratings (or ratings) to the player according to the stats.
- FIG. 4 illustrates a dart target associated with one embodiment of the present invention.
- the dart target 110 may include a plurality of score areas.
- the plurality of score areas include a double bull 410 and a single bull 420 in the form of concentric circles according to the distance from the center of the dart target. Adjacent to it is a fan-shaped Small single 430, adjoining it a triple ring 440, adjoining it a large single 450; Adjacent to the double ring 460 and the outermost area 470 is located.
- the controller 190 of the dart game apparatus may provide a dart game match-up mode between a plurality of teams each composed of at least one or more players.
- the dart game match-up mode may be a dart game mode in which at least one of the players includes a virtual player.
- Each team may also include at least one or more virtual players.
- a virtual player may mean a player controlled through artificial intelligence (AI).
- AI artificial intelligence
- the hit rate for the dart target of the virtual player may vary depending on the level, random, or depending on the situation in which the virtual player is located and / or the preset play tendency of the virtual player.
- the virtual player's hit rate can be concentric based on 15 points of triple ringing.
- the probability of hitting a 15-point triple ring is high, and the probability of hitting an adjacent score area may be sharply lowered away from the 15-point triple ring.
- the lower level virtual player is lower than the virtual player of the high level that has a high probability of hitting 15 points, and the hit probability may decrease only slightly away from the 15 points. Therefore, a lower level virtual player may have a lower probability of hitting 15 triples than a higher level virtual player.
- the dart game apparatus 100 may correct the level difference between the actual game dart game player and provide a more exciting dart game match-up mode.
- the foregoing description is merely an example, and various methods of setting the accuracy of the accuracy according to the level of the virtual player may be included.
- the virtual player may randomly match the score area of the dart target 110.
- the team dart game match-up mode is performed by luck, the user can play more excitingly.
- the virtual player may vary depending on the progress of the game and / or the preset play preferences of the virtual player.
- the skills of a virtual player may include the current situation of the team that contains the virtual player, the preset propensity of the virtual player, the ability of the real player to be included in the same team as the virtual player, and the skills of the players included on the other side of the virtual player. It may be adjusted according to the skills of the virtual player and one or more virtual players included in the other side, or a combination thereof.
- a hypothetical player with a "weak tension” tends to be tense at a critical time when winning and losing in a single throw can lead to a sharp drop in the 17-point hit rate.
- a hypothetical player with a "lack of heart” tends to have a high hit rate at the beginning of a competitive dart game, and the hit rate may decrease as it enters the second half.
- Situations and inclinations as described above are merely examples, and in order for the dart game player to feel more realistic, the accuracy of the virtual player's accuracy may vary depending on the actual dart game player's situation and / or fluctuations in the accuracy of the game's inclination. It may be configured to reflect. In this case, the dart game apparatus 100 may provide a more realistic virtual teammate to the player in the dart game match-up mode, and the dart game player may play the match-up dart game mode more realistically.
- the controller 190 may add the scores obtained by each player of each team to each team, compare the team scores, and determine a win or a lose. Also.
- the controller 190 may determine whether each team member has achieved the goal of the 01 game for each team, and compares the number of team members who have achieved the goal of the 01 game for each team to determine a win or a loss. .
- the controller 190 may compare the total scores obtained by the team members according to each game mode for each team, or compare the number of team members who have achieved the goal of a specific game mode for each team to determine the win or loss.
- the controller 190 may determine whether to win or lose by comparing whether the sum of the scores of the players for each team reaches a specific score first.
- the above description is only an example, and may include an appropriate game method for distinguishing wins and loses for each team.
- FIG. 5 is a flowchart illustrating a dart game match-up mode according to an embodiment of the present invention.
- the dart game apparatus 100 may provide a dart game match-up mode in which a team including a virtual player and a real player together may play with at least one other team. In this case, there may be more than one virtual player, and more than one real player.
