TWI319991B - - Google Patents
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- Publication number
- TWI319991B TWI319991B TW095146695A TW95146695A TWI319991B TW I319991 B TWI319991 B TW I319991B TW 095146695 A TW095146695 A TW 095146695A TW 95146695 A TW95146695 A TW 95146695A TW I319991 B TWI319991 B TW I319991B
- Authority
- TW
- Taiwan
- Prior art keywords
- data
- power state
- ball
- initial
- moving body
- Prior art date
Links
- 238000004364 calculation method Methods 0.000 claims description 24
- 238000000034 method Methods 0.000 claims description 7
- 230000005540 biological transmission Effects 0.000 claims 2
- 210000004556 brain Anatomy 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 12
- 230000005236 sound signal Effects 0.000 description 4
- 239000000463 material Substances 0.000 description 3
- 238000013473 artificial intelligence Methods 0.000 description 2
- 230000003044 adaptive effect Effects 0.000 description 1
- 238000013459 approach Methods 0.000 description 1
- 238000006243 chemical reaction Methods 0.000 description 1
- 230000003247 decreasing effect Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000000877 morphologic effect Effects 0.000 description 1
- 230000007935 neutral effect Effects 0.000 description 1
- 102220120883 rs886042682 Human genes 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Pinball Game Machines (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006046975A JP3924584B1 (ja) | 2006-02-23 | 2006-02-23 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW200735931A TW200735931A (en) | 2007-10-01 |
| TWI319991B true TWI319991B (enExample) | 2010-02-01 |
Family
ID=38212123
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW095146695A TW200735931A (en) | 2006-02-23 | 2006-12-13 | Game program, game machine and game control method |
Country Status (4)
| Country | Link |
|---|---|
| JP (1) | JP3924584B1 (enExample) |
| KR (1) | KR101012811B1 (enExample) |
| TW (1) | TW200735931A (enExample) |
| WO (1) | WO2007097082A1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5174123B2 (ja) | 2010-10-28 | 2013-04-03 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
| JP5282110B2 (ja) * | 2011-03-04 | 2013-09-04 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲーム制御プログラム |
| JP7376922B2 (ja) * | 2019-07-29 | 2023-11-09 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法およびゲーム装置 |
| JP2021041181A (ja) * | 2020-11-05 | 2021-03-18 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002292133A (ja) | 2001-03-29 | 2002-10-08 | Koei:Kk | 野球ゲームの制御方法、ゲームプログラム、記録媒体及びゲーム装置 |
| JP3789919B2 (ja) * | 2004-02-19 | 2006-06-28 | コナミ株式会社 | ゲームプログラム、ゲーム装置及びゲーム方法 |
| JP4122030B2 (ja) | 2006-02-15 | 2008-07-23 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム方法 |
-
2006
- 2006-02-23 JP JP2006046975A patent/JP3924584B1/ja active Active
- 2006-11-27 WO PCT/JP2006/323577 patent/WO2007097082A1/ja not_active Ceased
- 2006-11-27 KR KR1020087022728A patent/KR101012811B1/ko not_active Expired - Fee Related
- 2006-12-13 TW TW095146695A patent/TW200735931A/zh not_active IP Right Cessation
Also Published As
| Publication number | Publication date |
|---|---|
| WO2007097082A1 (ja) | 2007-08-30 |
| TW200735931A (en) | 2007-10-01 |
| JP3924584B1 (ja) | 2007-06-06 |
| KR20080100456A (ko) | 2008-11-18 |
| KR101012811B1 (ko) | 2011-02-08 |
| JP2007222398A (ja) | 2007-09-06 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |