ATE533542T1 - Netzwerkspielsystem, verfahren zur steuerung eines netzwerkspielsystems, spielvorrichtung, verfahren zur steuerung der spielvorrichtung, programm und informationsspeichermedium - Google Patents

Netzwerkspielsystem, verfahren zur steuerung eines netzwerkspielsystems, spielvorrichtung, verfahren zur steuerung der spielvorrichtung, programm und informationsspeichermedium

Info

Publication number
ATE533542T1
ATE533542T1 AT08765816T AT08765816T ATE533542T1 AT E533542 T1 ATE533542 T1 AT E533542T1 AT 08765816 T AT08765816 T AT 08765816T AT 08765816 T AT08765816 T AT 08765816T AT E533542 T1 ATE533542 T1 AT E533542T1
Authority
AT
Austria
Prior art keywords
game
game status
competition
network
controlling
Prior art date
Application number
AT08765816T
Other languages
German (de)
English (en)
Inventor
Toshiyuki Terada
Yoji Takeuchi
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Application granted granted Critical
Publication of ATE533542T1 publication Critical patent/ATE533542T1/de

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Power Sources (AREA)
  • Small-Scale Networks (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)
AT08765816T 2007-08-23 2008-06-24 Netzwerkspielsystem, verfahren zur steuerung eines netzwerkspielsystems, spielvorrichtung, verfahren zur steuerung der spielvorrichtung, programm und informationsspeichermedium ATE533542T1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007217670A JP4933381B2 (ja) 2007-08-23 2007-08-23 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
PCT/JP2008/061484 WO2009025124A1 (ja) 2007-08-23 2008-06-24 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体

Publications (1)

Publication Number Publication Date
ATE533542T1 true ATE533542T1 (de) 2011-12-15

Family

ID=40378031

Family Applications (1)

Application Number Title Priority Date Filing Date
AT08765816T ATE533542T1 (de) 2007-08-23 2008-06-24 Netzwerkspielsystem, verfahren zur steuerung eines netzwerkspielsystems, spielvorrichtung, verfahren zur steuerung der spielvorrichtung, programm und informationsspeichermedium

Country Status (8)

Country Link
US (1) US9375642B2 (https=)
EP (2) EP2409745A1 (https=)
JP (1) JP4933381B2 (https=)
KR (1) KR101285436B1 (https=)
CN (1) CN101778657B (https=)
AT (1) ATE533542T1 (https=)
TW (1) TWI364310B (https=)
WO (1) WO2009025124A1 (https=)

Families Citing this family (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5437677B2 (ja) * 2009-03-27 2014-03-12 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5529449B2 (ja) * 2009-07-14 2014-06-25 株式会社タイトー ゲームシステム、ゲームプログラム及びゲームサーバ
JP5478198B2 (ja) * 2009-11-04 2014-04-23 任天堂株式会社 ゲームシステムおよびゲームプログラム
JP5738525B2 (ja) * 2009-11-30 2015-06-24 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
EP2362302B1 (en) * 2010-02-26 2018-06-06 Alcatel Lucent Method for controlling motions of an object in a 3-dimensional virtual environment
JP2012213462A (ja) * 2011-03-31 2012-11-08 Namco Bandai Games Inc ゲーム端末装置、サーバシステム及びプログラム
CN102752528A (zh) * 2011-09-28 2012-10-24 新奥特(北京)视频技术有限公司 一种竞技比赛换人信息的生成方法及系统
JP6145944B2 (ja) 2012-03-29 2017-06-14 株式会社コナミデジタルエンタテインメント ゲームシステム、サーバ装置、及びプログラム
JP6096359B1 (ja) * 2016-06-30 2017-03-15 グリー株式会社 制御プログラム、制御方法及びコンピュータ
JP6923387B2 (ja) * 2017-07-31 2021-08-18 グリー株式会社 プログラム、情報処理装置、及び制御方法
JP7300827B2 (ja) * 2018-12-20 2023-06-30 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
CN111970574A (zh) * 2020-08-28 2020-11-20 北京达佳互联信息技术有限公司 直播互动结果的时间确定方法、装置及服务器
CN114522424B (zh) * 2022-02-14 2025-05-13 腾讯科技(深圳)有限公司 道具控制方法和装置、存储介质、计算机程序及电子设备

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US684897A (en) 1900-06-26 1901-10-22 Edward L Yarbrough Wire-stretcher.
US5636209A (en) 1994-05-05 1997-06-03 Perlman; Stephen G. Modem to support multiple site call conferenced data communications
JPH1042062A (ja) * 1996-07-19 1998-02-13 Sega Enterp Ltd 通信制御方法、通信制御プログラムを記憶した記憶媒体及び通信制御装置
JP2001187273A (ja) * 1999-01-28 2001-07-10 Sega Corp ネットワークゲームシステム、これに使用されるゲーム装置端末及び記憶媒体
WO2000044458A1 (en) 1999-01-28 2000-08-03 Sega Enterprises, Ltd. Network game system, game device terminal used in it and storage medium
US20030217135A1 (en) * 2002-05-17 2003-11-20 Masayuki Chatani Dynamic player management
JP3504654B1 (ja) * 2002-11-06 2004-03-08 コナミ株式会社 ゲームシステム、ゲームサーバ、ゲームサーバの制御方法及びプログラム
JP3563398B2 (ja) * 2003-01-20 2004-09-08 コナミ株式会社 スコアシステム
US20040259640A1 (en) 2003-04-16 2004-12-23 Gentles Thomas A. Layered security methods and apparatus in a gaming system environment
JP3646171B2 (ja) * 2003-07-22 2005-05-11 コナミ株式会社 ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法
JP3686415B2 (ja) 2003-11-10 2005-08-24 コナミ株式会社 ゲーム装置、ゲーム方法、及びゲームプログラム
US7367888B1 (en) * 2004-01-28 2008-05-06 Microsoft Corporation Player trust system and method
JP2006212288A (ja) * 2005-02-04 2006-08-17 Konami Digital Entertainment:Kk 不正行為防止方法、ゲーム装置及び不正行為防止プログラム
JP3921222B2 (ja) * 2005-02-16 2007-05-30 株式会社コナミデジタルエンタテインメント 不正行為防止方法及び装置
EP1864701B1 (en) * 2005-03-31 2014-05-21 Sega Corporation Game device, and fraud detecting method for the game device
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JP3860193B2 (ja) * 2005-04-11 2006-12-20 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム及びネットワークゲームプログラム
KR100942405B1 (ko) * 2005-11-15 2010-02-17 가부시키가이샤 코나미 데지타루 엔타테인멘토 네트워크 게임 시스템, 게임 장치, 게임 장치의 제어 방법및 정보 기억 매체
JP4048215B2 (ja) 2006-02-16 2008-02-20 株式会社コナミデジタルエンタテインメント ゲーム管理システム及びゲーム管理方法
US7753795B2 (en) * 2006-03-20 2010-07-13 Sony Computer Entertainment America Llc Maintaining community integrity

Also Published As

Publication number Publication date
KR101285436B1 (ko) 2013-07-12
EP2409745A1 (en) 2012-01-25
EP2191879A1 (en) 2010-06-02
US9375642B2 (en) 2016-06-28
CN101778657B (zh) 2013-03-27
KR20090080109A (ko) 2009-07-23
CN101778657A (zh) 2010-07-14
EP2191879B1 (en) 2011-11-16
TW200932315A (en) 2009-08-01
EP2191879A4 (en) 2010-11-24
TWI364310B (en) 2012-05-21
US20110275439A1 (en) 2011-11-10
WO2009025124A1 (ja) 2009-02-26
JP2009050323A (ja) 2009-03-12
JP4933381B2 (ja) 2012-05-16

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