KR20130037826A - Method and system for batting in baseball game - Google Patents

Method and system for batting in baseball game Download PDF

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Publication number
KR20130037826A
KR20130037826A KR1020110102290A KR20110102290A KR20130037826A KR 20130037826 A KR20130037826 A KR 20130037826A KR 1020110102290 A KR1020110102290 A KR 1020110102290A KR 20110102290 A KR20110102290 A KR 20110102290A KR 20130037826 A KR20130037826 A KR 20130037826A
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KR
South Korea
Prior art keywords
hitting
image
portable terminal
touch
hit
Prior art date
Application number
KR1020110102290A
Other languages
Korean (ko)
Inventor
이윤호
이강석
Original Assignee
(주)네오위즈게임즈
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Application filed by (주)네오위즈게임즈 filed Critical (주)네오위즈게임즈
Priority to KR1020110102290A priority Critical patent/KR20130037826A/en
Priority to PCT/KR2012/007444 priority patent/WO2013051798A2/en
Priority to TW101136777A priority patent/TW201317039A/en
Publication of KR20130037826A publication Critical patent/KR20130037826A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Abstract

By using the gyro sensor and the touch screen function of the portable terminal, it provides a technology that can increase the user's interest to increase the loyalty to the game. In the baseball game batting method according to an embodiment of the present invention, by using the sensing data sensed by the gyro sensor installed in the portable terminal, the position of the image for the impact position control displayed on a portion of the touch screen is changed Making; Detecting a touch input to an area of the image for hitting command input, displayed on a portion of the touch screen; When the touch input is detected, determining a position of the hitting position control image; Detecting a second position at which the touch is released after the touch input is dragged from the first position at which the touch input is detected; And performing a hit according to a hitting related capability value of a preset batter character upon detecting the second position.

Description

Baseball game batting method and system {METHOD AND SYSTEM FOR BATTING IN BASEBALL GAME}

The present invention relates to a method and system for performing a blow in a baseball game using a portable terminal, specifically, a blow command input method such as controlling a hit position desired by a user through movement of the terminal and playing actual baseball. By using the present invention relates to a technology that can increase the interest of users.

Recently, with the development of hardware and the development of game contents technology, the number of users who use the game is increasing regardless of age and gender. With detailed graphics and user-friendly interface, users can enjoy leisure while enjoying fun games, and the interest in games is increasing throughout society due to the diversification of game contents.

In particular, sports games have been in the spotlight as popular game contents that can increase the utilization rate of users in that sports games actually exist as games. Accordingly, various sports games have been released, and sports games that can be used online or offline are being serviced.

Among these, the baseball game has recently increased in popularity, the use of users is also rapidly increasing. In addition, the baseball game is not only a game played using a general computer such as a personal computer, but also a content that can be used through a mobile communication terminal such as a smart phone has been developed and serviced.

When a baseball game is serviced through a mobile communication terminal, graphics and stories in the game are also important, but the interface for manipulating a character and hitting and throwing a baseball game is pointed out as the most important factor. It is how easy it is to operate and provide a baseball-like interface by using input means of a mobile communication terminal that is more limited than a personal computer.

Conventionally, the character has been controlled to hit and throw in the baseball game through the keypad provided to the mobile communication terminal, due to the release of the smart phone, touch phone, various character operation interface is provided.

In particular, by using a touch function and a sensing function of the smart phone, a technique for controlling the position of the hitting and inputting a hitting command by moving the image for controlling the hitting position displayed on the screen when the hitting has been developed. Differing from moving the image for hitting position control exactly to the position desired by the user and inputting the hitting command to feel like playing baseball, it is difficult to increase the interest of the user.

Accordingly, the present invention provides a new hitting method and system for accurately controlling the hitting position using a sensor mounted on a smart phone and inputting a hitting command so that it feels like playing baseball. Its purpose is to increase their interest, increase their loyalty to the game, and give them new fun.

In order to achieve the above object, the baseball game batting method according to an embodiment of the present invention, the gyro sensor installed in the portable terminal is displayed on a portion of the touch screen using the sensing data sensed as the portable terminal moves Changing the position of the striking position control image; Detecting a touch input to an area of the image for hitting command input, displayed on a portion of the touch screen; Determining the position of the hitting position control image when the touch input is detected; Detecting a second position at which the touch is released after the touch input is dragged from the first position at which the touch input is detected; And performing a hit according to a hit-related ability value of a preset batter character when the second position is detected.

In the performing of the hitting, the hitting may be performed by correcting a hitting related capability value of the batter character according to the detected amount of change of the first position and the second position.

In the performing of the hitting, the batting intensity-related ability value basically set for the batter character is added to a value of the hitting strength-related ability improvement calculated in proportion to the change amount of the first position and the second position. It is preferable to set the hit strength related ability value of the batter character.

The hitting operation may include: a value obtained by subtracting a hit accuracy related ability reduction value calculated in proportion to a change amount of the first position and the second position from the hit accuracy basically set by the hitter character It is preferable to set the hitting accuracy of the hitter character related to the value.

The detecting of the second position may include calculating an amount of change of the touch position from the first position as the touch input is dragged; And changing at least one of a shape, a size, and a color of the hit command input image according to the change amount of the touch position.

The changing of the position of the striking position control image may include: first height of the portable terminal at a default position of the striking position control image using the sensing data received from the gyro sensor, and the portable terminal Calculating a change amount of the second height of the portable terminal after the movement; And changing the position of the hitting position control image up and down on the touch screen according to the movement value calculated to be proportional to the change amount.

