JP2001079263A - ゲーム装置、データ処理方法、及び情報記録媒体 - Google Patents

ゲーム装置、データ処理方法、及び情報記録媒体

Info

Publication number
JP2001079263A
JP2001079263A JP26280799A JP26280799A JP2001079263A JP 2001079263 A JP2001079263 A JP 2001079263A JP 26280799 A JP26280799 A JP 26280799A JP 26280799 A JP26280799 A JP 26280799A JP 2001079263 A JP2001079263 A JP 2001079263A
Authority
JP
Japan
Prior art keywords
background data
game device
game
data
memory
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP26280799A
Other languages
English (en)
Japanese (ja)
Other versions
JP2001079263A5 (cg-RX-API-DMAC7.html
Inventor
Masaaki Ito
雅朗 伊藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=17380891&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=JP2001079263(A) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Sega Corp filed Critical Sega Corp
Priority to JP26280799A priority Critical patent/JP2001079263A/ja
Priority to US09/660,187 priority patent/US6999094B1/en
Priority to KR1020000054198A priority patent/KR100818006B1/ko
Publication of JP2001079263A publication Critical patent/JP2001079263A/ja
Priority to KR1020070075085A priority patent/KR100957518B1/ko
Publication of JP2001079263A5 publication Critical patent/JP2001079263A5/ja
Priority to US12/068,571 priority patent/USRE43216E1/en
Pending legal-status Critical Current

Links

Classifications

    • A63F13/10
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/207Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for accessing game resources from local storage, e.g. streaming content from DVD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
JP26280799A 1999-09-16 1999-09-16 ゲーム装置、データ処理方法、及び情報記録媒体 Pending JP2001079263A (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP26280799A JP2001079263A (ja) 1999-09-16 1999-09-16 ゲーム装置、データ処理方法、及び情報記録媒体
US09/660,187 US6999094B1 (en) 1999-09-16 2000-09-12 Game device, game processing method and information recording medium
KR1020000054198A KR100818006B1 (ko) 1999-09-16 2000-09-15 게임 장치, 데이터 처리 방법 및 정보 기록 매체
KR1020070075085A KR100957518B1 (ko) 1999-09-16 2007-07-26 게임 장치, 데이터 처리 방법 및 정보 기록 매체
US12/068,571 USRE43216E1 (en) 1999-09-16 2008-02-07 Game device, game processing method and information recording medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP26280799A JP2001079263A (ja) 1999-09-16 1999-09-16 ゲーム装置、データ処理方法、及び情報記録媒体

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2009111997A Division JP4535299B2 (ja) 2009-05-01 2009-05-01 ゲーム装置、データ処理方法、及び記録媒体

Publications (2)

Publication Number Publication Date
JP2001079263A true JP2001079263A (ja) 2001-03-27
JP2001079263A5 JP2001079263A5 (cg-RX-API-DMAC7.html) 2008-01-17

Family

ID=17380891

Family Applications (1)

Application Number Title Priority Date Filing Date
JP26280799A Pending JP2001079263A (ja) 1999-09-16 1999-09-16 ゲーム装置、データ処理方法、及び情報記録媒体

Country Status (3)

Country Link
US (2) US6999094B1 (cg-RX-API-DMAC7.html)
JP (1) JP2001079263A (cg-RX-API-DMAC7.html)
KR (2) KR100818006B1 (cg-RX-API-DMAC7.html)

Cited By (10)

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KR100737632B1 (ko) * 2001-10-10 2007-07-10 소니 컴퓨터 엔터테인먼트 아메리카 인코포레이티드 원활한 게임 플레이를 위해 동적으로 게임 소프트웨어를로딩하는 방법 및 시스템
US8133115B2 (en) 2003-10-22 2012-03-13 Sony Computer Entertainment America Llc System and method for recording and displaying a graphical path in a video game
US8204272B2 (en) 2006-05-04 2012-06-19 Sony Computer Entertainment Inc. Lighting control of a user environment via a display device
US8243089B2 (en) 2006-05-04 2012-08-14 Sony Computer Entertainment Inc. Implementing lighting control of a user environment
US8284310B2 (en) 2005-06-22 2012-10-09 Sony Computer Entertainment America Llc Delay matching in audio/video systems
US8289325B2 (en) 2004-10-06 2012-10-16 Sony Computer Entertainment America Llc Multi-pass shading
WO2014065339A1 (ja) * 2012-10-26 2014-05-01 グリー株式会社 先読みキャッシュ方法、先読みキャッシュシステム及び記憶媒体
JP2014133141A (ja) * 2004-03-11 2014-07-24 Here Global Bv コンピュータゲームにおける地理的データのためのアプリケーションプログラミングインターフェイス
US10786736B2 (en) 2010-05-11 2020-09-29 Sony Interactive Entertainment LLC Placement of user information in a game space
KR20200134867A (ko) * 2019-05-24 2020-12-02 서울시립대학교 산학협력단 비동기 로딩 장치 및 방법

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JP2003181146A (ja) * 2001-12-14 2003-07-02 Square Co Ltd ネットワークゲームシステム、ゲームサーバシステム、クライアントシステム、ネットワークゲーム処理方法、プログラム及び記録媒体
US8456475B2 (en) * 2003-06-30 2013-06-04 Microsoft Corporation Motion line switching in a virtual environment
US7358973B2 (en) * 2003-06-30 2008-04-15 Microsoft Corporation Mixture model for motion lines in a virtual reality environment
US20080294332A1 (en) * 2007-01-17 2008-11-27 3-D-V-U Israel (2000) Ltd. Method for Image Based Navigation Route Corridor For 3D View on Mobile Platforms for Mobile Users
JP6767319B2 (ja) * 2017-07-31 2020-10-14 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置およびファイルコピー方法

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US5263136A (en) * 1991-04-30 1993-11-16 Optigraphics Corporation System for managing tiled images using multiple resolutions
JPH06102855A (ja) 1991-12-19 1994-04-15 Nintendo Co Ltd 動画表示装置およびそれに用いられる外部記憶装置
JP2538488B2 (ja) * 1992-10-27 1996-09-25 株式会社バンダイ ゲ−ム装置
JP2888724B2 (ja) * 1993-03-26 1999-05-10 株式会社ナムコ 3次元ゲーム装置及び画像合成方法
JP3220328B2 (ja) * 1994-06-01 2001-10-22 株式会社ソニー・コンピュータエンタテインメント ビデオゲーム機
JP3491370B2 (ja) * 1995-03-06 2004-01-26 日産自動車株式会社 車両用経路誘導装置
US5755620A (en) * 1995-04-03 1998-05-26 Kabushiki Kaisha Sega Enterprises Game system and data processing method thereof
JP3617554B2 (ja) * 1995-06-09 2005-02-09 株式会社セガ データ処理方法及び装置、並びに画像処理装置
JPH096326A (ja) 1995-06-23 1997-01-10 Konami Co Ltd 画像表示装置
KR970009837A (ko) * 1995-08-29 1997-03-27 김광호 게임기
JP2667656B2 (ja) * 1995-09-12 1997-10-27 コナミ株式会社 ドライビングゲーム機
JP3433278B2 (ja) * 1995-11-08 2003-08-04 富士通株式会社 三次元画像表示方法及びそれに使用する三次元画像表示装置
US5956028A (en) 1995-09-14 1999-09-21 Fujitsu Ltd. Virtual space communication system, three-dimensional image display method, and apparatus therefor
US5805702A (en) * 1995-09-29 1998-09-08 Dallas Semiconductor Corporation Method, apparatus, and system for transferring units of value
JP3645024B2 (ja) * 1996-02-06 2005-05-11 株式会社ソニー・コンピュータエンタテインメント 描画装置及び描画方法
JP3519199B2 (ja) * 1996-02-06 2004-04-12 株式会社ソニー・コンピュータエンタテインメント 画像生成装置
JP3273729B2 (ja) * 1996-06-07 2002-04-15 コナミ株式会社 ドライビングゲーム機
JPH1083462A (ja) 1996-09-06 1998-03-31 Matsushita Electric Ind Co Ltd 仮想空間情報作成装置、仮想空間表示装置、仮想空間情報記録媒体、及び仮想空間情報提供方法
JP3104643B2 (ja) 1997-05-07 2000-10-30 株式会社セガ・エンタープライゼス 画像処理装置及び画像処理方法
US6134602A (en) * 1997-09-24 2000-10-17 Microsoft Corporation Application programming interface enabling application programs to group code and data to control allocation of physical memory in a virtual memory system
US6496189B1 (en) * 1997-09-29 2002-12-17 Skyline Software Systems Ltd. Remote landscape display and pilot training
JP4042188B2 (ja) * 1997-11-21 2008-02-06 株式会社セガ 画像処理装置
JPH11207029A (ja) * 1998-01-28 1999-08-03 Konami Co Ltd ビデオゲーム装置、ビデオゲームにおける画面表示方法及び画面表示プログラムが格納された可読記録媒体

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100737632B1 (ko) * 2001-10-10 2007-07-10 소니 컴퓨터 엔터테인먼트 아메리카 인코포레이티드 원활한 게임 플레이를 위해 동적으로 게임 소프트웨어를로딩하는 방법 및 시스템
KR100847201B1 (ko) * 2001-10-10 2008-07-17 소니 컴퓨터 엔터테인먼트 아메리카 인코포레이티드 원활한 게임 플레이를 위해 동적으로 게임 소프트웨어를로딩하는 방법 및 시스템
US10322347B2 (en) 2001-10-10 2019-06-18 Sony Interactive Entertainment America Llc System and method for dynamicaly loading game software for smooth game play
US9138648B2 (en) 2001-10-10 2015-09-22 Sony Computer Entertainment America Llc System and method for dynamically loading game software for smooth game play
US8133115B2 (en) 2003-10-22 2012-03-13 Sony Computer Entertainment America Llc System and method for recording and displaying a graphical path in a video game
JP2014133141A (ja) * 2004-03-11 2014-07-24 Here Global Bv コンピュータゲームにおける地理的データのためのアプリケーションプログラミングインターフェイス
US8289325B2 (en) 2004-10-06 2012-10-16 Sony Computer Entertainment America Llc Multi-pass shading
US8284310B2 (en) 2005-06-22 2012-10-09 Sony Computer Entertainment America Llc Delay matching in audio/video systems
US8243089B2 (en) 2006-05-04 2012-08-14 Sony Computer Entertainment Inc. Implementing lighting control of a user environment
US8204272B2 (en) 2006-05-04 2012-06-19 Sony Computer Entertainment Inc. Lighting control of a user environment via a display device
US10786736B2 (en) 2010-05-11 2020-09-29 Sony Interactive Entertainment LLC Placement of user information in a game space
US11478706B2 (en) 2010-05-11 2022-10-25 Sony Interactive Entertainment LLC Placement of user information in a game space
WO2014065339A1 (ja) * 2012-10-26 2014-05-01 グリー株式会社 先読みキャッシュ方法、先読みキャッシュシステム及び記憶媒体
KR20200134867A (ko) * 2019-05-24 2020-12-02 서울시립대학교 산학협력단 비동기 로딩 장치 및 방법
KR102257891B1 (ko) * 2019-05-24 2021-05-28 서울시립대학교 산학협력단 비동기 로딩 장치 및 방법

Also Published As

Publication number Publication date
KR100818006B1 (ko) 2008-03-31
KR20010030400A (ko) 2001-04-16
US6999094B1 (en) 2006-02-14
USRE43216E1 (en) 2012-02-28
KR100957518B1 (ko) 2010-05-14
KR20070081795A (ko) 2007-08-17

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