JP7123554B2 - ゲーム装置、制御方法及び制御プログラム - Google Patents

ゲーム装置、制御方法及び制御プログラム Download PDF

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JP7123554B2
JP7123554B2 JP2017248309A JP2017248309A JP7123554B2 JP 7123554 B2 JP7123554 B2 JP 7123554B2 JP 2017248309 A JP2017248309 A JP 2017248309A JP 2017248309 A JP2017248309 A JP 2017248309A JP 7123554 B2 JP7123554 B2 JP 7123554B2
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acceleration
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JP2019111220A (ja
Inventor
仁 今井
岳 河村
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GREE Holdings Inc
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GREE Inc
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Priority to JP2017248309A priority Critical patent/JP7123554B2/ja
Priority to US16/957,922 priority patent/US11161040B2/en
Priority to PCT/JP2018/047690 priority patent/WO2019131692A1/ja
Publication of JP2019111220A publication Critical patent/JP2019111220A/ja
Priority to US17/488,854 priority patent/US11779839B2/en
Priority to JP2022127844A priority patent/JP7634887B2/ja
Application granted granted Critical
Publication of JP7123554B2 publication Critical patent/JP7123554B2/ja
Priority to JP2023205531A priority patent/JP2024025802A/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/818Fishing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8035Virtual fishing

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2017248309A 2017-12-25 2017-12-25 ゲーム装置、制御方法及び制御プログラム Active JP7123554B2 (ja)

Priority Applications (6)

Application Number Priority Date Filing Date Title
JP2017248309A JP7123554B2 (ja) 2017-12-25 2017-12-25 ゲーム装置、制御方法及び制御プログラム
US16/957,922 US11161040B2 (en) 2017-12-25 2018-12-25 Game device, control method, control program, and computer-readable recording medium having control program recorded therein
PCT/JP2018/047690 WO2019131692A1 (ja) 2017-12-25 2018-12-25 ゲーム装置、制御方法、制御プログラム、及び制御プログラムを記録したコンピュータ読み取り可能な記録媒体
US17/488,854 US11779839B2 (en) 2017-12-25 2021-09-29 Game device, control method, control program, and computer-readable recording medium having control program recorded therein
JP2022127844A JP7634887B2 (ja) 2017-12-25 2022-08-10 ゲーム装置、制御方法及び制御プログラム
JP2023205531A JP2024025802A (ja) 2017-12-25 2023-12-05 ゲーム装置、制御方法及び制御プログラム

Applications Claiming Priority (1)

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JP2017248309A JP7123554B2 (ja) 2017-12-25 2017-12-25 ゲーム装置、制御方法及び制御プログラム

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JP2019111220A JP2019111220A (ja) 2019-07-11
JP7123554B2 true JP7123554B2 (ja) 2022-08-23

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JP2017248309A Active JP7123554B2 (ja) 2017-12-25 2017-12-25 ゲーム装置、制御方法及び制御プログラム
JP2022127844A Active JP7634887B2 (ja) 2017-12-25 2022-08-10 ゲーム装置、制御方法及び制御プログラム
JP2023205531A Pending JP2024025802A (ja) 2017-12-25 2023-12-05 ゲーム装置、制御方法及び制御プログラム

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JP2023205531A Pending JP2024025802A (ja) 2017-12-25 2023-12-05 ゲーム装置、制御方法及び制御プログラム

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US (2) US11161040B2 (enExample)
JP (3) JP7123554B2 (enExample)
WO (1) WO2019131692A1 (enExample)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
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JP7197268B2 (ja) * 2017-12-25 2022-12-27 グリー株式会社 ゲーム装置、制御方法及び制御プログラム
JP7123554B2 (ja) * 2017-12-25 2022-08-23 グリー株式会社 ゲーム装置、制御方法及び制御プログラム
JP7390992B2 (ja) * 2020-08-07 2023-12-04 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置および画像表示方法
JP7377785B2 (ja) * 2020-11-20 2023-11-10 グローブライド株式会社 制動装置及びこれを備えた魚釣用リール、釣竿
CN112704876B (zh) * 2020-12-30 2022-10-04 腾讯科技(深圳)有限公司 虚拟对象互动模式的选择方法、装置、设备及存储介质
JP7355948B2 (ja) * 2021-05-13 2023-10-03 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド 仮想オブジェクトの制御方法及び装置並びにコンピュータ装置及びプログラム

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Also Published As

Publication number Publication date
US11161040B2 (en) 2021-11-02
JP2022166156A (ja) 2022-11-01
WO2019131692A1 (ja) 2019-07-04
JP2019111220A (ja) 2019-07-11
US20220016525A1 (en) 2022-01-20
JP2024025802A (ja) 2024-02-26
JP7634887B2 (ja) 2025-02-25
US11779839B2 (en) 2023-10-10
US20200360807A1 (en) 2020-11-19

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