KR20130037827A - Method and system for pitching in baseball game - Google Patents

Method and system for pitching in baseball game Download PDF

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KR20130037827A
KR20130037827A KR1020110102291A KR20110102291A KR20130037827A KR 20130037827 A KR20130037827 A KR 20130037827A KR 1020110102291 A KR1020110102291 A KR 1020110102291A KR 20110102291 A KR20110102291 A KR 20110102291A KR 20130037827 A KR20130037827 A KR 20130037827A
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pitch
image
input
pitching
user
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KR1020110102291A
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Korean (ko)
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이윤호
이강석
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(주)네오위즈게임즈
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Priority to KR1020110102291A priority Critical patent/KR20130037827A/en
Priority to PCT/KR2012/007443 priority patent/WO2013051797A2/en
Priority to TW101136517A priority patent/TW201321051A/en
Publication of KR20130037827A publication Critical patent/KR20130037827A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
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  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Tourism & Hospitality (AREA)
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Abstract

PURPOSE: A pitch method of a baseball game and a system thereof are provided to enable users to perform input for a pitch position and a baseball property at a time through a touch input system of a portable terminal with a touch screen module, thereby performing other pitches corresponding to touch input time when a pitch command is inputted. CONSTITUTION: A portable terminal outputs an image corresponding to different patterns based on a touch position(S20). The portable terminal displays a pitch command input image on a part of pitch area by finding a pattern which corresponds to touch input among one or more predetermined patterns and setting a baseball property(S40,S50). The portable terminal inputs a pitch command to a game content execution module corresponding to the touch input for the pitch command input image(S60). [Reference numerals] (AA) Start; (BB) End; (S10) Receiving touch input of a user for one part among an available pitch area; (S20) Outputting an image corresponding to predetermined different patterns based on a touch input sensed position; (S30) Receiving pattern input made by user touch and drag input; (S40) Setting a baseball property matched with a pattern consistent with the pattern input of the user among the predetermined patterns as a baseball property in present pitch; (S50) Displaying an image for pitch command input on the random part among the available pitch area; (S60) Inputting a pitch command to a game content execution module when the touch input of the user is received for a display area of the image for pitch command input;

Description

Baseball game pitching method and system {METHOD AND SYSTEM FOR PITCHING IN BASEBALL GAME}

The present invention relates to a method and a system for performing a pitch in a baseball game using a portable terminal, and more particularly, the function of a touch screen in determining a pitch and a pitch position desired by a user and inputting a pitching command. It is about a technique that can be used to perform a pitch easily and fun.

Recently, with the development of hardware and the development of game contents technology, the number of users who use the game is increasing regardless of age and gender. With detailed graphics and user-friendly interface, users can enjoy leisure while enjoying fun games, and the interest in games is increasing throughout society due to the diversification of game contents.

In particular, sports games have been in the spotlight as popular game contents that can increase the utilization rate of users in that sports games actually exist as games. Accordingly, various sports games have been released, and sports games that can be used online or offline are being serviced.

Among these, the baseball game has recently increased in popularity, the use of users is also rapidly increasing. In addition, the baseball game is not only a game played using a general computer such as a personal computer, but also a content that can be used through a mobile communication terminal such as a smart phone has been developed and serviced.

When a baseball game is serviced through a mobile communication terminal, graphics and stories in the game are also important, but the interface for manipulating a character and hitting and throwing a baseball game is pointed out as the most important factor. It is how easy it is to operate and provide a baseball-like interface by using input means of a mobile communication terminal that is more limited than a personal computer.

Conventionally, the character has been controlled to hit and throw in the baseball game through the keypad provided to the mobile communication terminal, due to the release of the smart phone, touch phone, various character operation interface is provided.

In particular, research on a technology for enabling pitching using a touch screen provided in many smartphones and mobile communication terminals is continuing. However, in the current baseball game, the technique of performing the pitch using the touch screen is merely implemented in the input method through a conventional keypad on the touch screen, so that users can throw a new pitch method using the touch screen, specifically, the pitch easily. There is a need for a pitching method that can enter commands and has a new interface.

Accordingly, the present invention, by using the function of the touch screen provided in the mobile communication terminal, can easily determine the pitching position and pitch at a time, and throwing a new fun to the user in inputting the pitching command Its purpose is to provide a method and system.

In order to achieve the above object, the baseball game pitching method according to an embodiment of the present invention, when the user's touch input to a portion of the pitchable area provided on the touch screen of the portable terminal, the user's touch Determining a first position at which an input is sensed as a pitching position; When the touch input is detected, outputting differently set patterns to at least one pitch set for each pitcher character on the touch screen; A pitch matching any one of the set patterns, which corresponds to a pattern input formed while moving from the first position to a second position which is a position at which the touch input is released, while the user's touch input is maintained; Setting the pitch of the current pitch; And upon receiving a user's touch input for the pitch command input image displayed in the pitchable area after the setting, restraints set according to at least one of a pitcher character's ability and the pitch to a module that manages execution of game content. And inputting a pitching command including the pitch probability information.

The inputting of the throwing command may include setting the restraint and releasing probabilities according to a time interval between when a touch input is released at the second position and when a user's touch input for the throwing command input image is received. It is preferable to input the throwing command including restraint and yardstick probability information set by correcting at least one of the information.

The inputting of the pitching command may include applying a preset correction value according to the time interval of the time interval to at least one of the capability value of the pitcher character and the restraint and restoring probability information set according to the pitch. It is desirable to correct at least one.

The step of inputting the pitching command may include at least one of the pitcher character's ability value and the constraint and pitch probability information set according to the pitch by using an interpolation function for at least one of the constraint and the pitch probability having the time interval as a variable. It is also possible to calibrate.

Preferably, the set pattern includes at least one point area and information on a line connecting the at least one point area.

In the outputting, it is preferable to set the first position to a position where the set pattern starts when outputting the set pattern.

In the outputting, the set pattern may be output to a pitch display area provided on a portion of the touch screen other than the pitchable area.

The set pattern is preferably set according to the user's pattern setting input for the pitch in the pattern setting menu of the baseball game.

When the set pattern is a pitch in which the user's pattern setting input is not input, it is preferable that a default pattern preset according to the pitch in the game content is set as a pattern for the non-input pitch.

In the baseball game throwing method according to another embodiment of the present invention, when receiving a user's touch input to a portion of the pitchable area provided on the touch screen of the portable terminal, throwing the first position where the user's touch input is detected Determining a location; A state set in each of the at least one pitch set for each pitcher character, which corresponds to a pattern input formed while moving from the first position to a second position which is a position at which the touch input is released while the user's touch input is maintained. Setting a pitch matching any one of the other patterns as the pitch at the time of pitching; Displaying at least one throw command input image on a portion of the throwable area after the setting; And upon receiving the user's touch input of the at least one pitching command input image, a pitching command including a capability value of the pitcher character and a constraint and a throwing probability set according to the pitch to a module that manages execution of game content. Inputting; characterized in that it comprises a.

The displaying of the image may include displaying a first image on a portion of the pitchable area; And displaying a second image having the same center point as the first image and larger than the first image and displayed simultaneously with the first image to decrease in size over time.

The inputting of the throwing command may include: receiving a touch input of the user with respect to at least one of the first image and the second image, according to a difference value between the size of the first image and the second image. It is preferable to input the throwing command by correcting at least one of the set constraint and the releasing probability.

In the inputting of the pitching command, it is preferable to correct at least one of the set constraint and the releasing probability by applying a preset correction value for each of the plurality of sections set for the difference value of the magnitude to the set constraint and the releasing probability. Do.

In the inputting of the pitching command, it is also possible to correct at least one of the set constraint and the releasing probability by using an interpolation function for at least one of the constraint and the releasing probability having the difference value of the magnitude as a variable.

Preferably, the first image and the second image are circular images each having a predetermined diameter.

In the displaying of the throwing command input image, the at least one throwing command input image may be displayed on a randomly selected portion of the throwable area.

The set pattern is preferably set according to the user's pattern setting input for the pitch in the pattern setting menu of the baseball game.

When the set pattern is a pitch in which the user's pattern setting input is not input, it is preferable that a default pattern preset according to the pitch in the game content is set as a pattern for the non-input pitch.

The baseball game pitching system according to an embodiment of the present invention, when receiving a user's touch input to a portion of the pitchable area provided on the touch screen of the portable terminal, pitching the first position where the user's touch input is detected A pitching position determining unit for determining the position; A pattern output unit configured to output differently set patterns to the touch screen for at least one pitch set for each pitcher character when the pitching position is determined; A pitch matching any one of the set patterns, which corresponds to a pattern input formed while moving from the first position to a second position which is a position at which the touch input is released, while the user's touch input is maintained; A pitch control unit for setting the pitch at the time of the current pitch; And when receiving a signal indicating that the pitch is set by the pitch controller, displaying at least one pitch command input image on a portion of the pitchable area, and inputting a user's touch input to the pitch command input image. And a throwing command control unit for inputting a throwing command including a constraint and a throwing probability set according to at least one of the pitcher character's ability and the pitch when receiving the module.

Preferably, the set pattern includes at least one point area and information on a line connecting the at least one point area.

When outputting the set pattern, the pattern output unit preferably sets the first position to a position where the set pattern starts.

The pattern output unit may output the set pattern to a spherical display area provided on a portion of the touch screen other than the pitchable area.

The baseball game pitching system according to another embodiment of the present invention, when receiving a user's touch input to a portion of the pitchable area provided on the touch screen of the portable terminal, throwing the first position where the user's touch input is detected A pitching position determining unit for determining the position; A pattern output unit configured to output differently set patterns to the touch screen for at least one pitch set for each pitcher character when the pitching position is determined; A pitch matching any one of the set patterns, which corresponds to a pattern input formed while moving from the first position to a second position which is a position at which the touch input is released, while the user's touch input is maintained; A pitch control unit for setting the pitch at the time of the current pitch; When receiving the signal indicating that the pitch is set by the pitch control unit, at least one pitching command input image is displayed on a part of the pitchable area, and the user's touch input to the pitching command input image is received. A pitching command control unit for inputting a pitching command including a capability value of a pitcher character and a constraint and a throwing probability set according to the pitch, to a module that manages execution of game content; And a restraint and restraint probability controller configured to correct at least one of the set restraint and restoring probabilities according to a preset correction factor when the user's touch input to the throwing command input image is received.

The throwing command control unit has a first image and a center point that is the same as the first image in a portion of the throwable area, is larger than the first image, and is simultaneously displayed with the first image to decrease in size over time. It is preferable to display the second image.

Preferably, the preset correction factor is a difference value between the size of the first image and the second image at the time when a touch input of the user with respect to at least one of the first image and the second image is received. .

Preferably, the constraint and locator probability control unit corrects at least one of the set constraint and constituent probability by applying a preset correction value for each of a plurality of sections set with respect to the difference between the magnitudes to the set constraint and releasing probability. .

The constraint and constituent probability control unit may correct at least one of the set constraint and constituent probability using an interpolation function for at least one of the constraint and the constituent probability having the difference in magnitude as a variable.

The preset correction element may be a time interval between when a touch input is released at a second position and when a user's touch input to the throwing command input image is received.

The restraint and restorative probability control unit may apply at least one of the restraint and restraint probability information by applying a preset correction value according to the time interval of the time interval to at least one of the capability value of the pitcher character and the restraint and restraint probability information set according to the pitch. It is desirable to correct one.

The constraint and idiom probability control unit may use the interpolation function for at least one of the constraint and the reciprocal probability having the time interval as a variable to obtain at least one of the constraint value and the constituent probability information set according to the pitcher character and the pitch. It is also possible to correct.

According to the present invention, the user can input the pitching position and pitch at a time using the touch input system of the portable terminal equipped with the touch screen module, and the time for performing the touch input when the pitching command is input. There is an effect that can feel the effect that the pitch can vary.

Accordingly, by giving the user a new sense of fun in the baseball game pitching with ease of operation, there is an effect that can increase the game utilization of the user.

1 is a flowchart of a baseball game pitching method according to an embodiment of the present invention.
2 is a flowchart of a pitching command input method for implementing another embodiment of the present invention.
3 illustrates a flow for correcting at least one of restraint and restoring probabilities for the implementation of another embodiment of the present invention.
4 shows a flow for displaying a spherical pattern for the implementation of one embodiment of the present invention.
Figure 5 shows the flow of setting up the pitch pattern for the implementation of one embodiment of the present invention.
6 is a block diagram of a baseball system pitching system according to an embodiment of the present invention.
7 to 14 are examples of game content execution screens of a portable terminal according to an embodiment of the present invention.
FIG. 15 illustrates an example in which at least one of a constraint and a restoring probability is corrected according to an embodiment of the present invention.

Hereinafter, with reference to the accompanying drawings will be described a baseball game pitching method and system according to each embodiment of the present invention.

The following embodiments are detailed description to help understand the present invention, and it should be understood that the present invention is not intended to limit the scope of the present invention. Therefore, equivalent inventions that perform the same functions as the present invention will also fall within the scope of the present invention.

In addition, in adding reference numerals to the components of each drawing, it should be noted that the same reference numerals are used as much as possible even if displayed on different drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.

In addition, in describing the component of this invention, terms, such as 1st, 2nd, A, B, (a), (b), can be used. These terms are intended to distinguish the constituent elements from other constituent elements, and the terms do not limit the nature, order or order of the constituent elements. When a component is described as being "connected", "coupled", or "connected" to another component, the component may be directly connected to or connected to the other component, It should be understood that an element may be "connected," "coupled," or "connected."

In the embodiments of the present invention, " communication ", " communication network ", and " network " The three terms refer to wired and wireless local area and wide area data transmission and reception networks capable of transmitting and receiving a file between a user terminal, a terminal of another user, and a download server.

In the following description, “game server” means a server computer to which users access to use game contents. In the case of a game having a small capacity or a small number of users, a plurality of game programs can be operated in one game server. In addition, in the case of a game having a very large capacity or a large number of real-time access persons, there may be at least one game server for operating one game according to the function of the game.

In addition, middleware for the database and servers performing payment processing can be connected to the game server, but a description thereof will be omitted in the present invention.

In the present invention, "baseball game" means a content that can be experienced by the user by controlling at least one of the hitting and pitching operation performed by the batter and the pitcher in a baseball using a portable terminal.

In a baseball game, the game is basically divided into a mode of playing as a batter and a mode of playing as a pitcher. In the mode in which the user plays the batter, the user must manipulate the batter character by hitting the ball thrown by the pitcher character manipulated by another user or an artificial intelligence computer as the batter. In contrast, in the mode in which the user plays as a pitcher, the user performs play for throwing out the batter by throwing a ball, in response to a batter character operated by another user or an artificial intelligence computer as a pitcher.

In the present invention, the user manipulates the batter character to hit the ball (specifically, the image having the shape of the ball) moving on the screen to the batter character, the bat (bat image) that is the object image that the batter character wields a blow Will be performed. Simply by comparing the movement of the ball data and the movement of the bat data, it is determined whether or not the hit with the two data in time or space.

Also, whether or not the hit is successful, data corresponding to the pitcher character's ability and the batter's character are used. The pitching character may include a restraint stat and a statistic probability statistic. The restraint stat means a speed of a pitcher throwing a ball in the game, and the statistic probability statistic refers to a probability that an actual ball is thrown at a pitch position.

In the baseball game implemented in the present invention, there are various elements for raising or lowering the batter's or pitcher's stats. For example, there are items that a batter or pitcher can equip, and the stats may be raised or lowered by events in the game.

In the present invention, the portable terminal is basically provided with a touch screen. The touch screen includes a pressure sensitive or electrostatic touch sensitive sensor on a screen on which an image or an image is displayed, and refers to the entire module that is input at the position when the user touches the screen. Therefore, in the following description, a touch screen is a display module that displays images and video contents, and is installed on the upper or lower portion of the display module to recognize a user's touch. It refers to a touch screen module including a touch response module to generate.

1 is a flowchart of a baseball game pitching method according to an embodiment of the present invention.

1, in the baseball game pitching method according to an embodiment of the present invention, first receiving a user's touch input to a portion of the pitchable area provided on the touch screen of the portable terminal running the game content; (S10) is performed.

The pitchable area means an area including a position at which the pitcher character can pitch when the user attempts to pitch by manipulating the pitcher character. In the present invention, the pitchable area may be displayed on the touch screen as a rectangular or square image, and if a touch input is made to a touch screen other than the pitchable area, the pitching position will not be determined. Only when a touch is input to the throwable area, the touch position of the user may be determined as the throwing expected position.

In operation S10, as a result, the first position where the user's touch input is detected is determined as the pitching position. Thereafter, step S20 is performed.

In operation S20, an image corresponding to different preset patterns is output based on the position where the touch input is detected. That is, the images of the patterns may be displayed based on the pitchable area. However, in an embodiment different from step S20, an image corresponding to the pattern may be listed and displayed on a portion of the touch screen except for the pitchable area. A detailed description thereof will be made in detail with reference to FIGS. 9 and 10.

In step S20, that is, when the user determines the throwing position in step S10, it means displaying the image of the pattern. In the present invention, the pattern is a means for distinguishing and inputting pitches available for each pitcher character when pitching.

Pitcher characters have their own pitches. That is, the user can select his or her favorite pitcher character, and each pitcher character has a pitch that can be used for each character. The game content may include data about all pitches that can be used by the pitcher characters. In the present invention, the pitch data may also include information about patterns set differently for each pitch.

In the present invention, the pattern means a shape that is input as the touch input is maintained while being dragged. Therefore, users can select the pitch by inputting the pattern set for each pitch as it is.

Therefore, after step S20, a step (S30) of receiving a pattern input formed by a user's touch & drag input is performed.

Specifically, in step S30, from the first position where the user made a touch input in step S10, after dragging while the user's touch input is maintained, the pattern is formed while moving to the second position that is the position where the touch input is released You will receive an input for.

When the step S30 is completed, data on the pattern according to the user's touch input is generated, and the pattern according to the user's touch input among at least one pattern set for each pitchable character that is displayed by being output in step S20 can be used. The step S40 of identifying the matching pattern and setting the pitch matching the found pattern to the pitch at the time of pitching is performed.

When the step S40 is performed, the first position is determined as the pitching expected position, and the pitch is selected through the pattern formed by the drag input from the first position to the second position. That is, the user can select the pitch position and pitch only by inputting a drag along the displayed pattern after touching the pitchable area once. As a result, the pitching input of the user may be simplified, and the inconvenience of the pitching input may be eliminated to the users, thereby increasing the interest in the game.

After the operation S40 is performed, the pattern images disappear, and the operation S50 of displaying the pitch command input image on any part of the pitchable area is performed. For example, the pitch command input image may be displayed in the first position where the user starts the touch, but randomly including the first position among the pitchable areas to change the success rate of the pitch according to the user's manipulation ability. An image for inputting a throwing command may be displayed on the selected portion.

Accordingly, even if the user selects the pitch and the pitching position, the user must expect to concentrate on the pitch, so that the effect of increasing the immersion in the game can be expected.

If the user touches the pitch command input image in time in step S50, that is, when the user receives a touch input to the display area of the pitch command input image, the ability value of the pitcher character to pitch to the execution module of the game content and In operation S60, a pitching command including the restraint information and the restraint probability information set according to the selected pitch is input.

In steps S10 to S60, the user can finally input the pitching position, pitch and throwing execution command with only two touches.

In the present invention, the nature of the pitch is changed by the user's operation, it is possible to induce concentration in the game of the user.

To this end, according to an embodiment of the present invention, in steps S50 and S60 of inputting a pitching command, the time when the pitching command input image is displayed, that is, the time when the user's touch input is released in the second position, and the pitching in step S60 The time interval between the time points at which the user's touch input is received for the command input image is measured, and at least one of the information on the constraint and the helm probability including the pitching command input may be corrected according to the measured time interval. .

For example, in the step S60 of inputting a pitching command, when the time interval is measured as described above, the time interval to which the time interval belongs is divided into a plurality of times, and then the preset correction value is set according to the time zone to which the time interval belongs. Data is available.

The preset correction value means a correction value for the constraint or restraint probability. That is, the correction value set in the time zone to which the time interval belongs is applied to at least one of the constraint value and the throwing probability information set according to the original pitcher character's ability value and the selected pitch, and is set as the limiting and throwing probability of the current throwing pitch.

Through this, the users should concentrate on their own pitcher operation, and thus increase the interest in the game by providing the user with a thrilling feeling and a feeling of manipulation.

In another example of the present invention, the interpolation function having the time interval as a variable may be applied to correct the constraint and the probabilities of the current throw.

For example, if the constraint selected according to the pitcher's ability and pitch of the original pitcher is P0, the constant a multiplied by the time interval T may be set to P, which is the constraint for the current pitch. Similarly, if the yardstick probability selected according to the original pitcher's stats and pitch is C0, the constant b multiplied by the time interval T can be set to C, the yardstick probability at the current pitch (ie, P = P0). + aT or C = C0 + bT).

2 is a flowchart of a pitching command input method for implementing another embodiment of the present invention. In the following description, portions that overlap with the description of FIG. 1 will be omitted.

In FIG. 2, unlike the above-described embodiment of FIG. 1, the restraint and restoring probabilities are corrected.

That is, when the pitching position and pitch are determined in FIG. 1, and the pitching command input image is displayed in step S50, at least one pitching command input image is displayed in the embodiment of FIG. 2.

That is, the first image for the pitching command input is displayed on a randomly selected portion including the first position or the first position among the pitchable areas (S51), and the first image is displayed and simultaneously with the first image. A second image having the same center point and having a larger size than that of the first image is displayed, and at the same time, the second image whose size decreases with the passage of time is displayed (S52).

As described above, the first image and the second image may be simultaneously displayed, but may have a predetermined time interval, and the second image may be displayed after the first image is displayed.

The first image and the second image may have an image of concentric circles. Accordingly, the second image may be a circular image having a larger diameter than the first image.

The user may confirm that the first image and the second image are displayed and the size of the second image is reduced, and the touch input is performed on the display area of the first image or the second image to input a pitching command. Accordingly, the touch screen module receives a user's touch input on at least one display area of the first image and the second image (S61).

When the user's touch input is received according to the execution of step S61, the constraint and the probability of the restraint set according to the ability and pitch of the pitcher character according to the difference between the size of the first image and the second image at the time of receiving the touch input. Correction is performed for at least one, and a step (S62) of inputting a pitching command according to the corrected restraint and helm probability is performed.

That is, although the time interval is measured in the embodiment of FIG. 1, in the embodiment of FIG. 2, the difference between the size of the first image and the second image is determined based on the size of the second image that decreases with time. At least one of the restraint and the restraint probability is corrected.

When the first image and the second image are displayed to have concentric circles as in the above-mentioned example, the difference between the sizes of the first image and the second image may be the difference between the diameters of the concentric circles. The unit of the difference in size may be a pixel value in the touch screen module, or may be a unit corresponding to a meter, which is an actual distance unit.

A detailed method of correcting at least one of the restraint and the restoring probability in step S62 is as follows.

For example, a plurality of sections set for the difference in size are stored, and a correction value set in a section to which the measured difference in size belongs may be applied to the constraint and the probability of setting according to the pitcher character's ability and pitch. .

Alternatively, an interpolation function having a difference value of magnitude as a variable may be applied to at least one of a set constraint and a probabilistic probability. This is similar to the description of two examples in the description of FIG.

In the embodiment of Figure 2, the user can directly confirm that the second image is reduced, it can increase the operation feeling at the time of pitching command input.

If the first image and the second image are displayed as concentric circles as mentioned above, and the diameter of the second image decreases over time, the direct image of the first image and the second image will be the same according to the game content. Can be set to achieve optimal throwing time. Therefore, the user can feel a manipulation feeling in the throwing command input by trying to perform a touch input on the throwing command input image at the moment when the second image is reduced and overlaps with the first image.

3 illustrates a flow for correcting at least one of restraint and restoring probabilities for the implementation of another embodiment of the present invention. In detail, FIG. 3 illustrates a flow of an example of correcting at least one of a constraint and a restoring probability by applying an interpolation function having a difference value between the size of a first image and a second image in the embodiment of FIG. 2. 3 illustrates an example in which the first image and the second image are displayed as concentric images in the embodiments mentioned in the description of FIG. 2.

Referring to FIG. 3, first, a step S63 of calculating a difference value R between a diameter R1 of a first image and a diameter R2 of a second image is performed.

In the present invention, for example, the instant when the first image and the second image overlap, that is, the instant when the difference value R becomes zero is set as the instant when the optimal throwing time is achieved. After the time when the second image is reduced and overlaps the first image, the second image is smaller than the first image, and accordingly, in step S64, it is determined whether the difference value R is smaller than zero. In another example of the present invention, step S64 may be a step of determining whether a user's touch input to the throwing command input image has not been made until R = 0.

That is, in step S64, it is determined whether the user performs a touch input when R is less than zero. However, when R becomes smaller than 0 automatically, the pitching command input may be set to be performed. This is because as soon as R becomes less than 0, the user's operation is considered to be unsuccessful, and predetermined constraints and manifold probabilities can be applied in the game.

If it is determined in step S64 that the user's touch input is performed so that R is less than zero, or the user's touch input is not performed until R is less than zero, the current threshold is determined based on the preset threshold constraint and critical restraint probability. A step S66 of setting the constraints of the city and the quotient probability is performed.

In other words, in the case where step S66 is performed, the game content is regarded as a failure to input the user's pitching command, and a width larger than the restraint and pitch probability set according to the original pitcher's ability and pitch (for example, 10km / It can be set to decrease by h or decrease the probabilities by 20%) to add more fun to the game.

On the other hand, if it is determined in step S65 that R is 0, that is, when the touch input of the user is performed at the moment when the size of the first image and the size of the second image overlap, at least one of the capability value and pitch of the pitcher character is performed. Therefore, the set constraint P0 and the pitch probabilities C0 dl are set as the constraints and pitch probabilities at the time of the current throw.

If it is determined in step S65 that R is exactly 0, the user may feel uncomfortable with the operation in the pitching command input. It may be corrected in some cases.

If it is determined in step S65 that R is greater than 0 or greater than the predetermined size, the interpolation function having R as a variable is applied to the constraint or helm probability to set the constraint and helm probability at the current pitch (S68). ).

Referring to S68, for example, if the constraint set according to the pitcher character's ability and pitch is set to P0 and the pitch probability is set to C0, the constraint P at the current pitch may be set to P0 + eR. e is a predetermined constant and may vary depending on the nature of the game content. Similarly, the throw probability C at the time of the current throw may be set to C0 + fR, and f is also a predetermined constant.

4 shows a flow for displaying a spherical pattern for the implementation of one embodiment of the present invention. FIG. 4 specifically illustrates a flow for assisting a user in selecting a pitch in the embodiment of FIGS. 1 to 3.

When the user performs a touch input to the first position of the throwable area, the first position is determined as the throwing position (S10).

Subsequently, a pattern including a plurality of point areas and a line connecting each point area is displayed using the touch input location, that is, the first location as a starting point (S21). Thereafter, a line connecting the point area and the point area included in the pattern set for all the pitches is displayed (S22).

The pattern corresponding to each pitch contains information about a plurality of points and the lines connecting them. The plurality of points have an area in which the touch input is recognized to assist the user's touch input, which may be a circular area having each point as a center point. Each area may be displayed as a circular image on the touch screen.

That is, the pattern set for each pitch in the embodiment of FIG. 4 means a shape consisting of points and straight lines connecting the points. A detailed example thereof will be described with reference to FIGS. 7 to 14.

In FIG. 4, it is meant that the point region where the pattern starts among the points included in each pattern is displayed with the first position. Since the user inputting the pattern is performed by dragging input from the first position to the second position as mentioned above, even when displaying the pattern, the starting point of each pattern is set to assist the user in inputting the pattern. It can be set to one position to be displayed.

Figure 5 shows the flow of setting up the pitch pattern for the implementation of one embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 4 will be omitted.

Specifically, when the user first starts the game, the pattern for each pitch is intended to be set by the user himself.

In each embodiment of the present invention, the user must perform a pattern input to select the pitch. The user may want to input the pitch in a desired pattern, rather than a preset pattern in the game.

Accordingly, in FIG. 5, the user can set a pattern for each pitch.

Referring to FIG. 5, first, an operation (S1) of detecting initial access to a game content of a user from game content is performed.

At this time, in the game content, in order to enable the user to set a pattern for all pitches pitchable in the game, a step (S2) of outputting a pattern setting request screen of the user is performed.

At this time, the user can set the pattern input for the pitch or all pitches that are expected to be used mainly. The user can check in advance the pitch used by the pitchers of the team he wants to select on the pattern setting request screen.

When the pattern input to be used for each pitch of the user is set, the game content execution module in the portable terminal stores the pattern input for each pitch set by the user (S3).

You can set the pattern only for the pitch you want to set. Accordingly, in game content, the user grasps a pitch in which the user has not set a pattern, and sets a default pattern set when the game content is produced as a pattern for the pitch (S4). If the default pattern for one pitch and the pattern set by the user for the other pitch are the same, the default pattern is changed to another pattern to prevent collision with the pitch input.

6 is a block diagram of a baseball system pitching system according to an embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 5 will be omitted.

Referring to FIG. 6, the pitching system of the baseball game according to an exemplary embodiment of the present invention includes a pitching position determining unit 11, a pitch control unit 12, a pattern output unit 14, and a pitching command control unit 15. can do. In addition, in another embodiment of the present invention, the constraint and control probability probabilities 13 may be included.

The pitching position determining unit 11 detects a user's touch input on a part of the pitchable area displayed on the touch screen of the portable terminal, and determines a pitch position as the pitching position. Perform. The pitching position determiner is connected to the touch screen module 20 to determine the position on the touch screen on which the user's touch input is performed, and determine the pitch position.

When it is determined that the pitching position is determined, the pattern output unit 14 transmits a differently set pattern to the touch screen module 20 to be displayed on the screen for at least one pitch set for each pitcher character.

The pattern output unit 140 checks information on pitches that can be used by the pitcher character currently operated by the user, and then requests the game content execution module 30 for information on patterns set for each pitch. When the information on the pattern is received from the game content execution module 30, the image is transferred to the touch screen module 20 by imaging it.

As mentioned above, the pattern may include information about at least one point area and a line connecting the at least one point area, and when displayed, pattern the first location to assist the user in inputting the pitch pattern. Can be output as the starting point of. Further, in order to make the pattern easier to see, patterns set for each pitch may be separately displayed on the pitch display area provided on a portion of the touch screen other than the pitchable area.

The pitch control unit 12 detects a first position where the user performs a touch input from the pitching position determining unit 11 or the touch screen module 20, and the touch input of the user is determined by the first touch input from the touch screen module 20. At the position, information about the pattern input formed while moving to the second position, which is the position at which the touch input is released, is received.

Upon receiving the information on the pattern input, the pitch control unit 12 approaches the game content execution module 30 to grasp a pattern corresponding to the pattern input among a plurality of patterns corresponding to each pitch set for each pitcher character, The pitch that matches this pattern is set to the pitch of the current pitch.

