TWI331050B - - Google Patents
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- Publication number
- TWI331050B TWI331050B TW096117643A TW96117643A TWI331050B TW I331050 B TWI331050 B TW I331050B TW 096117643 A TW096117643 A TW 096117643A TW 96117643 A TW96117643 A TW 96117643A TW I331050 B TWI331050 B TW I331050B
- Authority
- TW
- Taiwan
- Prior art keywords
- character
- moving body
- displayed
- control unit
- game
- Prior art date
Links
- 230000006870 function Effects 0.000 claims description 76
- 230000009471 action Effects 0.000 claims description 51
- 230000004044 response Effects 0.000 claims description 28
- 238000000034 method Methods 0.000 claims description 11
- 230000008859 change Effects 0.000 claims description 5
- 239000000463 material Substances 0.000 description 24
- 238000004364 calculation method Methods 0.000 description 15
- 235000021189 garnishes Nutrition 0.000 description 6
- 206010034719 Personality change Diseases 0.000 description 5
- 230000008569 process Effects 0.000 description 4
- 238000006243 chemical reaction Methods 0.000 description 3
- 238000010586 diagram Methods 0.000 description 3
- 230000005236 sound signal Effects 0.000 description 3
- 230000009466 transformation Effects 0.000 description 2
- 101100325756 Arabidopsis thaliana BAM5 gene Proteins 0.000 description 1
- 101150046378 RAM1 gene Proteins 0.000 description 1
- 101100476489 Rattus norvegicus Slc20a2 gene Proteins 0.000 description 1
- 230000003044 adaptive effect Effects 0.000 description 1
- 230000004888 barrier function Effects 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
- 230000007935 neutral effect Effects 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006143977A JP4164101B2 (ja) | 2006-05-24 | 2006-05-24 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW200808412A TW200808412A (en) | 2008-02-16 |
| TWI331050B true TWI331050B (enExample) | 2010-10-01 |
Family
ID=38723180
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW096117643A TW200808412A (en) | 2006-05-24 | 2007-05-17 | Game program, game device, and game control method |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20090048019A1 (enExample) |
| JP (1) | JP4164101B2 (enExample) |
| KR (1) | KR101037284B1 (enExample) |
| TW (1) | TW200808412A (enExample) |
| WO (1) | WO2007135867A1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8192285B2 (en) * | 2008-02-11 | 2012-06-05 | Nintendo Co., Ltd | Method and apparatus for simulating games involving a ball |
| JP2010074776A (ja) * | 2008-09-22 | 2010-04-02 | Sony Corp | 表示制御装置、表示制御方法、およびプログラム |
| JP5214645B2 (ja) * | 2010-02-10 | 2013-06-19 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、ゲーム制御方法 |
| JP5174123B2 (ja) * | 2010-10-28 | 2013-04-03 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
Family Cites Families (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3424701B2 (ja) * | 1994-07-19 | 2003-07-07 | 株式会社ナムコ | テレビゲーム機 |
| JP3239683B2 (ja) * | 1995-05-11 | 2001-12-17 | 株式会社セガ | 画像処理装置および画像処理方法 |
| JP3740797B2 (ja) * | 1996-07-03 | 2006-02-01 | 株式会社セガ | 野球ゲームの画像表示方法 |
| US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
| JP3709491B2 (ja) * | 1997-01-30 | 2005-10-26 | 株式会社セガ | 画像処理方法及びゲーム装置 |
| JP3126944B2 (ja) * | 1997-10-24 | 2001-01-22 | コナミ株式会社 | ビデオゲームシステムおよびそのゲームを実行するためのプログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| JP3829014B2 (ja) * | 1998-06-03 | 2006-10-04 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置 |
| JP4221838B2 (ja) * | 1998-09-30 | 2009-02-12 | 株式会社セガ | ゲーム装置、当り判定方法、及び情報記録媒体 |
| JP2000325660A (ja) * | 1999-05-24 | 2000-11-28 | Namco Ltd | ゲームシステム及び情報記憶媒体 |
| JP2001170355A (ja) * | 1999-12-14 | 2001-06-26 | Kceo Inc | ビデオゲーム装置、ゲーム画像の表示制御方法及び可読記録媒体 |
| US6503144B1 (en) * | 2000-01-28 | 2003-01-07 | Square Co., Ltd. | Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game processing apparatus and method |
| JP2001321566A (ja) * | 2000-05-12 | 2001-11-20 | Square Co Ltd | 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法 |
| JP2001327758A (ja) * | 2000-05-19 | 2001-11-27 | Square Co Ltd | 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法 |
| JP4030249B2 (ja) * | 2000-05-19 | 2008-01-09 | 株式会社コナミデジタルエンタテインメント | アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、アクションゲーム装置およびその制御方法 |
| JP2002045572A (ja) * | 2000-08-01 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御方法、ゲームシステム及びサーバ |
| JP2002224441A (ja) * | 2001-02-01 | 2002-08-13 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
| JP2002233664A (ja) * | 2001-02-08 | 2002-08-20 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
| JP2002320777A (ja) | 2001-04-26 | 2002-11-05 | Square Co Ltd | ゲーム装置、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム |
| JP4079358B2 (ja) * | 2002-12-06 | 2008-04-23 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、及びプログラム |
| JP4057945B2 (ja) * | 2003-04-25 | 2008-03-05 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| JP4376650B2 (ja) * | 2004-02-09 | 2009-12-02 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP3703473B2 (ja) * | 2004-02-09 | 2005-10-05 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
-
2006
- 2006-05-24 JP JP2006143977A patent/JP4164101B2/ja active Active
-
2007
- 2007-05-10 KR KR1020087028220A patent/KR101037284B1/ko active Active
- 2007-05-10 WO PCT/JP2007/059664 patent/WO2007135867A1/ja not_active Ceased
- 2007-05-17 TW TW096117643A patent/TW200808412A/zh not_active IP Right Cessation
-
2008
- 2008-10-22 US US12/256,061 patent/US20090048019A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| KR20080114839A (ko) | 2008-12-31 |
| KR101037284B1 (ko) | 2011-05-26 |
| JP2007312900A (ja) | 2007-12-06 |
| JP4164101B2 (ja) | 2008-10-08 |
| US20090048019A1 (en) | 2009-02-19 |
| TW200808412A (en) | 2008-02-16 |
| WO2007135867A1 (ja) | 2007-11-29 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |