TW200724203A - Video game program, video game apparatus, and video game control method - Google Patents

Video game program, video game apparatus, and video game control method

Info

Publication number
TW200724203A
TW200724203A TW095141185A TW95141185A TW200724203A TW 200724203 A TW200724203 A TW 200724203A TW 095141185 A TW095141185 A TW 095141185A TW 95141185 A TW95141185 A TW 95141185A TW 200724203 A TW200724203 A TW 200724203A
Authority
TW
Taiwan
Prior art keywords
data
video game
speed
magnitude
field
Prior art date
Application number
TW095141185A
Other languages
English (en)
Chinese (zh)
Other versions
TWI316415B (enExample
Inventor
Katsuyoshi Endo
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200724203A publication Critical patent/TW200724203A/zh
Application granted granted Critical
Publication of TWI316415B publication Critical patent/TWI316415B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Closed-Circuit Television Systems (AREA)
TW095141185A 2005-12-26 2006-11-07 Video game program, video game apparatus, and video game control method TW200724203A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005372071A JP3947549B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法

Publications (2)

Publication Number Publication Date
TW200724203A true TW200724203A (en) 2007-07-01
TWI316415B TWI316415B (enExample) 2009-11-01

Family

ID=38217802

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095141185A TW200724203A (en) 2005-12-26 2006-11-07 Video game program, video game apparatus, and video game control method

Country Status (5)

Country Link
US (1) US20080261692A1 (enExample)
JP (1) JP3947549B2 (enExample)
KR (1) KR100989648B1 (enExample)
TW (1) TW200724203A (enExample)
WO (1) WO2007074576A1 (enExample)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100292007A1 (en) * 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
JP4891297B2 (ja) * 2008-07-08 2012-03-07 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、及びゲーム制御方法
JP4962976B2 (ja) * 2008-10-06 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP4962974B2 (ja) * 2008-10-06 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP4962975B2 (ja) * 2008-10-06 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP4962977B2 (ja) * 2008-10-09 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP5550953B2 (ja) * 2009-03-31 2014-07-16 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置用プログラム及び画像オブジェクト制御方法
JP5174123B2 (ja) * 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP6158993B1 (ja) * 2016-08-22 2017-07-05 株式会社コロプラ ゲームの実行方法、プログラムおよび記録媒体
JP6290490B1 (ja) * 2017-04-14 2018-03-07 株式会社コロプラ 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム
US20180356880A1 (en) * 2017-04-14 2018-12-13 Colopl, Inc. Information processing method and apparatus, and program for executing the information processing method on computer
CN115634452A (zh) * 2022-10-19 2023-01-24 网易(杭州)网络有限公司 游戏场景交互方法、装置、电子设备及存储介质

Family Cites Families (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3239683B2 (ja) * 1995-05-11 2001-12-17 株式会社セガ 画像処理装置および画像処理方法
US6270413B1 (en) * 1996-07-03 2001-08-07 Sega Enterprises, Ltd. Display method for games displays
EP0916376A1 (en) * 1997-04-03 1999-05-19 Sega Enterprises, Ltd. Game image display method and control method
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
JP2001104636A (ja) * 1999-10-04 2001-04-17 Shinsedai Kk 体感ボールゲーム装置
JP2001327750A (ja) * 2000-05-19 2001-11-27 Square Co Ltd 球技系ゲームのカーソル表示を処理するためのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲームのカーソル表示処理装置およびその方法
JP2002045569A (ja) * 2000-07-31 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法
JP2002210240A (ja) * 2001-01-12 2002-07-30 Japan Aviation Electronics Industry Ltd ビデオゲーム装置
JP2002210420A (ja) 2001-01-17 2002-07-30 Eco Net:Kk 現場スチームクリーニング方法
JP2002224441A (ja) * 2001-02-01 2002-08-13 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
JP2002233664A (ja) * 2001-02-08 2002-08-20 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
JP2003024639A (ja) * 2001-07-18 2003-01-28 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置
JP3561517B1 (ja) * 2003-02-18 2004-09-02 株式会社コナミコンピュータエンタテインメントスタジオ 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置
JP4213011B2 (ja) * 2003-03-10 2009-01-21 任天堂株式会社 ゲーム装置およびゲームプログラム
US8012003B2 (en) * 2003-04-10 2011-09-06 Nintendo Co., Ltd. Baseball videogame having pitching meter, hero mode and user customization features
JP3789919B2 (ja) * 2004-02-19 2006-06-28 コナミ株式会社 ゲームプログラム、ゲーム装置及びゲーム方法
JP3746060B2 (ja) * 2004-07-20 2006-02-15 コナミ株式会社 ゲーム装置、コンピュータの制御方法及びプログラム
JP2006192246A (ja) * 2004-12-13 2006-07-27 Nintendo Co Ltd ゲーム装置およびゲームプログラム

Also Published As

Publication number Publication date
JP2007167531A (ja) 2007-07-05
KR20080080660A (ko) 2008-09-04
WO2007074576A1 (ja) 2007-07-05
KR100989648B1 (ko) 2010-10-26
US20080261692A1 (en) 2008-10-23
TWI316415B (enExample) 2009-11-01
JP3947549B2 (ja) 2007-07-25

Similar Documents

Publication Publication Date Title
WO2009020080A1 (ja) ゲーム装置、ゲームプログラム及びオブジェクトの操作方法
TW200724203A (en) Video game program, video game apparatus, and video game control method
EP2039402A3 (en) Input instruction device, input instruction method, and dancing simultation system using the input instruction device and method
EP2728447A3 (en) Display apparatus and control method thereof
EP2779171A3 (en) Video player and video playback control method
WO2012106604A3 (en) High fidelity remote controller device for digital living room
MX2015012354A (es) Metodo y aparato para enseñar movimiento cinestesico repetitivo.
WO2009069409A1 (ja) ゲームプログラム、ゲーム装置、およびゲーム制御方法
WO2008078106A3 (en) Method for visual field testing
JP2006068315A5 (enExample)
GB2458392A (en) Method and apparatus for providing personalised audio-visual instruction
WO2012164048A3 (en) Video stabilisation
WO2018070624A3 (en) Mobile terminal and control method thereof
JP2006320707A5 (enExample)
JP2008061219A5 (enExample)
WO2008056051A3 (fr) Procede d'ajustement d'affichage pour un systeme de jeux video
EP1857910A3 (en) Device having display buttons and display method and medium for the device
WO2008041067A3 (en) Method for controlling a process using measurement predictions
TW200727953A (en) Video game program, video game machine, and video game control method
JP2004081815A5 (enExample)
EP2466440A3 (en) Display control program, display control apparatus, display control system, and display control method
JP2018185501A5 (enExample)
WO2006040722A3 (en) Display time control for moving images
WO2009004887A1 (ja) ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、及び該プログラムを記録したコンピュータ読み取り可能な記録媒体。
TW200738311A (en) Video game program, video game machine, and video game control method

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees