TW200738311A - Video game program, video game machine, and video game control method - Google Patents

Video game program, video game machine, and video game control method

Info

Publication number
TW200738311A
TW200738311A TW095141245A TW95141245A TW200738311A TW 200738311 A TW200738311 A TW 200738311A TW 095141245 A TW095141245 A TW 095141245A TW 95141245 A TW95141245 A TW 95141245A TW 200738311 A TW200738311 A TW 200738311A
Authority
TW
Taiwan
Prior art keywords
data
video game
controller
control section
vibration
Prior art date
Application number
TW095141245A
Other languages
Chinese (zh)
Other versions
TWI316867B (en
Inventor
Katsuyoshi Endo
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200738311A publication Critical patent/TW200738311A/en
Application granted granted Critical
Publication of TWI316867B publication Critical patent/TWI316867B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Abstract

An object is moved according to the acceleration data detected by an acceleration sensor when a controller is moved. When the moved object touches another object, the controller can be vibrated by a vibration mechanism. According to a game program, the velocity magnitude data V on the controller (25) and the velocity magnitude data VBT on the object are computed from the acceleration data G and the time interval data dt recognized by a control section (1). The control section (1) judges whether or not the coordinate data on the coordinates of a moving bat character (73) in a display area agrees with the coordinate data on the coordinates of a ball character (74) in the display area. The control section (1) computes vibration control data S used to control the vibration of the controller (25) according to the bat velocity. Then, the control section (1) issues a command to output the vibration control data S to the controller (25).
TW095141245A 2005-12-26 2006-11-07 Video game program, video game machine, and video game control method TW200738311A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005372072A JP3986535B2 (en) 2005-12-26 2005-12-26 Video game program, video game apparatus, and video game control method

Publications (2)

Publication Number Publication Date
TW200738311A true TW200738311A (en) 2007-10-16
TWI316867B TWI316867B (en) 2009-11-11

Family

ID=38217798

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095141245A TW200738311A (en) 2005-12-26 2006-11-07 Video game program, video game machine, and video game control method

Country Status (5)

Country Link
US (1) US20080248872A1 (en)
JP (1) JP3986535B2 (en)
KR (1) KR100994406B1 (en)
TW (1) TW200738311A (en)
WO (1) WO2007074572A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101496954B (en) * 2008-01-28 2012-11-21 联想(北京)有限公司 Game controller and game processing method thereof

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US20100292007A1 (en) 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
JP5100324B2 (en) * 2007-11-16 2012-12-19 株式会社ソニー・コンピュータエンタテインメント Game system and game controller
JP4261611B1 (en) * 2008-05-27 2009-04-30 株式会社バンダイ Pseudo sword toy
US8303412B2 (en) * 2009-03-31 2012-11-06 Nintendo Co., Ltd. Game apparatus and game program
KR101607476B1 (en) * 2009-06-12 2016-03-31 삼성전자주식회사 Apparatus and method for motion detection in portable terminal
JP5396212B2 (en) * 2009-09-14 2014-01-22 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP5174123B2 (en) * 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME CONTROL METHOD, AND PROGRAM
JP2015166890A (en) * 2014-03-03 2015-09-24 ソニー株式会社 Information processing apparatus, information processing system, information processing method, and program
JP6670768B2 (en) 2017-01-05 2020-03-25 任天堂株式会社 Game system, game program, information processing device, and information processing method
JP6893417B2 (en) * 2017-01-05 2021-06-23 任天堂株式会社 Game systems, game programs, information processing devices, and information processing methods
KR20190136606A (en) * 2018-05-31 2019-12-10 주식회사 피닉스다트 Computer program stored in computer readable medium, method and dart game device for providing a game to which an entertainment element applied
US10682572B2 (en) 2018-07-25 2020-06-16 Cameron Wilson Video game reticle

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101496954B (en) * 2008-01-28 2012-11-21 联想(北京)有限公司 Game controller and game processing method thereof

Also Published As

Publication number Publication date
JP2007167532A (en) 2007-07-05
JP3986535B2 (en) 2007-10-03
TWI316867B (en) 2009-11-11
US20080248872A1 (en) 2008-10-09
WO2007074572A1 (en) 2007-07-05
KR100994406B1 (en) 2010-11-16
KR20080080661A (en) 2008-09-04

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