TW202122142A - Program, game control method and game apparatus - Google Patents

Program, game control method and game apparatus Download PDF

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TW202122142A
TW202122142A TW109125566A TW109125566A TW202122142A TW 202122142 A TW202122142 A TW 202122142A TW 109125566 A TW109125566 A TW 109125566A TW 109125566 A TW109125566 A TW 109125566A TW 202122142 A TW202122142 A TW 202122142A
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change
ball
amount
target position
game
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TWI831992B (en
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曽我部大介
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日商科樂美數碼娛樂股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

To provide a program for improving taste of a game, game control method and game apparatus. A program for controlling a game of moving an object in a game space according to a user's operation, causes a computer to execute change processing of as moving the object toward a prescribed reference surface, when the move of the object is changed in a change direction including a horizontal component on the reference surface, changing a variation for changing the move of the object, according to a target position of the object.

Description

程式、遊戲控制方法及遊戲裝置Program, game control method and game device

本發明係關於程式、遊戲控制方法及遊戲裝置。The invention relates to a program, a game control method and a game device.

先前公知因應使用者的操作來使物件移動的遊戲裝置。例如在棒球遊戲中,可因應使用者的操作使投手角色投球。A game device that moves an object in response to a user's operation is previously known. For example, in a baseball game, the pitcher character can throw the ball in response to the user's operation.

專利文獻1所揭示的遊戲,係藉由計算出預測通過區域之球的預測通過位置及最終通過位置,將用以告知球的通過位置的告知畫像,顯示於預測通過位置及最終通過位置。 專利文獻2所揭示的動作遊戲裝置,係根據投球能力資料,設定投手角色能以特定彎曲幅度投出變化球,依據投球能力資料,於好球帶顯示附近顯示用以指示變化球的圖示。 [先前技術文獻] [專利文獻]The game disclosed in Patent Document 1 calculates the predicted passing position and the final passing position of a ball that is predicted to pass through the area, and displays a notification image that informs the passing position of the ball at the predicted passing position and the final passing position. The action game device disclosed in Patent Document 2 sets the pitcher character to be able to throw a changing ball with a specific bending range based on the pitching ability data. Based on the pitching ability data, an icon indicating the changing ball is displayed near the strike zone display. [Prior Technical Literature] [Patent Literature]

[專利文獻1]日本特開2007-244695號公報 [專利文獻2]日本專利第3443402號公報[Patent Document 1] JP 2007-244695 A [Patent Document 2] Japanese Patent No. 3443402

[發明所欲解決之課題][The problem to be solved by the invention]

先前,投手角色投出變化球時,適用如果投手角色的體力及投球的時機等為一定的話,無關於使用者所指定之目標游標的位置,將變化球的變化量設為一定的方式。使用者操作打者角色打擊投手角色投出的球時,顯示的目標游標為大幅離開好球帶的壞球帶的狀況中,則預測為壞球,大多判斷不進行揮棒。然而,根據投手投出的變化球,即使目標游標為大幅離開好球帶的壞球帶,也有往好球帶變化而成為好球的狀況。使用者操作投手角色時,多用此種變化球的話,有變成可容易獲得好球,欠缺遊戲的有趣性之虞。相反地,使用者操作打者角色時,此種變化球被多用的話,有錯失揮棒的機會,欠缺遊戲的有趣性之虞。Previously, when the pitcher character throws a variable ball, if the physical strength of the pitcher character and the timing of the pitch are constant, the method of setting the amount of change of the variable ball to a constant regardless of the position of the target cursor specified by the user is applied. When the user manipulates the hitter character to hit the ball thrown by the pitcher character, and the displayed target cursor is a bad ball zone that is far away from the strike zone, it is predicted to be a bad ball, and it is often judged not to swing the stick. However, depending on the changing ball thrown by the pitcher, even if the target cursor is a bad ball zone that is far away from the strike zone, it may change to the strike zone and become a good ball. When the user manipulates the pitcher character, if such a change ball is frequently used, it may become easier to obtain a good ball, and there is a possibility that the game will be less interesting. On the contrary, when the user manipulates the hitter character, if this kind of change ball is used more often, the chance of swinging the stick may be missed, and the game may lack the fun of the game.

本發明係有鑑於前述的問題點,目的為提供用以提升遊戲的趣味性之程式、遊戲控制方法及遊戲裝置。 [用以解決課題之手段]In view of the aforementioned problems, the present invention aims to provide a program, a game control method, and a game device for enhancing the fun of the game. [Means to solve the problem]

本發明的程式,係用以控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的程式,用以使電腦執行:隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應不使前述物件的移動變化而朝向前述基準面移動時作為目標之位置即目標位置,變更使前述物件的移動變化之變化量的變更處理。The program of the present invention is a program used to control a game that moves objects in response to a user's operation in the game space, and is used to make the computer execute: as the object moves toward a predetermined reference surface, it moves to the one that includes the reference surface. When the change direction of the horizontal component changes the movement of the aforementioned object, the target position, which is the target position when moving toward the reference plane without changing the movement of the aforementioned object, changes the amount of change that changes the movement of the aforementioned object deal with.

以下,針對本發明的實施形態,一邊參照圖式一邊進行說明。 [1.遊戲的說明] 以下,針對適用本發明的理想之遊戲的概要進行說明。關於遊戲的概要,使用搭載後述之遊戲裝置上的觸控面板的液晶顯示面板所顯示的畫面來進行說明。Hereinafter, the embodiments of the present invention will be described with reference to the drawings. [1. Description of the game] Hereinafter, the outline of the ideal game to which the present invention is applied will be described. The outline of the game will be explained using a screen displayed on a liquid crystal display panel equipped with a touch panel on a game device described later.

本實施形態的遊戲係主要關於棒球遊戲者,強化包含使用者的球隊所屬之投手角色及野手角色的選手角色,與其他使用者的球隊進行對戰。藉由在對戰中獲勝,可多獲得強化選手角色所需的經驗值,或可多獲得可在遊戲上使用之遊戲內流通貨幣。再者,選手角色係可利用對戰的勝利報酬獲得,或藉由抽選獲得。The game system of the present embodiment is mainly about baseball players, strengthens the player roles including the pitcher character and the fielder character to which the user's team belongs, and competes with other user's teams. By winning the battle, you can get more experience points needed to strengthen the player's character, or you can get more in-game currency that can be used in the game. Furthermore, the player character system can be obtained by winning rewards in the battle, or by drawing.

圖1係揭示球隊所屬之一位投手角色資訊之一例的圖。各投手角色資訊被記憶於選手角色資料。 如圖1所示,投手角色資訊係包含與單一識別投手角色的識別資訊(選手ID)建立關聯之選手名稱、位置、慣用手、控球力、球種等的資訊。與選手ID建立關聯的資訊,係各投手角色不同。 再者,投手角色資訊並不限定於該等資訊,例如包含表示記憶投手角色的畫像資料(包含動畫)之場所的位址資訊等的資訊亦可。Figure 1 is a diagram showing an example of the role information of a pitcher belonging to the team. Each pitcher character information is memorized in the player character data. As shown in FIG. 1, the pitcher character information system includes the information of the player name, position, dominant hand, ball control ability, ball type, etc. associated with the identification information (player ID) of a single identifying pitcher character. The information associated with the player ID is different for each pitcher role. Furthermore, the pitcher character information is not limited to such information, for example, it may include information indicating the address information of a place where the portrait data (including animation) of the pitcher character is memorized.

位置係表示在使用者的球隊為防守方時角色守備之位置的資訊。 慣用手係投手角色投球時的手臂的資訊。慣用手為右或左之任一。 控球力係表示投手角色的控球之品質的指標的資訊。 球種係投手角色可投出的球的種類,亦即表示持有球種的資訊。圖1所示的投手角色資訊係記憶第1球種為直球,第2球種為滑球,第3球種為噴射球,第4球種為曲球,第5球種為指叉球的資訊。在圖1所示的投手角色資訊中,直球以外之滑球、噴射球、曲球、指叉球為變化球。滑球及噴射球係變化方向為水平方向。又,曲球係變化方向包含水平成分與垂直成分的方向,具體來說是水平方向與垂直方向之間的斜方向。又,指叉球係變化方向為垂直方向。The position is information indicating the position of the character's defense when the user's team is the defensive side. Information about the arm of the dominant-handed pitcher character when pitching. The dominant hand is either right or left. The ball-handling power is information indicating the quality of the ball-handling of the pitcher character. Ball Type The type of ball that the pitcher character can throw, that is, the information of the ball type that it holds. The pitcher character information shown in Figure 1 remembers that the first ball type is straight, the second ball type is slippery ball, the third ball type is jet ball, the fourth ball type is curve ball, and the fifth ball type is pointed ball. News. In the pitcher character information shown in Fig. 1, slip balls, jet balls, curve balls, and finger balls other than straight balls are change balls. The changing direction of the sliding ball and jet ball system is the horizontal direction. In addition, the direction of the curve system change includes the direction of the horizontal component and the vertical component, specifically, the oblique direction between the horizontal direction and the vertical direction. In addition, the direction of change of the finger ball system is the vertical direction.

又,球種以與球威、球速、變化量分別建立關聯之方式記憶。 球威係表示投球的威力的資訊。球威係對應各球種設定S、A、B、C、D、E、F、G的8階段之任一階級。S階級最高,G階級最低。相較於球威低的球,球威高的球在打者角色打擊時的擊球難以飛遠。 球速係表示投球的最高速度的資訊,對應各球種設定。 變化量係表示往變化球的變化方向變化之量或變化方向的軌道之大小的資訊。變化量係對應各球種設定6、5、4、3、2、1的6階段之任一階級。6階級最大,1階級最小。相較於變化量小的狀況,變化量大會更往變化方向變化。球種為直球時,變化量設定0或都未設定。再者,於圖1所示的投手角色資訊中,將與球種預先建立關聯的變化量設為基準變化量。 與球種建立關聯的資訊並不限定於該等資訊,例如與對應各球種表示控球之品質的資訊建立關聯亦可。In addition, the ball type is memorized in a way that is associated with the ball power, ball speed, and amount of change. The power of the ball is information indicating the power of pitching. The power of the ball corresponds to any of the 8 levels of S, A, B, C, D, E, F, and G for each ball type. The S class is the highest, and the G class is the lowest. Compared with a low-powered ball, a high-powered ball is difficult to fly far when the player character hits the ball. The ball speed system indicates the information of the highest pitching speed, and is set corresponding to each ball type. The amount of change is information indicating the amount of change to the changing direction of the changing ball or the size of the track in the changing direction. The amount of change corresponds to any one of the 6 stages of setting 6, 5, 4, 3, 2, and 1 for each ball type. 6 ranks are the largest and 1 rank is the smallest. Compared with the situation where the amount of change is small, the amount of change will change in the direction of change. When the ball type is straight, the amount of change is set to 0 or none. Furthermore, in the pitcher character information shown in FIG. 1, the amount of change previously associated with the ball type is set as the reference amount of change. The information associated with the ball type is not limited to the information, for example, it may be associated with information corresponding to each ball type indicating the quality of the ball.

圖2係揭示球隊所屬之一位野手角色資訊之一例的圖。各野手角色資訊被記憶於選手角色資料。 如圖2所示,野手角色資訊係包含與單一識別野手角色的識別資訊(選手ID)建立關聯之選手名稱、位置、能力等的資訊。與選手ID建立關聯的資訊,係各野手角色不同。 再者,野手角色資訊並不限定於該等資訊,例如包含表示記憶野手角色的畫像資料(包含動畫)之場所的位址資訊等的資訊亦可。Figure 2 is a diagram showing an example of the character information of a fielder belonging to the team. Each fielder character information is memorized in the player character data. As shown in FIG. 2, the wilder character information system includes information on the name, position, ability, etc. of the player associated with the identification information (player ID) of a single identifying wilder character. The information associated with the player ID is different for each wilder character. Furthermore, the wilder character information is not limited to such information, for example, it may include information indicating the address of a place where the portrait data (including animation) of the wilder character is memorized.

位置係表示在使用者的球隊為防守方時角色守備之位置的資訊。 於能力,擊球、力量、跑力分別建立關聯而記憶。 擊球係表示作為打者打擊時對被投出的球的容易擊中度的資訊。力量係表示作為打者打擊時容易成為長打程度的資訊。跑力係表示跑壘之速度的資訊。擊球、力量、跑力係設定S、A、B、C、D、E、F、G的8階段之任一階級。S階級最高,G階級最低。野手角色作為打者打擊時的打擊結果,係擊球的能力、力量的能力會造成影響。 再者,與能力建立關聯的資訊並不限定於該等資訊,例如與表示防守方時之守備範圍的寬廣度之守備力的資訊建立關聯亦可。The position is information indicating the position of the character's defense when the user's team is the defensive side. The ability, hitting, strength, and running power are respectively associated and memorized. The batting system represents information about the degree of easy hitting of the thrown ball as the hitter hits. The strength system indicates that it is easy to become information about the degree of long hitting when hitting as a hitter. Running power is information indicating the speed of running a base. Batting, power, and running power are set to any of the 8 stages of S, A, B, C, D, E, F, and G. The S class is the highest, and the G class is the lowest. The fielder role is the result of the hit when the hitter strikes, and the ability of hitting the ball and the ability of strength will have an impact. Furthermore, the information associated with the ability is not limited to such information. For example, it may be associated with information indicating the broad defense range of the defender.

使用者係設定從球隊所屬的選手角色選擇出賽的選手角色的名單。接著,使用者係利用選擇使使用者的球隊與其他使用者的球隊進行對戰的模式,或與電腦進行對戰的模式之任一,以開始比賽。使用者的球隊為防守方時,進行其他使用的打者角色打撃使用者所設定之名單的投手角色投出的球的對戰。The user sets a list of player characters selected from the player characters to which the team belongs. Then, the user selects any one of the mode in which the user's team and the teams of other users are played against, or the mode in which the user's team is played against the computer, to start the game. When the user's team is the defensive side, a match is played in which other hitter characters hit the ball thrown by the pitcher characters on the list set by the user.

圖3係揭示轉移至投手角色與打者角色的對戰時所顯示之畫面G300的一例的圖。再者,在以下所示的說明中,將使用者正視畫面G300時的上側作為「上」,下側作為「下」,右側作為「右」,左側作為「左」進行說明。在使用者的球隊為防守方時,顯示從投手角色側觀看打者側的狀態。在此,使用者係選擇投手角色投球的球種。 於畫面G300,顯示投手角色CH301、打者角色CH302、捕手角色CH303、比賽狀況顯示道具I304、緩急對應計條I305、球種選擇區域A306、球道具I307、配球委託按鍵B308。 投手角色CH301係使用者所操作之對象的選手角色。打者角色CH302係打擊投手角色CH301投出的球之對戰對手的選手角色。捕手角色CH303係使用者的名單中位置為捕手的選手角色。 比賽狀況顯示道具I304係顯示現在時間點之比賽狀況。比賽狀況顯示道具I304係包含局數、分數、跑者的位置、好球數、壞球數、出局數等的顯示。 緩急對應計條I305係讓使用者辨識在慢球到快球之間打者容易抓時機的速度的球的顯示道具。再者,緩急對應計條I305係在使用者的球隊與電腦進行比賽時顯示,使用者的球隊與其他使用者的球隊進行比賽時部會顯示。FIG. 3 is a diagram showing an example of the screen G300 displayed during a transition to a battle between a pitcher character and a hitter character. In addition, in the description shown below, the upper side when the user is looking at the screen G300 frontally is referred to as "up", the lower side is referred to as "down", the right side is referred to as "right", and the left side is referred to as "left". When the user's team is the defensive side, the state of viewing the player's side from the pitcher character side is displayed. Here, the user selects the type of ball that the pitcher character throws. On the screen G300, the pitcher character CH301, the hitter character CH302, the catcher character CH303, the game status display item I304, the emergency counter bar I305, the ball type selection area A306, the ball item I307, and the ball allocation request button B308 are displayed on the screen G300. The pitcher character CH301 is the player character of the object operated by the user. The hitter character CH302 is the player character of the opponent who hits the ball thrown by the pitcher character CH301. The catcher character CH303 is the player character whose position is the catcher in the user's list. The match status display item I304 displays the match status at the current time. The game status display item I304 includes the display of the number of rounds, scores, runner's position, number of good goals, number of bad goals, and number of outs. The urgency counter bar I305 is a display item that allows the user to recognize the ball at a speed that is easy for the hitter to grasp the timing between the slow ball and the fast ball. Furthermore, the emergency response counter I305 is displayed when the user's team is playing against the computer, and the user's team is displayed when the user's team is playing against other users' teams.

於球種選擇區域A306,在球道具I307的周圍,顯示第1球種顯示部A311~第5球種顯示部A315。顯示於球種選擇區域A306之球種顯示部的數量,係對應投手角色可投球之球種的數量。 於第1球種顯示部A311,顯示球種選擇按鍵B311a、球威顯示道具I311b、球速顯示道具I311c。圖3所示之第1球種顯示部A311的顯示例,係對應圖1所示之投手角色資訊的第1球種。於球種選擇按鍵B311a顯示球種為直球,於球威顯示道具I311b顯示球威為A階級,於球速顯示道具I311c顯示球速為152km/h。In the ball type selection area A306, around the ball item I307, the first ball type display portion A311 to the fifth ball type display portion A315 are displayed. The number of ball types displayed in the ball type selection area A306 corresponds to the number of ball types that the pitcher character can throw. On the first ball type display part A311, the ball type selection button B311a, the ball power display item I311b, and the ball speed display item I311c are displayed. The display example of the first ball type display portion A311 shown in FIG. 3 corresponds to the first ball type of the pitcher character information shown in FIG. 1. The ball type selection button B311a shows that the ball type is straight, the ball power display item I311b shows that the ball power is level A, and the ball speed display item I311c shows the ball speed as 152km/h.

於第2球種顯示部A312,顯示球種選擇按鍵B312a、球威顯示道具I312b、球速顯示道具I312c、變化量顯示計條I312d。變化量顯示計條I312d係以刻度的量顯示變化球的變化量。圖3所示之第2球種顯示部A312的顯示例,係對應圖1所示之投手角色資訊的第2球種。於球種選擇按鍵B312a顯示球種為滑球,於球威顯示道具I312b顯示球威為B階級,於球速顯示道具I312c顯示球速為133km/h,於變化量顯示計條I312d顯示變化量為「4」。On the second ball type display part A312, the ball type selection button B312a, the ball power display item I312b, the ball speed display item I312c, and the change amount display bar I312d are displayed. The change amount display bar I312d displays the change amount of the changing ball in a scaled amount. The display example of the second ball type display portion A312 shown in FIG. 3 corresponds to the second ball type of the pitcher character information shown in FIG. 1. The ball type selection button B312a displays the ball type as sliding ball, the ball power display item I312b displays the ball power as level B, the ball speed display item I312c displays the ball speed as 133km/h, and the change amount display bar I312d displays the amount of change as "4" .

於第3球種顯示部A313,顯示球種選擇按鍵B313a、球威顯示道具I313b、球速顯示道具I313c、變化量顯示計條I313d。圖3所示之第3球種顯示部A313的顯示例,係對應圖1所示之投手角色資訊的第3球種。 於第4球種顯示部A314,顯示球種選擇按鍵B314a、球威顯示道具I314b、球速顯示道具I314c、變化量顯示計條I314d。圖3所示之第4球種顯示部A314的顯示例,係對應圖1所示之投手角色資訊的第4球種。 於第5球種顯示部A315,顯示球種選擇按鍵B315a、球威顯示道具I315b、球速顯示道具I315c、變化量顯示計條I315d。圖3所示之第5球種顯示部A315的顯示例,係對應圖1所示之投手角色資訊的第5球種。In the third ball type display area A313, the ball type selection button B313a, the ball power display item I313b, the ball speed display item I313c, and the change amount display bar I313d are displayed. The display example of the third ball type display portion A313 shown in FIG. 3 corresponds to the third ball type of the pitcher character information shown in FIG. 1. In the fourth ball type display part A314, the ball type selection button B314a, the ball power display item I314b, the ball speed display item I314c, and the change amount display bar I314d are displayed. The display example of the fourth ball type display portion A314 shown in FIG. 3 corresponds to the fourth ball type of the pitcher character information shown in FIG. 1. In the fifth ball type display area A315, the ball type selection button B315a, the ball power display item I315b, the ball speed display item I315c, and the change amount display bar I315d are displayed. The display example of the fifth ball type display portion A315 shown in FIG. 3 corresponds to the fifth ball type of the pitcher character information shown in FIG. 1.

使用者係一邊參照球威顯示道具I311b~I315b、球速顯示道具I311c~I315c、變化量顯示計條I312d~I315d,一邊選擇欲讓投手角色投出的球種。使用者係利用觸控球種選擇按鍵B311a~B315a中對應選擇之球種的按鍵,選擇投手角色投出的球種。又,配球委託按鍵B308係並不是使用者選擇球種,而是讓電腦自動選擇時觸控的按鍵。The user refers to the power display items I311b to I315b, the ball speed display items I311c to I315c, and the change amount indicator bars I312d to I315d, while selecting the type of ball to be thrown by the pitcher character. The user selects the ball type to be thrown by the pitcher character by touching the button corresponding to the selected ball type among the ball type selection buttons B311a to B315a. In addition, the ball allocation commission button B308 is not a button for the user to select the ball type, but for the computer to touch when it is automatically selected.

圖4係揭示因使用者選擇投手角色投球的球種所顯示之畫面G400之一例的圖。 於畫面G400,顯示投手角色CH301、打者角色CH302、捕手角色CH303、比賽狀況顯示道具I304、好球帶道具I401、目標游標I402、變化量顯示道具I403、球種顯示道具I404、球種選擇返回按鍵B405。再者,與圖3相同的顯示係附加相同符號並省略說明。FIG. 4 is a diagram showing an example of the screen G400 displayed when the user selects the ball type of the pitcher character to pitch. On the screen G400, the pitcher character CH301, the hitter character CH302, the catcher character CH303, the match status display item I304, the strike with the item I401, the target cursor I402, the change amount display item I403, the ball type display item I404, and the ball type selection return button are displayed on the screen G400 B405. In addition, the same display system as in FIG. 3 is assigned the same reference numeral, and the description is omitted.

好球帶道具I401係將根據投手角色投球時球通過來判定為好球的區域,以四角形,具體來說為矩形表示的顯示道具。矩形中一組的對邊係上下方向平行,另一組的對邊係左右方向平行。又,於好球帶道具I401內,顯示將好球帶道具I401的區域分成9個區域的刻劃線。好球帶道具I401的範圍外係表示判定為壞球的區域。再者,好球帶道具I401係為了提升視認性,顯示於與投手角色CH301、打者角色CH302及捕手角色CH303的任一都未重疊的位置。The strike zone props I401 is an area that is judged to be a strike based on the passing of the ball when the pitcher character throws the ball. It is a display prop represented by a quadrangle, specifically a rectangle. The opposite sides of one group of the rectangle are parallel to the vertical direction, and the opposite sides of the other group are parallel to the left and right directions. Also, in the striker belt item I401, a scribe line dividing the area of the striker belt item I401 into 9 areas is displayed. The outside of the strike zone item I401 indicates the area judged as a bad ball. In addition, the strike belt item I401 is displayed in a position that does not overlap with any of the pitcher character CH301, the hitter character CH302, and the catcher character CH303 in order to improve visibility.

目標游標I402係以圓形表示投手角色以球種為直球投球時的目標位置的道具。目標游標I402係不管使用者所選擇的球種是哪種球種也會顯示。亦即,目標游標I402並不限定於球種為直球的狀況,即使變化球的狀況也會顯示。目標游標I402係在選擇球種,顯示畫面G400時,重疊顯示於好球帶道具I401的中心。The target cursor I402 is an item that uses a circle to indicate the target position of the pitcher character when the ball is used as a straight ball. The target cursor I402 will be displayed regardless of the ball type selected by the user. In other words, the target cursor I402 is not limited to the situation where the ball type is a straight ball, and it will be displayed even if the state of the ball changes. The target cursor I402 is used to select the ball type, and when the screen G400 is displayed, it is displayed superimposed on the center of the strike belt item I401.

變化量顯示道具I403係表示使用者所選擇的球種為變化球時之變化球的變化方向與變化量的道具。變化量顯示道具I403係從目標游標I402延伸的延伸方向表示變化球的變化方向,自目標游標I402起的長度表示變化量。從目標游標I402延伸的目標游標I402的延伸方向係根據使用者所選擇的球種來決定。又,自目標游標I402起的變化量顯示道具I403的長度係藉由與使用者所選擇的球種建立關聯的基準變化量來決定。變化量顯示道具I403長度越長,表示變化球的變化量越大。再者,變化量顯示道具I403係在使用者所選擇的球種為直球時並未顯示。The change amount display item I403 is an item indicating the direction and amount of change of the changing ball when the ball type selected by the user is the changing ball. The change amount display item I403 is that the extending direction extending from the target cursor I402 indicates the changing direction of the changing ball, and the length from the target cursor I402 indicates the amount of change. The extension direction of the target cursor I402 extending from the target cursor I402 is determined according to the ball type selected by the user. In addition, the length of the change amount display item I403 from the target cursor I402 is determined by the reference change amount associated with the ball type selected by the user. The longer the change amount display item I403 is, the greater the change amount of the change ball. Furthermore, the change amount display item I403 is not displayed when the ball type selected by the user is a straight ball.

使用者係在所選擇的球種為變化球時利用視認目標游標I402與變化量顯示道具I403,可確認相較於投出直球時的變化方向及變化量。又,使用者係在所選擇的球種為變化球時利用視認變化量顯示道具I403的前端是否在好球帶道具I401的範圍內,可大略判斷投球時會被判定為好球或被判定為壞球。 球種顯示道具I404係顯示使用者所選擇之球種的道具。 球種選擇返回按鍵B405係返回選擇球種的畫面G300時使用者所觸控的按鍵。When the selected ball type is a change ball, the user can use the visual recognition target cursor I402 and the change amount display item I403 to confirm the direction and amount of change compared to when a straight ball is thrown. In addition, when the selected ball type is a change ball, the user uses the visual change amount to display whether the tip of the item I403 is within the range of the strike belt item I401. It can be roughly judged that the ball will be judged as a strike or judged as a strike. Bad ball. Ball type display item I404 is an item that displays the ball type selected by the user. The ball type selection return button B405 is the button touched by the user when returning to the screen G300 for selecting the ball type.

在畫面G400中,使用者可選擇投手角色投球時的目標位置。使用者係可利用觸控觸控面板的反應區域中任意位置,從觸控的狀態進行滑動的操作,改變目標游標I402的位置,以選擇目標位置。In screen G400, the user can select the target position of the pitcher character when pitching. The user can use any position in the reaction area of the touch touch panel to perform a sliding operation from the touch state to change the position of the target cursor I402 to select the target position.

圖5係放大畫面G400的一部分的放大圖。 在圖5中,揭示使用者對觸控面板從觸控第1位置P501的狀態沿著斜右上側的箭頭A502滑動至第2位置P503的操作。此時,目標游標I402係從中心重疊顯示於好球帶道具I401的以間斷線表示之目標游標I402的位置,與沿著使用者所致之箭頭A502的操作連動,移動至以實線表示之目標游標I402的位置。又,變化量顯示道具I403係從以間斷線表示之變化量顯示道具I403的位置,移動至以實線表示之變化量顯示道具I403的位置。再者,目標游標I402及變化量顯示道具I403的移動量及移動方向,係與自使用者觸控的位置起的滑動量及滑動方向一致。FIG. 5 is an enlarged view of a part of the enlarged screen G400. In FIG. 5, the operation of the user sliding the touch panel from the state of touching the first position P501 along the arrow A502 on the diagonally upper right side to the second position P503 is disclosed. At this time, the target cursor I402 is displayed in the intermittent line of the target cursor I402 of the strike belt item I401 from the center, and moves to the solid line in conjunction with the operation along the arrow A502 caused by the user. The position of the target cursor I402. In addition, the change amount display item I403 moves from the position of the change amount display item I403 indicated by the discontinuous line to the position of the change amount display item I403 indicated by the solid line. Furthermore, the movement amount and movement direction of the target cursor I402 and the change amount display item I403 are consistent with the sliding amount and the sliding direction from the position touched by the user.

如此,利用改變目標游標I402的位置,使用者可選擇投手角色以球種為直球投球時的目標位置。進而,因為改變目標游標I402的位置,變化量顯示道具I403的位置也會改變,所以,使用者係在所選擇的球種為變化球時,可視認蓋變目標游標I402的位置時變化量顯示道具I403的前端是否在好球帶道具I401的範圍內。 再者,使用者並不限定於觸控觸控面板的反應區域中任意位置並滑動的操作,可藉由直接觸控目標游標I402並滑動的拖曳操作,改變目標游標I402的位置。In this way, by changing the position of the target cursor I402, the user can select the pitcher character to use the ball as the target position for a straight shot. Furthermore, because the position of the target cursor I402 is changed, the position of the change amount display item I403 will also change. Therefore, when the selected ball type is a change ball, the user can visually change the position of the target cursor I402 when the change amount is displayed. Whether the front end of the item I403 is within the range of the strike belt item I401. Furthermore, the user is not limited to the operation of sliding at any position in the reaction area of the touch panel, and can change the position of the target cursor I402 by directly touching and sliding the drag operation of the target cursor I402.

在本實施形態中,在使用者所選擇的球種為變化球時,因應以球種為直球進行投球時的目標位置,變更變化球的變化量。在本實施形態中,在實際使用者進行讓投手角色投球的操作之前,以讓使用者可視覺上理解因應以球種為直球進行投球時的目標位置,來變更變化量一事之方式,因應目標游標I402的位置,變更變化量顯示道具I403的長度。在以下的說明中,並未特別提到時,目標位置係作為以球種為直球進行投球時的目標位置來進行說明。 首先,參照圖6A、圖6B,針對變化球的變化量未因應目標位置變化時的目標游標I402與變化量顯示道具I611的長度之關係進行說明。 圖6A係揭示使用者所選擇的球種為滑球,投手角色的慣用手資訊為右手的狀況中分別變更目標游標I402的位置時,所顯示之變化量顯示道具I611之一例的圖。即使目標游標I402為P601~P604的任一位置,變化量顯示道具I611的長度也為La,設為一定。 圖6B係揭示使用者所選擇的球種為曲球,投手角色的慣用手資訊為右手的狀況中分別變更目標游標I402的位置時,所顯示之變化量顯示道具I631之一例的圖。即使目標游標I402為P621~P624的任一位置,變化量顯示道具I631的長度也為Lb,設為一定。In this embodiment, when the ball type selected by the user is a change ball, the amount of change of the change ball is changed in accordance with the target position when the ball is thrown with the ball type as a straight ball. In this embodiment, before the actual user performs the operation for the pitcher character to throw the ball, the user can visually understand the method of changing the amount of change in response to the target position when the ball is thrown as a straight ball. The position of the cursor I402 changes the length of the change amount display item I403. In the following description, when it is not specifically mentioned, the target position is described as the target position when the ball is thrown as a straight ball. First, referring to FIGS. 6A and 6B, the relationship between the length of the target cursor I402 and the length of the change amount display item I611 when the amount of change of the changing ball does not change according to the target position will be described. 6A is a diagram showing an example of the displayed change amount display item I611 when the position of the target cursor I402 is respectively changed when the ball type selected by the user is a slide ball and the dominant hand information of the pitcher character is the right hand. Even if the target cursor I402 is at any position from P601 to P604, the length of the change amount display item I611 is La, which is set to be constant. 6B is a diagram showing an example of the displayed change amount display item I631 when the position of the target cursor I402 is respectively changed when the ball type selected by the user is a curve ball and the dominant hand information of the pitcher character is the right hand. Even if the target cursor I402 is at any position from P621 to P624, the length of the change amount display item I631 is Lb, which is set to be constant.

接著,參照圖6C、圖6D,針對因應目標位置來變更變化球的變化量時的目標游標I402與變化量顯示道具的長度之關係進行說明。 圖6C係揭示使用者所選擇的球種為滑球,投手角色的慣用手資訊為右手的狀況中分別變更目標游標I402的位置時,所顯示之變化量顯示道具I611~I615之一例的圖。首先,在目標游標I402為好球帶道具I401的範圍內的P601的位置中,變化量顯示道具I611的長度為La。 接著,在目標游標I402為好球帶道具I401的範圍外的P602、P603、P604的位置,且變化球的變化方向接近好球帶道具I401時,變化量顯示道具I612、I613、I614的長度分別為La1、La2、La3。在此,長度La1、La2、La3任一都比長度La短。所以,使用者係在變化球的變化方向為水平方向,且是從壞球帶接近好球帶的變化方向時可視覺上理解變化量減少一事。又,長度為La1>La2>La3的關係,目標游標I402的位置隨著離開好球帶道具I401變短。所以,使用者係在變化球的變化方向為水平方向,且是從壞球帶接近好球帶的變化方向時,可視覺上理解目標位置越離開好球帶,變化量越減少。Next, referring to FIGS. 6C and 6D, the relationship between the target cursor I402 and the length of the change amount display item when the change amount of the change ball is changed in accordance with the target position will be described. 6C is a diagram showing an example of the displayed change amount display items I611 to I615 when the position of the target cursor I402 is respectively changed when the ball type selected by the user is a slide ball and the dominant hand information of the pitcher character is the right hand. First, in the position of P601 within the range where the target cursor I402 is the strike zone item I401, the length of the change amount display item I611 is La. Next, when the target cursor I402 is the position of P602, P603, P604 outside the range of the strike belt item I401, and the change direction of the change ball is close to the strike belt item I401, the change amount displays the lengths of the items I612, I613, and I614, respectively It is La1, La2, La3. Here, any of the lengths La1, La2, and La3 is shorter than the length La. Therefore, the user can visually understand the decrease in the amount of change when the changing direction of the changing ball is horizontal, and when the bad ball zone approaches the changing direction of the good ball zone. In addition, the length is La1>La2>La3, and the position of the target cursor I402 becomes shorter as it moves away from the strike zone item I401. Therefore, when the user keeps the changing direction of the changing ball in the horizontal direction and approaching the changing direction from the bad ball zone to the good ball zone, he can visually understand that the more the target position leaves the strike zone, the less the amount of change is.

再者,在目標游標I402為好球帶道具I401的範圍內的話,變化量顯示道具I611的長度時常為La。又,即使目標游標I402為好球帶道具I401的範圍外的P605的位置,變化球的變化方向也從好球帶道具I401離開時,變化量顯示道具I615的長度為La。 所以,使用者可視覺上理解要是變化球的變化方向為水平方向,且目標位置在好球帶的範圍內的話,變化量不變一事。進而,使用者可視覺上理解要是變化球的變化方向為水平方向,且從壞球帶更離開好球帶的變化方向的話,變化量不變一事。Furthermore, if the target cursor I402 is within the range of the striker item I401, the length of the change amount display item I611 is always La. In addition, even if the target cursor I402 is the position of P605 outside the range of the striker belt item I401, when the changing direction of the ball moves away from the striker belt item I401, the length of the change amount display item I615 is La. Therefore, the user can visually understand that if the changing direction of the changing ball is the horizontal direction and the target position is within the range of the strike zone, the amount of change does not change. Furthermore, the user can visually understand that if the changing direction of the changing ball is the horizontal direction and the changing direction is further away from the bad ball zone, the amount of change will not change.

圖6D係揭示使用者所選擇的球種為曲球,投手角色的慣用手資訊為右手的狀況中分別變更目標游標I402的位置時,所顯示之變化量顯示道具I631~I635之一例的圖。首先,在目標游標I402為好球帶道具I401的範圍內的P621的位置中,變化量顯示道具I631的長度為Lb。 接著,在目標游標I402為好球帶道具I401的範圍外的P622、P623、P624的位置,且變化球的變化方向中水平方向的成分接近好球帶道具I401時,變化量顯示道具I632、I633、I634的長度分別為Lb1、Lb2、Lb3。在此,長度Lb1、Lb2、Lb3任一都比長度Lb短。又,長度為Lb1>Lb2>Lb3的關係,目標游標I402的位置隨著離開好球帶道具I401變短。6D is a diagram showing an example of the displayed change amount display items I631 to I635 when the position of the target cursor I402 is respectively changed when the ball type selected by the user is a curve ball and the dominant hand information of the pitcher character is the right hand. First, in the position of P621 within the range where the target cursor I402 is the strike zone item I401, the length of the change amount display item I631 is Lb. Next, when the target cursor I402 is the position of P622, P623, and P624 outside the range of the striker belt item I401, and the horizontal component of the changing direction of the change ball is close to the striker belt item I401, the change amount display items I632, I633 The lengths of, I634 are Lb1, Lb2, and Lb3, respectively. Here, any of the lengths Lb1, Lb2, and Lb3 is shorter than the length Lb. In addition, the length is in the relationship of Lb1>Lb2>Lb3, and the position of the target cursor I402 becomes shorter as it moves away from the strike zone item I401.

再者,在目標游標I402為好球帶道具I401的範圍內的話,變化量顯示道具I631的長度時常為Lb。又,即使目標游標I402為好球帶道具I401的範圍外的P625的位置,變化球的變化方向中水平方向的成分也從好球帶道具I401離開時,變化量顯示道具I635的長度為Lb。 如此,利用變更變化量顯示道具的長度,使用者可透過視覺,直覺地理解變化球的變化量因應目標位置被變更一事。Furthermore, if the target cursor I402 is within the range of the striker item I401, the length of the change amount display item I631 is always Lb. In addition, even if the target cursor I402 is at the position of P625 outside the range of the striker belt item I401, when the horizontal component in the changing direction of the changing ball leaves from the striker belt item I401, the length of the change amount display item I635 is Lb. In this way, by using the change amount to display the length of the item, the user can visually and intuitively understand that the change amount of the changing ball is changed in response to the target position.

使用者利用改變目標游標I402的位置,手指從觸控面板離開,決定目標位置及變化球的變化量,實際上轉移至投手角色投球的動作。 圖7係揭示因使用者從觸控面板放開手指所顯示之動畫的畫面G700之一例的圖。 於畫面G700,顯示投手角色CH301、打者角色CH302、捕手角色CH303、放球圓圈C701、進球圓圈C702。再者,與圖3相同的顯示係附加相同符號並省略說明。The user changes the position of the target cursor I402, the finger moves away from the touch panel, determines the target position and the amount of change of the changed ball, and actually transfers to the action of the pitcher character to throw the ball. FIG. 7 is a diagram showing an example of the animated screen G700 displayed when the user releases the finger from the touch panel. On the screen G700, the pitcher character CH301, the hitter character CH302, the catcher character CH303, the putting circle C701, and the goal circle C702 are displayed. In addition, the same display system as in FIG. 3 is assigned the same reference numeral, and the description is omitted.

投手角色CH301係開始投球的動作。 放球圓圈C701係使用者指示投手角色球離手之釋出的時機時,成為判定使用者所指示的時機時之指標的道具。放球圓圈C701係以圓表示的道具。放球圓圈C701係隨著時間經過,大小逐漸變小。此時,放球圓圈C701係在中心的位置相同的狀態下變小。 進球圓圈C702係與放球圓圈C701同樣地,使用者指示投手角色球離手之釋出的時機時,成為判定使用者所指示的時機時之指標的道具。進球圓圈C702係以圓環狀表示的道具,顯示於與放球圓圈C701的中心一致的位置。進球圓圈C702係與放球圓圈C701不同,即使時間經過,大小也不會改變。The pitcher character CH301 starts a pitching action. The ball release circle C701 is an item used as an indicator for determining the timing of the timing instructed by the user when the user instructs the timing of the release of the pitcher character's ball from the hand. The ball circle C701 is an item represented by a circle. The ball circle C701 gradually decreases in size as time passes. At this time, the putting circle C701 becomes smaller when the center position is the same. The goal circle C702 is the same as the release circle C701. When the user instructs the pitcher character to release the ball from the hand, it is an item used as an indicator for determining the timing instructed by the user. The goal circle C702 is an item represented by a circular ring, and is displayed at the same position as the center of the ball placement circle C701. The goal circle C702 is different from the putting circle C701. Even if time passes, the size will not change.

使用者利用以逐漸變小之放球圓圈C701的大小成為與進球圓圈C702的大小相同般的時機觸控觸控面板,讓投手角色以理想的時機投出球。在以理想的時機投出球時,可提升投手角色投出的球的球威。The user touches the touch panel at the timing when the size of the ball placing circle C701 gradually becomes smaller as the size of the goal circle C702, allowing the pitcher character to throw the ball at an ideal timing. When the ball is thrown at the ideal timing, the power of the ball thrown by the pitcher character can be improved.

在畫面G700中,持續顯示投手角色CH301投出球之後的動作的動畫。又,從投手角色CH301的手釋出的球,係依據球的軌道資訊,以朝向捕手角色CH303之方式顯示。此時,在使用者所選擇的球種為變化球時,軌道資訊會被變化球的變化量影響。On the screen G700, the animation of the action after the pitcher character CH301 throws the ball is continuously displayed. In addition, the ball released from the hand of the pitcher character CH301 is displayed in a manner toward the catcher character CH303 based on the track information of the ball. At this time, when the ball type selected by the user is a changing ball, the orbit information will be affected by the amount of change of the changing ball.

在本實施形態中,在使用者所選擇的球種為變化球時,因應目標位置,變更變化球的變化量。具體來說,如上所述,變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時變化量會減少。又,在變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時,目標位置越離開好球帶,變化量越減少。 如此,變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時變化量會減少。所以,即使投出從壞球帶接近好球帶的變化方向的變化球,也可讓其不成為好球,或難以成為好球。In this embodiment, when the ball type selected by the user is a change ball, the amount of change of the change ball is changed in accordance with the target position. Specifically, as described above, the horizontal component of the changing direction of the changing ball decreases when the bad ball zone approaches the changing direction of the good ball zone. In addition, when the horizontal component of the changing direction of the changing ball approaches the changing direction of the good ball zone from the bad ball zone, the more the target position is away from the strike zone, the less the amount of change is. In this way, the horizontal component of the changing direction of the changing ball decreases when the bad ball zone approaches the changing direction of the good ball zone. Therefore, even if a ball that changes direction from a bad ball zone to a good ball zone is thrown, it can be prevented from becoming a good ball or difficult to become a good ball.

[2.遊戲系統的構造] 接著,針對用以實現以上所說明之遊戲的遊戲系統的概要進行說明。 圖8係揭示本實施形態相關的遊戲系統1之整體硬體構造例的圖。在本實施形態相關的遊戲系統1中,伺服器裝置30與複數遊戲裝置10透過網路20藉由無線連接。[2. The structure of the game system] Next, the outline of the game system for realizing the game described above will be described. FIG. 8 is a diagram showing an example of the overall hardware structure of the game system 1 according to this embodiment. In the game system 1 related to this embodiment, the server device 30 and the plurality of game devices 10 are wirelessly connected via the network 20.

遊戲裝置10係用以操作上述之遊戲的裝置,例如智慧型手機等地攜帶型通訊裝置、攜帶型遊戲專用機器、平板電腦、固定型遊戲機器等。遊戲裝置10係具備CPU101、ROM102、RAM103、通訊部104、操作部105、顯示部106、記憶裝置107。The game device 10 is a device for operating the aforementioned game, such as a portable communication device such as a smart phone, a portable game machine, a tablet computer, a stationary game machine, and the like. The game device 10 includes a CPU 101, a ROM 102, a RAM 103, a communication unit 104, an operation unit 105, a display unit 106, and a storage device 107.

CPU101係將記憶於ROM102的控制程式讀取至RAM103以執行各種處理。ROM102係記憶用以使遊戲裝置10動作所需之控制程式(OS等)。使用快閃記憶體(NVRAM)來代替ROM102亦可。ROM103係使用來作為CPU101的主記憶體、工作區域等的暫時記憶區域。通訊部104係透過網路20進行與伺服器裝置30及其他遊戲裝置10的通訊處理。操作部105係受理使用者所致之各種操作。再者,顯示部106是搭載觸控面板的液晶顯示面板時,觸控面板作為操作部105。顯示部106係前述之遊戲的畫面等,顯示各種資訊。記憶裝置107係主要記憶關於遊戲的遊戲程式、遊戲相關聯的各種資料等。The CPU 101 reads the control program stored in the ROM 102 to the RAM 103 to execute various processes. The ROM 102 stores control programs (OS, etc.) necessary for operating the game device 10. It is also possible to use flash memory (NVRAM) instead of ROM102. The ROM 103 is used as a temporary storage area such as the main memory and the work area of the CPU 101. The communication unit 104 performs communication processing with the server device 30 and other game devices 10 through the network 20. The operation unit 105 accepts various operations by the user. Furthermore, when the display unit 106 is a liquid crystal display panel equipped with a touch panel, the touch panel serves as the operation unit 105. The display unit 106 is the screen of the aforementioned game, etc., and displays various information. The memory device 107 mainly memorizes game programs related to the game, various data related to the game, and the like.

再者,遊戲裝置10的功能及處理係藉由CPU101讀取出儲存於ROM102或記憶裝置107的程式,並執行該程式所實現者。又,作為其他範例,CPU101並不是讀取出記憶於ROM102等的程式,而是讀取出儲存於SD卡等之可裝卸的記錄媒體的程式亦可。又,用以將程式供給電腦的手段,係記錄程式之CD-ROM等的電腦可讀取的記錄媒體或傳輸程式之網際網路等的傳輸媒體亦可。以下,遊戲裝置10係作為具有搭載觸控面板之液晶顯示面板的智慧型手機來進行說明。Furthermore, the functions and processing of the game device 10 are realized by the CPU 101 reading out the program stored in the ROM 102 or the memory device 107 and executing the program. In addition, as another example, the CPU 101 does not read out the program stored in the ROM 102 or the like, but may read out the program stored in a removable recording medium such as an SD card. In addition, the means for supplying the program to the computer may be a computer-readable recording medium such as a CD-ROM for recording the program or a transmission medium such as the Internet for transmitting the program. Hereinafter, the game device 10 is described as a smartphone having a liquid crystal display panel equipped with a touch panel.

伺服器裝置30係具備CPU301、ROM302、RAM303、通訊部304、記憶裝置305。The server device 30 includes a CPU 301, a ROM 302, a RAM 303, a communication unit 304, and a storage device 305.

CPU301係讀取出記憶於ROM302的控制程式以執行各種處理。ROM303係使用來作為CPU301的主記憶體、工作區域等的暫時記憶區域。通訊部304係透過網路20進行與遊戲裝置10及其他外部裝置的通訊處理。於記憶裝置305,記憶遊戲相關的程式、操作遊戲裝置10之使用者的ID等的識別資訊、及其他遊戲所需之各使用者的各種資訊。再者,於未圖示的資料庫等記憶該等一部分的資訊亦可。The CPU 301 reads out the control program stored in the ROM 302 to execute various processes. The ROM303 is used as a temporary storage area such as the main memory and work area of the CPU301. The communication unit 304 performs communication processing with the game device 10 and other external devices via the network 20. In the memory device 305, the program related to the game, the identification information such as the ID of the user operating the game device 10, and various information of each user required for the game are memorized. Furthermore, it is also possible to store these part of the information in a database not shown in the figure.

圖9係揭示用以執行遊戲裝置10之圖3~圖7所說明的遊戲之功能構造例的區塊圖。FIG. 9 is a block diagram showing a functional structure example for executing the game illustrated in FIGS. 3 to 7 of the game device 10.

於遊戲裝置10的記憶裝置107,記憶用以執行遊戲的遊戲程式,進而記憶裝置107係具備記憶遊戲處理所需之各種資料的資料記憶部1071。例如於資料記憶部1071,記憶選手角色資料DT1、比賽狀況資料DT2、基準資料DT3、投球資料DT4等。選手角色資料DT1及基準資料DT3係不依存於比賽狀況的固定資料。又,比賽狀況資料DT2係根據比賽狀況更新的資料。又,投球資料DT4係根據使用者所選擇的球種等更新的資料。The memory device 107 of the game device 10 stores a game program for executing the game, and the memory device 107 is provided with a data storage unit 1071 that stores various data required for game processing. For example, in the data storage unit 1071, player character data DT1, game situation data DT2, reference data DT3, pitching data DT4, etc. are stored. The player character data DT1 and the reference data DT3 are fixed data that do not depend on the game situation. In addition, the game status data DT2 is a data updated based on the game status. In addition, the pitch data DT4 is data updated based on the ball type selected by the user.

選手角色資料DT1係由選手角色相關的各種資訊所成。例如,選手角色資料DT1係由使用者的球隊所屬之投手角色的投手角色資訊、野手角色的野手角色資訊等所成。又,於選手角色資料DT1包含進行遊戲方面所需之選手角色相關的資訊。 比賽狀況資料DT2係由開始比賽起的現在時間點之比賽相關的各資訊所成。例如比賽狀況資料DT2係由局數、分數、有無跑者、好球數、壞球數、出局數、登板的投手角色資訊、站上打席的打者角色資訊等所成。又,於比賽狀況資料DT2包含進行遊戲方面所需之比賽狀況相關的資訊。The player character data DT1 is composed of various information related to the player character. For example, the player character data DT1 is composed of pitcher character information of the pitcher character to which the user's team belongs, fielder character information of the fielder character, and so on. In addition, the player character data DT1 includes information related to the player character necessary for playing the game. The game status data DT2 is composed of various information related to the game at the current time point from the start of the game. For example, the game status data DT2 is composed of the number of rounds, scores, presence or absence of runners, number of good goals, number of bad goals, number of rounds, information on the role of the pitcher who boarded the board, and information on the role of the hitter who stands on the bench. In addition, the game status data DT2 includes information related to the game status required for playing the game.

基準資料DT3係由進行本實施形態的處理所需之各種資訊所成。例如,基準資料DT3係包含目標位置的位置資訊的初始值、判定基準面的位置資訊、包含往水平方向的成分的變化方向變化之球種的資訊。又,於基準資料DT3,包含被判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向的目標位置的位置資訊(目標位置的區域)、投手角色的慣用手的資訊、球種的資訊之組合的資訊。又,於基準資料DT3,包含變化球的變化量(或基準變化量),與變化量顯示道具的長度建立關聯的資訊等。The reference data DT3 is made up of various information necessary for the processing of this embodiment. For example, the reference data DT3 includes the initial value of the position information of the target position, the position information of the determination reference surface, and the ball type information including the change direction of the component in the horizontal direction. In addition, in the reference data DT3, the horizontal component that is judged to be the changing direction of the ball is the position information of the target position (the area of the target position) from the bad ball zone approaching the change direction of the strike zone, and the habitual pitcher character Information of a combination of hand information and ball type information. In addition, the reference data DT3 includes the change amount of the change ball (or the reference change amount), information related to the length of the change amount display item, and the like.

投球資料DT4係由投手角色為了投球所需之資訊所成。例如,於投球資料DT4,包含使用者所選擇之球種的資訊、使用者所選擇之目標位置的資訊、變化球的變化量的資訊等。The pitching data DT4 is made up of the information required by the pitcher role for pitching. For example, the pitching data DT4 includes information about the ball type selected by the user, information about the target position selected by the user, and information about the amount of change of the ball.

又,遊戲裝置10係具備遊戲控制部120,遊戲控制部120的功能係藉由CPU101執行記憶於記憶裝置107的遊戲程式來實現。 遊戲控制部120係進行遊戲裝置10中使用者進行遊戲所需的控制。又,遊戲控制部120係控制在遊戲空間內因應使用者的操作來使物件移動的遊戲。 在此,遊戲空間係指虛擬的3維空間或2維空間。於本實施形態中,遊戲空間係例如用以投球的虛擬3維空間。使用者係指遊戲的玩家。物件係指移動於遊戲空間內者。於本實施形態中,物件係例如球。移動係指活動。於本實施形態中,移動係指例如活動於虛擬3維空間內。遊戲係指至少包含使物件移動的遊戲。於本實施形態中,遊戲係例如棒球遊戲。In addition, the game device 10 includes a game control unit 120, and the function of the game control unit 120 is realized by the CPU 101 executing a game program stored in the memory device 107. The game control unit 120 performs control necessary for the user to perform the game in the game device 10. In addition, the game control unit 120 controls a game in which objects are moved in response to a user's operation in the game space. Here, the game space refers to a virtual three-dimensional space or a two-dimensional space. In this embodiment, the game space is, for example, a virtual three-dimensional space for pitching. User refers to the player of the game. Objects refer to those moving in the game space. In this embodiment, the object is, for example, a ball. Movement refers to activities. In this embodiment, moving means moving in a virtual three-dimensional space, for example. A game refers to a game that includes at least moving objects. In this embodiment, the game system is, for example, a baseball game.

遊戲控制部120係進而具備變更部121、受理部122、顯示控制部123。 變更部121係隨著使物件朝向所定基準面移動而往包含基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應物件的目標位置,變更使物件的移動變化之變化量。The game control unit 120 further includes a changing unit 121, an accepting unit 122, and a display control unit 123. The changing unit 121 changes the movement of the object according to the target position of the object when the movement of the object is changed in the direction of the change of the horizontal component including the reference plane as the object moves toward the predetermined reference plane.

在此,基準面係指設定於遊戲空間內之面。於本實施形態中,基準面係指例如用以判定球到達時是好球或壞球之沿著垂直方向的判定基準面。又,於本實施形態中,垂直方向係例如與設定於遊戲空間內的水平面正交的方向。水平方向係指平行於基準面,且平行於設定於遊戲空間內之水平面的方向。於本實施形態中,水平方向係指例如與判定基準面平行的方向,且正交於垂直方向的方向。包含水平方向之成分的變化方向係指包含至少平行於水平面之方向的方向,除了僅垂直方向的方向之狀況。於本實施形態中,包含水平方向之成分的變化方向係指例如除了包含平行於判定基準面之方向的方向中,僅垂直方向的方向之狀況。變化係指改變。於本實施形態中,變化係指例如投出的球的軌道彎曲。變化量係指進行變化時的大小。於本實施形態中,變化量係指例如球彎曲時之彎曲的大小。目標位置係指不使物件變化,朝向基準面移動時設為目標的位置。於本實施形態中,目標位置係指例如在遊戲空間內將球種設為直球且將球朝向判定基準面投出時到達判定基準面時設為目標的位置。又,因應物件的目標位置變更變化量係指在物件的目標位置為第1位置之狀況,與不同於第1位置的第2位置之狀況中,將變化量設為不同的變化量。Here, the reference plane refers to the plane set in the game space. In the present embodiment, the reference surface refers to, for example, a determination reference surface along the vertical direction for determining whether the ball arrives as a good ball or a bad ball. In addition, in this embodiment, the vertical direction is, for example, a direction orthogonal to a horizontal plane set in the game space. The horizontal direction refers to the direction parallel to the reference plane and parallel to the horizontal plane set in the game space. In this embodiment, the horizontal direction refers to, for example, a direction parallel to the determination reference plane and a direction orthogonal to the vertical direction. The changing direction of the component including the horizontal direction refers to the direction including at least the direction parallel to the horizontal plane, except for the case of only the direction in the vertical direction. In the present embodiment, the change direction of the component including the horizontal direction refers to a situation in which, for example, only the direction in the vertical direction is included in addition to the direction parallel to the determination reference plane. Change refers to change. In the present embodiment, the change means that, for example, the orbit of the thrown ball is curved. The amount of change refers to the size of the change. In the present embodiment, the amount of change refers to, for example, the size of the bend when the ball is bent. The target position refers to the position set as the target when the object is moved toward the reference surface without changing the object. In the present embodiment, the target position refers to a position set as a target when the ball type is set as a straight ball in the game space and the ball is thrown toward the determination reference surface when it reaches the determination reference surface, for example. In addition, the amount of change corresponding to the target position of the object refers to a situation where the target position of the object is the first position, and the amount of change is set to a different amount of change in the situation where the target position of the object is the first position and the second position different from the first position.

又,變更部121係依據變化方向的基準面之水平方向的成分,變更隨著使物件朝向基準面移動而往包含基準面之水平方向的成分的變化方向使物件的移動變化之變化量。 又,變更部121係在目標位置是設定於基準面的所定範圍外,且隨著使物件朝向基準面移動而使物件的移動沿著基準面變化的變化方向是從所定範圍外接近所定範圍的變化方向時,以減少隨著使物件朝向前述基準面移動而往前述變化方向使物件的移動變化之變化量的方式進行變更。 在此,沿著基準面變化係指無關是接觸或離開基準面,與基準面平行地變化。於本實施形態中,沿著基準面變化係指例如無關是接觸或離開判定基準面,與判定基準面平行地變化。所定範圍係指預先訂定於基準面的區域。於本實施形態中,所定範圍係例如設定於判定基準面的好球帶。於本實施形態中,好球帶係指例如到達判定基準面的球通過時被判定為好球的區域。所定範圍外係指預先訂定於基準面的區域之外側。於本實施形態中,所定範圍外係例如設定於判定基準面的好球帶之外側,且為壞球帶。於本實施形態中,壞球帶係指例如到達判定基準面的球通過時被判定為壞球的區域。從所定範圍外接近前述所定範圍係指從正交於基準面的方向觀察,從預先訂定於基準面的區域之外側接近該區域。於本實施形態中,從所定範圍外接近前述所定範圍係指例如從正交於判定基準面的方向觀察,從壞球帶接近好球帶。In addition, the changing unit 121 changes the amount of change that changes the movement of the object in accordance with the horizontal component of the reference surface of the changing direction, as the object moves toward the reference surface and changes the direction of the component in the horizontal direction including the reference surface. In addition, the changing unit 121 is set in the target position outside the predetermined range of the reference surface, and as the object is moved toward the reference surface, the direction of the change along the reference surface changes from outside the predetermined range to the predetermined range. When the direction is changed, the change is made to reduce the amount of change that changes the movement of the object in the direction of change as the object is moved toward the reference plane. Here, changing along the reference surface means changing in parallel to the reference surface regardless of whether it is touching or leaving the reference surface. In the present embodiment, changing along the reference surface means changing in parallel to the determination reference surface regardless of contact or departure from the determination reference surface, for example. The prescribed range refers to the area pre-determined on the datum plane. In this embodiment, the predetermined range is, for example, a strike zone set on the judgment reference surface. In the present embodiment, the strike zone means, for example, an area that is judged to be a strike when a ball that reaches the judgment reference surface passes through. The outside of the specified range refers to the outside of the area set in advance on the reference plane. In this embodiment, the outside of the predetermined range is, for example, set on the outside of the strike zone of the determination reference surface, and is the bad zone. In the present embodiment, the bad ball zone refers to, for example, an area that is judged to be a bad ball when a ball that has reached the judgment reference surface passes through. Approaching the aforementioned predetermined range from outside the predetermined range refers to approaching the area from the outside of the area predetermined on the reference surface when viewed from a direction orthogonal to the reference surface. In the present embodiment, approaching the aforementioned predetermined range from outside the predetermined range means, for example, when viewed from a direction orthogonal to the determination reference plane, approaching from the bad ball zone to the strike zone.

又,變更部121係隨著使物件朝向基準面移動而使物件的移動沿著基準面變化的變化方向,包含在基準面上的水平方向接近設定於基準面的基準點之變化方向的成分時,依據自目標位置的前述基準點起之水平方向的位置,變更隨著使物件朝向基準面移動而往前述變化方向使物件的移動變化之變化量。 在此,基準點係指設定於基準面的點,成為用以特定水平方向之目標位置的位置的基準之點。於本實施形態中,基準點係指例如設定於判定基準面的基準線上之任一點,成為用以特定目標位置於水平方向離多遠的基準之點。於本實施形態中,基準線係指例如沿著通過好球帶的中心之垂直方向的線。In addition, when the changing unit 121 moves the object along the change direction of the reference surface as the object is moved toward the reference surface, and includes a component in which the horizontal direction on the reference surface is close to the change direction of the reference point set on the reference surface , According to the position in the horizontal direction from the aforementioned reference point of the target position, the amount of change that changes the movement of the object in the aforementioned direction as the object moves toward the reference surface is changed. Here, the reference point refers to a point set on a reference surface, which becomes a reference point for specifying the position of the target position in the horizontal direction. In the present embodiment, the reference point refers to, for example, any point set on the reference line of the determination reference surface, which becomes a reference point for specifying how far the target position is in the horizontal direction. In this embodiment, the reference line refers to, for example, a line along a vertical direction passing through the center of the strike zone.

又,變更部121係依據角色的慣用手的資訊、及前述角色投出之球種的資訊,特定變化方向。 在此,角色係指出現於遊戲的物件。本實施形態的角色係例如投球的投手角色。慣用手係指含使物件移動時所用的手臂。本實施形態的慣用手係例如投手角色投球時的手臂。特定係指找出相當者。In addition, the changing unit 121 specifies the direction of change based on the information of the character's dominant hand and the information of the type of ball thrown by the aforementioned character. Here, the role refers to the object that appears in the game. The character of the present embodiment is, for example, a pitcher character for pitching. The dominant hand refers to the arm used to move the object. The dominant hand of this embodiment is, for example, the arm of the pitcher character when pitching. Specific refers to finding the equivalent.

受理部122係從使用者受理各種操作。又,受理部122係從使用者受理物件之目標位置的移動指示。 在此,移動指示係指指示移動。於本實施形態中,移動指示係指例如使用者藉由進行觸控任意位置,從觸控的狀態進行滑動的操作,來指示移動。The accepting unit 122 accepts various operations from the user. In addition, the receiving unit 122 receives a movement instruction of the target position of the object from the user. Here, the movement instruction refers to the instruction to move. In this embodiment, the movement instruction refers to, for example, the user instructs movement by touching any position and sliding from the touched state.

顯示控制部123係對於顯示部106進行各種顯示處理。又,顯示控制部123係在藉由受理部122受理來自使用者之目標位置的移動指示之間,將因應藉由受理部122受理的移動指示所變更之目標位置顯示於顯示部106,並且將因應目標位置,以對應藉由變更部121所變更之變化量的方式變更長度的顯示道具顯示於顯示部106。在此,顯示道具係指顯示於顯示部106的畫像。於本實施形態中,顯示道具係指例如變化量顯示道具。The display control unit 123 performs various display processing on the display unit 106. In addition, the display control unit 123 displays the target position changed in response to the movement instruction received by the receiving unit 122 on the display unit 106 while receiving the movement instruction from the user's target position by the receiving unit 122, and displays In accordance with the target position, the display item whose length is changed in a manner corresponding to the amount of change changed by the changing unit 121 is displayed on the display unit 106. Here, the display item refers to the portrait displayed on the display unit 106. In this embodiment, the display item refers to, for example, a change amount display item.

又,顯示控制部123係基準面被分成複數範圍,因應前述複數範圍中,包含藉由前述受理處理受理的移動指示所變更之前述目標位置的範圍,變更並顯示顯示道具的長度。In addition, the display control unit 123 is divided into a plurality of ranges based on the reference plane, and in response to the plurality of ranges including the range of the target position changed by the movement instruction accepted by the acceptance processing, the length of the display item is changed and displayed.

[3.遊戲系統中之處理的流程] 以下,針對本實施形態的遊戲裝置10之處理的流程進行說明。 圖10係揭示關於本實施形態的遊戲裝置10所致之遊戲上,從使用者選擇投手角色投出之球種到投球結束為止的處理之一例的流程圖。以下所說明的處理,係藉由CPU101將儲存於記憶裝置107的遊戲程式讀取至RAM103,並執行該遊戲程式所實現。[3. The processing flow in the game system] Hereinafter, the processing flow of the game device 10 of this embodiment will be described. FIG. 10 is a flowchart showing an example of the process from the user selecting the type of ball thrown by the pitcher character to the end of the pitching in the game by the game device 10 of the present embodiment. The processing described below is realized by the CPU 101 reading the game program stored in the memory device 107 to the RAM 103 and executing the game program.

圖10的流程圖係遊戲控制部120執行與其他使用者的球隊進行對戰,或與電腦進行對戰的比賽之狀態,在使用者的球隊為防守方時,且判定為滿足所定條件時開始處理。例如,所定條件係局數為第1局至第8局之間,且跑者在2壘或3壘之狀況、及局數為第9局,使用者的球隊的分數超過對戰對手的球隊的分數之狀況等。但是,遊戲控制部120係在使用者的球隊為防守方的所有狀況或隨機開始處理亦可。The flowchart of FIG. 10 is a state where the game control unit 120 executes a game against another user's team or against a computer. It starts when the user's team is the defender and it is determined that the predetermined conditions are met. deal with. For example, if the number of rounds is set between the 1st and 8th rounds, and the runner is at 2nd or 3rd base, and the number of rounds is 9th, the user’s team scores more than the opponent’s ball The status of the team’s score, etc. However, the game control unit 120 may start processing in all situations where the user's team is the defender or randomly.

從S101到S102的處理,係讓使用者選擇投手角色所投出之球種,取得球種的資訊的處理。 首先,在S101中,顯示控制部123係顯示用以讓使用者選擇投手角色投出之球種的畫面G300。具體來說,首先遊戲控制部120係根據比賽狀況資料DT2特定在現在時間點登板之投手角色的選手ID,並從選手角色資料DT1抽出對應選手ID的投手角色資訊。接著,顯示控制部123係依據抽出的投手角色資訊,可選擇地顯示投手角色可投出的球種。又,顯示控制部123係依據抽出的投手角色資訊,顯示與球種建立關聯的球威、球速、基準變化量。藉由顯示控制部123的處理,於顯示部106顯示圖3所示的畫面G300。The processing from S101 to S102 is a process that allows the user to select the type of ball thrown by the pitcher character and obtain the information of the ball type. First, in S101, the display control unit 123 displays a screen G300 for allowing the user to select the type of ball thrown by the pitcher character. Specifically, first, the game control unit 120 identifies the player ID of the pitcher character boarded at the current time based on the game situation data DT2, and extracts the pitcher character information corresponding to the player ID from the player character data DT1. Next, the display control unit 123 selectively displays the types of balls that the pitcher character can throw based on the extracted pitcher character information. In addition, the display control unit 123 displays the power, the speed, and the reference change amount associated with the ball type based on the extracted pitcher character information. Through the processing of the display control unit 123, the screen G300 shown in FIG. 3 is displayed on the display unit 106.

在S102中,受理部122係受理使用者所致之球種的選擇。受理部122係在使用者觸控觸控面板,選擇球種選擇按鍵B311a~B315a的任一時,取得對應所選擇之球種選擇按鍵B311a~B315a的球種的資訊,並記憶於投球資料DT4。In S102, the receiving unit 122 receives the selection of the ball type by the user. When the user touches the touch panel and selects any of the ball type selection buttons B311a to B315a, the receiving unit 122 obtains the ball type information corresponding to the selected ball type selection button B311a to B315a, and stores it in the pitching data DT4.

在S103中,顯示控制部123係顯示用以讓使用者選擇投手角色投球時的目標位置的初始畫面。再者,本實施形態中的目標位置係指在遊戲空間內將球種設為直球且將球朝向判定基準面投出時到達判定基準面時設為目標的位置。又,本實施形態中的判定基準面係指用以判定球到達時是好球或壞球的沿著垂直方向之面。判定基準面係設定於本壘板上。並不是讓使用者選擇實際的目標位置,而是使用對應目標位置的目標游標I402,以選擇目標位置。 具體來說,首先,顯示控制部123係顯示對應設定於判定基準面的好球帶的好球帶道具I401。又,顯示控制部123係將目標游標I402重疊顯示於好球帶道具I401的中心。又,顯示控制部123係在使用者所選擇的球種不是直球時,也就是說是變化球時,取得與使用者所選擇之球種建立關聯的基準變化量的資訊。顯示控制部123係對應基準變化量,顯示變化量顯示道具I403。顯示控制部123係變化球的基準變化量越大則越大地,增長顯示變化量顯示道具I403的長度。再者,顯示控制部123係依據使用者所選擇的球種,決定從目標游標I402延伸的變化量顯示道具I403的延伸方向。 於基準資料DT3,記憶基準變化量,與變化量顯示道具I403的長度建立關聯的資訊。所以,顯示控制部123可利用參照基準資料DT3,顯示變化量顯示道具I403。藉由顯示控制部123的處理,於顯示部106顯示圖4所示的畫面G400。In S103, the display control unit 123 displays an initial screen for the user to select a target position when the pitcher character throws the ball. In addition, the target position in the present embodiment refers to a position set as a target when the ball type is set as a straight ball in the game space and the ball is thrown toward the determination reference surface when it reaches the determination reference surface. In addition, the determination reference surface in this embodiment refers to a surface along the vertical direction used to determine whether the ball arrives as a good or bad ball. The judgment reference plane is set on the home plate. Instead of letting the user select the actual target location, the target cursor I402 corresponding to the target location is used to select the target location. Specifically, first, the display control unit 123 displays the strike zone item I401 corresponding to the strike zone set on the determination reference surface. In addition, the display control unit 123 superimposes and displays the target cursor I402 at the center of the strike zone item I401. In addition, when the ball type selected by the user is not a straight ball, that is, when the ball type selected by the user is changed, the display control unit 123 obtains the information of the reference change amount associated with the ball type selected by the user. The display control unit 123 corresponds to the reference amount of change, and displays the amount of change display item I403. The display control unit 123 system changes the ball with a larger reference amount of change, and increases the length of the display item I403 of the display change amount. Furthermore, the display control unit 123 determines the extension direction of the display item I403 by the amount of change extended from the target cursor I402 according to the ball type selected by the user. In the reference data DT3, memorize the reference change amount, and the information associated with the length of the change amount display item I403. Therefore, the display control unit 123 can use the reference reference data DT3 to display the change amount display item I403. Through the processing of the display control unit 123, the screen G400 shown in FIG. 4 is displayed on the display unit 106.

S104到S112為止的處理,係在使用者所選擇的球種為變化球時,因應所選擇的目標位置,顯示變化量的處理。S104到S112為止的處理係到目標位置的移動指示結束為止重複進行。 首先,在S104中,受理部122係受理使用者所致之目標位置的移動指示,遊戲控制部120係因應目標位置的移動指示來變更目標位置,取得所變更之目標位置的位置資訊,並記憶於投球資料DT4。具體來說,受理部122係受理使用者從觸控觸控面板的狀態進行滑動的操作,取得自觸控的位置起的滑動量與滑動方向。遊戲控制部120係將自觸控的位置起的滑動量與滑動方向,轉換成遊戲空間上的滑動量與滑動方向,加算或減算記憶於投球資料DT4的目標位置的位置資訊,藉此更新目標位置的位置資訊。再者,初始前進至S104時,由於投球資料DT4並未記憶目標位置的位置資訊,遊戲控制部120係從基準資料DT3取得目標位置之位置資訊的初始值之後,將更新之目標位置的位置資訊記憶於投球資料DT4。The processing from S104 to S112 is a process of displaying the amount of change in response to the selected target position when the ball type selected by the user is a change ball. The processing from S104 to S112 is repeated until the movement instruction of the target position ends. First, in S104, the receiving unit 122 receives a movement instruction of the target position caused by the user, and the game control unit 120 changes the target position in response to the movement instruction of the target position, obtains the position information of the changed target position, and memorizes it. In pitching data DT4. Specifically, the accepting unit 122 accepts the user's sliding operation from the state of touching the touch panel, and obtains the sliding amount and the sliding direction from the touched position. The game control unit 120 converts the sliding amount and sliding direction from the touched position into the sliding amount and sliding direction in the game space, adding or subtracting the position information of the target position memorized in the pitching data DT4, thereby updating the target Location information for the location. Furthermore, when initially advancing to S104, since the pitch data DT4 does not memorize the position information of the target position, the game control unit 120 obtains the initial value of the position information of the target position from the reference data DT3, and then updates the position information of the target position. Memorized in pitching data DT4.

在S105中,遊戲控制部120係判定使用者所選擇的球種是否是變化球。在球種不是變化球時,也就是說是直球時,不需要顯示變化量,所以讓處理分歧。是變化球時則前進至S106,不是變化球時則前進至S111。In S105, the game control unit 120 determines whether the ball type selected by the user is a change ball. When the ball type is not a change ball, that is, when it is a straight ball, there is no need to display the amount of change, so let's deal with differences. If it is a change ball, proceed to S106, and if it is not a change ball, proceed to S111.

在S106中,遊戲控制部120係判定變化球的變化方向是否為所定條件。本實施形態的所定條件,係指[1]變化球的變化方向是包含水平方向之成分的變化方向,[2]變化球的變化方向是從壞球帶接近好球帶的變化方向,更詳細來說,變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向之狀況。 首先,遊戲控制部120係依據使用者所選擇之球種的資訊,判定是否是[1]變化球的變化方向是包含水平方向之成分的變化方向。於基準資料DT3,作為往包含水平方向之成分的變化方向變化之球種的資訊,例如記憶滑球、噴射球、曲球的資訊。所以,遊戲控制部120可利用參照基準資料DT3,判定變化球的變化方向是否是包含水平方向之成分的變化方向。In S106, the game control unit 120 determines whether the changing direction of the changing ball is a predetermined condition. The conditions specified in this embodiment refer to [1] The changing direction of the changing ball is the changing direction of the component including the horizontal direction, and [2] The changing direction of the changing ball is the changing direction from the bad ball zone to the good ball zone. More details In other words, the horizontal component in the changing direction of the changing ball is the state of approaching the changing direction from the bad ball zone to the good ball zone. First, the game control unit 120 determines whether [1] the changing direction of the changing ball is a changing direction including a horizontal component based on the information of the ball type selected by the user. In the reference data DT3, it is used as the information of the ball type that changes in the direction of the change of the component including the horizontal direction, such as the information of the memory slide ball, the jet ball, and the curve ball. Therefore, the game control unit 120 can use the reference data DT3 to determine whether the changing direction of the changing ball is a changing direction including a horizontal component.

又,遊戲控制部120係依據更新之目標位置的位置資訊、投手角色的慣用手的資訊、使用者所選擇之球種的資訊,判定是否是[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向。在此,參照慣用手的資訊是因為僅球種的資訊無法特定變化方向。亦即,因為即使是相同球種,也因為慣用手而變化方向會成為不同的方向。 例如,目標位置是比好球帶更靠右側的壞球帶,投手角色的慣用手資訊是右手,球種是滑球或曲球時,則判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向。又,目標位置是比好球帶更靠左側的壞球帶,投手角色的慣用手資訊是右手,球種是噴射球時,則判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向。In addition, the game control unit 120 determines whether it is the horizontal component of the [2] changing direction of the ball based on the updated position information of the target position, the information of the dominant hand of the pitcher character, and the information of the ball type selected by the user. It is the direction of change from the bad ball zone to the good ball zone. Here, the information of the dominant hand is referred to because the information of the ball type alone cannot specify the direction of change. That is, because even the same ball type, the direction of change due to the dominant hand will become a different direction. For example, if the target position is the bad ball zone on the right side of the good ball zone, the dominant hand information of the pitcher character is the right hand, and the ball type is slippery or curved, it is determined that the horizontal component of the changing direction of the ball is The direction of change from the bad ball zone approaching the good ball zone. Also, when the target position is the bad ball zone on the left side of the good ball zone, the dominant hand information of the pitcher character is the right hand, and the ball type is a shot ball, it is determined that the horizontal component of the changing direction of the ball is from the bad ball. The belt approaches the direction of change of the strike belt.

另一方面,目標位置是比好球帶更靠右側的壞球帶,投手角色的慣用手資訊是左手,球種是噴射球時,則判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向。又,目標位置是比好球帶更靠左側的壞球帶,投手角色的慣用手資訊是左手,球種是滑球或曲球時,則判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向。On the other hand, when the target position is the bad ball zone on the right side of the good ball zone, the dominant hand information of the pitcher character is the left hand, and the ball type is a jet ball, it is determined that the horizontal component of the changing direction of the changing ball is from The bad ball belt is close to the change direction of the good ball belt. Also, when the target position is the bad ball zone on the left side of the good ball zone, the dominant hand information of the pitcher character is the left hand, and the ball type is a slip or curve ball, it is determined that the horizontal component in the changing direction of the changing ball is The direction of change from the bad ball zone approaching the good ball zone.

於基準資料DT3,記憶被判定為變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向的目標位置的位置資訊、投手角色的慣用手的資訊、球種的資訊之組合的資訊。所以,遊戲控制部120可利用參照基準資料DT3,判定是否是變化球的變化方向中水平方向之成分是從壞球帶接近好球帶的變化方向。 變化球的變化方向中水平方向的成分為所定條件時則前進至S107,不是時則前進至S109。In the reference data DT3, the horizontal component of the change direction of the ball determined to be changed is the position information of the target position from the bad ball zone approaching the change direction of the strike zone, the information of the dominant hand of the pitcher character, and the information of the ball type. Information about the combination. Therefore, the game control unit 120 can use the reference data DT3 to determine whether the horizontal component in the changing direction of the changing ball is the changing direction from the bad ball zone to the good ball zone. If the horizontal component in the changing direction of the changing ball is the predetermined condition, proceed to S107, and if not, proceed to S109.

在S107中,變更部121係因應更新的目標位置,變更變化球的變化量,將變更之變化量的資訊記憶於投球資料DT4。 在此,變更部121係以成為與球種建立關聯的基準變化量不同之量的方式變更變化球的變化量。具體來說,變更部121係以相較於更新的目標位置是好球帶時變化量減少之方式變更變化量。再者,於S106中判定為[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向而前進至S107,在S107中以目標位置是壞球帶一事作為前提。 進而,變更部121係以隨著從基準線到目標位置為止的距離變大,減少變化球的變化量之方式進行變更。更具體來說,變更部121係以相較於更新的目標位置與好球帶的距離較近時之變化球的變化量,使更新的目標位置與好球帶的距離較遠時之變化球的變化量減少之方式進行變更。 於基準資料DT3,記憶從設定於判定基準面的基準線到於水平方向離開的目標位置為止的距離,與變化量建立關聯的資訊。In S107, the changing unit 121 changes the amount of change of the changed ball in response to the updated target position, and memorizes the information of the changed amount of change in the pitch data DT4. Here, the changing unit 121 changes the amount of change of the changing ball so as to be a different amount from the reference amount of change associated with the ball type. Specifically, the changing unit 121 changes the amount of change in such a way that the amount of change decreases compared to the updated target position when the strike zone. Furthermore, it is determined in S106 that [2] The horizontal component of the changing direction of the changing ball is from the bad ball zone approaching the changing direction of the good ball zone and proceeding to S107. In S107, the target position is regarded as the bad ball zone. premise. Furthermore, the changing unit 121 changes so as to reduce the amount of change of the changing ball as the distance from the reference line to the target position increases. More specifically, the changing unit 121 uses the amount of change of the changed ball when the distance between the updated target position and the strike zone is shorter than that when the distance between the updated target position and the strike zone is farther. Change in the way that the amount of change is reduced. In the reference data DT3, the distance from the reference line set on the determination reference plane to the target position separated in the horizontal direction is stored, and the information is associated with the amount of change.

圖12A係用以說明從基準線到目標位置為止的距離與變化量建立關聯之資訊的圖。 於圖12A揭示設定於判定基準面F1201的好球帶ST1202。於判定基準面F1201,設定沿著通過好球帶ST1202的中心之垂直方向的基準線RL1203。再者,從基準線RL1203於水平方向離開距離L1206的位置為好球帶ST1202的邊際線。 特性線Gr1209係從基準線RL1203到水平方向的目標位置為止的距離與變化量建立關聯之資訊的一例。特性線Gr1209係目標位置從基準線RL1203於水平方向到距離L1206為止的變化量為一定,但是,與距離L1206變得更大成比例,連續地減少。再者,從基準線RL1203於水平方向到距離L1206為止的變化量,係對應與使用者所選擇之球種建立關聯的基準變化量。 所以,從基準線RL1203於水平方向到較遠的目標位置P1205,係相較於從基準線RL1203於水平方向到較近的目標位置P1204,變化量比較小。FIG. 12A is a diagram for explaining information relating to the distance from the reference line to the target position and the amount of change. The strike zone ST1202 set on the determination reference plane F1201 is shown in FIG. 12A. On the determination reference plane F1201, a reference line RL1203 along the vertical direction passing through the center of the strike zone ST1202 is set. In addition, the position separated from the reference line RL1203 by the distance L1206 in the horizontal direction is the marginal line of the strike zone ST1202. The characteristic line Gr1209 is an example of information relating the distance from the reference line RL1203 to the target position in the horizontal direction and the amount of change. The characteristic line Gr1209 indicates that the amount of change in the target position from the reference line RL1203 in the horizontal direction to the distance L1206 is constant, but it continuously decreases in proportion to the distance L1206 becoming larger. Furthermore, the amount of change from the reference line RL1203 in the horizontal direction to the distance L1206 corresponds to the reference amount of change associated with the ball type selected by the user. Therefore, from the horizontal direction of the reference line RL1203 to the farther target position P1205, the amount of change is relatively small compared to the horizontal direction from the reference line RL1203 to the closer target position P1204.

如此,於基準資料DT3,由於記憶有從基準線到於水平方向離開的目標位置為止的距離,與變化量建立關聯的資訊,變更部121可利用參照基準資料DT3,因應更新的目標位置,來變更變化球的變化量。 再者,於基準資料DT3,並不限定記憶從基準線到於水平方向離開的目標位置為止的距離,與變化量建立關聯的資訊之狀況。於基準資料DT3,記憶從目標位置到好球帶為止的距離,與變化量建立關聯的資訊亦可。此時,記憶和目標位置與好球帶的距離變大成比例,連續地減少之變化量的資訊。再者,目標位置與好球帶的距離係指從目標位置到好球帶為止的直線距離中最短的距離。In this way, in the reference data DT3, since the distance from the reference line to the target position separated in the horizontal direction is memorized, and the information associated with the amount of change is stored, the changing unit 121 can use the reference data DT3 to respond to the updated target position. Change the amount of change of the change ball. Furthermore, the reference data DT3 does not limit the storage of the distance from the reference line to the target position separated in the horizontal direction, and the status of the information associated with the amount of change. In the reference data DT3, the distance from the target position to the strike zone is memorized, and information related to the amount of change is also acceptable. At this time, the memory and the distance between the target position and the strike zone increase in proportion to the information of the amount of change that continuously decreases. Furthermore, the distance between the target position and the strike zone refers to the shortest straight-line distance from the target position to the strike zone.

在S108中,顯示控制部123係顯示更新的目標位置,與變更的變化量。 具體來說,顯示控制部123係於與S104中取得之自觸控的位置起的滑動量及滑動方向一致的移動量及移動方向的位置,顯示目標游標I402。但是,顯示控制部123係對應更新之目標位置的位置資訊,顯示目標游標I402亦可。再者,在從S106經由S107前進至S108時,由於目標位置是壞球帶,顯示控制部123係將目標游標I402顯示於不重疊於好球帶道具I401的位置。 又,顯示控制部123係與目標游標I402的位置連動,也改變顯示變化量顯示道具I403的位置。另一方面,顯示控制部123係對應變更之變化量的資訊,變更顯示變化量顯示道具的長度。顯示控制部123係因應變更之變化量的大小,變更顯示顯示道具的長度。在此,在前進至S108時,由於變化量從基準變化量減少,變化量顯示道具的長度係顯示比圖4所示的畫面G400中顯示之變化量顯示道具I403的長度還短。 於基準資料DT3,記憶變化球的變化量,與變化量顯示道具的長度建立關聯的資訊。在此,記憶因應變化球的變化量,成比例地連續不同之變化量顯示道具的長度的資訊。所以,顯示控制部123可利用參照基準資料DT3,變更變化量顯示道具的長度。 藉由顯示控制部123的處理,例如圖6C所示般,實現隨著目標游標I402從好球帶道具I401如P602、P603、P604般離開,變化量顯示道具I612、I613、I614的長度分別如La1、La2、La3般地逐漸變短的顯示。In S108, the display control unit 123 displays the updated target position and the changed amount of change. Specifically, the display control unit 123 displays the target cursor I402 at the position of the movement amount and the movement direction consistent with the sliding amount and the sliding direction from the touched position acquired in S104. However, the display control unit 123 corresponds to the updated position information of the target position, and the target cursor I402 may also be displayed. Furthermore, when proceeding from S106 to S108 via S107, since the target position is a bad ball zone, the display control unit 123 displays the target cursor I402 at a position that does not overlap the strike zone item I401. In addition, the display control unit 123 is linked to the position of the target cursor I402, and also changes the position of the display item I403 of the display change amount. On the other hand, the display control unit 123 changes the length of the display item corresponding to the changed amount of change. The display control unit 123 changes the length of the display item in response to the size of the changed amount of change. Here, when proceeding to S108, since the amount of change decreases from the reference amount of change, the length of the change amount display item is shorter than the length of the change amount display item I403 displayed on the screen G400 shown in FIG. 4. In the reference data DT3, the change amount of the change ball is memorized, and the information related to the length of the change amount display item is established. Here, the memory displays the information of the length of the item in proportion to the amount of change of the changing ball and continuously different amounts of change. Therefore, the display control unit 123 can use the reference reference data DT3 to change the length of the change amount display item. Through the processing of the display control unit 123, for example, as shown in FIG. 6C, as the target cursor I402 moves away from the strike belt item I401 like P602, P603, P604, the length of the change amount display items I612, I613, and I614 are as follows: The display gradually becomes shorter like La1, La2, and La3.

在S109中,變更部121係無關於更新的目標位置,將變化球的變化量設為一定,將變化量的資訊記憶於投球資料DT4。 在此,變更部121係將與球種建立關聯的基準變化量直接決定為變化球的變化量。所以,變化球的變化量係比以根據被判定為[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向,而前進至S107,於S107中減少之方式變更的變更量還大。 在S110中,顯示控制部123係顯示更新的目標位置與變化量。 具體來說,顯示控制部123係於與S104中取得之自觸控的位置起的滑動量及滑動方向一致的移動量及移動方向的位置,顯示目標游標I402。該處理係與S108中顯示目標游標I402的處理相同。再者,在從S106經由S109前進至S110時,有更新的目標位置為好球帶之狀況與壞球帶之狀況。所以,顯示控制部123係將目標游標I402顯示於與好球帶道具I401重疊的位置或不重疊的位置。 又,顯示控制部123係與目標游標I402的位置連動,也改變顯示變化量顯示道具I403的位置。但是,由於變化量直接使用基準變化量,顯示控制部123係以與S103中顯示之變化量顯示道具I403的長度相同的長度,顯示變化量顯示道具的長度。 藉由顯示控制部123的處理,例如圖5所示般,實現要是目標游標I402在好球帶道具I401的範圍內的話,則變化量顯示道具I403的長度不會被變更的顯示。又,即使目標位置是壞球帶,在變化球的變化方向中水平方向的成分不是從壞球帶接近好球帶的變化方向時,例如圖6C所示般,實現目標游標I402是P605的位置時之變化量顯示道具I615的長度不會被變更的顯示。In S109, the changing unit 121 sets the amount of change of the changing ball to a constant regardless of the updated target position, and stores the information of the amount of change in the pitch data DT4. Here, the changing unit 121 directly determines the reference change amount associated with the ball type as the change amount of the changing ball. Therefore, the amount of change of the changing ball is based on the ratio determined as [2] The horizontal component of the changing direction of the changing ball is the direction of change from the bad ball zone to the good ball zone, and then progresses to S107, which is reduced in S107. The amount of changes in the method changes is still large. In S110, the display control unit 123 displays the updated target position and the amount of change. Specifically, the display control unit 123 displays the target cursor I402 at the position of the movement amount and the movement direction consistent with the sliding amount and the sliding direction from the touched position acquired in S104. This processing is the same as the processing of displaying the target cursor I402 in S108. Furthermore, when proceeding from S106 to S110 via S109, there are updated target positions for the condition of the good ball zone and the condition of the bad ball zone. Therefore, the display control unit 123 displays the target cursor I402 at a position that overlaps or does not overlap with the strike zone item I401. In addition, the display control unit 123 is linked to the position of the target cursor I402, and also changes the position of the display item I403 of the display change amount. However, since the change amount directly uses the reference change amount, the display control unit 123 uses the same length as the length of the change amount display item I403 displayed in S103, and the display change amount displays the length of the item. Through the processing of the display control unit 123, for example, as shown in FIG. 5, if the target cursor I402 is within the range of the strike belt item I401, a display in which the length of the change amount display item I403 is not changed is realized. Also, even if the target position is a bad ball zone, when the horizontal component in the changing direction of the changing ball is not from the bad ball zone approaching the changing direction of the good ball zone, for example, as shown in FIG. 6C, the target cursor I402 is the position of P605. The display of the time change amount shows that the length of the item I615 will not be changed.

另一方面,於S105中球種不是變化球時,亦即直球時則前進至S111。 在S111中,顯示控制部123係顯示更新的目標位置。具體來說,顯示控制部123係於與S104中取得之自觸控的位置起的滑動量及滑動方向一致的移動量及移動方向的位置,顯示目標游標I402。該處理係與S108中顯示目標游標I402的處理相同。 再者,在球種是直球時,因為不需要顯示變化量,變更部121係不進行變化量相關的處理。On the other hand, when the ball type is not a change ball in S105, that is, when the ball is straight, it advances to S111. In S111, the display control unit 123 displays the updated target position. Specifically, the display control unit 123 displays the target cursor I402 at the position of the movement amount and the movement direction consistent with the sliding amount and the sliding direction from the touched position acquired in S104. This processing is the same as the processing of displaying the target cursor I402 in S108. In addition, when the ball type is a straight ball, since there is no need to display the amount of change, the changing unit 121 does not perform processing related to the amount of change.

在S112中,受理部122係判定是否已決定目標位置。具體來說,受理部122係在使用者手指離開觸控面板時亦即觸控結束時判定為已決定目標位置,在維持觸控之狀態時則判定為並未決定目標位置。判定為已決定目標位置時前進至S113。判定為並未決定目標位置時返回S104,到決定目標位置為止重複進行S104到S112的處理。 受理部122可利用使用者從觸控觸控面板的狀態進行滑動時以高取樣率取得滑動量與滑動方向,連續受理目標位置的移動指示。此時,可利用遊戲控制部120每於取樣就重複執行S104到S112為止的處理,對應每於取樣所取得的目標位置,顯示目標游標I402,或顯示對應每於取樣所變更之變化量的變化量顯示道具。In S112, the receiving unit 122 determines whether the target position has been determined. Specifically, the receiving unit 122 determines that the target position has been determined when the user's finger leaves the touch panel, that is, when the touch ends, and when the touch state is maintained, it determines that the target position has not been determined. When it is determined that the target position has been determined, the process proceeds to S113. If it is determined that the target position has not been determined, the process returns to S104, and the processing from S104 to S112 is repeated until the target position is determined. The accepting unit 122 can obtain the sliding amount and the sliding direction at a high sampling rate when the user is sliding from the state of the touch panel, and continuously accept the movement instructions of the target position. At this time, the game control unit 120 can be used to repeat the processing from S104 to S112 every time the sample is taken, and the target cursor I402 is displayed corresponding to the target position obtained by the sample, or the change corresponding to the change amount changed every time the sample is displayed. The amount of display props.

在此,參照圖12A,針對在使用者從觸控的狀態進行滑動時,重複執行S104到S112為止的處理時所顯示之變化量顯示道具的顯示轉移進行說明。在此,利用使用者從觸控觸控面板的狀態進行滑動,遊戲控制部120係將目標位置從目標位置P1204經由複數目標位置的更新,更新成目標位置P1205。該操作係相當於以從基準線到目標位置為止的距離逐漸變大之方式移動指示目標位置的操作。 在此,如S107中所說明般,於基準資料DT3,記憶從基準線到目標位置為止的距離與變化量建立關聯的資訊。例如,於基準資料DT3,記憶和基準線到目標位置為止的距離變大成比例,連續地減少之變化量的資訊。又,如上述之S108中所說明般,於基準資料DT3,記憶變化球的變化量,與變化量顯示道具的長度建立關聯的資訊。Here, referring to FIG. 12A, when the user slides from the touch state, the display transition of the change amount display item displayed when the processing from S104 to S112 is repeatedly executed is described. Here, by the user sliding from the state of the touch panel, the game control unit 120 updates the target position from the target position P1204 to the target position P1205 through the update of the plural target positions. This operation is equivalent to the operation of moving and indicating the target position so that the distance from the reference line to the target position gradually increases. Here, as explained in S107, in the reference data DT3, information relating the distance from the reference line to the target position and the amount of change is stored. For example, in the reference data DT3, the memory is proportional to the distance from the reference line to the target position, and the information is continuously reduced. In addition, as explained in the above S108, in the reference data DT3, the change amount of the change ball is memorized, and the change amount displays information related to the length of the item.

首先,顯示控制部123係利用參照基準資料DT3,依據與從基準線RL1203到目標位置P1204為止的距離建立關聯的變化量,例如顯示圖6C所示之長度La1的變化量顯示道具I612。 接著,受理部122受理使用者之目標位置的移動指示,在遊戲控制部120將目標位置從目標位置P1204更新成目標位置P1205為止之間,顯示控制部123係重複進行S104到S112的處理。 所以,顯示控制部123係在依據與從基準線RL1203到目標位置P1205為止的距離建立關聯的變化量,例如顯示圖6C所示之長度La3的變化量顯示道具I614之間,也顯示目標游標I402與變化量顯示道具。亦即,顯示控制部123係例如顯示圖6C所示之長度La2的變化量顯示道具I613。First, the display control unit 123 uses the reference reference data DT3 to display the item I612 based on the amount of change associated with the distance from the reference line RL1203 to the target position P1204, for example, displaying the amount of change of the length La1 shown in FIG. 6C. Next, the receiving unit 122 receives a movement instruction of the user's target position, and until the game control unit 120 updates the target position from the target position P1204 to the target position P1205, the display control unit 123 repeats the processing from S104 to S112. Therefore, the display control unit 123 displays the amount of change associated with the distance from the reference line RL1203 to the target position P1205. For example, the amount of change of the length La3 shown in FIG. 6C is displayed between the items I614, and the target cursor I402 is also displayed. Show the props with the amount of change. That is, the display control unit 123 displays, for example, the change amount display item I613 of the length La2 shown in FIG. 6C.

此時,變化量顯示道具I613的長度La2由於是與和基準線RL1203到目標位置為止的距離變大成比例,連續地減少之變化量建立關聯的長度,比變化量顯示道具I613的長度La1還短。又,變化量顯示道具I614的長度La3由於是與和基準線RL1203到目標位置為止的距離變大成比例,連續地減少之變化量建立關聯的長度,比變化量顯示道具I613的長度La2還短。 結果,顯示控制部123係在藉由使用者進行了如目標位置從目標位置P1204更新成目標位置P1205的移動指示時,以連續地減少變化量顯示道具的長度之方式進行顯示。所以,使用者可辨識隨著目標位置離開好球帶而連續地變化量減少。相反地,顯示控制部123係在進行了如目標位置從目標位置P1205更新成目標位置P1204的移動指示時,以連續地增大變化量顯示道具的長度之方式進行顯示。所以,使用者可辨識隨著目標位置接近好球帶而連續地變化量增大。如此,顯示控制部123係在使用者從觸控的狀態進行滑動時,以連續地變更變化量顯示道具的長度之方式進行顯示。At this time, the length La2 of the change amount display item I613 is proportional to the increase in the distance from the reference line RL1203 to the target position. The length associated with the continuously decreasing change amount is shorter than the length La1 of the change amount display item I613. . Furthermore, the length La3 of the change amount display item I614 is proportional to the increase in the distance from the reference line RL1203 to the target position, and the length associated with the continuously reduced change amount is shorter than the length La2 of the change amount display item I613. As a result, the display control unit 123 displays the item in such a way that the length of the display item is continuously reduced by the change amount when the user performs a movement instruction to update the target position from the target position P1204 to the target position P1205. Therefore, the user can recognize that the amount of change continuously decreases as the target position leaves the strike zone. Conversely, when the display control unit 123 performs a movement instruction to update the target position from the target position P1205 to the target position P1204, the display control unit 123 displays the item by continuously increasing the length of the change amount display item. Therefore, the user can recognize that the amount of change continuously increases as the target position approaches the strike zone. In this way, the display control unit 123 displays the item by continuously changing the length of the change amount display item when the user slides from the touch state.

回到圖10的流程圖,於S112中判定為已決定目標位置時前進至S113。前進至S113時,於投球資料DT4,記憶使用者所選擇之球種的資訊、使用者所選擇之球種為變化球時的變化量的資訊、目標位置的位置資訊。 S113到S115為止的處理,係依據記憶於投球資料DT4的資訊,顯示投手角色投球的動畫的處理。Returning to the flowchart of FIG. 10, when it is determined in S112 that the target position has been determined, the process proceeds to S113. When proceeding to S113, in the pitching data DT4, the information of the ball type selected by the user, the amount of change information when the ball type selected by the user is changed, and the position information of the target position are memorized. The processing from S113 to S115 is based on the information stored in the pitching data DT4 to display the pitching animation of the pitcher character.

在S113中,顯示控制部123係開始投手角色進行投球之動畫的顯示。又,顯示控制部123係以放球圓圈C701與進球圓圈C702成為同心之方式顯示,開始使放球圓圈C701的大小逐漸縮小之動畫的顯示。In S113, the display control unit 123 starts to display the animation of the pitcher character performing the pitching. In addition, the display control unit 123 displays the ball release circle C701 and the goal circle C702 so as to be concentric, and starts the display of the animation in which the size of the ball release circle C701 is gradually reduced.

在S114中,受理部122係從使用者受理投手角色球離手之釋出的時機。受理部122係開始隨著時間經過縮小放球圓圈C701的大小的動畫之後,取得使用者觸控觸控面板時的時機資訊。受理部122係將取得的時機資訊記憶於投球資料DT4。在此,時機資訊會影響與使用者所選擇之球種建立關聯的球威。例如,在放球圓圈C701的大小成為與進球圓圈C702的大小相同般的時機,使用者觸控時的時機資訊,會賦予提升球威的影響。另一方面,在放球圓圈C701的大小成為比進球圓圈C702的大小還大或還小般之不同大小的時機,使用者觸控時的時機資訊,會賦予降低球威的影響。再者,時機資訊並不限於球威,作為會影響目標位置、球速、變化球的變化量的至少任一亦可。In S114, the accepting unit 122 accepts the timing when the pitcher character ball is released from the user. The receiving unit 122 starts an animation that reduces the size of the ball dropping circle C701 over time, and obtains timing information when the user touches the touch panel. The receiving unit 122 stores the acquired timing information in the pitching data DT4. Here, the timing information will affect the ball power associated with the ball type selected by the user. For example, when the size of the putting circle C701 becomes the same as the size of the goal circle C702, the timing information when the user touches the ball will give the effect of improving the power of the ball. On the other hand, when the size of the putting circle C701 becomes a different size larger or smaller than the size of the goal circle C702, the timing information when the user touches the ball will give the effect of reducing the power of the ball. Furthermore, the timing information is not limited to the power of the ball, and may be at least any one that affects the target position, the speed of the ball, and the amount of change of the ball.