- the dart game apparatus 100 may provide a dart game match-up mode in which the first reality player and the first virtual player are the same team and may be played, and the first reality player and the first virtual player, The second virtual player may be the same team to provide a dart game match-up mode that can be played.
- the dart game apparatus 100 may provide a dart game match-up mode in which a team composed of only virtual players, a team composed only of real players, or a combination thereof may play with at least one other team. In this case, there may be more than one virtual player, and more than one real player.
- the first real player and the second real player become the first team, and the first virtual player and the second virtual player become the second team, and can be played. It can provide a mode.
- the dart game apparatus 100 may allow the real player to project the darts.
- the dart game apparatus 100 may display the phrase “Start” on the display unit 142 to allow the real player to project the dart.
- the dart game apparatus 100 may obtain information about a hit position of the dart pin projected by the real player.
- the dart game device 100 has a double bull 410, a single bull 420, or a hit position of the dart pin projected by the real player in the area of the dart target 110.
- Information about whether a small single 430, a triple ring 440, a large single 450, or a double ring 460 may be obtained.
- the dart game apparatus 100 may determine whether to display the preset first image according to the hit position of the dart pin projected from the real player. If it is determined that the dart game device 100 displays the first image, the dart game apparatus 100 may perform step S530, and if not, perform the step S540.
- the dart game apparatus 100 may preset the case in which the first image is displayed.
- the control unit 190 has a hit position of a double bull 410, a single bull 420, a triple ring 440, and a double ring 460.
- the first image may be set to be displayed.
- the controller 190 may receive and set an input of a user, and set the controller 190 according to data received from an external device, but is not limited thereto.
- the dart game apparatus 100 may determine whether to display the first image according to the hit position of the dart pin projected from the real player.
- the dart game apparatus 100 may determine to display the first image.
- the dart game apparatus 100 may display a first image.
- the first image may be an image associated with the virtual player.
- the first image may be associated with a virtual player constituting the same team as the real player among the virtual players participating in the dart game.
- the first image may be related to a virtual player constituting a team different from the real player among the virtual players participating in the dart game.
- the first image may be associated with at least one of the at least one virtual player stored in the dart game apparatus 100.
- the first image may include an effect image of the hit position of the projected dart pin.
- the first video may include a video in which a virtual player appears and shouts a triple, a video in which a virtual player appears and shouts a double, a video in which a virtual player appears and shouts a double bull. It may include, but is not limited thereto.
- the time point at which the first image is displayed may be preset.
- the first image may be displayed on the display unit 142 at the same time when the dart pin projected from the real player arrives at the dart target 110, and after the dart pin arrives at the dart target 110 in advance, It may be displayed after the set time has passed, but is not limited thereto.
- the display period of the first image may be set in advance.
- the display period of the first image may be preset between 0.8 seconds and 1.2 seconds so as not to significantly affect the running time of the dart game, but is not limited thereto.
- the first image may be displayed on part or all of the display unit 142.
- the first image may be displayed on a part of the lower left area in the display unit 142.
- the first image may be displayed on a part of the lower right area in the display unit 142, and may be displayed on the entirety of the display unit 142, but is not limited thereto.
- the first image may be displayed on each of the plurality of monitors.
- the first image may be displayed at the same position of each of the plurality of monitors, and may be displayed at different positions of each of the plurality of monitors, but is not limited thereto.
- the dart game apparatus 100 may determine whether this round of real play is finished.
- the dart game apparatus 100 may perform step S550, and if not, perform the step S510.
- the dart game apparatus 100 may determine whether to display the second image.
- the dart game apparatus 100 may preset the case in which the second image is displayed. For example, the dart game apparatus 100 may calculate the sum of the scores of the plurality of dart pins projected in one round, and set the display to display the second image when the calculated value is larger than the preset value. In addition, the dart game apparatus 100 may set to display the second image when the hit position of the one or more dart pins among the plurality of dart pins projected in one round corresponds to a specific region.
- the dart game apparatus 100 is not limited thereto, and in various cases, the dart game apparatus 100 may set the second image to be displayed on the display unit 142 according to the hit positions of the plurality of dart pins projected in one round.
- the dart game apparatus 100 may obtain, from the sensing unit 120, information about hit positions of the plurality of dart pins projected by the real player in one round. For example, when the real player projects the dart pin three times in one round, information about the hit position of each dart pin three times may be obtained from the sensing unit 120.
- the dart game apparatus 100 may determine whether to display the second image according to hit positions of the plurality of dart pins. For example, the dart game apparatus 100 may calculate a sum of scores respectively matched to hit positions of the plurality of dart pins, and determine that the second image is displayed when the calculated value is greater than or equal to a preset value.
- the dart game apparatus 100 may determine to display the second image when the area including the hit positions of the two dart pins is the same among the hit positions of the three dart pins projected in one round. .
- the dart game apparatus 100 may display a second image.
- the second image may be an image associated with the virtual player.
- the second image may be associated with a virtual player constituting the same team as the real player among the virtual players participating in the dart game.
- the second image may be related to a virtual player forming a team different from the real player among the virtual players participating in the dart game.
- the second image does not participate in the dart game, it may be related to at least one of the at least one virtual player stored in the dart game apparatus 100.
- the second image may include an AWARD image for hit positions of the dart pins projected in one round.
- the second image is a phenomenon in which a virtual player appears and shouts NICE, which means to compliment the real player, and a phenomenon in which the virtual player appears and shouts Good, which indicates the praise of the real player. It may include, but not limited to, a video showing cheering to show the congratulations of the real player with the appearance of the virtual player, a video shouting the perfect (Perfect) indicating that the virtual player has appeared and the reality is perfect.
- the time point at which the second image is displayed may be preset.
- the second image may be displayed when one round ends, when a predetermined time passes after one round ends, or when a user input is received after one round ends. It is not limited to this.
- the display period of the second image may be set in advance.
- the display period of the second image may be preset between 0.8 seconds and 1.2 seconds so as not to significantly affect the running time of the dart game, but is not limited thereto.
- the second image may be displayed on part or all of the display unit 142.
- the second image may be displayed on a part of the lower left area of the display unit 142.
- the second image may be displayed on a part of the lower right region of the display unit 142, and may be displayed on the entirety of the display unit 142, but is not limited thereto.
- the second image may be displayed on each of the plurality of monitors.
- the second image may be displayed at the same position of each of the plurality of monitors, and may be displayed at different positions of each of the plurality of monitors, but is not limited thereto.
- FIG. 6 is a view for explaining an embodiment of a first image among embodiments of the present invention.
- the dart game apparatus 100 may display the first image on the display unit 142 according to the hit position of the dart pin projected by the real player.
- the first image may be an image associated with the virtual player.
- the virtual play may be one or more.
- the dart game apparatus 100 may display an image, which the virtual player cheers, as a first image (602).
- the first image may be displayed on a portion of the display (602).
- the dart game apparatus 100 may display the first image 602 together with the image 610 of the real player and the shape 603 of the dart target 630.
- the shape of the dart target 630 may indicate the hit position 640 of the dart pin projected by the real player.
- the dart game apparatus 100 may include and display a phrase (eg, “TRIPPLE”) indicating a hit position of the dart pin projected by the real player in the first image 620.
- a phrase eg, “TRIPPLE”
- the dart game apparatus 100 may display the first image in various ways without being limited thereto.
- FIG. 7 is a view for explaining an embodiment of a third image among embodiments of the present invention.
- the dart game apparatus 100 anticipates the round of the real player and allows the third image to be displayed on the display unit 142 before the round of the real player starts according to the identification information. Can be.
- the dart game apparatus 100 may anticipate the round of the real player. For example, when the first player and the second player play a dart match game, and the round of the second player is ended, the dart game device 100 may expect the first player's round to start.
- the dart game apparatus 100 may allow the third image to be displayed on the display unit 142 according to the identification information of the real player before the round of the real player starts. For example, when the first player and the second player play a dart match game, and the round of the second player is ended, the dart game device 100 according to the identification information of the first player, the round of the first player. Before the start of the display, the third image may be displayed on the display unit 142.
- the identification information means various information related to the real player.
- the identifying information may include score points earned by the real player before the start of the current round, points per dart of the real player, marks per round (MPR) of the real player, membership level of the real player.
- MPR marks per round
- a record of the real player, and the like, and the present invention is not limited thereto, and may include various pieces of information related to the real player.
- the third image may be an image associated with the virtual player.
- the virtual play may be one or more.
- the third image may be related to a virtual player constituting the same team as the real player among the virtual players participating in the dart game.
- the third image may include a virtual player and a cheering phrase (730), and the second image may include an image of the virtual player saying the cheering phrase, but is not limited thereto.
- the third image may include a profile image 710 of the next real player.
- the identification information of the real player may be included (720).
- FIG. 8 is a diagram illustrating an image related to dart pin projection of a virtual player among embodiments of the present invention.
- the dart game apparatus 100 may detect a round of the virtual player and display an image related to the dart pin projection of the virtual player while the detected round of the virtual player is played.
- the dart game apparatus 100 may detect a round of the virtual player. For example, when the first reality player and the first virtual player play the dart match mode and the round of the first reality player ends, the dart game device 100 may detect that the first virtual player is the round of the first virtual player. have.
- the dart game apparatus 100 may display an image related to the dart pin projection of the virtual player while the round of the virtual player is played. For example, the dart game apparatus 100 may operate the virtual player to project the dart pins.
- the image 820 an image in which the dart pin moves in the direction of the dart target, an image 810 in which the projected dart pin arrives at the dart target, and the like may be displayed on the display unit 142.
- the dart game apparatus 100 sequentially performs an operation 810 in which a virtual player projects a dart pin, an image in which the dart pin moves in the direction of the dart target, and an image 820 in which the dart pin arrives at the dart target in order of time. Can be displayed as
- the dart game apparatus 100 displays an operation 810 in which a virtual player projects a dart pin, an image in which the dart pin moves in the direction of the dart target, and an image 820 in which the dart pin arrives at the dart target on one screen. Can be displayed at the same time.
- the dart game apparatus 100 may display various images related to the dart pin projection of the virtual player, without being limited thereto.
- FIG. 9 is a view for explaining an embodiment of selecting a virtual player among the embodiments of the present invention.
- the dart game apparatus 100 may display a screen on which the user can select a virtual player.
- the dart game apparatus 100 may display one or more virtual players selectable by the user in the form of at least cards arranged in the horizontal direction.
- the dart game apparatus 100 may arrange at least one virtual player selectable by the user in the form of a card arranged in the longitudinal direction, but is not limited thereto.
- the dart game apparatus 100 may display the condition 920 of the virtual player on a card of the virtual player selectable by the user.
- the dart game apparatus 100 may display three or five types of conditions of the virtual player, and the present invention is not limited thereto and may display various types of conditions of the virtual player.
- the dart game apparatus 100 may select a virtual player to participate in the dart game among the displayed virtual players. In this case, there may be more than one virtual player.
- the dart game apparatus 100 may select at least one virtual player to participate in the dart game based on a user input among a plurality of displayed virtual players.
- the dart game apparatus 100 may display that the virtual player is selected when the virtual player is selected according to the user's input. For example, the dart game apparatus 100 may display a highlight effect indicating that a selection has been made on the card outline of the selected virtual player (910).
- the dart game apparatus 100 may provide a dart game match-up mode that can be played with one or more selected virtual players.
- the dart game apparatus 100 may provide a dart game match-up mode in which the first real player and the selected virtual player may be the same team to play.
- the first real player and the second real player become the first team, and the selected first virtual player and the selected second virtual player become the second team, and can be played. It can provide a mode.
- FIG. 10 is a view for explaining a dart game play of a virtual player among embodiments of the present invention.
- the dart game apparatus 100 may provide a dart game match-up mode between a plurality of teams each composed of at least one player.
- each of the plurality of teams may include at least one virtual player.
- the dart game ability of the virtual player can be adjusted by artificial intelligence (AI).
- AI artificial intelligence
- the virtual player's dart game skills include the level of the real player included in the same team as the virtual player, the situation of the team containing the virtual player, the preset play preferences of the virtual player, and the reality included in the same team as the virtual player It can be adjusted according to the player's ability, the player's ability included in the other side of the virtual player, the score obtained by the opponent team of the virtual player, the characteristics of the virtual player, or a combination thereof.
- the skills of the virtual player can be adjusted in advance and can be adjusted in real time.
- the skills of the virtual player may be preset according to the input of the real player, and may be adjusted in real time while the dart game play is in progress.
- the hit rate of the virtual player may form the concentric circles 1020, 1030, and 1040 based on the triple ringing of 15 points.
- High-performance virtual players have a high probability of hitting 15 triples (the probability of hitting areas inside 1020), and a probability of hitting adjacent score areas (the chance of hitting areas outside of 1020) at 15 triplets. The farther it is, the sharper it can be, depending on the concentric circles.
- the probability that the virtual player projects darts inside the concentric circles 1020 is X
- the probability of projecting between the concentric circles 1020 to the concentric circles 1030 is X / 16 and the concentric circles 1040 at the concentric circles 1030.
- the probability of hitting is X / 32
- the probability of projecting outside the concentric circles 1040 is X / 64, and so on, and the farther away from the target target, the sharp line rate may be lowered depending on the concentric circles.
- the hypothetical player with low skills has a lower probability of hitting 15 triples (the probability of hitting an area inside 1020) compared to the hypothetical player with high skills, and the further away from 15 triplers, the better the chance of hitting. You can only decrease this little by little.
- the probability that the virtual player projects darts inside the concentric circles 1020 is Y
- the probability of projecting between the concentric circles 1020 to the concentric circles 1030 is Y / 2
- the concentric circles 1040 at the concentric circles 1030 is Y / 8
- the probability of hitting is Y / 4
- the probability of projecting outside the concentric circles 1040 is Y / 8
- the farther away from the target target the light rate can be lowered slightly depending on the concentric circles.
- the lower level virtual player may have a lower probability of hitting 15 triple rings (the probability of hitting an area within 1020) than the higher level virtual player.
- the dart game apparatus 100 may correct the level difference between the real players by appropriately adjusting the skills of the virtual players.
- the dart game apparatus 100 adjusts the skills of the virtual players included in the team of the relatively high reality player, and lowers the skills of the virtual players included in the team of the relatively low reality player. By adjusting, the level difference between the real players can be corrected. As a result, the real players can play the exciting dart game match-up mode.
- a virtual player with a “strong win” tendency will have an accuracy rate (the probability of hitting 1020 inside the whole area) for 15 triples (1010) at the critical point where the win and the win will be split in one throw. Can skyrocket.
- FIG. 11 is a view for explaining an accuracy rate of a virtual player among embodiments of the present invention.
- the hit ratio of the virtual player may change according to a normal distribution curve.
- the accuracy rate cross section of the virtual player may be the same as that of FIG. 11A.
- the hit ratio of the virtual player is the highest between D and D ?, and the farther away from the dart target 1010, the lower the hit ratio according to the normal distribution curve.
- the hit ratio of the virtual player may change stepwise.
- the accuracy rate cross-sectional view of the virtual player may be the same as that of FIG. 11B.
- the hit rate of the virtual player is the highest between D and D ?, and may be stepped down as it moves away from the dart target 1010.
- the skills of the virtual player may be different.
- the accuracy rate of the virtual player of the high ability may be as shown in FIG. 11 (b).
- a high-performance virtual player has a high probability of hitting 15 triples (the probability of hitting an area inside 1020), and a probability of hitting adjacent score areas (the probability of hitting an area outside 1020) has a triple of 15 points. The further away from the ring, the sharper it can be with concentric circles.
- the accuracy rate of the virtual player having a low ability may be as shown in FIG. 11C. That is, in the case of a low-powered virtual player, the probability of hitting 15 triples (the probability of hitting an area within 1020) is lower than that of a high-powered virtual player, and the further away from the 15-point triple ring, the more hits are. The odds can only decrease slightly.
- 12 is a view for explaining that the accuracy rate of the virtual player is set to an asymmetric probability distribution among the embodiments of the present invention.
- the hit ratio of the dart target of the virtual player may vary according to the characteristics of the virtual player, and the characteristics of the virtual player may include the dart pin projection propensity of the virtual player.
- Dart pin projection propensity refers to the habit of the player projecting dart pins. For example, if the player frequently projects dart pins in the forward direction, the dart pin projection propensity of the player may be forward. Also, if the player frequently projects dart pins in an oblique direction, the dart pin projection propensity of the player may be in an oblique direction.
- the dart pin projection propensity of the virtual player may be predetermined. For example, when the first virtual player is a virtual player created by reflecting the first reality player, and the statistical dart pin projection propensity of the first reality player is in an oblique direction, the dart pin projection propensity of the first virtual player may be oblique. Direction.
- the dart pin projection propensity may vary according to the input of the real player. For example, when the real player selects the dart pin projection propensity of the virtual player in an oblique direction, the dart pin projection propensity of the virtual player may be set in an oblique direction.
- the dart pin projection propensity may vary according to data received from an external device. For example, when the dart game apparatus 100 receives the information on the dart pin projection propensity of the virtual player from an external device, the dart game apparatus 100 is based on the information received the dart pin projection propensity of the virtual player. Can be set.
- the dart pin projection propensity of the virtual player may be preset before the dart game starts, may be set during the dart game, and may be changed in real time as the dart game is performed.
- the hit rate for the dart target of the virtual player may vary depending on the dart pin projection propensity of the virtual player. For example, if the dart pin projection propensity of the virtual player is forward, the hit ratio for the dart target of the virtual player may be set according to the symmetric probability distribution, and if the dart pin projection propensity of the virtual player is the oblique direction, the virtual player The hit rate for the dart target of may be set according to the asymmetric probability distribution.
- the hit ratio of the virtual player may change according to concentric circles.
- the accuracy of the virtual player may change according to an oblique ellipse.
- the accuracy rate of the virtual player may change depending on the concentric circles 1020, 1030, and 1040 on the basis of the triple ring of 15 points.
- the probability that the dart pin projected by the virtual player hits 15 triples is relatively high, and the probability of hitting adjacent score areas (the probability of hitting the area outside 1020) is triple of 15 points. The further away from the ring, the lower the relative concentricity.
- the virtual player needs to hit the 15-point triple ring 1010 (assuming that the dart pin projection propensity of the virtual player is an oblique direction).
- the accuracy rate of the virtual player may change according to the asymmetric ellipses 1320, 1330, and 1340 based on the triple ring of 15 points.
- the probability that the dart pin projected by the virtual player hits 15 triples is relatively high, and the probability of hitting adjacent score areas (the probability of hitting areas outside 1320) is triple of 15 points. As you move away from the ring, it can be lowered relative to the oblique ellipse.
- the dart game apparatus 100 may set the hit ratio of the dart target of the virtual player in various ways in various situations.
- Computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media.
- Computer readable media may include both computer storage media and communication media.
- Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data.
- Communication media typically includes computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave, or other transmission mechanism, and includes any information delivery media.
- the present invention can be used in digital devices, dart devices, dart game devices, entertainment devices, dart servers, and the like.
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Abstract
Description
Claims (13)
- 다트 게임 장치로서,적어도 하나의 가상(Virtual) 플레이어 및 적어도 하나의 현실(real) 플레이어를 포함하는 복수의 플레이어들이 수행할 수 있는 다트 게임 대전 모드를 제공하는 제어부;상기 적어도 하나의 현실 플레이어로부터 투사된 다트 핀의 히트 위치를 감지하는 센싱부; 및상기 다트 게임 대전 모드에 대한 다트 게임 영상을 출력하는 디스플레이부를 포함하는,다트 게임 장치.
- 제 1 항에 있어서, 상기 제어부는 추가적으로,복수의 팀(team)간의 다트 게임 대전 모드를 제공하고,상기 복수의 팀 중에서 적어도 하나의 팀은 상기 적어도 하나의 가상 플레이어 및 상기 적어도 하나의 현실 플레이어를 포함하는다트 게임 장치.
- 제 1 항에 있어서, 상기 제어부는 추가적으로,복수의팀(team)간의 다트 게임 대전 모드를 제공하고,상기 복수의 팀은 상기 적어도 하나의 가상 플레이어로 구성된 팀과, 상기 적어도 하나의 현실 플레이어로 구성된 팀을 포함하는,다트 게임 장치.
- 제 1 항에 있어서, 상기 제어부는 추가적으로,상기 센싱부에서 감지한 상기 적어도 하나의 현실 플레이어로부터 투사된 다트 핀의 히트 위치에 따라 미리 설정된 제 1 영상을 상기 디스플레이부가 표시하도록 하고,상기 제 1 영상은 상기 적어도 하나의 가상(Virtual) 플레이어 중 적어도 하나와 관련되는,다트 게임 장치.
- 제 1 항에 있어서, 상기 센싱부는 추가적으로,상기 적어도 하나의 현실 플레이어 중 하나로부터, 하나의 라운드에서 투사된 복수의 다트 핀의 히트 위치들을 감지하고,상기 제어부는 추가적으로,상기 복수의 다트 핀의 히트 위치들에 기초하여 상기 디스플레이부가 제 2 영상을 표시하도록 하고,상기 제 2 영상은 상기 적어도 하나의 가상 플레이어 중 적어도 하나와 관련되는,다트 게임 장치.
- 제 4 항에 있어서, 상기 제어부는 추가적으로,상기 디스플레이부가 상기 제 1 영상을 0.8초이상, 1.2초이하의 시간동안 표시하도록 하는,다트 게임 장치.
- 제 1항에 있어서, 상기 제어부는 추가적으로,상기 적어도 하나의 현실 플레이어 중 하나의 플레이어의 식별 정보에 기초하여, 상기 디스플레이부가 제 3 영상을 표시하도록 하고,상기 제 3 영상은 상기 하나의 플레이어의 라운드가 시작되기 이전에 표시되고,상기 제 3 영상은 상기 적어도 하나의 가상 플레이어 중 적어도 하나와 관련되는,다트 게임 장치.
- 제 1 항에 있어서, 상기 제어부는 추가적으로,상기 적어도 하나의 가상의 플레이어의 라운드를 감지하고, 상기 적어도 하나의 가상의 플레이어의 라운드에 상기 적어도 하나의 가상의 플레이어의 다트 핀 투사와 관련된 제 4 영상을 상기 디스플레이부가 표시하도록 하는,다트 게임 장치.
- 제 8 항에 있어서, 상기 제어부는 추가적으로,상기 적어도 하나의 가상의 플레이어의 상기 4 영상을 상기 디스플레이부가 슬로우 영상으로 표시하도록 하는,다트 게임 장치.
- 제 8 항에 있어서, 상기 제어부는 추가적으로,상기 적어도 하나의 가상 플레이어로부터 투사된 다트 핀의 히트 위치를 결정하고, 상기 디스플레이부가 상기 다트 핀의 히트 위치에 따라 미리 설정된 제 5 영상을 표시하도록 하고,상기 미리 설정된 제 5 영상은 상기 적어도 하나의 가상(virtual) 플레이어 중 적어도 하나와 관련되는,다트 게임 장치.
- 제 8 항에 있어서, 상기 제어부는 추가적으로,상기 적어도 하나의 가상 플레이어로부터 하나의 라운드에서 투사된 복수의 다트 핀들의 히트 위치들에 대한 정보를 결정하고, 상기 디스플레이부가 상기 다트 핀들의 히트 위치에 따라 미리 설정된 제 6 영상을 표시하도록 하고,상기 미리 설정된 제 6 영상은 상기 적어도 하나의 가상(Virtual) 플레이어 중 적어도 하나와 관련되는,다트 게임 장치.
- 다트 게임 장치에서 다트 게임 대전 모드를 제공하는 방법에 있어서,적어도 하나의 가상(Virtual) 플레이어 및 적어도 하나의 현실(real) 플레이어를 포함하는 복수의 플레이어들이 수행할 수 있는 다트 게임 대전 모드를 제공하는 단계;상기 적어도 하나의 현실 플레이어로부터 투사된 다트 핀의 히트 위치를 감지하는 단계; 및상기 다트 게임 대전 모드에 대한 다트 게임 영상을 출력하는 단계;를 포함하는 다트 게임 모드 제공 방법.
- 컴퓨터가 판독 가능한 기록 매체에 저장된 컴퓨터 프로그램으로서,상기 컴퓨터 프로그램은, 컴퓨터로 하여금 다트 게임 대전 모드를 제공하기 위한 이하의 명령들을 포함하며, 상기 명령들은:적어도 하나의 가상(Virtual) 플레이어 및 적어도 하나의 현실(real) 플레이어를 포함하는 복수의 플레이어들이 수행할 수 있는 다트 게임 대전 모드를 제공하도록 하기 위한 명령;상기 적어도 하나의 현실 플레이어로부터 투사된 다트 핀의 히트 위치를 감지하도록 하기 위한 명령; 및상기 다트 게임 대전 모드에 대한 다트 게임 영상을 출력하도록 하기 위한 명령;을 포함하는, 컴퓨터가 판독 가능한 기록 매체에 저장된 컴퓨터 프로그램.
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EP16721057.4A EP3156755A4 (en) | 2015-08-18 | 2016-02-04 | Method, apparatus, and computer program stored in computer-readable medium for providing dart game match-up mode with virtual player |
JP2017544319A JP2018511020A (ja) | 2015-08-18 | 2016-02-04 | 仮想プレーヤとプレーするダーツゲーム対戦モードを提供する装置及びコンピュータ可読媒体に保存されたコンピュータプログラム |
US15/039,819 US20170189810A1 (en) | 2015-08-18 | 2016-04-04 | Method and apparatus for providing dart game match-up mode together with virtual player and computer program stored in computer-readable medium |
CN201680000447.6A CN106714918A (zh) | 2015-08-18 | 2016-04-04 | 提供与虚拟玩家一起的飞镖游戏对战模式的方法和装置及存于计算机可读介质的计算机程序 |
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EP3156755A1 (en) | 2017-04-19 |
CN106714918A (zh) | 2017-05-24 |
TW201707757A (zh) | 2017-03-01 |
TW201735974A (zh) | 2017-10-16 |
KR101627259B1 (ko) | 2016-06-03 |
CN106714918A8 (zh) | 2017-07-18 |
US20170189810A1 (en) | 2017-07-06 |
EP3156755A4 (en) | 2018-04-18 |
TWI592199B (zh) | 2017-07-21 |
JP2018511020A (ja) | 2018-04-19 |
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