HK1081135A1 - Image processing device and image processing method - Google Patents
Image processing device and image processing methodInfo
- Publication number
- HK1081135A1 HK1081135A1 HK06100975.3A HK06100975A HK1081135A1 HK 1081135 A1 HK1081135 A1 HK 1081135A1 HK 06100975 A HK06100975 A HK 06100975A HK 1081135 A1 HK1081135 A1 HK 1081135A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- image processing
- processing device
- processing method
- image
- processing
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/663—Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Computer Graphics (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP9034163A JP2955989B2 (ja) | 1997-02-18 | 1997-02-18 | ゲーム装置 |
JP3408997 | 1997-02-18 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1081135A1 true HK1081135A1 (en) | 2006-05-12 |
Family
ID=26372888
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK06100975.3A HK1081135A1 (en) | 1997-02-18 | 2006-01-20 | Image processing device and image processing method |
Country Status (8)
Country | Link |
---|---|
US (3) | US6989829B2 (zh) |
EP (2) | EP1642624A3 (zh) |
KR (1) | KR100300832B1 (zh) |
CN (2) | CN1188193C (zh) |
DE (1) | DE69833482T2 (zh) |
ES (1) | ES2260830T3 (zh) |
HK (1) | HK1081135A1 (zh) |
WO (1) | WO1998035734A1 (zh) |
Families Citing this family (61)
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US6712703B2 (en) | 1998-11-19 | 2004-03-30 | Nintendo Co., Ltd. | Video game apparatus and information storage medium for video game |
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TW452748B (en) * | 1999-01-26 | 2001-09-01 | Ibm | Description of video contents based on objects by using spatio-temporal features and sequential of outlines |
US7085995B2 (en) * | 2000-01-26 | 2006-08-01 | Sony Corporation | Information processing apparatus and processing method and program storage medium |
WO2001056281A1 (fr) * | 2000-01-26 | 2001-08-02 | Sony Corporation | Procede et systeme informatique et support d'enregistrement de programmes |
US7685534B2 (en) * | 2000-02-16 | 2010-03-23 | Jlb Ventures Llc | Method and apparatus for a three-dimensional web-navigator |
CN1270279C (zh) * | 2001-05-21 | 2006-08-16 | 世嘉股份有限公司 | 图像处理装置和游戏装置 |
JP3594915B2 (ja) * | 2001-08-03 | 2004-12-02 | 株式会社ナムコ | プログラム、情報記憶媒体及びゲーム装置 |
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-
1998
- 1998-02-18 CN CNB988001586A patent/CN1188193C/zh not_active Expired - Fee Related
- 1998-02-18 DE DE69833482T patent/DE69833482T2/de not_active Expired - Lifetime
- 1998-02-18 EP EP04076956A patent/EP1642624A3/en not_active Withdrawn
- 1998-02-18 ES ES98904377T patent/ES2260830T3/es not_active Expired - Lifetime
- 1998-02-18 US US09/171,236 patent/US6989829B2/en not_active Expired - Fee Related
- 1998-02-18 WO PCT/JP1998/000677 patent/WO1998035734A1/ja active IP Right Grant
- 1998-02-18 EP EP98904377A patent/EP0901803B1/en not_active Expired - Lifetime
- 1998-02-18 KR KR1019980708368A patent/KR100300832B1/ko not_active IP Right Cessation
- 1998-02-18 CN CN2004100821832A patent/CN1640519B/zh not_active Expired - Fee Related
-
2005
- 2005-06-30 US US11/171,735 patent/US7532211B2/en not_active Expired - Fee Related
-
2006
- 2006-01-20 HK HK06100975.3A patent/HK1081135A1/xx not_active IP Right Cessation
-
2008
- 2008-12-08 US US12/329,648 patent/US7737968B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
EP1642624A3 (en) | 2007-02-28 |
EP0901803A4 (en) | 2001-02-28 |
DE69833482D1 (de) | 2006-04-20 |
CN1217668A (zh) | 1999-05-26 |
CN1188193C (zh) | 2005-02-09 |
US7532211B2 (en) | 2009-05-12 |
EP0901803A1 (en) | 1999-03-17 |
KR20000064948A (ko) | 2000-11-06 |
DE69833482T2 (de) | 2006-10-12 |
US20010040575A1 (en) | 2001-11-15 |
EP0901803B1 (en) | 2006-02-15 |
EP1642624A2 (en) | 2006-04-05 |
US6989829B2 (en) | 2006-01-24 |
CN1640519A (zh) | 2005-07-20 |
US20090115781A1 (en) | 2009-05-07 |
US20050239547A1 (en) | 2005-10-27 |
WO1998035734A1 (fr) | 1998-08-20 |
ES2260830T3 (es) | 2006-11-01 |
CN1640519B (zh) | 2010-06-09 |
US7737968B2 (en) | 2010-06-15 |
KR100300832B1 (ko) | 2002-10-19 |
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