WO1996010230A1 - Dispositif de transfert de donnees et jeux video utilisant ce dispositif - Google Patents
Dispositif de transfert de donnees et jeux video utilisant ce dispositif Download PDFInfo
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- WO1996010230A1 WO1996010230A1 PCT/JP1995/001946 JP9501946W WO9610230A1 WO 1996010230 A1 WO1996010230 A1 WO 1996010230A1 JP 9501946 W JP9501946 W JP 9501946W WO 9610230 A1 WO9610230 A1 WO 9610230A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F13/00—Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
- G06F13/14—Handling requests for interconnection or transfer
- G06F13/20—Handling requests for interconnection or transfer for access to input/output bus
- G06F13/28—Handling requests for interconnection or transfer for access to input/output bus using burst mode transfer, e.g. direct memory access DMA, cycle steal
Definitions
- the present invention relates to a data relay device, and more particularly to a data relay device for performing data transfer between a plurality of data transmitting / receiving circuit devices via a data bus.
- a data transmitting / receiving circuit device is defined as a circuit device that can output data on a data bus or can receive data on a data bus
- the present invention also relates to a data relay device capable of continuously transferring data read from the memory.
- the present invention relates to a data relay device for starting to write data to a transfer destination memory from a byte boundary when a plurality of bytes can be read from a memory as a unit.
- the present invention relates to a video game device using the data relay device.
- a data processing device such as a video game device, that is, an information processing device, has a data transmission / reception circuit device as defined above as a plurality of functional circuits that share data processing for each function. For example, it is necessary that data be sent and received between the CPU and the memory at high speed.
- a plurality of CPUs, memories, and the like are each connected to a data bus as a data transmission / reception circuit device, and data is transferred through this bus.
- the configuration of a conventional example relating to address transfer via such a bus is such that all data transmission / reception circuit devices such as a CPU, a RAM, and a VDP (video disk break processor) are connected to a single data bus. Was to be connected.
- a video game device as an example of a data processing device, that is, an information processing device
- an external storage device that can be inserted into and removed from the main device, ie, a memory cartridge, is connected outside the device main body.
- the data read from the memory cartridge is input to the main unit via the bus.
- FIG. 1 is a diagram for explaining the operation of such a conventional example.
- Figure 2 shows the operation timing chart.
- FIG. 1 shows an example of a configuration assuming a video game device.
- 60 is a direct memory access device (DMA)
- 61 is a CPU that controls the execution of a game program
- 62 is a CPU.
- a work RAM, 63, for storing data during game execution, is a video processor (VDP) for controlling a scroll screen, a sprite, and the like.
- VDP video processor
- reference numeral 64 denotes a data bus, to which the above devices are connected.
- the data from RAM 62 is The operation of transfer to 63 will be described with reference to the time chart of FIG.
- the DMA 60 In synchronization with the clock CLK, the DMA 60 outputs the read address of the RAM 62 to an address bus (not shown) separate from the data bus 64 (a in FIG. 2).
- data is read from the RAM 62 onto the bus 64 (b2 in FIG. 2).
- the data read from the RAM 62 on the knob 64 is temporarily stored in a temporary register (not shown) in the DM 60 (c 3 in FIG. 2).
- the write address is output from the DM A60 to the above address bus (a in FIG. 2).
- the contents of the temporary register in the DMA 60 are output to the bus 64 (b5 in Figure 2).
- the data read from the RAM 62 on the bus 64 is written to the VDP 63 according to the write address output to the address bus (b6 in FIG. 2).
- the address and data disks since both the address and data disks must be used in a time-sharing manner to access RAM 62 and VDP 63, the data from RAM 62 must be used. Cannot be read continuously and writing to VDP 63 continuously.
- the RAM has a boundary of a unit of a plurality of bytes that depends on the bit width of the CPU, and the unit of the plurality of bytes (hereinafter, a long word as necessary) It is necessary to read with.
- the bitmap memory for displaying an image as a set of pixels also has a boundary of a plurality of bytes.
- FIG. 3A shows an example of a data structure 81 in a conventional RAM.
- data is read out in 4-byte units as multiple-byte units.
- an object of the present invention is to provide a data relay device capable of simultaneously transferring data between a plurality of data transmission / reception circuit devices.
- Another object of the present invention is to provide a plurality of data transmitting / receiving circuit devices.
- An object of the present invention is to provide a data relay device which does not need to provide an interface circuit with a CPU bus for each data transmission / reception circuit device, even when the bus sizes that can be received by the respective devices are different.
- the present invention makes it possible, in particular, to use a high-speed CPU and to transfer data read from an external storage device that can be connected to the main unit to the high-speed CPU via a bus.
- An object of the present invention is to provide a video game device using a relay device.
- an object of the present invention is to provide a data relay device using a DMA that can reduce the number of accesses even when writing to a bitmap memory starts from a byte boundary. To do that.
- Another object of the present invention is to provide a data relay device using DMA, which can reduce the transfer time when writing is started from a byte boundary.
- Still another object of the present invention is to provide a video game device which employs the data relay device according to the present invention and enables a high-speed scrolling process, a brightening process and the like in a video display processor. To provide.
- the relay device is connected to a plurality of data transmission / reception circuit devices via corresponding external buses, and relays data between the data transmission / reception circuit devices.
- Each of the corresponding external buses is A plurality of bus interface circuits to be connected, and a direct memory access circuit (DMA) for performing data relay between the bus interface circuits and a plurality of bus interface circuits.
- DMA direct memory access circuit
- At least two of the plurality of bus interface circuits are connected to external buses having different bus sizes from each other, so that an external bus having a large bus size and an external bus having a small bus size are interconnected.
- a data processing relay unit is provided that divides or combines the data according to the bus size of the external bus at the relay destination and relays the data.
- the plurality of bus interface circuits and the direct memory access circuit (DMA) are mutually connected by an internal bus having a bus size corresponding to the maximum bus size of the external bus. Connected.
- the data processing and relay means divides the data on the external bus having a large bus size to obtain a plurality of timings.
- the data divided into external buses of smaller bus sizes depending on the time are relayed sequentially.
- the data processing relay means is provided on an external bus of a small bus size
- the data for multiple timings are combined, and the combined data is sequentially relayed to an external bus of a larger bus size.
- At least one of the plurality of bus interface circuits is connected to an external data bus via an external bus.
- the transmission / reception circuit device is connected, and the bus size of the external bus connected to the data transmission / reception circuit device is the smallest bus size of the external buses connected to the data relay device.
- the data relay device has the system control device connected to each of the plurality of data transmission / reception circuit devices via the corresponding bus.
- the data relay device includes a plurality of bus interface circuits to which each of the corresponding buses is connected, and data transmitted to one bus interface circuit to another bus interface circuit.
- a direct memory access (DMA) circuit that relays data to the bus interface circuit is provided, and multiple bus interface circuits are connected to the bus size of the connected bus. It is configured to perform data division and combination correspondingly.
- DMA direct memory access
- a data relay device that enables data transfer taking advantage of the characteristics of a sink-port NAS capable of continuously reading data includes a first external bus and the first external bus.
- a data relay device connected to a second external bus having a bus size of lZn (n: a positive integer) of the bus size of the external bus, the first external bus and the second external bus And a second bus interface circuit to which each of the first and second bus interfaces is connected, and a second bus interface circuit that transmits data on the first external bus to the second bus interface circuit.
- DMA direct memory access circuit
- the first bus interface circuit converts data on the first bus, which is continuously transmitted at a predetermined cycle in synchronization with a clock, into data having a period of 1 / n of the predetermined period.
- the data is converted and output to the internal bus, and the direct memory access circuit (DMA) shifts the data sent to the internal bus by lZn cycles and converts the data to the internal bus.
- the second bus interface circuit outputs the signal of the predetermined period 1Zn retransmitted from the direct memory access circuit (DMA) to the internal bus.
- Data at a predetermined cycle, and the received data is sent to the second external bus as a continuous data train of a 1Zn cycle. Is done.
- the data on the first bus is output to the internal bus of the system control device in synchronization with the clock by the interface circuit, and
- the bus memory interface circuit allows the direct memory access device (DMA) to transmit data of a predetermined period of lZn to the second bus at a predetermined period. I'm doing it.
- DMA direct memory access device
- data of a predetermined cycle on the first bus can be continuously transmitted on the second bus at the predetermined cycle.
- a synchronous DRAM that performs input / output in synchronization with a clock is connected to the first bus, and a synchronous DRAM is connected to the first bus interface circuit. It is configured so that continuous data read from DRAM is input. This makes it possible to take advantage of the characteristic that synchronous DRAM data can be read continuously.
- the second interface circuit can store data on the first bus.
- the data fetched by the direct memory access device (DMA) is transmitted to the second bus as upper data and lower data of a 1Z2 data string. it can.
- a data relay device using a DMA that can reduce the number of accesses can be provided.
- a first latch circuit for holding the read n-byte data for reading data in n-byte units and transferring the data in n-byte units;
- a second latch circuit for holding (n-1) bytes of data of the first latch circuit; n-byte data of the first latch circuit; and the first latch circuit.
- the data of the latch circuit and the data of the second latch circuit are combined, and a plurality of n-byte data shifted by one byte are input, and these n-byte data are input.
- a selector for selecting a desired set of n-bit data from one night.
- the delay of the shift operation is small and the transfer can be performed at a higher speed.
- FIG. 1 is an operation explanatory diagram of a conventional example corresponding to the second feature of the present invention.
- FIG. 2 is an operation timing chart corresponding to FIG. 3A and 3B are explanatory diagrams of a conventional example corresponding to the third feature of the present invention.
- FIG. 4 is a block diagram of an embodiment of the present invention.
- FIG. 5 is a diagram showing a configuration example of each bus in FIG.
- FIG. 6 is a block diagram of a configuration example of the system control device in FIG.
- FIG. 7 is an operation timing chart of the embodiment of the present invention.
- FIG. 8 is an operation timing chart of the embodiment of the present invention.
- FIG. 9 is a diagram illustrating a signal configuration example according to the embodiment of the present invention.
- FIG. 1OA is a diagram showing the contents of bus 6 in FIG.
- FIG. 10B is a diagram showing a time chart of the node 6 in FIG.
- FIG. 11 is an explanatory diagram of an embodiment corresponding to the second feature of the present invention.
- FIGS. 12A and 12B are examples of read-write operation of a general synchronous DRAM.
- FIG. 13 is an embodiment corresponding to the third feature of the present invention, and is an explanatory diagram of the transfer operation in units of a plurality of bytes.
- FIG. 14 is an operation time chart corresponding to FIG.
- FIG. 15 is an explanatory diagram of one operation of the byte boundary transfer.
- FIG. 16 is an operation timing chart corresponding to FIG.
- FIG. 17 is an explanatory diagram of one operation of the byte boundary transfer.
- FIG. 18 shows an operation timing chart corresponding to FIG.
- FIG. 19 illustrates another operation of the byte boundary transfer.
- FIG. 20 is an operation timing chart corresponding to FIG. 19.
- FIG. 21 illustrates still another operation of byte boundary transfer.
- FIG. 22 is an operation timing chart corresponding to FIG. BEST MODE FOR CARRYING OUT THE INVENTION
- FIG. 4 is an embodiment of the present invention, and is a block diagram of an embodiment in which the data relay device of the present invention is applied to a video game device.
- the same or similar elements are described with the same reference numerals and symbols.
- an area 100 surrounded by a dotted line is a video game apparatus main body.
- the first bus (CPU-BUS) as an external bus to the data relay device, and the second bus, respectively.
- the data transmission / reception circuit device is defined as a circuit device capable of discharging data on the data bus or capturing data on the data bus as described above.
- a first bus (CPU-BUS) 5, a second bus (B-BUS) 6, and a third bus (A-BUS) 8 are commonly connected to the system controller 1.
- the system control device 1 corresponds to the data relay device to which the present invention is applied.
- the first bus (CPU-BUS) 5 has a bus size of 32 bits
- the bus (A-BUS) 8 has a bus size of 16 bits.
- reference numeral 2 denotes a main CPU, which has a pair of high-speed CPUs and controls the entire system.
- Reference numeral 3 denotes a synchronous DRAM, which is a work RAM used by the main CPU 2.
- the system control device 1 has a role of controlling each of the above buses, and a configuration example thereof will be described later with reference to FIG. 4 1 and 2 are the first and second video display processors (VDP), respectively.
- VDP video display processor
- the first VDP 41 has the role of controlling the sprite.
- the video RAM 410 is connected to the first VDP 41.
- the video RAM 410 stores control commands and character data for the first VDP 41.
- the first VDP 41 is connected to a frame memory (FB) 411, 412.
- the FBs 411 and 412 have a double buffer configuration. When one screen of image data is written to one FB, the other FB transfers the image data of one screen. Configured to read
- the second VDP 42 determines the scroll screen control and the display screen priority order.
- a video RAM 420 is connected to the second VDP 42.
- the video RAM 420 stores the scroll map, the bit map, and the coefficient data through the main CPU 2 and the synchronous DRAM 3 via the first bus (CPU-BUS) 5.
- the first and second VDPs 41 and 42 are connected to the system control device 1 via a second bus (B-BUS) 6.
- a cartridge 80 connected to the third bus (A-BUS) 8 is connected to the outside of the main unit 100 so as to be able to be inserted and removed, and stores a game program. Re-equipment.
- the third bus (A-BUS) 8 has the same bus size as the second bus (B-BUS) 6.
- the third bus (A-BUS) 8 has an additional optical disk system.
- a CD-ROM drive 91 and a function block for generating an external video signal such as MPEG (MOTION PICTURE EXPERT GROUP) are connected.
- the third bus (A-BUS) 8 goes out of the main unit 100, and if the data relaying speed becomes high here, it may cause a problem such as radio interference. Will not meet FCC standards.
- One of the objects of the present invention is to solve such a problem.
- Reference numeral 31 denotes a CPU control circuit connected to the first bus (CPU—BUS) 5.
- Two CPUs which are a pair of high-speed CPUs 2, make a ruling on the first bus (CPU-BUS) 5 when accessing the synchronous DRAM 3 and the system controller 1.
- Reference numeral 30 denotes a control node which is detachably connected to the outside of the main body device 100 and operated by a player.
- Reference numeral 401 denotes a circuit for converting an analog RGB signal output from the second VDP42 into a video signal.
- the video signal output from the conversion circuit 401 is displayed on the display 40.
- a sound source processing circuit 7 is further connected to the second bus (B-BUS) 6, and controls the sound generation of the PC MZ FM sound source.
- This sound source processing circuit 7 includes a CPU 70 for sound and a CP.
- the RAM 71 for the work of U 70 is connected and this CPU
- the sound source processing is controlled by 70.
- a DZA conversion circuit 8 is connected to the sound source processing circuit 7, and the digital sound source is converted into an analog signal to obtain an audio output.
- Reference numeral 20 denotes a PLL circuit, which generates a basic clock supplied to the entire system.
- the main CPU 2, the main controller 2, and the system controller 1 are mainly configured based on the basic clock from the PLL circuit 20.
- A-BUS third bus
- CPU-BUS which is the first bus 5 has a bus size of 32 bits, and is connected to CPU 2, synchronous DRAM 3 and CPU control circuit 31.
- the third bus 8, A-BUS, has a 16-bit bus size, has a CD-ROM drive 91, and has a cartridge bridge.
- the second bus 6, B — BUS is It has a bus size of bits, and the first and second VDPs 41 and 42 and the sound source processing circuit 7 are connected.
- the first to third buses 5, 6, and 8 commonly relay data in a 28 MHz bus clock based on the basic clock supplied from the PLL circuit 20.
- FIG. 6 is a detailed configuration example of the system control device 1 as a data relay device of the present invention
- FIGS. 7 and 8 are operation timing charts of the embodiment of the present invention, respectively.
- Figure 7 shows the data transfer from the first bus (CPU-BUS) 5 to the second bus (B-BUS) 6
- Figure 8 shows the data transfer from the third bus (A-BUS) 8 to the second bus.
- This is a time chart explaining the simultaneous operation of the bus (B-BUS) 6 and the simultaneous operation of the first bus (CPU-BUS).
- the system controller 1 includes a first bus interface circuit 11, a second bus interface circuit 12, and a third bus interface circuit 1. 4 and a direct memory access circuit (DMA) 10.
- DMA direct memory access circuit
- the circuits are connected by an internal bus 13 having the same 32-bit bus size as the first bus (CPU-BUS) 5. Further, the first bus interface circuit 11 is connected to a first bus (CPU-BUS) 5. The second bus interface circuit 12 and the third bus interface circuit 14 are respectively connected to the second bus (B— BUS) 6 and the third bus (A-BUS) 8.
- the first interface circuit 11 is composed of a flip-flop FF 110, 111 and a three-state logic TTL. It is composed of files 112 and 113. These are supplied with the basic clock CLK (see Fig. 7) from the PLL circuit 20 and their operation is regulated.
- the input of the flip-flop FF110 that is, the signal ⁇ ⁇ on the first bus (CPU-BUS) 5 is data read from the synchronous DRAM 3 In this case, they appear successively as shown in Fig. 71.
- the continuity of data is due to the characteristics of the synchronous DRAM 3 when the input and output are synchronized with the clock.
- the control is performed such that one data is continuously output on the first bus (CPU-BUS) 5 every two cycles of the basic clock CLK. ( Figure 7). Then, the data is converted into a timing as shown in FIG. 7 by the 3-state buffer 112 and output to the internal bus 13.
- DMA 10 is composed of flip-flops FF101, 102, selection gate 103, and 3-state buffer 104.
- Flip-flop FF 1 0 1 Divides the 32-bit data from the internal bus 13 into groups of 8 bits and outputs the data, and inputs the data to the selection gate 103 via the buses B1 to B4.
- the flip-flop FF102 inputs the upper three groups divided from the flip-flop FF101, and outputs the same to the selection gate 103.
- the selection gate 103 has four input terminals 0 to 3, and each of the input terminals 0 to 3 is a 32 bit divided into 8 bits and shifted sequentially by 8 bits. The input data is input.
- the selection gate 103 selects and outputs the inputs of the four input terminals 0 to 3 according to the selection signal S5, and outputs it to the internal bus 13 through the 3-state buffer 104. .
- the output from the DM A 10 at this time is indicated by the timing of (3) in FIG.
- the timing of the output from DMA 10 ((3) in FIG. 7) is based on the data (FIG. 7) output from the first bus interface circuit 11.
- One clock of the basic clock is shifted with respect to the timing of (ii)). Therefore, these data ((1) and (3) in Fig. 7) can avoid collision on the internal bus (13).
- the data output from the DMA 10 to the internal bus 13 is captured by the second bus interface circuit 12.
- the second bus interface circuit 12 includes flip-flop ports FF 120, 122, 124, 125, selection gate 121, and tristate gate. Buffer 1 2 3, 1 2 6.
- the data on the internal bus 13 is transferred by the flip-flop FF12 of the second bus interface circuit 12 to the timing between two periods of the basic clock CLK. It is captured by mining ( ⁇ in Figure 7).
- the upper 16 bits (A'H) and the lower 16 bits ( ⁇ ' ⁇ ) are alternately selected and output by the selection gate 12 21, and the flip-flop FF 1 2 2 And output to the second bus (B-BUS) 6 through the 3-state buffer 123 (Fig. 7, (2)).
- the data of the third bus (A-BUS) 8 is generated synchronously every two periods of the basic clock CLK ((1) in Fig. 8).
- the data of the third bus (A-BUS) 8 is taken into the third node interface circuit 14 as upper data and lower data ((1) in FIG. 8, 8).
- the third bus interface circuit 14 has the same configuration as the second bus interface circuit 12, and the data of the third bus (A-BUS) 8 is , And are alternately input to a pair of flip-flops FF143 and 144.
- the outputs of the flip-flops FFs 144 and 144 are further passed through a 3-state buffer interface 144 through a 32-bit interface.
- the data is synthesized as packet data and taken into the internal bus 13 ((1) in Fig. 8).
- the 32-bit data captured by the internal bus 13 is shifted by one basic clock by the DA 10 and output to the internal bus 13 again (3 in Figure 8). This output is taken in by the second bus interface circuit 12 in four basic clock cycles ((1) in FIG. 8).
- the basic clock CLK is used as the second clock interface circuit 12 as the 16-bit high-order data ( ⁇ ' ⁇ ) and the low-order data (A'L), respectively. It is output at the cycle of (8 in Figure 8).
- the operation on the first bus (CPU-BUS) is performed as independent 32-bit data (C1, C2 ⁇ ⁇ ) at the cycle of each basic clock CLK. It is possible ((8) in Fig. 8).
- FIG. 9 shows that the data transmitted through the first bus (CPU-BUS) 5 is accessed by the first VDP 41 or the second VDP 42 and the second bus (the limited bus size) is used.
- B-BUS Specific transfer when transferring through (6) It is a figure explaining an example.
- reference numeral 1 denotes a system controller
- the address is 20 bits (20 signal lines) of AO to 19, the data is 16 bits of DO to 15 (16 signal di), and the read / write distinction is 1 bit of RW. (One signal line), for a total of 37 signal di.
- a tip indicating whether the system controller 1 is accessing the VDP 41 (0) or not (1).
- the select signal (CS) and the VDP 41 it indicates whether the data on the second bus (B—BUS) 6 is valid (0) or invalid (1).
- Data enable signal (DTEN) is required.
- the second bus (B-BUS) 6 that connects the system controller 1 with the first VDP 41 and the second VDP 42 is a 16-bit bus size. Therefore, in the embodiment of FIG. 9, the system controller 1 and the first VDP 41 The number of signal di of the second bus (B-BUS) 6 between them is set to 16 (16-bit bus size), and two control signal lines (for control signals CS and DTEN) are further provided. I'm here.
- the system controller 1 accesses the first VDP 41, the system controller 1 sets the chip select signal (CS) to LOW (0) and at the same time
- CS chip select signal
- the address is divided into upper and lower order to the second bus (B-BUS) 6 and transmitted.
- 16-bit write data is transmitted as data 1 (DDI), data 2 (DD2), data 3 (DD3), and so on. Further, each data is transmitted to the first bus (B-BUS) 6 every clock of the clock CLK.
- a graphical representation of the contents of B-BUS 6 above is shown in Figure 1OA.
- B15 to B0 are 16-bit signal line bits, and 1 represents an unused bit.
- the first bus (B-BUS) 6 is divided into H1, H2, DDI.DD2,... According to its contents.
- the address is sent in 12 bits (HI) from the high order and 8 bits (H2) from the low order.
- the read and write signals RW are allocated to the remaining bits of the upper address H1.
- DDI 16 bits (D15 to D0) of data are allocated.
- the first VDP 41 recognizes that it is addressed to itself from the chip select CS sent from the system controller 1, and Next, the data to be sent is taken in and processed. No.
- the VDP 41 takes in the upper and lower two addresses internally and then transfers the necessary data to the second bus (B — BUS) Send to 6.
- the system controller 1 receives the data sent from the VDP 41 from the second bus (B-BUS) 6 and, as described above, the first bus (CPU-BUS) 5 or the second bus (CPU-BUS).
- the data is transferred to the third bus (A-BUS) 8 through the interface circuit 12, 12, 11, 14 and the DMA 10 as described above.
- the transmission and reception of addresses and data between one VDP 41 (and the same for the second VDP 42) are all performed on the 16-bit second bus (B-BUS). ) It is possible to do this through 6.
- FIG. 10B is a timing chart showing the movement of the second bus (B—BUS) 6.
- T 1 to T 8 ⁇ represent the flow of time at the rising edge of the clock CLK.
- Hl and H2 are the upper address and lower address on the second bus (B-BUS) 6, and DD1 to DD4 are distinguished from each other on the second bus (B-BUS) 6.
- B In FIG. 10B showing the time chart of BUS 6, first, the chip select CS falls at the timing T2 of the clock CLK CL OW (0)] . At the same time, the upper address HI is transmitted from the system controller 1 to the second bus (B-BUS) 6 during the period from timing T2 to T3. Next, during a period from timing T3 to T4, the lower address H2 is transmitted.
- the data DDI, DD2, and DD2 are generated every clock cycle of the clock CLK following the timing T4. 3.
- DD 4 is sent from the system controller 1 to the second bus (B-BUS) 6.
- DTEN indicating valid data falls [LOW (0)].
- the VDP 41 takes these Hl, H2, DDI ⁇ into them as needed. After DDI, writing is possible only while DTEN indicating data valid is CLOW (0)].
- the system controller 1 can pass the write operation to the first VDP 41 by setting DTEN indicating the data valid to [HIGH (1)].
- Fig. 1 OB shows an example in which the four data DD1 to DD4 are damaged, and the chip select CS is high at the timing Tm + 1 (HIGH (1)). Then, the writing to VDP 41 ends.
- the system controller 1 sets the chip select CS to [HIGH (1)] and performs read (reading) access. finish.
- FIG. 11 shows the configuration of the second feature of the present invention.
- FIG. 7 is a conceptual diagram illustrating a video game device in the same manner as in the embodiment of FIGS. 4 and 6. Therefore, the figure explained earlier
- FIG. 11 comparing FIG. 11 with the configuration of the embodiment of FIG. 4, the basic configuration of FIG. 11 according to the second feature of the present invention is the same as that of FIG.
- the synchronous DRAM 3, the first and second VDPs 41 and 42, the sound source processing circuit 7, and the first bus (CPU—BUS) 5 and the second bus (B—BUS) 6 for connecting them This will be handled as a configuration.
- the access circuit (DMA) 10 includes a first bus interface circuit 11, a second bus interface circuit 12, and a direct memory access circuit (FIG. 6). It corresponds to DMA) 10.
- the third bus interface circuit 14 connected to the internal bus 13 disclosed in FIG. 6 is connected to the internal bus 13 having a 32-bit size. It is omitted because it is the same as the second bus interface circuit 12 in that it is connected and connected to an external bus 8 of 16 bits in size.
- Fig. 6 the second and third bath in evening festivals When transferring 16-bit data from the second and third buses 68 connected to each of the buses 124 to the first bus (CPU-BUS) 5, the second bus In the interface 12, the flip-flop FF 1 2 4 1 2 5 and the 3-state buffer 12 6 are used, and the third bus interface is used. In the interface 14, two consecutive 16-bit data are converted to 32 bits by the flip-flop FF 144 3 144 and the 3-state buffer 144. Assemble in the evening and output to internal bus 13.
- the 32-bit data output to the internal bus 13 is transmitted to the DMA 10 and the flip-flop FF 1 of the first bus interface circuit 11 as described above.
- the data is transferred to the first bus (CPU-BUS) 5 through 11 and the 3-state buffer 113.
- the synchronous DRAM 3 synchronizes the signal input and output with the clock, and can read and write data continuously over a period of time. It has features. As shown in FIGS. 12A and 12B as an example, the synchronous DRAM 3 performs the operation of the conventional DRAM in synchronization with the clock, as shown in FIGS. 12A and 12B. .
- FIG. 12A shows a read operation of a general synchronous DRAM including the synchronous DRAM 3
- FIG. 12B is a time chart showing the write operation.
- the read operation and the write operation are performed by control signals of ZRAS / CAS and / WE.
- the input signals as these control signals are synchronized clock C
- DQ is read data and write data, respectively. It can be understood that data is continuously output and written.
- synchronous DRAM As described above, as a feature of the synchronous DRAM, the output and the writing of the data are performed continuously.
- a synchronous DRAM is employed as the RAM, and the configuration of the DMA 10 shown in FIG. It is possible to provide a data relay device utilizing the above.
- the 32-bit data on the first bus is divided into 16-bit data and transmitted to the second bus.
- the invention is not limited to this, and it is also possible to divide the data into 1 / n (n: a positive integer) and transmit the data.
- a first interface circuit 11 includes a first latch circuit (flip-flop) 110 for latching a 32-bit signal S1. , A 3-state logic output buffer 112, and a second latch circuit 111, which latches a 32-bit signal of the internal bus 13. O It has a 3-state buffer 1 13 which is output by value logic.
- the second interface circuit 12 includes a first 32-bit latch circuit 1200 for latching the 32-bit data S6 of the internal bus 13;
- the second interface circuit 12 transmits a data of the second bus (B-BUS) 6 to the internal bus 13 so that a pair of 16-bit latch circuits is provided.
- a tri-level that outputs 16-bit data to the internal bus 13 by combining the 16-bit data of 1 2 4 and 1 2 5 with both latch times 1 2 4 and 1 2 5 State No. 126.
- DA 10 is a first latch circuit (flip-flop) 101 for latching 32 bits of data on the internal bus 13, and a first latch circuit 1.
- 01 Second latch circuit (flip-flop) for latching data of lower 3 bytes (24 bits) of 1 102 and first latch circuit
- the combined output of 101 and the second latch circuit 102 is input, and the output is selected according to the selection signal S5 of the selection terminal S.
- a 3-state buffer 104 for outputting the output of the selector 102 to the internal bus 13.
- the selector 103 is a 4-input / 1-output selector. That is, the first input terminal 0 of the selector 103 is connected to the four-byte output lines B1 to B4 of the first latch circuit 101. The second input terminal 1 of the selector 103 is connected to the output lines B1 to B3 of the upper three nodes of the first latch circuit 101 and the second latch circuit. Output line B 7 of the lower 1 node of 102 is connected.
- the output lines B1 to B2 of the upper 2 bits of the circuit 120 and the output lines B6 to B7 of the lower 2 bytes of the second latch circuit 101 are connected. I have.
- the fourth input terminal 3 of the selector 103 is connected to the output collar B1 of the upper one byte of the first latch circuit 101 and the output latch B1 of the second latch circuit 102.
- the output lines B5 to B7 of the lower 3 and the bottom are connected.
- the second input terminal 1 receives a 4-byte data shifted by 1 byte.
- the third input terminal 2 receives a 2-byte shifted 4-byte data.
- the fourth input terminal 3 receives a 4-byte data shifted by 3 bytes.
- the address of the RAM 3 (equivalent to the SDRAM 3 in FIG. 4) on the first bus (CPU—BUS) 5 (0000h to 0000h) h)
- the above 8 byte 32 bit data “ABCDEFGHJ is passed through the system controller 1 to the RAM 420 on the second bus (B-BUS) 6 (see FIG. 2).
- a description will be given of transfer of a longword boundary to be transferred to the corresponding address (0000h to 0000h) of the VRAM 420 connected to the VDP 42.
- the first bus (CPU—BUS) 5 is connected so that every four clocks, data S 1 of 4 bytes is output every two clocks. Troll.
- This data S1 is output to the internal bus 13 at the time t1 (signal S2).
- the 4-byte parallel data S 2 of the internal bus 14 is latched to the first latch circuit 101 of the DMA 10 at the timing of the time t 2.
- (Signal S 3) 0
- the output S 3 of the first latch circuit 101 is latched to the second latch circuit 102 at the evening of the time t 4.
- the selection signal S5 of the selector 103 indicates the first input terminal 0 for the transfer from the longword boundary.
- the data No. ABCD j of the first latch circuit 101 is selected by the selector 103 and output as the data S6.
- Second interface circuit At 1 2 the data S 6 is taken into the latch circuit 120 at the timing of the time t 3.
- the selector 121 and the latch circuit 122 form a signal. , 32 bits of data are converted to serial data of 16 bits each. This data is output to the second bus (B-BUS) 6 via the 3-state buffer 123.
- the selection signal S5 of the selector 103 indicates the second input terminal 1 for transfer from the byte boundary shifted by one bit.
- this timing “xABC” is taken into the latch circuit 101 at the timing of time t3. Then, because the second bus (B-BUS) has sixteen 16 bits, as shown in the signal S8, by the selector block 102 and the latch circuit 122, 32 bits of data are converted to serial data of 16 bits each. This data is output to the second bus (B-BUS) 6 via the 3-state buffer 123.
- the 4-byte parallel data S2 (here, data "EFGHJ") of the internal bus 13 is transferred to the first latch circuit 1 of the DMA 10 at the time t4. It is latched to 01 (signal S3).
- the data (0000 h to 0000 h) of the RAM 3 on the first bus (CPU—BUS) 5 is transferred to the second bus (B— BUS) 6 Transfer to RAM 420 (00002h to 009h) on 2 DMA transfer starting from byte shifted byte boundary
- the data of the lower 3 bytes of the output S3 of the first latch circuit 101 is latched to the second latch circuit 121 at the timing of time t4 (signal S 4).
- the select signal S5 of the selector 103 indicates the third input terminal 2 for transfer from the 2-byte shifted knot boundary.
- this data is taken into the latch circuit 120. Then, as shown in the signal S8, the selector 121 and the latch circuit 122 have the second bus (B-BUS) of 6 bits and 16 bits. Thus, a 32-bit data power is converted to serial data of 16 bits each. This data is further output to the second bus (B-BUS) 6 via the 3-state buffer 123.
- the 4-byte parallel data S2 (here, data "EFGHJ") of the internal bus 13 is transferred to the first latch circuit of the DMA 10 at the same time. It is latched to 102 (signal S 3).
- CD is selected by the selector 103, and is output as data S6. This data is r C D E F j o
- the data (0000 h to 0000 h) of RAM 3 on the first bus (CPU—BUS) 5 is transferred to B—bus 6
- a data output S1 of four square feet is output.
- This data S1 is output to the internal bus 14 at a time t1 (signal S2).
- the 4-byte parallel data S2 of the internal bus 13 is latched to the first latch circuit 101 of the DMA 10 at the timing of the time t2. (Signal S3).
- the data of the lower 3 bits of the output S3 of the first latch circuit 101 is latched to the second latch circuit 102 at the timing of time t4. (Signal S 4).
- the select signal S5 of the selector 103 indicates the fourth input terminal 3 because of the transfer from the byte boundary shifted by three shifts.
- the data of the upper one byte of the first latch circuit 101 (line B1) and the lower three bytes of the second latch circuit 102 (line ⁇ ) 5 to ⁇ 7) are selected by the selector 103 and output as data S6.
- This data is ⁇ ⁇ ⁇ ⁇ ⁇ ”.
- ⁇ X J indicates that the data is undefined.
- the time t 3 At mining this data is taken into the latch circuit 120. Since the second bus (B-BUS) 6 has 16 bits, as shown by the signal S8, the selector 122 and the latch circuit 122 form: 32 bits of data, converted to serial data of 16 bits. This data is output to the second bus (B-BUS) 6 via the 3-state buffer 123.
- the parallel data S2 (here, the data "EFGH") of the four buses of the internal bus 13 is transferred to the first latch of the DMA10.
- the latch circuit 101 is latched (signal S3).
- FIG. 7 is an explanatory diagram of DMA transfer starting from a byte boundary shifted by 1 byte to be transferred to 420 (00003h to 0000Ah). This operation is basically the same as the example shown in FIG. 16 as shown in FIG. is there. In this way, even if the RAMI, that is, the data of SDRAM3 is shifted from the longword boundary, similarly, the multiple bytes are shifted to the byte boundary position shifted from the longword boundary. Can be transferred on a per-port basis.
- the above-described RAM 2 corresponds to VRAM 420 in FIG. 2, is bitmap memory, and represents one pixel by one byte.
- starting writing from an arbitrary byte boundary is useful, for example, for sequentially shifting and displaying moving images.
- data relay for 16 pixels can be realized by at most five accesses.
- the conventional byte-by-byte transfer requires 16 accesses. Therefore, the number of transfers is about 1 to 3 or less. Therefore, the transfer for displaying the moving image can be performed at high speed.
- n of the longword is set to “4”, another number may be used.
- bus is described as a 16-bit bus, but it may be a 32-bit bus.
- a data relay device capable of simultaneously transferring data between a plurality of data transmitting / receiving circuit devices is realized.
- a high-speed CPU can be used, and data read from an external storage device that can be inserted into and removed from the main unit can be transferred to the high-speed CPU via a bus.
- a video game device using a data relay device can be provided.
- a data relay device using DMA that can reduce the transfer time when writing is started from a byte boundary is realized.
Description
Claims
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP95932240A EP0735490A4 (en) | 1994-09-27 | 1995-09-26 | DATA TRANSFER DEVICE AND VIDEO GAME WITH THIS DEVICE |
RU96114995A RU2134447C1 (ru) | 1994-09-27 | 1995-09-26 | Устройство пересылки данных и видеоигровое устройство, в котором оно используется |
BR9506375A BR9506375A (pt) | 1994-09-27 | 1995-09-26 | Dispositivo de transferencia de dados aparelho pa ra processar informação aparelho de vídeo game e circuito de acesso direto a memória |
KR1019960702756A KR100188990B1 (ko) | 1994-09-27 | 1995-09-26 | 데이타 중계 장치 및 이것을 이용한 비디오 게임 장치 |
US08/648,157 US5816921A (en) | 1994-09-27 | 1995-09-26 | Data transferring device and video game apparatus using the same |
Applications Claiming Priority (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP6/231451 | 1994-09-27 | ||
JP23145194 | 1994-09-27 | ||
JP6/232725 | 1994-09-28 | ||
JP23272594 | 1994-09-28 | ||
JP23627094 | 1994-09-30 | ||
JP6/236270 | 1994-09-30 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1996010230A1 true WO1996010230A1 (fr) | 1996-04-04 |
Family
ID=27331770
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP1995/001946 WO1996010230A1 (fr) | 1994-09-27 | 1995-09-26 | Dispositif de transfert de donnees et jeux video utilisant ce dispositif |
Country Status (6)
Country | Link |
---|---|
US (1) | US5816921A (ja) |
EP (1) | EP0735490A4 (ja) |
KR (1) | KR100188990B1 (ja) |
BR (1) | BR9506375A (ja) |
RU (1) | RU2134447C1 (ja) |
WO (1) | WO1996010230A1 (ja) |
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- 1995-09-26 EP EP95932240A patent/EP0735490A4/en not_active Withdrawn
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Also Published As
Publication number | Publication date |
---|---|
KR100188990B1 (ko) | 1999-06-01 |
RU2134447C1 (ru) | 1999-08-10 |
EP0735490A4 (en) | 1998-01-21 |
US5816921A (en) | 1998-10-06 |
EP0735490A1 (en) | 1996-10-02 |
KR960706133A (ko) | 1996-11-08 |
BR9506375A (pt) | 1997-09-16 |
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