TW200735931A - Game program, game machine and game control method - Google Patents

Game program, game machine and game control method

Info

Publication number
TW200735931A
TW200735931A TW095146695A TW95146695A TW200735931A TW 200735931 A TW200735931 A TW 200735931A TW 095146695 A TW095146695 A TW 095146695A TW 95146695 A TW95146695 A TW 95146695A TW 200735931 A TW200735931 A TW 200735931A
Authority
TW
Taiwan
Prior art keywords
power state
ball
state data
game
final
Prior art date
Application number
TW095146695A
Other languages
English (en)
Chinese (zh)
Other versions
TWI319991B (enExample
Inventor
Yuichi Yokoyama
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200735931A publication Critical patent/TW200735931A/zh
Application granted granted Critical
Publication of TWI319991B publication Critical patent/TWI319991B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Pinball Game Machines (AREA)
TW095146695A 2006-02-23 2006-12-13 Game program, game machine and game control method TW200735931A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006046975A JP3924584B1 (ja) 2006-02-23 2006-02-23 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (2)

Publication Number Publication Date
TW200735931A true TW200735931A (en) 2007-10-01
TWI319991B TWI319991B (enExample) 2010-02-01

Family

ID=38212123

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095146695A TW200735931A (en) 2006-02-23 2006-12-13 Game program, game machine and game control method

Country Status (4)

Country Link
JP (1) JP3924584B1 (enExample)
KR (1) KR101012811B1 (enExample)
TW (1) TW200735931A (enExample)
WO (1) WO2007097082A1 (enExample)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5174123B2 (ja) 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP5282110B2 (ja) * 2011-03-04 2013-09-04 株式会社コナミデジタルエンタテインメント ゲーム装置及びゲーム制御プログラム
JP7376922B2 (ja) * 2019-07-29 2023-11-09 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法およびゲーム装置
JP2021041181A (ja) * 2020-11-05 2021-03-18 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002292133A (ja) 2001-03-29 2002-10-08 Koei:Kk 野球ゲームの制御方法、ゲームプログラム、記録媒体及びゲーム装置
JP3789919B2 (ja) * 2004-02-19 2006-06-28 コナミ株式会社 ゲームプログラム、ゲーム装置及びゲーム方法
JP4122030B2 (ja) 2006-02-15 2008-07-23 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム方法

Also Published As

Publication number Publication date
WO2007097082A1 (ja) 2007-08-30
TWI319991B (enExample) 2010-02-01
JP3924584B1 (ja) 2007-06-06
KR20080100456A (ko) 2008-11-18
KR101012811B1 (ko) 2011-02-08
JP2007222398A (ja) 2007-09-06

Similar Documents

Publication Publication Date Title
WO2009020080A1 (ja) ゲーム装置、ゲームプログラム及びオブジェクトの操作方法
WO2007098407A3 (en) A method and apparatus for creating contextualized feeds
WO2008098059A3 (en) Method and apparatus for control of a prosthetic
WO2011041056A3 (en) Video content-aware advertisement placement
WO2010011749A3 (en) System and method for progressing character abilities in a simulation
WO2010110573A3 (en) Multi-telepointer, virtual object display device, and virtual object control method
WO2010107575A3 (en) Chaining animations
WO2007146264A3 (en) Wagering machines having three dimensional game segments
WO2009124151A3 (en) Video feed target tracking
WO2010138953A3 (en) Gestures beyond skeletal
WO2010027492A3 (en) Touch-sensitive wireless device and on screen display for remotely controlling a system
WO2009069409A1 (ja) ゲームプログラム、ゲーム装置、およびゲーム制御方法
CA2793714C (en) Tactile communication device for the neck
EP1906296A3 (en) Method of employing a gaze direction tracking system for control of a computer
EP2523076A4 (en) TOUCH PANEL, OPERATING PROCEDURE FOR THE TOUCH PANEL AND DISPLAY DEVICE WITH A TOUCH PANEL
WO2012165882A3 (ko) 재활 운동 장치, 착용형 통신 장치 및 이를 응용한 응용 시스템 및 방법
TW200531877A (en) Bicycle derailleur control apparatus and method
WO2009039100A3 (en) System, architecture and method for real-time collaborative viewing and modifying of multimedia
SG153005A1 (en) Display apparatus, driving method for display apparatus and electronic apparatus
EP2202615A3 (en) Input apparatus, control apparatus, control system, electronic apparatus, and control method
EP1972364A3 (en) Game apparatus, virtual camera control method program and recordin medium
WO2010141692A3 (en) Game apparatus and game control method for controlling and representing magical ability and power of a player character in an action power control program
WO2009048001A1 (ja) ゲーム装置、ゲーム方法及びゲームプログラム
WO2012115384A3 (ko) 네츄럴 인터렉션 기반 건강 및 재활 기능성 게임시스템
TW200735931A (en) Game program, game machine and game control method

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees