WO2012115384A3 - 네츄럴 인터렉션 기반 건강 및 재활 기능성 게임시스템 - Google Patents

네츄럴 인터렉션 기반 건강 및 재활 기능성 게임시스템 Download PDF

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Publication number
WO2012115384A3
WO2012115384A3 PCT/KR2012/001157 KR2012001157W WO2012115384A3 WO 2012115384 A3 WO2012115384 A3 WO 2012115384A3 KR 2012001157 W KR2012001157 W KR 2012001157W WO 2012115384 A3 WO2012115384 A3 WO 2012115384A3
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WO
WIPO (PCT)
Prior art keywords
game
user
exercise
motion
game system
Prior art date
Application number
PCT/KR2012/001157
Other languages
English (en)
French (fr)
Other versions
WO2012115384A2 (ko
Inventor
김영국
Original Assignee
디게이트 주식회사
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 디게이트 주식회사 filed Critical 디게이트 주식회사
Publication of WO2012115384A2 publication Critical patent/WO2012115384A2/ko
Publication of WO2012115384A3 publication Critical patent/WO2012115384A3/ko

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Rehabilitation Tools (AREA)

Abstract

본 발명은 필요로하는 운동 조건에 맞는 움직임을 해야 게임이 진행되는 게임 콘텐츠를 게임 DB로 저장하고, 해당 게임을 모니터에 출력시켜 모니터를 보면서 사용자가 게임 진행을 수행하되, 게임 콘텐츠에 대해서 인체의 골격/근육의 움직임을 모델링하여 게임 진행에 따라 운동부위와 운동량 정보를 구별하여 테이블로 저장하며, 사용자의 운동 목표 및 운동 종류나 운동 부위 정보를 입력받아 매칭되는 게임을 선택하게 하며, 선택된 게임을 진행시키면서 사용자의 움직임을 비젼카메라로 촬영하여 비젼분석에 의해 움직임을 검출하여 게임 진행이 이루어지게 함과 아울러 해당 게임 진행에 따른 운동 분석 및 평가를 수행하여 이를 제공함에 특징이 있다.
PCT/KR2012/001157 2011-02-25 2012-02-16 네츄럴 인터렉션 기반 건강 및 재활 기능성 게임시스템 WO2012115384A2 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020110017023A KR101234006B1 (ko) 2011-02-25 2011-02-25 네츄럴 인터렉션 기반 건강 및 재활 기능성 게임시스템
KR10-2011-0017023 2011-02-25

Publications (2)

Publication Number Publication Date
WO2012115384A2 WO2012115384A2 (ko) 2012-08-30
WO2012115384A3 true WO2012115384A3 (ko) 2012-12-20

Family

ID=46721300

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2012/001157 WO2012115384A2 (ko) 2011-02-25 2012-02-16 네츄럴 인터렉션 기반 건강 및 재활 기능성 게임시스템

Country Status (2)

Country Link
KR (1) KR101234006B1 (ko)
WO (1) WO2012115384A2 (ko)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20140082449A (ko) * 2012-12-24 2014-07-02 디게이트 주식회사 네츄럴 인터렉션 기반의 건강 및 재활 장치
KR101446653B1 (ko) * 2012-12-24 2014-10-07 디게이트 주식회사 네츄럴 인터렉션 기반의 건강 및 재활 게임 장치 및 방법
KR102277262B1 (ko) * 2014-11-20 2021-07-14 엘지전자 주식회사 단말 장치, 영상 제어 시스템 및 단말 장치의 제어 방법
US11331538B2 (en) * 2018-08-07 2022-05-17 Interactive Strength, Inc. Interactive exercise machine data architecture
KR102125748B1 (ko) * 2018-08-23 2020-06-23 전자부품연구원 4d 아바타를 이용한 동작가이드장치 및 방법
CN113856191B (zh) * 2020-06-30 2024-04-12 广州拓火科技有限公司 一种人机互动式游戏系统
CN113674830A (zh) * 2021-08-25 2021-11-19 上海一尺视界数码科技有限公司 一种康复训练方法、系统、终端及可存储介质
CN113768750A (zh) * 2021-09-15 2021-12-10 安徽相王医疗健康股份有限公司 基于视觉生物反馈的康复训练机器人
PL442593A1 (pl) * 2022-10-23 2024-04-29 Fundacja W Ruchu Mata do ćwiczeń ruchowych z urządzeniami pomiarowymi

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010027533A (ko) * 1999-09-14 2001-04-06 김운용 비디오 게임장치 및 그 제어방법
JP2007143748A (ja) * 2005-11-25 2007-06-14 Sharp Corp 画像認識装置、フィットネス支援装置、フィットネス支援システム、フィットネス支援方法、制御プログラムおよび可読記録媒体
JP2009213782A (ja) * 2008-03-12 2009-09-24 Xing Inc 運動支援装置、運動支援システム、運動支援方法及びコンピュータプログラム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010027533A (ko) * 1999-09-14 2001-04-06 김운용 비디오 게임장치 및 그 제어방법
JP2007143748A (ja) * 2005-11-25 2007-06-14 Sharp Corp 画像認識装置、フィットネス支援装置、フィットネス支援システム、フィットネス支援方法、制御プログラムおよび可読記録媒体
JP2009213782A (ja) * 2008-03-12 2009-09-24 Xing Inc 運動支援装置、運動支援システム、運動支援方法及びコンピュータプログラム

Also Published As

Publication number Publication date
KR20120097672A (ko) 2012-09-05
WO2012115384A2 (ko) 2012-08-30
KR101234006B1 (ko) 2013-02-18

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