JP2001079263A - ゲーム装置、データ処理方法、及び情報記録媒体 - Google Patents
ゲーム装置、データ処理方法、及び情報記録媒体Info
- Publication number
- JP2001079263A JP2001079263A JP26280799A JP26280799A JP2001079263A JP 2001079263 A JP2001079263 A JP 2001079263A JP 26280799 A JP26280799 A JP 26280799A JP 26280799 A JP26280799 A JP 26280799A JP 2001079263 A JP2001079263 A JP 2001079263A
- Authority
- JP
- Japan
- Prior art keywords
- background data
- game device
- game
- data
- memory
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A63F13/10—
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/207—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for accessing game resources from local storage, e.g. streaming content from DVD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP26280799A JP2001079263A (ja) | 1999-09-16 | 1999-09-16 | ゲーム装置、データ処理方法、及び情報記録媒体 |
| US09/660,187 US6999094B1 (en) | 1999-09-16 | 2000-09-12 | Game device, game processing method and information recording medium |
| KR1020000054198A KR100818006B1 (ko) | 1999-09-16 | 2000-09-15 | 게임 장치, 데이터 처리 방법 및 정보 기록 매체 |
| KR1020070075085A KR100957518B1 (ko) | 1999-09-16 | 2007-07-26 | 게임 장치, 데이터 처리 방법 및 정보 기록 매체 |
| US12/068,571 USRE43216E1 (en) | 1999-09-16 | 2008-02-07 | Game device, game processing method and information recording medium |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP26280799A JP2001079263A (ja) | 1999-09-16 | 1999-09-16 | ゲーム装置、データ処理方法、及び情報記録媒体 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2009111997A Division JP4535299B2 (ja) | 2009-05-01 | 2009-05-01 | ゲーム装置、データ処理方法、及び記録媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2001079263A true JP2001079263A (ja) | 2001-03-27 |
| JP2001079263A5 JP2001079263A5 (cg-RX-API-DMAC7.html) | 2008-01-17 |
Family
ID=17380891
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP26280799A Pending JP2001079263A (ja) | 1999-09-16 | 1999-09-16 | ゲーム装置、データ処理方法、及び情報記録媒体 |
Country Status (3)
| Country | Link |
|---|---|
| US (2) | US6999094B1 (cg-RX-API-DMAC7.html) |
| JP (1) | JP2001079263A (cg-RX-API-DMAC7.html) |
| KR (2) | KR100818006B1 (cg-RX-API-DMAC7.html) |
Cited By (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100737632B1 (ko) * | 2001-10-10 | 2007-07-10 | 소니 컴퓨터 엔터테인먼트 아메리카 인코포레이티드 | 원활한 게임 플레이를 위해 동적으로 게임 소프트웨어를로딩하는 방법 및 시스템 |
| US8133115B2 (en) | 2003-10-22 | 2012-03-13 | Sony Computer Entertainment America Llc | System and method for recording and displaying a graphical path in a video game |
| US8204272B2 (en) | 2006-05-04 | 2012-06-19 | Sony Computer Entertainment Inc. | Lighting control of a user environment via a display device |
| US8243089B2 (en) | 2006-05-04 | 2012-08-14 | Sony Computer Entertainment Inc. | Implementing lighting control of a user environment |
| US8284310B2 (en) | 2005-06-22 | 2012-10-09 | Sony Computer Entertainment America Llc | Delay matching in audio/video systems |
| US8289325B2 (en) | 2004-10-06 | 2012-10-16 | Sony Computer Entertainment America Llc | Multi-pass shading |
| WO2014065339A1 (ja) * | 2012-10-26 | 2014-05-01 | グリー株式会社 | 先読みキャッシュ方法、先読みキャッシュシステム及び記憶媒体 |
| JP2014133141A (ja) * | 2004-03-11 | 2014-07-24 | Here Global Bv | コンピュータゲームにおける地理的データのためのアプリケーションプログラミングインターフェイス |
| US10786736B2 (en) | 2010-05-11 | 2020-09-29 | Sony Interactive Entertainment LLC | Placement of user information in a game space |
| KR20200134867A (ko) * | 2019-05-24 | 2020-12-02 | 서울시립대학교 산학협력단 | 비동기 로딩 장치 및 방법 |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003181146A (ja) * | 2001-12-14 | 2003-07-02 | Square Co Ltd | ネットワークゲームシステム、ゲームサーバシステム、クライアントシステム、ネットワークゲーム処理方法、プログラム及び記録媒体 |
| US8456475B2 (en) * | 2003-06-30 | 2013-06-04 | Microsoft Corporation | Motion line switching in a virtual environment |
| US7358973B2 (en) * | 2003-06-30 | 2008-04-15 | Microsoft Corporation | Mixture model for motion lines in a virtual reality environment |
| US20080294332A1 (en) * | 2007-01-17 | 2008-11-27 | 3-D-V-U Israel (2000) Ltd. | Method for Image Based Navigation Route Corridor For 3D View on Mobile Platforms for Mobile Users |
| JP6767319B2 (ja) * | 2017-07-31 | 2020-10-14 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置およびファイルコピー方法 |
Family Cites Families (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5263136A (en) * | 1991-04-30 | 1993-11-16 | Optigraphics Corporation | System for managing tiled images using multiple resolutions |
| JPH06102855A (ja) | 1991-12-19 | 1994-04-15 | Nintendo Co Ltd | 動画表示装置およびそれに用いられる外部記憶装置 |
| JP2538488B2 (ja) * | 1992-10-27 | 1996-09-25 | 株式会社バンダイ | ゲ−ム装置 |
| JP2888724B2 (ja) * | 1993-03-26 | 1999-05-10 | 株式会社ナムコ | 3次元ゲーム装置及び画像合成方法 |
| JP3220328B2 (ja) * | 1994-06-01 | 2001-10-22 | 株式会社ソニー・コンピュータエンタテインメント | ビデオゲーム機 |
| JP3491370B2 (ja) * | 1995-03-06 | 2004-01-26 | 日産自動車株式会社 | 車両用経路誘導装置 |
| US5755620A (en) * | 1995-04-03 | 1998-05-26 | Kabushiki Kaisha Sega Enterprises | Game system and data processing method thereof |
| JP3617554B2 (ja) * | 1995-06-09 | 2005-02-09 | 株式会社セガ | データ処理方法及び装置、並びに画像処理装置 |
| JPH096326A (ja) | 1995-06-23 | 1997-01-10 | Konami Co Ltd | 画像表示装置 |
| KR970009837A (ko) * | 1995-08-29 | 1997-03-27 | 김광호 | 게임기 |
| JP2667656B2 (ja) * | 1995-09-12 | 1997-10-27 | コナミ株式会社 | ドライビングゲーム機 |
| JP3433278B2 (ja) * | 1995-11-08 | 2003-08-04 | 富士通株式会社 | 三次元画像表示方法及びそれに使用する三次元画像表示装置 |
| US5956028A (en) | 1995-09-14 | 1999-09-21 | Fujitsu Ltd. | Virtual space communication system, three-dimensional image display method, and apparatus therefor |
| US5805702A (en) * | 1995-09-29 | 1998-09-08 | Dallas Semiconductor Corporation | Method, apparatus, and system for transferring units of value |
| JP3645024B2 (ja) * | 1996-02-06 | 2005-05-11 | 株式会社ソニー・コンピュータエンタテインメント | 描画装置及び描画方法 |
| JP3519199B2 (ja) * | 1996-02-06 | 2004-04-12 | 株式会社ソニー・コンピュータエンタテインメント | 画像生成装置 |
| JP3273729B2 (ja) * | 1996-06-07 | 2002-04-15 | コナミ株式会社 | ドライビングゲーム機 |
| JPH1083462A (ja) | 1996-09-06 | 1998-03-31 | Matsushita Electric Ind Co Ltd | 仮想空間情報作成装置、仮想空間表示装置、仮想空間情報記録媒体、及び仮想空間情報提供方法 |
| JP3104643B2 (ja) | 1997-05-07 | 2000-10-30 | 株式会社セガ・エンタープライゼス | 画像処理装置及び画像処理方法 |
| US6134602A (en) * | 1997-09-24 | 2000-10-17 | Microsoft Corporation | Application programming interface enabling application programs to group code and data to control allocation of physical memory in a virtual memory system |
| US6496189B1 (en) * | 1997-09-29 | 2002-12-17 | Skyline Software Systems Ltd. | Remote landscape display and pilot training |
| JP4042188B2 (ja) * | 1997-11-21 | 2008-02-06 | 株式会社セガ | 画像処理装置 |
| JPH11207029A (ja) * | 1998-01-28 | 1999-08-03 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける画面表示方法及び画面表示プログラムが格納された可読記録媒体 |
-
1999
- 1999-09-16 JP JP26280799A patent/JP2001079263A/ja active Pending
-
2000
- 2000-09-12 US US09/660,187 patent/US6999094B1/en not_active Ceased
- 2000-09-15 KR KR1020000054198A patent/KR100818006B1/ko not_active Expired - Fee Related
-
2007
- 2007-07-26 KR KR1020070075085A patent/KR100957518B1/ko not_active Expired - Fee Related
-
2008
- 2008-02-07 US US12/068,571 patent/USRE43216E1/en not_active Expired - Fee Related
Cited By (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100737632B1 (ko) * | 2001-10-10 | 2007-07-10 | 소니 컴퓨터 엔터테인먼트 아메리카 인코포레이티드 | 원활한 게임 플레이를 위해 동적으로 게임 소프트웨어를로딩하는 방법 및 시스템 |
| KR100847201B1 (ko) * | 2001-10-10 | 2008-07-17 | 소니 컴퓨터 엔터테인먼트 아메리카 인코포레이티드 | 원활한 게임 플레이를 위해 동적으로 게임 소프트웨어를로딩하는 방법 및 시스템 |
| US10322347B2 (en) | 2001-10-10 | 2019-06-18 | Sony Interactive Entertainment America Llc | System and method for dynamicaly loading game software for smooth game play |
| US9138648B2 (en) | 2001-10-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for dynamically loading game software for smooth game play |
| US8133115B2 (en) | 2003-10-22 | 2012-03-13 | Sony Computer Entertainment America Llc | System and method for recording and displaying a graphical path in a video game |
| JP2014133141A (ja) * | 2004-03-11 | 2014-07-24 | Here Global Bv | コンピュータゲームにおける地理的データのためのアプリケーションプログラミングインターフェイス |
| US8289325B2 (en) | 2004-10-06 | 2012-10-16 | Sony Computer Entertainment America Llc | Multi-pass shading |
| US8284310B2 (en) | 2005-06-22 | 2012-10-09 | Sony Computer Entertainment America Llc | Delay matching in audio/video systems |
| US8243089B2 (en) | 2006-05-04 | 2012-08-14 | Sony Computer Entertainment Inc. | Implementing lighting control of a user environment |
| US8204272B2 (en) | 2006-05-04 | 2012-06-19 | Sony Computer Entertainment Inc. | Lighting control of a user environment via a display device |
| US10786736B2 (en) | 2010-05-11 | 2020-09-29 | Sony Interactive Entertainment LLC | Placement of user information in a game space |
| US11478706B2 (en) | 2010-05-11 | 2022-10-25 | Sony Interactive Entertainment LLC | Placement of user information in a game space |
| WO2014065339A1 (ja) * | 2012-10-26 | 2014-05-01 | グリー株式会社 | 先読みキャッシュ方法、先読みキャッシュシステム及び記憶媒体 |
| KR20200134867A (ko) * | 2019-05-24 | 2020-12-02 | 서울시립대학교 산학협력단 | 비동기 로딩 장치 및 방법 |
| KR102257891B1 (ko) * | 2019-05-24 | 2021-05-28 | 서울시립대학교 산학협력단 | 비동기 로딩 장치 및 방법 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR100818006B1 (ko) | 2008-03-31 |
| KR20010030400A (ko) | 2001-04-16 |
| US6999094B1 (en) | 2006-02-14 |
| USRE43216E1 (en) | 2012-02-28 |
| KR100957518B1 (ko) | 2010-05-14 |
| KR20070081795A (ko) | 2007-08-17 |
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