TW200735931A - Game program, game machine and game control method - Google Patents

Game program, game machine and game control method

Info

Publication number
TW200735931A
TW200735931A TW095146695A TW95146695A TW200735931A TW 200735931 A TW200735931 A TW 200735931A TW 095146695 A TW095146695 A TW 095146695A TW 95146695 A TW95146695 A TW 95146695A TW 200735931 A TW200735931 A TW 200735931A
Authority
TW
Taiwan
Prior art keywords
power state
ball
state data
game
final
Prior art date
Application number
TW095146695A
Other languages
English (en)
Other versions
TWI319991B (zh
Inventor
Yuichi Yokoyama
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200735931A publication Critical patent/TW200735931A/zh
Application granted granted Critical
Publication of TWI319991B publication Critical patent/TWI319991B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Pinball Game Machines (AREA)
TW095146695A 2006-02-23 2006-12-13 Game program, game machine and game control method TW200735931A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006046975A JP3924584B1 (ja) 2006-02-23 2006-02-23 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (2)

Publication Number Publication Date
TW200735931A true TW200735931A (en) 2007-10-01
TWI319991B TWI319991B (zh) 2010-02-01

Family

ID=38212123

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095146695A TW200735931A (en) 2006-02-23 2006-12-13 Game program, game machine and game control method

Country Status (4)

Country Link
JP (1) JP3924584B1 (zh)
KR (1) KR101012811B1 (zh)
TW (1) TW200735931A (zh)
WO (1) WO2007097082A1 (zh)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5174123B2 (ja) 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP5282110B2 (ja) * 2011-03-04 2013-09-04 株式会社コナミデジタルエンタテインメント ゲーム装置及びゲーム制御プログラム
JP7376922B2 (ja) 2019-07-29 2023-11-09 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法およびゲーム装置
JP2021041181A (ja) * 2020-11-05 2021-03-18 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002292133A (ja) 2001-03-29 2002-10-08 Koei:Kk 野球ゲームの制御方法、ゲームプログラム、記録媒体及びゲーム装置
JP3789919B2 (ja) * 2004-02-19 2006-06-28 コナミ株式会社 ゲームプログラム、ゲーム装置及びゲーム方法
JP4122030B2 (ja) 2006-02-15 2008-07-23 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム方法

Also Published As

Publication number Publication date
JP2007222398A (ja) 2007-09-06
KR20080100456A (ko) 2008-11-18
JP3924584B1 (ja) 2007-06-06
TWI319991B (zh) 2010-02-01
KR101012811B1 (ko) 2011-02-08
WO2007097082A1 (ja) 2007-08-30

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees