WO2009048001A1 - ゲーム装置、ゲーム方法及びゲームプログラム - Google Patents
ゲーム装置、ゲーム方法及びゲームプログラム Download PDFInfo
- Publication number
- WO2009048001A1 WO2009048001A1 PCT/JP2008/067698 JP2008067698W WO2009048001A1 WO 2009048001 A1 WO2009048001 A1 WO 2009048001A1 JP 2008067698 W JP2008067698 W JP 2008067698W WO 2009048001 A1 WO2009048001 A1 WO 2009048001A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- player
- input
- timing
- instructing mark
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Pinball Game Machines (AREA)
Abstract
プレーヤの押し下げにより入力操作を受け付ける少なくとも1の操作手段と、プレーヤが操作手段の表面上から表示面を視認可能な少なくとも1の表示器と、操作手段により入力操作を行うべき入力タイミングをプレーヤに指示するための操作指示マークを、操作手段ごとに表示器に出力する操作指示マーク出力手段と、入力タイミングと、プレーヤによる入力操作が行われた操作タイミングと、の比較結果に基づいて、プレーヤのゲーム成績を評価する評価手段とを含み、操作指示マーク出力手段は、入力タイミングよりも所定時間ta前から操作指示マークの出力制御を開始し、所定時間ta前から入力タイミングにかけて徐々に操作指示マークの形態を変化させて出力制御することを特徴とする、ゲーム装置を提供する。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009536977A JP4825306B2 (ja) | 2007-10-09 | 2008-09-30 | ゲーム装置、ゲーム方法及びゲームプログラム |
US12/755,156 US9084939B2 (en) | 2007-10-09 | 2010-04-06 | Gaming machine, gaming method, and gaming program |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007263125 | 2007-10-09 | ||
JP2007-263125 | 2007-10-09 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/755,156 Continuation US9084939B2 (en) | 2007-10-09 | 2010-04-06 | Gaming machine, gaming method, and gaming program |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009048001A1 true WO2009048001A1 (ja) | 2009-04-16 |
Family
ID=40549146
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2008/067698 WO2009048001A1 (ja) | 2007-10-09 | 2008-09-30 | ゲーム装置、ゲーム方法及びゲームプログラム |
Country Status (4)
Country | Link |
---|---|
US (1) | US9084939B2 (ja) |
JP (1) | JP4825306B2 (ja) |
TW (1) | TW200940133A (ja) |
WO (1) | WO2009048001A1 (ja) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011194086A (ja) * | 2010-03-19 | 2011-10-06 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
JP2014140760A (ja) * | 2014-03-17 | 2014-08-07 | Konami Digital Entertainment Co Ltd | ゲームシステム、ゲームシステムの制御方法及びゲームシステム装置用プログラム |
KR20160101160A (ko) | 2014-01-23 | 2016-08-24 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 게임기 |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5237325B2 (ja) * | 2010-04-28 | 2013-07-17 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
US9324216B2 (en) * | 2014-02-03 | 2016-04-26 | Blue Crystal Labs | Pattern matching slot mechanic |
JP6123129B2 (ja) * | 2015-06-12 | 2017-05-10 | 株式会社コナミデジタルエンタテインメント | 入力装置及びこれを用いたゲーム機 |
US11127262B2 (en) | 2019-12-16 | 2021-09-21 | Igt | Gaming system and method for providing awards based on a playing card determined via multiple independent random determinations |
USD943602S1 (en) * | 2019-12-16 | 2022-02-15 | Igt | Gaming machine display screen or portion thereof with a graphical user interface |
ES1287289Y (es) * | 2021-10-18 | 2022-05-17 | Fundacion Para La Investigacion Del Hospital Univ Y Politecnico La Fe De La Comunidad Valenciana | Dispositivo de evaluación de una respuesta psicomotriz |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS56152670A (en) * | 1980-04-28 | 1981-11-26 | Masabumi Yoshida | Game device |
JP2922509B2 (ja) * | 1997-09-17 | 1999-07-26 | コナミ株式会社 | 音楽演出ゲーム機、音楽演出ゲーム用の演出操作指示システムおよびゲーム用のプログラムが記録されたコンピュータ読み取り可能な記憶媒体 |
JP2000084233A (ja) * | 1998-09-09 | 2000-03-28 | Kinue Mogami | 標的打撃ゲーム機 |
JP3392120B2 (ja) * | 2001-03-23 | 2003-03-31 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
JP2005006741A (ja) * | 2003-06-17 | 2005-01-13 | Aruze Corp | マルチモニタゲーム機 |
JP2005143714A (ja) * | 2003-11-13 | 2005-06-09 | Omron Corp | ゲーム装置制御方法とゲーム装置 |
Family Cites Families (15)
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US3757322A (en) * | 1971-02-03 | 1973-09-04 | Hall Barkan Instr Inc | Transparent touch controlled interface with interreactively related display |
US4207087A (en) * | 1977-09-19 | 1980-06-10 | Marvin Glass & Associates | Microcomputer controlled game |
US4930074A (en) * | 1986-10-15 | 1990-05-29 | Atari Games Corporation | Multiple stamp motion objects in a video game system |
US5411271A (en) * | 1994-01-03 | 1995-05-02 | Coastal Amusement Distributors, Inc. | Electronic video match game |
JP3053090B1 (ja) * | 1999-02-26 | 2000-06-19 | コナミ株式会社 | 音楽ゲ―ムシステム並びにそのゲ―ムシステムに適したゲ―ム制御方法およびコンピュ―タ読取可能な記憶媒体 |
JP2000350855A (ja) * | 1999-06-12 | 2000-12-19 | Konami Co Ltd | ブロック打ち抜きゲーム実行方法、ゲーム機及び記録媒体 |
JP2000350858A (ja) * | 1999-06-12 | 2000-12-19 | Konami Co Ltd | 的当てゲーム実行方法及び記録媒体 |
JP3547374B2 (ja) * | 2000-06-23 | 2004-07-28 | コナミ株式会社 | ゲームシステム及びそれに用いる記憶媒体 |
US7060000B2 (en) * | 2001-10-11 | 2006-06-13 | Carlson Carl A | Game and exercise device and method |
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JP4307193B2 (ja) * | 2003-09-12 | 2009-08-05 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及びゲームシステム |
JP3962059B2 (ja) | 2005-01-14 | 2007-08-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
JP2006340744A (ja) * | 2005-06-07 | 2006-12-21 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
US8248666B2 (en) * | 2005-08-03 | 2012-08-21 | Yoshida Kenji | Information input/output device including a stage surface on which a reflecting medium including a printed dot pattern is disposed |
US8662894B2 (en) * | 2005-08-30 | 2014-03-04 | Bernardo Paratore | Method and apparatus for teaching music concepts |
-
2008
- 2008-09-30 WO PCT/JP2008/067698 patent/WO2009048001A1/ja active Application Filing
- 2008-09-30 JP JP2009536977A patent/JP4825306B2/ja active Active
- 2008-10-07 TW TW097138554A patent/TW200940133A/zh not_active IP Right Cessation
-
2010
- 2010-04-06 US US12/755,156 patent/US9084939B2/en active Active
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS56152670A (en) * | 1980-04-28 | 1981-11-26 | Masabumi Yoshida | Game device |
JP2922509B2 (ja) * | 1997-09-17 | 1999-07-26 | コナミ株式会社 | 音楽演出ゲーム機、音楽演出ゲーム用の演出操作指示システムおよびゲーム用のプログラムが記録されたコンピュータ読み取り可能な記憶媒体 |
JP2000084233A (ja) * | 1998-09-09 | 2000-03-28 | Kinue Mogami | 標的打撃ゲーム機 |
JP3392120B2 (ja) * | 2001-03-23 | 2003-03-31 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
JP2005006741A (ja) * | 2003-06-17 | 2005-01-13 | Aruze Corp | マルチモニタゲーム機 |
JP2005143714A (ja) * | 2003-11-13 | 2005-06-09 | Omron Corp | ゲーム装置制御方法とゲーム装置 |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011194086A (ja) * | 2010-03-19 | 2011-10-06 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
KR20160101160A (ko) | 2014-01-23 | 2016-08-24 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 게임기 |
US10083569B2 (en) | 2014-01-23 | 2018-09-25 | Konami Digital Entertainment Co., Ltd. | Gaming machine |
JP2014140760A (ja) * | 2014-03-17 | 2014-08-07 | Konami Digital Entertainment Co Ltd | ゲームシステム、ゲームシステムの制御方法及びゲームシステム装置用プログラム |
Also Published As
Publication number | Publication date |
---|---|
TWI379698B (ja) | 2012-12-21 |
JPWO2009048001A1 (ja) | 2011-02-17 |
JP4825306B2 (ja) | 2011-11-30 |
US20100197398A1 (en) | 2010-08-05 |
TW200940133A (en) | 2009-10-01 |
US9084939B2 (en) | 2015-07-21 |
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