JP2020514900A - 複合現実ビューアシステムおよび方法 - Google Patents
複合現実ビューアシステムおよび方法 Download PDFInfo
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Abstract
Description
本出願は、2017年3月6日に出願された「SYSTEMS AND METHODS FOR DIGITAL OVERLAY IN AN AMUSEMENT PARK ENVIRONMENT」と題する米国仮特許出願第62/467,817号に基づく優先権および利益を主張するものであり、その全体が参照により本明細書に組み入れられる。
Claims (21)
- 複合現実ビューイングシステムであって、
ビューアを通してテーマを見るために安定したプラットフォームに固定されユーザによって操作可能なように構成された前記ビューアであって、
ディスプレイデバイスと、
ズーム制御部を備えるユーザインタフェースと、
少なくとも一つのセンサであって、少なくとも一つのカメラを備える前記少なくとも一つのセンサと、
を備える前記ビューアと、
前記ビューアに通信可能に結合されたコンピュータグラフィック生成システムであって、
前記ビューアの前記少なくとも一つのカメラを介してキャプチャされた画像データに基づいて現実世界環境のストリーミングメディアを生成し、
前記現実世界環境の前記ストリーミングメディア上にスーパーインポーズされる拡張現実グラフィック、仮想現実グラフィック、またはその両方を生成し、
前記スーパーインポーズされた拡張現実グラフィック、仮想現実グラフィック、またはその両方と併せて、前記ビューアの前記ディスプレイデバイスに表示される前記現実世界環境の前記ストリーミングメディアを送信する
ように構成された前記コンピュータグラフィック生成システムと、
を備える、複合現実ビューイングシステム。 - 前記コンピュータグラフィック生成システムが、
前記ズーム制御部が第一の倍率でズームされているとの決定に応答して前記スーパーインポーズされた拡張現実グラフィックと併せて前記現実世界環境の前記ストリーミングメディアを送信し、
前記ズーム制御部が前記第一の倍率よりも高い第二の倍率でズームされているとの決定に応答して前記現実世界環境の拡大図および前記スーパーインポーズされる仮想現実グラフィックを送信する
ように構成された、請求項1に記載の複合現実ビューイングシステム。 - 前記ビューアが、
前記ディスプレイデバイスおよび前記ユーザインタフェースを備えるビューア部であって、前記ビューア部が画角を調整するために前記ユーザによって回転可能である、前記ビューア部と、
前記ビューア部に回転可能に結合され、前記ビューアを前記安定したプラットフォームに固定して結合する固定部と、
を備える、請求項1に記載の複合現実ビューイングシステム。 - 前記ビューアの前記ディスプレイデバイスが第一のディスプレイおよび第二のディスプレイを備え、前記第一のディスプレイが前記ユーザの第一の目に前記ストリーミングメディアを表示するように構成され、前記第二のディスプレイが前記ユーザの第二の目に前記ストリーミングメディアを表示するように構成される、請求項1に記載の複合現実ビューイングシステム。
- 前記ディスプレイデバイスが前記ユーザ以外のゲストにも前記ストリーミングメディアが見えるように構成される、請求項1に記載の複合現実ビューイングシステム。
- 前記ビューアがスピーカーを備える、請求項1に記載の複合現実ビューイングシステム。
- 前記ビューアの前記少なくとも一つのカメラの各カメラが約4000画素の水平解像度を有するデジタルハイスピードカメラを備える、請求項1に記載の複合現実ビューイングシステム。
- 前記少なくとも一つのセンサが一または二以上の向きおよび位置センサ、一または二以上の多自由度慣性測定ユニット、一または二以上の光センサ、一または二以上の存否センサ、一または二以上のアンテナ、またはそれらの組み合わせを備える、請求項1に記載の複合現実ビューイングシステム。
- リモートディスプレイデバイスを備え、前記コンピュータグラフィック生成システムが前記スーパーインポーズされた拡張現実グラフィック、仮想現実グラフィック、またはその両方と併せて、前記リモートディスプレイデバイスに表示される前記現実世界環境の前記ストリーミングメディアを送信するように構成される、請求項1に記載の複合現実ビューイングシステム。
- 前記コンピュータグラフィック生成システムが前記ビューア周辺の前記現実世界環境のモデルを有し、前記モデルが前記現実世界環境に対する前記ビューアの空間的な情報を備える、請求項1に記載の複合現実ビューイングシステム。
- 定位置ビューアであって、
ユーザにストリーミングメディアを表示するように構成されたディスプレイであって、その表示されるストリーミングメディアが拡張現実(AR)グラフィック、仮想現実(VR)グラフィック、またはその両方を含む複合現実(MR)環境を備える、前記ディスプレイと、
前記定位置ビューア周辺の現実世界環境の画像データをキャプチャするように構成されたカメラと、
前記ストリーミングメディアの生成に関連する情報を収集するように構成された少なくとも一つのセンサと、
を備える、定位置ビューア。 - 前記ユーザが前記表示されるストリーミングメディアにズームインおよびズームアウトすることが可能になるように構成されたズーム制御部を備えたユーザインタフェースを備え、
前記定位置ビューアが
前記キャプチャされた画像データおよび前記センサによって収集された前記情報をコンピュータグラフィック生成システムに送信し、
少なくとも前記現実世界環境の前記キャプチャされた画像データおよび前記センサによって収集された前記情報に基づいて前記コンピュータグラフィック生成システムによってレンダリングされる前記ストリーミングメディアを受信し、
前記ズーム制御部が予め決められた閾値倍率を超えてズームされているとの決定に応答して前記表示されるストリーミングメディアをAR環境からVR環境へと遷移する
ために前記コンピュータグラフィック生成システムに通信可能に結合される、請求項11に記載の定位置ビューア。 - 前記カメラが毎秒約60フレームのフレームレートおよび約4000画素の水平解像度を有するデジタルハイスピードカメラを備える、請求項11に記載の定位置ビューア。
- 前記表示されるストリーミングメディアに対応するオーディオ効果を提供するように構成された一または二以上のスピーカーを備える、請求項11に記載の定位置ビューア。
- 前記少なくとも一つのセンサが一または二以上の向きおよび位置センサ、一または二以上の多自由度慣性測定ユニット、一または二以上の光センサ、一または二以上の存否センサ、一または二以上のアンテナ、またはそれらの組み合わせを備える、請求項11に記載の定位置ビューア。
- 前記ディスプレイが前記定位置ビューアの前記ユーザ以外の一または二以上のゲストにも前記表示されるストリーミングメディアが見えるように構成される、請求項11に記載の定位置ビューア。
- 前記少なくとも一つのセンサによって収集された前記情報がユーザ情報を備え、前記表示されるストリーミングメディアの少なくともいくつかのコンテンツが前記ユーザに対してカスタマイズされる、請求項11に記載の定位置ビューア。
- 方法であって、
コンピュータグラフィック生成システムを介してリアルタイムデータを受信および分析することであって、前記リアルタイムデータを受信することが定位置ビューアの少なくとも一つのセンサおよびユーザインタフェースからデータを受信することを含む、前記リアルタイムデータを受信および分析することと、
その受信したリアルタイムデータに基づいて、前記コンピュータグラフィック生成システムを介してゲーミング効果を生成することであって、前記ゲーミング効果が拡張現実(AR)グラフィック、仮想現実(VR)グラフィック、またはその両方を備える、前記ゲーミング効果を生成することと、
複合現実ビジュアリゼーションを生成するために前記コンピュータグラフィック生成システムを介してその生成されたゲーミング効果を現実世界環境のビジュアリゼーション上にオーバーレイすることと、
前記コンピュータグラフィック生成システムを介して前記複合現実ビジュアリゼーションを前記定位置ビューアに送信することと、
前記コンピュータグラフィック生成システムを介して前記定位置ビューアのディスプレイに前記複合現実ビジュアリゼーションを表示することと、
を含む、方法。 - 前記コンピュータグラフィック生成システムを介して前記ゲーミング効果を生成することが、
前記ユーザインタフェースのズーム制御部が第一の倍率でズームされており、ARグラフィックがオーバーレイされているとの決定に応答して前記コンピュータグラフィック生成システムを介して前記ARグラフィックを生成することと、
前記ユーザインタフェースの前記ズーム制御部が第二の倍率でズームされているとの決定に応答して前記コンピュータグラフィック生成システムを介してVRグラフィックを生成することであって、前記第二の倍率が前記第一の倍率よりも大きく、前記VRグラフィックが前記現実世界環境の前記ビジュアリゼーションに代わる、前記VRグラフィックを生成することと、
を含む、請求項18に記載の方法。 - 前記リアルタイムデータを受信することが、前記定位置ビューアの一または二以上の向きおよび位置センサ、一または二以上の多自由度慣性測定ユニット、一または二以上の光センサ、一または二以上の存否センサ、または一または二以上のアンテナを少なくとも介して収集されたデータを前記コンピュータグラフィック生成システムを介して受信することを含む、請求項18に記載の方法。
- 前記コンピュータグラフィック生成システムを介して別の複合現実ビジュアリゼーションをさらなる定位置ビューアに送信することであって、前記別の複合現実ビジュアリゼーションが前記さらなる定位置ビューアの視点からの前記定位置ビューアに表示される前記複合現実ビジュアリゼーションと同じビジュアリゼーションコンテンツを備える、前記送信することと、
前記コンピュータグラフィック生成システムを介して前記さらなる定位置ビューアの各ディスプレイに前記別の複合現実ビジュアリゼーションを表示することと、
を含む、請求項18に記載の方法。
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