TWI316415B - - Google Patents
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- Publication number
- TWI316415B TWI316415B TW095141185A TW95141185A TWI316415B TW I316415 B TWI316415 B TW I316415B TW 095141185 A TW095141185 A TW 095141185A TW 95141185 A TW95141185 A TW 95141185A TW I316415 B TWI316415 B TW I316415B
- Authority
- TW
- Taiwan
- Prior art keywords
- data
- speed
- area
- control unit
- range
- Prior art date
Links
- 230000001133 acceleration Effects 0.000 claims description 102
- 230000006870 function Effects 0.000 claims description 70
- 238000004364 calculation method Methods 0.000 claims description 65
- 230000004044 response Effects 0.000 claims description 20
- 230000008859 change Effects 0.000 claims description 11
- 238000000034 method Methods 0.000 claims description 10
- 235000013547 stew Nutrition 0.000 claims 1
- 230000001629 suppression Effects 0.000 claims 1
- 239000000463 material Substances 0.000 description 11
- 238000010586 diagram Methods 0.000 description 5
- 238000013507 mapping Methods 0.000 description 2
- 238000003825 pressing Methods 0.000 description 2
- 230000005236 sound signal Effects 0.000 description 2
- 230000009471 action Effects 0.000 description 1
- 238000004040 coloring Methods 0.000 description 1
- 230000036461 convulsion Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 230000009467 reduction Effects 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
- 210000000707 wrist Anatomy 0.000 description 1
Classifications
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Controls And Circuits For Display Device (AREA)
- Closed-Circuit Television Systems (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005372071A JP3947549B2 (ja) | 2005-12-26 | 2005-12-26 | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW200724203A TW200724203A (en) | 2007-07-01 |
| TWI316415B true TWI316415B (enExample) | 2009-11-01 |
Family
ID=38217802
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW095141185A TW200724203A (en) | 2005-12-26 | 2006-11-07 | Video game program, video game apparatus, and video game control method |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20080261692A1 (enExample) |
| JP (1) | JP3947549B2 (enExample) |
| KR (1) | KR100989648B1 (enExample) |
| TW (1) | TW200724203A (enExample) |
| WO (1) | WO2007074576A1 (enExample) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100292007A1 (en) | 2007-06-26 | 2010-11-18 | Nintendo Of America Inc. | Systems and methods for control device including a movement detector |
| JP4891297B2 (ja) * | 2008-07-08 | 2012-03-07 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、及びゲーム制御方法 |
| JP4962975B2 (ja) * | 2008-10-06 | 2012-06-27 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法 |
| JP4962976B2 (ja) * | 2008-10-06 | 2012-06-27 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法 |
| JP4962974B2 (ja) * | 2008-10-06 | 2012-06-27 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法 |
| JP4962977B2 (ja) * | 2008-10-09 | 2012-06-27 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法 |
| JP5550953B2 (ja) * | 2009-03-31 | 2014-07-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置用プログラム及び画像オブジェクト制御方法 |
| JP5174123B2 (ja) * | 2010-10-28 | 2013-04-03 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
| JP6158993B1 (ja) * | 2016-08-22 | 2017-07-05 | 株式会社コロプラ | ゲームの実行方法、プログラムおよび記録媒体 |
| JP6290490B1 (ja) * | 2017-04-14 | 2018-03-07 | 株式会社コロプラ | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム |
| US20180356880A1 (en) * | 2017-04-14 | 2018-12-13 | Colopl, Inc. | Information processing method and apparatus, and program for executing the information processing method on computer |
| CN115634452A (zh) * | 2022-10-19 | 2023-01-24 | 网易(杭州)网络有限公司 | 游戏场景交互方法、装置、电子设备及存储介质 |
Family Cites Families (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3239683B2 (ja) * | 1995-05-11 | 2001-12-17 | 株式会社セガ | 画像処理装置および画像処理方法 |
| US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
| CN1222867A (zh) * | 1997-04-03 | 1999-07-14 | 世嘉企业股份有限公司 | 游戏图像显示方法和控制方法 |
| JP4221838B2 (ja) * | 1998-09-30 | 2009-02-12 | 株式会社セガ | ゲーム装置、当り判定方法、及び情報記録媒体 |
| JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP2001327750A (ja) * | 2000-05-19 | 2001-11-27 | Square Co Ltd | 球技系ゲームのカーソル表示を処理するためのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲームのカーソル表示処理装置およびその方法 |
| JP2002045569A (ja) * | 2000-07-31 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法 |
| JP2002210240A (ja) * | 2001-01-12 | 2002-07-30 | Japan Aviation Electronics Industry Ltd | ビデオゲーム装置 |
| JP2002210420A (ja) | 2001-01-17 | 2002-07-30 | Eco Net:Kk | 現場スチームクリーニング方法 |
| JP2002224441A (ja) * | 2001-02-01 | 2002-08-13 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
| JP2002233664A (ja) * | 2001-02-08 | 2002-08-20 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
| JP2003024639A (ja) * | 2001-07-18 | 2003-01-28 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置 |
| JP3561517B1 (ja) * | 2003-02-18 | 2004-09-02 | 株式会社コナミコンピュータエンタテインメントスタジオ | 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置 |
| JP4213011B2 (ja) * | 2003-03-10 | 2009-01-21 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US8012003B2 (en) * | 2003-04-10 | 2011-09-06 | Nintendo Co., Ltd. | Baseball videogame having pitching meter, hero mode and user customization features |
| JP3789919B2 (ja) * | 2004-02-19 | 2006-06-28 | コナミ株式会社 | ゲームプログラム、ゲーム装置及びゲーム方法 |
| JP3746060B2 (ja) * | 2004-07-20 | 2006-02-15 | コナミ株式会社 | ゲーム装置、コンピュータの制御方法及びプログラム |
| JP2006192246A (ja) * | 2004-12-13 | 2006-07-27 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
-
2005
- 2005-12-26 JP JP2005372071A patent/JP3947549B2/ja not_active Expired - Lifetime
-
2006
- 2006-10-25 KR KR1020087018090A patent/KR100989648B1/ko not_active Expired - Fee Related
- 2006-10-25 WO PCT/JP2006/321237 patent/WO2007074576A1/ja not_active Ceased
- 2006-11-07 TW TW095141185A patent/TW200724203A/zh not_active IP Right Cessation
-
2008
- 2008-06-16 US US12/139,897 patent/US20080261692A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| JP3947549B2 (ja) | 2007-07-25 |
| US20080261692A1 (en) | 2008-10-23 |
| KR20080080660A (ko) | 2008-09-04 |
| WO2007074576A1 (ja) | 2007-07-05 |
| JP2007167531A (ja) | 2007-07-05 |
| KR100989648B1 (ko) | 2010-10-26 |
| TW200724203A (en) | 2007-07-01 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |