EP2086655A1 - Strategiespiel - Google Patents
StrategiespielInfo
- Publication number
- EP2086655A1 EP2086655A1 EP07821660A EP07821660A EP2086655A1 EP 2086655 A1 EP2086655 A1 EP 2086655A1 EP 07821660 A EP07821660 A EP 07821660A EP 07821660 A EP07821660 A EP 07821660A EP 2086655 A1 EP2086655 A1 EP 2086655A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- elements
- game
- playing surface
- circular
- elementary
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0823—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged having overlapping circles with interchangeable elements
Definitions
- the present invention relates to a strategy game with a playing surface.
- Patience or strategy games of various kinds are known from the prior art. So-called sliding puzzles are widespread, in which square or rectangular game elements can be moved against each other on a square or rectangular playing surface. In this case, the sliding puzzle on so many game elements that they completely cover the playing surface to a field of the size of a single game element.
- the game elements themselves are designed such that they are mutually displaceable in two mutually perpendicular directions, wherein a game element can be moved in each case in the straight free, not covered by any other game element area of the playing surface. On the game elements motifs are printed, which can be disassembled only by pushing the game elements and reassembled or ordered.
- the sliding puzzle known from the prior art have the disadvantage that the combination options is limited by the limited mobility of the individual game elements on the playing surface and a single prefabricated game does not allow variations.
- a cube is known from the prior art, which consists of different colored, disk-wise by three independent spatial axes against each other rotatable cube sections, which form by rotation diverse variable color patterns, the aim of the game with this cube is to play a twisted cube again to bring into the starting position, in which each cube side has a uniform color of the individual cubic segments.
- long-term safe solution algorithms have been developed that take the game after a certain time its charm.
- a strategy game is provided with a playing surface, wherein the playing surface a plurality of overlapping circular areas, each with the same Radius R has and with respect to the playing surface movable game elements, wherein all game elements that are located on any, completely belonging to the playing surface circular area, are rotatable together about the respective center of the circle.
- Such an arrangement makes it possible to move the game elements by rotational movements about the circle centers on the playing surface, which are on the cutting surface of two circular surfaces game elements are either rotatable about one or the other center of the circle. Thereby, the game elements can be rotated out of the overlap area of the two circular surfaces and either in the not overlapping with other circles area of one of the circles or in the one or more other circles overlapping region of the circle around which the game elements are rotated, spent.
- the game elements cover at least the parts of the circular areas which overlap with other circular areas, substantially completely.
- “Essentially complete” means that, of course, small gaps or gaps due to rounding and deliberately one-sided Mindeeck or tolerances that should ensure the mobility of the game elements against each other, even in a game of elements otherwise completely covered area can remain. By the complete coverage is avoided, among other things, that game elements move from their original place on other areas of the playing surface in which they might no longer have a matching to the symmetry of the rest of the arrangement of game elements situation and possibly also an unobstructed rotation of the rest on could prevent one or more of the circular surfaces arranged game elements.
- the strategy game comprises at least one of the following game elements: a first elementary element movable with respect to the playing surface, the base of which is essentially bounded by two intersecting arcuate sections of equal radius R whose center distance is chosen such that the intersections of the circles are adjacent Corners of a uniform N-corner coincide, whose corners lie on one of the circles, wherein the base forms the intersection of the two circles, a movable relative to the playing surface elementary element whose outer sides of sections of at least three touching or cutting circles are formed, and its Base outside these circles is a movable relative to the playing surface planar combination element, the base of the base of at least a first and at least a second elementary element is formed.
- the N-corner is preferably even.
- implementations of the strategy game can be realized which require a different degree of overlap, i. have different sized sectional areas between the individual circular surfaces.
- the number of corners also determines the symmetry of the arrangement of the circular surfaces on the playing surface.
- N-corner is a hexagon, an octagon or a decagon.
- the embodiment with a hexagon on the highest symmetry, all circular areas involved can have the same, maximum overlap.
- embodiments are advantageous in which the first elementary element has exclusively convex outer sides and the second elementary element exclusively concave outer sides.
- An embodiment of the invention is expedient in which the first elementary element has exactly two convex outer sides and that the second elementary element has at least 3 and in particular 3, 4 or 6 concave outer sides.
- a particularly preferred embodiment of the invention comprises at least one of the following play elements movable with respect to the playing surface: an elementary element of a first type whose base is substantially delimited by two intersecting circular arc sections of substantially equal radius R whose center distance V3 is R; R is the radius of the circular arc sections, an elementary element of a second type whose base is essentially bounded by three mutually contacting arcuate arcuate sections of equal radius R whose center distance is equal to twice the radius R of the arcuate sections, one opposite to the center of the elementary element the play surface movable planar combination element whose base is formed from the base surfaces of at least one elementary element of the first type and at least one elementary element of the second type, wherein the Spielflä a plurality of overlapping circular surfaces each having the same radius R and wherein all the game elements (elementary elements and combination Elements), which are located entirely on any of the circular surfaces, are rotatable together around the respective center of the circle.
- an embodiment in which the play has at least two of the play elements is advantageous, for example an elementary element of the first type and a combination element which covers the remaining area of a circle element.
- a strategy game which is characterized by a high complexity, which offers a high game incentive, as well as by a variety of game variants.
- the game according to the invention makes it possible to select or set the degree of difficulty of the game by selecting the corresponding game elements which are arranged on the playing surface.
- corner points of the elementary elements defined above necessarily lie on the intersections of circular arcs, these intersections each having a distance of R from one another.
- the corner regions may additionally be slightly shortened or rounded in order to gain some tolerance spacing between adjacent game elements, so that they are then easier to move relative to one another.
- the difficulty of the game increases with increasing number of elements on the playing surface and with the number of overlaps of circular areas.
- the first and second elementary elements and the combination elements are collectively described as "game elements”.
- Each of the circular surfaces on the playing surface is at least partially covered either only by elementary elements or by combination elements or combinations of the two.
- the area of a circle with radius R can be covered with the various elementary elements such that the radially outer boundaries of the radially outermost elements in the circle define the circumference of the circle with radius R.
- two circular surfaces thus covered with play elements intersect, the circle centers preferably being at a distance from one another which is substantially equal to V 1 -R or which is particularly preferably substantially equal to the radius R, then the game elements which, mathematically speaking, are the Intersection between the two circles form, alternatively and selectable around the center of a first Circle surface or rotate around the center of a second circular area.
- the game elements can be moved out of the area of the first circle into the area of the second circle and out of the intersection.
- any game element can be moved successively from circular area to circular area over the entire playing area.
- all circular surfaces on the playing surface are covered by elementary elements.
- six first elementary elements are arranged on a circular surface in such a way that they extend in a star shape from the center of the circular area to its circumferential line.
- Six further first elementary elements connect the radially outer corner points of the star-shaped first elementary elements, so that a closed circumferential line of the circle is formed by the outer boundaries of the base surfaces of the first elementary elements.
- the vertices of the first and second elementary elements i. the intersections of the circles bounding their bases lie on a lattice which is formed by equilateral triangles of radius R.
- the size of the intersection between the circles i. also determines the number of interchangeable between the circles by rotary motion game elements. If the distance of the circle centers V ⁇ -R, then only one elementary element of the first type can be moved from one circle to the other. If, in contrast, the distance between the circle centers is substantially equal to the radius R of the circular area, then a maximum of seven elementary elements can be transferred by rotational movement from the first circular area into the second circular area. Of these seven elementary elements, there are five elements of the first type and two elements of the second type.
- Game variants arise when the coverage of the circular surfaces of the playing surface is done instead of individual elementary elements with combination elements.
- These combination elements represent any combination of the elementary elements of the first and second types whose concave or convex boundaries of the base surfaces are fixedly connected to each other.
- an integral embodiment of the combination elements is preferred as a combination of the elementary elements of the first and the second type.
- Embodiments in which a combination element is provided for the purpose of limiting the number of circular surfaces available on the playing surface which are involved in the game are expedient in this case.
- the degree of difficulty of a game with a predetermined playing surface can vary, since depending on the task with decreasing number of circular surfaces involved, the degree of difficulty of the game decreases or increases.
- the combination element which reduces the number of circular areas involved in the game is designed so that it includes exactly the game elements of a circular area, which are outside the intersections with adjacent circular areas.
- the combination element preferably blocks a rotational movement about the center of the circular area, which is to be "removed" from the game.
- Both the playing surface and the individual game elements are made in a preferred embodiment of wood, preferably plywood. However, alternative embodiments may also have a playing surface and / or play elements made of metal, plastic, stone or cardboard.
- the claimed, exactly described shape of the individual game elements in preferred embodiments is only approximately realized, in particular, the formed by the cutting lines of the base areas bounding circles Rounded corners of the elements. Therefore, the area coverage of the individual circular areas with game elements is preferably not completely complete, and in view of these deviations from the theoretical ideal form both in the claims and in the description of the forms of the individual elements are given as "essentially" described.
- a rotation of at least 60 ° as the simplest play, which then allows subsequent rotation of adjacent circles and a transfer of game elements from the overlap area in the other circle is therefore preferred.
- the playing surface has latching elements which hold the game elements metastable in each case in a rotated by 60 ° or a multiple thereof position.
- the game elements for this purpose on magnetic or ferromagnetic elements, which fix the game elements on the playing surface releasably.
- the magnetic or ferromagnetic elements are preferably arranged such that the game elements are alternatively and selectably rotatable about the centers of a first or a second circular area. In this way it is prevented that the game elements fall, for example, in a shock against the playing surface of the playing surface.
- An embodiment of the invention is preferred in which the magnetic or ferromagnetic elements are arranged on the playing surface so as to allow rotation of the playing elements on a circular area in a hexagonal symmetry, i. six discrete positions are provided in the direction of rotation, where at least one game element can be releasably fixed.
- the magnetic or ferromagnetic elements are arranged so that the game elements are fixed at least at the positions corresponding to the sechcroftn symmetry axis and at which at least a portion of the game elements are selectively movable by rotation about the center of a circle or a second circular surface.
- the game elements on the side facing away from their playing surface on at least one pin, which is provided for moving the elements relative to the playing surface.
- the game elements which are preferably configured flat, grab on the pin and rotate around the center of the circular surfaces.
- an embodiment which comprises a circular disc, preferably of radius R, and having an axis through it Has center, wherein the axis is designed so that it removably engages in a hole in the center of one of the circular surfaces in the playing surface, so that the disc is rotatable about the center of the circular surface and wherein the disc driver, such as. B. recesses, in which complementary driver, such as. B. the pins of the elementary elements and / or the combination elements releasably engage, so that the elementary elements and / or the combination elements, which are within the first or the second circle, are rotatable together by means of the disc relative to the playing surface.
- the disc driver such as. B. recesses, in which complementary driver, such as. B. the pins of the elementary elements and / or the combination elements releasably engage, so that the elementary elements and / or the combination elements, which are within the first or the second circle, are rotatable together by means of the disc relative to the playing surface.
- the disc drives more than one game element at the same time and directly or indirectly all lying within the detected by the disc circle game elements.
- the disc may have pins which engage in corresponding recesses in the game elements.
- the disc for driving the game elements on the playing surface, it is not necessary to provide in the playing surface or the game elements guides, grooves, springs or webs.
- the lack of guides, grooves or springs on the game elements in turn makes it possible to make them transparent in one embodiment without having to accept disruptive refraction effects.
- the game elements have no connections, such as grooves and springs with each other.
- the play elements have a surface and a back surface and side surfaces connecting the surface and the back surface, the side surfaces being formed by surfaces extending perpendicular to the top and back surfaces.
- Adjacent game elements therefore have no overlapping sections in a top view. In this way, the game elements can be removed and replaced at any time and without installation effort of the playing surface.
- the omission of guides, such as grooves and springs, on the game elements opens the possibility to enlarge the playing area almost arbitrarily.
- games that have a connection or guidance between the game elements are limited to a few intersecting circles due to the required, cumulative tolerances.
- the playing surface has at least one part-circular guide, preferably with radius R, so that the game elements are guided for example in a recess in the playing surface with inner radius R.
- the playing surface within the part-circular guide is flat and smooth, so that it can be easily painted, printed or coated. Furthermore, it is possible in this way to occupy the playing area on the part of the players with different slides showing the pattern to be reached.
- the locking elements in particular the magnetic or ferromagnetic elements, are embedded in the playing surface so that they flush with their surface o- are concealed under the surface of the playing surface.
- the guide can also be configured in the form of guide slots in the playing surface in which mushroom-shaped guide pins provided on the game elements engage.
- the playing surface is a flat surface on which any number of circular areas at least partially overlapping each other are provided.
- the playing surface is a curved surface, preferably the surface of a sphere.
- the ball surface is constructed in the manner of a football of pentagons and hexagons. Due to their six-fold symmetry, the circular surfaces of the playing surface can be arranged on the hexagons and cover them substantially. In contrast, the pentagons remain free and can serve to accommodate supports that carry the ball, or to attach a transparent spherical shell-shaped cover.
- An advantageous variant of such a ball consists of 12 pentagons and 30 hexagons, which are assigned in the flat development central circles on a "triangular grid" with the center distance V3 R, wherein in the center of three adjacent hexagons another with the other circles overlapping circle which has a center distance R to them.
- the ball has 12 such pentagons and 20 hexagons or 12 pentagons and 60 hexagons. With the same ball diameter and an arrangement with 12 pentagons, the choice of the number of hexagons and the corresponding adjustment of the size of the tokens and the turntable can considerably change the degree of difficulty.
- At least one of the game elements is marked with a color, so that form by turning the game elements around the circle centers different colored patterns and can be disassembled again.
- a preferred variant of the color coding of the game elements is obtained when the entire surface formed by the game elements on the playing surface and optionally also the non-movable edge of the playing surface are printed with a motif. Game task is then, after a confusion of the motive to reassemble this only by rotational movements of the game elements on the circular surfaces again or to arrange.
- the game elements may have a preferred direction, for example by a painted arrow.
- the complexity of the game can be further increased because now the individual game elements must be arranged not only according to their color, but also according to their orientation.
- the game elements are clearly and distinguishably marked, for example by numbers or letters. This can be used to formulate further game tasks, such as the order of the circumference forming elementary elements of the first type, which are numbered to arrange in the reverse order.
- the playing surface or parts thereof and at least one of the game elements are colored, wherein at least the game element is transparent.
- the patterns may be formed by subtractive color mixing between the movable playing elements and the fixed playing surface, which is preferably differently colored in different areas.
- the playing surface comprises a preferably removable transparent cover, e.g. made of Plexiglas.
- a transparent cover e.g. made of Plexiglas.
- the strategy game according to the invention can also be realized as a computer game, wherein the playing surface and the game elements can be projected onto the monitor of a computer are.
- the rotational movements of the game elements on the circular surfaces with the help of a mouse, a keyboard or a touch-sensitive display (touch-screen) effect.
- the means for displaying the playing surface, the game elements and their rotational movements can be implemented in software
- the computer game is implemented on a personal computer, such implementation being possible on all known operating systems.
- the computer game is a game for a preferably portable game console, such as a game boy.
- the protection of the present invention should also include any type of data carrier on which the software for displaying the playing surface of the game elements and their movements is stored or implemented.
- FIG. 1 schematically shows a first embodiment of the strategy game according to the invention with seven overlapping, complete circular areas whose centers are arranged on the corners and the center of a regular hexagon.
- Figures 2a to y show possible combination elements of the two elementary elements.
- FIG. 3 shows an embodiment with two circular surfaces.
- FIG. 4 shows an embodiment with three circular surfaces.
- FIG. 5 shows an embodiment with four circular surfaces.
- FIG. 6 shows an embodiment with five circular areas, which are arranged to form a rectangle.
- FIG. 7 shows an embodiment with five circular areas.
- FIG. 8 shows an embodiment with seven circular surfaces which form a cross.
- FIG. 9 shows an embodiment with three circular surfaces which are arranged in a row.
- FIG. 10 shows an embodiment with four circular surfaces, which are arranged in a row.
- Figure 1 1 shows an embodiment with seven circular areas, which are arranged in a row.
- Figure 12 shows an embodiment with five circular surfaces, which are arranged in the manner of the Olympic rings.
- FIG. 13 shows an embodiment with nine circular areas.
- FIG. 14 shows an embodiment with eleven circular surfaces.
- FIG. 15 shows the planar development of an embodiment with a spherical surface.
- FIGS. 16 a to h show a first variant of the game with an embodiment with three circular surfaces according to FIG. 4.
- FIGS. 17a to c show a second variant of the game with three circular surfaces according to FIG. 4.
- FIG. 18 shows an embodiment of a disk for rotating the game elements.
- FIG. 19 shows an alternative embodiment with 9 circular areas.
- Figure 1 shows schematically a first embodiment of the strategy game according to the invention with a playing surface 1, which has 7 circular, overlapping circular surfaces F1, F2, F3, F4, F5, F6 and F7 with the same radius R, wherein the centers of the circles F1 to F6 on are arranged at the corners of a regular hexagon and the seventh circle F7 has its center in the center of the hexagon.
- the circles F1 to F7 have a radius corresponding to the side length of the hexagon.
- all the circle centers lie on a triangular grid, which is formed from equilateral triangles.
- all circular surfaces F1 to F7 are covered by first elementary elements 7 and second elementary elements 8 or by combination elements 21, 22.
- the bases of the first elementary elements 7 are bounded by two intersecting circular arc sections of radius R, which is equal to the radius R of the circular surfaces 2 to 6, the distance between the intersections of the circular arc sections which form the corners of the first elementary element being equal to the radius R is the circular arc sections.
- the second elementary elements 7 have a base area which is bounded by three contacting circular arc sections which are curved towards the center of the elementary element with essentially the same radius R, the distance between the intersections of the circular arc sections which form the corners of the base area of the second elementary elements 8 , is equal to the radius R of the circular arc sections.
- each of the circular areas F1 to F7 is covered by a maximum of ten elementary elements of the first type 7 and six elementary elements of the second type 8.
- the centers k1 to k7 of the circular surfaces F1 to F7 have different distances from one another. All nearest circle centers, since they lie on a grid formed by equilateral triangles, have the distance R, where R is simultaneously the radius of the circles and the length of the elementary side of the triangular lattice. These circles overlap with approximately 39.1% of the circular area.
- the next but one neighboring zones have a center point distance of V3 R and overlap each only by about 5.77%. In this case, the intersection of two circles with the distance V3 R just forms in each case a first elementary element.
- the distance between the centers of the third nearest neighbor circles is twice the radius R of the individual circular areas. These third nearest circles no longer overlap but each touch each other in only one point, with the perimeter lines between the points of contact of three circles with a center distance of 2R (which lie on the corners of an equilateral triangle of side length 2R) defining the outlines of the second elementary element.
- the circles with a center distance of V ⁇ -R have an intersection which is as large as an elementary element 7 of the first type.
- circles having a center distance equal to R have an intersection containing five elementary elements 7 of the first type and two elementary elements 8 of the second type.
- the corresponding number of elementary elements in the respective intersection can be transferred by rotation of the elementary elements on one of the intersecting circular surfaces F1 to F7 of the overlapping surfaces wholly or possibly only partially in only one of the circular surfaces.
- the corresponding elementary elements 7, 8, the circles F1 to F8 producing them, as well as some combination elements 21, 22, are partially illustrated by hatchings.
- the hatched first elementary element 7 results, for example, as an intersection of the two overlapping circles F1 and F5 whose centers k1 and k5 have the distance V3 R.
- the hatched second elemental element 8 is generated as a remaining area between the points of contact of the three circles F2, F5 and F8 (only a part of the latter forming part of the playing surface, namely the part which also overlaps with the circles F4 and F6).
- the corresponding centers k2, k5 and k8 lie on the corners of an equilateral triangle with the side length 2R.
- a plurality of adjacent elementary elements 7, 8 can each be replaced by so-called combination elements, which are each composed of one or more elements of the first and second types.
- a large part of the possible combination elements are shown in FIGS. 2a to 2y.
- the combination element shown in Figure 2a of a first elementary element 7 and a second elementary element 8 is composed, wherein the elementary elements are connected to the boundaries of their base surfaces forming curved contours with radius R together.
- FIGS. 2a to 2y only a schematic representation.
- the combination elements according to FIGS. 2a to 2y are expediently produced in one piece from the geometric shapes of the first and second elementary elements 7, 8.
- the surfaces of the elementary elements may be colored differently on the combination elements, which in turn results in further game designs.
- the combination elements are colored monochrome.
- combination elements can each replace a corresponding number of elementary elements on a circular surface. Depending on the size of the combination elements, these can either be exchanged according to the elementary elements between the individual circular surfaces by rotational movements or they are, for example, the combination elements of Figures 2i to 2y, limited to be rotated around a single circle center, without intervening Circular surfaces to be interchangeable.
- the combination element from FIG. 2m) is used in particular to reduce the number of circular surfaces provided on a given playing surface for a game variant. If, for example, three circular surfaces overlap, as in the embodiment of FIG. 4, the element of FIG. 2m) can be used such that it replaces the elementary elements of one of the circular surfaces in a region which does not intersect with one of the other circular surfaces. The active playing surface is thereby reduced.
- FIGS. 3 to 14 largely show the same elementary structure of intersecting circular surfaces, as was illustrated with reference to the first embodiment of FIG. In all the illustrated embodiments, there are overlapping circular surfaces on which elementary elements 7, 8 are arranged so as to be movable about the respective center of the circle.
- FIGS. 3 to 14 can also be partially replaced by one or more combination elements according to FIGS. 2a to 2y in alternative embodiments.
- the first elementary elements 7 comprise magnets 12 with which the elementary elements can be detached on the playing surface 1 at corresponding ferromagnetic elements arranged in the circular areas 2 to 6, in the illustrated embodiment nails be fixed.
- Figure 12 shows an arrangement with five circular areas which form the Olympic rings. Since in this embodiment the adjacent circular surfaces all have a center distance of V3 R, only elementary elements of the first type are interchangeable by rotations between the circular surfaces. Therefore, in this embodiment, the individual elementary elements arranged around the center of the circular surfaces can be replaced by a combination element according to FIG. 12 (t).
- FIG. 15 schematically shows the development of the circular surfaces according to the invention of a spherically configured playing surface.
- points connected by straight lines with the same number designation abut each other in the arrangement of the individual circular surfaces on the spherical surface at the same point.
- the elementary elements 7 ', 8' shown have, in contrast to the above-described game elements with a flat base curved surfaces, which represent spherical shell sections.
- the illustrated ball in the style of a football consists of 12 pentagons and 30 hexagons. All hexagons are covered with overlapping circular areas.
- the control disk is also curved to rotate the game elements on the playing surface.
- FIGS. 16a to 16h show, by way of example, a first possibility of playing in individual steps.
- the playing surface 1 has three circular surfaces 13 to 15 with center points A, B and C, respectively. All circular surfaces are covered area-covering with first elementary elements 7 and second elementary elements 8.
- the elementary elements 7 " which form the circumference of the circular area 15 with center C, have a directional orientation, which in the illustrated embodiment is predefined by an affixed arrow, whereby the arrows show the elementary elements 7" in the starting position shown in FIG.
- the circular surface 14 is rotated clockwise by a position (60 °), so as to obtain the arrangement of Figure 16d.
- a rotation of the elements on the circular surface 15 about the center C by two positions (twice 60 °) in the counterclockwise direction to an arrangement according to Figure 16e.
- the elements on the circular surface 14 are rotated clockwise around the center point B by two positions (twice 60 °) to obtain the arrangement of Fig. 16f.
- a rotation of the elements on the circular surface 15 about the center C by a position (60 °) in the counterclockwise direction to an arrangement of Figure 16g.
- this game variation could also be played on a playing surface with only two circular elements having a center distance equal to the radius of the circular surfaces.
- FIG. 17 shows an embodiment of the game in which the six arrow-marked elementary elements 7 '' are replaced by color-coded elements which are not excellent in their directional orientation, for example a game task can be based on an arrangement according to FIG. two essentially To achieve parallel lines of elementary elements 7 "'by rotations about the centers A, B, C of the intersecting circular surfaces 13, 14, 15. For this purpose, the following steps are required:
- the game shown in FIG. 16 can also be played as a board game, with two or more players starting a game with a free playing surface and in each case a number of game elements.
- Each player receives a task, for example, to create a closed ring with six elementary elements of the first type of the same color.
- the players now alternately lay their game elements on the circular surfaces of the playing surface according to strategic aspects until it is completely covered with game elements. Then the players try by alternately turning the elementary elements on the circular surfaces to fulfill the task. The one who can complete the ring of his color first has won.
- FIG. 18 shows an embodiment of a disk 16 for carrying out the rotational movement of the individual game elements 7, 8 about the centers of the respective circular surfaces.
- the disc 16 is made of plastic, and it has holes 17 which are arranged in a regular pattern in the disc. Through the holes from the game elements upwards outwardly projecting pins 12 pass, while the arranged in the middle of the disc 16 axis 18 engages in a recess in the center of a circular area of the playing surface.
- FIG. 18 shows two elementary elements 7 on the circular surface. It can be seen how the pins 12 of the elementary elements 7 engage through the recesses 17 through the disc 16, so that the elementary elements 7 can be rotated about the center 19 with the aid of the disc.
- the disc has only holes 17 for pins 12 of the first elementary elements 7, while the second elementary elements 8 arranged between the first elementary elements 7 are driven by the movement of the first elementary elements 7. In other embodiments, however, further holes may be provided in the disc through which pins of the second elementary elements 8 pass.
- the disc In order to make the disc more tangible to the player, it has a thick plastic ring 20 which projects upwards from the disc 16 and can be grasped by the player with the fingers of one hand.
- the disc is 16 made in the illustrated embodiment of Plexiglas. However, transparent discs made of other materials are also conceivable.
- the circular surfaces F1 "" to F9 “” with radius R are arranged such that the displaceable game elements 7 "", 8 “” on the circular surfaces or their arrangement have an eight-fold symmetry axis.
- the game elements can be rotated in steps of 45 ° around the centers of the circular surfaces F1 "" to F9 "".
- the first elementary elements are formed by two intersecting circular surfaces of equal radius R and a center distance of approximately 1.85 R.
- the circular areas have different distances from each other and therefore also different sized cut surfaces.
- the circular surfaces F1 "" to F8 “” arranged around the central circular surface F9 “” form, with the central circular surface F9 "", in each case a sectional surface with a single elementary element 7 "".
- the circular areas F1 "" to F8 “” in each case have a center point spacing of approximately 1.85 R relative to the circular area F9 "”.
- the circular areas F1 "" to F8 “” arranged around the central circular area F9 "” have a sectional area , each containing four elementary elements 7 "" and another elementary element 8 "".
- the circular areas F1 "" to F8 “” have a center distance of approximately 1.4 R from each other.
- A, B, C centers of the circular areas
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- Engineering & Computer Science (AREA)
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- Toys (AREA)
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- Pinball Game Machines (AREA)
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PL07821660T PL2086655T3 (pl) | 2006-10-26 | 2007-10-22 | Gra strategiczna |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102006050988A DE102006050988A1 (de) | 2006-10-26 | 2006-10-26 | Strategiespiel |
PCT/EP2007/061296 WO2008049810A1 (de) | 2006-10-26 | 2007-10-22 | Strategiespiel |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2086655A1 true EP2086655A1 (de) | 2009-08-12 |
EP2086655B1 EP2086655B1 (de) | 2012-02-22 |
Family
ID=38987342
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP07821660A Not-in-force EP2086655B1 (de) | 2006-10-26 | 2007-10-22 | Strategiespiel |
Country Status (9)
Country | Link |
---|---|
US (1) | US8366110B2 (de) |
EP (1) | EP2086655B1 (de) |
JP (1) | JP5248514B2 (de) |
CN (1) | CN101588849B (de) |
AT (1) | ATE546201T1 (de) |
DE (1) | DE102006050988A1 (de) |
ES (1) | ES2382322T3 (de) |
PL (1) | PL2086655T3 (de) |
WO (1) | WO2008049810A1 (de) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
ES2388545B1 (es) * | 2009-04-02 | 2014-02-04 | José Luis Archilla Regaño | Juegos con tableros de piezas móviles, que a base de giros permiten ordenar y desordenar las piezas con las que estan construidos. |
DE102010003498B4 (de) * | 2010-03-31 | 2019-10-24 | Eurotec Gmbh | Spielzeug mit veränderbarer Anordnung von vieleckig ausgebildeten und in Gruppen verdrehbaren Spielelementen gleicher Form |
US20150247327A1 (en) | 2014-03-03 | 2015-09-03 | 3Form, Llc | Panels and tiles having geometric features |
WO2015159826A1 (ja) * | 2014-04-14 | 2015-10-22 | 明 西尾 | パズル玩具、パズルゲームのプログラム、このプログラムを記録した記録媒体、およびこのプログラムを実行するゲーム装置 |
US20200061453A1 (en) * | 2018-08-23 | 2020-02-27 | Dejan Lalic | Circular Mosaic Puzzle |
CN112402972B (zh) * | 2020-05-22 | 2023-06-09 | 上海哔哩哔哩科技有限公司 | 游戏单位分散方法及系统 |
JP2023077359A (ja) * | 2021-11-24 | 2023-06-05 | 株式会社このこのリーフ | 知育玩具 |
Family Cites Families (23)
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US636109A (en) * | 1899-08-16 | 1899-10-31 | Hiester Azarus Bowers | Puzzle. |
US3655194A (en) * | 1970-04-27 | 1972-04-11 | Daniel H Pierson | Board game apparatus |
JPS5843491U (ja) * | 1981-09-14 | 1983-03-23 | 株式会社トミー | ボ−ル送りパズル玩具 |
US4415158A (en) * | 1981-09-21 | 1983-11-15 | General Symmetrics, Inc. | Puzzle |
DE3143735A1 (de) * | 1981-11-04 | 1983-05-19 | Michael 7800 Freiburg Lieke | "dehspielzeug" |
DE3146801A1 (de) * | 1981-11-26 | 1983-06-01 | Gerd 5810 Witten Braun | Geduldspiel mit ineinander verschachtelten kreisen |
EP0097178B1 (de) * | 1981-12-24 | 1986-08-13 | COHAN, Hooshang | Puzzle |
GB2116050A (en) * | 1982-02-26 | 1983-09-21 | Nicos Moshatos | Puzzle comprising rotatable pieces |
GB2117256B (en) * | 1982-03-31 | 1985-10-16 | Waddington Games Limited | Movable mosaic puzzle |
US4550040A (en) * | 1982-03-31 | 1985-10-29 | Waddingtons Games Limited | Movable mosaics |
US4580783A (en) * | 1983-08-24 | 1986-04-08 | Hooshang Cohan | