KR101012811B1 - 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 - Google Patents

게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 Download PDF

Info

Publication number
KR101012811B1
KR101012811B1 KR1020087022728A KR20087022728A KR101012811B1 KR 101012811 B1 KR101012811 B1 KR 101012811B1 KR 1020087022728 A KR1020087022728 A KR 1020087022728A KR 20087022728 A KR20087022728 A KR 20087022728A KR 101012811 B1 KR101012811 B1 KR 101012811B1
Authority
KR
South Korea
Prior art keywords
power state
data
final
state data
initial
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
KR1020087022728A
Other languages
English (en)
Korean (ko)
Other versions
KR20080100456A (ko
Inventor
유이치 요코야마
Original Assignee
가부시키가이샤 코나미 데지타루 엔타테인멘토
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 가부시키가이샤 코나미 데지타루 엔타테인멘토 filed Critical 가부시키가이샤 코나미 데지타루 엔타테인멘토
Publication of KR20080100456A publication Critical patent/KR20080100456A/ko
Application granted granted Critical
Publication of KR101012811B1 publication Critical patent/KR101012811B1/ko
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Pinball Game Machines (AREA)
KR1020087022728A 2006-02-23 2006-11-27 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 Expired - Fee Related KR101012811B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JPJP-P-2006-00046975 2006-02-23
JP2006046975A JP3924584B1 (ja) 2006-02-23 2006-02-23 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (2)

Publication Number Publication Date
KR20080100456A KR20080100456A (ko) 2008-11-18
KR101012811B1 true KR101012811B1 (ko) 2011-02-08

Family

ID=38212123

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020087022728A Expired - Fee Related KR101012811B1 (ko) 2006-02-23 2006-11-27 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법

Country Status (4)

Country Link
JP (1) JP3924584B1 (enExample)
KR (1) KR101012811B1 (enExample)
TW (1) TW200735931A (enExample)
WO (1) WO2007097082A1 (enExample)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5174123B2 (ja) 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP5282110B2 (ja) * 2011-03-04 2013-09-04 株式会社コナミデジタルエンタテインメント ゲーム装置及びゲーム制御プログラム
JP7376922B2 (ja) * 2019-07-29 2023-11-09 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法およびゲーム装置
JP2021041181A (ja) * 2020-11-05 2021-03-18 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002292133A (ja) 2001-03-29 2002-10-08 Koei:Kk 野球ゲームの制御方法、ゲームプログラム、記録媒体及びゲーム装置
JP2005230288A (ja) 2004-02-19 2005-09-02 Konami Co Ltd ゲームプログラム、ゲーム装置及びゲーム方法
JP2006167484A (ja) 2006-02-15 2006-06-29 Konami Co Ltd ゲームプログラム、ゲーム装置及びゲーム方法

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002292133A (ja) 2001-03-29 2002-10-08 Koei:Kk 野球ゲームの制御方法、ゲームプログラム、記録媒体及びゲーム装置
JP2005230288A (ja) 2004-02-19 2005-09-02 Konami Co Ltd ゲームプログラム、ゲーム装置及びゲーム方法
JP2006167484A (ja) 2006-02-15 2006-06-29 Konami Co Ltd ゲームプログラム、ゲーム装置及びゲーム方法

Also Published As

Publication number Publication date
WO2007097082A1 (ja) 2007-08-30
TW200735931A (en) 2007-10-01
TWI319991B (enExample) 2010-02-01
JP3924584B1 (ja) 2007-06-06
KR20080100456A (ko) 2008-11-18
JP2007222398A (ja) 2007-09-06

Similar Documents

Publication Publication Date Title
KR100853831B1 (ko) 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
KR20090096324A (ko) 게임 프로그램, 게임 장치 및 게임 제어 방법
JP4463289B2 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
KR100760095B1 (ko) 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 방법
KR101012811B1 (ko) 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
KR101037284B1 (ko) 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
JP4543054B2 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
JP4115488B2 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
KR101028336B1 (ko) 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
KR101037283B1 (ko) 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법
JP4122030B2 (ja) ゲームプログラム、ゲーム装置及びゲーム方法
JP4115487B2 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
JP2010125119A (ja) ゲームプログラム、ゲーム装置、及びゲーム制御方法
JP2008142219A (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
JP4182128B2 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
KR101024020B1 (ko) 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
JP4772079B2 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
HK1096326B (en) Video game device,and video game method
JP2007313018A (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
JP2007236646A (ja) ゲームプログラム、ゲーム装置及びゲーム方法

Legal Events

Date Code Title Description
A201 Request for examination
P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

P13-X000 Application amended

St.27 status event code: A-2-2-P10-P13-nap-X000

PA0105 International application

St.27 status event code: A-0-1-A10-A15-nap-PA0105

PA0201 Request for examination

St.27 status event code: A-1-2-D10-D11-exm-PA0201

PG1501 Laying open of application

St.27 status event code: A-1-1-Q10-Q12-nap-PG1501

E902 Notification of reason for refusal
PE0902 Notice of grounds for rejection

St.27 status event code: A-1-2-D10-D21-exm-PE0902

P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

P13-X000 Application amended

St.27 status event code: A-2-2-P10-P13-nap-X000

E701 Decision to grant or registration of patent right
PE0701 Decision of registration

St.27 status event code: A-1-2-D10-D22-exm-PE0701

GRNT Written decision to grant
PR0701 Registration of establishment

St.27 status event code: A-2-4-F10-F11-exm-PR0701

PR1002 Payment of registration fee

St.27 status event code: A-2-2-U10-U12-oth-PR1002

Fee payment year number: 1

PG1601 Publication of registration

St.27 status event code: A-4-4-Q10-Q13-nap-PG1601

P22-X000 Classification modified

St.27 status event code: A-4-4-P10-P22-nap-X000

LAPS Lapse due to unpaid annual fee
PC1903 Unpaid annual fee

St.27 status event code: A-4-4-U10-U13-oth-PC1903

Not in force date: 20140128

Payment event data comment text: Termination Category : DEFAULT_OF_REGISTRATION_FEE

PC1903 Unpaid annual fee

St.27 status event code: N-4-6-H10-H13-oth-PC1903

Ip right cessation event data comment text: Termination Category : DEFAULT_OF_REGISTRATION_FEE

Not in force date: 20140128

P22-X000 Classification modified

St.27 status event code: A-4-4-P10-P22-nap-X000

P22-X000 Classification modified

St.27 status event code: A-4-4-P10-P22-nap-X000

R18-X000 Changes to party contact information recorded

St.27 status event code: A-5-5-R10-R18-oth-X000