KR100927079B1 - 게임 장치, 게임 시스템 및 게임 진행 제어 방법 - Google Patents

게임 장치, 게임 시스템 및 게임 진행 제어 방법 Download PDF

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Publication number
KR100927079B1
KR100927079B1 KR1020077029127A KR20077029127A KR100927079B1 KR 100927079 B1 KR100927079 B1 KR 100927079B1 KR 1020077029127 A KR1020077029127 A KR 1020077029127A KR 20077029127 A KR20077029127 A KR 20077029127A KR 100927079 B1 KR100927079 B1 KR 100927079B1
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KR
South Korea
Prior art keywords
game
image
character
mark
setting
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
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KR1020077029127A
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English (en)
Korean (ko)
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KR20080011698A (ko
Inventor
나오끼 다까하시
다이스께 찌바
사또시 우찌야마
Original Assignee
가부시키가이샤 코나미 데지타루 엔타테인멘토
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Publication of KR20080011698A publication Critical patent/KR20080011698A/ko
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Publication of KR100927079B1 publication Critical patent/KR100927079B1/ko
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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A63F13/12—
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/812—Ball games, e.g. soccer or baseball
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/822—Strategy games; Role-playing games
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011—Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • Pinball Game Machines (AREA)
KR1020077029127A 2005-05-25 2006-05-22 게임 장치, 게임 시스템 및 게임 진행 제어 방법 Expired - Fee Related KR100927079B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JPJP-P-2005-00152996 2005-05-25
JP2005152996A JP3892467B2 (ja) 2005-05-25 2005-05-25 ゲーム装置、ゲームシステム、ゲーム進行制御方法及びゲーム進行制御プログラム

Publications (2)

Publication Number Publication Date
KR20080011698A KR20080011698A (ko) 2008-02-05
KR100927079B1 true KR100927079B1 (ko) 2009-11-13

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020077029127A Expired - Fee Related KR100927079B1 (ko) 2005-05-25 2006-05-22 게임 장치, 게임 시스템 및 게임 진행 제어 방법

Country Status (7)

Country Link
US (1) US8235778B2 (cg-RX-API-DMAC10.html)
EP (1) EP1900402A4 (cg-RX-API-DMAC10.html)
JP (1) JP3892467B2 (cg-RX-API-DMAC10.html)
KR (1) KR100927079B1 (cg-RX-API-DMAC10.html)
CN (1) CN101180107B (cg-RX-API-DMAC10.html)
TW (1) TW200711693A (cg-RX-API-DMAC10.html)
WO (1) WO2006126484A1 (cg-RX-API-DMAC10.html)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2017135690A1 (ko) * 2016-02-04 2017-08-10 주식회사 골프존뉴딘 야구 연습 장치에 이용되는 센싱장치 및 센싱방법과, 이를 이용한 야구 연습 장치 및 이의 제어방법

Families Citing this family (30)

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JP3866750B2 (ja) * 2005-03-23 2007-01-10 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
JP2008188194A (ja) * 2007-02-05 2008-08-21 Konami Digital Entertainment:Kk ゲームシステム及びゲーム管理方法
JP4726844B2 (ja) * 2007-03-27 2011-07-20 株式会社コナミデジタルエンタテインメント プログラム、データ収集装置及び制御方法
JP5250221B2 (ja) * 2007-08-03 2013-07-31 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びゲーム制御プログラム
US8684805B2 (en) 2007-08-03 2014-04-01 Konami Digital Entertainment Co., Ltd. Game apparatus, game control method and game control program
JP4527754B2 (ja) * 2007-08-03 2010-08-18 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びゲーム制御プログラム
JP5472893B2 (ja) * 2008-04-17 2014-04-16 シャープ株式会社 情報処理システム、情報処理装置、情報処理方法、および範囲決定プログラム
JP5127805B2 (ja) * 2009-11-02 2013-01-23 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP4951688B2 (ja) 2010-03-15 2012-06-13 株式会社コナミデジタルエンタテインメント ゲームシステム及びそのコンピュータプログラム並びにゲームシステムの制御方法
JP4977223B2 (ja) 2010-03-15 2012-07-18 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いる制御方法及び、コンピュータプログラム
JP4977224B2 (ja) 2010-03-15 2012-07-18 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いる制御方法及び、コンピュータプログラム
WO2012081846A2 (ko) * 2010-12-16 2012-06-21 (주)네오위즈게임즈 스포츠 게임을 제공하는 방법, 게임 서버, 게임 장치 및 기록매체
JP5444262B2 (ja) * 2011-01-19 2014-03-19 株式会社コナミデジタルエンタテインメント ゲーム装置及びゲーム制御プログラム
CN104136086B (zh) * 2012-03-02 2017-02-22 索尼电脑娱乐公司 信息处理系统、信息处理方法以及信息处理设备
JP5501426B2 (ja) * 2012-10-24 2014-05-21 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP5932735B2 (ja) * 2013-08-30 2016-06-08 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム
JP5898169B2 (ja) * 2013-12-12 2016-04-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム
JP6351421B2 (ja) * 2014-07-29 2018-07-04 株式会社コナミデジタルエンタテインメント ゲーム制御装置及びプログラム
CN106390444B (zh) * 2015-07-31 2020-09-25 北京万游网络科技有限公司 球类游戏系统及其控制方法
KR101866198B1 (ko) * 2016-07-06 2018-06-11 (주) 덱스인트게임즈 터치스크린 기반의 게임제공방법 및 프로그램
KR101711041B1 (ko) * 2016-11-08 2017-03-14 주식회사 리얼야구존 투구 모드를 이용한 스크린 야구 진행 방법
JP6194091B1 (ja) * 2016-11-16 2017-09-06 株式会社バンダイ ゲーム装置、ゲーム用物品及びプログラム
JP6590349B2 (ja) * 2018-06-05 2019-10-16 株式会社コナミデジタルエンタテインメント ゲーム制御装置及びプログラム
CN109173250B (zh) * 2018-08-27 2022-04-05 广州要玩娱乐网络技术股份有限公司 多角色控制方法、计算机存储介质和终端
JP6621553B1 (ja) * 2019-01-31 2019-12-18 株式会社Cygames 情報処理プログラム、情報処理方法、及び情報処理装置
KR102647705B1 (ko) * 2019-02-26 2024-03-18 가부시키가이샤 코나미 데지타루 엔타테인멘토 표시 제어 시스템, 표시 제어 장치, 표시 제어 방법, 수용체, 물체 및 프로그램
JP6675727B1 (ja) * 2019-09-10 2020-04-01 株式会社コナミデジタルエンタテインメント ゲーム制御装置及びプログラム
JP7320287B2 (ja) * 2021-03-15 2023-08-03 株式会社コナミデジタルエンタテインメント プログラム、情報処理装置、および情報処理方法
JP6990870B1 (ja) * 2021-07-16 2022-01-12 パナソニックIpマネジメント株式会社 情報処理装置
JP2026023080A (ja) * 2024-07-31 2026-02-13 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法

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JP2000167252A (ja) 1998-09-30 2000-06-20 Sega Enterp Ltd ゲ―ム装置、当り判定方法、及び情報記録媒体
JP2001038045A (ja) * 1999-07-30 2001-02-13 Kceo Inc 競技方法及び装置、記録媒体
JP2003071136A (ja) 2001-09-07 2003-03-11 Namco Ltd ゲーム情報、情報記憶媒体、及びゲーム装置

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JP2000167252A (ja) 1998-09-30 2000-06-20 Sega Enterp Ltd ゲ―ム装置、当り判定方法、及び情報記録媒体
JP2001038045A (ja) * 1999-07-30 2001-02-13 Kceo Inc 競技方法及び装置、記録媒体
JP3181275B2 (ja) * 1999-07-30 2001-07-03 株式会社ケイシーイーオー 競技方法及び装置、記録媒体
JP2003071136A (ja) 2001-09-07 2003-03-11 Namco Ltd ゲーム情報、情報記憶媒体、及びゲーム装置

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2017135690A1 (ko) * 2016-02-04 2017-08-10 주식회사 골프존뉴딘 야구 연습 장치에 이용되는 센싱장치 및 센싱방법과, 이를 이용한 야구 연습 장치 및 이의 제어방법

Also Published As

Publication number Publication date
EP1900402A4 (en) 2009-11-04
US20090137296A1 (en) 2009-05-28
US8235778B2 (en) 2012-08-07
CN101180107B (zh) 2011-08-17
KR20080011698A (ko) 2008-02-05
TW200711693A (en) 2007-04-01
CN101180107A (zh) 2008-05-14
JP3892467B2 (ja) 2007-03-14
TWI295580B (cg-RX-API-DMAC10.html) 2008-04-11
JP2006325885A (ja) 2006-12-07
WO2006126484A1 (ja) 2006-11-30
EP1900402A1 (en) 2008-03-19

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