JP2020511218A - ゲームプレー型乗り物車両システム及び方法 - Google Patents
ゲームプレー型乗り物車両システム及び方法 Download PDFInfo
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Abstract
Description
本出願は、2017年3月6日に出願された「遊園地環境におけるデジタルオーバーレイのためのシステム及び方法(SYSTEMS AND METHODS FOR DIGITAL OVERLAY IN AN AMUSEMENT PARK ENVIRONMENT)」という名称の米国仮特許出願第62/467,817号に対する優先権及びその利益を主張するものであり、この文献はその全体が全ての目的で引用により本明細書に組み入れられる。
Claims (20)
- 遊園地の乗り物システムであって、
乗客を収容して乗り物経路に沿って進むように構成された乗り物車両と、
前記乗客によって装着されるように構成されたヘッドマウントディスプレイと、
制御システムと、
を備え、前記制御システムは、
前記ヘッドマウントディスプレイを介して前記乗客に仮想指示を表示し、
前記乗客に関連するユーザ入力装置から信号を受け取り、
前記ユーザ入力装置から受け取られた前記信号が前記仮想指示に対応すると判定し、
前記信号が前記仮想指示に対応すると判定したことに応答して前記乗り物車両の動きを引き起こす、
ように構成される、
ことを特徴とする乗り物システム。 - 前記仮想指示は、拡張現実(AR)オブジェクトを含む、
請求項1に記載の乗り物システム。 - 前記ユーザ入力装置を備え、該ユーザ入力装置は、前記乗客による前記乗り物車両の操縦を可能にするように構成されたステアリング装置を含む、
請求項1に記載の乗り物システム。 - 前記制御システムは、前記ステアリング装置から受け取られた信号に従って前記乗り物車両を操縦するようにステアリングシステムを制御し、前記信号が前記仮想指示に対応すると判定したことに応答して前記乗り物車両の速度の変化を引き起こすように構成される、
請求項3に記載の乗り物システム。 - 前記乗り物車両は、別の乗客を収容するように構成され、前記乗り物システムは、前記別の乗客によって装着されるように構成された別のヘッドマウントディスプレイを備え、前記制御システムは、
前記別のヘッドマウントディスプレイを介して前記別の乗客に拡張現実(AR)オブジェクトを表示し、
前記別の乗客に関連する別のユーザ入力装置からそれぞれの信号を受け取り、
前記別のユーザ入力装置から受け取られた前記信号が前記ARオブジェクトとの相互作用に対応すると判定し、
前記別のユーザ入力装置から受け取られた前記信号が前記ARオブジェクトとの前記相互作用に対応すると判定することに応答して、前記乗り物車両の別の動きを引き起こす、
ようにさらに構成される、請求項1に記載の乗り物システム。 - 前記別のユーザ入力装置を備え、該別のユーザ入力装置はマーキング装置を含み、前記別のユーザ入力装置から受け取られた前記それぞれの信号が前記ARオブジェクトとの相互作用に対応すると判定することは、前記別のユーザ入力装置から受け取られた前記それぞれの信号が、前記マーキング装置からの仮想発射体による前記ARオブジェクトのマークに対応すると判定することを含む、
請求項5に記載の乗り物システム。 - 前記制御システムは、前記相互作用前の前記乗り物の一部全体を通じた前記別の乗客と複数のARオブジェクトとの以前の相互作用の重み付けプロセスに基づいて、前記別の乗客のスキルレベルを決定するように構成される、
請求項5に記載の乗り物システム。 - 前記制御システムは、前記信号が前記仮想指示に対応していないと判定したことに応答して、前記乗り物車両の別の動きを引き起こすように構成される、
請求項1に記載の乗り物システム。 - 前記動きは、前記乗り物車両の速度を変更することを含む、
請求項1に記載の乗り物システム。 - 前記乗り物は、前記乗り物車両が前記乗り物軌道に沿って進む際に前記乗客によってプレーされるゲームであるように構成される、
請求項1に記載の乗り物システム。 - 遊園地において娯楽を提供する方法であって、
1又は2以上の乗客を搬送して乗り物経路に沿って進むように構成された乗り物車両に通信可能に結合された制御システムのコンピュータグラフィックス生成システムを介して、複数の拡張現実(AR)オブジェクトを含むゲーム環境を生成するステップと、
前記1又は2以上の乗客の各々に関連する1又は2以上のヘッドマウントディスプレイを介して前記ゲーム環境を表示するステップと、
前記1又は2以上の乗客の各々に関連する1又は2以上のユーザ入力装置から前記制御システムを介して1又は2以上の信号を受け取るステップと、
前記1又は2以上の乗客の各々に関連する前記1又は2以上のユーザ入力装置から受け取られた前記信号に少なくとも部分的に基づいて、前記制御システムを介して前記乗り物車両の動きを引き起こすステップと、
を含み、前記1又は2以上のユーザ入力装置は、少なくとも1つのステアリング装置と少なくとも1つのマーキング装置とを含む、
ことを特徴とする方法。 - 前記複数のARオブジェクトは、仮想指示を示す指示オブジェクトを含み、前記乗り物車両の前記動きを引き起こすステップは、
前記少なくとも1つのステアリング装置から受け取られたそれぞれの信号が前記仮想指示に対応すると判定するステップと、
前記少なくとも1つのステアリング装置から受け取られたそれぞれの信号が前記仮想指示に対応すると判定したことに応答して、前記乗り物車両の前記動きを引き起こすステップと、
を含む、請求項11に記載の方法。 - 前記動きは、前記乗り物車両の速度を変更することを含む、
請求項12に記載の方法。 - 前記動きは、前記乗り物車両を前記乗り物経路に対して回転させることを含む、
請求項12に記載の方法。 - 前記動きは、前記乗り物車両の速度を変更することを含む、
請求項11に記載の方法。 - 前記乗り物車両の前記動きを引き起こすステップは、
前記マーキング装置から受け取られた前記信号が、前記複数のARオブジェクトの前記ARオブジェクトのうちの少なくとも1つとの仮想的相互作用に対応すると判定するステップと、
前記マーキング装置から受け取られた前記信号が、前記複数のARオブジェクトの前記ARオブジェクトのうちの少なくとも1つとの前記仮想的相互作用に対応すると判定したことに応答して、前記乗り物車両の前記動きを引き起こすステップと、
を含む、請求項11に記載の方法。 - 前記1又は2以上の乗客の各々に関連する前記1又は2以上のユーザ入力装置から受け取られた前記1又は2以上の信号に少なくとも部分的に基づいて、前記制御システムを介して前記乗り物車両のスコアを決定するステップを含み、前記乗り物車両の前記動きを引き起こすステップは、前記乗り物車両の前記決定されたスコアに少なくとも部分的に基づく、
請求項11に記載の方法。 - 乗り物軌道に沿って乗客を搬送するように構成された乗り物車両と一体化された乗り物及びゲーム制御システムであって、
ゲームコントローラと、
前記ゲームコントローラに通信可能に結合された乗り物コントローラと、
を備え、前記ゲームコントローラは、
前記乗り物車両に関連するステアリング用ユーザ入力装置から第1の入力信号を受け取り、
前記乗り物車両に関連する少なくとも1つのマーキング用ユーザ入力装置から第2の入力信号を受け取り、
前記受け取られた第1の入力信号が仮想指示に対応すると判定し、
前記受け取られた第1の入力信号が前記仮想指示に対応すると判定したことに応答して、前記乗り物車両の第1の動きを引き起こす指示を示す第1の制御信号を出力し、
前記受け取られた第2の入力信号が拡張現実(AR)オブジェクトとの相互作用に対応すると判定し、
前記受け取られた第2の入力信号が前記ARオブジェクトとの前記相互作用に対応すると判定したことに応答して、前記乗り物車両の第2の動きを引き起こす指示を示す第2の制御信号を出力する、
ように構成され、前記乗り物コントローラは、
前記第1の制御信号及び前記第2の制御信号を受け取り、該第1の制御信号及び該第2の制御信号に少なくとも部分的に基づいて前記乗り物車両の動きを制御する、
ように構成される、
ことを特徴とする乗り物及びゲーム制御システム。 - 前記ゲームコントローラと、前記乗客によって装着されるように構成されたヘッドマウントディスプレイとに通信可能に結合されたコンピュータグラフィックス生成システムを備え、該コンピュータグラフィックス生成システムは、前記仮想指示及び前記ARオブジェクトを生成し、前記ヘッドマウントディスプレイを介して表示するように構成される、
請求項18に記載の乗り物及びゲーム制御システム。 - 前記乗り物コントローラは、前記第1の制御信号又は前記第2の制御信号に少なくとも部分的に基づいて、前記乗り物車両の速度を調整するように構成される、
請求項18に記載の乗り物及びゲーム制御システム。
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