TWI831992B - Programs, game control methods and game devices - Google Patents

Programs, game control methods and game devices Download PDF

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TWI831992B
TWI831992B TW109125566A TW109125566A TWI831992B TW I831992 B TWI831992 B TW I831992B TW 109125566 A TW109125566 A TW 109125566A TW 109125566 A TW109125566 A TW 109125566A TW I831992 B TWI831992 B TW I831992B
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change
ball
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target position
reference plane
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TW202122142A (en
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曽我部大介
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日商科樂美數碼娛樂股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

本發明的程式,係用以控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的程式,用以使電腦執行:隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量的變更處理。The program of the present invention is a program used to control a game in which objects are moved in response to user operations in a game space, and is used to cause a computer to execute: as the object is moved toward a predetermined datum, the object is moved toward a point containing the datum. When the change direction of the horizontal component changes the movement of the object, a change process is performed to change the change amount of the movement of the object in accordance with the target position of the object.

Description

程式、遊戲控制方法及遊戲裝置Programs, game control methods and game devices

本發明係關於程式、遊戲控制方法及遊戲裝置。The present invention relates to a program, a game control method and a game device.

先前公知因應使用者的操作來使物件移動的遊戲裝置。例如在棒球遊戲中,可因應使用者的操作使投手角色投球。Game devices that move objects in response to user operations have been previously known. For example, in a baseball game, the pitcher character can be made to pitch in response to the user's operations.

專利文獻1所揭示的遊戲,係藉由計算出預測通過區域之球的預測通過位置及最終通過位置,將用以告知球的通過位置的告知畫像,顯示於預測通過位置及最終通過位置。 專利文獻2所揭示的動作遊戲裝置,係根據投球能力資料,設定投手角色能以特定彎曲幅度投出變化球,依據投球能力資料,於好球帶顯示附近顯示用以指示變化球的圖示。 [先前技術文獻] [專利文獻]The game disclosed in Patent Document 1 calculates the predicted passing position and final passing position of the ball in the predicted passing area, and displays a notification image for notifying the passing position of the ball at the predicted passing position and final passing position. The action game device disclosed in Patent Document 2 sets the pitcher character to be able to throw a change ball with a specific bending range based on the pitching ability data, and displays an icon indicating the change ball near the strike zone display based on the pitching ability data. [Prior technical literature] [Patent Document]

[專利文獻1]日本特開2007-244695號公報 [專利文獻2]日本專利第3443402號公報[Patent Document 1] Japanese Patent Application Publication No. 2007-244695 [Patent Document 2] Japanese Patent No. 3443402

[發明所欲解決之課題][Problem to be solved by the invention]

先前,投手角色投出變化球時,適用如果投手角色的體力及投球的時機等為一定的話,無關於使用者所指定之目標游標的位置,將變化球的變化量設為一定的方式。使用者操作打者角色打擊投手角色投出的球時,顯示的目標游標為大幅離開好球帶的壞球帶的狀況中,則預測為壞球,大多判斷不進行揮棒。然而,根據投手投出的變化球,即使目標游標為大幅離開好球帶的壞球帶,也有往好球帶變化而成為好球的狀況。使用者操作投手角色時,多用此種變化球的話,有變成可容易獲得好球,欠缺遊戲的有趣性之虞。相反地,使用者操作打者角色時,此種變化球被多用的話,有錯失揮棒的機會,欠缺遊戲的有趣性之虞。Previously, when a pitcher character throws a change ball, the variation amount of the change ball is set to be constant regardless of the position of the target cursor designated by the user if the physical strength of the pitcher character and the timing of the pitch are constant. When the user operates the hitter character to hit a ball thrown by the pitcher character, and the displayed target cursor is in the ball zone that is far away from the strike zone, it is predicted to be a ball, and it is often judged not to swing. However, depending on the change-up pitch thrown by the pitcher, even if the target cursor is in the strike zone that is significantly outside the strike zone, it may change toward the strike zone and become a strike ball. If the user uses this kind of variation ball frequently when operating the pitcher character, it may become easy to get good balls, which may lack the fun of the game. On the contrary, when the user operates the batter character, if such a change ball is used frequently, the opportunity to swing the bat may be missed and the fun of the game may be lost.

本發明係有鑑於前述的問題點,目的為提供用以提升遊戲的趣味性之程式、遊戲控制方法及遊戲裝置。 [用以解決課題之手段]In view of the above-mentioned problems, the present invention aims to provide a program, a game control method and a game device for improving the fun of the game. [Means used to solve problems]

本發明的程式,係用以控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的程式,用以使電腦執行:隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應不使前述物件的移動變化而朝向前述基準面移動時作為目標之位置即目標位置,變更使前述物件的移動變化之變化量的變更處理。The program of the present invention is a program used to control a game in which objects are moved in response to user operations in a game space, and is used to cause a computer to execute: as the object is moved toward a predetermined datum, the object is moved toward a point containing the datum. When the change direction of the horizontal component changes the movement of the object, the target position is the target position when moving toward the reference plane without changing the movement of the object, and the amount of change that changes the movement of the object is changed. handle.

以下,針對本發明的實施形態,一邊參照圖式一邊進行說明。 [1.遊戲的說明] 以下,針對適用本發明的理想之遊戲的概要進行說明。關於遊戲的概要,使用搭載後述之遊戲裝置上的觸控面板的液晶顯示面板所顯示的畫面來進行說明。Hereinafter, embodiments of the present invention will be described with reference to the drawings. [1. Game description] Hereinafter, an outline of an ideal game to which the present invention is applied will be described. The outline of the game will be explained using a screen displayed on a liquid crystal display panel equipped with a touch panel on a game device to be described later.

本實施形態的遊戲係主要關於棒球遊戲者,強化包含使用者的球隊所屬之投手角色及野手角色的選手角色,與其他使用者的球隊進行對戰。藉由在對戰中獲勝,可多獲得強化選手角色所需的經驗值,或可多獲得可在遊戲上使用之遊戲內流通貨幣。再者,選手角色係可利用對戰的勝利報酬獲得,或藉由抽選獲得。The game of this embodiment mainly involves a baseball player, who strengthens player characters including a pitcher character and a fielder character belonging to the user's team, and competes with other users' teams. By winning the battle, you can get more experience points needed to strengthen your player's character, or you can get more in-game currency that can be used in the game. In addition, player characters can be obtained through victory rewards in battles or through lottery.

圖1係揭示球隊所屬之一位投手角色資訊之一例的圖。各投手角色資訊被記憶於選手角色資料。 如圖1所示,投手角色資訊係包含與單一識別投手角色的識別資訊(選手ID)建立關聯之選手名稱、位置、慣用手、控球力、球種等的資訊。與選手ID建立關聯的資訊,係各投手角色不同。 再者,投手角色資訊並不限定於該等資訊,例如包含表示記憶投手角色的畫像資料(包含動畫)之場所的位址資訊等的資訊亦可。FIG. 1 is a diagram showing an example of role information of a pitcher belonging to a team. Each pitcher role information is stored in the player role data. As shown in FIG. 1 , the pitcher role information includes information such as player name, position, dominant hand, ball control ability, ball type, etc., associated with identification information (player ID) that uniquely identifies the pitcher role. The information associated with the player ID is different for each pitcher role. Furthermore, the pitcher character information is not limited to this information, and may include, for example, information indicating address information of a place where image data (including animation) of the pitcher character is memorized.

位置係表示在使用者的球隊為防守方時角色守備之位置的資訊。 慣用手係投手角色投球時的手臂的資訊。慣用手為右或左之任一。 控球力係表示投手角色的控球之品質的指標的資訊。 球種係投手角色可投出的球的種類,亦即表示持有球種的資訊。圖1所示的投手角色資訊係記憶第1球種為直球,第2球種為滑球,第3球種為噴射球,第4球種為曲球,第5球種為指叉球的資訊。在圖1所示的投手角色資訊中,直球以外之滑球、噴射球、曲球、指叉球為變化球。滑球及噴射球係變化方向為水平方向。又,曲球係變化方向包含水平成分與垂直成分的方向,具體來說是水平方向與垂直方向之間的斜方向。又,指叉球係變化方向為垂直方向。The position is information indicating the position where the character is guarding when the user's team is the defender. Information about the arm used by the pitcher character when pitching. The dominant hand is either right or left. The ball control power is information indicating an index of the quality of the pitcher character's ball control. The ball type is the type of ball that the pitcher character can throw, which means it holds information about the ball type. The pitcher role information system shown in Figure 1 remembers that the first pitch is a straight pitch, the second pitch is a slider, the third pitch is a jet, the fourth pitch is a curveball, and the fifth pitch is a hook. information. In the pitcher role information shown in Figure 1, sliders, jets, curveballs, and thumb pitches other than straight pitches are change pitches. The sliding ball and jet ball change direction is horizontal. In addition, the direction of change of the curve ball system includes the direction of the horizontal component and the vertical component, specifically, it is the oblique direction between the horizontal direction and the vertical direction. Also, it means that the direction of change of the cross-ball system is the vertical direction.

又,球種以與球威、球速、變化量分別建立關聯之方式記憶。 球威係表示投球的威力的資訊。球威係對應各球種設定S、A、B、C、D、E、F、G的8階段之任一階級。S階級最高,G階級最低。相較於球威低的球,球威高的球在打者角色打擊時的擊球難以飛遠。 球速係表示投球的最高速度的資訊,對應各球種設定。 變化量係表示往變化球的變化方向變化之量或變化方向的軌道之大小的資訊。變化量係對應各球種設定6、5、4、3、2、1的6階段之任一階級。6階級最大,1階級最小。相較於變化量小的狀況,變化量大會更往變化方向變化。球種為直球時,變化量設定0或都未設定。再者,於圖1所示的投手角色資訊中,將與球種預先建立關聯的變化量設為基準變化量。 與球種建立關聯的資訊並不限定於該等資訊,例如與對應各球種表示控球之品質的資訊建立關聯亦可。In addition, the ball type is memorized in a way that is associated with the ball power, ball speed, and change amount. Ball power is information indicating the power of a pitched ball. The ball power system corresponds to any of the eight stages of S, A, B, C, D, E, F, and G for each ball type. S class is the highest and G class is the lowest. Compared to a ball with low power, a ball with high power is less likely to fly far when hit by a batter. Ball speed is information indicating the maximum speed of a pitched ball, and is set corresponding to each ball type. The change amount is information indicating the amount of change in the change direction of the change ball or the size of the orbit in the change direction. The amount of change corresponds to any one of the six stages of 6, 5, 4, 3, 2, and 1 for each ball type. Level 6 is the largest and level 1 is the smallest. Compared with the situation where the change amount is small, the change amount will change more in the direction of change. When the ball type is a straight ball, the variation is set to 0 or neither is set. Furthermore, in the pitcher character information shown in FIG. 1 , the change amount associated with the ball type in advance is set as the reference change amount. The information associated with the ball type is not limited to this information. For example, it may be associated with information indicating the quality of ball control corresponding to each ball type.

圖2係揭示球隊所屬之一位野手角色資訊之一例的圖。各野手角色資訊被記憶於選手角色資料。 如圖2所示,野手角色資訊係包含與單一識別野手角色的識別資訊(選手ID)建立關聯之選手名稱、位置、能力等的資訊。與選手ID建立關聯的資訊,係各野手角色不同。 再者,野手角色資訊並不限定於該等資訊,例如包含表示記憶野手角色的畫像資料(包含動畫)之場所的位址資訊等的資訊亦可。Figure 2 is a diagram showing an example of role information of a fielder belonging to a team. Each fielder role information is stored in the player role data. As shown in FIG. 2 , the outfielder role information includes information such as player name, position, ability, etc., associated with identification information (player ID) that uniquely identifies the outfielder role. The information associated with the player ID is different for each fielder role. In addition, the Note character information is not limited to this information, and may include, for example, information indicating the address information of a place where the image data (including animation) of the Note character is memorized.

位置係表示在使用者的球隊為防守方時角色守備之位置的資訊。 於能力,擊球、力量、跑力分別建立關聯而記憶。 擊球係表示作為打者打擊時對被投出的球的容易擊中度的資訊。力量係表示作為打者打擊時容易成為長打程度的資訊。跑力係表示跑壘之速度的資訊。擊球、力量、跑力係設定S、A、B、C、D、E、F、G的8階段之任一階級。S階級最高,G階級最低。野手角色作為打者打擊時的打擊結果,係擊球的能力、力量的能力會造成影響。 再者,與能力建立關聯的資訊並不限定於該等資訊,例如與表示防守方時之守備範圍的寬廣度之守備力的資訊建立關聯亦可。The position is information indicating the position where the character is guarding when the user's team is the defender. With abilities, batting, power, and running ability are associated and memorized. The batted ball is information indicating the hitability of a thrown ball when a batter hits the ball. The power system indicates how easily a hitter can hit for a long time. Running power is information indicating the speed of running back. Batting, power, and running power are any of the 8 stages of S, A, B, C, D, E, F, and G. S class is the highest and G class is the lowest. When the fielder character hits as a hitter, his batting ability and power ability will affect the result of the hit. Furthermore, the information associated with the ability is not limited to this information. For example, it may be associated with information indicating the width of the defender's defensive range.

使用者係設定從球隊所屬的選手角色選擇出賽的選手角色的名單。接著,使用者係利用選擇使使用者的球隊與其他使用者的球隊進行對戰的模式,或與電腦進行對戰的模式之任一,以開始比賽。使用者的球隊為防守方時,進行其他使用的打者角色打撃使用者所設定之名單的投手角色投出的球的對戰。The user sets a list of player characters selected from the player characters belonging to the team to play in the game. Next, the user selects a mode in which the user's team competes with other users' teams or a mode in which the team competes with the computer to start the game. When the user's team is on the defensive side, there is a battle in which other batter characters hit the ball thrown by the pitcher character on the list set by the user.

圖3係揭示轉移至投手角色與打者角色的對戰時所顯示之畫面G300的一例的圖。再者,在以下所示的說明中,將使用者正視畫面G300時的上側作為「上」,下側作為「下」,右側作為「右」,左側作為「左」進行說明。在使用者的球隊為防守方時,顯示從投手角色側觀看打者側的狀態。在此,使用者係選擇投手角色投球的球種。 於畫面G300,顯示投手角色CH301、打者角色CH302、捕手角色CH303、比賽狀況顯示道具I304、緩急對應計條I305、球種選擇區域A306、球道具I307、配球委託按鍵B308。 投手角色CH301係使用者所操作之對象的選手角色。打者角色CH302係打擊投手角色CH301投出的球之對戰對手的選手角色。捕手角色CH303係使用者的名單中位置為捕手的選手角色。 比賽狀況顯示道具I304係顯示現在時間點之比賽狀況。比賽狀況顯示道具I304係包含局數、分數、跑者的位置、好球數、壞球數、出局數等的顯示。 緩急對應計條I305係讓使用者辨識在慢球到快球之間打者容易抓時機的速度的球的顯示道具。再者,緩急對應計條I305係在使用者的球隊與電腦進行比賽時顯示,使用者的球隊與其他使用者的球隊進行比賽時部會顯示。FIG. 3 is a diagram showing an example of screen G300 displayed when transitioning to a battle between a pitcher character and a batter character. In addition, in the following description, the upper side when the user faces the screen G300 is referred to as "upper", the lower side is referred to as "lower", the right side is referred to as "right", and the left side is referred to as "left". When the user's team is the defensive side, the batter's side is displayed from the side of the pitcher's character. Here, the user selects the type of ball the pitcher character throws. Screen G300 displays a pitcher character CH301, a batter character CH302, a catcher character CH303, a game status display item I304, a priority response bar I305, a ball type selection area A306, a ball item I307, and a ball assignment button B308. The pitcher character CH301 is the player character that the user operates. The batter character CH302 is a player character who attacks the opponent with a ball thrown by the pitcher character CH301. The catcher character CH303 is a player character whose position is catcher in the user's list. The game status display item I304 displays the game status at the current time point. The game status display prop I304 includes the display of the number of innings, scores, runner's position, number of strikes, number of bad balls, number of outs, etc. The rush counter bar I305 is a display item that allows the user to identify the speed of the ball between a slow ball and a fast ball at which a hitter can easily catch the opportunity. Furthermore, the priority response bar I305 is displayed when the user's team competes with the computer, and is displayed when the user's team competes with other users' teams.

於球種選擇區域A306,在球道具I307的周圍,顯示第1球種顯示部A311~第5球種顯示部A315。顯示於球種選擇區域A306之球種顯示部的數量,係對應投手角色可投球之球種的數量。 於第1球種顯示部A311,顯示球種選擇按鍵B311a、球威顯示道具I311b、球速顯示道具I311c。圖3所示之第1球種顯示部A311的顯示例,係對應圖1所示之投手角色資訊的第1球種。於球種選擇按鍵B311a顯示球種為直球,於球威顯示道具I311b顯示球威為A階級,於球速顯示道具I311c顯示球速為152km/h。In the ball type selection area A306, the first ball type display part A311 to the fifth ball type display part A315 are displayed around the ball item I307. The number of balls displayed in the ball type display part of the ball type selection area A306 is the number of balls that can be thrown by the corresponding pitcher character. The first ball type display part A311 displays a ball type selection button B311a, a ball power display item I311b, and a ball speed display item I311c. The display example of the first ball type display unit A311 shown in FIG. 3 corresponds to the first ball type corresponding to the pitcher character information shown in FIG. 1 . The ball type selection button B311a shows that the ball type is a straight ball, the ball power display item I311b shows that the ball power is Class A, and the ball speed display item I311c shows that the ball speed is 152km/h.

於第2球種顯示部A312,顯示球種選擇按鍵B312a、球威顯示道具I312b、球速顯示道具I312c、變化量顯示計條I312d。變化量顯示計條I312d係以刻度的量顯示變化球的變化量。圖3所示之第2球種顯示部A312的顯示例,係對應圖1所示之投手角色資訊的第2球種。於球種選擇按鍵B312a顯示球種為滑球,於球威顯示道具I312b顯示球威為B階級,於球速顯示道具I312c顯示球速為133km/h,於變化量顯示計條I312d顯示變化量為「4」。The second ball type display part A312 displays a ball type selection button B312a, a ball power display item I312b, a ball speed display item I312c, and a change amount display meter bar I312d. The change amount display meter bar I312d displays the change amount of the change ball in scale. The display example of the second ball type display unit A312 shown in FIG. 3 corresponds to the second ball type corresponding to the pitcher character information shown in FIG. 1 . The ball type selection button B312a shows that the ball type is a slider, the ball power display item I312b shows that the ball power is B level, the ball speed display item I312c shows that the ball speed is 133km/h, and the change amount display meter I312d shows that the change amount is "4". .

於第3球種顯示部A313,顯示球種選擇按鍵B313a、球威顯示道具I313b、球速顯示道具I313c、變化量顯示計條I313d。圖3所示之第3球種顯示部A313的顯示例,係對應圖1所示之投手角色資訊的第3球種。 於第4球種顯示部A314,顯示球種選擇按鍵B314a、球威顯示道具I314b、球速顯示道具I314c、變化量顯示計條I314d。圖3所示之第4球種顯示部A314的顯示例,係對應圖1所示之投手角色資訊的第4球種。 於第5球種顯示部A315,顯示球種選擇按鍵B315a、球威顯示道具I315b、球速顯示道具I315c、變化量顯示計條I315d。圖3所示之第5球種顯示部A315的顯示例,係對應圖1所示之投手角色資訊的第5球種。The third ball type display part A313 displays a ball type selection button B313a, a ball power display item I313b, a ball speed display item I313c, and a change amount display meter bar I313d. The display example of the third ball type display unit A313 shown in FIG. 3 corresponds to the third ball type corresponding to the pitcher character information shown in FIG. 1 . The fourth ball type display part A314 displays a ball type selection button B314a, a ball power display item I314b, a ball speed display item I314c, and a change amount display meter bar I314d. The display example of the fourth ball type display unit A314 shown in FIG. 3 corresponds to the fourth ball type corresponding to the pitcher character information shown in FIG. 1 . The fifth ball type display part A315 displays a ball type selection button B315a, a ball power display item I315b, a ball speed display item I315c, and a change amount display meter bar I315d. The display example of the fifth ball type display unit A315 shown in FIG. 3 corresponds to the fifth ball type corresponding to the pitcher role information shown in FIG. 1 .

使用者係一邊參照球威顯示道具I311b~I315b、球速顯示道具I311c~I315c、變化量顯示計條I312d~I315d,一邊選擇欲讓投手角色投出的球種。使用者係利用觸控球種選擇按鍵B311a~B315a中對應選擇之球種的按鍵,選擇投手角色投出的球種。又,配球委託按鍵B308係並不是使用者選擇球種,而是讓電腦自動選擇時觸控的按鍵。The user selects the type of ball to be thrown by the pitcher character while referring to the ball power display items I311b to I315b, the ball speed display items I311c to I315c, and the variation display meters I312d to I315d. The user selects the type of ball thrown by the pitcher character by using the touch ball type selection buttons B311a to B315a corresponding to the selected ball type. In addition, the ball matching commission button B308 is not a button that the user touches when selecting the ball type, but allows the computer to automatically select it.

圖4係揭示因使用者選擇投手角色投球的球種所顯示之畫面G400之一例的圖。 於畫面G400,顯示投手角色CH301、打者角色CH302、捕手角色CH303、比賽狀況顯示道具I304、好球帶道具I401、目標游標I402、變化量顯示道具I403、球種顯示道具I404、球種選擇返回按鍵B405。再者,與圖3相同的顯示係附加相同符號並省略說明。FIG. 4 is a diagram showing an example of the screen G400 displayed when the user selects the type of ball to be thrown by the pitcher character. On the screen G400, the pitcher character CH301, the batter character CH302, the catcher character CH303, the game status display item I304, the strike zone item I401, the target cursor I402, the variation display item I403, the ball type display item I404, and the ball type selection return button are displayed. B405. In addition, the same symbols as those shown in FIG. 3 are attached and the description is omitted.

好球帶道具I401係將根據投手角色投球時球通過來判定為好球的區域,以四角形,具體來說為矩形表示的顯示道具。矩形中一組的對邊係上下方向平行,另一組的對邊係左右方向平行。又,於好球帶道具I401內,顯示將好球帶道具I401的區域分成9個區域的刻劃線。好球帶道具I401的範圍外係表示判定為壞球的區域。再者,好球帶道具I401係為了提升視認性,顯示於與投手角色CH301、打者角色CH302及捕手角色CH303的任一都未重疊的位置。The strike zone item I401 is a display item represented by a square, specifically a rectangle, which determines a strike based on the area where the ball passes when the pitcher character pitches. The opposite sides of one set of rectangles are parallel in the up-down direction, and the opposite sides of the other set are parallel in the left-right direction. Moreover, within the strike zone item I401, a score line dividing the area of the strike zone item I401 into nine areas is displayed. The area outside the range of the strike zone item I401 indicates the area determined to be a ball. In addition, in order to improve the visibility, the strike belt item I401 is displayed at a position that does not overlap with any of the pitcher character CH301, batter character CH302, and catcher character CH303.

目標游標I402係以圓形表示投手角色以球種為直球投球時的目標位置的道具。目標游標I402係不管使用者所選擇的球種是哪種球種也會顯示。亦即,目標游標I402並不限定於球種為直球的狀況,即使變化球的狀況也會顯示。目標游標I402係在選擇球種,顯示畫面G400時,重疊顯示於好球帶道具I401的中心。The target cursor I402 is an item that represents the target position of the pitcher character in a circle when the ball type is a straight ball. The target cursor I402 will be displayed regardless of the ball type selected by the user. That is, the target cursor I402 is not limited to the situation where the ball type is a straight ball, but can be displayed even if the situation of the ball changes. The target cursor I402 is overlapped and displayed in the center of the strike zone item I401 when the ball type is selected and the screen G400 is displayed.

變化量顯示道具I403係表示使用者所選擇的球種為變化球時之變化球的變化方向與變化量的道具。變化量顯示道具I403係從目標游標I402延伸的延伸方向表示變化球的變化方向,自目標游標I402起的長度表示變化量。從目標游標I402延伸的目標游標I402的延伸方向係根據使用者所選擇的球種來決定。又,自目標游標I402起的變化量顯示道具I403的長度係藉由與使用者所選擇的球種建立關聯的基準變化量來決定。變化量顯示道具I403長度越長,表示變化球的變化量越大。再者,變化量顯示道具I403係在使用者所選擇的球種為直球時並未顯示。The change amount display item I403 is an item that indicates the change direction and change amount of the change ball when the ball type selected by the user is a change ball. The extension direction of the change amount display item I403 from the target cursor I402 indicates the change direction of the change ball, and the length from the target cursor I402 indicates the change amount. The extension direction of the target cursor I402 extending from the target cursor I402 is determined according to the type of ball selected by the user. In addition, the length of the variation display item I403 from the target cursor I402 is determined based on the reference variation associated with the ball type selected by the user. The longer the change amount display prop I403 is, the greater the change amount of the change ball is. Furthermore, the variation display item I403 is not displayed when the ball type selected by the user is a straight ball.

使用者係在所選擇的球種為變化球時利用視認目標游標I402與變化量顯示道具I403,可確認相較於投出直球時的變化方向及變化量。又,使用者係在所選擇的球種為變化球時利用視認變化量顯示道具I403的前端是否在好球帶道具I401的範圍內,可大略判斷投球時會被判定為好球或被判定為壞球。 球種顯示道具I404係顯示使用者所選擇之球種的道具。 球種選擇返回按鍵B405係返回選擇球種的畫面G300時使用者所觸控的按鍵。When the selected ball type is a change ball, the user can use the visual target cursor I402 and the change amount display item I403 to confirm the direction and amount of change compared to when a straight ball is thrown. In addition, when the selected ball type is a change ball, the user can roughly judge whether the pitch will be judged as a strike or a ball by using the visual change amount to indicate whether the front end of the prop I403 is within the range of the strike zone prop I401. Bad ball. The ball type display prop I404 is a prop for displaying the ball type selected by the user. The ball type selection return button B405 is a button touched by the user when returning to the ball type selection screen G300.

在畫面G400中,使用者可選擇投手角色投球時的目標位置。使用者係可利用觸控觸控面板的反應區域中任意位置,從觸控的狀態進行滑動的操作,改變目標游標I402的位置,以選擇目標位置。In screen G400, the user can select the target position when the pitcher character throws the ball. The user can use any position in the response area of the touch panel to perform a sliding operation from the touch state to change the position of the target cursor I402 to select the target position.

圖5係放大畫面G400的一部分的放大圖。 在圖5中,揭示使用者對觸控面板從觸控第1位置P501的狀態沿著斜右上側的箭頭A502滑動至第2位置P503的操作。此時,目標游標I402係從中心重疊顯示於好球帶道具I401的以間斷線表示之目標游標I402的位置,與沿著使用者所致之箭頭A502的操作連動,移動至以實線表示之目標游標I402的位置。又,變化量顯示道具I403係從以間斷線表示之變化量顯示道具I403的位置,移動至以實線表示之變化量顯示道具I403的位置。再者,目標游標I402及變化量顯示道具I403的移動量及移動方向,係與自使用者觸控的位置起的滑動量及滑動方向一致。FIG. 5 is an enlarged view of a part of the enlarged screen G400. In FIG. 5 , the user's operation of sliding the touch panel from the state of touching the first position P501 to the second position P503 along the arrow A502 on the diagonally upper right side is disclosed. At this time, the target cursor I402 is overlapped with the position of the target cursor I402 shown as a broken line on the strike zone item I401 from the center, and moves to the position shown as a solid line in conjunction with the operation along the arrow A502 caused by the user. The position of the target cursor I402. Furthermore, the change amount display item I403 moves from the position of the change amount display item I403 represented by a discontinuous line to the position of the change amount display item I403 represented by a solid line. Furthermore, the movement amount and movement direction of the target cursor I402 and the variation display prop I403 are consistent with the sliding amount and sliding direction from the position touched by the user.

如此,利用改變目標游標I402的位置,使用者可選擇投手角色以球種為直球投球時的目標位置。進而,因為改變目標游標I402的位置,變化量顯示道具I403的位置也會改變,所以,使用者係在所選擇的球種為變化球時,可視認蓋變目標游標I402的位置時變化量顯示道具I403的前端是否在好球帶道具I401的範圍內。 再者,使用者並不限定於觸控觸控面板的反應區域中任意位置並滑動的操作,可藉由直接觸控目標游標I402並滑動的拖曳操作,改變目標游標I402的位置。In this way, by changing the position of the target cursor I402, the user can select the target position when the pitcher character throws a straight ball. Furthermore, because the position of the target cursor I402 is changed, the position of the variation display item I403 will also change. Therefore, when the selected ball type is a variation ball, the user can recognize the variation display when changing the position of the target cursor I402. Whether the front end of prop I403 is within the range of strike zone prop I401. Furthermore, the user is not limited to the operation of touching any position in the response area of the touch panel and sliding. The user can change the position of the target cursor I402 through the drag operation of directly touching the target cursor I402 and sliding.

在本實施形態中,在使用者所選擇的球種為變化球時,因應以球種為直球進行投球時的目標位置,變更變化球的變化量。在本實施形態中,在實際使用者進行讓投手角色投球的操作之前,以讓使用者可視覺上理解因應以球種為直球進行投球時的目標位置,來變更變化量一事之方式,因應目標游標I402的位置,變更變化量顯示道具I403的長度。在以下的說明中,並未特別提到時,目標位置係作為以球種為直球進行投球時的目標位置來進行說明。 首先,參照圖6A、圖6B,針對變化球的變化量未因應目標位置變化時的目標游標I402與變化量顯示道具I611的長度之關係進行說明。 圖6A係揭示使用者所選擇的球種為滑球,投手角色的慣用手資訊為右手的狀況中分別變更目標游標I402的位置時,所顯示之變化量顯示道具I611之一例的圖。即使目標游標I402為P601~P604的任一位置,變化量顯示道具I611的長度也為La,設為一定。 圖6B係揭示使用者所選擇的球種為曲球,投手角色的慣用手資訊為右手的狀況中分別變更目標游標I402的位置時,所顯示之變化量顯示道具I631之一例的圖。即使目標游標I402為P621~P624的任一位置,變化量顯示道具I631的長度也為Lb,設為一定。In this embodiment, when the ball type selected by the user is a change ball, the change amount of the change ball is changed in accordance with the target position when the ball type is a straight ball. In this embodiment, before the user actually performs the operation of having the pitcher character throw the ball, the amount of change is changed in such a way that the user can visually understand the target position when pitching a ball with a straight ball type, so as to adapt to the target. The position of the cursor I402, the change amount displays the length of the prop I403. In the following description, unless otherwise mentioned, the target position will be explained as the target position when pitching a straight ball. First, with reference to FIGS. 6A and 6B , the relationship between the target cursor I402 and the length of the change amount display item I611 when the change amount of the change ball does not change in response to the target position will be described. 6A is a diagram illustrating an example of the change amount display item I611 displayed when the position of the target cursor I402 is changed respectively when the ball type selected by the user is a slider and the handed information of the pitcher character is the right hand. Even if the target cursor I402 is at any position from P601 to P604, the length of the variation display item I611 is La and is constant. 6B is a diagram illustrating an example of the change amount display item I631 displayed when the position of the target cursor I402 is changed respectively when the ball type selected by the user is a curveball and the handed information of the pitcher character is the right hand. Even if the target cursor I402 is any position from P621 to P624, the length of the variation display item I631 is Lb and is constant.

接著,參照圖6C、圖6D,針對因應目標位置來變更變化球的變化量時的目標游標I402與變化量顯示道具的長度之關係進行說明。 圖6C係揭示使用者所選擇的球種為滑球,投手角色的慣用手資訊為右手的狀況中分別變更目標游標I402的位置時,所顯示之變化量顯示道具I611~I615之一例的圖。首先,在目標游標I402為好球帶道具I401的範圍內的P601的位置中,變化量顯示道具I611的長度為La。 接著,在目標游標I402為好球帶道具I401的範圍外的P602、P603、P604的位置,且變化球的變化方向接近好球帶道具I401時,變化量顯示道具I612、I613、I614的長度分別為La1、La2、La3。在此,長度La1、La2、La3任一都比長度La短。所以,使用者係在變化球的變化方向為水平方向,且是從壞球帶接近好球帶的變化方向時可視覺上理解變化量減少一事。又,長度為La1>La2>La3的關係,目標游標I402的位置隨著離開好球帶道具I401變短。所以,使用者係在變化球的變化方向為水平方向,且是從壞球帶接近好球帶的變化方向時,可視覺上理解目標位置越離開好球帶,變化量越減少。Next, with reference to FIGS. 6C and 6D , the relationship between the target cursor I402 and the length of the change amount display item when the change amount of the change ball is changed according to the target position will be described. 6C is a diagram showing an example of the change amount display items I611 to I615 displayed when the position of the target cursor I402 is changed respectively when the ball type selected by the user is a slider and the handed information of the pitcher character is the right hand. First, at the position P601 within the range where the target cursor I402 is the strike pitch item I401, the length of the variation display item I611 is La. Next, when the target cursor I402 is at the positions P602, P603, and P604 outside the range of the strike zone prop I401, and the change direction of the change ball is close to the strike zone prop I401, the variation amount displays the lengths of the props I612, I613, and I614 respectively. are La1, La2, La3. Here, any of the lengths La1, La2, and La3 is shorter than the length La. Therefore, the user can visually understand that the change amount is reduced when the change direction of the ball is horizontal and the change direction is from the bad ball zone to the strike zone. Furthermore, the length is in the relationship La1>La2>La3, and the position of the target cursor I402 becomes shorter as it moves away from the strike zone item I401. Therefore, when the direction of change of the change ball is the horizontal direction and the direction of change is from the strike zone to the strike zone, the user can visually understand that the further the target position moves away from the strike zone, the smaller the amount of change will be.

再者,在目標游標I402為好球帶道具I401的範圍內的話,變化量顯示道具I611的長度時常為La。又,即使目標游標I402為好球帶道具I401的範圍外的P605的位置,變化球的變化方向也從好球帶道具I401離開時,變化量顯示道具I615的長度為La。 所以,使用者可視覺上理解要是變化球的變化方向為水平方向,且目標位置在好球帶的範圍內的話,變化量不變一事。進而,使用者可視覺上理解要是變化球的變化方向為水平方向,且從壞球帶更離開好球帶的變化方向的話,變化量不變一事。Furthermore, if the target cursor I402 is within the range of the strike zone item I401, the length of the variation display item I611 is always La. Even if the target cursor I402 is at the position P605 outside the range of the strike pitch item I401, if the change direction of the change ball is away from the strike pitch item I401, the length of the change amount display item I615 is La. Therefore, the user can visually understand that if the change direction of the change ball is horizontal and the target position is within the strike zone, the amount of change remains unchanged. Furthermore, the user can visually understand that if the change direction of the change ball is in the horizontal direction and the direction of change is from the ball zone to the strike zone, the amount of change remains unchanged.

圖6D係揭示使用者所選擇的球種為曲球,投手角色的慣用手資訊為右手的狀況中分別變更目標游標I402的位置時,所顯示之變化量顯示道具I631~I635之一例的圖。首先,在目標游標I402為好球帶道具I401的範圍內的P621的位置中,變化量顯示道具I631的長度為Lb。 接著,在目標游標I402為好球帶道具I401的範圍外的P622、P623、P624的位置,且變化球的變化方向中水平方向的成分接近好球帶道具I401時,變化量顯示道具I632、I633、I634的長度分別為Lb1、Lb2、Lb3。在此,長度Lb1、Lb2、Lb3任一都比長度Lb短。又,長度為Lb1>Lb2>Lb3的關係,目標游標I402的位置隨著離開好球帶道具I401變短。6D is a diagram showing an example of the change amount display items I631 to I635 displayed when the position of the target cursor I402 is changed respectively in a situation where the type of ball selected by the user is a curveball and the handed information of the pitcher character is the right hand. First, at the position P621 within the range where the target cursor I402 is the strike prop I401, the length of the variation display prop I631 is Lb. Next, when the target cursor I402 is at the positions P622, P623, and P624 outside the range of the strike pitch item I401, and the horizontal component of the change direction of the change ball is close to the strike pitch item I401, the change amount display items I632 and I633 , the lengths of I634 are Lb1, Lb2, and Lb3 respectively. Here, any of the lengths Lb1, Lb2, and Lb3 is shorter than the length Lb. Furthermore, the length is in the relationship of Lb1>Lb2>Lb3, and the position of the target cursor I402 becomes shorter as it moves away from the strike zone item I401.

再者,在目標游標I402為好球帶道具I401的範圍內的話,變化量顯示道具I631的長度時常為Lb。又,即使目標游標I402為好球帶道具I401的範圍外的P625的位置,變化球的變化方向中水平方向的成分也從好球帶道具I401離開時,變化量顯示道具I635的長度為Lb。 如此,利用變更變化量顯示道具的長度,使用者可透過視覺,直覺地理解變化球的變化量因應目標位置被變更一事。Furthermore, if the target cursor I402 is within the range of the strike prop I401, the length of the variation display prop I631 is always Lb. Even if the target cursor I402 is at the position P625 outside the range of the strike pitch item I401, if the horizontal component of the change direction of the change ball is away from the strike pitch item I401, the length of the change amount display item I635 is Lb. In this way, by using the change amount to display the length of the prop, the user can intuitively understand through vision that the change amount of the change ball is changed in response to the target position.

使用者利用改變目標游標I402的位置,手指從觸控面板離開,決定目標位置及變化球的變化量,實際上轉移至投手角色投球的動作。 圖7係揭示因使用者從觸控面板放開手指所顯示之動畫的畫面G700之一例的圖。 於畫面G700,顯示投手角色CH301、打者角色CH302、捕手角色CH303、放球圓圈C701、進球圓圈C702。再者,與圖3相同的顯示係附加相同符號並省略說明。The user changes the position of the target cursor I402 and removes his finger from the touch panel to determine the target position and the change amount of the ball, and actually transfers to the action of the pitcher character throwing the ball. FIG. 7 is a diagram showing an example of an animated screen G700 displayed when the user releases his finger from the touch panel. Screen G700 displays a pitcher character CH301, a batter character CH302, a catcher character CH303, a release circle C701, and a goal circle C702. In addition, the same symbols as those shown in FIG. 3 are attached and the description is omitted.

投手角色CH301係開始投球的動作。 放球圓圈C701係使用者指示投手角色球離手之釋出的時機時,成為判定使用者所指示的時機時之指標的道具。放球圓圈C701係以圓表示的道具。放球圓圈C701係隨著時間經過,大小逐漸變小。此時,放球圓圈C701係在中心的位置相同的狀態下變小。 進球圓圈C702係與放球圓圈C701同樣地,使用者指示投手角色球離手之釋出的時機時,成為判定使用者所指示的時機時之指標的道具。進球圓圈C702係以圓環狀表示的道具,顯示於與放球圓圈C701的中心一致的位置。進球圓圈C702係與放球圓圈C701不同,即使時間經過,大小也不會改變。The pitcher character CH301 starts pitching. The release circle C701 is an item used as an indicator to determine the timing of the release of the ball from the hand of the pitcher role when the user instructs the pitcher role. The ball release circle C701 is a prop represented by a circle. The size of the ball circle C701 gradually becomes smaller as time passes. At this time, the ball release circle C701 becomes smaller while the center position is the same. Like the release circle C701, the goal circle C702 is an item that serves as an indicator for judging the timing of the release of the pitcher's role ball when the user instructs the pitcher, similarly to the release circle C701. The goal circle C702 is a prop represented by a ring and is displayed at the same position as the center of the ball release circle C701. The goal circle C702 is different from the release circle C701 in that its size does not change even if time passes.

使用者利用以逐漸變小之放球圓圈C701的大小成為與進球圓圈C702的大小相同般的時機觸控觸控面板,讓投手角色以理想的時機投出球。在以理想的時機投出球時,可提升投手角色投出的球的球威。The user touches the touch panel at a time when the size of the release circle C701 gradually becomes smaller and becomes the same size as the goal circle C702, so that the pitcher character can throw the ball at the ideal time. When the ball is thrown with ideal timing, the power of the ball thrown by the pitcher character can be increased.

在畫面G700中,持續顯示投手角色CH301投出球之後的動作的動畫。又,從投手角色CH301的手釋出的球,係依據球的軌道資訊,以朝向捕手角色CH303之方式顯示。此時,在使用者所選擇的球種為變化球時,軌道資訊會被變化球的變化量影響。In the screen G700, the animation of the action of the pitcher character CH301 after throwing the ball is continuously displayed. In addition, the ball released from the hand of the pitcher character CH301 is displayed so as to face the catcher character CH303 based on the trajectory information of the ball. At this time, when the ball type selected by the user is a changing ball, the track information will be affected by the change amount of the changing ball.

在本實施形態中,在使用者所選擇的球種為變化球時,因應目標位置,變更變化球的變化量。具體來說,如上所述,變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時變化量會減少。又,在變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時,目標位置越離開好球帶,變化量越減少。 如此,變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時變化量會減少。所以,即使投出從壞球帶接近好球帶的變化方向的變化球,也可讓其不成為好球,或難以成為好球。In this embodiment, when the type of ball selected by the user is a change ball, the change amount of the change ball is changed according to the target position. Specifically, as mentioned above, the amount of change in the horizontal component of the change direction of the change ball decreases when the direction of change approaches the change direction from the bad ball zone to the strike zone. In addition, when the horizontal component of the change direction of the change ball is the change direction from the bad ball zone to the strike zone, the farther the target position is away from the strike zone, the smaller the amount of change. In this way, the amount of change in the horizontal direction component of the change direction of the change ball decreases when the change direction approaches the change direction from the bad ball zone to the strike zone. Therefore, even if a pitch is pitched in a direction that changes from the ball zone to the strike zone, it may not be a strike, or it may be difficult to become a strike.

[2.遊戲系統的構造] 接著,針對用以實現以上所說明之遊戲的遊戲系統的概要進行說明。 圖8係揭示本實施形態相關的遊戲系統1之整體硬體構造例的圖。在本實施形態相關的遊戲系統1中,伺服器裝置30與複數遊戲裝置10透過網路20藉由無線連接。[2. Structure of game system] Next, an outline of the game system for realizing the game described above will be described. FIG. 8 is a diagram showing an example of the overall hardware structure of the game system 1 according to this embodiment. In the game system 1 according to this embodiment, the server device 30 and the plurality of game devices 10 are connected wirelessly through the network 20 .

遊戲裝置10係用以操作上述之遊戲的裝置,例如智慧型手機等地攜帶型通訊裝置、攜帶型遊戲專用機器、平板電腦、固定型遊戲機器等。遊戲裝置10係具備CPU101、ROM102、RAM103、通訊部104、操作部105、顯示部106、記憶裝置107。The game device 10 is a device used to operate the above-mentioned games, such as a portable communication device such as a smartphone, a portable game machine, a tablet computer, a stationary game machine, etc. The game device 10 includes a CPU 101, a ROM 102, a RAM 103, a communication unit 104, an operation unit 105, a display unit 106, and a memory device 107.

CPU101係將記憶於ROM102的控制程式讀取至RAM103以執行各種處理。ROM102係記憶用以使遊戲裝置10動作所需之控制程式(OS等)。使用快閃記憶體(NVRAM)來代替ROM102亦可。ROM103係使用來作為CPU101的主記憶體、工作區域等的暫時記憶區域。通訊部104係透過網路20進行與伺服器裝置30及其他遊戲裝置10的通訊處理。操作部105係受理使用者所致之各種操作。再者,顯示部106是搭載觸控面板的液晶顯示面板時,觸控面板作為操作部105。顯示部106係前述之遊戲的畫面等,顯示各種資訊。記憶裝置107係主要記憶關於遊戲的遊戲程式、遊戲相關聯的各種資料等。The CPU 101 reads the control program stored in the ROM 102 to the RAM 103 to execute various processes. The ROM 102 stores control programs (OS, etc.) required for operating the game device 10 . Flash memory (NVRAM) may be used instead of ROM 102. The ROM 103 is used as a temporary storage area for the main memory, work area, etc. of the CPU 101 . The communication unit 104 performs communication processing with the server device 30 and other game devices 10 through the network 20 . The operation unit 105 accepts various operations performed by the user. Furthermore, when the display unit 106 is a liquid crystal display panel equipped with a touch panel, the touch panel serves as the operation unit 105 . The display unit 106 displays various information such as the screen of the aforementioned game. The memory device 107 mainly stores game programs related to the game, various data related to the game, etc.

再者,遊戲裝置10的功能及處理係藉由CPU101讀取出儲存於ROM102或記憶裝置107的程式,並執行該程式所實現者。又,作為其他範例,CPU101並不是讀取出記憶於ROM102等的程式,而是讀取出儲存於SD卡等之可裝卸的記錄媒體的程式亦可。又,用以將程式供給電腦的手段,係記錄程式之CD-ROM等的電腦可讀取的記錄媒體或傳輸程式之網際網路等的傳輸媒體亦可。以下,遊戲裝置10係作為具有搭載觸控面板之液晶顯示面板的智慧型手機來進行說明。Furthermore, the functions and processing of the game device 10 are realized by the CPU 101 reading the program stored in the ROM 102 or the memory device 107 and executing the program. Furthermore, as another example, the CPU 101 may not read a program stored in the ROM 102 or the like, but may read a program stored in a removable recording medium such as an SD card. Furthermore, the means for supplying the program to the computer may be a computer-readable recording medium such as a CD-ROM that records the program, or a transmission medium such as the Internet that transmits the program. Hereinafter, the game device 10 will be described as a smartphone having a liquid crystal display panel equipped with a touch panel.

伺服器裝置30係具備CPU301、ROM302、RAM303、通訊部304、記憶裝置305。The server device 30 includes a CPU 301, a ROM 302, a RAM 303, a communication unit 304, and a memory device 305.

CPU301係讀取出記憶於ROM302的控制程式以執行各種處理。ROM303係使用來作為CPU301的主記憶體、工作區域等的暫時記憶區域。通訊部304係透過網路20進行與遊戲裝置10及其他外部裝置的通訊處理。於記憶裝置305,記憶遊戲相關的程式、操作遊戲裝置10之使用者的ID等的識別資訊、及其他遊戲所需之各使用者的各種資訊。再者,於未圖示的資料庫等記憶該等一部分的資訊亦可。The CPU 301 reads out the control program stored in the ROM 302 to execute various processes. The ROM 303 is used as a temporary storage area for the main memory, work area, etc. of the CPU 301 . The communication unit 304 performs communication processing with the game device 10 and other external devices through the network 20 . The memory device 305 stores game-related programs, identification information such as the ID of the user who operates the game device 10, and other various information of each user required for the game. Furthermore, part of the information may be stored in a database not shown in the figure.

圖9係揭示用以執行遊戲裝置10之圖3~圖7所說明的遊戲之功能構造例的區塊圖。FIG. 9 is a block diagram showing an example of a functional structure for executing the game described in FIGS. 3 to 7 on the game device 10 .

於遊戲裝置10的記憶裝置107,記憶用以執行遊戲的遊戲程式,進而記憶裝置107係具備記憶遊戲處理所需之各種資料的資料記憶部1071。例如於資料記憶部1071,記憶選手角色資料DT1、比賽狀況資料DT2、基準資料DT3、投球資料DT4等。選手角色資料DT1及基準資料DT3係不依存於比賽狀況的固定資料。又,比賽狀況資料DT2係根據比賽狀況更新的資料。又,投球資料DT4係根據使用者所選擇的球種等更新的資料。The memory device 107 of the game device 10 stores a game program for executing the game, and the memory device 107 further includes a data storage unit 1071 that stores various data required for game processing. For example, in the data storage unit 1071, player character data DT1, game status data DT2, benchmark data DT3, pitching data DT4, etc. are stored. The player character data DT1 and the base data DT3 are fixed data that do not depend on the game situation. In addition, the game status data DT2 is data updated according to the game status. In addition, the pitching data DT4 is data updated according to the type of ball selected by the user.

選手角色資料DT1係由選手角色相關的各種資訊所成。例如,選手角色資料DT1係由使用者的球隊所屬之投手角色的投手角色資訊、野手角色的野手角色資訊等所成。又,於選手角色資料DT1包含進行遊戲方面所需之選手角色相關的資訊。 比賽狀況資料DT2係由開始比賽起的現在時間點之比賽相關的各資訊所成。例如比賽狀況資料DT2係由局數、分數、有無跑者、好球數、壞球數、出局數、登板的投手角色資訊、站上打席的打者角色資訊等所成。又,於比賽狀況資料DT2包含進行遊戲方面所需之比賽狀況相關的資訊。The player character data DT1 is composed of various information related to the player character. For example, the player role data DT1 is composed of the pitcher role information of the pitcher role to which the user's team belongs, the outfielder role information of the outfielder role, and the like. In addition, the player character data DT1 includes information related to the player character necessary for playing the game. The game status data DT2 is composed of various information related to the game at the current time point from the start of the game. For example, the game status data DT2 is composed of the number of innings, score, presence or absence of runners, number of strikes, number of balls, number of outs, pitcher role information on the plate, batter role information on the mound, etc. In addition, the game status data DT2 includes information related to the game status necessary for playing the game.

基準資料DT3係由進行本實施形態的處理所需之各種資訊所成。例如,基準資料DT3係包含目標位置的位置資訊的初始值、判定基準面的位置資訊、包含往水平方向的成分的變化方向變化之球種的資訊。又,於基準資料DT3,包含被判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向的目標位置的位置資訊(目標位置的區域)、投手角色的慣用手的資訊、球種的資訊之組合的資訊。又,於基準資料DT3,包含變化球的變化量(或基準變化量),與變化量顯示道具的長度建立關聯的資訊等。The reference data DT3 is composed of various information required for processing in this embodiment. For example, the reference data DT3 includes the initial value of the position information of the target position, the position information of the determination reference plane, and the information of the ball type including the change direction of the horizontal component. In addition, the reference data DT3 includes position information (area of the target position) in which the horizontal component of the change direction of the change ball is determined to be from the ball zone to the strike zone in the change direction, and the pattern of the pitcher's role. Information about the combination of hand information and ball type information. In addition, the reference data DT3 includes the change amount of the change ball (or the reference change amount), information related to the length of the change amount display item, and the like.

投球資料DT4係由投手角色為了投球所需之資訊所成。例如,於投球資料DT4,包含使用者所選擇之球種的資訊、使用者所選擇之目標位置的資訊、變化球的變化量的資訊等。The pitching data DT4 is composed of information required by the pitcher character to pitch the ball. For example, the pitching data DT4 includes information on the type of ball selected by the user, information on the target position selected by the user, information on the change amount of the changed ball, etc.

又,遊戲裝置10係具備遊戲控制部120,遊戲控制部120的功能係藉由CPU101執行記憶於記憶裝置107的遊戲程式來實現。 遊戲控制部120係進行遊戲裝置10中使用者進行遊戲所需的控制。又,遊戲控制部120係控制在遊戲空間內因應使用者的操作來使物件移動的遊戲。 在此,遊戲空間係指虛擬的3維空間或2維空間。於本實施形態中,遊戲空間係例如用以投球的虛擬3維空間。使用者係指遊戲的玩家。物件係指移動於遊戲空間內者。於本實施形態中,物件係例如球。移動係指活動。於本實施形態中,移動係指例如活動於虛擬3維空間內。遊戲係指至少包含使物件移動的遊戲。於本實施形態中,遊戲係例如棒球遊戲。In addition, the game device 10 is provided with a game control unit 120, and the function of the game control unit 120 is realized by the CPU 101 executing the game program stored in the memory device 107. The game control unit 120 performs control necessary for the user to play the game in the game device 10 . In addition, the game control unit 120 controls a game in which objects are moved in the game space in response to the user's operation. Here, the game space refers to a virtual three-dimensional space or a two-dimensional space. In this embodiment, the game space is, for example, a virtual three-dimensional space used for pitching. User refers to the player of the game. Objects are those that move within the game space. In this embodiment, the object is, for example, a ball. Movement refers to activity. In this embodiment, movement means, for example, moving in a virtual three-dimensional space. A game means a game that at least involves moving objects. In this embodiment, the game is, for example, a baseball game.

遊戲控制部120係進而具備變更部121、受理部122、顯示控制部123。 變更部121係隨著使物件朝向所定基準面移動而往包含基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應物件的目標位置,變更使物件的移動變化之變化量。The game control unit 120 further includes a changing unit 121, a receiving unit 122, and a display control unit 123. The changing unit 121 changes the movement of the object in a direction that includes a horizontal component of the reference plane as the object moves toward the predetermined reference plane, and changes the change amount of the movement of the object in accordance with the target position of the object.

在此,基準面係指設定於遊戲空間內之面。於本實施形態中,基準面係指例如用以判定球到達時是好球或壞球之沿著垂直方向的判定基準面。又,於本實施形態中,垂直方向係例如與設定於遊戲空間內的水平面正交的方向。水平方向係指平行於基準面,且平行於設定於遊戲空間內之水平面的方向。於本實施形態中,水平方向係指例如與判定基準面平行的方向,且正交於垂直方向的方向。包含水平方向之成分的變化方向係指包含至少平行於水平面之方向的方向,除了僅垂直方向的方向之狀況。於本實施形態中,包含水平方向之成分的變化方向係指例如除了包含平行於判定基準面之方向的方向中,僅垂直方向的方向之狀況。變化係指改變。於本實施形態中,變化係指例如投出的球的軌道彎曲。變化量係指進行變化時的大小。於本實施形態中,變化量係指例如球彎曲時之彎曲的大小。目標位置係指不使物件變化,朝向基準面移動時設為目標的位置。於本實施形態中,目標位置係指例如在遊戲空間內將球種設為直球且將球朝向判定基準面投出時到達判定基準面時設為目標的位置。又,因應物件的目標位置變更變化量係指在物件的目標位置為第1位置之狀況,與不同於第1位置的第2位置之狀況中,將變化量設為不同的變化量。Here, the reference plane refers to the plane set in the game space. In this embodiment, the reference plane refers to a determination reference plane along the vertical direction for determining whether a ball is a strike or a ball when it arrives, for example. Furthermore, in this embodiment, the vertical direction is, for example, a direction orthogonal to a horizontal plane set in the game space. The horizontal direction refers to the direction parallel to the datum plane and parallel to the horizontal plane set in the game space. In this embodiment, the horizontal direction refers to, for example, a direction parallel to the determination reference plane and orthogonal to the vertical direction. The direction of change that includes a horizontal component refers to a direction that includes a direction that is at least parallel to the horizontal plane, except for the case where the direction is only a vertical direction. In this embodiment, the change direction including a horizontal component refers to a situation in which only the vertical direction is included in the direction parallel to the determination reference plane, for example. Change means change. In this embodiment, the change means, for example, the trajectory of a thrown ball is curved. The amount of change refers to the size of the change. In this embodiment, the amount of change refers to, for example, the magnitude of the curvature of the ball when it is curved. The target position is the position set as the target when moving toward the reference plane without causing the object to change. In this embodiment, the target position refers to, for example, a position set as the target when the ball type is a straight ball in the game space and the ball reaches the judgment reference plane when the ball is thrown toward the judgment reference plane. In addition, the amount of change corresponding to the target position change of the object means setting the amount of change to be different when the target position of the object is the first position and the second position is different from the first position.

又,變更部121係依據變化方向的基準面之水平方向的成分,變更隨著使物件朝向基準面移動而往包含基準面之水平方向的成分的變化方向使物件的移動變化之變化量。 又,變更部121係在目標位置是設定於基準面的所定範圍外,且隨著使物件朝向基準面移動而使物件的移動沿著基準面變化的變化方向是從所定範圍外接近所定範圍的變化方向時,以減少隨著使物件朝向前述基準面移動而往前述變化方向使物件的移動變化之變化量的方式進行變更。 在此,沿著基準面變化係指無關是接觸或離開基準面,與基準面平行地變化。於本實施形態中,沿著基準面變化係指例如無關是接觸或離開判定基準面,與判定基準面平行地變化。所定範圍係指預先訂定於基準面的區域。於本實施形態中,所定範圍係例如設定於判定基準面的好球帶。於本實施形態中,好球帶係指例如到達判定基準面的球通過時被判定為好球的區域。所定範圍外係指預先訂定於基準面的區域之外側。於本實施形態中,所定範圍外係例如設定於判定基準面的好球帶之外側,且為壞球帶。於本實施形態中,壞球帶係指例如到達判定基準面的球通過時被判定為壞球的區域。從所定範圍外接近前述所定範圍係指從正交於基準面的方向觀察,從預先訂定於基準面的區域之外側接近該區域。於本實施形態中,從所定範圍外接近前述所定範圍係指例如從正交於判定基準面的方向觀察,從壞球帶接近好球帶。Furthermore, the changing unit 121 changes the amount of change in the movement of the object in a direction including the horizontal component of the reference surface as the object moves toward the reference surface, based on the horizontal component of the reference surface in the change direction. Furthermore, the changing unit 121 is configured when the target position is set outside the predetermined range of the reference plane, and as the object is moved toward the reference plane, the change direction of the object's movement along the reference plane is from outside the predetermined range to approach the predetermined range. When changing the direction, the change is made in such a manner that the amount of change in the movement of the object in the direction of change is reduced as the object is moved toward the reference plane. Here, changing along the datum means changing parallel to the datum, regardless of whether it is in contact with or away from the datum. In the present embodiment, changing along the reference plane means changing parallel to the determination reference plane regardless of whether it is in contact with or away from the determination reference plane. The specified range refers to the area predetermined on the datum. In this embodiment, the predetermined range is, for example, a strike zone set on the determination reference plane. In this embodiment, the strike zone refers to an area that is determined to be a strike when a ball that reaches the determination reference plane passes, for example. The outside of the specified range refers to the outside of the area predetermined on the datum. In this embodiment, the outside of the predetermined range is, for example, outside the strike zone set on the determination reference plane, and is the ball zone. In this embodiment, the ball-out zone refers to an area where a ball that reaches the determination reference plane passes and is determined to be a ball-out zone, for example. Approaching the aforementioned specified range from outside the specified range means approaching the area from outside the area predetermined on the datum plane when viewed from a direction orthogonal to the datum plane. In this embodiment, approaching the predetermined range from outside the predetermined range means, for example, approaching the strike zone from the ball zone when viewed from a direction orthogonal to the determination reference plane.

又,變更部121係隨著使物件朝向基準面移動而使物件的移動沿著基準面變化的變化方向,包含在基準面上的水平方向接近設定於基準面的基準點之變化方向的成分時,依據自目標位置的前述基準點起之水平方向的位置,變更隨著使物件朝向基準面移動而往前述變化方向使物件的移動變化之變化量。 在此,基準點係指設定於基準面的點,成為用以特定水平方向之目標位置的位置的基準之點。於本實施形態中,基準點係指例如設定於判定基準面的基準線上之任一點,成為用以特定目標位置於水平方向離多遠的基準之點。於本實施形態中,基準線係指例如沿著通過好球帶的中心之垂直方向的線。Furthermore, the changing unit 121 causes the object to move in a changing direction along the reference surface as the object moves toward the reference surface, and when the change direction includes a component in which the horizontal direction on the reference surface approaches a reference point set on the reference surface. , based on the position in the horizontal direction from the reference point of the target position, changing the amount of change in the movement of the object in the direction of change as the object moves toward the reference plane. Here, the reference point refers to a point set on a reference plane and serves as a reference point for specifying the position of the target position in the horizontal direction. In this embodiment, the reference point refers to, for example, any point set on the reference line of the determination reference plane, and serves as a reference point for specifying how far away the target position is in the horizontal direction. In this embodiment, the reference line refers to, for example, a line along the vertical direction passing through the center of the strike zone.

又,變更部121係依據角色的慣用手的資訊、及前述角色投出之球種的資訊,特定變化方向。 在此,角色係指出現於遊戲的物件。本實施形態的角色係例如投球的投手角色。慣用手係指含使物件移動時所用的手臂。本實施形態的慣用手係例如投手角色投球時的手臂。特定係指找出相當者。Furthermore, the changing unit 121 specifies the direction of change based on the information on the character's dominant hand and the information on the type of ball thrown by the character. Here, characters refer to objects that appear in the game. The character in this embodiment is, for example, a pitcher character who throws a ball. The dominant hand refers to the arm used to move objects. The dominant hand in this embodiment is, for example, the arm of the pitcher character when throwing. Specific means finding the equivalent.

受理部122係從使用者受理各種操作。又,受理部122係從使用者受理物件之目標位置的移動指示。 在此,移動指示係指指示移動。於本實施形態中,移動指示係指例如使用者藉由進行觸控任意位置,從觸控的狀態進行滑動的操作,來指示移動。The acceptance unit 122 accepts various operations from the user. In addition, the receiving unit 122 receives the movement instruction of the target position of the object from the user. Here, the movement instruction means an instruction to move. In this embodiment, the movement instruction refers to, for example, the user instructing movement by touching any position and performing a sliding operation from the touched state.

顯示控制部123係對於顯示部106進行各種顯示處理。又,顯示控制部123係在藉由受理部122受理來自使用者之目標位置的移動指示之間,將因應藉由受理部122受理的移動指示所變更之目標位置顯示於顯示部106,並且將因應目標位置,以對應藉由變更部121所變更之變化量的方式變更長度的顯示道具顯示於顯示部106。在此,顯示道具係指顯示於顯示部106的畫像。於本實施形態中,顯示道具係指例如變化量顯示道具。The display control unit 123 performs various display processes on the display unit 106 . In addition, while the display control unit 123 accepts the movement instruction of the target position from the user through the accepting unit 122, the display control unit 123 displays the target position changed in accordance with the movement instruction accepted by the accepting unit 122, and displays the target position on the display unit 106. In accordance with the target position, a display item whose length is changed in accordance with the change amount changed by the changing unit 121 is displayed on the display unit 106 . Here, the display item refers to an image displayed on the display unit 106 . In this embodiment, the display item refers to, for example, a change amount display item.

又,顯示控制部123係基準面被分成複數範圍,因應前述複數範圍中,包含藉由前述受理處理受理的移動指示所變更之前述目標位置的範圍,變更並顯示顯示道具的長度。In addition, the display control unit 123 divides the reference plane into a plurality of ranges, and changes and displays the length of the display prop according to the range including the target position changed by the movement instruction accepted by the acceptance process in the plurality of ranges.

[3.遊戲系統中之處理的流程] 以下,針對本實施形態的遊戲裝置10之處理的流程進行說明。 圖10係揭示關於本實施形態的遊戲裝置10所致之遊戲上,從使用者選擇投手角色投出之球種到投球結束為止的處理之一例的流程圖。以下所說明的處理,係藉由CPU101將儲存於記憶裝置107的遊戲程式讀取至RAM103,並執行該遊戲程式所實現。[3. Processing flow in the game system] Hereinafter, the processing flow of the game device 10 of this embodiment will be described. FIG. 10 is a flowchart illustrating an example of processing in the game of the game device 10 according to the present embodiment, from the time the user selects the type of ball to be thrown by the pitcher character to the end of the pitch. The processing described below is realized by the CPU 101 reading the game program stored in the memory device 107 into the RAM 103 and executing the game program.

圖10的流程圖係遊戲控制部120執行與其他使用者的球隊進行對戰,或與電腦進行對戰的比賽之狀態,在使用者的球隊為防守方時,且判定為滿足所定條件時開始處理。例如,所定條件係局數為第1局至第8局之間,且跑者在2壘或3壘之狀況、及局數為第9局,使用者的球隊的分數超過對戰對手的球隊的分數之狀況等。但是,遊戲控制部120係在使用者的球隊為防守方的所有狀況或隨機開始處理亦可。The flowchart of FIG. 10 is a state in which the game control unit 120 executes a game against another user's team or against a computer. It starts when the user's team is the defender and it is determined that the predetermined conditions are met. handle. For example, the specified condition is that the number of innings is between the 1st and 8th inning, and the runner is on 2nd or 3rd base, and the number of innings is the 9th inning, and the user's team's score exceeds the opponent's ball. Team score status, etc. However, the game control unit 120 may start processing in all situations where the user's team is the defender or randomly.

從S101到S102的處理,係讓使用者選擇投手角色所投出之球種,取得球種的資訊的處理。 首先,在S101中,顯示控制部123係顯示用以讓使用者選擇投手角色投出之球種的畫面G300。具體來說,首先遊戲控制部120係根據比賽狀況資料DT2特定在現在時間點登板之投手角色的選手ID,並從選手角色資料DT1抽出對應選手ID的投手角色資訊。接著,顯示控制部123係依據抽出的投手角色資訊,可選擇地顯示投手角色可投出的球種。又,顯示控制部123係依據抽出的投手角色資訊,顯示與球種建立關聯的球威、球速、基準變化量。藉由顯示控制部123的處理,於顯示部106顯示圖3所示的畫面G300。The processing from S101 to S102 is processing to allow the user to select the type of ball thrown by the pitcher character and obtain information on the type of ball. First, in S101, the display control unit 123 displays the screen G300 for allowing the user to select the type of ball thrown by the pitcher character. Specifically, the game control unit 120 first specifies the player ID of the pitcher character who is on the board at the current time based on the game status data DT2, and extracts the pitcher character information corresponding to the player ID from the player character data DT1. Next, the display control unit 123 selectively displays the types of balls that the pitcher character can throw based on the extracted pitcher character information. Furthermore, the display control unit 123 displays the ball power, ball speed, and reference change amount associated with the ball type based on the extracted pitcher character information. Through the processing of the display control unit 123, the screen G300 shown in FIG. 3 is displayed on the display unit 106.

在S102中,受理部122係受理使用者所致之球種的選擇。受理部122係在使用者觸控觸控面板,選擇球種選擇按鍵B311a~B315a的任一時,取得對應所選擇之球種選擇按鍵B311a~B315a的球種的資訊,並記憶於投球資料DT4。In S102, the acceptance unit 122 accepts the user's selection of ball type. When the user touches the touch panel and selects any of the ball type selection buttons B311a to B315a, the reception unit 122 obtains the information of the ball type corresponding to the selected ball type selection buttons B311a to B315a, and stores it in the pitching data DT4.

在S103中,顯示控制部123係顯示用以讓使用者選擇投手角色投球時的目標位置的初始畫面。再者,本實施形態中的目標位置係指在遊戲空間內將球種設為直球且將球朝向判定基準面投出時到達判定基準面時設為目標的位置。又,本實施形態中的判定基準面係指用以判定球到達時是好球或壞球的沿著垂直方向之面。判定基準面係設定於本壘板上。並不是讓使用者選擇實際的目標位置,而是使用對應目標位置的目標游標I402,以選擇目標位置。 具體來說,首先,顯示控制部123係顯示對應設定於判定基準面的好球帶的好球帶道具I401。又,顯示控制部123係將目標游標I402重疊顯示於好球帶道具I401的中心。又,顯示控制部123係在使用者所選擇的球種不是直球時,也就是說是變化球時,取得與使用者所選擇之球種建立關聯的基準變化量的資訊。顯示控制部123係對應基準變化量,顯示變化量顯示道具I403。顯示控制部123係變化球的基準變化量越大則越大地,增長顯示變化量顯示道具I403的長度。再者,顯示控制部123係依據使用者所選擇的球種,決定從目標游標I402延伸的變化量顯示道具I403的延伸方向。 於基準資料DT3,記憶基準變化量,與變化量顯示道具I403的長度建立關聯的資訊。所以,顯示控制部123可利用參照基準資料DT3,顯示變化量顯示道具I403。藉由顯示控制部123的處理,於顯示部106顯示圖4所示的畫面G400。In S103, the display control unit 123 displays an initial screen for allowing the user to select a target position when the pitcher character pitches. In addition, the target position in this embodiment refers to the position set as the target when the ball type is a straight ball in the game space and the ball reaches the judgment reference plane when the ball is thrown toward the judgment reference plane. In addition, the determination reference surface in this embodiment refers to a surface along the vertical direction for determining whether a ball is a strike or a ball when it arrives. The judgment reference plane is set at home plate. Instead of allowing the user to select an actual target position, the user uses the target cursor I402 corresponding to the target position to select the target position. Specifically, first, the display control unit 123 displays the strike zone item I401 corresponding to the strike zone set on the determination reference plane. Furthermore, the display control unit 123 overlays and displays the target cursor I402 on the center of the strike zone item I401. In addition, when the ball type selected by the user is not a straight ball, that is, when it is a change ball, the display control unit 123 acquires information on the reference change amount associated with the ball type selected by the user. The display control unit 123 displays the change amount display item I403 in accordance with the reference change amount. The display control unit 123 increases the length of the display variation display item I403 as the reference variation amount of the variation ball increases. Furthermore, the display control unit 123 determines the extension direction of the variation display item I403 extending from the target cursor I402 according to the type of ball selected by the user. In the reference data DT3, the reference change amount is stored, and the information associated with the length of the change amount display prop I403 is stored. Therefore, the display control unit 123 can display the variation display item I403 using the reference data DT3. Through the processing of the display control unit 123, the screen G400 shown in FIG. 4 is displayed on the display unit 106.

S104到S112為止的處理,係在使用者所選擇的球種為變化球時,因應所選擇的目標位置,顯示變化量的處理。S104到S112為止的處理係到目標位置的移動指示結束為止重複進行。 首先,在S104中,受理部122係受理使用者所致之目標位置的移動指示,遊戲控制部120係因應目標位置的移動指示來變更目標位置,取得所變更之目標位置的位置資訊,並記憶於投球資料DT4。具體來說,受理部122係受理使用者從觸控觸控面板的狀態進行滑動的操作,取得自觸控的位置起的滑動量與滑動方向。遊戲控制部120係將自觸控的位置起的滑動量與滑動方向,轉換成遊戲空間上的滑動量與滑動方向,加算或減算記憶於投球資料DT4的目標位置的位置資訊,藉此更新目標位置的位置資訊。再者,初始前進至S104時,由於投球資料DT4並未記憶目標位置的位置資訊,遊戲控制部120係從基準資料DT3取得目標位置之位置資訊的初始值之後,將更新之目標位置的位置資訊記憶於投球資料DT4。The processes from S104 to S112 are processes for displaying the change amount in accordance with the selected target position when the ball type selected by the user is a change ball. The processes from S104 to S112 are repeated until the instruction to move the target position is completed. First, in S104, the receiving unit 122 accepts the movement instruction of the target position from the user, and the game control unit 120 changes the target position in response to the movement instruction of the target position, obtains the position information of the changed target position, and stores it. In pitching data DT4. Specifically, the receiving unit 122 accepts the user's sliding operation from touching the touch panel, and obtains the sliding amount and sliding direction from the touched position. The game control unit 120 converts the sliding amount and sliding direction from the touch position into the sliding amount and sliding direction on the game space, adds or subtracts the position information of the target position stored in the pitching data DT4, thereby updating the target. Location information for the location. Furthermore, when initially proceeding to S104, since the pitching data DT4 does not store the position information of the target position, the game control unit 120 obtains the initial value of the position information of the target position from the reference data DT3, and then updates the position information of the target position. Memorized in pitching data DT4.

在S105中,遊戲控制部120係判定使用者所選擇的球種是否是變化球。在球種不是變化球時,也就是說是直球時,不需要顯示變化量,所以讓處理分歧。是變化球時則前進至S106,不是變化球時則前進至S111。In S105, the game control unit 120 determines whether the ball type selected by the user is a variation ball. When the ball type is not a change ball, that is, when it is a straight ball, there is no need to display the change amount, so the processing is divided. If it is a changing ball, proceed to S106, and if it is not a changing ball, proceed to S111.

在S106中,遊戲控制部120係判定變化球的變化方向是否為所定條件。本實施形態的所定條件,係指[1]變化球的變化方向是包含水平方向之成分的變化方向,[2]變化球的變化方向是從壞球帶接近好球帶的變化方向,更詳細來說,變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向之狀況。 首先,遊戲控制部120係依據使用者所選擇之球種的資訊,判定是否是[1]變化球的變化方向是包含水平方向之成分的變化方向。於基準資料DT3,作為往包含水平方向之成分的變化方向變化之球種的資訊,例如記憶滑球、噴射球、曲球的資訊。所以,遊戲控制部120可利用參照基準資料DT3,判定變化球的變化方向是否是包含水平方向之成分的變化方向。In S106, the game control unit 120 determines whether the changing direction of the changing ball meets the predetermined condition. The conditions specified in this embodiment are that [1] the changing direction of the change ball is a change direction including a horizontal component, and [2] the change direction of the change ball is a change direction from the bad ball zone to the strike zone. More details In other words, the horizontal component of the change direction of the change ball is the change direction from the bad ball zone to the strike zone. First, the game control unit 120 determines whether [1] the changing direction of the changing ball includes a horizontal component based on the information of the ball type selected by the user. The reference data DT3 is information on the types of balls that change in the direction of change including components in the horizontal direction, such as information on sliders, jets, and curveballs. Therefore, the game control unit 120 can use the reference data DT3 to determine whether the changing direction of the changing ball includes a horizontal component.

又,遊戲控制部120係依據更新之目標位置的位置資訊、投手角色的慣用手的資訊、使用者所選擇之球種的資訊,判定是否是[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向。在此,參照慣用手的資訊是因為僅球種的資訊無法特定變化方向。亦即,因為即使是相同球種,也因為慣用手而變化方向會成為不同的方向。 例如,目標位置是比好球帶更靠右側的壞球帶,投手角色的慣用手資訊是右手,球種是滑球或曲球時,則判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向。又,目標位置是比好球帶更靠左側的壞球帶,投手角色的慣用手資訊是右手,球種是噴射球時,則判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向。In addition, the game control unit 120 determines whether the horizontal component of the change direction of the ball is [2] based on the updated position information of the target position, the information of the dominant hand of the pitcher character, and the information of the ball type selected by the user. It is the direction of change from the bad ball zone to the strike zone. Here, information on the dominant hand is referred to because information on the ball type alone cannot specify the direction of change. In other words, even if the ball is of the same type, the direction changes depending on the dominant hand and becomes a different direction. For example, if the target position is the strike zone to the right of the strike zone, the pitcher's hand information is right-handed, and the ball type is a slider or a curveball, it is determined that the horizontal component of the change direction of the change-up ball is The direction of change from the bad zone to the strike zone. In addition, if the target position is the ball zone to the left of the strike zone, the hand information of the pitcher character is right-handed, and the ball type is a jet ball, it is determined that the horizontal component of the change direction of the ball is from the ball. The direction of the change in the zone is close to the strike zone.

另一方面,目標位置是比好球帶更靠右側的壞球帶,投手角色的慣用手資訊是左手,球種是噴射球時,則判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向。又,目標位置是比好球帶更靠左側的壞球帶,投手角色的慣用手資訊是左手,球種是滑球或曲球時,則判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向。On the other hand, if the target position is the strike zone to the right of the strike zone, the pitcher character's hand information is left-handed, and the ball type is a jet ball, it is determined that the horizontal component of the changing direction of the ball is from The direction of change of the strike zone is close to that of the strike zone. In addition, when the target position is the ball zone to the left of the strike zone, the handed information of the pitcher character is left hand, and the ball type is a slider or a curve ball, it is determined that the horizontal component of the change direction of the change ball is The direction of change from the bad zone to the strike zone.

於基準資料DT3,記憶被判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向的目標位置的位置資訊、投手角色的慣用手的資訊、球種的資訊之組合的資訊。所以,遊戲控制部120可利用參照基準資料DT3,判定是否是變化球的變化方向中水平方向之成分是從壞球帶接近好球帶的變化方向。 變化球的變化方向中水平方向的成分為所定條件時則前進至S107,不是時則前進至S109。In the reference data DT3, it is memorized that the horizontal component of the change direction of the change ball is the position information of the target position in the change direction from the ball zone to the strike zone, the information of the dominant hand of the pitcher character, and the information of the ball type. combination of information. Therefore, the game control unit 120 can use the reference data DT3 to determine whether the horizontal component of the change direction of the change ball is the change direction from the ball zone to the strike zone. If the horizontal component of the change direction of the change ball meets the predetermined condition, the process proceeds to S107; if not, the process proceeds to S109.

在S107中,變更部121係因應更新的目標位置,變更變化球的變化量,將變更之變化量的資訊記憶於投球資料DT4。 在此,變更部121係以成為與球種建立關聯的基準變化量不同之量的方式變更變化球的變化量。具體來說,變更部121係以相較於更新的目標位置是好球帶時變化量減少之方式變更變化量。再者,於S106中判定為[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向而前進至S107,在S107中以目標位置是壞球帶一事作為前提。 進而,變更部121係以隨著從基準線到目標位置為止的距離變大,減少變化球的變化量之方式進行變更。更具體來說,變更部121係以相較於更新的目標位置與好球帶的距離較近時之變化球的變化量,使更新的目標位置與好球帶的距離較遠時之變化球的變化量減少之方式進行變更。 於基準資料DT3,記憶從設定於判定基準面的基準線到於水平方向離開的目標位置為止的距離,與變化量建立關聯的資訊。In S107, the changing unit 121 changes the change amount of the changed ball in accordance with the updated target position, and stores the changed change amount information in the pitching data DT4. Here, the changing unit 121 changes the variation amount of the variation ball so that it is different from the reference variation amount associated with the ball type. Specifically, the change unit 121 changes the change amount so that the change amount decreases compared to when the updated target position is the strike zone. Furthermore, in S106, it is determined that [2] the horizontal component of the change direction of the change ball is the change direction from the ball zone to the strike zone, and the process proceeds to S107. In S107, it is determined that the target position is the ball zone. premise. Furthermore, the change unit 121 changes so that the amount of change of the change ball decreases as the distance from the reference line to the target position becomes longer. More specifically, the changing unit 121 changes the amount of change of the change ball when the distance between the updated target position and the strike zone is closer to the change amount when the distance between the updated target position and the strike zone is closer. Changes are made in such a way that the amount of change is reduced. In the reference data DT3, information relating the distance from the reference line set on the determination reference plane to the target position separated in the horizontal direction and the amount of change is stored.

圖12A係用以說明從基準線到目標位置為止的距離與變化量建立關聯之資訊的圖。 於圖12A揭示設定於判定基準面F1201的好球帶ST1202。於判定基準面F1201,設定沿著通過好球帶ST1202的中心之垂直方向的基準線RL1203。再者,從基準線RL1203於水平方向離開距離L1206的位置為好球帶ST1202的邊際線。 特性線Gr1209係從基準線RL1203到水平方向的目標位置為止的距離與變化量建立關聯之資訊的一例。特性線Gr1209係目標位置從基準線RL1203於水平方向到距離L1206為止的變化量為一定,但是,與距離L1206變得更大成比例,連續地減少。再者,從基準線RL1203於水平方向到距離L1206為止的變化量,係對應與使用者所選擇之球種建立關聯的基準變化量。 所以,從基準線RL1203於水平方向到較遠的目標位置P1205,係相較於從基準線RL1203於水平方向到較近的目標位置P1204,變化量比較小。FIG. 12A is a diagram illustrating information relating the distance from the reference line to the target position and the amount of change. A strike zone ST1202 set on the determination reference plane F1201 is shown in FIG. 12A. On the determination reference plane F1201, a reference line RL1203 along the vertical direction passing through the center of the strike zone ST1202 is set. In addition, the position separated from the reference line RL1203 by the distance L1206 in the horizontal direction is the edge line of the strike zone ST1202. The characteristic line Gr1209 is an example of information that correlates the distance from the reference line RL1203 to the target position in the horizontal direction and the amount of change. The change amount of the characteristic line Gr1209 in the target position from the reference line RL1203 in the horizontal direction to the distance L1206 is constant, but continuously decreases in proportion to the distance L1206 becoming larger. Furthermore, the change amount from the reference line RL1203 to the distance L1206 in the horizontal direction corresponds to the reference change amount associated with the ball type selected by the user. Therefore, the amount of change from the reference line RL1203 in the horizontal direction to the farther target position P1205 is smaller than the change from the reference line RL1203 in the horizontal direction to the closer target position P1204.

如此,於基準資料DT3,由於記憶有從基準線到於水平方向離開的目標位置為止的距離,與變化量建立關聯的資訊,變更部121可利用參照基準資料DT3,因應更新的目標位置,來變更變化球的變化量。 再者,於基準資料DT3,並不限定記憶從基準線到於水平方向離開的目標位置為止的距離,與變化量建立關聯的資訊之狀況。於基準資料DT3,記憶從目標位置到好球帶為止的距離,與變化量建立關聯的資訊亦可。此時,記憶和目標位置與好球帶的距離變大成比例,連續地減少之變化量的資訊。再者,目標位置與好球帶的距離係指從目標位置到好球帶為止的直線距離中最短的距離。In this way, in the reference data DT3, since the distance from the reference line to the target position separated in the horizontal direction and the information associated with the change amount are memorized, the change unit 121 can use the reference data DT3 to respond to the updated target position. Change the change amount of the change ball. Furthermore, the reference data DT3 is not limited to the case where the distance from the reference line to the target position separated in the horizontal direction and the information associated with the change amount are memorized. In the reference data DT3, the distance from the target position to the strike zone and information associated with the amount of change can also be memorized. At this time, the memory and information of the change amount are continuously reduced in proportion to the distance between the target position and the strike zone. Furthermore, the distance between the target position and the strike zone refers to the shortest distance in a straight line from the target position to the strike zone.

在S108中,顯示控制部123係顯示更新的目標位置,與變更的變化量。 具體來說,顯示控制部123係於與S104中取得之自觸控的位置起的滑動量及滑動方向一致的移動量及移動方向的位置,顯示目標游標I402。但是,顯示控制部123係對應更新之目標位置的位置資訊,顯示目標游標I402亦可。再者,在從S106經由S107前進至S108時,由於目標位置是壞球帶,顯示控制部123係將目標游標I402顯示於不重疊於好球帶道具I401的位置。 又,顯示控制部123係與目標游標I402的位置連動,也改變顯示變化量顯示道具I403的位置。另一方面,顯示控制部123係對應變更之變化量的資訊,變更顯示變化量顯示道具的長度。顯示控制部123係因應變更之變化量的大小,變更顯示顯示道具的長度。在此,在前進至S108時,由於變化量從基準變化量減少,變化量顯示道具的長度係顯示比圖4所示的畫面G400中顯示之變化量顯示道具I403的長度還短。 於基準資料DT3,記憶變化球的變化量,與變化量顯示道具的長度建立關聯的資訊。在此,記憶因應變化球的變化量,成比例地連續不同之變化量顯示道具的長度的資訊。所以,顯示控制部123可利用參照基準資料DT3,變更變化量顯示道具的長度。 藉由顯示控制部123的處理,例如圖6C所示般,實現隨著目標游標I402從好球帶道具I401如P602、P603、P604般離開,變化量顯示道具I612、I613、I614的長度分別如La1、La2、La3般地逐漸變短的顯示。In S108, the display control unit 123 displays the updated target position and the changed amount of change. Specifically, the display control unit 123 displays the target cursor I402 at a position with a movement amount and a movement direction that are consistent with the sliding amount and sliding direction obtained in S104 from the touch position. However, the display control unit 123 may display the target cursor I402 in accordance with the updated position information of the target position. Furthermore, when proceeding from S106 to S107 via S107, since the target position is the strike zone, the display control unit 123 displays the target cursor I402 at a position that does not overlap the strike zone item I401. In addition, the display control unit 123 also changes the position of the display variation display item I403 in conjunction with the position of the target cursor I402. On the other hand, the display control unit 123 changes the length of the display change amount display prop according to the changed change amount information. The display control unit 123 changes the length of the display prop according to the magnitude of the change. Here, when proceeding to S108, since the change amount decreases from the reference change amount, the length of the change amount display item is displayed shorter than the length of the change amount display item I403 displayed on screen G400 shown in FIG. 4 . In the reference data DT3, the change amount of the change ball is memorized, and the information associated with the length of the change amount display prop is established. Here, information on the length of the prop is displayed in proportion to the change amount of the changing ball, and the length of the prop is continuously displayed in proportion to the change amount. Therefore, the display control unit 123 can use the reference data DT3 to change the length of the variation display prop. Through the processing of the display control unit 123, for example, as shown in FIG. 6C, as the target cursor I402 leaves the strike zone prop I401 as P602, P603, and P604, the lengths of the variation display props I612, I613, and I614 are respectively as follows. The display gradually becomes shorter like La1, La2, and La3.

在S109中,變更部121係無關於更新的目標位置,將變化球的變化量設為一定,將變化量的資訊記憶於投球資料DT4。 在此,變更部121係將與球種建立關聯的基準變化量直接決定為變化球的變化量。所以,變化球的變化量係比以根據被判定為[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向,而前進至S107,於S107中減少之方式變更的變更量還大。 在S110中,顯示控制部123係顯示更新的目標位置與變化量。 具體來說,顯示控制部123係於與S104中取得之自觸控的位置起的滑動量及滑動方向一致的移動量及移動方向的位置,顯示目標游標I402。該處理係與S108中顯示目標游標I402的處理相同。再者,在從S106經由S109前進至S110時,有更新的目標位置為好球帶之狀況與壞球帶之狀況。所以,顯示控制部123係將目標游標I402顯示於與好球帶道具I401重疊的位置或不重疊的位置。 又,顯示控制部123係與目標游標I402的位置連動,也改變顯示變化量顯示道具I403的位置。但是,由於變化量直接使用基準變化量,顯示控制部123係以與S103中顯示之變化量顯示道具I403的長度相同的長度,顯示變化量顯示道具的長度。 藉由顯示控制部123的處理,例如圖5所示般,實現要是目標游標I402在好球帶道具I401的範圍內的話,則變化量顯示道具I403的長度不會被變更的顯示。又,即使目標位置是壞球帶,在變化球的變化方向中水平方向的成分不是從壞球帶接近好球帶的變化方向時,例如圖6C所示般,實現目標游標I402是P605的位置時之變化量顯示道具I615的長度不會被變更的顯示。In S109, the changing unit 121 sets the change amount of the change ball to be constant regardless of the updated target position, and stores the change amount information in the pitching data DT4. Here, the changing unit 121 directly determines the reference change amount associated with the ball type as the change amount of the changed ball. Therefore, the change amount of the change ball is compared to the change direction in which the horizontal component of the change direction of the change ball is determined to be from the bad ball zone to the strike zone based on [2]. The process proceeds to S107 and is reduced in S107. The amount of changes in method changes is still large. In S110, the display control unit 123 displays the updated target position and change amount. Specifically, the display control unit 123 displays the target cursor I402 at a position with a movement amount and a movement direction that are consistent with the sliding amount and sliding direction obtained in S104 from the touch position. This process is the same as the process of displaying the target cursor I402 in S108. Furthermore, when advancing from S106 to S110 via S109, the updated target positions are the status of the strike zone and the status of the ball zone. Therefore, the display control unit 123 displays the target cursor I402 at a position that overlaps with the strike zone item I401 or at a position that does not overlap. In addition, the display control unit 123 also changes the position of the display variation display item I403 in conjunction with the position of the target cursor I402. However, since the variation amount directly uses the reference variation amount, the display control unit 123 displays the length of the variation display item I403 with the same length as the variation display item I403 displayed in S103. By the processing of the display control unit 123, for example, as shown in FIG. 5, if the target cursor I402 is within the range of the strike zone item I401, the length of the change amount display item I403 is displayed so as not to be changed. Furthermore, even if the target position is the ball zone, if the horizontal component of the changing direction of the ball is not in the direction of change from the ball zone to the strike zone, for example, as shown in FIG. 6C , the target cursor I402 will be at the position P605. The length of the time change display item I615 is displayed without being changed.

另一方面,於S105中球種不是變化球時,亦即直球時則前進至S111。 在S111中,顯示控制部123係顯示更新的目標位置。具體來說,顯示控制部123係於與S104中取得之自觸控的位置起的滑動量及滑動方向一致的移動量及移動方向的位置,顯示目標游標I402。該處理係與S108中顯示目標游標I402的處理相同。 再者,在球種是直球時,因為不需要顯示變化量,變更部121係不進行變化量相關的處理。On the other hand, if the ball type is not a change ball in S105, that is, if it is a straight ball, the process proceeds to S111. In S111, the display control unit 123 displays the updated target position. Specifically, the display control unit 123 displays the target cursor I402 at a position with a movement amount and a movement direction that are consistent with the sliding amount and sliding direction obtained in S104 from the touch position. This process is the same as the process of displaying the target cursor I402 in S108. Furthermore, when the ball type is a straight ball, since there is no need to display the amount of change, the changing unit 121 does not perform processing related to the amount of change.

在S112中,受理部122係判定是否已決定目標位置。具體來說,受理部122係在使用者手指離開觸控面板時亦即觸控結束時判定為已決定目標位置,在維持觸控之狀態時則判定為並未決定目標位置。判定為已決定目標位置時前進至S113。判定為並未決定目標位置時返回S104,到決定目標位置為止重複進行S104到S112的處理。 受理部122可利用使用者從觸控觸控面板的狀態進行滑動時以高取樣率取得滑動量與滑動方向,連續受理目標位置的移動指示。此時,可利用遊戲控制部120每於取樣就重複執行S104到S112為止的處理,對應每於取樣所取得的目標位置,顯示目標游標I402,或顯示對應每於取樣所變更之變化量的變化量顯示道具。In S112, the reception unit 122 determines whether the target position has been determined. Specifically, the receiving unit 122 determines that the target position has been determined when the user's finger leaves the touch panel, that is, when the touch is completed, and determines that the target position has not been determined when the touch is maintained. If it is determined that the target position has been determined, the process proceeds to S113. If it is determined that the target position has not been determined, the process returns to S104 and the processes from S104 to S112 are repeated until the target position is determined. The reception unit 122 can obtain the sliding amount and sliding direction at a high sampling rate when the user slides from the touch panel, and continuously accepts movement instructions of the target position. At this time, the game control unit 120 can be used to repeatedly execute the processes from S104 to S112 every time the sample is taken, and display the target cursor I402 corresponding to the target position obtained every time the sample is taken, or display the change corresponding to the change amount changed every time the sample is taken. Amount of display props.

在此,參照圖12A,針對在使用者從觸控的狀態進行滑動時,重複執行S104到S112為止的處理時所顯示之變化量顯示道具的顯示轉移進行說明。在此,利用使用者從觸控觸控面板的狀態進行滑動,遊戲控制部120係將目標位置從目標位置P1204經由複數目標位置的更新,更新成目標位置P1205。該操作係相當於以從基準線到目標位置為止的距離逐漸變大之方式移動指示目標位置的操作。 在此,如S107中所說明般,於基準資料DT3,記憶從基準線到目標位置為止的距離與變化量建立關聯的資訊。例如,於基準資料DT3,記憶和基準線到目標位置為止的距離變大成比例,連續地減少之變化量的資訊。又,如上述之S108中所說明般,於基準資料DT3,記憶變化球的變化量,與變化量顯示道具的長度建立關聯的資訊。Here, referring to FIG. 12A , the display transition of the change amount display item displayed when the process from S104 to S112 is repeated when the user slides from the touch state will be described. Here, when the user slides from the state of touching the touch panel, the game control unit 120 updates the target position from the target position P1204 to the target position P1205 through the update of a plurality of target positions. This operation is equivalent to an operation of moving the indicated target position so that the distance from the reference line to the target position gradually increases. Here, as explained in S107, in the reference data DT3, information relating the distance from the reference line to the target position and the amount of change is stored. For example, in the reference data DT3, information on the amount of change that continuously decreases in proportion to the increase in the distance from the reference line to the target position is stored. In addition, as explained in the above-mentioned S108, in the reference data DT3, the change amount of the change ball and the information associated with the length of the change amount display item are memorized.

首先,顯示控制部123係利用參照基準資料DT3,依據與從基準線RL1203到目標位置P1204為止的距離建立關聯的變化量,例如顯示圖6C所示之長度La1的變化量顯示道具I612。 接著,受理部122受理使用者之目標位置的移動指示,在遊戲控制部120將目標位置從目標位置P1204更新成目標位置P1205為止之間,顯示控制部123係重複進行S104到S112的處理。 所以,顯示控制部123係在依據與從基準線RL1203到目標位置P1205為止的距離建立關聯的變化量,例如顯示圖6C所示之長度La3的變化量顯示道具I614之間,也顯示目標游標I402與變化量顯示道具。亦即,顯示控制部123係例如顯示圖6C所示之長度La2的變化量顯示道具I613。First, the display control unit 123 uses the reference reference data DT3 to display the change amount display item I612 of the length La1 shown in FIG. 6C based on the change amount associated with the distance from the reference line RL1203 to the target position P1204. Next, the reception unit 122 accepts the user's movement instruction of the target position, and the display control unit 123 repeats the processes from S104 to S112 until the game control unit 120 updates the target position from the target position P1204 to the target position P1205. Therefore, the display control unit 123 displays the target cursor I402 between display items I614 based on the amount of change associated with the distance from the reference line RL1203 to the target position P1205, for example, displaying the amount of change of the length La3 shown in FIG. 6C Display props with varying amounts. That is, the display control unit 123 displays the change amount display item I613 of the length La2 shown in FIG. 6C , for example.

此時,變化量顯示道具I613的長度La2由於是與和基準線RL1203到目標位置為止的距離變大成比例,連續地減少之變化量建立關聯的長度,比變化量顯示道具I613的長度La1還短。又,變化量顯示道具I614的長度La3由於是與和基準線RL1203到目標位置為止的距離變大成比例,連續地減少之變化量建立關聯的長度,比變化量顯示道具I613的長度La2還短。 結果,顯示控制部123係在藉由使用者進行了如目標位置從目標位置P1204更新成目標位置P1205的移動指示時,以連續地減少變化量顯示道具的長度之方式進行顯示。所以,使用者可辨識隨著目標位置離開好球帶而連續地變化量減少。相反地,顯示控制部123係在進行了如目標位置從目標位置P1205更新成目標位置P1204的移動指示時,以連續地增大變化量顯示道具的長度之方式進行顯示。所以,使用者可辨識隨著目標位置接近好球帶而連續地變化量增大。如此,顯示控制部123係在使用者從觸控的狀態進行滑動時,以連續地變更變化量顯示道具的長度之方式進行顯示。At this time, the length La2 of the variation display item I613 is proportional to the increase in the distance from the reference line RL1203 to the target position, and the length associated with the continuously decreasing variation is shorter than the length La1 of the variation display item I613. . Furthermore, since the length La3 of the change amount display item I614 is proportional to the increase in the distance from the reference line RL1203 to the target position, the length associated with the continuously decreasing change amount is shorter than the length La2 of the change amount display item I613. As a result, the display control unit 123 displays the length of the prop by continuously decreasing the change amount when the user performs a movement instruction such as updating the target position from the target position P1204 to the target position P1205. Therefore, the user can recognize that the amount of change continuously decreases as the target position moves away from the strike zone. On the contrary, when a movement instruction is given such that the target position is updated from the target position P1205 to the target position P1204, the display control unit 123 displays the length of the change amount display item in a manner that continuously increases. Therefore, the user can recognize that the amount of change continuously increases as the target position approaches the strike zone. In this way, the display control unit 123 displays the display in such a manner that the length of the variation display prop is continuously changed when the user slides from the touch state.

回到圖10的流程圖,於S112中判定為已決定目標位置時前進至S113。前進至S113時,於投球資料DT4,記憶使用者所選擇之球種的資訊、使用者所選擇之球種為變化球時的變化量的資訊、目標位置的位置資訊。 S113到S115為止的處理,係依據記憶於投球資料DT4的資訊,顯示投手角色投球的動畫的處理。Returning to the flowchart of FIG. 10 , if it is determined in S112 that the target position has been determined, the process proceeds to S113 . When proceeding to S113, in the pitching data DT4, the information of the ball type selected by the user, the information of the change amount when the ball type selected by the user is a change ball, and the position information of the target position are stored. The processes from S113 to S115 are processes for displaying the animation of the pitcher character pitching based on the information stored in the pitching data DT4.

在S113中,顯示控制部123係開始投手角色進行投球之動畫的顯示。又,顯示控制部123係以放球圓圈C701與進球圓圈C702成為同心之方式顯示,開始使放球圓圈C701的大小逐漸縮小之動畫的顯示。In S113, the display control unit 123 starts displaying the animation of the pitcher character pitching. Furthermore, the display control unit 123 displays the ball release circle C701 and the goal circle C702 so that they are concentric, and starts displaying the animation of gradually reducing the size of the ball release circle C701.

在S114中,受理部122係從使用者受理投手角色球離手之釋出的時機。受理部122係開始隨著時間經過縮小放球圓圈C701的大小的動畫之後,取得使用者觸控觸控面板時的時機資訊。受理部122係將取得的時機資訊記憶於投球資料DT4。在此,時機資訊會影響與使用者所選擇之球種建立關聯的球威。例如,在放球圓圈C701的大小成為與進球圓圈C702的大小相同般的時機,使用者觸控時的時機資訊,會賦予提升球威的影響。另一方面,在放球圓圈C701的大小成為比進球圓圈C702的大小還大或還小般之不同大小的時機,使用者觸控時的時機資訊,會賦予降低球威的影響。再者,時機資訊並不限於球威,作為會影響目標位置、球速、變化球的變化量的至少任一亦可。In S114, the receiving unit 122 receives the release timing of the pitcher's role ball from the user. The reception unit 122 starts an animation that reduces the size of the ball circle C701 as time passes, and then acquires the timing information when the user touches the touch panel. The reception unit 122 stores the acquired timing information in the pitching data DT4. Here, timing information affects the power of the ball associated with the type of ball selected by the user. For example, when the size of the ball release circle C701 becomes the same as the size of the goal circle C702, the timing information when the user touches the ball will have the effect of increasing the power of the ball. On the other hand, when the size of the ball release circle C701 becomes larger or smaller than the size of the goal circle C702, the timing information when the user touches the ball will have the effect of reducing the power of the ball. Furthermore, the timing information is not limited to the power of the ball, but may be at least any one that affects the target position, the speed of the ball, and the amount of change of the ball.

在S115中,遊戲控制部120係在決定目標位置時除了記憶於投球資料DT4的資訊之外,依據與使用者所選擇之球種建立關聯的球速的資訊,生成釋出球之後到達判定基準面為止之遊戲空間上的球的軌道資訊。此時,遊戲控制部120係依據時機資訊,修正目標位置的位置資訊、球速的資訊、變化球之變化量的資訊的至少任一亦可。In S115, when determining the target position, in addition to the information stored in the pitching data DT4, the game control unit 120 generates a determination reference plane after the ball is released based on the ball speed information associated with the ball type selected by the user. The trajectory information of the ball on the game space so far. At this time, the game control unit 120 may correct at least any one of the position information of the target position, the information of the ball speed, and the information of the change amount of the ball based on the timing information.

圖11係揭示從垂直方向觀察遊戲空間的軌道資訊,亦即從與設定於遊戲空間內的水平面正交的方向觀察的軌道資訊之一例的圖。在此,揭示投手角色CH1101朝向判定基準面F1102投出球時的軌道資訊T1、T2。又,於判定基準面F1102的一部分設定好球帶ST1103。又,於好球帶ST1103的中心設定基準線RL1108。在此,由於從垂直方向觀察遊戲空間,可作為基準點置換基準線RL1108。 軌道資訊T1係變化球的變化方向從基準線RL1108在水平方向上離開的變化方向。更具體來說,軌道資訊T1係球種是滑球或曲球,投手角色的慣用手資訊是右手,[1]因為變化球的變化方向是包含水平方向的成分的變化方向,但目標位置P1104在好球帶ST1103,[2]變化球的變化方向中水平方向的成分不是從壞球帶接近好球帶的變化方向時的軌道資訊。此時,為了從上述之S106前進至S109的處理,在S109中,變更部121係將與球種建立關聯的基準變化量直接決定為變化球的變化量。在此,軌道資訊T1係從目標位置P1104於水平方向變化成例如離開距離S1的位置P1105。 FIG. 11 is a diagram showing an example of orbit information viewed from the vertical direction of the game space, that is, from a direction orthogonal to the horizontal plane set in the game space. Here, the trajectory information T1 and T2 when the pitcher character CH1101 throws the ball toward the determination reference plane F1102 is disclosed. Furthermore, ball zone ST1103 is set on a part of the determination reference plane F1102. Moreover, the reference line RL1108 is set at the center of the strike zone ST1103. Here, since the game space is viewed from the vertical direction, the reference line RL1108 can be replaced as a reference point. The trajectory information T1 is the change direction of the change ball away from the reference line RL1108 in the horizontal direction. More specifically, the track information T1 indicates that the ball type is a slider or a curveball, and the pitcher character's dominant hand information is right-handed, [1] because the changing direction of the changing ball is a changing direction that includes a horizontal component, but the target position P1104 In the strike zone ST1103, [2] the horizontal component in the change direction of the change ball is not the trajectory information when approaching the change direction of the strike zone from the strike zone. At this time, in order to proceed from the above-mentioned S106 to the process of S109, in S109, the changing unit 121 directly determines the reference change amount associated with the ball type as the change amount of the changed ball. Here, the track information T1 changes in the horizontal direction from the target position P1104 to, for example, the position P1105 away from the distance S1.

另一方面,軌道資訊T2係變化球的變化方向從基準線RL1108在水平方向上接近的變化方向。更具體來說,軌道資訊T2係因為球種是滑球或曲球,投手角色的慣用手資訊是右手,[1]因為變化球的變化方向是包含水平方向的成分的變化方向,且目標位置P1106不在好球帶ST1103,而在壞球帶,[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時的軌道資訊。此時,為了從上述之S106前進至S107的處理,在S107中,變更部121係以相較於目標位置是好球帶ST1103時變化量減少之方式變更變化量。所以,軌道資訊T2係從目標位置P1106於水平方向,僅變化成離開比軌道資訊T1的距離S1還短的距離S2的位置P1107。 On the other hand, the track information T2 is a change direction in which the change ball approaches the horizontal direction from the reference line RL1108. More specifically, the track information T2 is because the ball type is a slider or a curveball, and the pitcher character's handedness information is right-handed, [1] because the changing direction of the changing ball is a changing direction that includes a horizontal component, and the target position P1106 is not in the strike zone ST1103, but in the strike zone. [2] The horizontal component of the change direction of the changing ball is the trajectory information when approaching the change direction of the strike zone from the strike zone. At this time, in order to proceed from the above-mentioned S106 to the process of S107, in S107, the changing unit 121 changes the change amount so that it is smaller than when the target position is the strike zone ST1103. Therefore, the orbit information T2 only changes in the horizontal direction from the target position P1106 to a position P1107 that is a distance S2 shorter than the distance S1 of the orbit information T1.

如此,變化球的變化量係依據判定基準面F1102之變化方向的水平方向的成分來變更。具體來說,水平方向的成分是接近基準線RL1108時,以相較於從基準線RL1108離開時變化量減少之方式變更。 In this way, the change amount of the change ball is changed based on the horizontal component of the change direction of the determination reference plane F1102. Specifically, when the component in the horizontal direction is close to the reference line RL1108, the change amount is reduced compared to when it is away from the reference line RL1108.

又,變化球的變化量係[2]變化球的變化方向是從壞球帶接近好球帶ST1103的變化方向時,以相較於變化球的變化方向中水平方向的成分不是從壞球帶接近好球帶ST1103的變化方向時減少之方式變更。 Furthermore, the change amount of the change ball is [2]. When the change direction of the change ball is from the ball zone to the strike zone ST1103, the horizontal component in the change direction of the change ball is not from the ball zone. The method of reduction when approaching the change direction of strike zone ST1103 has been changed.

顯示控制部123係利用將生成的軌道資訊投 影至顯示部106之方式進營轉換,顯示投手角色所投出的球朝向打者角色或捕手角色的動畫。遊戲控制部120係動畫的顯示結束之後,判定為滿足所定條件時,再次重複進行S101到S115的處理。 The display control unit 123 uses the generated orbit information to project The mode transition of the shadow to the display unit 106 displays an animation of the ball thrown by the pitcher character heading towards the batter character or the catcher character. After the display of the animation ends, the game control unit 120 repeats the processes from S101 to S115 again when it is determined that the predetermined condition is satisfied.

如以上所說明般,變化球的變化方向是包含水平方向之成分的變化方向,變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時變化量會減少。所以,即使投出從壞球帶接近好球帶的變化方向的變化球,也可讓其不成為好球,或難以成為好球。所以,可抑制在使用者操作投手角色時,多利用從壞球帶接近好球帶的變化方向的變化球,可簡單地獲得好球之狀況。又,在使用者操作打者角色時,由於即使投手投出的變化球是從壞球帶接近好球帶的變化方向的變化球之狀況中,也難以變成好球,可判斷不揮棒。 As explained above, the change direction of the change ball is a change direction including a horizontal component. The horizontal component of the change direction of the change ball is a change direction from the bad ball zone to the strike zone, and the amount of change decreases. Therefore, even if a pitch is pitched in a direction that changes from the ball zone to the strike zone, it may not be a strike, or it may be difficult to become a strike. Therefore, when the user operates the pitcher character, it is possible to suppress the use of changing pitches in the direction of change from the bad zone to the strike zone, and the strike situation can be easily obtained. In addition, when the user operates the batter character, even if the pitcher throws a change-up ball in a change direction from the bad zone to the strike zone, it is difficult to turn into a strike, so it can be determined that the bat is not swung.

結果,利用投手角色投出變化球時,打者角色容易打擊的球變多,成為所謂打擊戰的可能性高,所以,可更提升遊戲的趣味性。 As a result, when the pitcher character is used to throw a change ball, the hitter character can easily hit more balls, and the possibility of a so-called batting battle is high. Therefore, the fun of the game can be further enhanced.

依據以上所述之本實施形態,實現一種程式,係用以控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的程式,隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。由於變化量因應物件的目標位置被變更,相較於變化量無關於目標位置,設為一定的狀況,可提升遊戲的趣味性。 具體來說,變更部121係隨著使球朝向設定於遊戲空間內的判定基準面移動,往包含判定基準面之水平方向的成分的變化方向,亦即水平方向或水平方向與垂直方向之間的斜方向使球的移動變化時,因應球的目標位置,變更使球的移動變化之變化量。所以,由於變化量因應球的目標位置被變更,相較於變化量無關於目標位置,設為一定的狀況,可提升遊戲的趣味性。According to the present embodiment as described above, a program for controlling a game in which objects are moved in response to a user's operation in a game space is realized. As the object moves toward a predetermined datum, the object moves toward the datum including the datum. When the change direction of the horizontal component of the surface changes the movement of the object, the amount of change that changes the movement of the object is changed in accordance with the target position of the object. Since the change amount is changed according to the target position of the object, compared to the change amount which has nothing to do with the target position, setting it to a certain situation can make the game more interesting. Specifically, the changing unit 121 moves the ball toward the determination reference plane set in the game space, in a changing direction that includes the horizontal component of the determination reference plane, that is, in the horizontal direction or between the horizontal direction and the vertical direction. When the ball's movement changes in the diagonal direction, the amount of change that changes the ball's movement is changed according to the target position of the ball. Therefore, since the amount of variation is changed according to the target position of the ball, compared to the case where the amount of variation is independent of the target position and is set to a constant state, the fun of the game can be enhanced.

又,依據本實施形態,在前述變更處理中,依據前述變化方向的前述基準面之水平方向的成分,變更隨著使前述物件朝向前述基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化之變化量。所以,相較於不依水平方向的成分而變更變化量之狀況,可提升遊戲的趣味性。 具體來說,在變化球的變化方向中水平方向的成分是從壞球帶成為好球帶時變更變化量,在變化球的變化方向中水平方向的成分是從好球帶成為壞球帶時則不變更變化量。所以,由於變化球的變化方向中水平方向的成分是預先訂定的條件時變更變化量,相較於不依水平方向的成分而變更變化量之狀況,可提升遊戲的趣味性。Furthermore, according to this embodiment, in the above-mentioned change process, the component in the horizontal direction of the above-mentioned reference plane is changed based on the above-mentioned change direction of the component in the horizontal direction of the above-mentioned reference plane as the object is moved toward the above-mentioned reference plane. The change in direction changes the movement of the aforementioned object. Therefore, compared with the situation where the variation amount is not changed according to the horizontal component, the fun of the game can be improved. Specifically, the horizontal component in the change direction of the change ball is the amount of change when it changes from the ball zone to the strike zone, and the horizontal component of the change direction of the change ball is when it changes from the strike zone to the ball zone. The amount of variation is not changed. Therefore, since the horizontal component of the changing direction of the changing ball is changed according to predetermined conditions, the fun of the game can be improved compared to the situation where the changing amount is not changed according to the horizontal component.

又,依據本實施形態,程式係用以使電腦執行以下處理:受理處理,係從使用者受理前述物件之目標位置的移動指示;及顯示處理,係在藉由前述受理處理受理來自使用者之前述目標位置的移動指示之間,將因應藉由前述受理處理受理的移動指示所變更之前述目標位置顯示於顯示部,並且將因應前述目標位置,以對應藉由前述變更處理所變更之變化量的方式變更長度的顯示道具顯示於前述顯示部。所以,使用者可利用進行目標位置的移動指示,視覺上理解變化量被變更。 具體來說,顯示控制部123係在藉由受理部122受理來自使用者之改變表示目標位置的目標游標I402之位置的移動指示之間,將因應藉由受理部122受理的移動指示所變更之目標游標I402顯示於顯示部106。又,顯示控制部123係將因應該目標位置,依據藉由變更部121所變化之變化量,變更長度的顯示道具顯示於顯示部106。所以,使用者可利用視認變化量顯示道具,視覺上理解變化量被變更。Furthermore, according to this embodiment, the program causes the computer to execute the following processes: an acceptance process for accepting a movement instruction of the target position of the object from the user; and a display process for accepting an instruction from the user through the above-mentioned acceptance process. Between the movement instructions of the target position, the target position changed in response to the movement instruction accepted by the acceptance process is displayed on the display unit, and the change amount of the target position changed by the change process is displayed in response to the change process. The display props whose length is changed by the method are displayed on the aforementioned display part. Therefore, the user can visually understand that the change amount has been changed by instructing the movement of the target position. Specifically, the display control unit 123 changes the position of the target cursor I402 indicating the target position when the accepting unit 122 accepts a moving instruction from the user to change the position of the target cursor I402 indicating the target position. The target cursor I402 is displayed on the display unit 106 . In addition, the display control unit 123 displays the display item on the display unit 106 whose length is changed according to the change amount changed by the change unit 121 in response to the target position. Therefore, the user can use the visual change amount display prop to visually understand that the change amount has been changed.

又,依據後述的變形例,在前述顯示處理中,前述基準面被分成複數範圍,因應前述複數範圍中,包含藉由前述受理處理受理的移動指示所變更之前述目標位置的範圍,變更並顯示前述顯示道具的長度。所以,使用者可利用進行目標位置的移動指示,視覺上理解因應被分成複數個的範圍,變更變化量。Furthermore, according to a modification described later, in the display process, the reference plane is divided into a plurality of ranges, and the plurality of ranges includes a range of the target position changed by the movement instruction accepted by the acceptance process, and is changed and displayed. The aforementioned shows the length of the prop. Therefore, the user can use the movement instruction of the target position to visually understand the range divided into multiple ranges and change the amount of change.

又,依據本實施形態,在前述變更處理中,隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向,包含在基準面上的水平方向接近設定於前述基準面的基準點之變化方向的成分時,依據自前述目標位置的前述基準點起之水平方向的位置,變更隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量。所以,由於依據變化方向及自目標位置的基準點起的位置等的複數要因來變更變化量,可提升遊戲的趣味性。 具體來說,變更部121係隨著使球朝向判定基準面移動而使球的移動沿著判定基準面變化的變化方向,包含在基準面上的水平方向接近設定於判定基準面的基準線之變化方向的成分時,依據自目標位置的基準線起之水平方向的位置,變更隨著使球朝向判定基準面移動而往前述變化方向使球的移動變化之變化量。所以,由於使用者可依據複數要因來變更球的變化量,可提升遊戲的趣味性。再者,設定於判定基準面的不是基準線,作為基準點亦可。Furthermore, according to this embodiment, in the change processing, as the object moves toward the reference plane, the movement of the object changes along the direction of change of the reference plane, and the horizontal direction included in the reference plane is set close to The component of the change direction of the reference point of the reference plane changes the movement of the object in the direction of change as the object moves toward the reference surface based on the position in the horizontal direction from the reference point of the target position. The amount of change. Therefore, by changing the amount of change based on multiple factors such as the direction of change and the position from the reference point of the target position, the fun of the game can be enhanced. Specifically, the change unit 121 causes the ball to move in a changing direction along the determination reference surface as the ball moves toward the determination reference surface, including a horizontal direction on the reference surface that is close to a reference line set on the determination reference surface. When changing the direction component, the amount of change in the movement of the ball in the aforementioned change direction as the ball moves toward the determination reference plane is changed based on the position in the horizontal direction from the reference line of the target position. Therefore, since the user can change the amount of change of the ball based on multiple factors, the fun of the game can be enhanced. Furthermore, what is set on the determination reference plane is not a reference line but may be used as a reference point.

又,依據本實施形態,在前述變更處理中,在前述目標位置是設定於前述基準面的所定範圍外,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向是從前述所定範圍外接近前述所定範圍的變化方向時,以減少隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量的方式進行變更。所以,相較於變化量為一定之狀況,可提升遊戲的趣味性。 具體來說,變更部121係在目標位置為設定於判定基準面的好球帶的範圍外,且隨著使球朝向判定基準面移動而使球的移動沿著判定基準面變化的變化方向是從好球帶的範圍外接近好球帶的範圍的變化方向時,以隨著使球朝向判定基準面移動而使球往前述變化方向變化的變化量減少之方式進行變更。所以,由於可抑制使用者可容易獲得好球,可提升遊戲的趣味性。Furthermore, according to this embodiment, in the change process, the target position is set outside a predetermined range of the reference plane, and as the object moves toward the reference plane, the movement of the object is along the reference plane. When the change direction approaches the predetermined range from outside the predetermined range, the change direction is changed in such a manner that the amount of change in the movement of the object in the change direction is reduced as the object moves toward the reference plane. Therefore, compared with the situation where the amount of change is constant, the fun of the game can be improved. Specifically, when the target position is outside the range of the strike zone set on the determination reference plane, and the change unit 121 moves the ball toward the determination reference plane, the change direction of the movement of the ball along the determination reference plane is: When the change direction of the strike zone range approaches from outside the strike zone range, the change is made so that the change amount of the ball in the change direction decreases as the ball moves toward the determination reference plane. Therefore, since the user can be prevented from easily getting a good shot, the fun of the game can be enhanced.

又,依據本實施形態,遊戲是棒球遊戲,前述物件是球,利用前述遊戲空間內的角色投出變化球,使前述球的軌道往變化方向變化。所以,使用者可因應目標位置,變更讓角色投出變化球時的變化量,所以,可享受與對戰的其他使用者之間的策略。 又,依據本實施形態,在前述變更處理中,依據角色的慣用手的資訊、及前述角色投出之球種的資訊,特定變化方向。因為即使是相同球種,也因為慣用手而變化方向成為相反,故可利用依據表示慣用手的資訊,確實地特定變化方向。Furthermore, according to this embodiment, the game is a baseball game, the object is a ball, and the character in the game space is used to throw a changing ball to change the trajectory of the ball in a changing direction. Therefore, the user can change the amount of change when the character throws the change ball according to the target position, so he can enjoy strategies with other users in the battle. Furthermore, according to this embodiment, in the above-mentioned change process, the change direction is specified based on the information on the character's dominant hand and the information on the type of ball thrown by the character. Even if the ball is of the same type, the direction of change is opposite depending on the dominant hand, so the direction of change can be specified reliably using information indicating the dominant hand.

[4.變形例] 已針對本發明的實施形態,參照圖式詳細敘述,但具體構造並不限定於前述的實施形態,在不脫離本發明的要旨的範圍中可適當變更。[4.Modification] The embodiments of the present invention have been described in detail with reference to the drawings. However, the specific structure is not limited to the above-described embodiments and can be appropriately changed within the scope that does not deviate from the gist of the present invention.

例如,在上述之實施形態中,已針對物件是球之狀況進行說明,但並不限定於球。例如,將物件設為球,適用於球技亦可。將物件設為飛翔體,適用於羽毛球、羽子板等的運動亦可。又,在本實施形態中,可使用於電子競技(esports)大賽。For example, in the above-mentioned embodiment, the case where the object is a ball has been described, but the invention is not limited to the ball. For example, setting the object to a ball can also be used for ball skills. Setting the object as a flying body can also be used for sports such as badminton and badminton. In addition, this embodiment can be used in electronic sports (esports) competitions.

又,在上述的實施形態中,已針對於基準資料DT3,記憶從基準線到目標位置為止的距離與變化量建立關聯的資訊,例如記憶和基準線到目標位置為止的距離變大成比例,連續地減少之變化量的資訊之狀況進行說明,但並不限於該狀況。Furthermore, in the above-mentioned embodiment, the reference data DT3 has been stored with information that associates the distance from the reference line to the target position with the amount of change. For example, the distance from the reference line to the target position is continuously increased in proportion to However, it is not limited to this situation.

例如,於基準資料DT3,記憶隨著基準線到目標位置為止的距離變大而階段性減少之變化量的資訊亦可。 圖12B係用以說明從基準線到目標位置為止的距離與變化量建立關聯之資訊的圖。 於圖12B揭示設定於判定基準面F1211的好球帶ST1212。於判定基準面F1211,設定沿著通過好球帶ST1212的中心之垂直方向的基準線RL1213。再者,從基準線RL1213於水平方向離開距離L1216的位置為好球帶ST1212的邊際線。 特性線Gr1219係從基準線RL1213到水平方向的目標位置為止的距離與變化量建立關聯之資訊的一例。特性線Gr1219係目標位置從基準線RL1213於水平方向到距離L1216為止的變化量為一定,但是,階段性減少到比距離L1216還大的距離L1217為止,進而更階段性減少到比距離L1217還大的距離L1218為止。亦即,在好球帶ST1212的範圍外,將範圍分成範圍A1220、A1221,於各範圍中變化量不同。再者,從基準線RL1213於水平方向到距離L1216為止的變化量,係對應與使用者所選擇之球種建立關聯的基準變化量。For example, the reference data DT3 may store information in which the amount of change gradually decreases as the distance from the reference line to the target position increases. FIG. 12B is a diagram illustrating information relating the distance from the reference line to the target position and the amount of change. The strike zone ST1212 set on the determination reference plane F1211 is shown in FIG. 12B. On the determination reference plane F1211, a reference line RL1213 along the vertical direction passing through the center of the strike zone ST1212 is set. In addition, the position separated by distance L1216 in the horizontal direction from the reference line RL1213 is the edge line of the strike zone ST1212. The characteristic line Gr1219 is an example of information that correlates the distance from the reference line RL1213 to the target position in the horizontal direction and the amount of change. The characteristic line Gr1219 represents a constant change in the target position from the reference line RL1213 in the horizontal direction to the distance L1216. However, it decreases step by step to a distance L1217 that is larger than the distance L1216, and further decreases step by step to a distance L1217 that is larger than the distance L1217. The distance is up to L1218. That is, outside the range of strike zone ST1212, the range is divided into ranges A1220 and A1221, and the amount of change is different in each range. Furthermore, the change amount from the reference line RL1213 to the distance L1216 in the horizontal direction corresponds to the reference change amount associated with the ball type selected by the user.

如此,於基準資料DT3,記憶隨著基準線到目標位置為止的距離變大而階段性減少之變化量的資訊,亦即判定基準面的各範圍不同之變化量的資訊亦可。 此時,在使用者利用從觸控觸控面板的狀態進行滑動,遊戲控制部120將目標位置從目標位置P1214更新成目標位置P1215時,在從範圍A1220超過範圍1221的邊界的瞬間,顯示控制部123係依據記憶於基準資料DT3之階段性減少的變化量,變更並顯示變化量顯示道具的長度。 結果,顯示控制部123係在目標位置從目標位置P1214更新成目標位置P1215時,以階段性減少變化量顯示道具的長度之方式進行顯示。所以,使用者可辨識隨著目標位置離開好球帶而變化量階段性減少。相反地,顯示控制部123係在目標位置從目標位置P1215更新成目標位置P1214時,以階段性增大變化量顯示道具的長度之方式進行顯示。所以,使用者可辨識隨著目標位置接近好球帶而變化量階段性增大。如此,顯示控制部123係在使用者從觸控的狀態進行滑動時,以階段性變更變化量顯示道具的長度之方式進行顯示亦可。In this way, the reference data DT3 may store information on the amount of change that gradually decreases as the distance from the reference line to the target position increases, that is, information on the amount of change that determines the amount of change in each range of the reference plane. At this time, when the user slides from the touch panel and the game control unit 120 updates the target position from the target position P1214 to the target position P1215, the display control is displayed at the moment when the slave range A1220 exceeds the boundary of the range 1221. The part 123 changes and displays the length of the change amount display item based on the stepwise decrease amount of change memorized in the reference data DT3. As a result, when the target position is updated from the target position P1214 to the target position P1215, the display control unit 123 displays the length of the prop in a manner that the change amount is gradually reduced. Therefore, the user can recognize that the amount of change gradually decreases as the target position leaves the strike zone. On the contrary, when the target position is updated from the target position P1215 to the target position P1214, the display control unit 123 displays the length of the prop by gradually increasing the change amount. Therefore, the user can recognize that the amount of change increases step by step as the target position approaches the strike zone. In this way, the display control unit 123 may display the length of the prop by gradually changing the change amount when the user slides from the touch state.

又,在上述的實施形態中,已針對[1]變化球的變化方向是包含水平方向之成分的變化方向,[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時,以減少變化量之方式進行變更之狀況進行說明,但並不限於該狀況。例如,包含在基準面上的水平方向接近設定於判定基準面的基準線之變化方向的成分時,依據自目標位置的基準線起的水平方向的位置,變更變化量亦可。此時,以目標位置離基準線越近越減少變化量之方式變更亦可,以離基準線越遠越增大變化量之方式變更亦可。Furthermore, in the above-mentioned embodiment, [1] the changing direction of the change ball is a change direction including a horizontal component, and [2] the horizontal component of the change direction of the change ball is from the bad ball zone to the good ball. When changing the direction of the belt, the description will be made on the situation where the change is made by reducing the amount of change, but it is not limited to this situation. For example, when the component including the horizontal direction on the reference plane is close to the change direction of the reference line set on the determination reference surface, the change amount may be changed based on the position in the horizontal direction from the reference line of the target position. At this time, the target position may be changed in such a way that the amount of change decreases as it gets closer to the baseline, or it may be changed in such a way that the amount of change increases as it gets further away from the baseline.

又,在上述的實施形態中,已針對[1]變化球的變化方向是包含水平方向之成分的變化方向,[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時,以減少變化量之方式進行變更之狀況進行說明,但並不限於該狀況,以增大變化量之方式變更亦可。又,例如,[1]變化球的變化方向是包含水平方向之成分的變化方向,[2a]變化球的變化方向中水平方向的成分是從好球帶變化成壞球帶的變化方向時,以增大變化量之方式變更亦可,以減少變化量之方式進行變更亦可。Furthermore, in the above-mentioned embodiment, [1] the changing direction of the change ball is a change direction including a horizontal component, and [2] the horizontal component of the change direction of the change ball is from the bad ball zone to the good ball. The change direction of the belt will be explained in a case where the change is made by reducing the amount of change. However, it is not limited to this case, and the change may be made by increasing the amount of change. For example, [1] the change direction of the change ball is a change direction including a horizontal component, and [2a] the horizontal component of the change direction of the change ball is a change direction from the strike zone to the bad zone, You can change it by increasing the amount of change, or you can change it by decreasing the amount of change.

又,在上述的實施形態中,已針對[1]變化球的變化方向是包含水平方向之成分的變化方向時,變更變化量之狀況進行說明,但並不限於該狀況,[1a]在變化球的變化方向為僅水平方向的變化方向時變更變化量亦可。In addition, in the above-mentioned embodiment, the description has been given of the situation in which the change amount is changed when [1] the change direction of the change ball is a change direction including a component in the horizontal direction, but it is not limited to this situation. [1a] In the change When the direction of change of the ball is only in the horizontal direction, the amount of change may be changed.

又,在上述的實施形態中,已針對球種不是變化球而是直球之狀況進行說明,但是並不限於該狀況,作為飄移速球、2縫線速球、變速球亦可。又,在上述的實施形態中,已針對變化方向為水平方向的球種是滑球之狀況進行說明,但是,作為與滑球相同變化方向的球種,適用快速滑球、卡特球、慢速滑球亦可。 又,在上述的實施形態中,已針對變化方向為水平方向的球種是噴射球之狀況進行說明,但是,作為與噴射球相同變化方向的球種,適用快速噴射球、快速伸卡球亦可。 又,在上述的實施形態中,作為變化方向為水平方向與垂直方向之間的斜方向的球種,已針對曲球之狀況進行說明,但是,作為與曲球相同變化方向的球種,適用慢速滑球、D曲球、滑曲球、超慢速曲球、彈指曲球亦可。 又,在上述的實施形態中,作為變化方向為垂直方向的球種,已針對指叉球之狀況進行說明,但是,作為與指叉球相同變化方向的球種,適用變速球、彈指球、掌心球、縱向滑球、快速指叉球、掌心球、縱向卡特快速球、縱向卡特球、滑掌心球、慢變速球亦可。 又,在上述的實施形態中,作為變化方向為水平方向與垂直方向之間的斜方向,且對於垂直方向與曲球對稱的球種,適用伸卡球(螺旋球)、高速伸卡球(高速螺旋球)、超高速伸卡球(超高速螺旋球)、慢速伸卡球(慢速螺旋球)、圈指變速球、慢速圈指變速球亦可。Furthermore, in the above-mentioned embodiment, the case where the ball type is not a change ball but a straight ball has been explained. However, the ball type is not limited to this situation and may be a drift fast ball, a two-seam fast ball, or a change-up ball. In addition, in the above-mentioned embodiment, the case where the ball type whose change direction is in the horizontal direction is the slide ball has been explained. However, as the ball type that changes in the same direction as the slide ball, fast slide ball, cutter ball, slow ball can be applied. Slide balls are also available. In addition, in the above-mentioned embodiment, the case where the ball type whose change direction is in the horizontal direction is the jet ball has been explained. However, as the type of ball that changes in the same direction as the jet ball, a quick jet ball and a quick sinker ball are also applicable. Can. Furthermore, in the above-mentioned embodiment, the situation of a curve ball has been explained as a ball type whose changing direction is an oblique direction between the horizontal direction and the vertical direction. However, as a ball type having the same changing direction as a curve ball, it is applicable Slow sliders, D curves, sliders, super slow curves, and finger curves are also acceptable. Furthermore, in the above-mentioned embodiment, the situation of the finger ball has been explained as a ball type whose changing direction is in the vertical direction. However, as a ball type having the same changing direction as the finger ball, a change-up ball, a finger ball, and a finger ball are applicable. Palm ball, vertical sliding ball, fast finger ball, palm ball, vertical Carter fast ball, vertical Carter ball, sliding palm ball, slow change ball are also available. Furthermore, in the above-described embodiment, as a ball type in which the direction of change is an oblique direction between the horizontal direction and the vertical direction, and the vertical direction is symmetrical with the curve ball, a sinker ball (screw ball), a high-speed sinker (sink ball) is applicable High-speed spiral ball), ultra-high-speed sinker (super-high-speed spiral ball), slow-speed sinker (slow-speed spiral ball), loop finger change-up ball, and slow speed loop finger change-up ball are also available.

又,在上述的實施形態中,已作為在遊戲裝置10側進行的處理進行說明,但是,以伺服器裝置30進行一部分的處理亦可,以伺服器裝置30進行顯示控制部123所致之顯示處理以外的處理亦可。 又,在上述的實施形態中,已針對遊戲裝置10透過網路20連接於伺服器裝置30之狀況進行說明,但並不限於該狀況。例如,遊戲系統僅以遊戲裝置10構成亦可。 又,在上述的實施形態中,已針對觸控面板是操作部105之狀況進行說明,但並不限於該狀況。例如,遊戲裝置10為攜帶型遊戲專用機器、固定型遊戲機器時,操作部105是物理的按鍵、控制器等亦可。又,操作部105係此外作為類比搖桿、鍵盤、指向裝置等亦可。 又,在上述的實施形態中,已使用圖10的流程圖,說明從使用者選擇投手角色投出之球種到投球結束為止的處理,但是,並不限於該狀況。例如,圖10的流程圖係各處理的順序不同亦可,去除一部分的處理亦可。In addition, in the above-mentioned embodiment, the processing is performed on the game device 10 side. However, a part of the processing may be performed by the server device 30, and the server device 30 may perform the display by the display control unit 123. Processing other than processing is also possible. In addition, in the above-mentioned embodiment, the situation where the game device 10 is connected to the server device 30 through the network 20 has been described, but it is not limited to this situation. For example, the game system may be configured only with the game device 10 . In addition, in the above-mentioned embodiment, the case where the touch panel is the operation unit 105 has been described, but the present invention is not limited to this case. For example, when the game device 10 is a portable game machine or a stationary game machine, the operating unit 105 may be a physical button, controller, or the like. In addition, the operation unit 105 may also be used as an analog joystick, a keyboard, a pointing device, or the like. Furthermore, in the above-described embodiment, the process from the time the user selects the type of ball to be thrown by the pitcher character to the completion of the pitch has been described using the flowchart of FIG. 10 , however, the process is not limited to this situation. For example, the flowchart in FIG. 10 may have a different order of each process, or may remove part of the process.

[5.附記] 根據以上的記載,例如可如下掌握本發明。[5. Note] From the above description, the present invention can be understood as follows, for example.

(1) 本發明的一樣態相關的程式,係用以控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的程式,用以使電腦執行以下處理:變更處理,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。(1) A state-related program of the present invention is a program for controlling a game in which objects are moved in response to a user's operation in a game space, and is used to cause a computer to perform the following processing: the change processing is performed by moving the object in a certain direction. When the movement of the object changes in a direction including the horizontal component of the datum plane as the reference plane moves, the amount of change in the movement of the object is changed in accordance with the target position of the object.

(8) 本發明的一樣態相關的遊戲控制方法,係控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的遊戲控制方法,其特徵為具有:變更步驟,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。(8) A modality-related game control method of the present invention is a game control method for controlling a game in which an object is moved in response to a user's operation in a game space. It is characterized by having a changing step of moving the object toward a predetermined reference. When the movement of the object changes in the direction of change of the component that includes the horizontal direction of the reference plane, the change amount of the movement of the object is changed in accordance with the target position of the object.

(9) 本發明的一樣態相關的遊戲裝置,係執行在遊戲空間內因應使用者的操作來使物件移動之遊戲的遊戲裝置,其特徵為具有:變更手段,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。(9) A state-related game device of the present invention is a game device that executes a game in which objects are moved in a game space in response to a user's operation, and is characterized by having a changing means for moving the object toward a predetermined reference plane. When the change direction of the component including the horizontal direction of the reference plane changes the movement of the object, the amount of change that changes the movement of the object is changed in accordance with the target position of the object.

依據前述(1)、(8)或(9)相關的發明,由於變化量因應物件的目標位置被變更,相較於變化量無關於目標位置,設為一定的狀況,可提升趣味性。According to the invention related to the aforementioned (1), (8) or (9), since the change amount is changed according to the target position of the object, compared with the change amount having nothing to do with the target position, setting it to a certain situation can enhance the interest.

(2) 在本發明的一樣態中,於前述(1)的樣態中,在前述變更處理中,依據前述變化方向的前述基準面之水平方向的成分,變更隨著使前述物件朝向前述基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化之變化量。依據前述(2)的樣態,相較於不依水平方向的成分而變更變化量之狀況,可提升遊戲的趣味性。(2) In one aspect of the present invention, in the aspect (1), in the change process, a horizontal component of the reference plane in the change direction is changed as the object moves toward the reference plane. The amount of change in the movement of the object caused by the change in the component including the horizontal direction of the reference plane. According to the above-mentioned aspect (2), the fun of the game can be improved compared to the situation where the variation amount is not changed according to the horizontal component.

(3) 在本發明的一樣態中,於前述(1)或(2)的樣態中,亦可用以使電腦執行以下處理:受理處理,係從使用者受理前述物件之目標位置的移動指示;及顯示處理,係在藉由前述受理處理受理來自使用者之前述目標位置的移動指示之間,將因應藉由前述受理處理受理的移動指示所變更之前述目標位置顯示於顯示部,並且將因應前述目標位置,以對應藉由前述變更處理所變更之變化量的方式變更長度的顯示道具顯示於前述顯示部。依據前述(3)的樣態,使用者可利用進行目標位置的移動指示,視覺上理解變化量被變更。(3) In one aspect of the present invention, in the above-mentioned aspect (1) or (2), the computer can also be used to perform the following processing: acceptance processing, which is to accept a movement instruction of the target position of the aforementioned object from the user; and display The process is to display the target position changed in response to the movement instruction accepted by the user on the display unit while the movement instruction from the user to the aforementioned target position is accepted through the aforementioned acceptance process, and to display the aforementioned target position in response to the The position and the display item are displayed on the display unit with a length changed in accordance with the change amount changed by the change process. According to the above aspect (3), the user can visually understand that the change amount has been changed by instructing the movement of the target position.

(4) 在本發明的一樣態中,於前述(3)的樣態中,在前述顯示處理中,前述基準面被分成複數範圍,因應前述複數範圍中,包含藉由前述受理處理受理的移動指示所變更之前述目標位置的範圍,變更並顯示前述顯示道具的長度亦可。依據前述(4)的樣態,使用者可利用進行目標位置的移動指示,視覺上理解因應被分成複數個的範圍,變更變化量。(4) In one aspect of the present invention, in the aspect (3), in the display processing, the reference plane is divided into a plurality of ranges, and the plurality of ranges include changes in the movement instructions accepted by the acceptance process. The range of the aforementioned target position and the length of the aforementioned display item may be changed and displayed. According to the above aspect (4), the user can use the movement instruction of the target position to visually understand the range divided into plural ranges and change the amount of change.

(5) 在本發明的一樣態中,於前述(1)~(4)的樣態中,隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向,包含在基準面上的水平方向接近設定於前述基準面的基準點之變化方向的成分時,依據自前述目標位置的前述基準點起之水平方向的位置,變更隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量亦可。依據前述(5)的樣態,由於在特定變化方向時變更變化量,相較於以任意變化方向變更變化量之狀況更容易特定變更變化量之狀況,可提升遊戲的趣味性。(5) In one aspect of the present invention, in the aspects (1) to (4) described above, the change direction in which the movement of the object changes along the reference surface as the object moves toward the reference surface is included in When the horizontal direction on the datum plane approaches the component of the change direction of the datum point set on the datum plane, the change occurs as the object moves toward the datum plane based on the position in the horizontal direction from the datum point at the target position. The amount of change that changes the movement of the aforementioned object in the aforementioned direction of change may also be used. According to the above aspect (5), since the amount of change is changed when the change direction is specified, it is easier to specify the situation where the amount of change is changed than when the amount of change is changed in any direction, thereby increasing the fun of the game.

(6) 在本發明的一樣態中,於前述(1)~(5)的任一樣態中,在前述變更處理中,在前述目標位置是設定於前述基準面的所定範圍外,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向是從前述所定範圍外接近前述所定範圍的變化方向時,以減少隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量的方式進行變更亦可。依據前述(6)的樣態,相較於變化量為一定之狀況,可提升遊戲的趣味性。(6) In one aspect of the present invention, in any of the aspects (1) to (5), in the change process, the target position is set outside a predetermined range of the reference plane, and the object is moved accordingly. When the change direction of the movement of the aforementioned object along the aforementioned reference surface is from outside the aforementioned predetermined range to the change direction approaching the aforementioned predetermined range, in order to reduce the change of the aforementioned object as it moves toward the aforementioned reference surface. The direction may be changed by changing the amount of movement of the aforementioned object. According to the above-mentioned aspect (6), the fun of the game can be improved compared to the situation where the amount of change is constant.

(7) 在本發明的一樣態中,於前述(1)~(6)的任一樣態中,前述遊戲是棒球遊戲,前述物件是球,利用前述遊戲空間內的角色投出變化球,使前述球的軌道往前述變化方向變化。依據前述(7)的樣態,使用者可因應目標位置,變更讓角色投出變化球時的變化量,所以,可享受與對戰的其他使用者之間的策略。(7) In one aspect of the present invention, in any of the above aspects (1) to (6), the game is a baseball game, the object is a ball, and a character in the game space is used to throw a changing ball, so that the ball is The track changes in the direction mentioned above. According to the above aspect (7), the user can change the amount of change when the character throws the change ball according to the target position, so he can enjoy the strategy with other users in the battle.

(1a) 本發明的一樣態相關的程式,係用以控制於遊戲空間中對於所定基準面使物件移動之遊戲的程式,用以使電腦執行以下處理: 對於前述基準面上所指定之第1目標位置,依據所定變化量,以一邊使前述遊戲空間之前述物件的座標位置變化,一邊從前述物件的移動開始位置,到達前述基準面上的第2目標位置之方式,使前述物件移動的處理;及 前述第2目標位置是在從前述第1目標位置朝向預先設定於基準面上的所定區域的方向時,抑制或促進依據前述所定變化量之前述物件的座標位置之變化的處理。 在此,第1目標位置係指不使物件變化,朝向基準面移動時設為目標的位置。於本實施形態中,第1目標位置係指例如在遊戲空間內將球種設為直球且將球朝向判定基準面投出時到達判定基準面時設為目標的位置。所定變化量係指進行預先訂定之變化時的大小。於本實施形態中,所定變化量係指例如球彎曲時之彎曲的大小,且與球種建立關聯的基準變化量。座標位置係指2維空間或3維空間的位置。於本實施形態中,座標位置係指例如遊戲空間內的位置。移動開始位置係指物件開始移動的位置。於本實施形態中,移動開始位置係指例如球從手釋出的位置。第2目標位置係指使物件變化時朝向基準面移動時設為目標的位置。於本實施形態中,第2目標位置係指例如在遊戲空間內將球種設為變化球且將球朝向判定基準面投出時到達判定基準面時設為目標的位置。第2目標位置係藉由從第1目標位置對於變化球於變化方向,加算或減算因應第1目標位置的變化量所訂定的位置。所定區域係指預先訂定於基準面的區域。於本實施形態中,所定區域係例如設定於判定基準面的好球帶。抑制變化係指減少變化,促進變化係指增大變化。於本實施形態中,抑制變化係指例如減少變化,促進變化係指例如增大變化。(1a) A modality-related program of the present invention is a program used to control the game of moving objects to a predetermined datum in the game space, and is used to cause the computer to perform the following processing: For the first target position specified on the aforementioned reference plane, the coordinate position of the aforementioned object in the aforementioned game space is changed according to the predetermined amount of change, so as to reach the second target on the aforementioned reference plane from the movement start position of the aforementioned object. The method of positioning and moving the aforementioned objects; and The second target position is a process of suppressing or promoting a change in the coordinate position of the object based on the predetermined change amount in a direction from the first target position to a predetermined area preset on the reference plane. Here, the first target position refers to a position set as the target when moving toward the reference plane without changing the object. In this embodiment, the first target position refers to, for example, a position set as the target when the ball type is a straight ball in the game space and the ball reaches the judgment reference plane when the ball is thrown toward the judgment reference plane. The specified amount of change refers to the size of the predetermined change. In this embodiment, the predetermined change amount refers to, for example, the magnitude of the curvature of the ball when it bends, and is a reference change amount associated with the ball type. The coordinate position refers to the position in 2-dimensional space or 3-dimensional space. In this embodiment, the coordinate position refers to, for example, a position in the game space. The movement start position refers to the position where the object starts moving. In this embodiment, the movement start position refers to, for example, the position where the ball is released from the hand. The second target position is a position set as a target when the object changes and moves toward the reference plane. In this embodiment, the second target position refers to, for example, a position set as a target when the ball type is a change ball in the game space and when the ball reaches the judgment reference plane when the ball is thrown toward the judgment reference plane. The second target position is a position determined by adding or subtracting the amount of change corresponding to the first target position in the direction of change of the ball from the first target position. The designated area refers to the area predetermined on the datum. In this embodiment, the predetermined area is, for example, a strike zone set on the determination reference plane. Inhibiting change means reducing change, promoting change means increasing change. In this embodiment, suppressing change means, for example, reducing change, and promoting change means, for example, increasing change.

(4a) 本發明的一樣態相關的遊戲控制方法,係控制於遊戲空間中對於所定基準面使物件移動之遊戲的遊戲控制方法,其特徵為具有: 對於前述基準面上所指定之第1目標位置,依據所定變化量,以一邊使前述遊戲空間之前述物件的座標位置變化,一邊從前述物件的移動開始位置,到達前述基準面上的第2目標位置之方式,使前述物件移動的步驟;及 前述第2目標位置是在從前述第1目標位置朝向預先設定於基準面上的所定區域的方向時,抑制或增大依據前述所定變化量之前述物件的座標位置之變化的步驟。(4a) A state-related game control method of the present invention is a game control method for controlling a game in which an object moves to a predetermined reference plane in a game space, and is characterized by: For the first target position specified on the aforementioned reference plane, the coordinate position of the aforementioned object in the aforementioned game space is changed according to the predetermined amount of change, while the movement start position of the aforementioned object is reached to the second target on the aforementioned reference plane. The method of positioning and the steps to move the aforementioned objects; and The second target position is a step of suppressing or increasing a change in the coordinate position of the object based on the predetermined change amount when moving from the first target position toward a predetermined area preset on the reference plane.

(5a) 本發明的一樣態相關的遊戲裝置,係控制於遊戲空間中對於所定基準面使物件移動之遊戲的遊戲裝置,其特徵為具有: 對於前述基準面上所指定之第1目標位置,依據所定變化量,以一邊使前述遊戲空間之前述物件的座標位置變化,一邊從前述物件的移動開始位置,到達前述基準面上的第2目標位置之方式,使前述物件移動的手段;及 前述第2目標位置是在從前述第1目標位置朝向預先設定於基準面上的所定區域的方向時,抑制或增大依據前述所定變化量之前述物件的座標位置之變化的手段。(5a) A state-related game device of the present invention is a game device that controls the movement of objects in a game space with respect to a predetermined reference plane, and is characterized by: For the first target position specified on the aforementioned reference plane, the coordinate position of the aforementioned object in the aforementioned game space is changed according to the predetermined amount of change, so as to reach the second target on the aforementioned reference plane from the movement start position of the aforementioned object. The means of positioning and moving the aforementioned objects; and The second target position is a means for suppressing or increasing a change in the coordinate position of the object based on the predetermined change amount when moving from the first target position toward a predetermined area preset on the reference plane.

(2a) 在本發明的一樣態中,於前述(1a)的樣態中,抑制或增大依據前述所定變化量之前述物件的座標位置之變化的處理,係前述第2目標位置是在從前述第1目標位置朝向前述所定區域的方向,且前述第1目標位置是前述所定區域外的位置時進行亦可。 (3a) 在本發明的一樣態中,於前述(1a)或(2a)的樣態中,使用者可指定前述第2目標位置亦可。(2a) In one aspect of the present invention, in the aspect (1a), the process of suppressing or increasing the change in the coordinate position of the object based on the predetermined change amount is performed when the second target position is changed from the first The target position may be oriented in the direction of the predetermined area, and the first target position may be a position outside the predetermined area. (3a) In one aspect of the present invention, in the aspect (1a) or (2a), the user may designate the second target position.

以上,已與上述的實施形態一起說明本發明,但是,本發明並不僅限定於上述之實施形態,在本發明的範圍內可進行變更等,適時組合上述的實施形態或變形例亦可。 又,於本發明,包含實現上述之實施形態的功能的程式,及儲存該程式之電腦可讀取的記錄媒體。As mentioned above, the present invention has been described together with the above-described embodiments. However, the present invention is not limited to the above-described embodiments. Changes may be made within the scope of the present invention, and the above-described embodiments or modifications may be appropriately combined. Furthermore, the present invention includes a program that realizes the functions of the above-described embodiment, and a computer-readable recording medium that stores the program.

1:遊戲系統 10:遊戲裝置 20:網路 30:伺服器裝置 101,301:CPU 102,302:ROM 103,303:RAM 104,304:通訊部 105:操作部 106:顯示部 107,305:記憶裝置 1071:資料記憶部 120:遊戲控制部 121:變更部 122:受理部 123:顯示控制部1: Game system 10:Game device 20:Internet 30:Server device 101,301:CPU 102,302:ROM 103,303:RAM 104,304: Ministry of Communications 105:Operation Department 106:Display part 107,305:Memory device 1071:Data Memory Department 120: Game Control Department 121:Change Department 122: Acceptance Department 123: Display control part

DT1:選手角色資料 DT1: Player character information

DT2:比賽狀況資料 DT2: Game status data

DT3:基準資料 DT3: Benchmark data

DT4:投球資料 DT4:Pitching data

G300,G400,G700:畫面 G300, G400, G700: screen

CH301:投手角色 CH301: Pitcher Role

CH302:打者角色 CH302:Hitter role

CH303:捕手角色 CH303: Catcher role

I304:比賽狀況顯示道具 I304: Match status display props

I305:緩急對應計條 I305: Urgent response accrual note

A306:球種選擇區域 A306: ball type selection area

I307:球道具 I307: Ball props

B308:配球委託按鍵 B308: Ball distribution commission button

A311~A315:第1球種顯示部 A311~A315: The first ball type display part

B311a~B315a:球種選擇按鍵 B311a~B315a: ball type selection button

I311b~I315b:球威顯示道具 I311b~I315b: ball power display props

I311c~I315c:球速顯示道具 I311c~I315c: ball speed display props

I312d~I315d:變化量顯示計條 I312d~I315d: Variation display meter bar

I401:好球帶道具 I401: A good shot with props

I402:目標游標 I402: Target cursor

I403:變化量顯示道具 I403: Variation display props

I404:球種顯示道具 I404: Ball type display props

B405:球種選擇返回按鍵 B405: Ball type selection return button

P501:第1位置 P501: 1st position

A503:箭頭 A503:Arrow

P503:第2位置 P503: 2nd position

P601~P605:位置 P601~P605: Position

I611~I615:變化量顯示道具 I611~I615: Variation display props

La,La1,La2,La3:變化量顯示道具的長度 La, La1, La2, La3: The variation shows the length of the prop

P621~P625:位置 P621~P625: Position

I631~I635:變化量顯示道具 I631~I635: Variation display props

Lb,Lb1,Lb2,Lb3:變化量顯示道具的長度 Lb, Lb1, Lb2, Lb3: The variation shows the length of the prop

C701:放球圓圈 C701: ball release circle

C702:進球圓圈 C702: Goal circle

CH1101:投手角色 CH1101: Pitcher Role

F1102:判定基準面 F1102: Judgment reference plane

ST1103:好球帶 ST1103: Strike belt

P1104~P1107:位置 P1104~P1107: Position

RL1108:基準線 RL1108: baseline

T1,T2:軌道 T1, T2: track

S1,S2:距離 S1, S2: distance

ST1201,ST1211:判定基準面 ST1201, ST1211: Judgment reference plane

ST1202,ST1212:好球帶 ST1202, ST1212: strike zone

RL1203,RL1213:基準線 RL1203, RL1213: baseline

P1204,P1205,P1214,P1215:目標位置 P1204,P1205,P1214,P1215: Target position

L1206~L1208,L1216~L1218:距離 L1206~L1208,L1216~L1218: distance

Gr1209,Gr1219:特性線 Gr1209, Gr1219: characteristic line

A1220,A1221:範圍A1220,A1221: range

[圖1]揭示投手角色資訊之一例的圖。 [圖2]揭示野手角色資訊之一例的圖。 [圖3]揭示選擇球種時的畫面之一例的圖。 [圖4]揭示移動指示目標位置時的畫面之一例的圖。 [圖5]揭示抽出移動指示目標位置時的畫面之一部分的放大圖。 [圖6A]用以說明目標游標與變化量顯示道具的長度之關係的圖。 [圖6B]用以說明目標游標與變化量顯示道具的長度之關係的圖。 [圖6C]用以說明目標游標與變化量顯示道具的長度之關係的圖。 [圖6D]用以說明目標游標與變化量顯示道具的長度之關係的圖。 [圖7]揭示指示投手角色釋出球時的時機時的畫面之一例的圖。 [圖8]揭示本實施形態的遊戲系統之整體構造例的圖。 [圖9]揭示用以執行本實施形態的遊戲之功能構造例的區塊圖。 [圖10]揭示關於本實施形態中從球種的選擇到投球結束為止的處理之一例的流程圖。 [圖11]揭示遊戲空間的軌道資訊之一例的圖。 [圖12A]用以說明從基準線到目標位置為止的距離與變化量建立關聯之資訊的圖。 [圖12B]用以說明從基準線到目標位置為止的距離與變化量建立關聯之資訊的圖。[Figure 1] A diagram showing an example of pitcher role information. [Figure 2] A diagram showing an example of outfielder character information. [Fig. 3] A diagram showing an example of a screen when selecting a ball type. [Fig. 4] A diagram showing an example of a screen when moving the designated target position. [Fig. 5] An enlarged view showing a part of the screen when the movement instruction target position is extracted. [Fig. 6A] A diagram illustrating the relationship between the target cursor and the length of the variation display item. [Fig. 6B] A diagram illustrating the relationship between the target cursor and the length of the variation display item. [Fig. 6C] A diagram illustrating the relationship between the target cursor and the length of the variation display item. [Fig. 6D] A diagram illustrating the relationship between the target cursor and the length of the variation display item. [Fig. 7] A diagram showing an example of a screen when the timing when the pitcher character releases the ball is instructed. [Fig. 8] A diagram showing an example of the overall structure of the game system according to this embodiment. [Fig. 9] A block diagram showing an example of a functional structure for executing the game of this embodiment. [Fig. 10] A flowchart showing an example of processing from selection of a ball type to completion of pitching in the present embodiment. [Fig. 11] A diagram showing an example of orbit information in a game space. [Fig. 12A] A diagram illustrating information relating the distance from the reference line to the target position and the amount of change. [Fig. 12B] A diagram illustrating information relating the distance from the reference line to the target position and the amount of change.

Claims (9)

一種程式,係用以控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的程式,其特徵為用以使電腦執行以下處理:變更處理,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,並不是藉由使用者進行選擇,而是因應前述物件的目標位置,變更使前述物件的移動變化之變化量,在前述變更處理中,以比在前述目標位置為所定範圍內,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化時,更減少或增加的方式變更變化量;前述變化量,係為將在前述目標位置是設定於前述基準面的前述所定範圍外,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向是從前述所定範圍外接近前述所定範圍的變化方向時,隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量。 A program for controlling a game in which objects are moved in response to user operations in a game space. The program is characterized by causing a computer to perform the following processing: The change processing is to move the aforementioned object toward a predetermined reference plane. When the change direction of the component including the horizontal direction of the datum changes the movement of the object, it is not the user's choice, but the amount of change that changes the movement of the object is changed in accordance with the target position of the object. , in the aforementioned change processing, in such a manner that it is decreased or increased compared to when the target position is within a predetermined range and the movement of the object changes along the reference plane as the object is moved toward the reference plane. The amount of change; the amount of change is when the target position is set outside the aforementioned predetermined range of the aforementioned reference plane, and as the aforementioned object moves toward the aforementioned reference plane, the movement of the aforementioned object changes along the aforementioned reference plane. The change direction is the amount of change that changes the movement of the object in the change direction as the object moves toward the reference plane when approaching the change direction of the predetermined range from outside the predetermined range. 如請求項1所記載之程式,其中,在前述變更處理中,依據前述變化方向的前述基準面之水平方向的成分,變更隨著使前述物件朝向前述基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化 之變化量。 The program according to claim 1, wherein in the change process, the horizontal component of the datum plane in the change direction is changed to a level including the datum plane as the object moves toward the datum plane. The changing direction of the directional component causes the movement of the aforementioned objects to change. the amount of change. 如請求項1所記載之程式,其中,用以使電腦執行以下處理:受理處理,係從使用者受理前述物件之目標位置的移動指示;及顯示處理,係在藉由前述受理處理受理來自使用者之前述目標位置的移動指示之間,將因應藉由前述受理處理受理的移動指示所變更之前述目標位置顯示於顯示部,並且將因應前述目標位置,以對應藉由前述變更處理所變更之變化量的方式變更長度的顯示道具顯示於前述顯示部。 A program as described in claim 1, wherein the computer is used to perform the following processing: acceptance processing, which is to accept movement instructions of the target position of the aforementioned object from the user; and display processing, which is to accept the movement instructions from the user through the aforementioned acceptance processing. Between the movement instructions of the aforementioned target position, the aforementioned target position changed in response to the movement instruction accepted by the aforementioned acceptance process is displayed on the display unit, and the aforementioned target position is changed in response to the aforementioned change process. A display item whose length is changed by the amount of change is displayed on the display unit. 如請求項3所記載之程式,其中,在前述顯示處理中,前述基準面被分成複數範圍,因應前述複數範圍中,包含藉由前述受理處理受理的移動指示所變更之前述目標位置的範圍,變更並顯示前述顯示道具的長度。 The program according to claim 3, wherein in the display processing, the reference plane is divided into a plurality of ranges, and the plurality of ranges includes a range of the target position changed by the movement instruction accepted by the acceptance process, Change and display the length of the aforementioned display item. 如請求項1所記載之程式,其中,在前述變更處理中,隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向,包含在基準面上的水平方向接近設定於前述基準面的基準點之變化方向的成分時,依據自前述目標位置的前述基準點起之水平方向的位置,變更隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量。 The program according to claim 1, wherein in the change processing, as the object moves toward the reference plane, the movement of the object changes in a direction along the reference plane, including a horizontal direction on the reference plane. When the direction is close to the component of the change direction of the reference point set on the reference plane, the change is made in the change direction as the object moves toward the reference plane based on the position in the horizontal direction from the reference point of the target position. The amount of change in the movement of the aforementioned object. 如請求項1所記載之程式,其中, 在前述變更處理中,在前述目標位置是設定於前述基準面的所定範圍外,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向是從前述所定範圍外接近前述所定範圍的變化方向時,以減少隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量的方式進行變更。 The program described in claim 1, wherein: In the aforementioned change process, when the target position is set outside a predetermined range of the reference plane, and as the object moves toward the reference plane, the direction of change of the movement of the object along the reference plane is from the When the change direction outside the predetermined range is close to the predetermined range, the change is made in such a manner that the amount of change in the movement of the object in the change direction is reduced as the object is moved toward the reference plane. 如請求項1至6中任一項所記載之程式,其中,前述遊戲是棒球遊戲,前述物件是球,利用前述遊戲空間內的角色投出變化球,使前述球的軌道往前述變化方向變化。 The program as described in any one of claims 1 to 6, wherein the aforementioned game is a baseball game, the aforementioned object is a ball, and the character in the aforementioned game space is used to throw a changing ball, so that the trajectory of the aforementioned ball changes in the aforementioned changing direction. . 一種遊戲控制方法,係控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的遊戲控制方法,其特徵為具有;變更步驟,係藉由變更部,隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,並不是藉由使用者進行選擇,而是因應前述物件的目標位置,變更使前述物件的移動變化之變化量,在前述變更步驟中,以比在前述目標位置為所定範圍內,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化時,更減少或增加的方式變更前述變化量; 前述變化量,係為將在前述目標位置是設定於前述基準面的前述所定範圍外,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向是從前述所定範圍外接近前述所定範圍的變化方向時,隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量。 A game control method, which is a game control method for controlling a game in which objects are moved in response to a user's operation in a game space, characterized by: a changing step in which the object is directed toward a predetermined reference plane through a changing unit When the movement of the object changes in the direction of change of the component including the horizontal direction of the reference plane, the movement of the object is changed in accordance with the target position of the object, not by the user. In the aforementioned changing step, the amount is reduced or increased in a manner that is greater than when the target position is within a predetermined range and the movement of the object changes along the reference plane as the object moves toward the reference plane. Change the aforementioned change amount; The amount of change is a change direction in which the movement of the object changes along the reference surface as the object moves toward the reference surface when the target position is set outside the predetermined range of the reference surface. When approaching the change direction of the predetermined range from outside the predetermined range, the change amount changes the movement of the object in the change direction as the object moves toward the reference plane. 一種遊戲裝置,係執行在遊戲空間內因應使用者的操作來使物件移動之遊戲的遊戲裝置,其特徵為具有:變更手段,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,並不是藉由使用者進行選擇,而是因應前述物件的目標位置,變更使前述物件的移動變化之變化量,前述變更手段,係以比在前述目標位置為所定範圍內,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化時,更減少或增加的方式變更前述變化量;前述變化量,係為將在前述目標位置是設定於前述基準面的前述所定範圍外,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向是從前述所定範圍外接近前述所定範圍的變化方向時,隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量。A game device that performs a game of moving objects in a game space in response to a user's operation, characterized by having: a changing means for moving the object toward a predetermined reference plane to include the reference plane When the change direction of the horizontal component changes the movement of the aforementioned object, it is not made by the user, but the change amount that causes the movement of the aforementioned object is changed according to the target position of the aforementioned object. The aforementioned change means is Change the amount of change in a manner that is more reduced or increased than when the target position is within a predetermined range and the movement of the object changes along the reference plane as the object is moved toward the reference plane; the amount of change is changed , means that when the aforementioned target position is set outside the aforementioned predetermined range of the aforementioned reference plane, and as the aforementioned object moves toward the aforementioned reference plane, the direction of change of the movement of the aforementioned object along the aforementioned reference plane is from the aforementioned determined range. When the change direction outside the range is close to the predetermined range, the change amount changes the movement of the object in the change direction as the object moves toward the reference plane.
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TW201321051A (en) * 2011-10-07 2013-06-01 Neowiz Games Corp Pitching method and system for baseball game
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