When the pitch is set by the pitch control unit 12, the pitch command control unit 15 displays the pitch command input image, and when the user's touch input to the pitch command input image is received, according to the game content , The pitching command including the restraint and the helm probability set according to at least one of the pitcher character's ability and pitch is input to the game content execution module 30.

When the restraint and restraint probability control unit 13 receives a user's touch input for the pitch command input image from the touch screen module 20, the restraint and restraint probability controller corrects at least one of restraint and restraint probability according to a preset correction factor. .

In the present invention, the correction element for correcting at least one of the constraint and the restraint probability includes the element mentioned in the description of FIGS. 1 to 3. That is, according to a time interval between when the touch input is released or the pitch command input image is displayed at the second position and when the user touches the pitch command input image, a correction value or an interpolation function is applied. At least one of the constraint and the reciprocal probability may be corrected. In addition, as described with reference to FIG. 2, at least one of the constraint and the restoring probability may be corrected by applying a correction value or an interpolation function according to the difference between the sizes of the first image and the second image.

7 to 14 are examples of game content execution screens of a portable terminal according to an embodiment of the present invention.

7 is an initial screen for a user to manipulate a pitcher character to input a pitching command. Referring to FIG. 7, first, the portable terminal 100 is provided with a touch screen 200. The pitchable area 300 is displayed on a portion of the display area of the touch screen 200. The user may touch a portion of the throwable area 300 to determine the throwing position.

Referring to FIG. 8, the user 400 performs a touch input on a portion of the throwable area 300 displayed on a portion of the touch screen 200 of the portable terminal 100. The position touched by the user 400 is stored as the pitching position 310 and is set as the first position when the pitch is selected.

Referring to FIG. 9, with the pitching position 310 determined by a user's touch input as a starting point, a pitch line 320 connecting the point region 311 and the point regions 311 included in each pitch pattern is pitched. It is displayed on the touch screen 200 of the portable terminal 100 including the possible area 300.

The user can select a pitch by keeping a touch input while following the pattern of each pitch. In the example of FIG. 9, since each pattern is displayed based on the pitching position 310 where the user maintains a touch input, the user may select a pitch while following the displayed pattern.

In FIG. 10, unlike FIG. 9, the pattern according to the pitch is displayed on the other portion 210 except for the pitchable area 300 of the touch screen 200 of the portable terminal 100. Also, a plurality of point regions 312 are displayed. In order to draw a pattern according to a pitch, the user may select a pitch by dragging along the point area 312 indicated by a dotted line from the pitching position 310.

In FIG. 11, the user 401 represents the pattern 330 on the touch screen 200 of the portable terminal 100 including the throwable area starting with the throwing position 310. The user 401 moves from the first position 310 to the position 402 of the user's hand in the final position while forming the pattern 330.

The pattern 330 is input through the movement, and the pitch is selected, and the user can input the throwing command by touching the throwing command input image.

In FIG. 12, as mentioned in the description of FIG. 2, the second image 350 is displayed together with the first image 340. In the throwable area 300 on the touch screen 200 of the portable terminal 100, the first image 340 may be displayed at a random portion including the throwing position 310, and its size decreases with time. The second image 350 is displayed.

As the second image 350 is reduced, the user touches the pitch command input images 340 and 350 at the moment when the second image 350 overlaps the first image 340, thereby performing an optimal pitch input.

Referring to FIG. 13, the user 400 performs touch input on at least one display area of the first image 340 and the second image 351 displayed at a random position different from the pitching position 310. Doing.

At this time, the restraint and the restoring probability are corrected according to a difference value (for example, a difference in diameter between two concentric circles) between the size of the first image 340 and the second image 351 at the touch input.

In FIG. 14, it is an example regarding setting the pattern about each pitch at the time of initial connection of a user's game.

Referring to FIG. 14, first, a pitch selection menu 220 for selecting pitch may be displayed on the touch screen 200 of the portable terminal 100. Since the current pitch is set to "fastball", the screen of Figure 14 will be a screen for the user to directly set the pattern for the "fastball".

Thereafter, information about the current pattern 230 may be displayed. The current pattern 230 may be a pattern previously set by the user or may be a default pattern. In the point area of the start position 313, the user may input a pattern to each point area 312 and set a pattern for the pitch by touching a “setting” button.

FIG. 15 illustrates an example in which at least one of a constraint and a restoring probability is corrected according to an embodiment of the present invention. In the following description, portions that overlap with the description of FIGS. 1 to 14 will be omitted.

Referring to FIG. 15, a correction value table 400 is displayed. As described above with reference to FIGS. 2 and 3, the correction value table 400 displays difference value interval information 410 between sizes of the first image and the second image. In the example of FIG. 15, since the first image and the second image are represented by concentric circles, the difference value of the size becomes the difference value of the diameter of each concentric circle. In the difference value section information 410 of magnitude, the unit of the difference value is expressed in pixels.

In the probabilistic probability information 420, the probabilistic probability according to the difference value section of each size is expressed. If the difference in magnitude is 0 to 1 pixel difference, the pitch probabilities are set to the pitch probabilities C0 set according to at least one of the ability and pitch of the original pitcher character.

On the other hand, when the difference in size is 1 to 3 pixels, the helm probability decreases by 5% than C0, and when the difference in size becomes 3 to 5 pixels, the helm probability decreases only 10% than C0.

If the difference in magnitude becomes less than zero, then the probabilistic probability is reduced to a large width (eg 40%) as mentioned above.

In FIG. 15, the correction value for the initiation probability is expressed, but similarly, the correction value for the constraint may also be set. Accordingly, the user should accurately adjust the touch time of the image for pitching command input. Accordingly, the thrill of the game execution can be increased, thereby increasing the user's interest in the game.

Baseball pitching method according to an embodiment of the present invention described above can be executed by an application (which may include a program included in the platform or operating system, etc. basically installed in the terminal) In addition, the application may be executed by an application (ie, a program) directly installed on a terminal through an application providing server such as an application store server, an application, or a web server related to the corresponding service. In this sense, the baseball game pitching method according to the embodiment of the present invention described above is implemented as an application (that is, a program) that is basically installed in a terminal or directly installed by a user, and is provided in a computer-readable recording medium such as a terminal. Can be recorded.

Such a program may be recorded on a recording medium that can be read by a computer and executed by a computer so that the above-described functions can be executed.

As described above, in order to execute the baseball game pitching method according to each embodiment of the present invention, the above-described program is code coded in a computer language such as C, C ++, JAVA, machine language, etc. that can be read by a computer processor (CPU). It may include (Code).

The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.

In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .

In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.

The functional program for implementing the present invention and the related code and code segment may be implemented by programmers of the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.

Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.

Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, any of at least one of the plurality of distributed computers may execute some of the functions presented above and transmit the result of the execution to at least one of the other distributed computers, and transmit the result The receiving computer may also perform some of the functions described above and provide the results to other distributed computers as well.

In particular, a computer-readable recording medium recording an application, which is a program for executing a baseball game throwing method according to an embodiment of the present invention, is an application store server, an application, or a web server associated with a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a hard disk or the application providing server itself.

The computer which can read the recording medium which recorded the application which is a program for implementing the baseball game throwing method which concerns on each Example of this invention is not only general PCs, such as a desktop or a notebook, but also a smart phone, a tablet PC, a PDA. (Personal Digital Assistants) and mobile terminals, such as mobile communication terminals may be included, as well as it should be interpreted as all computing devices (Computing).

In addition, a computer capable of reading a recording medium recording an application, which is a program for executing a baseball game throwing method according to an embodiment of the present invention, is a mobile device such as a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal. In the case of a terminal, the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. That is, within the scope of the present invention, all of the components may be selectively coupled to at least one. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program may be stored in a computer readable storage medium and read and executed by a computer, thereby implementing embodiments of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.

It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.

The above description is merely illustrative of the technical idea of the present invention, and those skilled in the art to which the present invention pertains may make various modifications and changes without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be construed according to the following claims, and all technical ideas falling within the scope of the same shall be construed as falling within the scope of the present invention.

Claims (32)

Determining a throwing position as a throwing position when a user's touch input on a portion of a throwable area provided on a touch screen of the portable terminal is detected;
When the touch input is detected, outputting differently set patterns to at least one pitch set for each pitcher character on the touch screen;
A pitch matching any one of the set patterns, which corresponds to a pattern input formed while moving from the first position to a second position which is a position at which the touch input is released, while the user's touch input is maintained; Setting the pitch of the current pitch; And
After receiving the user's touch input for the pitch command input image displayed in the pitchable area after the setting step, the module that manages the execution of the game content and the constraints set according to at least one of the pitcher character's ability and the pitch and Inputting a pitching command including a pitch probability information; and a baseball game pitching method comprising a.
The method of claim 1,
The step of inputting the pitching command,
The at least one of the set restraint and the yardstick probability information is corrected according to a time interval between the time when the touch input is released at the second position and the time when the user's touch input to the pitching command input image is received; The throwing method of the baseball game, characterized in that for inputting the throwing command including the restraint and the helm probability information.
The method of claim 2,
The step of inputting the pitching command,
At least one of the restraint and the restraint probability information is corrected by applying a preset correction value according to the time interval of the time interval to at least one of the restraint and the restraint probability information set according to the pitcher character's ability value and the pitch. How to pitch a baseball game.
The method of claim 2,
The step of inputting the pitching command,
A baseball game, characterized in that for correcting at least one of the power of the pitcher character and the restraint and yardstick probability information set according to the pitch, by using an interpolation function for at least one of the restraint and yardstick probability having the time interval as a variable. Pitching method.
The method of claim 1,
The set pattern is,
And at least one point area and information on a line connecting the at least one point area.
The method of claim 1,
The outputting step,
When the set pattern is output, the baseball game pitching method, characterized in that for setting the first position to the position where the set pattern starts.
The method of claim 1,
The outputting step,
And outputting the set pattern to a pitch display area provided on a portion of the touch screen other than the pitchable area.
The method of claim 1,
The set pattern is,
The baseball game pitching method, characterized in that set in accordance with the user's pattern setting input for the pitch.
9. The method of claim 8,
The set pattern is,
If the pattern setting input of the user is not input, the baseball game pitching method, characterized in that the default pattern preset according to the pitch in the game content is set to the pattern for the un-input pitch.
Determining a throwing position as a throwing position when a user's touch input on a portion of a throwable area provided on a touch screen of the portable terminal is detected;
A state set in each of the at least one pitch set for each pitcher character, which corresponds to a pattern input formed while moving from the first position to a second position which is a position at which the touch input is released while the user's touch input is maintained. Setting a pitch matching any one of the other patterns as the pitch at the time of pitching;
Displaying at least one throw command input image on a portion of the throwable area after the setting; And
Upon receiving the user's touch input for the at least one pitching command input image, input a pitching command including a capability value of the pitcher character and a constraint and a throwing probability set according to the pitch to a module that manages execution of game content. The pitching method of the baseball game comprising a.
The method of claim 10,
Displaying the image,
Displaying a first image on a portion of the pitchable area; And
Displaying a second image having the same center point as the first image and larger than the first image and displayed simultaneously with the first image, the second image being reduced in size over time. Pitching method.
The method of claim 11,
The step of inputting the pitching command,
When receiving the user's touch input on at least one of the first image and the second image, at least one of the set constraint and the lexical probability according to a difference value between the size of the first image and the second image. A baseball game pitching method, characterized in that for correcting and inputting the pitching command.
The method of claim 12,
The step of inputting the pitching command,
And correcting at least one of the set restraint and releasing probabilities by applying a preset correction value for each of a plurality of sections set with respect to the difference in size to the set restraint and releasing probabilities.
The method of claim 12,
The step of inputting the pitching command,
And a correction method for at least one of the set constraint and the reciprocating probability by using an interpolation function for the at least one of the constraint and the reciprocating probability having the difference value of the size as a variable.
The method of claim 11,
The first image and the second image,
A baseball game pitching method, characterized in that each of the circular image having a predetermined diameter.
The method of claim 10,
The displaying of the pitching command input image may include:
And the at least one pitching command input image is displayed on a randomly selected portion of the pitchable area.
The method of claim 10,
The set pattern is,
The baseball game pitching method, characterized in that set in accordance with the user's pattern setting input for the pitch.
18. The method of claim 17,
The set pattern is,
If the pattern setting input of the user is not input, the baseball game pitching method, characterized in that the default pattern preset according to the pitch in the game content is set to the pattern for the un-input pitch.
A throwing position determination unit that determines a throwing position as a throwing position when a user's touch input to a portion of a throwable area provided in a touch screen of the portable terminal is detected;
A pattern output unit configured to output differently set patterns to the touch screen for at least one pitch set for each pitcher character when the pitching position is determined;
A pitch matching any one of the set patterns, which corresponds to a pattern input formed while moving from the first position to a second position which is a position at which the touch input is released, while the user's touch input is maintained; A pitch control unit for setting the pitch at the time of the current pitch; And
When receiving the signal indicating that the pitch is set by the pitch control unit, at least one pitching command input image is displayed on a part of the pitchable area, and the user's touch input to the pitching command input image is received. And a pitching command control unit for inputting a pitching command including a restraint and a throwing probability set according to at least one of the pitcher character's ability and the pitch to a module that manages execution of game content. Pitching system.
20. The method of claim 19,
The set pattern is,
And at least one point area and information on a line connecting the at least one point area.
20. The method of claim 19,
The pattern output unit,
At the time of outputting the set pattern, the pitching system of the baseball game, characterized in that for setting the first position to the position where the set pattern starts.
20. The method of claim 19,
The pattern output unit,
And the set pattern is output to a pitch display area provided on a portion of the touch screen other than the pitchable area.
A throwing position determination unit that determines a throwing position as a throwing position when a user's touch input to a portion of a throwable area provided in a touch screen of the portable terminal is detected;
A pattern output unit configured to output differently set patterns to the touch screen for at least one pitch set for each pitcher character when the pitching position is determined;
A pitch matching any one of the set patterns, which corresponds to a pattern input formed while moving from the first position to a second position which is a position at which the touch input is released, while the user's touch input is maintained; A pitch control unit for setting the pitch at the time of the current pitch;
When receiving the signal indicating that the pitch is set by the pitch control unit, at least one pitching command input image is displayed on a part of the pitchable area, and the user's touch input to the pitching command input image is received. A pitching command control unit for inputting a pitching command including a capability value of a pitcher character and a constraint and a throwing probability set according to the pitch, to a module that manages execution of game content; And
A restraint and yardage probability control unit for correcting at least one of the set restraint and yardage probabilities according to a preset correction element upon receiving a user's touch input to the pitching command input image; Pitching system.
24. The method of claim 23,
The throw command control unit,
A first image and a second image having a same center point as the first image, larger than the first image, and being displayed simultaneously with the first image in a portion of the pitchable area to decrease in size over time; Baseball game pitching system, characterized in that.
25. The method of claim 24,
The preset correction element,
And a difference value between the size of the first image and the second image at the time when the user's touch input is received for at least one of the first image and the second image.
26. The method of claim 25,
The restraint and helm probability controller,
And a predetermined correction value for each of a plurality of sections set with respect to the difference in size, to the set restraint and releasing probabilities to correct at least one of the set restraint and releasing probabilities.
26. The method of claim 25,
The restraint and helm probability controller,
And at least one of the set restraint and helm probabilities using a interpolation function for at least one of the restraint and helm probabilities having the difference in magnitude as a variable.
24. The method of claim 23,
The preset correction element,
And a time interval between a time when a touch input is released at a second position and a time when a user's touch input to the image for pitching command input is received.
29. The method of claim 28,
The restraint and helm probability controller,
At least one of the restraint and the restraint probability information is corrected by applying a preset correction value according to the time interval of the time interval to at least one of the restraint and the restraint probability information set according to the pitcher character's ability value and the pitch. Baseball game pitching system.
29. The method of claim 28,
The restraint and helm probability controller,
A baseball game, characterized in that for correcting at least one of the power of the pitcher character and the restraint and yardstick probability information set according to the pitch, by using an interpolation function for at least one of the restraint and yardstick probability having the time interval as a variable. Pitching system.
Determining a throwing position as a throwing position when a user's touch input on a portion of a throwable area provided on a touch screen of the portable terminal is detected;
When the touch input is detected, outputting differently set patterns to at least one pitch set for each pitcher character on the touch screen;
A pitch matching any one of the set patterns, which corresponds to a pattern input formed while moving from the first position to a second position which is a position at which the touch input is released, while the user's touch input is maintained; Setting the pitch of the current pitch; And
After receiving the user's touch input for the pitch command input image displayed in the pitchable area after the setting step, the module that manages the execution of the game content and the constraints set according to at least one of the pitcher character's ability and the pitch and And a throwing command including a throwing probability information. A computer-readable recording medium having recorded thereon a program for implementing a throwing method of a baseball game.
Determining a throwing position as a throwing position when receiving a touch input of a user for a portion of a throwable area provided on a touch screen of the portable terminal;
A state set in each of the at least one pitch set for each pitcher character, which corresponds to a pattern input formed while moving from the first position to a second position which is a position at which the touch input is released while the user's touch input is maintained. Setting a pitch matching any one of the other patterns as the pitch at the time of pitching;
Displaying at least one throw command input image on a portion of the throwable area after the setting; And
Upon receiving the user's touch input to the at least one pitching command input image, the module including a constraint and a buckling probability set in accordance with at least one of a pitcher character's ability and the pitch in a module that manages execution of game content And a step of inputting a command, the computer-readable recording medium having recorded thereon a program for implementing a baseball game throwing method.
KR1020110102291A 2011-10-07 2011-10-07 Method and system for pitching in baseball game KR20130037827A (en)

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KR1020110102291A KR20130037827A (en) 2011-10-07 2011-10-07 Method and system for pitching in baseball game
PCT/KR2012/007443 WO2013051797A2 (en) 2011-10-07 2012-09-18 Method and system for pitching in baseball game
TW101136517A TW201321051A (en) 2011-10-07 2012-10-03 Pitching method and system for baseball game

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KR101457193B1 (en) * 2014-02-07 2014-10-31 (주)케이넷피 Apparatus for providing user interface based on gesture recognition and method thereof

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JP6696656B1 (en) * 2019-07-29 2020-05-20 株式会社コナミデジタルエンタテインメント Program, game control method, and game device

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JP3866752B1 (en) * 2005-09-12 2007-01-10 株式会社コナミデジタルエンタテインメント GAME PROGRAM, GAME DEVICE, AND GAME METHOD
KR20100035197A (en) * 2008-09-26 2010-04-05 황재엽 Method of user interface for pitching in baseball game

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101457193B1 (en) * 2014-02-07 2014-10-31 (주)케이넷피 Apparatus for providing user interface based on gesture recognition and method thereof

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