JP4164101B2 - ゲームプログラム、ゲーム装置及びゲーム制御方法 - Google Patents

ゲームプログラム、ゲーム装置及びゲーム制御方法 Download PDF

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Publication number
JP4164101B2
JP4164101B2 JP2006143977A JP2006143977A JP4164101B2 JP 4164101 B2 JP4164101 B2 JP 4164101B2 JP 2006143977 A JP2006143977 A JP 2006143977A JP 2006143977 A JP2006143977 A JP 2006143977A JP 4164101 B2 JP4164101 B2 JP 4164101B2
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JP
Japan
Prior art keywords
character
control unit
moving body
game
displayed
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Active
Application number
JP2006143977A
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English (en)
Japanese (ja)
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JP2007312900A (ja
Inventor
英樹 永浜
篤紀 坂本
光作 越山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2006143977A priority Critical patent/JP4164101B2/ja
Priority to PCT/JP2007/059664 priority patent/WO2007135867A1/ja
Priority to KR1020087028220A priority patent/KR101037284B1/ko
Priority to TW096117643A priority patent/TW200808412A/zh
Publication of JP2007312900A publication Critical patent/JP2007312900A/ja
Application granted granted Critical
Publication of JP4164101B2 publication Critical patent/JP4164101B2/ja
Priority to US12/256,061 priority patent/US20090048019A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Processing Or Creating Images (AREA)
JP2006143977A 2006-05-24 2006-05-24 ゲームプログラム、ゲーム装置及びゲーム制御方法 Active JP4164101B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2006143977A JP4164101B2 (ja) 2006-05-24 2006-05-24 ゲームプログラム、ゲーム装置及びゲーム制御方法
PCT/JP2007/059664 WO2007135867A1 (ja) 2006-05-24 2007-05-10 ゲームプログラム、ゲーム装置及びゲーム制御方法
KR1020087028220A KR101037284B1 (ko) 2006-05-24 2007-05-10 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
TW096117643A TW200808412A (en) 2006-05-24 2007-05-17 Game program, game device, and game control method
US12/256,061 US20090048019A1 (en) 2006-05-24 2008-10-22 Game program, game apparatus, and game control method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006143977A JP4164101B2 (ja) 2006-05-24 2006-05-24 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (2)

Publication Number Publication Date
JP2007312900A JP2007312900A (ja) 2007-12-06
JP4164101B2 true JP4164101B2 (ja) 2008-10-08

Family

ID=38723180

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006143977A Active JP4164101B2 (ja) 2006-05-24 2006-05-24 ゲームプログラム、ゲーム装置及びゲーム制御方法

Country Status (5)

Country Link
US (1) US20090048019A1 (enExample)
JP (1) JP4164101B2 (enExample)
KR (1) KR101037284B1 (enExample)
TW (1) TW200808412A (enExample)
WO (1) WO2007135867A1 (enExample)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8192285B2 (en) * 2008-02-11 2012-06-05 Nintendo Co., Ltd Method and apparatus for simulating games involving a ball
JP2010074776A (ja) * 2008-09-22 2010-04-02 Sony Corp 表示制御装置、表示制御方法、およびプログラム
JP5214645B2 (ja) * 2010-02-10 2013-06-19 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、ゲーム制御方法
JP5174123B2 (ja) * 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム

Family Cites Families (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3424701B2 (ja) * 1994-07-19 2003-07-07 株式会社ナムコ テレビゲーム機
JP3239683B2 (ja) * 1995-05-11 2001-12-17 株式会社セガ 画像処理装置および画像処理方法
JP3740797B2 (ja) * 1996-07-03 2006-02-01 株式会社セガ 野球ゲームの画像表示方法
US6270413B1 (en) * 1996-07-03 2001-08-07 Sega Enterprises, Ltd. Display method for games displays
JP3709491B2 (ja) * 1997-01-30 2005-10-26 株式会社セガ 画像処理方法及びゲーム装置
JP3126944B2 (ja) * 1997-10-24 2001-01-22 コナミ株式会社 ビデオゲームシステムおよびそのゲームを実行するためのプログラムが記録されたコンピュータ読み取り可能な記録媒体
JP3829014B2 (ja) * 1998-06-03 2006-10-04 株式会社コナミデジタルエンタテインメント ビデオゲーム装置
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
JP2000325660A (ja) * 1999-05-24 2000-11-28 Namco Ltd ゲームシステム及び情報記憶媒体
JP2001170355A (ja) * 1999-12-14 2001-06-26 Kceo Inc ビデオゲーム装置、ゲーム画像の表示制御方法及び可読記録媒体
US6503144B1 (en) * 2000-01-28 2003-01-07 Square Co., Ltd. Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game processing apparatus and method
JP2001321566A (ja) * 2000-05-12 2001-11-20 Square Co Ltd 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法
JP2001327758A (ja) * 2000-05-19 2001-11-27 Square Co Ltd 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法
JP4030249B2 (ja) * 2000-05-19 2008-01-09 株式会社コナミデジタルエンタテインメント アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、アクションゲーム装置およびその制御方法
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
JP2002224441A (ja) * 2001-02-01 2002-08-13 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
JP2002233664A (ja) * 2001-02-08 2002-08-20 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
JP2002320777A (ja) 2001-04-26 2002-11-05 Square Co Ltd ゲーム装置、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム
JP4079358B2 (ja) * 2002-12-06 2008-04-23 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法、及びプログラム
JP4057945B2 (ja) * 2003-04-25 2008-03-05 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP4376650B2 (ja) * 2004-02-09 2009-12-02 任天堂株式会社 ゲーム装置およびゲームプログラム
JP3703473B2 (ja) * 2004-02-09 2005-10-05 任天堂株式会社 ゲーム装置およびゲームプログラム

Also Published As

Publication number Publication date
KR20080114839A (ko) 2008-12-31
KR101037284B1 (ko) 2011-05-26
JP2007312900A (ja) 2007-12-06
US20090048019A1 (en) 2009-02-19
TWI331050B (enExample) 2010-10-01
TW200808412A (en) 2008-02-16
WO2007135867A1 (ja) 2007-11-29

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