JP3947549B2 - ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 - Google Patents

ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 Download PDF

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Publication number
JP3947549B2
JP3947549B2 JP2005372071A JP2005372071A JP3947549B2 JP 3947549 B2 JP3947549 B2 JP 3947549B2 JP 2005372071 A JP2005372071 A JP 2005372071A JP 2005372071 A JP2005372071 A JP 2005372071A JP 3947549 B2 JP3947549 B2 JP 3947549B2
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data
speed
control unit
area
range
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Expired - Lifetime
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JP2005372071A
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English (en)
Japanese (ja)
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JP2007167531A (ja
Inventor
勝義 遠藤
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2005372071A priority Critical patent/JP3947549B2/ja
Priority to KR1020087018090A priority patent/KR100989648B1/ko
Priority to PCT/JP2006/321237 priority patent/WO2007074576A1/ja
Priority to TW095141185A priority patent/TW200724203A/zh
Publication of JP2007167531A publication Critical patent/JP2007167531A/ja
Application granted granted Critical
Publication of JP3947549B2 publication Critical patent/JP3947549B2/ja
Priority to US12/139,897 priority patent/US20080261692A1/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Closed-Circuit Television Systems (AREA)
JP2005372071A 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 Expired - Lifetime JP3947549B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2005372071A JP3947549B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法
KR1020087018090A KR100989648B1 (ko) 2005-12-26 2006-10-25 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법
PCT/JP2006/321237 WO2007074576A1 (ja) 2005-12-26 2006-10-25 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法
TW095141185A TW200724203A (en) 2005-12-26 2006-11-07 Video game program, video game apparatus, and video game control method
US12/139,897 US20080261692A1 (en) 2005-12-26 2008-06-16 Video game program, video game device, and video game control method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005372071A JP3947549B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法

Publications (2)

Publication Number Publication Date
JP2007167531A JP2007167531A (ja) 2007-07-05
JP3947549B2 true JP3947549B2 (ja) 2007-07-25

Family

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Family Applications (1)

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JP2005372071A Expired - Lifetime JP3947549B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法

Country Status (5)

Country Link
US (1) US20080261692A1 (enExample)
JP (1) JP3947549B2 (enExample)
KR (1) KR100989648B1 (enExample)
TW (1) TW200724203A (enExample)
WO (1) WO2007074576A1 (enExample)

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* Cited by examiner, † Cited by third party
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US20100292007A1 (en) * 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
JP4891297B2 (ja) * 2008-07-08 2012-03-07 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、及びゲーム制御方法
JP4962976B2 (ja) * 2008-10-06 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP4962974B2 (ja) * 2008-10-06 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP4962975B2 (ja) * 2008-10-06 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP4962977B2 (ja) * 2008-10-09 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP5550953B2 (ja) * 2009-03-31 2014-07-16 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置用プログラム及び画像オブジェクト制御方法
JP5174123B2 (ja) * 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP6158993B1 (ja) * 2016-08-22 2017-07-05 株式会社コロプラ ゲームの実行方法、プログラムおよび記録媒体
JP6290490B1 (ja) * 2017-04-14 2018-03-07 株式会社コロプラ 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム
US20180356880A1 (en) * 2017-04-14 2018-12-13 Colopl, Inc. Information processing method and apparatus, and program for executing the information processing method on computer
CN115634452A (zh) * 2022-10-19 2023-01-24 网易(杭州)网络有限公司 游戏场景交互方法、装置、电子设备及存储介质

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JP3239683B2 (ja) * 1995-05-11 2001-12-17 株式会社セガ 画像処理装置および画像処理方法
US6270413B1 (en) * 1996-07-03 2001-08-07 Sega Enterprises, Ltd. Display method for games displays
EP0916376A1 (en) * 1997-04-03 1999-05-19 Sega Enterprises, Ltd. Game image display method and control method
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
JP2001104636A (ja) * 1999-10-04 2001-04-17 Shinsedai Kk 体感ボールゲーム装置
JP2001327750A (ja) * 2000-05-19 2001-11-27 Square Co Ltd 球技系ゲームのカーソル表示を処理するためのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲームのカーソル表示処理装置およびその方法
JP2002045569A (ja) * 2000-07-31 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法
JP2002210240A (ja) * 2001-01-12 2002-07-30 Japan Aviation Electronics Industry Ltd ビデオゲーム装置
JP2002210420A (ja) 2001-01-17 2002-07-30 Eco Net:Kk 現場スチームクリーニング方法
JP2002224441A (ja) * 2001-02-01 2002-08-13 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
JP2002233664A (ja) * 2001-02-08 2002-08-20 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
JP2003024639A (ja) * 2001-07-18 2003-01-28 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置
JP3561517B1 (ja) * 2003-02-18 2004-09-02 株式会社コナミコンピュータエンタテインメントスタジオ 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置
JP4213011B2 (ja) * 2003-03-10 2009-01-21 任天堂株式会社 ゲーム装置およびゲームプログラム
US8012003B2 (en) * 2003-04-10 2011-09-06 Nintendo Co., Ltd. Baseball videogame having pitching meter, hero mode and user customization features
JP3789919B2 (ja) * 2004-02-19 2006-06-28 コナミ株式会社 ゲームプログラム、ゲーム装置及びゲーム方法
JP3746060B2 (ja) * 2004-07-20 2006-02-15 コナミ株式会社 ゲーム装置、コンピュータの制御方法及びプログラム
JP2006192246A (ja) * 2004-12-13 2006-07-27 Nintendo Co Ltd ゲーム装置およびゲームプログラム

Also Published As

Publication number Publication date
JP2007167531A (ja) 2007-07-05
KR20080080660A (ko) 2008-09-04
WO2007074576A1 (ja) 2007-07-05
KR100989648B1 (ko) 2010-10-26
TW200724203A (en) 2007-07-01
US20080261692A1 (en) 2008-10-23
TWI316415B (enExample) 2009-11-01

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