TW200738306A - Game program, game device, and game control method - Google Patents
Game program, game device, and game control methodInfo
- Publication number
- TW200738306A TW200738306A TW095147963A TW95147963A TW200738306A TW 200738306 A TW200738306 A TW 200738306A TW 095147963 A TW095147963 A TW 095147963A TW 95147963 A TW95147963 A TW 95147963A TW 200738306 A TW200738306 A TW 200738306A
- Authority
- TW
- Taiwan
- Prior art keywords
- passing
- ball
- game
- trajectory
- estimate
- Prior art date
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
Abstract
The power of a moving object released from a character can be varied depending on the position where the moving object reaches. In a game program, the following steps are instructed. A first trajectory (K11) of a ball is computed from the release position (Bo) of a ball and the target passing position (Mo). The intersection of the first trajectory (K11) and an estimate passing area (80) is determined as a first passing position (To1). A second trajectory (K21) of the ball is computed from the release position (Bo) and the first passing position (To1). The intersection of the second trajectory (K21) and an estimate passing area (80) is determined as a final passing position (S). An estimate passing position (YB2) is computed of the ball corresponding to the release position (Bo) and the moving position (B2) of the ball on the second trajectory (K21). Indication images showing the passing positions of the ball are continuously displayed in the estimate passing position (YB2) and the final passing position (S) on an image display unit (3).
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006073384A JP3965198B1 (en) | 2006-03-16 | 2006-03-16 | GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200738306A true TW200738306A (en) | 2007-10-16 |
TWI316866B TWI316866B (en) | 2009-11-11 |
Family
ID=38498649
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW095147963A TW200738306A (en) | 2006-03-16 | 2006-12-20 | Game program, game device, and game control method |
Country Status (4)
Country | Link |
---|---|
JP (1) | JP3965198B1 (en) |
KR (1) | KR101028336B1 (en) |
TW (1) | TW200738306A (en) |
WO (1) | WO2007108174A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI831992B (en) * | 2019-07-29 | 2024-02-11 | 日商科樂美數碼娛樂股份有限公司 | Programs, game control methods and game devices |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5140101B2 (en) * | 2010-03-08 | 2013-02-06 | 株式会社コナミデジタルエンタテインメント | GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4955873B2 (en) | 2001-09-07 | 2012-06-20 | 株式会社バンダイナムコゲームス | Program, information storage medium, and game device |
JP3789919B2 (en) * | 2004-02-19 | 2006-06-28 | コナミ株式会社 | GAME PROGRAM, GAME DEVICE, AND GAME METHOD |
-
2006
- 2006-03-16 JP JP2006073384A patent/JP3965198B1/en active Active
- 2006-11-27 WO PCT/JP2006/323540 patent/WO2007108174A1/en active Application Filing
- 2006-11-27 KR KR1020087024928A patent/KR101028336B1/en active IP Right Grant
- 2006-12-20 TW TW095147963A patent/TW200738306A/en not_active IP Right Cessation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI831992B (en) * | 2019-07-29 | 2024-02-11 | 日商科樂美數碼娛樂股份有限公司 | Programs, game control methods and game devices |
Also Published As
Publication number | Publication date |
---|---|
KR101028336B1 (en) | 2011-04-11 |
WO2007108174A1 (en) | 2007-09-27 |
TWI316866B (en) | 2009-11-11 |
KR20080114797A (en) | 2008-12-31 |
JP3965198B1 (en) | 2007-08-29 |
JP2007244695A (en) | 2007-09-27 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
WO2009020080A1 (en) | Game device, game program and game object operation method | |
Wagner et al. | Skill-dependent proximal-to-distal sequence in team-handball throwing | |
GB2458088A (en) | Method for visual field testing | |
EP2371433A3 (en) | Image generation device, program product, and image generation method | |
EP1721645A3 (en) | Image processing program and image processing apparatus | |
WO2007019441A3 (en) | Swing position recognition and reinforcement | |
WO2010096744A3 (en) | Disc jockey video game and controller | |
EP2267716A3 (en) | Image processing device, image processing method and program | |
SG11201805125QA (en) | Method and apparatus for analysis of movement of a piece of sports equipment | |
WO2012170359A3 (en) | System for recognizing an open or closed hand | |
WO2009069409A1 (en) | Game program, game device and game control method | |
WO2010126714A3 (en) | Show body position | |
EP2434388A3 (en) | Portable electronic device and method of controlling same | |
EP2080543A3 (en) | Information processing program | |
TW200711693A (en) | Game machine, game system, and game progress control method | |
WO2011081472A3 (en) | Apparatus and method for virtual golf simulation | |
WO2009091662A3 (en) | System and method for touchscreen video game combat | |
EP2466440A3 (en) | Display control program, display control apparatus, display control system, and display control method | |
WO2011040733A3 (en) | Virtual golf simulation apparatus and method | |
EP1884271A3 (en) | A video game processing apparatus, a method and a computer program product for processing a video game | |
WO2007035878A3 (en) | Method and apparatus for determining ball trajectory | |
EP1787574A4 (en) | Image display device, image display method, and image display program | |
FI20096276A0 (en) | A method, system, and computer program for controlling and evaluating whole body movements | |
EP2529814A3 (en) | Apparatus and method for controlling objects on a stereoscopic display | |
EP2383639A3 (en) | Information processing apparatus |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |