WO2009048001A1 - ゲーム装置、ゲーム方法及びゲームプログラム - Google Patents

ゲーム装置、ゲーム方法及びゲームプログラム Download PDF

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Publication number
WO2009048001A1
WO2009048001A1 PCT/JP2008/067698 JP2008067698W WO2009048001A1 WO 2009048001 A1 WO2009048001 A1 WO 2009048001A1 JP 2008067698 W JP2008067698 W JP 2008067698W WO 2009048001 A1 WO2009048001 A1 WO 2009048001A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
player
input
timing
instructing mark
Prior art date
Application number
PCT/JP2008/067698
Other languages
English (en)
French (fr)
Inventor
Hiroyuki Masuda
Mitsuhiro Nozaki
Yoshito Fukuda
Masanori Kono
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to JP2009536977A priority Critical patent/JP4825306B2/ja
Publication of WO2009048001A1 publication Critical patent/WO2009048001A1/ja
Priority to US12/755,156 priority patent/US9084939B2/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)

Abstract

 プレーヤの押し下げにより入力操作を受け付ける少なくとも1の操作手段と、プレーヤが操作手段の表面上から表示面を視認可能な少なくとも1の表示器と、操作手段により入力操作を行うべき入力タイミングをプレーヤに指示するための操作指示マークを、操作手段ごとに表示器に出力する操作指示マーク出力手段と、入力タイミングと、プレーヤによる入力操作が行われた操作タイミングと、の比較結果に基づいて、プレーヤのゲーム成績を評価する評価手段とを含み、操作指示マーク出力手段は、入力タイミングよりも所定時間ta前から操作指示マークの出力制御を開始し、所定時間ta前から入力タイミングにかけて徐々に操作指示マークの形態を変化させて出力制御することを特徴とする、ゲーム装置を提供する。
PCT/JP2008/067698 2007-10-09 2008-09-30 ゲーム装置、ゲーム方法及びゲームプログラム WO2009048001A1 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2009536977A JP4825306B2 (ja) 2007-10-09 2008-09-30 ゲーム装置、ゲーム方法及びゲームプログラム
US12/755,156 US9084939B2 (en) 2007-10-09 2010-04-06 Gaming machine, gaming method, and gaming program

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007263125 2007-10-09
JP2007-263125 2007-10-09

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US12/755,156 Continuation US9084939B2 (en) 2007-10-09 2010-04-06 Gaming machine, gaming method, and gaming program

Publications (1)

Publication Number Publication Date
WO2009048001A1 true WO2009048001A1 (ja) 2009-04-16

Family

ID=40549146

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/067698 WO2009048001A1 (ja) 2007-10-09 2008-09-30 ゲーム装置、ゲーム方法及びゲームプログラム

Country Status (4)

Country Link
US (1) US9084939B2 (ja)
JP (1) JP4825306B2 (ja)
TW (1) TW200940133A (ja)
WO (1) WO2009048001A1 (ja)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011194086A (ja) * 2010-03-19 2011-10-06 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP2014140760A (ja) * 2014-03-17 2014-08-07 Konami Digital Entertainment Co Ltd ゲームシステム、ゲームシステムの制御方法及びゲームシステム装置用プログラム
KR20160101160A (ko) 2014-01-23 2016-08-24 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임기

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5237325B2 (ja) * 2010-04-28 2013-07-17 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
US9324216B2 (en) * 2014-02-03 2016-04-26 Blue Crystal Labs Pattern matching slot mechanic
JP6123129B2 (ja) * 2015-06-12 2017-05-10 株式会社コナミデジタルエンタテインメント 入力装置及びこれを用いたゲーム機
US11127262B2 (en) 2019-12-16 2021-09-21 Igt Gaming system and method for providing awards based on a playing card determined via multiple independent random determinations
USD943602S1 (en) * 2019-12-16 2022-02-15 Igt Gaming machine display screen or portion thereof with a graphical user interface
ES1287289Y (es) * 2021-10-18 2022-05-17 Fundacion Para La Investigacion Del Hospital Univ Y Politecnico La Fe De La Comunidad Valenciana Dispositivo de evaluación de una respuesta psicomotriz

Citations (6)

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JPS56152670A (en) * 1980-04-28 1981-11-26 Masabumi Yoshida Game device
JP2922509B2 (ja) * 1997-09-17 1999-07-26 コナミ株式会社 音楽演出ゲーム機、音楽演出ゲーム用の演出操作指示システムおよびゲーム用のプログラムが記録されたコンピュータ読み取り可能な記憶媒体
JP2000084233A (ja) * 1998-09-09 2000-03-28 Kinue Mogami 標的打撃ゲーム機
JP3392120B2 (ja) * 2001-03-23 2003-03-31 任天堂株式会社 ゲーム装置及びそのプログラム
JP2005006741A (ja) * 2003-06-17 2005-01-13 Aruze Corp マルチモニタゲーム機
JP2005143714A (ja) * 2003-11-13 2005-06-09 Omron Corp ゲーム装置制御方法とゲーム装置

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JP3053090B1 (ja) * 1999-02-26 2000-06-19 コナミ株式会社 音楽ゲ―ムシステム並びにそのゲ―ムシステムに適したゲ―ム制御方法およびコンピュ―タ読取可能な記憶媒体
JP2000350855A (ja) * 1999-06-12 2000-12-19 Konami Co Ltd ブロック打ち抜きゲーム実行方法、ゲーム機及び記録媒体
JP2000350858A (ja) * 1999-06-12 2000-12-19 Konami Co Ltd 的当てゲーム実行方法及び記録媒体
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JPS56152670A (en) * 1980-04-28 1981-11-26 Masabumi Yoshida Game device
JP2922509B2 (ja) * 1997-09-17 1999-07-26 コナミ株式会社 音楽演出ゲーム機、音楽演出ゲーム用の演出操作指示システムおよびゲーム用のプログラムが記録されたコンピュータ読み取り可能な記憶媒体
JP2000084233A (ja) * 1998-09-09 2000-03-28 Kinue Mogami 標的打撃ゲーム機
JP3392120B2 (ja) * 2001-03-23 2003-03-31 任天堂株式会社 ゲーム装置及びそのプログラム
JP2005006741A (ja) * 2003-06-17 2005-01-13 Aruze Corp マルチモニタゲーム機
JP2005143714A (ja) * 2003-11-13 2005-06-09 Omron Corp ゲーム装置制御方法とゲーム装置

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011194086A (ja) * 2010-03-19 2011-10-06 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム
KR20160101160A (ko) 2014-01-23 2016-08-24 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임기
US10083569B2 (en) 2014-01-23 2018-09-25 Konami Digital Entertainment Co., Ltd. Gaming machine
JP2014140760A (ja) * 2014-03-17 2014-08-07 Konami Digital Entertainment Co Ltd ゲームシステム、ゲームシステムの制御方法及びゲームシステム装置用プログラム

Also Published As

Publication number Publication date
TWI379698B (ja) 2012-12-21
JPWO2009048001A1 (ja) 2011-02-17
JP4825306B2 (ja) 2011-11-30
US20100197398A1 (en) 2010-08-05
TW200940133A (en) 2009-10-01
US9084939B2 (en) 2015-07-21

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