WO2009004887A1 - ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、及び該プログラムを記録したコンピュータ読み取り可能な記録媒体。 - Google Patents
ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、及び該プログラムを記録したコンピュータ読み取り可能な記録媒体。 Download PDFInfo
- Publication number
- WO2009004887A1 WO2009004887A1 PCT/JP2008/060219 JP2008060219W WO2009004887A1 WO 2009004887 A1 WO2009004887 A1 WO 2009004887A1 JP 2008060219 W JP2008060219 W JP 2008060219W WO 2009004887 A1 WO2009004887 A1 WO 2009004887A1
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- WIPO (PCT)
- Prior art keywords
- game control
- program
- game
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
より変化に富んだ娯楽性の高いビデオゲームを実現する。本発明のゲーム装置(2)は、コントローラ(3)が備える加速度センサ(21)が検知した加速度を示す操作信号に基づいて、表示装置(4)に表示させた、コントローラ(3)に対応するハンマーの画像(52)を移動させるゲームを実行するゲーム装置(2)であって、上記操作信号が示す加速度及び当該加速度から算出したコントローラ(3)の移動速度の少なくとも一方が所定の範囲に含まれることを確認した場合に、上記ハンマーの画像(52)に代えて、拡大したハンマーの画像(52’)を表示させる操作対象オブジェクト制御部(32)を備えているので、変化に富んだ娯楽性の高いビデオゲームを実現することができる。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020097027010A KR101131882B1 (ko) | 2007-06-29 | 2008-06-03 | 게임 장치, 게임 제어 방법, 게임 제어 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록 매체 |
US12/642,455 US8388425B2 (en) | 2007-06-29 | 2009-12-18 | Game device, method and program for enlarging an operational object according to the speed or acceleration of a moving controller |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007172921A JP4327868B2 (ja) | 2007-06-29 | 2007-06-29 | ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、及び該プログラムを記録したコンピュータ読み取り可能な記録媒体。 |
JP2007-172921 | 2007-06-29 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/642,455 Continuation US8388425B2 (en) | 2007-06-29 | 2009-12-18 | Game device, method and program for enlarging an operational object according to the speed or acceleration of a moving controller |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009004887A1 true WO2009004887A1 (ja) | 2009-01-08 |
Family
ID=40225943
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2008/060219 WO2009004887A1 (ja) | 2007-06-29 | 2008-06-03 | ゲーム装置、ゲーム制御方法、ゲーム制御プログラム、及び該プログラムを記録したコンピュータ読み取り可能な記録媒体。 |
Country Status (5)
Country | Link |
---|---|
US (1) | US8388425B2 (ja) |
JP (1) | JP4327868B2 (ja) |
KR (1) | KR101131882B1 (ja) |
TW (1) | TW200920456A (ja) |
WO (1) | WO2009004887A1 (ja) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5627973B2 (ja) * | 2010-09-24 | 2014-11-19 | 任天堂株式会社 | ゲーム処理をするためのプログラム、装置、システムおよび方法 |
US9532027B2 (en) * | 2011-05-27 | 2016-12-27 | Warner Bros. Entertainment Inc. | Methods for controlling scene, camera and viewing parameters for altering perception of 3D imagery |
US20150282752A1 (en) * | 2011-10-20 | 2015-10-08 | Cogcubed Corporation | Spatial positioning surface for neurological assessment and treatment |
KR101410410B1 (ko) * | 2011-12-21 | 2014-06-27 | 주식회사 케이티 | 체감형 학습 장치 및 방법 |
WO2014078844A1 (en) * | 2012-11-19 | 2014-05-22 | Cfph, Llc | Amusement devices and games involving progressive jackpots |
US10814222B2 (en) | 2018-09-21 | 2020-10-27 | Logitech Europe S.A. | Gaming controller with adaptable input configurations |
Citations (6)
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JP2000070546A (ja) * | 1998-08-26 | 2000-03-07 | Square Co Ltd | ゲーム装置、ゲームのリプレイ方法および情報記録媒体 |
JP2000116951A (ja) * | 1998-10-15 | 2000-04-25 | Square Co Ltd | ゲーム装置、情報記録媒体および移動体の表示方法 |
JP2000288253A (ja) * | 1999-04-07 | 2000-10-17 | Enix Corp | ビデオゲーム装置およびプログラムを格納した記録媒体 |
JP2001170358A (ja) * | 1999-10-04 | 2001-06-26 | Nintendo Co Ltd | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
JP2005319136A (ja) * | 2004-05-10 | 2005-11-17 | Namco Ltd | プログラム、情報記憶媒体及び電子機器 |
JP2007080002A (ja) * | 2005-09-14 | 2007-03-29 | Nintendo Co Ltd | 仮想位置決定プログラム |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4045024B2 (ja) | 1998-04-24 | 2008-02-13 | 富士フイルム株式会社 | 画像取込装置および方法 |
CN1222336C (zh) * | 2001-04-19 | 2005-10-12 | 世嘉股份有限公司 | 游戏机和控制图像显示操作的方法 |
JP3865663B2 (ja) | 2002-07-18 | 2007-01-10 | 新世代株式会社 | ボクシングゲームシステム |
JP4988273B2 (ja) * | 2006-08-25 | 2012-08-01 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
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2007
- 2007-06-29 JP JP2007172921A patent/JP4327868B2/ja active Active
-
2008
- 2008-06-03 WO PCT/JP2008/060219 patent/WO2009004887A1/ja active Application Filing
- 2008-06-03 KR KR1020097027010A patent/KR101131882B1/ko active IP Right Grant
- 2008-06-25 TW TW097123719A patent/TW200920456A/zh unknown
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2009
- 2009-12-18 US US12/642,455 patent/US8388425B2/en active Active
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000070546A (ja) * | 1998-08-26 | 2000-03-07 | Square Co Ltd | ゲーム装置、ゲームのリプレイ方法および情報記録媒体 |
JP2000116951A (ja) * | 1998-10-15 | 2000-04-25 | Square Co Ltd | ゲーム装置、情報記録媒体および移動体の表示方法 |
JP2000288253A (ja) * | 1999-04-07 | 2000-10-17 | Enix Corp | ビデオゲーム装置およびプログラムを格納した記録媒体 |
JP2001170358A (ja) * | 1999-10-04 | 2001-06-26 | Nintendo Co Ltd | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
JP2005319136A (ja) * | 2004-05-10 | 2005-11-17 | Namco Ltd | プログラム、情報記憶媒体及び電子機器 |
JP2007080002A (ja) * | 2005-09-14 | 2007-03-29 | Nintendo Co Ltd | 仮想位置決定プログラム |
Also Published As
Publication number | Publication date |
---|---|
TW200920456A (en) | 2009-05-16 |
TWI360430B (ja) | 2012-03-21 |
US20100099492A1 (en) | 2010-04-22 |
KR101131882B1 (ko) | 2012-04-03 |
JP2009131291A (ja) | 2009-06-18 |
US8388425B2 (en) | 2013-03-05 |
JP4327868B2 (ja) | 2009-09-09 |
KR20100019538A (ko) | 2010-02-18 |
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