EP2529813A3 - Image processing apparatus and image processing method for displaying video image capable of achieving improved operability and realism, and program for controlling image processing apparatus - Google Patents

Image processing apparatus and image processing method for displaying video image capable of achieving improved operability and realism, and program for controlling image processing apparatus Download PDF

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Publication number
EP2529813A3
EP2529813A3 EP12170495.1A EP12170495A EP2529813A3 EP 2529813 A3 EP2529813 A3 EP 2529813A3 EP 12170495 A EP12170495 A EP 12170495A EP 2529813 A3 EP2529813 A3 EP 2529813A3
Authority
EP
European Patent Office
Prior art keywords
image processing
processing apparatus
virtual camera
realism
program
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP12170495.1A
Other languages
German (de)
French (fr)
Other versions
EP2529813B1 (en
EP2529813A2 (en
Inventor
Hiromasa Shikata
Shinji Okane
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
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Filing date
Publication date
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First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=46419884&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=EP2529813(A3) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of EP2529813A2 publication Critical patent/EP2529813A2/en
Publication of EP2529813A3 publication Critical patent/EP2529813A3/en
Application granted granted Critical
Publication of EP2529813B1 publication Critical patent/EP2529813B1/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

An exemplary embodiment provides an image processing apparatus (10). The image processing apparatus includes a first object control unit (210) for changing an orientation or a direction of movement of a first object in a three-dimensional space, a virtual camera control unit (220) for determining a direction of shooting of the virtual camera in the three-dimensional space, and a display data generation unit (230) for generating display data based on the determined direction of shooting of the virtual camera. The virtual camera control unit includes a detection unit (222) for detecting whether the first object is hidden by another object when viewed from the virtual camera and a first following change unit (224) for increasing a degree of causing the direction of shooting of the virtual camera to follow the orientation or the direction of movement of the first object based on a result of detection.
EP12170495.1A 2011-06-02 2012-06-01 Image processing apparatus and image processing method for displaying video image capable of achieving improved operability and realism, and program for controlling image processing apparatus Active EP2529813B1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011124265A JP6085411B2 (en) 2011-06-02 2011-06-02 Image processing apparatus, image processing method, and control program for image processing apparatus

Publications (3)

Publication Number Publication Date
EP2529813A2 EP2529813A2 (en) 2012-12-05
EP2529813A3 true EP2529813A3 (en) 2013-10-30
EP2529813B1 EP2529813B1 (en) 2014-07-16

Family

ID=46419884

Family Applications (1)

Application Number Title Priority Date Filing Date
EP12170495.1A Active EP2529813B1 (en) 2011-06-02 2012-06-01 Image processing apparatus and image processing method for displaying video image capable of achieving improved operability and realism, and program for controlling image processing apparatus

Country Status (3)

Country Link
US (1) US10653959B2 (en)
EP (1) EP2529813B1 (en)
JP (1) JP6085411B2 (en)

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JP2014235596A (en) * 2013-06-03 2014-12-15 任天堂株式会社 Information processing program, information processing system, information processing device, and information processing method
US9332285B1 (en) * 2014-05-28 2016-05-03 Lucasfilm Entertainment Company Ltd. Switching modes of a media content item
JP6689694B2 (en) * 2016-07-13 2020-04-28 株式会社バンダイナムコエンターテインメント Simulation system and program
US10376794B2 (en) * 2016-08-26 2019-08-13 Minkonet Corporation Method of providing observing service using event prediction in game
US10824888B1 (en) * 2017-01-19 2020-11-03 State Farm Mutual Automobile Insurance Company Imaging analysis technology to assess movements of vehicle occupants
JP6930234B2 (en) * 2017-06-07 2021-09-01 株式会社豊田中央研究所 Collision sensation presentation system and program
CN109634413B (en) * 2018-12-05 2021-06-11 腾讯科技(深圳)有限公司 Method, device and storage medium for observing virtual environment
JP7476580B2 (en) 2020-03-09 2024-05-01 株式会社Jvcケンウッド Spectating support device, spectacle support method, and spectacle support program
CN112153242A (en) * 2020-08-27 2020-12-29 北京电影学院 Virtual photography method based on camera behavior learning and sample driving

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EP1125609A2 (en) * 2000-01-21 2001-08-22 Sony Computer Entertainment Inc. Entertainment apparatus, storage medium and object display method
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Also Published As

Publication number Publication date
JP2012249799A (en) 2012-12-20
EP2529813B1 (en) 2014-07-16
US10653959B2 (en) 2020-05-19
US20120307011A1 (en) 2012-12-06
JP6085411B2 (en) 2017-02-22
EP2529813A2 (en) 2012-12-05

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