The changing of the position of the hitting position control image may include: a first inclination with respect to the ground of the portable terminal at a default position of the hitting position control image using sensing data received from the gyro sensor, and the portable terminal. Calculating a change amount of a second slope with respect to the ground of the portable terminal after the movement; And changing the position of the hitting position control image up and down on the touch screen according to the movement value calculated to be proportional to the change amount.

The changing of the position of the striking position control image may include: first position of the portable terminal at a default position of the striking position control image and the portable terminal using sensing data received from the gyro sensor; Calculating a change amount in a direction parallel to the ground of the change amount of the second position of the portable terminal after the movement; And changing the position of the hitting position control image from side to side on the touch screen according to a movement value calculated to be proportional to the amount of change in a direction parallel to the ground.

The changing of the position of the hitting position control image may include: using the sensing data received from the gyro sensor, from the position of the portable terminal at the default position of the hitting position control image, the portable terminal is perpendicular to the ground. Calculating an angle rotated about an axis; And changing the position of the hitting position control image from side to side on the touch screen according to a movement value calculated to be proportional to the rotated angle.

The changing of the position of the hitting position control image may include setting an acceleration at which the position of the hitting position control image is changed in proportion to a movement acceleration of the portable terminal calculated according to sensing data received from the gyro sensor. ; And displaying a position change of the hitting position control image according to the set acceleration.

Preferably, the hitting position control image and the hitting command input image are images displayed on different portions of the touch screen.

The hitting position control image and the hitting command input image may be the same.

The hit command input image is preferably moved up and down when the touch input is dragged from the first position.

The hit command input image is a baseball bat-shaped image, and when the touch input is dragged from the first position, it is also possible to rotate with one end of the baseball bat shape fixed.

In the baseball game batting system according to an embodiment of the present invention, a batting system of a baseball game using a portable terminal having a gyro sensor and a touch screen and capable of executing baseball game contents, the batting system is the gyro A terminal movement detector configured to receive sensing data sensed by the gyro sensor according to a movement of the portable terminal from a sensor; An image moving module configured to receive the sensing data from the terminal movement detecting unit and change the position of the hitting position control image displayed on a portion of the touch screen by using the received sensing data; A touch input receiver configured to receive a touch input on an area of the image for hitting a command input displayed on a portion of the touch screen and a position at which the touch input is detected from the touch screen; And when the touch input is dragged from the first position at which the touch input is sensed and the second position at which the touch is released is detected from the touch input receiver, a blow command according to a hit-related ability value of a preset batter character. And a blow command module for inputting the game content.

The hitting command module receives the detected data about the first position and the second position from the touch screen, and according to the amount of change of the first position and the second position, the hitting related capability value of the batter character; It is preferable to correct and input the hit command into the game content.

The hit command module is configured to add a hit strength related ability value, which is basically set in the batter character, to a hit strength related ability improvement value calculated in proportion to the change amount of the first position and the second position, and the It is preferable to set the hit strength related stats of the batter character.

The hit command module may subtract a value obtained by subtracting a hit accuracy related ability decrease value calculated in proportion to a change amount of the first position and the second position from the hit accuracy related ability value that is basically set by the hit character. It is desirable to set the hitting accuracy related to the batter character.

The hit command module receives the detected data about the first position and the second position from the touch screen, and according to the change amount of the first position and the second position, the shape of the image for inputting the hit command , Inputting a change command for at least one of a size and a color into the game content.

Preferably, the hitting position control image and the hitting command input image are images displayed on different portions of the touch screen.

The hitting position control image and the hitting command input image may be the same.

According to the present invention, the position of the hitting position control image may be changed by moving the portable terminal using the gyro sensor, and the hitting may be performed by the user pulling and releasing the hitting command input image. Through this, the user can experience the same as playing the baseball himself, there is an effect that can increase the game utilization of the user.

1 is a flowchart of a baseball game batting method according to an embodiment of the present invention.
2 is a flowchart illustrating a vertical movement method of an image for controlling the hitting position according to an embodiment of the present invention.
3 is a flowchart illustrating a vertical movement method of the image for controlling the hitting position according to another embodiment of the present invention.
4 is a flowchart illustrating a left and right moving method of the image for controlling the hitting position according to an embodiment of the present invention.
5 is a flowchart illustrating a left and right movement method of the image for controlling the hitting position according to another embodiment of the present invention.
FIG. 6 is a flowchart of a method of moving the image for controlling the hitting position by the implementation of an embodiment of the present invention.
FIG. 7 illustrates a flow in which hit strength and accuracy are corrected by implementing an embodiment of the present invention.
FIG. 8 illustrates a flow in which an image for hitting a command is changed by an embodiment of the present invention.
9 is a block diagram of a batting system of a baseball game according to an embodiment of the present invention.
10 to 20 show examples of game screens according to the implementation of each embodiment of the present invention.

Hereinafter, a method and system for hitting a baseball game according to each embodiment of the present invention will be described with reference to the accompanying drawings.

The following embodiments are detailed description to help understand the present invention, and it should be understood that the present invention is not intended to limit the scope of the present invention. Therefore, equivalent inventions that perform the same functions as the present invention will also fall within the scope of the present invention.

In addition, in adding reference numerals to the components of each drawing, it should be noted that the same reference numerals are used as much as possible even if displayed on different drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.

In addition, in describing the component of this invention, terms, such as 1st, 2nd, A, B, (a), (b), can be used. These terms are intended to distinguish the constituent elements from other constituent elements, and the terms do not limit the nature, order or order of the constituent elements. When a component is described as being "connected", "coupled", or "connected" to another component, the component may be directly connected to or connected to the other component, It should be understood that an element may be "connected," "coupled," or "connected."

In the embodiments of the present invention, " communication ", " communication network ", and " network " The three terms refer to wired and wireless local area and wide area data transmission and reception networks capable of transmitting and receiving a file between a user terminal, a terminal of another user, and a download server.

In the following description, “game server” means a server computer to which users access to use game contents. In the case of a game having a small capacity or a small number of users, a plurality of game programs can be operated in one game server. In addition, in the case of a game having a very large capacity or a large number of real-time connections, there may be one or more game servers for operating one game depending on the functions of the game.

In addition, middleware for the database and servers performing payment processing can be connected to the game server, but a description thereof will be omitted in the present invention.

In the present invention, "baseball game" means a content that can be experienced by the user by controlling at least one of the hitting and pitching operation performed by the batter and the pitcher in a baseball using a portable terminal.

In a baseball game, the game is basically divided into a mode of playing as a batter and a mode of playing as a pitcher. In the mode in which the user plays the batter, the user must manipulate the batter character by hitting the ball thrown by the pitcher character manipulated by another user or an artificial intelligence computer as the batter. In contrast, in the mode in which the user plays as a pitcher, the user performs play for throwing out the batter by throwing a ball, in response to a batter character operated by another user or an artificial intelligence computer as a pitcher.

In the present invention, the user manipulates the batter character to hit the ball (specifically, the image having the shape of the ball) moving on the screen to the batter character, the bat (bat image) that is the object image that the batter character wields a blow Will be performed. Simply by comparing the movement of the ball data and the movement of the bat data, it is determined whether or not the hit with the two data in time or space.

Also, whether or not the hit is successful, data corresponding to the pitcher character's ability and the batter's character are used. The pitching character may include a restraint stat and a statistic probability statistic. The restraint stat means a speed of a pitcher throwing a ball in the game, and the statistic probability statistic refers to a probability that an actual ball is thrown at a pitch position.

The batter's stats may include strength, accuracy, base running, and defensive stats. The strength capability value is data for determining how far the hit ball data can fly when a hitting input is performed by the batter character. The accuracy capability is a capability for determining whether to hit, hit, or hit a home run when a hit is successful, and means probability data that determines how many hits or home runs can be hit. The base run and defensive stats can be data that determines the probability of success in stealing and defense generally used in baseball games.

In the present invention, a method of performing a hit using a batting position control image including a bat image and the like and a batting command input image by a user operating a batter character will be described.

In the baseball game implemented in the present invention, there are various elements for raising or lowering the batter's or pitcher's stats. For example, there are items that a batter or pitcher can equip, and the stats may be raised or lowered by events in the game.

1 is a flowchart of a baseball game batting method according to an embodiment of the present invention.

Referring to FIG. 1, in operation S10, a gyro sensor installed in a portable terminal changes a position of an impact position control image displayed on a portion of a touch screen by using a sensing value detected as the portable terminal moves. do.

In the present invention, the portable terminal is basically provided with a touch screen and a gyro sensor. The touch screen includes a pressure sensitive or electrostatic touch sensitive sensor on a screen on which an image or an image is displayed, and refers to the entire module that is input at the position when the user touches the screen. Therefore, in the following description, a touch screen is a display module that displays images and video contents, and is installed on the upper or lower portion of the display module to recognize a user's touch. It refers to a touch screen module including a touch response module to generate.

The gyro sensor, also called a gyroscope sensor, refers to generating sensing data on the position, rotation amount, tilt and acceleration of the ground, etc., using an object of a gyroscope.

Gyro sensor basically means a sensor for detecting the angular velocity. Gyro sensor refers to the law of conservation of momentum applied to linearly moving objects in the Newtonian inertial system and the law of conservation of angular momentum applied to rotating objects. When an object equipped with a rotating body performs an angular velocity movement, a force is generated in the rotating body in a direction that maintains the initial rotational axis direction in contrast to the rotational movement of the object, and the gyro sensor measures the angular velocity by measuring the force. .

As a gyro sensor mounted on a typical smartphone among portable terminals, a vibration gyro sensor of a MEMS method is used. In order to obtain sensing data with high precision, and to measure three-dimensional data and to measure the height, position, rotation amount, inclination and acceleration of the object, three gyro sensors may be provided for each three-dimensional axis. It is possible. However, in addition to this, any sensor that can be mounted on a portable terminal and can perform the functions of the present invention will be applicable.

Therefore, in the present invention, the sensing data regarding the portable terminal sensed by the gyro sensor includes a change in the vertical height, the change in the left and right positions, the inclination of the ground, and the rotation angle of the terminal in a direction parallel to the ground of the portable terminal. Data may be included.

In step S10, by using the data related to the movement of the portable terminal sensed through the above-described process, the position of the image for the impact position control is changed.

In the game executed in the present invention, the user can predict where the ball will be thrown in a certain area, and adjust the hitting position to hit the part. The image displaying the hitting position to be hit by the user on the screen is a hitting position control image, for example, the hitting position control image may have an image of a baseball bat. Alternatively, a point image capable of pointing a circle may be used. The image for controlling the hitting position can be adjusted within the above-mentioned constant area.

The constant area includes a strike zone. The area including the area to be the ball of the predetermined area with respect to the area where the ball thrown by the baseball is to be strike may be an area to which the image for controlling the hitting position can be moved. Of course, depending on the type of game, a certain area may be limited to the strike zone.

In the step S10, by using a gyro sensor, sensing the movement of the portable terminal, the position of the impact position control image (bat image) on the screen changes in response to the movement of the portable terminal. Detailed description thereof will be made with reference to FIGS. 2 to 5.

When the image for the impact position control is located in a portion within a predetermined area corresponding to the desired impact position, the user may input the impact command to perform the impact. For example, if the image of the pitcher character is changed to the pitching step while the image of the hitting position control is changed, the user may input a hitting command to perform a hit toward a portion where the image of the hitting position control is located.

Therefore, after step S10, a step of detecting a user's touch is performed, specifically, a step (S20) of detecting a user's touch input with respect to an area of the image for hitting the command input displayed on a portion of the touch screen is performed. .

The blow command input image is an image in which the user performs a touch input to perform a blow, and may have a bat-shaped image. In the present invention, the blow command input image is an image displayed on another part of the touch screen as an image different from the blow position control image. However, in another embodiment of the present invention, the hit command input image may be an hit position control image. That is, when the image of the hitting position control whose position is changed is touched, a hitting command may be issued.

When step S20 is performed, the position of the hitting position control image is determined, and step S30 of determining the hitting position is performed.

After the step S30, the first position touched by the user, that is, a part of the area of the image for hitting command input is dragged while the touch input is maintained, and then the second position where the touch is released is detected (S40). The second position refers to a position different from the first position. Specifically, the second position refers to a position where the user releases the touch input by touching the first position, dragging the touch input, and then releasing the hand.

That is, in step S40, after the user touches the first position, the user inputs a drag input to a position different from the first position and detects whether the touch is released.

When the second position is detected by the step S40, the step of performing the hit according to the hit-related ability value of the preset batter character (S50) is performed.

In other words, when the second position is detected in step S40, an image, such as the batter character swinging the bat, is displayed in step S50, and the hit is compared by comparing the ball data thrown by the pitcher character with the bat data toward the hitting position. Is performed. As mentioned above, in performing the hitting, the pitching position and the throwing time data of the ball, whether the batting position and the hitting time data of the bat data coincide, and the capability data of the pitcher and the batter character are used.

Through the steps S10 to S50, the user controls the position of the hitting position control image using the portable terminal to determine the hitting position, and inputs the hitting command through the manipulation of the hitting command input image. Specifically, a batting command input image having a bat image is manipulated through a touch input that is pulled and released as a bat is swung, so that the batting command can be input, so that users can feel a baseball experience. .

2 is a flowchart illustrating a vertical movement method of an image for controlling the hitting position according to an embodiment of the present invention. In the following description, the description of the parts overlapping with those of FIG. 1 will be omitted.

Referring to FIG. 2, the sensing data sensed by the gyro sensor as the portable terminal moves in step S10 is data on a height change amount of the terminal. That is, using the angular velocity data received from the gyro sensor, the height change amount from the first height of the portable terminal at the default position of the image for hitting position control to the second height, which is the height of the portable terminal after the portable terminal is moved. (ΔH) is sensed (S110, S111). That is, first, the first height of the portable terminal is detected at the default position of the bat image in S110, and in step S111, ΔH, which is a height change amount according to the movement of the terminal, is sensed.

The default position refers to a position when the striking position control image is displayed on the initial striking screen, and may generally mean a position of a center portion of the above-mentioned constant region, but it is not limited thereto.

Thereafter, the vertical movement value of the bat image is calculated through the height change amount ΔH according to the movement of the terminal. Of course, if the height change amount of the terminal is ΔH in proportion to this, the impact position control image is also moved up and down by D1, a constant ratio R1 to reflect this is multiplied by the height change amount ΔH.

3 is a flowchart illustrating a vertical movement method of the image for controlling the hitting position according to another embodiment of the present invention.

3 is a method of moving the striking position control image up and down on the touch screen in a manner different from that of FIG. 2, and the embodiment of FIG. 3 and the embodiment of FIG. 2 may be used independently or in combination.

Referring to FIG. 3, using the angular velocity data sensed by the gyro sensor, a step (S120) of first detecting the inclination of the terminal at the default position of the image for hitting position control is performed. Of course, it is possible to calculate only the change amount of Δd1 without detecting the initial tilt.

In step S121, when the terminal is rotated about an axis parallel to the ground, when the inclination with respect to the ground is changed, the first inclination with respect to the ground of the portable terminal at the default position of the image for the impact position control, and the portable terminal is inclined After the change, that is, the change amount Δd1 of the second slope with respect to the ground of the portable terminal after the movement is calculated.

At this time, the vertical movement value D1 with respect to the touch screen of the hitting position control image may be a value obtained by multiplying the gradient change amount Δd1 by a constant R1 which is a constant multiplied by FIG. 1 and another R2.

4 is a flowchart illustrating a left and right moving method of the image for controlling the hitting position according to an embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 3 will be omitted.

Referring to FIG. 4, based on the acceleration sensing data received from the gyro sensor, at the default position of the image for hitting the position control, among the first position of the portable terminal and the amount of change in the second position of the portable terminal after the portable terminal is moved, Steps S130 and S131 for calculating the change amount ΔX in a direction parallel to the ground are performed.

That is, the user detects the amount of change when the portable terminal moves left and right, and then the position of the hitting position control image is moved on the touch screen by the moving value D2 multiplied by the constant R3 to be proportional to ΔX (S132). Is performed.

That is, in the embodiment of Figure 4 the user is able to move the image for the impact position control by moving the terminal to the left and right.

5 is a flowchart illustrating a left and right movement method of the image for controlling the hitting position according to another embodiment of the present invention.

As with Figures 2 and 3, it will be appreciated that the embodiments of Figures 4 and 5 may be used independently or in duplicate.

Referring to Figure 5, using the angular velocity data sensed by the gyro sensor, the step of sensing the angle Δd2 rotated around the axis perpendicular to the ground from the position of the terminal at the default position of the image for the impact position control (S140) is performed.

That is, in step S140, the touch screen of the portable terminal held by the user senses an angle of rotation from side to side.

Then, the position of the hitting position control image will be shifted left and right by D2 multiplied by Δd2 by a constant R4. In the above description, all of R2 to R4 have a value greater than 0, but since the direction can be controlled by reversing the direction, it can be set to have a value smaller than 0 by selection.

FIG. 6 is a flowchart of a method of moving the image for controlling the hitting position by the implementation of an embodiment of the present invention. 6 may be applied to all of the embodiments mentioned in the description of FIGS. 1 to 5.

Referring to FIG. 6, first, the gyro sensor senses an acceleration a at which the portable terminal moves using angular velocity data sensed as the portable terminal moves (S150).

Thereafter, setting the value a1 multiplied by the constant r to be proportional to the movement acceleration a of the portable terminal as an acceleration at which the position of the image for striking position control changes, and displaying a change in position of the image for striking position control according to the set acceleration ( S151) is performed.

That is, according to the movement of the portable terminal is to move the image for the impact position control by the method of Figs. 2 to 5, which means that the striking position is moved. In order to add realism to the movement of the image, acceleration is reflected.

FIG. 7 illustrates a flow in which hit strength and accuracy are corrected by implementing an embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 6 will be omitted.

In the present invention, when the user touches and drags the image for inputting the strike command and releases the touch, the strike command is performed. In this case, the distance at which the user drags the hit command input image may vary. Therefore, in order to apply the mechanism of the actual baseball to the game, the distance data for the user dragging the image for hitting the command input can be reflected in the hit result on the game execution to the user.

Referring to FIG. 7, first, as described above with reference to FIG. 1, when the step S30 of determining the position of the image for controlling the hitting position is performed, the user drags a predetermined distance from the touched first position and releases the touch input. In this case, the second position at which the touch input is released is detected (S40).

When the second position is detected, D3, which is a distance between the first position and the second position, is calculated (S41). D3 includes a straight line distance between the first position and the second position and a point indicated by the first position and the second position in the circumference, and may be the length of an arc of a circle having a constant diameter. Or it may be the length of the arc in the ellipse including the point indicated by the first position and the second position in the circumference. In addition, the distance between the first position and the second position may mean an angle.

When D3 is calculated, steps S42 and S43 are performed to compensate for the stats of the batter character who is currently performing the hitting.

For example, if the batting character has a hit strength basically set to P0, it means that as D3 increases, more drags are applied, which can be understood to have the same effect as batting bats in baseball.

Therefore, the hitting strength related ability value P of the batter character at the time of the current hitting is corrected by adding P0 to a value multiplied by a positive constant e and D3 (S42).

Conversely, the harder the bat is, the less accurate it can be understood. Therefore, the hitting accuracy related ability value C of the hitting character at the time of the current hitting is corrected by subtracting the value multiplied by the positive constant f and D3 from the hitting accuracy ability value C0 basically set for the hitter character (S43). The blow is finally performed using the corrected values as described above (S51).

According to the embodiment of FIG. 7, the hit result may be influenced according to the degree of the user dragging the hit command input image. Through this, the user may pay attention to and control an image for hitting a hit command and expect an effect to improve the fun of the baseball game.

FIG. 8 illustrates a flow in which an image for hitting a command is changed by an embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 7 will be omitted.

In FIG. 7, the result of the hit may be influenced according to the extent to which the user drags the hit command input image. If this effect is indicated by changing the image for inputting the hit command on the screen, it may be more intuitive fun for users.

Accordingly, in FIG. 8, when the user releases the touch input after dragging a predetermined distance from the first position touched by the user, the operation S40 detects the second position at which the touch input is released. The change amount? D3 of the touch position due to the drag is calculated from the step S44.

Subsequently, at least one of the shape, size, and color of the hit command input image is changed according to the DELTA D3 value. For example, as the user drags, an effect such as the shape of the batting command input image being dragged becomes a thick bat, the bat image gradually increases, or the color turns red.

1 to 8, the movement of the portable terminal is continuously detected, and thus the image for controlling the hitting position may also continuously move. For example, if the user moves the portable terminal in a direction perpendicular to the ground, the image for controlling the hitting position will also move continuously according to the real-time movement amount. This will be applied to not only vertical movement, but also left and right movement, rotation of the terminal about the axis parallel or perpendicular to the ground.

9 is a block diagram of a batting system of a baseball game according to an embodiment of the present invention. In the following description, the description of the parts overlapping with those of FIGS. 1 to 8 will be omitted.

Referring to FIG. 9, the batting system of the baseball game includes a terminal movement detecting unit 110, an image moving module 120, a touch input receiving unit 130, and a batting command module 140.

First, the batting system of the baseball game in the present invention, the gyro sensor 200 and the touch screen 400, the batting system using a portable terminal including a game content execution module 300 which is a processor capable of executing baseball game content Means. The terminal movement detector 110 in the hitting system receives the angular velocity data detected by the gyro sensor 200 and transmits the angular velocity data to the image movement module 120.

The image movement module 120 is received through the sensing data terminal movement detection unit 110, and calculates the height change amount ΔH, the left and right change amount ΔX, the slope change amount Δd1 and the values mentioned in the description of FIGS. The rotation amount Δd2 is generated. The generated data is used to change the position of the hitting position control image.

The touch input receiver 130 performs a function of receiving a position where a touch input is detected from the touch screen together with whether a touch is input to an area of the image for hitting the command.

That is, when detecting the first position described with reference to FIGS. 1 to 8, the touch input detects a change in the detected position continuously and detects a drag input for the hit command input image of the user. Subsequently, the touch input release is also detected at the second position, and data about the touch input is transmitted to the hit command module 140.

When the touch command module 140 receives a touch input from the touch input receiving unit 130, whether the touch input is dragged from the first position at which the touch input is detected, and then detects the second position at which the touch is released, the preset batter character. According to the hit-related ability value of the hitting function to input the game content to the game.

Of course, as mentioned in the description of FIGS. 7 and 8, since the drag input is also transmitted to the hit command module 140, in the hit command module 140, at least of the hit strength and accuracy of the batter according to the drag distance D3. One may be corrected in the manner mentioned in the description of FIG. 7, and then hitting may be performed after the batter is set to the capability value of the batter character at the time of the current hitting.

In addition, according to the drag distance D3, a change command for at least one of the shape, the drawing, and the color of the image for hitting the hitting command is also input to the game content.

10 to 20 show examples of game screens according to the implementation of each embodiment of the present invention. The following description specifically shows an example in which all the functions mentioned in the description of FIGS. 1 to 9 are implemented on the touch screen. In order to facilitate the description, unnecessary images and the like may be omitted, and it will be obvious that images, graphs, animations, and the like that are of interest to the user may be additionally displayed on the screen in the following description.

Referring to FIG. 10, the portable terminal 500 may have a touch screen 400. In the initial hitting screen, a predetermined area, ie, an area 410 in which the hitting position control image 420 may move, may be moved. ) Is displayed. In addition, as an image different from the hitting position control image 420, the hitting command input image 430 is separated from the predetermined region 410. The user may move the portable terminal 500 to move the hitting position control image 420 within a predetermined area 410, and then touch and drag the hitting command input image 430, then release the touch You can perform a blow.

Referring to FIG. 11, the position changes to the portable terminal 502 after the movement through the movement in which the portable terminal 501 before the movement descends by a predetermined height? H.

At this time, on the screen 400 of the portable terminal 500, the before-moving hitting position control image 421 is moved by the calculated D1 to the position of the hitting position controlling image 422 after the shifting.

Referring to FIG. 12, the portable terminal 503 before the movement is rotated about an axis parallel to the ground, so that the inclination with respect to the ground is changed by Δd1 to become the position of the portable terminal 504 after the movement.

At this time, on the screen 400 of the portable terminal 500, the impact position control image 423 before the movement is moved by the calculated D1 to the position of the impact position control image 422 after the movement.

Referring to Fig. 13, the portable terminal 505 before the movement moves by? X in the direction parallel to the ground, and the position changes to the portable terminal 506 after the movement.

At this time, on the screen 400 of the portable terminal 500, the impact position control image 425 before the movement is moved by the calculated D2 to the position of the impact position control image 426 after the movement.

Referring to FIG. 14, the portable terminal 507 before the movement is rotated about an axis perpendicular to the ground. An image of each of the portable terminals 507 and 508 in FIG. 14 means an image viewed from a direction perpendicular to the ground when the portable terminal is standing on the ground. The portable terminal 507 before the movement changes the inclination with respect to the ground by Δd2 to become the position of the portable terminal 508 after the movement.

At this time, on the screen 400 of the portable terminal 500, the image for controlling the impact position 427 before the movement is moved by the calculated D2 to move to the position of the image for the impact position control 428 after the movement.

Referring to FIG. 15, in the touch screen 400 of the portable terminal 500, an image 420 for controlling a strike position exists in a predetermined region 410, and an image 431 for inputting a strike command exists. When the user touches and drags the blow command input image 431, the blow command input image 431 moves up and down by D3 to be displayed at the position where the entire image is dragged. When the user releases the touch from the displayed blow command input image 432, the user moves to the position of the blow command input image 431, and then the blow is performed.

In FIG. 16, similar to FIG. 15, the impact position control image 420 is present in the predetermined region 410 and the impact command input image 433 is present in the touch screen 400 of the portable terminal 500. do. When the user touches and drags the hit command input image 433, unlike in FIG. 15, the hit command input image after one end is fixedly dragged in the hit command input image 433 at the first position. The position changes to 434. In this case, D3 may mean a rotation angle or a length of the moved arc.

Referring to FIG. 17, similarly to FIGS. 15 and 16, in FIG. 16, similarly to FIG. 15, an impact position control image 420 is provided in a predetermined area 410 inside the touch screen 400 of the portable terminal 500. Is present, and there is an image 435 for hitting command input. At this time, when the user touches and drags the hit command input image 435, the drag command input image 436 to be dragged changes shape thicker than the hit command input image 435 before dragging. Of course, the size itself may change, or the color of the bat may change.

In FIG. 18, it can be seen that the batter's ability value, which may be displayed in the game, changes according to the dragging degree of the hit command input image.

Referring to FIG. 18, the player information 600 includes capability data 610 related to the batter character. The stats include power P for the batting power of each batter, accuracy C for the batting accuracy, and baseline S and the defensive G-related stats.

When D3, which is one of a distance and an angle at which the user drags an image for inputting a hit command, is measured, the capability correction data 700 for the current hit is generated, and at this time, data 710 indicating the hit strength P and the hit accuracy C Referring to, it can be seen that the hitting strength P is increased and the hitting accuracy C decreases according to D3.

Referring to FIG. 19, it may be confirmed that the game screen is entirely displayed through the screen 400 of the portable terminal 500.

In the game screen, an image 510 of the batter character and an image 511 of the pitcher character may be displayed, and the image 512 of the ball being thrown is also displayed. The ball image 512 starts from the hand of the pitching character 511 and moves toward the predetermined area 410 as the game content is executed.

The user may confirm that the impact position control image 420 moves in accordance with the movement of the portable terminal 500, and the impact is started by the user's hand 800 touching the impact command input image 430. .

Referring to FIG. 20, as in FIG. 19, an image 510 of a batter character and an image 511 of a pitcher character may be displayed on a game screen that can be checked through a screen of the portable terminal 500. The image 512 of the ball being thrown is also displayed. The ball image 512 starts from the hand of the pitching character 511 and moves toward the predetermined area 410 as the game content is executed.

However, in FIG. 20, it can be confirmed that the blow command input image belongs to the blow position control image 420. That is, the striking position control image and the striking command input image may be the same image unlike those displayed independently in FIG. 19.

The user may touch the hitting position control image 420 using the hand 800, drag and release the touch to perform the hitting.

The baseball game hitting method according to the embodiment of the present invention described above may be executed by an application basically installed in the terminal (which may include a program included in a platform or an operating system basically mounted in the terminal). In addition, the application may be executed by an application (ie, a program) directly installed on a terminal through an application providing server such as an application store server, an application, or a web server related to the corresponding service. In this sense, the hitting method of the baseball game according to the embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and is applied to a computer-readable recording medium such as a terminal. Can be recorded.

Such a program may be recorded on a recording medium that can be read by a computer and executed by a computer so that the above-described functions can be executed.

As described above, in order to execute the baseball game batting method according to each embodiment of the present invention, the above-described program is code coded in a computer language such as C, C ++, JAVA, machine language, etc. which can be read by a processor (CPU) of a computer. It may include (Code).

The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.

In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .

In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.

The functional program for implementing the present invention and the related code and code segment may be implemented by programmers of the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.

Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.

Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, one or more of the plurality of distributed computers may execute some of the functions presented above and send the results of the execution to one or more of the other distributed computers, The computer may also perform some of the functions described above and provide the results to other distributed computers as well.

In particular, a computer-readable recording medium recording an application which is a program for executing a baseball game batting method according to each embodiment of the present invention is an application store server, an application or a web server associated with a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a hard disk or the application providing server itself.

The computer which can read the recording medium which recorded the application which is a program for executing the baseball game hitting method which concerns on each Example of this invention is not only general PCs, such as a desktop or a notebook, but also a smart phone, a tablet PC, a PDA. (Personal Digital Assistants) and mobile terminals, such as mobile communication terminals may be included, as well as it should be interpreted as all computing devices (Computing).

In addition, a computer capable of reading a recording medium recording an application which is a program for executing a baseball game batting method according to an embodiment of the present invention is a mobile device such as a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal. In the case of a terminal, the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. In other words, within the scope of the present invention, all of the components may be selectively operated in combination with one or more. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program may be stored in a computer readable storage medium and read and executed by a computer, thereby implementing embodiments of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.

It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.

The above description is merely illustrative of the technical idea of the present invention, and those skilled in the art to which the present invention pertains may make various modifications and changes without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be construed according to the following claims, and all technical ideas falling within the scope of the same shall be construed as falling within the scope of the present invention.

Claims (22)

Changing the position of the image of the hitting position control displayed on a part of the touch screen by using the sensing data sensed by the gyro sensor installed in the portable terminal as the portable terminal moves;
Detecting a touch input to an area of the image for hitting command input, displayed on a portion of the touch screen;
Determining the position of the hitting position control image when the touch input is detected;
Detecting a second position at which the touch is released after the touch input is dragged from the first position at which the touch input is detected; And
And batting according to a hitting related capability value of a predetermined batter character when the second position is detected.
The method of claim 1,
Performing the hitting,
The batting method of the baseball game, characterized in that for performing the hit by correcting the hit-related ability value of the batter character according to the detected amount of the first position and the second position.
The method of claim 2,
Performing the hitting,
The strength of the batting character associated with the hitting strength of the batter character at the time of the current hitting the sum of the strength of the hitting power associated with the hitting power set by the batter character, the calculated improvement in proportion to the change amount of the first position and the second position The hitting method of a baseball game, characterized by setting as the capability value.
The method of claim 2,
Performing the hitting,
A value obtained by subtracting a decrease in the hit accuracy related ability calculated in proportion to the change amount of the first position and the second position from the hit accuracy related ability value basically set by the hitter character is related to the hitting accuracy of the hitter character at the time of the current hitting. The hitting method of a baseball game, characterized by setting as the capability value.
The method of claim 1,
Detecting the second position,
Calculating an amount of change of the touch position from the first position as the touch input is dragged;
And changing at least one of a shape, a size, and a color of the hit command input image according to the amount of change in the touch position.
The method of claim 1,
Changing the position of the hitting position control image,
The amount of change in the first height of the portable terminal at the default position of the hit position control image and the second height of the portable terminal after the portable terminal is moved using the sensing data received from the gyro sensor. Calculating a; And
And changing the position of the hitting position control image up and down on the touch screen according to the movement value calculated to be proportional to the change amount.
The method of claim 1,
Changing the position of the hitting position control image,
Using the sensing data received from the gyro sensor, a first inclination with respect to the ground of the portable terminal at the default position of the hit position control image, and a second with respect to the ground of the portable terminal after the portable terminal is moved. Calculating an amount of change in the slope; And
And changing the position of the hitting position control image up and down on the touch screen according to the movement value calculated to be proportional to the change amount.
The method of claim 1,
Changing the position of the hitting position control image,
The amount of change in the first position of the portable terminal at the default position of the hitting position control image and the second position of the portable terminal after the portable terminal is moved using the sensing data received from the gyro sensor. Calculating an amount of change in a direction parallel to the ground; And
And changing the position of the hitting position control image from side to side on the touch screen in accordance with a movement value calculated to be proportional to the amount of change in a direction parallel to the ground.
The method of claim 1,
Changing the position of the hitting position control image,
Calculating an angle at which the portable terminal is rotated about an axis perpendicular to the ground from the position of the portable terminal at a default position of the hit position control image using the sensing data received from the gyro sensor; And
And changing the position of the hitting position control image from side to side on the touch screen according to the movement value calculated to be proportional to the rotated angle.
The method of claim 1,
Changing the position of the hitting position control image,
Setting an acceleration at which the position of the hitting position control image is changed in proportion to the movement acceleration of the portable terminal, calculated according to the sensing data received from the gyro sensor; And
And displaying a change in the position of the hitting position control image in accordance with the set acceleration.
The method of claim 1,
The batting position control image and the batting command input image is a baseball game hitting method, characterized in that the images displayed on different parts of the touch screen.
The method of claim 1,
The hitting method of the baseball game, characterized in that the hitting position control image and the hitting command input image is the same.
The method of claim 1,
The blow command input image is,
The baseball game hitting method, characterized in that to move up and down when the touch input is dragged from the first position.
The method of claim 1,
The hit command input image is an image of a baseball bat shape,
And when the touch input is dragged from the first position, one end of the baseball bat shape is rotated while being fixed.
In the baseball game batting system using a portable terminal provided with a gyro sensor and a touch screen, which can execute the baseball game content,
The blow system,
A terminal movement detector configured to receive sensing data sensed by the gyro sensor according to the movement of the portable terminal from the gyro sensor;
An image moving module configured to receive the sensing data from the terminal movement detecting unit and change the position of the hitting position control image displayed on a portion of the touch screen by using the received sensing data;
A touch input receiver configured to receive a touch input on an area of the image for hitting a command input displayed on a portion of the touch screen and a position at which the touch input is detected from the touch screen; And
The touch command receiving unit, when the touch input is dragged from the first position where the touch input is sensed, and when a second position of releasing the touch is detected, the blow command according to the hit-related ability value of the preset batter character; The batting command module for inputting the game content; baseball game hitting system comprising a.
16. The method of claim 15,
The blow command module,
Receiving the detected data about the first position and the second position from the touch screen, according to the amount of change of the first position and the second position, correcting the hit-related ability value of the batter character to give the hit command A baseball game batting system, characterized in that input to the game content.
17. The method of claim 16,
The blow command module,
The strength of the batting character associated with the hitting strength of the batter character at the time of the current hitting the sum of the strength of the hitting power associated with the hitting power set by the batter character, the calculated improvement in proportion to the change amount of the first position and the second position A baseball game batting system, characterized in that the ability to set.
17. The method of claim 16,
The blow command module,
A value obtained by subtracting a decrease in the hit accuracy related ability calculated in proportion to the change amount of the first position and the second position from the hit accuracy related ability value basically set by the hitter character is related to the hitting accuracy of the hitter character at the time of the current hitting. A baseball game batting system, characterized in that the ability to set.
16. The method of claim 15,
The blow command module,
Receives the detected data about the first position and the second position from the touch screen, and according to the change amount of the first position and the second position, at least of the shape, size and color of the image for the hit command input A batting system for a baseball game, characterized by inputting a change command for one into the game content.
16. The method of claim 15,
The hitting position control image and the hitting command input image are images displayed on different portions of the touch screen.
16. The method of claim 15,
The hitting position control image and the hitting command input image is the baseball system, characterized in that the same.
Changing the position of the image of the hitting position control displayed on a part of the touch screen by using the sensing data sensed by the gyro sensor installed in the portable terminal as the portable terminal moves;
Detecting a touch input to an area of the image for hitting command input, displayed on a portion of the touch screen;
Determining the position of the hitting position control image when the touch input is detected;
Detecting a second position at which the touch is released after the touch input is dragged from the first position at which the touch input is detected; And
And performing a hit according to a hitting related capability value of a preset batter character upon detecting the second position. A computer-readable recording medium having recorded thereon a program for implementing a batting method of a baseball game, comprising: .
KR1020110102290A 2011-10-07 2011-10-07 Method and system for batting in baseball game KR20130037826A (en)

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KR1020110102290A KR20130037826A (en) 2011-10-07 2011-10-07 Method and system for batting in baseball game
PCT/KR2012/007444 WO2013051798A2 (en) 2011-10-07 2012-09-18 Method and system for batting in baseball game
TW101136777A TW201317039A (en) 2011-10-07 2012-10-05 Batting method and system for baseball game

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KR20220120404A (en) * 2021-02-22 2022-08-30 주식회사 네오플 Method and apparatus for providing touch screen interface
JP2022128447A (en) * 2021-02-22 2022-09-01 ネオプル インコーポレイテッド Method and apparatus for providing touch screen interface

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JP3822216B2 (en) * 2004-09-21 2006-09-13 株式会社コナミデジタルエンタテインメント GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD
KR100938509B1 (en) * 2008-10-20 2010-01-25 주식회사 에이앤비소프트 A tennis game method using a mobile equipment
JP4910037B2 (en) * 2009-11-27 2012-04-04 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME CONTROL PROGRAM, AND GAME CONTROL METHOD

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Publication number Priority date Publication date Assignee Title
KR20220120404A (en) * 2021-02-22 2022-08-30 주식회사 네오플 Method and apparatus for providing touch screen interface
JP2022128447A (en) * 2021-02-22 2022-09-01 ネオプル インコーポレイテッド Method and apparatus for providing touch screen interface

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