WO2009025124A1 - ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 - Google Patents

ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 Download PDF

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Publication number
WO2009025124A1
WO2009025124A1 PCT/JP2008/061484 JP2008061484W WO2009025124A1 WO 2009025124 A1 WO2009025124 A1 WO 2009025124A1 JP 2008061484 W JP2008061484 W JP 2008061484W WO 2009025124 A1 WO2009025124 A1 WO 2009025124A1
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WO
WIPO (PCT)
Prior art keywords
control method
game
game device
game system
network
Prior art date
Application number
PCT/JP2008/061484
Other languages
English (en)
French (fr)
Inventor
Toshiyuki Terada
Yoji Takeuchi
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to KR1020097011545A priority Critical patent/KR101285436B1/ko
Priority to AT08765816T priority patent/ATE533542T1/de
Priority to US12/674,313 priority patent/US9375642B2/en
Priority to CN200880102403XA priority patent/CN101778657B/zh
Priority to EP08765816A priority patent/EP2191879B1/en
Publication of WO2009025124A1 publication Critical patent/WO2009025124A1/ja

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Classifications

    • A63F13/12
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Power Sources (AREA)
  • Small-Scale Networks (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

 ユーザが自分の都合で対戦中に自分のゲーム装置の電源や通信接続を切断してしまうことを抑制できるようになるネットワークゲームシステムを提供する。条件記憶部(70c)はゲーム状況に関するゲーム状況条件を複数記憶する。条件判定部(76)は、複数のゲーム状況条件の各々をゲーム状況が満足するか否かを判定する。途中終了判定部(74)は対戦が途中で終了したか否かを判定する。所定処理実行部(78)は、対戦が途中で終了した場合、対戦が途中で終了した時点におけるゲーム状況が複数のゲーム状況条件の各々を満足したか否かの判定結果に基づいて、所定処理を実行する。
PCT/JP2008/061484 2007-08-23 2008-06-24 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 WO2009025124A1 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
KR1020097011545A KR101285436B1 (ko) 2007-08-23 2008-06-24 네트워크 게임 시스템, 네트워크 게임 시스템의 제어 방법, 게임 장치, 게임 장치의 제어 방법, 프로그램 및 정보 기억 매체
AT08765816T ATE533542T1 (de) 2007-08-23 2008-06-24 Netzwerkspielsystem, verfahren zur steuerung eines netzwerkspielsystems, spielvorrichtung, verfahren zur steuerung der spielvorrichtung, programm und informationsspeichermedium
US12/674,313 US9375642B2 (en) 2007-08-23 2008-06-24 Network game system, control method of network game system, game device, control method of game device, program, and information storage medium
CN200880102403XA CN101778657B (zh) 2007-08-23 2008-06-24 网络游戏系统、网络游戏系统的控制方法、游戏装置、以及游戏装置的控制方法
EP08765816A EP2191879B1 (en) 2007-08-23 2008-06-24 Network game system, control method of network game system, game device, control method of game device, program, and information storage medium

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007-217670 2007-08-23
JP2007217670A JP4933381B2 (ja) 2007-08-23 2007-08-23 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (1)

Publication Number Publication Date
WO2009025124A1 true WO2009025124A1 (ja) 2009-02-26

Family

ID=40378031

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/061484 WO2009025124A1 (ja) 2007-08-23 2008-06-24 ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体

Country Status (8)

Country Link
US (1) US9375642B2 (ja)
EP (2) EP2191879B1 (ja)
JP (1) JP4933381B2 (ja)
KR (1) KR101285436B1 (ja)
CN (1) CN101778657B (ja)
AT (1) ATE533542T1 (ja)
TW (1) TWI364310B (ja)
WO (1) WO2009025124A1 (ja)

Cited By (1)

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US20110105221A1 (en) * 2009-11-04 2011-05-05 Nintendo Co., Ltd. Game system, storage medium and game controlling method

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JP5437677B2 (ja) * 2009-03-27 2014-03-12 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5529449B2 (ja) * 2009-07-14 2014-06-25 株式会社タイトー ゲームシステム、ゲームプログラム及びゲームサーバ
JP5738525B2 (ja) * 2009-11-30 2015-06-24 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
EP2362302B1 (en) * 2010-02-26 2018-06-06 Alcatel Lucent Method for controlling motions of an object in a 3-dimensional virtual environment
JP2012213462A (ja) * 2011-03-31 2012-11-08 Namco Bandai Games Inc ゲーム端末装置、サーバシステム及びプログラム
CN102752528A (zh) * 2011-09-28 2012-10-24 新奥特(北京)视频技术有限公司 一种竞技比赛换人信息的生成方法及系统
US9713773B2 (en) 2012-03-29 2017-07-25 Konami Digital Entertainment Co., Ltd. Game system, server device, control method for server device, program, and information recording medium
JP6096359B1 (ja) * 2016-06-30 2017-03-15 グリー株式会社 制御プログラム、制御方法及びコンピュータ
JP6923387B2 (ja) * 2017-07-31 2021-08-18 グリー株式会社 プログラム、情報処理装置、及び制御方法
JP7300827B2 (ja) * 2018-12-20 2023-06-30 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
CN111970574A (zh) * 2020-08-28 2020-11-20 北京达佳互联信息技术有限公司 直播互动结果的时间确定方法、装置及服务器

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US20110105221A1 (en) * 2009-11-04 2011-05-05 Nintendo Co., Ltd. Game system, storage medium and game controlling method
US9174127B2 (en) * 2009-11-04 2015-11-03 Nintendo Co., Ltd. Video game with matchmaking based upon denial of communications

Also Published As

Publication number Publication date
US9375642B2 (en) 2016-06-28
CN101778657A (zh) 2010-07-14
EP2191879B1 (en) 2011-11-16
TW200932315A (en) 2009-08-01
EP2409745A1 (en) 2012-01-25
CN101778657B (zh) 2013-03-27
TWI364310B (en) 2012-05-21
ATE533542T1 (de) 2011-12-15
KR20090080109A (ko) 2009-07-23
JP2009050323A (ja) 2009-03-12
EP2191879A1 (en) 2010-06-02
US20110275439A1 (en) 2011-11-10
KR101285436B1 (ko) 2013-07-12
EP2191879A4 (en) 2010-11-24
JP4933381B2 (ja) 2012-05-16

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