在S115中,遊戲控制部120係在決定目標位置時除了記憶於投球資料DT4的資訊之外,依據與使用者所選擇之球種建立關聯的球速的資訊,生成釋出球之後到達判定基準面為止之遊戲空間上的球的軌道資訊。此時,遊戲控制部120係依據時機資訊,修正目標位置的位置資訊、球速的資訊、變化球之變化量的資訊的至少任一亦可。In S115, when determining the target position, the game control unit 120, in addition to the information memorized in the pitch data DT4, generates the ball speed information associated with the ball type selected by the user, and then reaches the determination reference surface after releasing the ball. The track information of the ball in the game space so far. At this time, the game control unit 120 may correct at least any one of the position information of the target position, the information of the ball speed, and the information of the amount of change of the changing ball based on the timing information.

圖11係揭示從垂直方向觀察遊戲空間的軌道資訊,亦即從與設定於遊戲空間內的水平面正交的方向觀察的軌道資訊之一例的圖。在此,揭示投手角色CH1101朝向判定基準面F1102投出球時的軌道資訊T1、T2。又,於判定基準面F1102的一部分設定好球帶ST1103。又,於好球帶ST1103的中心設定基準線RL1108。在此,由於從垂直方向觀察遊戲空間,可作為基準點置換基準線RL1108。 軌道資訊T1係變化球的變化方向從基準線RL1108在水平方向上離開的變化方向。更具體來說,軌道資訊T1係球種是滑球或曲球,投手角色的慣用手資訊是右手,[1]因為變化球的變化方向是包含水平方向的成分的變化方向,但目標位置P1104在好球帶ST1103,[2]變化球的變化方向中水平方向的成分不是從壞球帶接近好球帶的變化方向時的軌道資訊。此時,為了從上述之S106前進至S109的處理,在S109中,變更部121係將與球種建立關聯的基準變化量直接決定為變化球的變化量。在此,軌道資訊T1係從目標位置P1104於水平方向變化成例如離開距離S1的位置P1105。FIG. 11 is a diagram showing an example of orbit information viewed from a vertical direction in the game space, that is, viewed from a direction orthogonal to a horizontal plane set in the game space. Here, the trajectory information T1 and T2 when the pitcher character CH1101 throws the ball toward the determination reference plane F1102 is disclosed. In addition, the ball zone ST1103 is set in a part of the determination reference plane F1102. In addition, a reference line RL1108 is set at the center of the strike zone ST1103. Here, since the game space is viewed from the vertical direction, the reference line RL1108 can be replaced as a reference point. The track information T1 is the changing direction of the changing direction of the ball from the reference line RL1108 in the horizontal direction. More specifically, the ball type of track information T1 is a slide ball or a curve ball, and the dominant hand information of the pitcher character is the right hand. [1] Because the changing direction of the changing ball is the changing direction including the horizontal component, but the target position is P1104 In the strike zone ST1103, [2] The horizontal component of the changing direction of the changing ball is not the orbit information when approaching from the bad ball zone to the changing direction of the strike zone. At this time, in order to proceed from the above-mentioned S106 to the processing of S109, in S109, the changing unit 121 directly determines the reference change amount associated with the ball type as the change amount of the changing ball. Here, the track information T1 changes from the target position P1104 in the horizontal direction to, for example, a position P1105 separated by a distance S1.

另一方面,軌道資訊T2係變化球的變化方向從基準線RL1108在水平方向上接近的變化方向。更具體來說,軌道資訊T2係因為球種是滑球或曲球,投手角色的慣用手資訊是右手,[1]因為變化球的變化方向是包含水平方向的成分的變化方向,且目標位置P1106不在好球帶ST1103,而在壞球帶,[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時的軌道資訊。此時,為了從上述之S106前進至S107的處理,在S107中,變更部121係以相較於目標位置是好球帶ST1103時變化量減少之方式變更變化量。所以,軌道資訊T2係從目標位置P1106於水平方向,僅變化成離開比軌道資訊T1的距離S1還短的距離S2的位置P1107。 如此,變化球的變化量係依據判定基準面F1102之變化方向的水平方向的成分來變更。具體來說,水平方向的成分是接近基準線RL1108時,以相較於從基準線PL1108離開時變化量減少之方式變更。 又,變化球的變化量係[2]變化球的變化方向是從壞球帶接近好球帶ST1103的變化方向時,以相較於變化球的變化方向中水平方向的成分不是從壞球帶接近好球帶ST1103的變化方向時減少之方式變更。On the other hand, the trajectory information T2 refers to the direction of change in which the direction of change of the changing ball approaches the horizontal direction from the reference line RL1108. More specifically, the track information T2 is because the ball type is a slide ball or a curve ball, and the pitcher character’s dominant hand information is right-handed. [1] Because the changing direction of the ball is the direction of change including the horizontal component, and the target position P1106 is not in the good ball zone ST1103, but in the bad ball zone, [2] The horizontal component of the changing direction of the changing ball is the orbit information when the bad ball zone approaches the changing direction of the good ball zone. At this time, in order to proceed from the above-mentioned S106 to the processing of S107, in S107, the changing unit 121 changes the amount of change so that the amount of change is reduced compared to when the target position is the strike zone ST1103. Therefore, the track information T2 changes from the target position P1106 in the horizontal direction only to the position P1107 which is away from the distance S2 which is shorter than the distance S1 of the track information T1. In this way, the change amount of the change ball is changed according to the horizontal component of the change direction of the determination reference plane F1102. Specifically, when the component in the horizontal direction approaches the reference line RL1108, it is changed in such a way that the amount of change decreases compared to when it is separated from the reference line PL1108. In addition, the amount of change of the changing ball is [2] When the changing direction of the changing ball is from the bad ball zone approaching the changing direction of the good ball zone ST1103, compared to the changing direction of the changing ball, the horizontal component is not from the bad ball zone. The method of decreasing when approaching the change direction of strike zone ST1103 is changed.

顯示控制部123係利用將生成的軌道資訊投影至顯示部106之方式進營轉換,顯示投手角色所投出的球朝向打者角色或捕手角色的動畫。遊戲控制部120係動畫的顯示結束之後,判定為滿足所定條件時,再次重複進行S101到S115的處理。 如以上所說明般,變化球的變化方向是包含水平方向之成分的變化方向,變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時變化量會減少。所以,即使投出從壞球帶接近好球帶的變化方向的變化球,也可讓其不成為好球,或難以成為好球。所以,可抑制在使用者操作投手角色時,多利用從壞球帶接近好球帶的變化方向的變化球,可簡單地獲得好球之狀況。又,在使用者操作打者角色時,由於即使投手投出的變化球是從壞球帶接近好球帶的變化方向的變化球之狀況中,也難以變成好球,可判斷不揮棒。 結果,利用投手角色投出變化球時,打者角色容易打擊的球變多,成為所謂打擊戰的可能性高,所以,可更提升遊戲的趣味性。The display control unit 123 uses the method of projecting the generated trajectory information to the display unit 106 for conversion, and displays the animation of the ball thrown by the pitcher character toward the hitter character or the catcher character. When the game control unit 120 determines that the predetermined condition is satisfied after the display of the animation is finished, the process of S101 to S115 is repeated again. As explained above, the changing direction of the changing ball includes the changing direction of the horizontal component, and the horizontal component of the changing direction of the changing ball approaches the changing direction from the bad ball zone to the changing direction of the good ball zone, and the amount of change decreases. Therefore, even if a ball that changes direction from a bad ball zone to a good ball zone is thrown, it can be prevented from becoming a good ball or difficult to become a good ball. Therefore, it can be suppressed that when the user manipulates the pitcher character, the changing direction of the ball from the bad ball zone approaching the strike zone can be suppressed, and the situation of a good ball can be easily obtained. In addition, when the user operates the hitter character, it is difficult to change into a good ball even if the pitcher throws a changing ball from a bad ball zone to a changing direction of the strike zone, and it can be judged not to swing. As a result, when the pitcher role is used to throw a change ball, the number of balls that the hitter character can easily hit increases, and there is a high possibility of a so-called hitting battle. Therefore, the game can be more interesting.

依據以上所述之本實施形態,實現一種程式,係用以控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的程式,隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。由於變化量因應物件的目標位置被變更,相較於變化量無關於目標位置,設為一定的狀況,可提升遊戲的趣味性。 具體來說,變更部121係隨著使球朝向設定於遊戲空間內的判定基準面移動,往包含判定基準面之水平方向的成分的變化方向,亦即水平方向或水平方向與垂直方向之間的斜方向使球的移動變化時,因應球的目標位置,變更使球的移動變化之變化量。所以,由於變化量因應球的目標位置被變更,相較於變化量無關於目標位置,設為一定的狀況,可提升遊戲的趣味性。According to the above-mentioned embodiment, a program is implemented to control a game that moves objects in response to user operations in the game space. As the objects move toward a predetermined reference surface, the program includes the aforementioned reference When the change direction of the horizontal component of the plane changes the movement of the aforementioned object, the amount of change that changes the movement of the aforementioned object is changed in accordance with the target position of the aforementioned object. Since the amount of change is changed in response to the target position of the object, compared to the amount of change that is not related to the target position, it is set to a certain condition, which can enhance the fun of the game. Specifically, the changing unit 121 moves the ball toward the determination reference surface set in the game space to the direction of change including the horizontal component of the determination reference surface, that is, the horizontal direction or between the horizontal direction and the vertical direction. When the movement of the ball is changed in the oblique direction of, the amount of change that changes the movement of the ball is changed according to the target position of the ball. Therefore, since the amount of change is changed in response to the target position of the ball, compared to the amount of change regardless of the target position, it is set to a certain situation, which can enhance the fun of the game.

又,依據本實施形態,在前述變更處理中,依據前述變化方向的前述基準面之水平方向的成分,變更隨著使前述物件朝向前述基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化之變化量。所以,相較於不依水平方向的成分而變更變化量之狀況,可提升遊戲的趣味性。 具體來說,在變化球的變化方向中水平方向的成分是從壞球帶成為好球帶時變更變化量,在變化球的變化方向中水平方向的成分是從好球帶成為壞球帶時則不變更變化量。所以,由於變化球的變化方向中水平方向的成分是預先訂定的條件時變更變化量,相較於不依水平方向的成分而變更變化量之狀況,可提升遊戲的趣味性。In addition, according to the present embodiment, in the modification process, based on the horizontal component of the reference surface in the direction of change, the component that includes the horizontal component of the reference surface is changed as the object moves toward the reference surface. The amount of change by which the direction of change changes the movement of the aforementioned object. Therefore, compared to the situation where the amount of change is not changed according to the horizontal component, the game can be more interesting. Specifically, the horizontal component in the changing direction of the changing ball is the amount of change when it changes from a bad ball zone to a good ball zone, and the horizontal component in the changing direction of the changing ball is when it changes from a good ball zone to a bad ball zone. The amount of change is not changed. Therefore, since the component in the horizontal direction of the changing direction of the changing ball is changed when the predetermined condition is changed, the game can be more interesting compared to the situation where the amount of change is not changed according to the component in the horizontal direction.

又,依據本實施形態,程式係用以使電腦執行以下處理:受理處理,係從使用者受理前述物件之目標位置的移動指示;及顯示處理,係在藉由前述受理處理受理來自使用者之前述目標位置的移動指示之間,將因應藉由前述受理處理受理的移動指示所變更之前述目標位置顯示於顯示部,並且將因應前述目標位置,以對應藉由前述變更處理所變更之變化量的方式變更長度的顯示道具顯示於前述顯示部。所以,使用者可利用進行目標位置的移動指示,視覺上理解變化量被變更。 具體來說,顯示控制部123係在藉由受理部122受理來自使用者之改變表示目標位置的目標游標I402之位置的移動指示之間,將因應藉由受理部122受理的移動指示所變更之目標游標I402顯示於顯示部106。又,顯示控制部123係將因應該目標位置,依據藉由變更部121所變化之變化量,變更長度的顯示道具顯示於顯示部106。所以,使用者可利用視認變化量顯示道具,視覺上理解變化量被變更。In addition, according to this embodiment, the program is used to make the computer perform the following processing: acceptance processing is to accept the movement instructions of the target position of the aforementioned object from the user; and display processing is to accept the movement instructions from the user through the aforementioned acceptance processing Between the movement instructions of the aforementioned target position, the aforementioned target position changed in response to the movement instruction accepted by the aforementioned acceptance processing is displayed on the display unit, and the aforementioned target position is corresponding to the amount of change changed by the aforementioned change processing. The display item whose length is changed by the method is displayed on the aforementioned display section. Therefore, the user can use the movement instruction of the target position to visually understand that the amount of change has been changed. Specifically, the display control unit 123 receives the movement instruction from the user to change the position of the target cursor I402 indicating the target position by the accepting unit 122, and responds to the change in the movement instruction accepted by the accepting unit 122 The target cursor I402 is displayed on the display unit 106. In addition, the display control unit 123 displays on the display unit 106 a display item whose length is changed in accordance with the amount of change changed by the change unit 121 in accordance with the target position. Therefore, the user can use the visual change amount to display the item, and visually understand that the change amount has been changed.

又,依據後述的變形例,在前述顯示處理中,前述基準面被分成複數範圍,因應前述複數範圍中,包含藉由前述受理處理受理的移動指示所變更之前述目標位置的範圍,變更並顯示前述顯示道具的長度。所以,使用者可利用進行目標位置的移動指示,視覺上理解因應被分成複數個的範圍,變更變化量。In addition, according to the modification described later, in the display process, the reference plane is divided into plural ranges. As the plural ranges include the range of the target position changed by the movement instruction accepted by the acceptance process, the target position is changed and displayed The foregoing shows the length of the item. Therefore, the user can use the movement instruction of the target position to visually understand the range divided into a plurality of ranges and change the amount of change.

又,依據本實施形態,在前述變更處理中,隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向,包含在基準面上的水平方向接近設定於前述基準面的基準點之變化方向的成分時,依據自前述目標位置的前述基準點起之水平方向的位置,變更隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量。所以,由於依據變化方向及自目標位置的基準點起的位置等的複數要因來變更變化量,可提升遊戲的趣味性。 具體來說,變更部121係隨著使球朝向判定基準面移動而使球的移動沿著判定基準面變化的變化方向,包含在基準面上的水平方向接近設定於判定基準面的基準線之變化方向的成分時,依據自目標位置的基準線起之水平方向的位置,變更隨著使球朝向判定基準面移動而往前述變化方向使球的移動變化之變化量。所以,由於使用者可依據複數要因來變更球的變化量,可提升遊戲的趣味性。再者,設定於判定基準面的不是基準線,作為基準點亦可。In addition, according to the present embodiment, in the modification process, as the object is moved toward the reference surface, the movement of the object is moved along the change direction of the reference surface, and the horizontal direction included in the reference surface is set close to In the case of the component of the change direction of the reference point of the reference surface, based on the position in the horizontal direction from the reference point of the target position, the movement of the object in the direction of the change as the object is moved toward the reference surface is changed The amount of change. Therefore, since the amount of change is changed according to multiple factors such as the direction of change and the position from the reference point of the target position, the game can be more interesting. Specifically, the changing unit 121 moves the ball along the change direction of the determination reference surface as the ball is moved toward the determination reference surface. The horizontal direction included on the reference surface is close to one of the reference lines set on the determination reference surface. When changing the component of the direction, based on the position in the horizontal direction from the reference line of the target position, the amount of change that changes the movement of the ball in the aforementioned changing direction as the ball is moved toward the determination reference surface is changed. Therefore, since the user can change the amount of change of the ball according to the plural factors, the fun of the game can be improved. In addition, the reference point set on the judgment reference plane is not a reference line, but may be used as a reference point.

又,依據本實施形態,在前述變更處理中,在前述目標位置是設定於前述基準面的所定範圍外,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向是從前述所定範圍外接近前述所定範圍的變化方向時,以減少隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量的方式進行變更。所以,相較於變化量為一定之狀況,可提升遊戲的趣味性。 具體來說,變更部121係在目標位置為設定於判定基準面的好球帶的範圍外,且隨著使球朝向判定基準面移動而使球的移動沿著判定基準面變化的變化方向是從好球帶的範圍外接近好球帶的範圍的變化方向時,以隨著使球朝向判定基準面移動而使球往前述變化方向變化的變化量減少之方式進行變更。所以,由於可抑制使用者可容易獲得好球,可提升遊戲的趣味性。In addition, according to the present embodiment, in the modification process, the target position is set outside the predetermined range of the reference surface, and as the object is moved toward the reference surface, the movement of the object is along the reference surface. The change direction of the change is when the change direction of the predetermined range is approached from outside the predetermined range, the change is changed in such a way as to reduce the amount of change that changes the movement of the object in the direction of change as the object moves toward the reference plane. Therefore, compared with a certain amount of change, the game can be more interesting. Specifically, the changing unit 121 is located outside the range of the strike zone set on the judgment reference surface, and as the ball is moved toward the judgment reference surface, the direction of the change in the movement of the ball along the judgment reference surface is When approaching the direction of change of the range of the strike zone from outside the range of the strike zone, the change is changed so that the amount of change of the ball in the aforementioned change direction decreases as the ball is moved toward the determination reference surface. Therefore, since the user can be prevented from easily getting good shots, the fun of the game can be improved.

又,依據本實施形態,遊戲是棒球遊戲,前述物件是球,利用前述遊戲空間內的角色投出變化球,使前述球的軌道往變化方向變化。所以,使用者可因應目標位置,變更讓角色投出變化球時的變化量,所以,可享受與對戰的其他使用者之間的策略。 又,依據本實施形態,在前述變更處理中,依據角色的慣用手的資訊、及前述角色投出之球種的資訊,特定變化方向。因為即使是相同球種,也因為慣用手而變化方向成為相反,故可利用依據表示慣用手的資訊,確實地特定變化方向。In addition, according to this embodiment, the game is a baseball game, the object is a ball, and the character in the game space is used to throw a changing ball to change the trajectory of the ball in a changing direction. Therefore, the user can change the amount of change when the character throws the change ball according to the target position, so that the user can enjoy the strategy with other users in the game. In addition, according to the present embodiment, in the aforementioned change processing, the direction of change is specified based on the information of the character's dominant hand and the information of the type of ball thrown by the aforementioned character. Because even the same ball type, the direction of change due to the dominant hand is reversed, so the information indicating the dominant hand can be used to reliably specify the direction of change.

[4.變形例] 已針對本發明的實施形態,參照圖式詳細敘述,但具體構造並不限定於前述的實施形態,在不脫離本發明的要旨的範圍中可適當變更。[4. Modifications] The embodiment of the present invention has been described in detail with reference to the drawings, but the specific structure is not limited to the foregoing embodiment, and can be appropriately changed without departing from the gist of the present invention.

例如,在上述之實施形態中,已針對物件是球之狀況進行說明,但並不限定於球。例如,將物件設為球,適用於球技亦可。將物件設為飛翔體,適用於羽毛球、羽子板等的運動亦可。又,在本實施形態中,可使用於電子競技(esports)大賽。For example, in the above-mentioned embodiment, the case where the object is a ball has been described, but it is not limited to the ball. For example, setting the object as a ball is also suitable for ball skills. Set the object as a flying body, which is also suitable for sports such as badminton and badminton. Also, in this embodiment, it can be used for esports competitions.

又,在上述的實施形態中,已針對於基準資料DT3,記憶從基準線到目標位置為止的距離與變化量建立關聯的資訊,例如記憶和基準線到目標位置為止的距離變大成比例,連續地減少之變化量的資訊之狀況進行說明,但並不限於該狀況。In addition, in the above-mentioned embodiment, for the reference data DT3, the information relating the distance from the reference line to the target position and the amount of change is memorized. For example, the memory is proportional to the increase in the distance from the reference line to the target position. The situation of the information of the change amount of the land decrease is explained, but it is not limited to this situation.

例如,於基準資料DT3,記憶隨著基準線到目標位置為止的距離變大而階段性減少之變化量的資訊亦可。 圖12B係用以說明從基準線到目標位置為止的距離與變化量建立關聯之資訊的圖。 於圖12B揭示設定於判定基準面F1211的好球帶ST1212。於判定基準面F1211,設定沿著通過好球帶ST1212的中心之垂直方向的基準線RL1213。再者,從基準線RL1213於水平方向離開距離L1216的位置為好球帶ST1212的邊際線。 特性線Gr1219係從基準線RL1213到水平方向的目標位置為止的距離與變化量建立關聯之資訊的一例。特性線Gr1219係目標位置從基準線RL1213於水平方向到距離L1216為止的變化量為一定,但是,階段性減少到比距離L1216還大的距離L1217為止,進而更階段性減少到比距離L1217還大的距離L1218為止。亦即,在好球帶ST1212的範圍外,將範圍分成範圍A1220、A1221,於各範圍中變化量不同。再者,從基準線RL1213於水平方向到距離L1216為止的變化量,係對應與使用者所選擇之球種建立關聯的基準變化量。For example, in the reference data DT3, information on the amount of change that gradually decreases as the distance from the reference line to the target position becomes larger may be memorized. FIG. 12B is a diagram for explaining information relating to the distance from the reference line to the target position and the amount of change. The strike zone ST1212 set on the determination reference plane F1211 is shown in FIG. 12B. On the determination reference plane F1211, a reference line RL1213 along the vertical direction passing through the center of the strike zone ST1212 is set. In addition, the position separated from the reference line RL1213 by the distance L1216 in the horizontal direction is the marginal line of the strike zone ST1212. The characteristic line Gr1219 is an example of information relating the distance from the reference line RL1213 to the target position in the horizontal direction and the amount of change. The characteristic line Gr1219 means that the target position has a constant amount of change from the reference line RL1213 in the horizontal direction to the distance L1216, but it is gradually reduced to a distance L1217 that is greater than the distance L1216, and then more gradually reduced to a distance that is greater than the distance L1217. The distance is L1218. That is, outside the range of the strike zone ST1212, the range is divided into ranges A1220 and A1221, and the amount of change is different in each range. Furthermore, the amount of change from the reference line RL1213 in the horizontal direction to the distance L1216 corresponds to the reference amount of change associated with the ball type selected by the user.

如此,於基準資料DT3,記憶隨著基準線到目標位置為止的距離變大而階段性減少之變化量的資訊,亦即判定基準面的各範圍不同之變化量的資訊亦可。 此時,在使用者利用從觸控觸控面板的狀態進行滑動,遊戲控制部120將目標位置從目標位置P1214更新成目標位置P1215時,在從範圍A1220超過範圍1221的邊界的瞬間,顯示控制部123係依據記憶於基準資料DT3之階段性減少的變化量,變更並顯示變化量顯示道具的長度。 結果,顯示控制部123係在目標位置從目標位置P1214更新成目標位置P1215時,以階段性減少變化量顯示道具的長度之方式進行顯示。所以,使用者可辨識隨著目標位置離開好球帶而變化量階段性減少。相反地,顯示控制部123係在目標位置從目標位置P1215更新成目標位置P1214時,以階段性增大變化量顯示道具的長度之方式進行顯示。所以,使用者可辨識隨著目標位置接近好球帶而變化量階段性增大。如此,顯示控制部123係在使用者從觸控的狀態進行滑動時,以階段性變更變化量顯示道具的長度之方式進行顯示亦可。In this way, in the reference data DT3, information on the amount of change that gradually decreases as the distance from the reference line to the target position increases, that is, information for determining the amount of change in each range of the reference surface may be stored. At this time, when the user swipes from the touch panel and the game control unit 120 updates the target position from the target position P1214 to the target position P1215, when the range A1220 exceeds the boundary of the range 1221, the display control The part 123 changes and displays the length of the item according to the stepwise decrease of the change amount memorized in the reference data DT3. As a result, when the target position is updated from the target position P1214 to the target position P1215, the display control unit 123 performs display in such a manner that the length of the display item is gradually reduced by the amount of change. Therefore, the user can recognize that the amount of change gradually decreases as the target position leaves the strike zone. Conversely, when the target position is updated from the target position P1215 to the target position P1214, the display control unit 123 displays the item by gradually increasing the length of the change amount display item. Therefore, the user can recognize that the amount of change gradually increases as the target position approaches the strike zone. In this way, the display control unit 123 may perform display by gradually changing the length of the display item by changing the amount of change when the user slides from the touch state.

又,在上述的實施形態中,已針對[1]變化球的變化方向是包含水平方向之成分的變化方向,[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時,以減少變化量之方式進行變更之狀況進行說明,但並不限於該狀況。例如,包含在基準面上的水平方向接近設定於判定基準面的基準線之變化方向的成分時,依據自目標位置的基準線起的水平方向的位置,變更變化量亦可。此時,以目標位置離基準線越近越減少變化量之方式變更亦可,以離基準線越遠越增大變化量之方式變更亦可。In addition, in the above-mentioned embodiment, [1] the changing direction of the changing ball is the changing direction including the horizontal component, and [2] the changing direction of the changing ball is the horizontal component approaching the good ball from the bad ball zone. In the case of the change direction of the belt, the description will be made on the situation where the change is made to reduce the amount of change, but it is not limited to this situation. For example, when the horizontal direction included in the reference surface is close to the change direction of the reference line set in the determination reference surface, the amount of change may be changed based on the position in the horizontal direction from the reference line of the target position. At this time, the change may be changed so that the closer the target position is to the reference line, the smaller the amount of change, or the farther away from the base line, the greater the amount of change.

又,在上述的實施形態中,已針對[1]變化球的變化方向是包含水平方向之成分的變化方向,[2]變化球的變化方向中水平方向的成分是從壞球帶接近好球帶的變化方向時,以減少變化量之方式進行變更之狀況進行說明,但並不限於該狀況,以增大變化量之方式變更亦可。又,例如,[1]變化球的變化方向是包含水平方向之成分的變化方向,[2a]變化球的變化方向中水平方向的成分是從好球帶變化成壞球帶的變化方向時,以增大變化量之方式變更亦可,以減少變化量之方式進行變更亦可。In addition, in the above-mentioned embodiment, [1] the changing direction of the changing ball is the changing direction including the horizontal component, and [2] the changing direction of the changing ball is the horizontal component approaching the good ball from the bad ball zone. In the case of the change direction of the belt, a description will be given of the situation where the change is made to reduce the amount of change, but it is not limited to this situation, and it may be changed to increase the amount of change. Also, for example, when [1] the changing direction of the changing ball is the changing direction including the horizontal component, and [2a] the changing direction of the changing ball, the horizontal component is the changing direction from a good ball zone to a bad ball zone, It can be changed by increasing the amount of change, or by reducing the amount of change.

又,在上述的實施形態中,已針對[1]變化球的變化方向是包含水平方向之成分的變化方向時,變更變化量之狀況進行說明,但並不限於該狀況,[1a]在變化球的變化方向為僅水平方向的變化方向時變更變化量亦可。In addition, in the above-mentioned embodiment, [1] the changing direction of the changing ball is the changing direction of the component including the horizontal direction, the situation of changing the amount of change has been described, but it is not limited to this situation, [1a] is changing When the changing direction of the ball is only the changing direction in the horizontal direction, the amount of change may be changed.

又,在上述的實施形態中,已針對球種不是變化球而是直球之狀況進行說明,但是並不限於該狀況,作為飄移速球、2縫線速球、變速球亦可。又,在上述的實施形態中,已針對變化方向為水平方向的球種是滑球之狀況進行說明,但是,作為與滑球相同變化方向的球種,適用快速滑球、卡特球、慢速滑球亦可。 又,在上述的實施形態中,已針對變化方向為水平方向的球種是噴射球之狀況進行說明,但是,作為與噴射球相同變化方向的球種,適用快速噴射球、快速伸卡球亦可。 又,在上述的實施形態中,作為變化方向為水平方向與垂直方向之間的斜方向的球種,已針對曲球之狀況進行說明,但是,作為與曲球相同變化方向的球種,適用慢速滑球、D曲球、滑曲球、超慢速曲球、彈指曲球亦可。 又,在上述的實施形態中,作為變化方向為垂直方向的球種,已針對指叉球之狀況進行說明,但是,作為與指叉球相同變化方向的球種,適用變速球、彈指球、掌心球、縱向滑球、快速指叉球、掌心球、縱向卡特快速球、縱向卡特球、滑掌心球、慢變速球亦可。 又,在上述的實施形態中,作為變化方向為水平方向與垂直方向之間的斜方向,且對於垂直方向與曲球對稱的球種,適用伸卡球(螺旋球)、高速伸卡球(高速螺旋球)、超高速伸卡球(超高速螺旋球)、慢速伸卡球(慢速螺旋球)、圈指變速球、慢速圈指變速球亦可。In addition, in the above-mentioned embodiment, the situation where the ball type is not a change ball but a straight ball has been described, but it is not limited to this situation, and it may be used as a drifting speedball, a two-stitch speedball, and a shifting ball. In addition, in the above-mentioned embodiment, the situation where the ball type whose direction of change is the horizontal direction is a skating ball has been described. However, as the ball type whose direction of change is the same as that of a skating ball, fast skating, Carter ball, and slow speed are applicable. Ball skating is also possible. In addition, in the above-mentioned embodiment, the situation where the ball type whose direction of change is horizontal is a shot ball has been described. However, as a ball type whose direction of change is the same as that of the shot ball, a fast shot ball and a fast pinch ball are also applicable. can. In addition, in the above-mentioned embodiment, as the type of ball whose changing direction is the diagonal direction between the horizontal direction and the vertical direction, the situation of the curve ball has been described, but as the type of ball whose changing direction is the same as that of the curve ball, it is applicable Slow skating ball, D curve ball, skating ball, super slow curve ball, and slingshot are also available. In addition, in the above-mentioned embodiment, as the ball type whose changing direction is the vertical direction, the situation of the finger ball has been described. However, as the ball type with the same changing direction as the finger ball, shifting balls, pinballs, and ball types are applicable. Palm ball, vertical sliding ball, fast finger ball, palm ball, vertical Carter fast ball, vertical Carter ball, sliding palm ball, and slow speed ball are also available. In addition, in the above-mentioned embodiment, as the changing direction is the oblique direction between the horizontal direction and the vertical direction, and the vertical direction is symmetrical to the curve ball, the squeeze ball (spiral ball) and the high-speed squeeze ball ( High-speed spiral ball), ultra-high-speed stretcher ball (super-high-speed spiral ball), slow-speed stretcher ball (slow spiral ball), ring finger variable speed ball, slow ring finger variable speed ball can also be used.

又,在上述的實施形態中,已作為在遊戲裝置10側進行的處理進行說明,但是,以伺服器裝置30進行一部分的處理亦可,以伺服器裝置30進行顯示控制部123所致之顯示處理以外的處理亦可。 又,在上述的實施形態中,已針對遊戲裝置10透過網路20連接於伺服器裝置30之狀況進行說明,但並不限於該狀況。例如,遊戲系統僅以遊戲裝置10構成亦可。 又,在上述的實施形態中,已針對觸控面板是操作部105之狀況進行說明,但並不限於該狀況。例如,遊戲裝置10為攜帶型遊戲專用機器、固定型遊戲機器時,操作部105是物理的按鍵、控制器等亦可。又,操作部105係此外作為類比搖桿、鍵盤、指向裝置等亦可。 又,在上述的實施形態中,已使用圖10的流程圖,說明從使用者選擇投手角色投出之球種到投球結束為止的處理,但是,並不限於該狀況。例如,圖10的流程圖係各處理的順序不同亦可,去除一部分的處理亦可。In addition, in the above-mentioned embodiment, the processing performed on the game device 10 side has been described. However, the server device 30 may perform part of the processing, and the server device 30 may perform the display by the display control unit 123. Processing other than processing is also possible. In addition, in the above-mentioned embodiment, the situation in which the game device 10 is connected to the server device 30 via the network 20 has been described, but it is not limited to this situation. For example, the game system may be composed of only the game device 10. In addition, in the above-mentioned embodiment, the case where the touch panel is the operation unit 105 has been described, but it is not limited to this case. For example, when the game device 10 is a portable game machine or a stationary game machine, the operation unit 105 may be a physical button, a controller, or the like. In addition, the operation unit 105 may also serve as an analog joystick, a keyboard, a pointing device, or the like. In addition, in the above-mentioned embodiment, the flowchart of FIG. 10 has been used to describe the processing from the user selecting the type of ball thrown by the pitcher character to the end of the pitching, but it is not limited to this situation. For example, the flowchart of FIG. 10 may differ in the order of each process, and may remove a part of the process.

[5.附記] 根據以上的記載,例如可如下掌握本發明。[5. Supplement] Based on the above description, the present invention can be grasped as follows, for example.

(1) 本發明的一樣態相關的程式,係用以控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的程式,用以使電腦執行以下處理:變更處理,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。(1) The state-related program of the present invention is a program used to control a game that moves objects in response to the user's operation in the game space, and is used to make the computer perform the following processing: the change processing is as the aforementioned object is oriented to a predetermined When the reference plane moves to change the movement of the object in the direction of the change including the horizontal component of the reference plane, the amount of change that changes the movement of the object is changed in accordance with the target position of the object.

(8) 本發明的一樣態相關的遊戲控制方法,係控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的遊戲控制方法,其特徵為具有:變更步驟,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。(8) The state-related game control method of the present invention is a game control method that controls a game in which an object is moved in response to a user's operation in a game space, and is characterized in that it has: a change step, which is followed by the aforementioned object facing a predetermined reference When the surface movement changes the movement of the object in the direction of the change including the horizontal component of the reference surface, the amount of change that changes the movement of the object is changed in accordance with the target position of the object.

(9) 本發明的一樣態相關的遊戲裝置,係執行在遊戲空間內因應使用者的操作來使物件移動之遊戲的遊戲裝置,其特徵為具有:變更手段,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。(9) The state-related game device of the present invention is a game device that executes a game that moves an object in response to a user's operation in a game space, and is characterized by having: a changing means that moves the aforementioned object toward a predetermined reference plane When the movement of the object is changed in the direction of the change of the horizontal component including the reference plane, the amount of change that changes the movement of the object is changed in accordance with the target position of the object.

依據前述(1)、(8)或(9)相關的發明,由於變化量因應物件的目標位置被變更,相較於變化量無關於目標位置,設為一定的狀況,可提升趣味性。According to the aforementioned inventions (1), (8) or (9), since the amount of change is changed in response to the target position of the object, compared to the amount of change, it is set to a certain condition regardless of the target position, which can increase the interest.

(2) 在本發明的一樣態中,於前述(1)的樣態中,在前述變更處理中,依據前述變化方向的前述基準面之水平方向的成分,變更隨著使前述物件朝向前述基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化之變化量。依據前述(2)的樣態,相較於不依水平方向的成分而變更變化量之狀況,可提升遊戲的趣味性。(2) In the same aspect of the present invention, in the aspect (1), in the modification process, the horizontal component of the reference plane in the direction of the change is changed as the object moves toward the reference plane. The amount of change by which the movement of the object is changed in the direction of the change of the horizontal component including the reference plane. According to the aspect (2) above, compared to the situation where the amount of change is not changed according to the horizontal component, the game can be more interesting.

(3) 在本發明的一樣態中,於前述(1)或(2)的樣態中,亦可用以使電腦執行以下處理:受理處理,係從使用者受理前述物件之目標位置的移動指示;及顯示處理,係在藉由前述受理處理受理來自使用者之前述目標位置的移動指示之間,將因應藉由前述受理處理受理的移動指示所變更之前述目標位置顯示於顯示部,並且將因應前述目標位置,以對應藉由前述變更處理所變更之變化量的方式變更長度的顯示道具顯示於前述顯示部。依據前述(3)的樣態,使用者可利用進行目標位置的移動指示,視覺上理解變化量被變更。(3) In the same aspect of the present invention, in the foregoing aspect (1) or (2), it can also be used to make the computer execute the following processing: acceptance processing, which is to accept the movement instruction of the target position of the aforementioned object from the user; and display The processing is to display the target position changed in response to the movement instruction accepted by the aforementioned acceptance processing on the display part between the movement instruction of the aforementioned target position from the user through the aforementioned acceptance processing, and respond to the aforementioned goal The position is displayed on the aforementioned display part with a display item whose length has been changed in a manner corresponding to the amount of change changed by the aforementioned change processing. According to the aspect (3) above, the user can use the movement instruction of the target position to visually understand that the amount of change has been changed.

(4) 在本發明的一樣態中,於前述(3)的樣態中,在前述顯示處理中,前述基準面被分成複數範圍,因應前述複數範圍中,包含藉由前述受理處理受理的移動指示所變更之前述目標位置的範圍,變更並顯示前述顯示道具的長度亦可。依據前述(4)的樣態,使用者可利用進行目標位置的移動指示,視覺上理解因應被分成複數個的範圍,變更變化量。(4) In the same aspect of the present invention, in the aspect (3), in the display process, the reference plane is divided into plural ranges, and the plural ranges include changes in the movement instruction accepted by the acceptance process The range of the aforementioned target position can also be changed and displayed the length of the aforementioned display item. According to the aforementioned aspect (4), the user can use the movement instruction of the target position to visually understand the range divided into a plurality of responses and change the amount of change.

(5) 在本發明的一樣態中,於前述(1)~(4)的樣態中,隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向,包含在基準面上的水平方向接近設定於前述基準面的基準點之變化方向的成分時,依據自前述目標位置的前述基準點起之水平方向的位置,變更隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量亦可。依據前述(5)的樣態,由於在特定變化方向時變更變化量,相較於以任意變化方向變更變化量之狀況更容易特定變更變化量之狀況,可提升遊戲的趣味性。(5) In the same aspect of the present invention, in the aspects (1) to (4) above, as the object is moved toward the reference surface, the movement of the object along the change direction of the reference surface is included in When the horizontal direction on the reference surface is close to the component of the change direction of the reference point set on the reference surface, the change is made as the object moves toward the reference surface based on the horizontal position from the reference point of the target position. It is also possible to change the amount of movement of the object in the aforementioned direction of change. According to the aspect of (5) above, since the amount of change is changed when the direction of change is specified, it is easier to specify the state of the amount of change than the state of changing the amount of change in an arbitrary direction, which can enhance the fun of the game.

(6) 在本發明的一樣態中,於前述(1)~(5)的任一樣態中,在前述變更處理中,在前述目標位置是設定於前述基準面的所定範圍外,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向是從前述所定範圍外接近前述所定範圍的變化方向時,以減少隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量的方式進行變更亦可。依據前述(6)的樣態,相較於變化量為一定之狀況,可提升遊戲的趣味性。(6) In the same aspect of the present invention, in any one of the foregoing (1) to (5), in the foregoing modification process, the target position is set outside the predetermined range of the foregoing reference plane, and as the object is set When moving toward the reference surface, the movement of the object along the reference surface changes in the direction of change from outside the predetermined range to approach the predetermined range, so as to reduce the movement of the object toward the reference surface. The change direction can also be changed in a manner in which the movement of the aforementioned object changes by the amount of change. According to the aspect of (6) above, compared to the situation where the amount of change is constant, the game can be more interesting.

(7) 在本發明的一樣態中,於前述(1)~(6)的任一樣態中,前述遊戲是棒球遊戲,前述物件是球,利用前述遊戲空間內的角色投出變化球,使前述球的軌道往前述變化方向變化。依據前述(7)的樣態,使用者可因應目標位置,變更讓角色投出變化球時的變化量,所以,可享受與對戰的其他使用者之間的策略。(7) In the same state of the present invention, in any of the foregoing (1) to (6), the game is a baseball game, the object is a ball, and the character in the game space is used to throw a changing ball to make the ball The track changes in the direction of the aforementioned change. According to the aforementioned aspect (7), the user can change the amount of change when the character throws the change ball according to the target position, so that the user can enjoy the strategy with other users in the game.

(1a) 本發明的一樣態相關的程式,係用以控制於遊戲空間中對於所定基準面使物件移動之遊戲的程式,用以使電腦執行以下處理: 對於前述基準面上所指定之第1目標位置,依據所定變化量,以一邊使前述遊戲空間之前述物件的座標位置變化,一邊從前述物件的移動開始位置,到達前述基準面上的第2目標位置之方式,使前述物件移動的處理;及 前述第2目標位置是在從前述第1目標位置朝向預先設定於基準面上的所定區域的方向時,抑制或促進依據前述所定變化量之前述物件的座標位置之變化的處理。 在此,第1目標位置係指不使物件變化,朝向基準面移動時設為目標的位置。於本實施形態中,第1目標位置係指例如在遊戲空間內將球種設為直球且將球朝向判定基準面投出時到達判定基準面時設為目標的位置。所定變化量係指進行預先訂定之變化時的大小。於本實施形態中,所定變化量係指例如球彎曲時之彎曲的大小,且與球種建立關聯的基準變化量。座標位置係指2維空間或3維空間的位置。於本實施形態中,座標位置係指例如遊戲空間內的位置。移動開始位置係指物件開始移動的位置。於本實施形態中,移動開始位置係指例如球從手釋出的位置。第2目標位置係指使物件變化時朝向基準面移動時設為目標的位置。於本實施形態中,第2目標位置係指例如在遊戲空間內將球種設為變化球且將球朝向判定基準面投出時到達判定基準面時設為目標的位置。第2目標位置係藉由從第1目標位置對於變化球於變化方向,加算或減算因應第1目標位置的變化量所訂定的位置。所定區域係指預先訂定於基準面的區域。於本實施形態中,所定區域係例如設定於判定基準面的好球帶。抑制變化係指減少變化,促進變化係指增大變化。於本實施形態中,抑制變化係指例如減少變化,促進變化係指例如增大變化。(1a) The state-related program of the present invention is a program used to control a game that moves objects on a predetermined reference surface in the game space, and is used to make the computer perform the following processing: For the first target position specified on the reference surface, the coordinate position of the object in the game space is changed according to the predetermined amount of change, and the movement start position of the object is reached to the second target on the reference surface. The method of position, the processing of moving the aforementioned objects; and The second target position is a process of suppressing or facilitating the change of the coordinate position of the object based on the predetermined amount of change when the direction from the first target position is toward a predetermined area set on the reference surface. Here, the first target position refers to a position set as a target when the object is moved toward the reference surface without changing the object. In the present embodiment, the first target position refers to a position set as a target when the ball type is set as a straight ball in the game space and the ball is thrown toward the determination reference surface when it reaches the determination reference surface, for example. The predetermined amount of change refers to the size of the predetermined change. In this embodiment, the predetermined amount of change refers to, for example, the size of the bend when the ball is bent, and a reference amount of change associated with the ball type. The coordinate position refers to a position in a two-dimensional space or a three-dimensional space. In this embodiment, the coordinate position refers to, for example, a position in the game space. The moving start position refers to the position where the object starts to move. In this embodiment, the movement start position refers to, for example, the position where the ball is released from the hand. The second target position refers to the position set as the target when the object is moved toward the reference surface when changing. In the present embodiment, the second target position refers to, for example, a position that is set as a target when the ball type is set as a changing ball in the game space and when the ball is thrown toward the determination reference surface and reaches the determination reference surface. The second target position is a position determined by adding or subtracting from the first target position to the changing direction of the changing ball in accordance with the amount of change in the first target position. The designated area refers to the area pre-determined on the reference plane. In this embodiment, the predetermined area is, for example, a strike zone set on the judgment reference surface. Inhibiting change means reducing change, and promoting change means increasing change. In the present embodiment, suppressing changes means, for example, reducing changes, and promoting changes means, for example, increasing changes.

(4a) 本發明的一樣態相關的遊戲控制方法,係控制於遊戲空間中對於所定基準面使物件移動之遊戲的遊戲控制方法,其特徵為具有: 對於前述基準面上所指定之第1目標位置,依據所定變化量,以一邊使前述遊戲空間之前述物件的座標位置變化,一邊從前述物件的移動開始位置,到達前述基準面上的第2目標位置之方式,使前述物件移動的步驟;及 前述第2目標位置是在從前述第1目標位置朝向預先設定於基準面上的所定區域的方向時,抑制或增大依據前述所定變化量之前述物件的座標位置之變化的步驟。(4a) The state-related game control method of the present invention is a game control method that controls a game that moves objects on a predetermined reference plane in the game space, and is characterized by: For the first target position specified on the reference surface, the coordinate position of the object in the game space is changed according to the predetermined amount of change, and the movement start position of the object is reached to the second target on the reference surface. The method of position, the steps of moving the aforementioned object; and The second target position is a step of suppressing or increasing the change of the coordinate position of the object according to the predetermined amount of change when the direction from the first target position is toward a predetermined area set on the reference surface.

(5a) 本發明的一樣態相關的遊戲裝置,係控制於遊戲空間中對於所定基準面使物件移動之遊戲的遊戲裝置,其特徵為具有: 對於前述基準面上所指定之第1目標位置,依據所定變化量,以一邊使前述遊戲空間之前述物件的座標位置變化,一邊從前述物件的移動開始位置,到達前述基準面上的第2目標位置之方式,使前述物件移動的手段;及 前述第2目標位置是在從前述第1目標位置朝向預先設定於基準面上的所定區域的方向時,抑制或增大依據前述所定變化量之前述物件的座標位置之變化的手段。(5a) The state-related game device of the present invention is a game device that controls a game that moves objects on a predetermined reference plane in the game space, and is characterized by: For the first target position specified on the reference surface, the coordinate position of the object in the game space is changed according to the predetermined amount of change, and the movement start position of the object is reached to the second target on the reference surface. The method of location, the means of moving the aforementioned objects; and The second target position is a means for suppressing or increasing the change of the coordinate position of the object according to the predetermined amount of change when the direction from the first target position is toward a predetermined area set on the reference surface.

(2a) 在本發明的一樣態中,於前述(1a)的樣態中,抑制或增大依據前述所定變化量之前述物件的座標位置之變化的處理,係前述第2目標位置是在從前述第1目標位置朝向前述所定區域的方向,且前述第1目標位置是前述所定區域外的位置時進行亦可。 (3a) 在本發明的一樣態中,於前述(1a)或(2a)的樣態中,使用者可指定前述第2目標位置亦可。(2a) In the same aspect of the present invention, in the aspect of (1a), the process of suppressing or increasing the change in the coordinate position of the object according to the predetermined amount of change is that the second target position is changed from the first It may be performed when the target position faces the direction of the predetermined area, and the first target position is a position outside the predetermined area. (3a) In the same aspect of the present invention, in the aspect (1a) or (2a), the user may designate the second target position.

以上,已與上述的實施形態一起說明本發明,但是,本發明並不僅限定於上述之實施形態,在本發明的範圍內可進行變更等,適時組合上述的實施形態或變形例亦可。 又,於本發明,包含實現上述之實施形態的功能的程式,及儲存該程式之電腦可讀取的記錄媒體。As mentioned above, the present invention has been described together with the above-mentioned embodiments. However, the present invention is not limited to the above-mentioned embodiments, and changes may be made within the scope of the present invention, and the above-mentioned embodiments or modified examples may be combined as appropriate. In addition, the present invention includes a program that realizes the functions of the above-mentioned embodiment, and a computer-readable recording medium storing the program.

1:遊戲系統 10:遊戲裝置 20:網路 30:伺服器裝置 101,301:CPU 102,302:ROM 103,303:RAM 104,304:通訊部 105:操作部 106:顯示部 107,305:記憶裝置 1071:資料記憶部 120:遊戲控制部 121:變更部 122:受理部 123:顯示控制部 DT1:選手角色資料 DT2:比賽狀況資料 DT3:基準資料 DT4:投球資料 G300,G400,G700:畫面 CH301:投手角色 CH302:打者角色 CH303:捕手角色 I304:比賽狀況顯示道具 I305:緩急對應計條 A306:球種選擇區域 I307:球道具 B308:配球委託按鍵 A311~A315:第1球種顯示部 B311a~B315a:球種選擇按鍵 I311b~I315b:球威顯示道具 I311c~I315c:球速顯示道具 I312d~I315d:變化量顯示計條 I401:好球帶道具 I402:目標游標 I403:變化量顯示道具 I404:球種顯示道具 B405:球種選擇返回按鍵 P501:第1位置 A503:箭頭 P503:第2位置 P601~P605:位置 I611~I615:變化量顯示道具 La,La1,La2,La3:變化量顯示道具的長度 P621~P625:位置 I631~I635:變化量顯示道具 Lb,Lb1,Lb2,Lb3:變化量顯示道具的長度 C701:放球圓圈 C702:進球圓圈 CH1101:投手角色 F1102:判定基準面 ST1103:好球帶 P1104~P1107:位置 RL1108:基準線 T1,T2:軌道 S1,S2:距離 ST1201,ST1211:判定基準面 ST1202,ST1212:好球帶 RL1203,RL1213:基準線 P1204,P1205,P1214,P1215:目標位置 L1206~L1208,L1216~L1218:距離 P1204,P1205,P1214,P1215:目標位置 Gr1209,Gr1219:特性線 A1220,A1221:範圍1: Game system 10: Gaming device 20: Internet 30: Server device 101,301: CPU 102,302: ROM 103,303: RAM 104,304: Ministry of Communications 105: Operation Department 106: Display 107,305: memory device 1071: Data Memory Department 120: Game Control Department 121: Change Department 122: Reception Department 123: Display control section DT1: Player character information DT2: Competition status data DT3: Benchmark data DT4: Pitching information G300, G400, G700: Screen CH301: Pitcher role CH302: Beater role CH303: Catcher character I304: Match status display props I305: Emergency response counter A306: Ball type selection area I307: Ball props B308: Assign ball commission button A311~A315: Display of the first ball type B311a~B315a: Ball type selection buttons I311b~I315b: Ball power display props I311c~I315c: Ball speed display props I312d~I315d: Change amount display meter I401: Strike with props I402: Target cursor I403: Change amount display props I404: Ball type display props B405: Ball type selection return button P501: 1st position A503: Arrow P503: 2nd position P601~P605: location I611~I615: Change amount display props La, La1, La2, La3: The amount of change shows the length of the prop P621~P625: position I631~I635: Change amount display props Lb, Lb1, Lb2, Lb3: The amount of change shows the length of the item C701: put the ball circle C702: Goal circle CH1101: pitcher role F1102: Judgment datum plane ST1103: Strike Belt P1104~P1107: location RL1108: Baseline T1, T2: track S1, S2: distance ST1201, ST1211: Judgment reference plane ST1202, ST1212: Strike belt RL1203, RL1213: Baseline P1204, P1205, P1214, P1215: target position L1206~L1208, L1216~L1218: distance P1204, P1205, P1214, P1215: target position Gr1209, Gr1219: characteristic line A1220, A1221: Range

[圖1]揭示投手角色資訊之一例的圖。 [圖2]揭示野手角色資訊之一例的圖。 [圖3]揭示選擇球種時的畫面之一例的圖。 [圖4]揭示移動指示目標位置時的畫面之一例的圖。 [圖5]揭示抽出移動指示目標位置時的畫面之一部分的放大圖。 [圖6A]用以說明目標游標與變化量顯示道具的長度之關係的圖。 [圖6B]用以說明目標游標與變化量顯示道具的長度之關係的圖。 [圖6C]用以說明目標游標與變化量顯示道具的長度之關係的圖。 [圖6D]用以說明目標游標與變化量顯示道具的長度之關係的圖。 [圖7]揭示指示投手角色釋出球時的時機時的畫面之一例的圖。 [圖8]揭示本實施形態的遊戲系統之整體構造例的圖。 [圖9]揭示用以執行本實施形態的遊戲之功能構造例的區塊圖。 [圖10]揭示關於本實施形態中從球種的選擇到投球結束為止的處理之一例的流程圖。 [圖11]揭示遊戲空間的軌道資訊之一例的圖。 [圖12A]用以說明從基準線到目標位置為止的距離與變化量建立關聯之資訊的圖。 [圖12B]用以說明從基準線到目標位置為止的距離與變化量建立關聯之資訊的圖。[Figure 1] A diagram showing an example of pitcher character information. [Figure 2] A diagram revealing an example of wilder character information. [Fig. 3] A diagram showing an example of the screen when the ball type is selected. [Fig. 4] A diagram showing an example of the screen when the target position is indicated by the movement. [Fig. 5] An enlarged view showing a part of the screen when the target position of the movement instruction is extracted. [Fig. 6A] A diagram for explaining the relationship between the target cursor and the length of the change amount display item. [Fig. 6B] A diagram for explaining the relationship between the target cursor and the length of the change amount display item. [Fig. 6C] A diagram for explaining the relationship between the target cursor and the length of the change amount display item. [Figure 6D] A diagram for explaining the relationship between the target cursor and the length of the change amount display item. [Fig. 7] A diagram showing an example of a screen indicating the timing when the pitcher character releases the ball. [Fig. 8] A diagram showing an example of the overall structure of the game system of this embodiment. [Fig. 9] A block diagram showing an example of the functional structure for executing the game of this embodiment. [Fig. 10] A flowchart showing an example of the process from the selection of the ball type to the end of the pitching in this embodiment. [Figure 11] A diagram showing an example of orbit information in the game space. [Fig. 12A] A diagram for explaining information relating to the distance from the reference line to the target position and the amount of change. [Fig. 12B] A diagram for explaining information relating to the distance from the reference line to the target position and the amount of change.

Claims (9)

一種程式,係用以控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的程式,其特徵為用以使電腦執行以下處理: 變更處理,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。A program that is used to control a game that moves objects in response to a user's operation in the game space. The program is characterized by causing the computer to perform the following processing: The modification process is to change the movement of the object according to the target position of the object according to the target position of the object when the movement of the object is changed in the direction of the change of the component in the horizontal direction including the reference surface as the object is moved toward the predetermined reference plane. The amount of change. 如請求項1所記載之程式,其中, 在前述變更處理中, 依據前述變化方向的前述基準面之水平方向的成分,變更隨著使前述物件朝向前述基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化之變化量。Such as the program recorded in claim 1, where: In the aforementioned change process, According to the horizontal component of the reference surface in the direction of change, the amount of change that changes the movement of the object as the object moves toward the reference surface is changed to include the horizontal component of the reference surface. 如請求項1所記載之程式,其中,用以使電腦執行以下處理: 受理處理,係從使用者受理前述物件之目標位置的移動指示;及 顯示處理,係在藉由前述受理處理受理來自使用者之前述目標位置的移動指示之間,將因應藉由前述受理處理受理的移動指示所變更之前述目標位置顯示於顯示部,並且將因應前述目標位置,以對應藉由前述變更處理所變更之變化量的方式變更長度的顯示道具顯示於前述顯示部。Such as the program described in claim 1, which is used to make the computer perform the following processing: Acceptance processing is to accept the movement instructions of the target position of the aforementioned object from the user; and The display processing is to display the aforementioned target position changed in response to the movement instruction accepted by the aforementioned acceptance processing on the display unit between the aforementioned movement instructions from the user’s destination position received by the aforementioned acceptance processing, and will respond to the aforementioned The target position is displayed on the display unit with a display item whose length has been changed in a manner corresponding to the amount of change changed by the change processing. 如請求項3所記載之程式,其中, 在前述顯示處理中, 前述基準面被分成複數範圍,因應前述複數範圍中,包含藉由前述受理處理受理的移動指示所變更之前述目標位置的範圍,變更並顯示前述顯示道具的長度。Such as the program recorded in claim 3, in which, In the foregoing display processing, The reference plane is divided into plural ranges, and in response to the plural ranges including the range of the target position changed by the movement instruction accepted by the acceptance processing, the length of the display item is changed and displayed. 如請求項1所記載之程式,其中, 在前述變更處理中, 隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向,包含在基準面上的水平方向接近設定於前述基準面的基準點之變化方向的成分時,依據自前述目標位置的前述基準點起之水平方向的位置,變更隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量。Such as the program recorded in claim 1, where: In the aforementioned change process, When the object is moved toward the reference plane and the movement of the object is along the change direction of the reference plane change, when the horizontal direction on the reference plane is close to the change direction of the reference point set on the reference plane, Based on the position in the horizontal direction from the reference point of the target position, the amount of change that changes the movement of the object as the object moves toward the reference surface is changed in the direction of the change. 如請求項1所記載之程式,其中, 在前述變更處理中, 在前述目標位置是設定於前述基準面的所定範圍外,且隨著使前述物件朝向前述基準面移動而使前述物件的移動沿著前述基準面變化的變化方向是從前述所定範圍外接近前述所定範圍的變化方向時,以減少隨著使前述物件朝向前述基準面移動而往前述變化方向使前述物件的移動變化之變化量的方式進行變更。Such as the program recorded in claim 1, where: In the aforementioned change process, The target position is set outside the predetermined range of the reference plane, and as the object is moved toward the reference surface, the direction of the change of the movement of the object along the reference surface is from outside the predetermined range approaching the predetermined range. In the case of the change direction of the range, the change is made so as to reduce the amount of change that changes the movement of the object in the direction of the change as the object moves toward the reference plane. 如請求項1至6中任一項所記載之程式,其中, 前述遊戲是棒球遊戲,前述物件是球,利用前述遊戲空間內的角色投出變化球,使前述球的軌道往前述變化方向變化。Such as the program recorded in any one of claims 1 to 6, in which, The aforementioned game is a baseball game, the aforementioned object is a ball, and a changing ball is thrown by a character in the aforementioned game space to change the trajectory of the aforementioned ball in the aforementioned changing direction. 一種遊戲控制方法,係控制在遊戲空間內因應使用者的操作來使物件移動之遊戲的遊戲控制方法,其特徵為具有: 變更步驟,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。A game control method is a game control method that controls a game in which an object is moved in response to a user's operation in a game space, and is characterized by: The modification step is to change the movement of the object according to the target position of the object according to the target position of the object when the movement of the object is changed in the direction of the change of the component in the horizontal direction including the reference surface as the object is moved toward the predetermined reference plane. The amount of change. 一種遊戲裝置,係執行在遊戲空間內因應使用者的操作來使物件移動之遊戲的遊戲裝置,其特徵為具有: 變更手段,係隨著使前述物件朝向所定基準面移動而往包含前述基準面之水平方向的成分的變化方向使前述物件的移動變化時,因應前述物件的目標位置,變更使前述物件的移動變化之變化量。A game device is a game device that executes a game that moves objects in response to a user's operation in a game space, and is characterized by: The modification means is to change the movement of the object according to the target position of the object when the movement of the object is changed in the direction of the change of the component in the horizontal direction including the reference surface as the object is moved toward the predetermined reference plane. The amount of change.
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