JP3965198B1 - ゲームプログラム、ゲーム装置及びゲーム制御方法 - Google Patents

ゲームプログラム、ゲーム装置及びゲーム制御方法 Download PDF

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Publication number
JP3965198B1
JP3965198B1 JP2006073384A JP2006073384A JP3965198B1 JP 3965198 B1 JP3965198 B1 JP 3965198B1 JP 2006073384 A JP2006073384 A JP 2006073384A JP 2006073384 A JP2006073384 A JP 2006073384A JP 3965198 B1 JP3965198 B1 JP 3965198B1
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Japan
Prior art keywords
trajectory
passing
expected
moving body
recognizing
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Active
Application number
JP2006073384A
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English (en)
Japanese (ja)
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JP2007244695A (ja
Inventor
裕一 横山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2006073384A priority Critical patent/JP3965198B1/ja
Priority to PCT/JP2006/323540 priority patent/WO2007108174A1/ja
Priority to KR1020087024928A priority patent/KR101028336B1/ko
Priority to TW095147963A priority patent/TW200738306A/zh
Application granted granted Critical
Publication of JP3965198B1 publication Critical patent/JP3965198B1/ja
Publication of JP2007244695A publication Critical patent/JP2007244695A/ja
Active legal-status Critical Current
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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
JP2006073384A 2006-03-16 2006-03-16 ゲームプログラム、ゲーム装置及びゲーム制御方法 Active JP3965198B1 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2006073384A JP3965198B1 (ja) 2006-03-16 2006-03-16 ゲームプログラム、ゲーム装置及びゲーム制御方法
PCT/JP2006/323540 WO2007108174A1 (ja) 2006-03-16 2006-11-27 ゲームプログラム、ゲーム装置及びゲーム制御方法
KR1020087024928A KR101028336B1 (ko) 2006-03-16 2006-11-27 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
TW095147963A TW200738306A (en) 2006-03-16 2006-12-20 Game program, game device, and game control method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006073384A JP3965198B1 (ja) 2006-03-16 2006-03-16 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (2)

Publication Number Publication Date
JP3965198B1 true JP3965198B1 (ja) 2007-08-29
JP2007244695A JP2007244695A (ja) 2007-09-27

Family

ID=38498649

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006073384A Active JP3965198B1 (ja) 2006-03-16 2006-03-16 ゲームプログラム、ゲーム装置及びゲーム制御方法

Country Status (4)

Country Link
JP (1) JP3965198B1 (enExample)
KR (1) KR101028336B1 (enExample)
TW (1) TW200738306A (enExample)
WO (1) WO2007108174A1 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011182929A (ja) * 2010-03-08 2011-09-22 Konami Digital Entertainment Co Ltd ゲームプログラム、ゲーム装置、およびゲーム制御方法

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6696656B1 (ja) * 2019-07-29 2020-05-20 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法およびゲーム装置

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4955873B2 (ja) * 2001-09-07 2012-06-20 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、およびゲーム装置
JP3789919B2 (ja) * 2004-02-19 2006-06-28 コナミ株式会社 ゲームプログラム、ゲーム装置及びゲーム方法

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011182929A (ja) * 2010-03-08 2011-09-22 Konami Digital Entertainment Co Ltd ゲームプログラム、ゲーム装置、およびゲーム制御方法

Also Published As

Publication number Publication date
WO2007108174A1 (ja) 2007-09-27
TW200738306A (en) 2007-10-16
KR20080114797A (ko) 2008-12-31
TWI316866B (enExample) 2009-11-11
JP2007244695A (ja) 2007-09-27
KR101028336B1 (ko) 2011-04-11

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