KR100989648B1 - 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 - Google Patents
비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 Download PDFInfo
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- KR100989648B1 KR100989648B1 KR1020087018090A KR20087018090A KR100989648B1 KR 100989648 B1 KR100989648 B1 KR 100989648B1 KR 1020087018090 A KR1020087018090 A KR 1020087018090A KR 20087018090 A KR20087018090 A KR 20087018090A KR 100989648 B1 KR100989648 B1 KR 100989648B1
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- South Korea
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Controls And Circuits For Display Device (AREA)
- Closed-Circuit Television Systems (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2005-00372071 | 2005-12-26 | ||
| JP2005372071A JP3947549B2 (ja) | 2005-12-26 | 2005-12-26 | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20080080660A KR20080080660A (ko) | 2008-09-04 |
| KR100989648B1 true KR100989648B1 (ko) | 2010-10-26 |
Family
ID=38217802
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020087018090A Expired - Fee Related KR100989648B1 (ko) | 2005-12-26 | 2006-10-25 | 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20080261692A1 (enExample) |
| JP (1) | JP3947549B2 (enExample) |
| KR (1) | KR100989648B1 (enExample) |
| TW (1) | TW200724203A (enExample) |
| WO (1) | WO2007074576A1 (enExample) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100292007A1 (en) * | 2007-06-26 | 2010-11-18 | Nintendo Of America Inc. | Systems and methods for control device including a movement detector |
| JP4891297B2 (ja) * | 2008-07-08 | 2012-03-07 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、及びゲーム制御方法 |
| JP4962976B2 (ja) * | 2008-10-06 | 2012-06-27 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法 |
| JP4962974B2 (ja) * | 2008-10-06 | 2012-06-27 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法 |
| JP4962975B2 (ja) * | 2008-10-06 | 2012-06-27 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法 |
| JP4962977B2 (ja) * | 2008-10-09 | 2012-06-27 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法 |
| JP5550953B2 (ja) * | 2009-03-31 | 2014-07-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置用プログラム及び画像オブジェクト制御方法 |
| JP5174123B2 (ja) * | 2010-10-28 | 2013-04-03 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
| JP6158993B1 (ja) * | 2016-08-22 | 2017-07-05 | 株式会社コロプラ | ゲームの実行方法、プログラムおよび記録媒体 |
| JP6290490B1 (ja) * | 2017-04-14 | 2018-03-07 | 株式会社コロプラ | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム |
| US20180356880A1 (en) * | 2017-04-14 | 2018-12-13 | Colopl, Inc. | Information processing method and apparatus, and program for executing the information processing method on computer |
| CN115634452A (zh) * | 2022-10-19 | 2023-01-24 | 网易(杭州)网络有限公司 | 游戏场景交互方法、装置、电子设备及存储介质 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001104636A (ja) | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP2002210420A (ja) | 2001-01-17 | 2002-07-30 | Eco Net:Kk | 現場スチームクリーニング方法 |
| JP2003024639A (ja) | 2001-07-18 | 2003-01-28 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置 |
| JP2004248763A (ja) | 2003-02-18 | 2004-09-09 | Konami Computer Entertainment Studios Inc | 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置 |
Family Cites Families (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3239683B2 (ja) * | 1995-05-11 | 2001-12-17 | 株式会社セガ | 画像処理装置および画像処理方法 |
| US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
| EP0916376A1 (en) * | 1997-04-03 | 1999-05-19 | Sega Enterprises, Ltd. | Game image display method and control method |
| JP4221838B2 (ja) * | 1998-09-30 | 2009-02-12 | 株式会社セガ | ゲーム装置、当り判定方法、及び情報記録媒体 |
| JP2001327750A (ja) * | 2000-05-19 | 2001-11-27 | Square Co Ltd | 球技系ゲームのカーソル表示を処理するためのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲームのカーソル表示処理装置およびその方法 |
| JP2002045569A (ja) * | 2000-07-31 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法 |
| JP2002210240A (ja) * | 2001-01-12 | 2002-07-30 | Japan Aviation Electronics Industry Ltd | ビデオゲーム装置 |
| JP2002224441A (ja) * | 2001-02-01 | 2002-08-13 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
| JP2002233664A (ja) * | 2001-02-08 | 2002-08-20 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
| JP4213011B2 (ja) * | 2003-03-10 | 2009-01-21 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US8012003B2 (en) * | 2003-04-10 | 2011-09-06 | Nintendo Co., Ltd. | Baseball videogame having pitching meter, hero mode and user customization features |
| JP3789919B2 (ja) * | 2004-02-19 | 2006-06-28 | コナミ株式会社 | ゲームプログラム、ゲーム装置及びゲーム方法 |
| JP3746060B2 (ja) * | 2004-07-20 | 2006-02-15 | コナミ株式会社 | ゲーム装置、コンピュータの制御方法及びプログラム |
| JP2006192246A (ja) * | 2004-12-13 | 2006-07-27 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
-
2005
- 2005-12-26 JP JP2005372071A patent/JP3947549B2/ja not_active Expired - Lifetime
-
2006
- 2006-10-25 WO PCT/JP2006/321237 patent/WO2007074576A1/ja not_active Ceased
- 2006-10-25 KR KR1020087018090A patent/KR100989648B1/ko not_active Expired - Fee Related
- 2006-11-07 TW TW095141185A patent/TW200724203A/zh not_active IP Right Cessation
-
2008
- 2008-06-16 US US12/139,897 patent/US20080261692A1/en not_active Abandoned
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001104636A (ja) | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP2002210420A (ja) | 2001-01-17 | 2002-07-30 | Eco Net:Kk | 現場スチームクリーニング方法 |
| JP2003024639A (ja) | 2001-07-18 | 2003-01-28 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置 |
| JP2004248763A (ja) | 2003-02-18 | 2004-09-09 | Konami Computer Entertainment Studios Inc | 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2007167531A (ja) | 2007-07-05 |
| KR20080080660A (ko) | 2008-09-04 |
| WO2007074576A1 (ja) | 2007-07-05 |
| TW200724203A (en) | 2007-07-01 |
| US20080261692A1 (en) | 2008-10-23 |
| TWI316415B (enExample) | 2009-11-01 |
| JP3947549B2 (ja) | 2007-07-25 |
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