JP2000308756A - Input controller of game device - Google Patents

Input controller of game device

Info

Publication number
JP2000308756A
JP2000308756A JP11118919A JP11891999A JP2000308756A JP 2000308756 A JP2000308756 A JP 2000308756A JP 11118919 A JP11118919 A JP 11118919A JP 11891999 A JP11891999 A JP 11891999A JP 2000308756 A JP2000308756 A JP 2000308756A
Authority
JP
Japan
Prior art keywords
game
input control
device
rod
provided
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP11118919A
Other languages
Japanese (ja)
Inventor
Koichiro Okamoto
幸一郎 岡本
Original Assignee
Taito Corp
株式会社タイトー
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Taito Corp, 株式会社タイトー filed Critical Taito Corp
Priority to JP11118919A priority Critical patent/JP2000308756A/en
Publication of JP2000308756A publication Critical patent/JP2000308756A/en
Application status is Pending legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes

Abstract

PROBLEM TO BE SOLVED: To provide an input controller capable of introducing a player's motions such as shaking, etc., into a game as they are and more variously expressing changes of the player's motions or posture. SOLUTION: This controller has a multi-axial acceleration sensor A2 for detecting and outputting the acceleration (in the tri-axial movement directions and the intensity) of a bar-like main body A7 operated by a player, a multi-axial gyro sensor A3 for detecting and outputting the inclination and the twist (inclination in front, rear, right and left, and rotation around the axis), an auxiliary input device A4 for detecting the command input of a direction command key 4a, a function key 4b, etc., and a vibrator A5 for giving reaction to the bar-like main body A7 according to the game contents, etc.

Description

【発明の詳細な説明】 DETAILED DESCRIPTION OF THE INVENTION

【0001】 [0001]

【発明の属する技術分野】本発明は、剣劇などを体感させるゲームに好適に使用され、刀剣などの棒状物を振る動作を入力するゲーム装置の入力制御装置に関するものである。 The present invention relates to is suitably used in the game to experience the like sword play, to an input control device for a game machine for inputting a motion of swinging the stick-shaped material such as sword.

【0002】 [0002]

【従来の技術】従来、この種のゲーム装置の入力制御装置は、刀剣を振る動作を入力する場合に、主に、スイッチを利用したボタンやレバー等を採用していた。 Conventionally, the input control device of this type of game device, in case of inputting the motion of swinging a sword, mainly, had adopted a button or lever or the like using a switch.

【0003】 [0003]

【発明が解決しようとする課題】そのために、従来のゲーム装置では、刀剣の振り等の表現に関して、プレイヤーが望んだ通りの動作を表現することはできなかった。 To that end THE INVENTION Problem to be Solved], in the conventional game device, with respect to representation of pretend such as swords, it was not possible to represent the behavior of the street he wanted the player.

【0004】本発明の目的は、プレイヤーが行う振る等の動作を、ゲームにそのまま取り入れることができ、動作や姿勢の変化をより豊かに表現することができるゲーム装置の入力制御装置を提供することである。 [0004] It is an object of the present invention is to provide an operation such as shaking a player is done, it can be incorporated into the game, the input control device of the game device that can be richer representation of the change in behavior or attitude it is.

【0005】 [0005]

【課題を解決するための手段】前記課題を解決するために、請求項1の発明は、棒状本体(A7)と、前記棒状本体に設けられ、その移動状態を検出する移動状態検出手段(A2)と、を備えたゲーム装置の入力制御装置である。 In order to solve the above problems SUMMARY OF THE INVENTION The invention of Claim 1 includes a rod-like body (A7), the provided rod-like body, the moving state detection means for detecting the moving state (A2 ) and an input control device for a game device provided with a. 請求項2の発明は、請求項1に記載のゲーム装置の入力制御装置において、前記移動状態検出手段は、前記棒状本体の1次元〜3次元の移動の方向及びその強弱を検出することを特徴とするゲーム装置の入力制御装置である。 According to a second aspect of the invention, the input control unit of a game device according to claim 1, wherein the moving condition detecting means, characterized in that to detect the direction and intensity of one-dimensional to three-dimensional movement of the rod-shaped body an input control device of the game device to. 請求項3の発明は、請求項2に記載のゲーム装置の入力制御装置において、前記移動状態検出手段は、 The invention according to claim 3, in the input control device for a game apparatus according to claim 2, wherein the moving condition detecting means,
前記棒状本体の先端付近に設けられていることを特徴とするゲーム装置の入力制御装置である。 It is an input control device for a game apparatus according to claim which is provided in the vicinity of the front end of the rod-shaped body.

【0006】請求項4の発明は、棒状本体(A7)と、 [0006] A fourth aspect of the present invention, the rod-like body (A7),
前記棒状本体に設けられ、その姿勢を検出する姿勢検出手段(A3)と、を備えたゲーム装置の入力制御装置である。 Wherein provided on the rod-like body, a posture detecting means (A3) for detecting the posture, an input control device for a game device provided with a. 請求項5の発明は、請求項4に記載のゲーム装置の入力制御装置において、前記姿勢検出手段は、前記棒状本体の傾き及び軸回りの回転を検出することを特徴とするゲーム装置の入力制御装置である。 A fifth aspect of the present invention, the input control unit of a game device according to claim 4, wherein the posture detection means, the input control of a game device and detects the rotation of the tilt and about the axis of the rod-shaped body it is a device. 請求項6の発明は、請求項5に記載のゲーム装置の入力制御装置において、前記姿勢検出手段は、前記棒状本体の根元付近に設けられていることを特徴とするゲーム装置の入力制御装置である。 According to a sixth aspect of the invention, the input control unit of a game device according to claim 5, wherein the posture detection means, an input control device for a game apparatus, characterized in that provided in the base near the bar body is there.

【0007】請求項7の発明は、請求項1から請求項6 [0007] The invention of claim 7, claim of claims 1-6
までのいずれか1項に記載のゲーム装置の入力制御装置において、前記棒状本体に設けられ、方向や機能を含む指示を入力する指示入力手段(A4)を備えたことを特徴とするゲーム装置の入力制御装置である。 In the input control device for a game apparatus according to any one of up, the provided rod-shaped body, the game apparatus characterized by comprising an instruction input means (A4) for inputting an instruction that includes the direction and function an input control device.

【0008】請求項8の発明は、請求項1から請求項7 [0008] The invention of claim 8, wherein the claim 1 to claim 7
までのいずれか1項に記載のゲーム装置の入力制御装置において、前記棒状本体にゲーム内容に応じた反動を与える反動発生手段(A5)を備えたことを特徴とするゲーム装置の入力制御装置である。 In the input control device for a game apparatus according to any one of up, the input control unit of a game device characterized by comprising a recoil generating means (A5) providing a reaction in accordance with the game content to the bar body is there.

【0009】 [0009]

【発明の実施の形態】以下、図面などを参照しながら、 DETAILED DESCRIPTION OF THE INVENTION below, with reference to the drawings, etc.,
実施の形態をあげ、本発明をさらに詳細に説明する。 Raising the embodiments, further illustrate the present invention. 図1は、本発明の実施形態による入力制御装置(コントローラー)を使用するゲーム装置の全体の構成を示すブロック図、図2は、ゲーム装置の入力制御動作を説明するフローチャート、図3は、コントローラーの概略と操作例を示す図、図4は、操作例とゲームの結果例を示す図である。 Figure 1 is a block diagram illustrating the overall configuration of a game apparatus using an input control device according to an embodiment of the present invention (controller), FIG. 2 is a flowchart for explaining an input control operation of the game device, FIG. 3, the controller Fig, 4 showing a schematic and operation example is a diagram showing an example of a result of the operation examples and games.

【0010】この実施形態のゲーム装置(A100) [0010] The game apparatus of this embodiment (A100)
は、ゲーム動作させるために必要な装置、すなわち、コントローラー(A1)と、ゲーム機(A10)と、モニタ(A20)と、スピーカ(A30)等を備えている。 The apparatus required to game operation, i.e., a controller (A1), the game machine and (A10), a monitor (A20), a speaker (A30) and the like.

【0011】コントローラー(A1)は、プレイヤーが操作する入力制御装置であって、多軸加速度センサー(A2),多軸ジャイロセンサー(A3),補助入力装置(A4),バイブレーション装置(A5),入出力処理部(A6)などを備えており、図3に示すように、棒状の本体(A7)に収容されている。 [0011] Controller (A1) is an input control device for the player operates multi-axis accelerometer (A2), a multi-axis gyro sensor (A3), the auxiliary input device (A4), vibration device (A5), ON It includes and output processing unit (A6), as shown in FIG. 3, are accommodated in a rod-shaped body (A7).

【0012】多軸加速度センサー(A2)は、プレイヤーの操作するコントローラー(A1)の1次元から3次元に対応する加速度(3軸移動の方向及び強さ)を検出して出力するセンサーである。 [0012] multi-axis acceleration sensor (A2) is a sensor which detects and outputs the acceleration (3-axis movement direction and intensity of the) corresponding to the three-dimensional from a one-dimensional controller (A1) for operation of the player. 多軸ジャイロセンサー(A3)は、プレイヤーの操作するコントローラー(A Multi-axis gyro sensor (A3), the controller operated by the player (A
1)の1次元から3次元に対応する傾きやひねり(前後左右の傾き及び軸回りの回転)を検出して出力するセンサーである。 1) it is a sensor for tilt and twist (rotation of longitudinal and lateral inclination and axis) detected and an output corresponding to the three-dimensional from a one-dimensional. 補助入力装置(A4)は、プレイヤーのキーによる入力を検出する装置であり、図3に示すように、例えば、方向指示キー4a、機能キー4b等が備えられている。 The auxiliary input device (A4) is a device for detecting an input by the player of the key, as shown in FIG. 3, for example, the direction instruction key 4a, the function key 4b, etc. are provided.

【0013】この実施形態では、図3に示すように、多軸加速度センサー(A2)は、本体(A7)の先端付近に設けられ、多軸ジャイロセンサ(A3)は、根元付近に設けられており、それぞれの検出値が精度よく検出できるようにしている。 [0013] In this embodiment, as shown in FIG. 3, multi-axis accelerometer (A2) is provided in the vicinity of the tip of the main body (A7), a multi-axis gyro sensor (A3) is provided in the vicinity of the root cage, respective detection value is to be able to accurately detect. また、補助入力装置(A4)は、 The auxiliary input device (A4) is
プレイヤーが本体(A7)を握ったときに親指や人指し指で操作しやすい位置に設けられている。 Player is provided in the operation position easy with the thumb and index finger when holding the main body (A7).

【0014】バイブレーション装置(A5)は、ゲームイベントに応じて、コントローラー(A1)に振動を発生させて、プレイヤーの手に衝撃などの反動を伝える装置である。 [0014] The vibration apparatus (A5), depending on the game event, to generate vibrations to the controller (A1), is a device to convey the reaction, such as a shock to the player's hand. 入出力処理部(A6,A15)は、コントローラー(A1)とゲーム機(A10)との間の情報伝達に適した形に、信号を変換する部分である。 Output processing unit (A6, A15) is in a form suitable for information transmission between the controllers (A1) and a game machine and (A10), a part for converting the signal.

【0015】ゲーム機(A10)は、場合によって、業務用ゲーム基板、コンシューマゲーム機などに該当するものであり、CPU(A11),RAM(A12),R [0015] The game machine (A10) is, in some cases, are those corresponding to such as an arcade game board, console game machine, CPU (A11), RAM (A12), R
OM(A13),画像出力部(A14),入出力処理部(A15),音声発生部(A16)などを備えている。 OM (A13), the image output unit (A14), input and output processing unit (A15), and a voice generating unit (A16).

【0016】CPU(A11)は、他の機能ブロックを動作させ、ゲーム装置(A100)全体を制御する中央処理装置である。 [0016] CPU (A11) operates the other functional blocks, a central processing unit for controlling the whole game apparatus (A100). ROM(A13)は、装置やゲームを制御するプログラムが記憶されているメモリである。 ROM (A13) is a memory in which a program for controlling the apparatus or game is stored. R
AM(A12)は、そのプログラムを実行するときに必要となる情報を一時的に記憶するメモリである。 AM (A12) is a memory for temporarily storing information that is needed to run the program. 画像出力部(A14)は、画像データの生成や一時保存及びモニター(A20)への出力を行う部分である。 Image output unit (A14) is a part for outputting to the image data generation and temporary storage and monitoring (A20). 音声発生部(A16)は、BGMや効果音のデータを処理し、スピーカー(A30)から音声を発生させる部分である。 Voice generating unit (A16) processes the data of the BGM and sound effects, a part for generating a sound from a speaker (A30).

【0017】次に、図2のフローチャートを参照しながら、各ステップの処理動作を説明する。 Next, with reference to the flowchart of FIG. 2, illustrating a processing operation of each step. S0において、 In S0,
タイマー割り込み、又は、コントローラー(A1)の操作による割り込みが発生ときに、このルーチンがスタートする。 Timer interrupt, or interruption by manipulation of the controller (A1) is at occurrence, the routine starts.

【0018】S1において、CPU(A11)が入出力処理部(A6),(A15)を通して、多軸加速度センサー(A1),多軸ジャイロセンサー(A2),補助入力装置(A3)などの出力を読み取り、RAM(A1 [0018] In S1, CPU (A11) is input and output processing unit (A6), through (A15), a multi-axis acceleration sensor (A1), a multi-axis gyro sensor (A2), the output of such auxiliary input device (A3) reading, RAM (A1
2)に転送する。 To transfer to 2).

【0019】S2において、入力された加速度,角速度,キー入力などの情報から刀の動きデータを生成する。 [0019] In S2, the input acceleration, angular velocity, generates motion data sword from the information such as a key input. 図1のような構成例の場合には、この処理は、ゲーム機(A10)のCPU(A11)によって行われる。 In the case of the configuration example shown in FIG. 1, this process is performed by CPU (A11) of the game machine (A10).

【0020】例えば、図4の(4−a)に示すように、 [0020] For example, as shown in (4-a) in FIG. 4,
多軸加速度センサー(A1)の出力に基づいて、 刀を振る動作、例えば、強弱、前後左右上下の移動のデータを作成する。 Based on the output of the multi-axis acceleration sensor (A1), the operation of swinging the sword, for example, strength, generating data movement of the left and right vertical front and rear. また、多軸ジャイロセンサー(A2)の出力に基づいて、 刀を回す(ひねる)姿勢、 前後左右に傾ける姿勢のデータを作成する。 Further, based on the output of the multi-axis gyro sensor (A2), turn the sword (twisted) orientation, to create a data attitude tilting back and forth and left and right. さらに、補助入力装置(A3)の出力に基づいて、 方向指示操作、例えば、キャラクターの移動のデータを作成する。 Furthermore, based on the output of the auxiliary input device (A3), the direction instruction operation, for example, to create the data of the moving character.

【0021】S3において、S2で処理されたデータに基づいて、ゲーム内のオブジェクト(この場合には、 [0021] In S3, based on the processed data in S2, the object (in this case, in the game,
刀)の移動した様子を、モニター(A20)のゲーム画面に出力する。 A state in which the movement of the sword), and outputs it to the game screen of the monitor (A20). 例えば、図4(4−b)に示すように、 For example, as shown in FIG. 4 (4-b),
モニター(A20)のゲーム画面において、作成したデータに基づいて、 刀を振る動作、 刀を回す(ひねる)動作、 前後左右に傾ける動作、 キャラクターの移動を表示する。 In the game screen of the monitor (A20), based on the data that you created, motion of swinging a sword, turning the sword (twisted) operation, the display operation, the movement of the character to tilt back and forth and left and right.

【0022】S4において、S3で処理した結果、CP [0022] In S4, it was treated with S3 result, CP
U(A11)は、何かイベントが起きたか否かを、ゲームプログラムに従って判定する。 U (A11) is, whether or not something event has occurred, it is determined according to the game program. イベントがなにも起こらない場合には、S5へ進み、イベントが起きた場合(例えば、刀と刀がぶつかり合った場合)には、S6へ処理が進む。 If the event does not occur anything, the process proceeds to S5, if the event occurs (for example, if the sword and the sword was collide), the process proceeds to S6. S5に進んだ場合には、このルーチン実行前に実行していたルーチンに実行を戻す(リターンする)。 If the procedure advances to S5, return the execution to the routine that was being executed before the routine execution (to return).

【0023】S6において、CPU(A11)は、イベントの処理(例えば、刀を弾く)を実行し、モニター(A20)のゲーム画面,スピーカー(A30)からゲームサウンド、バイブレーション装置(A4)から振動を出力する。 [0023] In S6, CPU (A11), the processing of events (for example, playing the sword) is executed, and the game screen of the monitor (A20), the game sound from the speaker (A30), the vibration from the vibration apparatus (A4) Output.

【0024】S6を実行した後に、S7において、このルーチン実行前に実行していたルーチンに実行を戻す(リターンする)。 [0024] S6 after the execution, in S7, (returns) returns the execution to the routine which was being executed before the routine is executed.

【0025】以上説明した実施形態に限定されることなく、種々の変形や変更が可能であって、それらも本発明の均等の範囲内である。 [0025] Without being limited to the embodiment described above, a possible variations and modifications which are also within the scope of equivalents of this invention. (1)コントローラーは、刀剣の例で説明したが、「釣り竿」や、「魔法使いの杖」を想定したようなものであってもよい。 (1) Controller has been described in example sword, or "fishing rod", it may be as assuming a "witch wand". 魔法使いの杖の場合には、画面上でのコントローラーの表示の他に、空中での軌跡を検出して、その軌跡に応じた機能を働かせることができる。 When witch wand, in addition to the display controller on the screen, to detect the trajectory of the air, it can work function corresponding to the trajectory. 例えば、 For example,
空中で杖を所定の姿勢(例えば、真上又は真横に向けて)で、所定の軌跡を描く(例えば、「Z字」,「N In a predetermined posture of the cane in the air (for example, toward the right above or right beside), draw a given locus (for example, "Z-shaped", "N
字」,「円形」、「三角」などを描く)と、画面上の杖の通常の表示に加えて、所定の機能(魔法や技をかけるなど)を働かせるようにすることができる。 Character "," circle ", and the" triangle "draw, etc.), in addition to the normal display of the cane on the screen, can be made to work a predetermined function (such as enchant and skills).

【0026】(2) 多軸加速度センサーと多軸振動ジャイロセンサーを用いた例で説明したが、ゲームによっては、1軸や2軸のセンサであってもよい。 [0026] (2) has been described an example using a multi-axial acceleration sensor and multi-axis vibration gyro sensor, depending on the game, it may be a sensor of a uniaxial or biaxial. また、加速度の代わりに、角加速度を検出してもよい。 In addition, instead of the acceleration, it may be detected angular acceleration. また、振動ジャイロの他に、重りを用いた姿勢センサなどを用いてもよい。 In addition to the vibrating gyroscope, or the like may be used orientation sensor using a weight.

【0027】 [0027]

【発明の効果】以上詳しく説明したように、本発明によれば、動作検出や姿勢検出を行って、プレイヤーが行う振る等の動作を、ゲームにそのまま取り入れることができるので、その動作(振り方など)に基づいて、ゲーム中で刀剣などを想定して、動作や姿勢を変化させ、より豊かな表現ができる、という効果がある。 As described above in detail, according to the present invention, according to the present invention, performs an operation detection and orientation detection, the operations such as shake performed by the player, it is possible to incorporate it in the game, the action (pretend how on the basis of, etc.), on the assumption such as swords in the game, changing the behavior and attitude, it is more expressive, there is an effect that.

【0028】また、入力制御装置の操作方法が現実に近く、例えば、プレイヤーが実際に剣を振るっているかのような感覚を与え、プレイヤーをより満足させることができる、という効果もある。 Further, the operation method is close to the actual input control device, for example, giving a feeling as if the player is actually wields sword, it is possible to further satisfy the players, there is also an effect that.

【図面の簡単な説明】 BRIEF DESCRIPTION OF THE DRAWINGS

【図1】本発明の実施形態による入力制御装置(コントローラー)を使用するゲーム装置の全体の構成を示すブロック図である。 1 is a block diagram showing the overall configuration of a game apparatus using an input control unit (controller) according to an embodiment of the present invention.

【図2】本実施形態によるゲーム装置の動作を説明するフローチャートである。 It is a flowchart for explaining the operation of the game apparatus according to FIG. 2 embodiment.

【図3】本実施形態によるコントローラーの概略と操作例を示す図である。 3 is a diagram showing an outline and operation example of the controller according to the present embodiment.

【図4】本実施形態によるコントローラーの操作とゲーム結果を示す図である。 Is a diagram showing the operation and the game result of the controller according to FIG. 4 embodiment.

【符号の説明】 DESCRIPTION OF SYMBOLS

A1 コントローラー A2 多軸加速度センサー A3 多軸ジャイロセンサー A4 補助入力装置 A5 バイブレーション装置 A6 入出力処理部 A10 ゲーム機 A11 CPU A12 RAM A13 ROM A14 画像出力部 A15 入出力処理部 A16 音声発生部 A20 モニタ A30 スピーカ A100 ゲーム装置 A1 controller A2 multiaxial acceleration sensor A3 multiaxial gyroscope A4 auxiliary input device A5 vibration device A6 output processing unit A10 game machine A11 CPU A12 RAM A13 ROM A14 image output unit A15 output processing unit A16 voice generating unit A20 monitor A30 speaker A100 game device

Claims (8)

    【特許請求の範囲】 [The claims]
  1. 【請求項1】 棒状本体と、 前記棒状本体に設けられ、その移動状態を検出する移動状態検出手段と、を備えたゲーム装置の入力制御装置。 And 1. A rod-shaped body, provided on the rod-shaped body, the input control unit of a game device provided with a moving condition detecting means for detecting a movement state, a.
  2. 【請求項2】 請求項1に記載のゲーム装置の入力制御装置において、 前記移動状態検出手段は、前記棒状本体の1次元〜3次元の移動の方向及びその強弱を検出することを特徴とするゲーム装置の入力制御装置。 In the input control device for a game apparatus according to claim 1, wherein the moving condition detecting means, and detects the direction and intensity of the movement of the one-dimensional to three-dimensional the bar body input control device of the game device.
  3. 【請求項3】 請求項2に記載のゲーム装置の入力制御装置において、 前記移動状態検出手段は、前記棒状本体の先端付近に設けられていることを特徴とするゲーム装置の入力制御装置。 3. The input control apparatus for a game apparatus according to claim 2, wherein the moving condition detecting means, the input control unit of a game device, characterized in that it is provided in the vicinity of the tip of the rod-shaped body.
  4. 【請求項4】 棒状本体と、 前記棒状本体に設けられ、その姿勢を検出する姿勢検出手段と、を備えたゲーム装置の入力制御装置。 4. A rod-shaped body, provided on the rod-shaped body, the input control unit of a game device provided with a position detecting means for detecting the posture, the.
  5. 【請求項5】 請求項4に記載のゲーム装置の入力制御装置において、 前記姿勢検出手段は、前記棒状本体の傾き及び軸回りの回転を検出することを特徴とするゲーム装置の入力制御装置。 In the input control device for a game apparatus according to claim 4, wherein the posture detection means, the input control unit of a game device and detects the rotation of the tilt and about the axis of the rod-shaped body.
  6. 【請求項6】 請求項5に記載のゲーム装置の入力制御装置において、 前記姿勢検出手段は、前記棒状本体の根元付近に設けられていることを特徴とするゲーム装置の入力制御装置。 In the input control device for a game apparatus according to claim 6] according to claim 5, wherein the posture detection means, an input control device for a game apparatus, characterized in that provided in the base near the bar body.
  7. 【請求項7】 請求項1から請求項6までのいずれか1 7. The one of claims 1 to 6 1
    項に記載のゲーム装置の入力制御装置において、 前記棒状本体に設けられ、方向や機能を含む指示を入力する指示入力手段を備えたことを特徴とするゲーム装置の入力制御装置。 In the input control device for a game apparatus according to claim, provided in the rod-like body, the input control unit of a game device characterized by comprising an instruction input means for inputting instruction including the direction and function.
  8. 【請求項8】 請求項1から請求項7までのいずれか1 8. The one of claims 1 to 7 1
    項に記載のゲーム装置の入力制御装置において、 前記棒状本体にゲーム内容に応じた反動を与える反動発生手段を備えたことを特徴とするゲーム装置の入力制御装置。 In the input control device for a game apparatus according to claim, the input control unit of a game device characterized by comprising a recoil generating means for providing a reaction in accordance with the game content to the bar body.
JP11118919A 1999-04-27 1999-04-27 Input controller of game device Pending JP2000308756A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP11118919A JP2000308756A (en) 1999-04-27 1999-04-27 Input controller of game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11118919A JP2000308756A (en) 1999-04-27 1999-04-27 Input controller of game device

Publications (1)

Publication Number Publication Date
JP2000308756A true JP2000308756A (en) 2000-11-07

Family

ID=14748439

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11118919A Pending JP2000308756A (en) 1999-04-27 1999-04-27 Input controller of game device

Country Status (1)

Country Link
JP (1) JP2000308756A (en)

Cited By (77)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2002073385A1 (en) * 2001-03-08 2002-09-19 National Institute Of Advanced Industrial Science And Technology Method and unit for presenting inner force sense using gyro
US6767282B2 (en) 2001-10-19 2004-07-27 Konami Corporation Motion-controlled video entertainment system
US6789425B2 (en) 2001-08-01 2004-09-14 Nagano Fujitsu Component Limited Acceleration-sensing system
US6921332B2 (en) 2000-11-16 2005-07-26 Konami Corporation Match-style 3D video game device and controller therefor
US7001272B2 (en) 2001-03-29 2006-02-21 Konami Corporation Video game device, video game method, video game program, and video game system
JP2007061489A (en) * 2005-09-01 2007-03-15 Nintendo Co Ltd Information processing system and program
JP2007075213A (en) * 2005-09-12 2007-03-29 Nintendo Co Ltd Information processing program
JP2007236697A (en) * 2006-03-09 2007-09-20 Nintendo Co Ltd Image processor and image processing program
EP1844822A1 (en) * 2006-04-14 2007-10-17 Nintendo Co., Limited Game apparatus and game program
WO2007116459A1 (en) * 2006-03-31 2007-10-18 Ssd Company Limited Impact detector and controller for pseudoexperience device
JP2007296248A (en) * 2006-05-02 2007-11-15 Sony Computer Entertainment Inc Game device
WO2007129666A1 (en) * 2006-05-08 2007-11-15 Nintendo Co., Ltd. Program, information storing medium and image generating system
WO2007133527A2 (en) 2006-05-08 2007-11-22 Nintendo Co., Ltd. System and method for detecting moment of impact and/or strength of a swing based on accelerometer data
JP2008067876A (en) * 2006-09-13 2008-03-27 Nintendo Co Ltd Game device and game program
JP2008142509A (en) * 2006-11-17 2008-06-26 Nintendo Co Ltd Game system and game program
US7424388B2 (en) 2006-03-10 2008-09-09 Nintendo Co., Ltd. Motion determining apparatus and storage medium having motion determining program stored thereon
WO2008108490A1 (en) * 2007-03-08 2008-09-12 Camelot Co., Ltd. Screen operation system, screen operation method, and method for providing network service
EP1995659A1 (en) * 2007-05-01 2008-11-26 Nintendo Co., Ltd. Storage medium having information processing program stored thereon and information processing apparatus
US7491879B2 (en) 2006-04-25 2009-02-17 Nintendo Co. Ltd. Storage medium having music playing program stored therein and music playing apparatus therefor
JP2009082696A (en) * 2007-09-12 2009-04-23 Namco Bandai Games Inc Program, information storage medium, and game system
JP2009147915A (en) * 2007-12-17 2009-07-02 Omni Motion Technology Corp Method for detecting movement of handheld controller to control controlled object, and handheld controller
JP2009535173A (en) 2006-01-10 2009-10-01 株式会社ソニー・コンピュータエンタテインメント 3D input control system, method and apparatus
EP2140915A2 (en) 2008-06-30 2010-01-06 Nintendo Co., Limited Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
EP2140919A2 (en) 2008-06-30 2010-01-06 Nintendo Co., Limited Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
EP2140918A2 (en) 2008-06-30 2010-01-06 Nintendo Co., Ltd. Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
EP2140917A2 (en) 2008-06-30 2010-01-06 Nintendo Co., Limited Orientation calculation apparatus and storage medium having orientation calculation program stored therein
EP2141570A2 (en) 2008-07-03 2010-01-06 Nintendo Co., Limited Storage medium storing information processing program, information processing apparatus and information processing method
EP2140916A2 (en) 2008-06-30 2010-01-06 Nintendo Co., Ltd. Coordinate calculation apparatus and storage medium having coordinate calculation program stored therein
JP2010005332A (en) * 2008-06-30 2010-01-14 Nintendo Co Ltd Posture calculating device, posture calculating program, game device and game program
JP2010017405A (en) * 2008-07-11 2010-01-28 Nintendo Co Ltd Game program and game apparatus
EP2228110A2 (en) 2009-03-09 2010-09-15 Nintendo Co., Ltd. Coordinate calculation apparatus and storage medium having coordinate calculation program stored therein
US20100248844A1 (en) * 2009-03-25 2010-09-30 Souichi Nakajima Game apparatus and recording medium recording game program
JP2010227366A (en) * 2009-03-27 2010-10-14 Nintendo Co Ltd Game device and game program
EP2241961A1 (en) 2009-04-16 2010-10-20 Nintendo Co., Ltd. Correcting the location of a virtual object controlled by a motion-sensing input device in order to facilitate hitting an intended target
JP2010233930A (en) * 2009-03-31 2010-10-21 Nintendo Co Ltd Game apparatus and game program
JP2010233929A (en) * 2009-03-31 2010-10-21 Nintendo Co Ltd Game apparatus and game program
JP2010240242A (en) * 2009-04-08 2010-10-28 Nintendo Co Ltd Device and program for calculating attitude
US7833099B2 (en) 2006-04-28 2010-11-16 Nintendo Co., Ltd. Game apparatus and recording medium recording game program for displaying a motion matching a player's intention when moving an input device
JP2011004784A (en) * 2009-06-23 2011-01-13 Nintendo Co Ltd Game apparatus and game program
JP2011036292A (en) * 2009-08-06 2011-02-24 Konami Digital Entertainment Co Ltd Input device and game machine having the same
EP2302487A2 (en) 2009-09-15 2011-03-30 Nintendo Co., Ltd. Storage medium with information processing program and information processing apparatus for detecting swing direction of input device
US7952483B2 (en) 2004-07-29 2011-05-31 Motiva Llc Human movement measurement system
US7980951B2 (en) 2006-12-01 2011-07-19 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
US7988558B2 (en) 2006-04-27 2011-08-02 Nintendo Co., Ltd. Game apparatus and storage medium storing game program
US8096881B2 (en) 2006-12-01 2012-01-17 Nintendo Co., Ltd. Storage medium storing game program and game apparatus
US8167720B2 (en) 2006-05-02 2012-05-01 Nintendo Co., Ltd. Method, apparatus, medium and system using a correction angle calculated based on a calculated angle change and a previous correction angle
US8267785B2 (en) 2008-10-30 2012-09-18 Nintendo Co., Ltd. Game apparatus and computer readable storage medium having game program stored thereon
US8306768B2 (en) 2008-12-22 2012-11-06 Nintendo Co., Ltd. Game apparatus and computer-readable recording medium recording game program for controlling attitude and position of an object in a virtual space
US8384565B2 (en) 2008-07-11 2013-02-26 Nintendo Co., Ltd. Expanding operating device and operating system
US8469814B2 (en) 2009-04-21 2013-06-25 Nintendo Co., Ltd. Game apparatus and computer-readable storage medium
US8568232B2 (en) 2006-04-25 2013-10-29 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
US8651953B2 (en) 2007-02-01 2014-02-18 Mattel, Inc. Electronic game device and method of using the same
US8758133B2 (en) 2010-06-11 2014-06-24 Nintendo Co., Ltd. Game system with selective orientation control
US8834271B2 (en) 2005-08-24 2014-09-16 Nintendo Co., Ltd. Game controller and game system
US8870655B2 (en) 2005-08-24 2014-10-28 Nintendo Co., Ltd. Wireless game controllers
US8888576B2 (en) 1999-02-26 2014-11-18 Mq Gaming, Llc Multi-media interactive play system
US8907889B2 (en) 2005-01-12 2014-12-09 Thinkoptics, Inc. Handheld vision based absolute pointing system
US8913011B2 (en) 2001-02-22 2014-12-16 Creative Kingdoms, Llc Wireless entertainment device, system, and method
US8913003B2 (en) 2006-07-17 2014-12-16 Thinkoptics, Inc. Free-space multi-dimensional absolute pointer using a projection marker system
US8937594B2 (en) 2004-04-30 2015-01-20 Hillcrest Laboratories, Inc. 3D pointing devices with orientation compensation and improved usability
US8961260B2 (en) 2000-10-20 2015-02-24 Mq Gaming, Llc Toy incorporating RFID tracking device
US9011248B2 (en) 2005-08-22 2015-04-21 Nintendo Co., Ltd. Game operating device
US9039533B2 (en) 2003-03-25 2015-05-26 Creative Kingdoms, Llc Wireless interactive game having both physical and virtual elements
US9056255B2 (en) 2010-11-12 2015-06-16 Toshiba Samsung Storage Technology Korea Corporation Game controller, game machine, and game system using the game controller
US9149717B2 (en) 2000-02-22 2015-10-06 Mq Gaming, Llc Dual-range wireless interactive entertainment device
US9176598B2 (en) 2007-05-08 2015-11-03 Thinkoptics, Inc. Free-space multi-dimensional absolute pointer with improved performance
US9261978B2 (en) 2004-04-30 2016-02-16 Hillcrest Laboratories, Inc. 3D pointing devices and methods
US9272206B2 (en) 2002-04-05 2016-03-01 Mq Gaming, Llc System and method for playing an interactive game
USRE45905E1 (en) 2005-09-15 2016-03-01 Nintendo Co., Ltd. Video game system with wireless modular handheld controller
US9327192B2 (en) 2006-11-17 2016-05-03 Nintendo Co., Ltd. Game system and storage medium storing game program
US9446319B2 (en) 2003-03-25 2016-09-20 Mq Gaming, Llc Interactive gaming toy
US9616334B2 (en) 2002-04-05 2017-04-11 Mq Gaming, Llc Multi-platform gaming system using RFID-tagged toys
US9682320B2 (en) 2002-07-22 2017-06-20 Sony Interactive Entertainment Inc. Inertially trackable hand-held controller
US9720556B2 (en) 2007-10-01 2017-08-01 Nintendo Co., Ltd. Storage medium storing image processing program and image processing apparatus
US9901814B2 (en) 2006-11-17 2018-02-27 Nintendo Co., Ltd. Game system and storage medium storing game program
US10086282B2 (en) 2002-07-27 2018-10-02 Sony Interactive Entertainment Inc. Tracking device for use in obtaining information for controlling game program execution
US10159897B2 (en) 2004-11-23 2018-12-25 Idhl Holdings, Inc. Semantic gaming and application transformation

Cited By (158)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9731194B2 (en) 1999-02-26 2017-08-15 Mq Gaming, Llc Multi-platform gaming systems and methods
US9186585B2 (en) 1999-02-26 2015-11-17 Mq Gaming, Llc Multi-platform gaming systems and methods
US9861887B1 (en) 1999-02-26 2018-01-09 Mq Gaming, Llc Multi-platform gaming systems and methods
US9468854B2 (en) 1999-02-26 2016-10-18 Mq Gaming, Llc Multi-platform gaming systems and methods
US8888576B2 (en) 1999-02-26 2014-11-18 Mq Gaming, Llc Multi-media interactive play system
US9149717B2 (en) 2000-02-22 2015-10-06 Mq Gaming, Llc Dual-range wireless interactive entertainment device
US9474962B2 (en) 2000-02-22 2016-10-25 Mq Gaming, Llc Interactive entertainment system
US8915785B2 (en) 2000-02-22 2014-12-23 Creative Kingdoms, Llc Interactive entertainment system
US9814973B2 (en) 2000-02-22 2017-11-14 Mq Gaming, Llc Interactive entertainment system
US9579568B2 (en) 2000-02-22 2017-02-28 Mq Gaming, Llc Dual-range wireless interactive entertainment device
US10188953B2 (en) 2000-02-22 2019-01-29 Mq Gaming, Llc Dual-range wireless interactive entertainment device
US9713766B2 (en) 2000-02-22 2017-07-25 Mq Gaming, Llc Dual-range wireless interactive entertainment device
US9931578B2 (en) 2000-10-20 2018-04-03 Mq Gaming, Llc Toy incorporating RFID tag
US8961260B2 (en) 2000-10-20 2015-02-24 Mq Gaming, Llc Toy incorporating RFID tracking device
US9320976B2 (en) 2000-10-20 2016-04-26 Mq Gaming, Llc Wireless toy systems and methods for interactive entertainment
US9480929B2 (en) 2000-10-20 2016-11-01 Mq Gaming, Llc Toy incorporating RFID tag
US6921332B2 (en) 2000-11-16 2005-07-26 Konami Corporation Match-style 3D video game device and controller therefor
US10179283B2 (en) 2001-02-22 2019-01-15 Mq Gaming, Llc Wireless entertainment device, system, and method
US9737797B2 (en) 2001-02-22 2017-08-22 Mq Gaming, Llc Wireless entertainment device, system, and method
US9162148B2 (en) 2001-02-22 2015-10-20 Mq Gaming, Llc Wireless entertainment device, system, and method
US8913011B2 (en) 2001-02-22 2014-12-16 Creative Kingdoms, Llc Wireless entertainment device, system, and method
US9393491B2 (en) 2001-02-22 2016-07-19 Mq Gaming, Llc Wireless entertainment device, system, and method
WO2002073385A1 (en) * 2001-03-08 2002-09-19 National Institute Of Advanced Industrial Science And Technology Method and unit for presenting inner force sense using gyro
US7001272B2 (en) 2001-03-29 2006-02-21 Konami Corporation Video game device, video game method, video game program, and video game system
US6789425B2 (en) 2001-08-01 2004-09-14 Nagano Fujitsu Component Limited Acceleration-sensing system
US6767282B2 (en) 2001-10-19 2004-07-27 Konami Corporation Motion-controlled video entertainment system
US9272206B2 (en) 2002-04-05 2016-03-01 Mq Gaming, Llc System and method for playing an interactive game
US9616334B2 (en) 2002-04-05 2017-04-11 Mq Gaming, Llc Multi-platform gaming system using RFID-tagged toys
US10010790B2 (en) 2002-04-05 2018-07-03 Mq Gaming, Llc System and method for playing an interactive game
US9463380B2 (en) 2002-04-05 2016-10-11 Mq Gaming, Llc System and method for playing an interactive game
US9682320B2 (en) 2002-07-22 2017-06-20 Sony Interactive Entertainment Inc. Inertially trackable hand-held controller
US10086282B2 (en) 2002-07-27 2018-10-02 Sony Interactive Entertainment Inc. Tracking device for use in obtaining information for controlling game program execution
US9770652B2 (en) 2003-03-25 2017-09-26 Mq Gaming, Llc Wireless interactive game having both physical and virtual elements
US9446319B2 (en) 2003-03-25 2016-09-20 Mq Gaming, Llc Interactive gaming toy
US9707478B2 (en) 2003-03-25 2017-07-18 Mq Gaming, Llc Motion-sensitive controller and associated gaming applications
US9393500B2 (en) 2003-03-25 2016-07-19 Mq Gaming, Llc Wireless interactive game having both physical and virtual elements
US9993724B2 (en) 2003-03-25 2018-06-12 Mq Gaming, Llc Interactive gaming toy
US10022624B2 (en) 2003-03-25 2018-07-17 Mq Gaming, Llc Wireless interactive game having both physical and virtual elements
US9039533B2 (en) 2003-03-25 2015-05-26 Creative Kingdoms, Llc Wireless interactive game having both physical and virtual elements
US8961312B2 (en) 2003-03-25 2015-02-24 Creative Kingdoms, Llc Motion-sensitive controller and associated gaming applications
US9298282B2 (en) 2004-04-30 2016-03-29 Hillcrest Laboratories, Inc. 3D pointing devices with orientation compensation and improved usability
US9946356B2 (en) 2004-04-30 2018-04-17 Interdigital Patent Holdings, Inc. 3D pointing devices with orientation compensation and improved usability
US9261978B2 (en) 2004-04-30 2016-02-16 Hillcrest Laboratories, Inc. 3D pointing devices and methods
US9575570B2 (en) 2004-04-30 2017-02-21 Hillcrest Laboratories, Inc. 3D pointing devices and methods
US8937594B2 (en) 2004-04-30 2015-01-20 Hillcrest Laboratories, Inc. 3D pointing devices with orientation compensation and improved usability
US9427659B2 (en) 2004-07-29 2016-08-30 Motiva Llc Human movement measurement system
US7952483B2 (en) 2004-07-29 2011-05-31 Motiva Llc Human movement measurement system
US8427325B2 (en) 2004-07-29 2013-04-23 Motiva Llc Human movement measurement system
US9675878B2 (en) 2004-09-29 2017-06-13 Mq Gaming, Llc System and method for playing a virtual game by sensing physical movements
US10159897B2 (en) 2004-11-23 2018-12-25 Idhl Holdings, Inc. Semantic gaming and application transformation
US8907889B2 (en) 2005-01-12 2014-12-09 Thinkoptics, Inc. Handheld vision based absolute pointing system
US9498728B2 (en) 2005-08-22 2016-11-22 Nintendo Co., Ltd. Game operating device
US9011248B2 (en) 2005-08-22 2015-04-21 Nintendo Co., Ltd. Game operating device
US9700806B2 (en) 2005-08-22 2017-07-11 Nintendo Co., Ltd. Game operating device
US10155170B2 (en) 2005-08-22 2018-12-18 Nintendo Co., Ltd. Game operating device with holding portion detachably holding an electronic device
US10238978B2 (en) 2005-08-22 2019-03-26 Nintendo Co., Ltd. Game operating device
US9044671B2 (en) 2005-08-24 2015-06-02 Nintendo Co., Ltd. Game controller and game system
US9227138B2 (en) 2005-08-24 2016-01-05 Nintendo Co., Ltd. Game controller and game system
US8870655B2 (en) 2005-08-24 2014-10-28 Nintendo Co., Ltd. Wireless game controllers
US8834271B2 (en) 2005-08-24 2014-09-16 Nintendo Co., Ltd. Game controller and game system
US9498709B2 (en) 2005-08-24 2016-11-22 Nintendo Co., Ltd. Game controller and game system
US10137365B2 (en) 2005-08-24 2018-11-27 Nintendo Co., Ltd. Game controller and game system
JP2007061489A (en) * 2005-09-01 2007-03-15 Nintendo Co Ltd Information processing system and program
JP2007075213A (en) * 2005-09-12 2007-03-29 Nintendo Co Ltd Information processing program
USRE45905E1 (en) 2005-09-15 2016-03-01 Nintendo Co., Ltd. Video game system with wireless modular handheld controller
JP2009535173A (en) 2006-01-10 2009-10-01 株式会社ソニー・コンピュータエンタテインメント 3D input control system, method and apparatus
US8797264B2 (en) 2006-03-09 2014-08-05 Nintendo Co., Ltd. Image processing apparatus and storage medium storing image processing program
JP2007236697A (en) * 2006-03-09 2007-09-20 Nintendo Co Ltd Image processor and image processing program
US7424388B2 (en) 2006-03-10 2008-09-09 Nintendo Co., Ltd. Motion determining apparatus and storage medium having motion determining program stored thereon
US7930921B2 (en) 2006-03-31 2011-04-26 Ssd Company Limited Impact detector and controller for pseudoexperience device
JP5061274B2 (en) * 2006-03-31 2012-10-31 新世代株式会社 Controller of the impact detecting device and a pseudo experience apparatus
WO2007116459A1 (en) * 2006-03-31 2007-10-18 Ssd Company Limited Impact detector and controller for pseudoexperience device
US8187096B2 (en) 2006-04-14 2012-05-29 Nintendo Co., Ltd. Game apparatus and game program
EP1844822A1 (en) * 2006-04-14 2007-10-17 Nintendo Co., Limited Game apparatus and game program
US7491879B2 (en) 2006-04-25 2009-02-17 Nintendo Co. Ltd. Storage medium having music playing program stored therein and music playing apparatus therefor
US8568232B2 (en) 2006-04-25 2013-10-29 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
US8672760B2 (en) 2006-04-27 2014-03-18 Nintendo Co., Ltd. Game apparatus and storage medium storing game program
US7988558B2 (en) 2006-04-27 2011-08-02 Nintendo Co., Ltd. Game apparatus and storage medium storing game program
US8287377B2 (en) 2006-04-27 2012-10-16 Nintendo Co., Ltd. Movement direction calculator and method for calculating movement direction
US8419539B2 (en) 2006-04-28 2013-04-16 Nintendo Co., Ltd. Game apparatus and recording medium recording game program for displaying a motion matching a player's intention when moving an input device
US7833099B2 (en) 2006-04-28 2010-11-16 Nintendo Co., Ltd. Game apparatus and recording medium recording game program for displaying a motion matching a player's intention when moving an input device
JP2007296248A (en) * 2006-05-02 2007-11-15 Sony Computer Entertainment Inc Game device
US8167720B2 (en) 2006-05-02 2012-05-01 Nintendo Co., Ltd. Method, apparatus, medium and system using a correction angle calculated based on a calculated angle change and a previous correction angle
EP2016360A2 (en) * 2006-05-08 2009-01-21 Nintendo Co., Limited System and method for detecting moment of impact and/or strength of a swing based on accelerometer data
WO2007129666A1 (en) * 2006-05-08 2007-11-15 Nintendo Co., Ltd. Program, information storing medium and image generating system
US8814641B2 (en) 2006-05-08 2014-08-26 Nintendo Co., Ltd. System and method for detecting moment of impact and/or strength of a swing based on accelerometer data
WO2007133527A2 (en) 2006-05-08 2007-11-22 Nintendo Co., Ltd. System and method for detecting moment of impact and/or strength of a swing based on accelerometer data
JP2007300974A (en) * 2006-05-08 2007-11-22 Namco Bandai Games Inc Program, information storage medium and image generation system
US9364748B2 (en) 2006-05-08 2016-06-14 Nintendo Co., Ltd. System and method for detecting moment of impact and/or strength of a swing based on accelerometer data
US9700795B2 (en) 2006-05-08 2017-07-11 Nintendo Co., Ltd. System and method for detecting moment of impact and/or strength of a swing based on accelerometer data
JP2009536765A (en) * 2006-05-08 2009-10-15 任天堂株式会社 Systems and methods based on accelerometer data, detects the intensity of timing and / or swing shock swing
EP2016360A4 (en) * 2006-05-08 2012-08-15 Nintendo Co Ltd System and method for detecting moment of impact and/or strength of a swing based on accelerometer data
US9044669B2 (en) 2006-05-08 2015-06-02 Nintendo Co., Ltd. Program, information storage medium, and image generation system
US8913003B2 (en) 2006-07-17 2014-12-16 Thinkoptics, Inc. Free-space multi-dimensional absolute pointer using a projection marker system
JP2008067876A (en) * 2006-09-13 2008-03-27 Nintendo Co Ltd Game device and game program
JP2013078624A (en) * 2006-11-17 2013-05-02 Nintendo Co Ltd Game system and game program
JP2013078634A (en) * 2006-11-17 2013-05-02 Nintendo Co Ltd Game system and game program
US9901814B2 (en) 2006-11-17 2018-02-27 Nintendo Co., Ltd. Game system and storage medium storing game program
JP2008142509A (en) * 2006-11-17 2008-06-26 Nintendo Co Ltd Game system and game program
US9327192B2 (en) 2006-11-17 2016-05-03 Nintendo Co., Ltd. Game system and storage medium storing game program
US7980951B2 (en) 2006-12-01 2011-07-19 Nintendo Co., Ltd. Storage medium having game program stored thereon and game apparatus
US8096881B2 (en) 2006-12-01 2012-01-17 Nintendo Co., Ltd. Storage medium storing game program and game apparatus
US8651953B2 (en) 2007-02-01 2014-02-18 Mattel, Inc. Electronic game device and method of using the same
WO2008108490A1 (en) * 2007-03-08 2008-09-12 Camelot Co., Ltd. Screen operation system, screen operation method, and method for providing network service
JP5385126B2 (en) * 2007-03-08 2014-01-08 株式会社キャメロット Screen operation system, provides a method of screen operation method and a network service
US8366545B2 (en) 2007-03-08 2013-02-05 Camelot Co., Ltd. Screen operation system, screen operation method, and method for providing network service
EP1995659A1 (en) * 2007-05-01 2008-11-26 Nintendo Co., Ltd. Storage medium having information processing program stored thereon and information processing apparatus
US8441442B2 (en) 2007-05-01 2013-05-14 Nintendo Co., Ltd. Storage medium with stored code, method, apparatus, and/or system providing gesture recognition including determination of user input movement direction
US9176598B2 (en) 2007-05-08 2015-11-03 Thinkoptics, Inc. Free-space multi-dimensional absolute pointer with improved performance
JP2009082696A (en) * 2007-09-12 2009-04-23 Namco Bandai Games Inc Program, information storage medium, and game system
US9720556B2 (en) 2007-10-01 2017-08-01 Nintendo Co., Ltd. Storage medium storing image processing program and image processing apparatus
JP2009147915A (en) * 2007-12-17 2009-07-02 Omni Motion Technology Corp Method for detecting movement of handheld controller to control controlled object, and handheld controller
US7925467B2 (en) 2008-06-30 2011-04-12 Nintendo Co., Ltd. Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
EP2140915A2 (en) 2008-06-30 2010-01-06 Nintendo Co., Limited Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
US8219347B2 (en) 2008-06-30 2012-07-10 Nintendo Co., Ltd. Orientation calculation apparatus and storage medium having orientation calculation program stored therein
EP2140917A2 (en) 2008-06-30 2010-01-06 Nintendo Co., Limited Orientation calculation apparatus and storage medium having orientation calculation program stored therein
EP2140919A2 (en) 2008-06-30 2010-01-06 Nintendo Co., Limited Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
US8437971B2 (en) 2008-06-30 2013-05-07 Nintendo Co. Ltd. Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
JP2010005332A (en) * 2008-06-30 2010-01-14 Nintendo Co Ltd Posture calculating device, posture calculating program, game device and game program
US8405611B2 (en) 2008-06-30 2013-03-26 Nintendo Co., Ltd. Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
EP2140918A2 (en) 2008-06-30 2010-01-06 Nintendo Co., Ltd. Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
US9079102B2 (en) 2008-06-30 2015-07-14 Nintendo Co., Ltd. Calculation of coordinates indicated by a handheld pointing device
US8749490B2 (en) 2008-06-30 2014-06-10 Nintendo Co., Ltd. Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
EP2140916A2 (en) 2008-06-30 2010-01-06 Nintendo Co., Ltd. Coordinate calculation apparatus and storage medium having coordinate calculation program stored therein
US7711505B2 (en) 2008-06-30 2010-05-04 Nintendo Co., Ltd. Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
EP2141570A2 (en) 2008-07-03 2010-01-06 Nintendo Co., Limited Storage medium storing information processing program, information processing apparatus and information processing method
US8529355B2 (en) 2008-07-03 2013-09-10 Nintendo Co., Ltd. Storage medium storing information processing program, information processing apparatus and information processing method
JP2010012041A (en) * 2008-07-03 2010-01-21 Nintendo Co Ltd Information processing program and information processing apparatus
US8888594B2 (en) 2008-07-03 2014-11-18 Nintendo Co., Ltd. Storage medium storing information processing program, information processing apparatus and information processing method
US8882596B2 (en) 2008-07-11 2014-11-11 Nintendo Co., Ltd. Game program and game apparatus
US8384565B2 (en) 2008-07-11 2013-02-26 Nintendo Co., Ltd. Expanding operating device and operating system
JP2010017405A (en) * 2008-07-11 2010-01-28 Nintendo Co Ltd Game program and game apparatus
US8267785B2 (en) 2008-10-30 2012-09-18 Nintendo Co., Ltd. Game apparatus and computer readable storage medium having game program stored thereon
US8306768B2 (en) 2008-12-22 2012-11-06 Nintendo Co., Ltd. Game apparatus and computer-readable recording medium recording game program for controlling attitude and position of an object in a virtual space
EP2228109A2 (en) 2009-03-09 2010-09-15 Nintendo Co., Ltd. Information processing apparatus, storage medium having information processing program stored therein, information processing system, and display range control method
EP2228110A2 (en) 2009-03-09 2010-09-15 Nintendo Co., Ltd. Coordinate calculation apparatus and storage medium having coordinate calculation program stored therein
US8614672B2 (en) 2009-03-09 2013-12-24 Nintendo Co., Ltd. Information processing apparatus, storage medium having information processing program stored therein, information processing system, and display range control method
US9772694B2 (en) 2009-03-09 2017-09-26 Nintendo Co., Ltd. Coordinate calculation apparatus and storage medium having coordinate calculation program stored therein
US8704759B2 (en) 2009-03-09 2014-04-22 Nintendo Co., Ltd. Coordinate calculation apparatus and storage medium having coordinate calculation program stored therein
US9259644B2 (en) 2009-03-25 2016-02-16 Nintendo Co., Ltd. Game apparatus and recording medium recording game program
US20100248844A1 (en) * 2009-03-25 2010-09-30 Souichi Nakajima Game apparatus and recording medium recording game program
US8246458B2 (en) * 2009-03-25 2012-08-21 Nintendo Co., Ltd. Game apparatus and recording medium recording game program
JP2010227366A (en) * 2009-03-27 2010-10-14 Nintendo Co Ltd Game device and game program
JP2010233929A (en) * 2009-03-31 2010-10-21 Nintendo Co Ltd Game apparatus and game program
JP2010233930A (en) * 2009-03-31 2010-10-21 Nintendo Co Ltd Game apparatus and game program
JP2010240242A (en) * 2009-04-08 2010-10-28 Nintendo Co Ltd Device and program for calculating attitude
US9317174B2 (en) 2009-04-16 2016-04-19 Nintendo Co., Ltd. Moving an object in a virtual space based on motion detecting signals
EP2241961A1 (en) 2009-04-16 2010-10-20 Nintendo Co., Ltd. Correcting the location of a virtual object controlled by a motion-sensing input device in order to facilitate hitting an intended target
JP2010246768A (en) * 2009-04-16 2010-11-04 Nintendo Co Ltd Information processing program and information processing apparatus
US8469814B2 (en) 2009-04-21 2013-06-25 Nintendo Co., Ltd. Game apparatus and computer-readable storage medium
US8986119B2 (en) 2009-04-21 2015-03-24 Nintendo Co., Ltd. Game apparatus and computer-readable storage medium
US9352218B2 (en) 2009-04-21 2016-05-31 Nintendo Co., Ltd. Game apparatus and computer-readable storage medium
JP2011004784A (en) * 2009-06-23 2011-01-13 Nintendo Co Ltd Game apparatus and game program
JP2011036292A (en) * 2009-08-06 2011-02-24 Konami Digital Entertainment Co Ltd Input device and game machine having the same
EP2302487A2 (en) 2009-09-15 2011-03-30 Nintendo Co., Ltd. Storage medium with information processing program and information processing apparatus for detecting swing direction of input device
US9501158B2 (en) 2009-09-15 2016-11-22 Nintendo Co., Ltd. Storage medium having stored thereon information processing program and information processing apparatus
US8758133B2 (en) 2010-06-11 2014-06-24 Nintendo Co., Ltd. Game system with selective orientation control
US9056255B2 (en) 2010-11-12 2015-06-16 Toshiba Samsung Storage Technology Korea Corporation Game controller, game machine, and game system using the game controller

Similar Documents

Publication Publication Date Title
JP4044114B2 (en) Grip-type computer interactive device
US7351152B2 (en) Hand-held game apparatus, game program storage medium and game control method for controlling display of an image based on detected angular velocity
AU747348B2 (en) Sound generator and video game machine employing it
JP5420833B2 (en) Game system
CN1149465C (en) Stereo image display game computer system and stereo image processing method
US7922582B2 (en) Hand-held game apparatus and game program
JP5325771B2 (en) Based on accelerometer data, the system for detecting the intensity of the timing and / or swing of the impact of swing, methods, apparatus, and program
US20140313134A1 (en) Image processing apparatus and storage medium storing image processing program
JP5337877B2 (en) System and method for converting a haptic feedback function between passive and active modes
US8057290B2 (en) Dance ring video game
CN101484221B (en) Obtain input for controlling the operation of the game program
JP3655438B2 (en) Video game system
JP4171046B2 (en) Input device and method, character input method
US8801521B2 (en) Storage medium storing sound output program, sound output apparatus and sound output control method
US8419540B2 (en) Storage medium having game program stored thereon and game apparatus
US8292727B2 (en) Game apparatus and storage medium having stored thereon game program
US8419538B2 (en) Storage medium storing game program, game apparatus and game control method
US20060109259A1 (en) Storage medium storing image display program, image display processing apparatus and image display method
JP5730463B2 (en) Game program and a game apparatus
US7884822B2 (en) Game apparatus, storage medium storing a game program, and game controlling method
JP5294442B2 (en) Game apparatus and a game program
JP5089079B2 (en) Information storage medium and image generation system
JP3770499B1 (en) Game apparatus and a game program
US6257983B1 (en) Computer readable program product storing program for cursor display in ball-playing game, said program, and cursor display processing apparatus and method for ball-playing type game
US7052397B2 (en) Entertainment system, recording medium and entertainment apparatus

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20040826

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20050726

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20050920

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20051213

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20060411