TWI316866B - - Google Patents
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- Publication number
- TWI316866B TWI316866B TW095147963A TW95147963A TWI316866B TW I316866 B TWI316866 B TW I316866B TW 095147963 A TW095147963 A TW 095147963A TW 95147963 A TW95147963 A TW 95147963A TW I316866 B TWI316866 B TW I316866B
- Authority
- TW
- Taiwan
- Prior art keywords
- track
- passing
- moving body
- predicted
- identifying
- Prior art date
Links
- 230000008859 change Effects 0.000 claims description 148
- 230000006870 function Effects 0.000 claims description 106
- 238000004364 calculation method Methods 0.000 claims description 54
- 238000000034 method Methods 0.000 claims description 38
- 230000008569 process Effects 0.000 claims description 30
- 230000005484 gravity Effects 0.000 claims description 15
- 230000000875 corresponding effect Effects 0.000 description 94
- 239000000463 material Substances 0.000 description 26
- 238000010586 diagram Methods 0.000 description 11
- 101100278659 Caenorhabditis elegans dyb-1 gene Proteins 0.000 description 10
- 230000036544 posture Effects 0.000 description 5
- 230000005236 sound signal Effects 0.000 description 4
- 238000006243 chemical reaction Methods 0.000 description 3
- 238000005315 distribution function Methods 0.000 description 3
- 230000009471 action Effects 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 230000009466 transformation Effects 0.000 description 2
- 230000003044 adaptive effect Effects 0.000 description 1
- 238000013473 artificial intelligence Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000005259 measurement Methods 0.000 description 1
- 230000007935 neutral effect Effects 0.000 description 1
- 238000010422 painting Methods 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
Classifications
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006073384A JP3965198B1 (ja) | 2006-03-16 | 2006-03-16 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW200738306A TW200738306A (en) | 2007-10-16 |
| TWI316866B true TWI316866B (enExample) | 2009-11-11 |
Family
ID=38498649
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW095147963A TW200738306A (en) | 2006-03-16 | 2006-12-20 | Game program, game device, and game control method |
Country Status (4)
| Country | Link |
|---|---|
| JP (1) | JP3965198B1 (enExample) |
| KR (1) | KR101028336B1 (enExample) |
| TW (1) | TW200738306A (enExample) |
| WO (1) | WO2007108174A1 (enExample) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5140101B2 (ja) * | 2010-03-08 | 2013-02-06 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、およびゲーム制御方法 |
| JP6696656B1 (ja) * | 2019-07-29 | 2020-05-20 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法およびゲーム装置 |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4955873B2 (ja) * | 2001-09-07 | 2012-06-20 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、およびゲーム装置 |
| JP3789919B2 (ja) * | 2004-02-19 | 2006-06-28 | コナミ株式会社 | ゲームプログラム、ゲーム装置及びゲーム方法 |
-
2006
- 2006-03-16 JP JP2006073384A patent/JP3965198B1/ja active Active
- 2006-11-27 WO PCT/JP2006/323540 patent/WO2007108174A1/ja not_active Ceased
- 2006-11-27 KR KR1020087024928A patent/KR101028336B1/ko active Active
- 2006-12-20 TW TW095147963A patent/TW200738306A/zh not_active IP Right Cessation
Also Published As
| Publication number | Publication date |
|---|---|
| WO2007108174A1 (ja) | 2007-09-27 |
| TW200738306A (en) | 2007-10-16 |
| KR20080114797A (ko) | 2008-12-31 |
| JP3965198B1 (ja) | 2007-08-29 |
| JP2007244695A (ja) | 2007-09-27 |
| KR101028336B1 (ko) | 2011-04-11 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |