JP4933381B2 - ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム - Google Patents

ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム Download PDF

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JP4933381B2
JP4933381B2 JP2007217670A JP2007217670A JP4933381B2 JP 4933381 B2 JP4933381 B2 JP 4933381B2 JP 2007217670 A JP2007217670 A JP 2007217670A JP 2007217670 A JP2007217670 A JP 2007217670A JP 4933381 B2 JP4933381 B2 JP 4933381B2
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game
game situation
condition
storage means
stored
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Japanese (ja)
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JP2009050323A5 (https=
JP2009050323A (ja
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敏之 寺田
洋二 竹内
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Priority to JP2007217670A priority Critical patent/JP4933381B2/ja
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to AT08765816T priority patent/ATE533542T1/de
Priority to PCT/JP2008/061484 priority patent/WO2009025124A1/ja
Priority to CN200880102403XA priority patent/CN101778657B/zh
Priority to US12/674,313 priority patent/US9375642B2/en
Priority to EP11007700A priority patent/EP2409745A1/en
Priority to EP08765816A priority patent/EP2191879B1/en
Priority to KR1020097011545A priority patent/KR101285436B1/ko
Priority to TW97127592A priority patent/TWI364310B/zh
Publication of JP2009050323A publication Critical patent/JP2009050323A/ja
Publication of JP2009050323A5 publication Critical patent/JP2009050323A5/ja
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    • A63F13/12
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Power Sources (AREA)
  • Small-Scale Networks (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)
JP2007217670A 2007-08-23 2007-08-23 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム Active JP4933381B2 (ja)

Priority Applications (9)

Application Number Priority Date Filing Date Title
JP2007217670A JP4933381B2 (ja) 2007-08-23 2007-08-23 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
KR1020097011545A KR101285436B1 (ko) 2007-08-23 2008-06-24 네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법, 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체
CN200880102403XA CN101778657B (zh) 2007-08-23 2008-06-24 网络游戏系统、网络游戏系统的控制方法、游戏装置、以及游戏装置的控制方法
US12/674,313 US9375642B2 (en) 2007-08-23 2008-06-24 Network game system, control method of network game system, game device, control method of game device, program, and information storage medium
EP11007700A EP2409745A1 (en) 2007-08-23 2008-06-24 Network game system, control method of network game system
EP08765816A EP2191879B1 (en) 2007-08-23 2008-06-24 Network game system, control method of network game system, game device, control method of game device, program, and information storage medium
AT08765816T ATE533542T1 (de) 2007-08-23 2008-06-24 Netzwerkspielsystem, verfahren zur steuerung eines netzwerkspielsystems, spielvorrichtung, verfahren zur steuerung der spielvorrichtung, programm und informationsspeichermedium
PCT/JP2008/061484 WO2009025124A1 (ja) 2007-08-23 2008-06-24 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体
TW97127592A TWI364310B (en) 2007-08-23 2008-07-21 Networkgame system, method for controlling a networkgame system, game device, method for controlling a game device, and information memory medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007217670A JP4933381B2 (ja) 2007-08-23 2007-08-23 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (3)

Publication Number Publication Date
JP2009050323A JP2009050323A (ja) 2009-03-12
JP2009050323A5 JP2009050323A5 (https=) 2011-10-20
JP4933381B2 true JP4933381B2 (ja) 2012-05-16

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JP2007217670A Active JP4933381B2 (ja) 2007-08-23 2007-08-23 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム

Country Status (8)

Country Link
US (1) US9375642B2 (https=)
EP (2) EP2409745A1 (https=)
JP (1) JP4933381B2 (https=)
KR (1) KR101285436B1 (https=)
CN (1) CN101778657B (https=)
AT (1) ATE533542T1 (https=)
TW (1) TWI364310B (https=)
WO (1) WO2009025124A1 (https=)

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JP5437677B2 (ja) * 2009-03-27 2014-03-12 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5529449B2 (ja) * 2009-07-14 2014-06-25 株式会社タイトー ゲームシステム、ゲームプログラム及びゲームサーバ
JP5478198B2 (ja) * 2009-11-04 2014-04-23 任天堂株式会社 ゲームシステムおよびゲームプログラム
JP5738525B2 (ja) * 2009-11-30 2015-06-24 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
EP2362302B1 (en) * 2010-02-26 2018-06-06 Alcatel Lucent Method for controlling motions of an object in a 3-dimensional virtual environment
JP2012213462A (ja) * 2011-03-31 2012-11-08 Namco Bandai Games Inc ゲーム端末装置、サーバシステム及びプログラム
CN102752528A (zh) * 2011-09-28 2012-10-24 新奥特(北京)视频技术有限公司 一种竞技比赛换人信息的生成方法及系统
JP6145944B2 (ja) 2012-03-29 2017-06-14 株式会社コナミデジタルエンタテインメント ゲームシステム、サーバ装置、及びプログラム
JP6096359B1 (ja) * 2016-06-30 2017-03-15 グリー株式会社 制御プログラム、制御方法及びコンピュータ
JP6923387B2 (ja) * 2017-07-31 2021-08-18 グリー株式会社 プログラム、情報処理装置、及び制御方法
JP7300827B2 (ja) * 2018-12-20 2023-06-30 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
CN111970574A (zh) * 2020-08-28 2020-11-20 北京达佳互联信息技术有限公司 直播互动结果的时间确定方法、装置及服务器
CN114522424B (zh) * 2022-02-14 2025-05-13 腾讯科技(深圳)有限公司 道具控制方法和装置、存储介质、计算机程序及电子设备

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JPH1042062A (ja) * 1996-07-19 1998-02-13 Sega Enterp Ltd 通信制御方法、通信制御プログラムを記憶した記憶媒体及び通信制御装置
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Also Published As

Publication number Publication date
KR101285436B1 (ko) 2013-07-12
EP2409745A1 (en) 2012-01-25
EP2191879A1 (en) 2010-06-02
US9375642B2 (en) 2016-06-28
CN101778657B (zh) 2013-03-27
KR20090080109A (ko) 2009-07-23
CN101778657A (zh) 2010-07-14
EP2191879B1 (en) 2011-11-16
TW200932315A (en) 2009-08-01
ATE533542T1 (de) 2011-12-15
EP2191879A4 (en) 2010-11-24
TWI364310B (en) 2012-05-21
US20110275439A1 (en) 2011-11-10
WO2009025124A1 (ja) 2009-02-26
JP2009050323A (ja) 2009-03-12

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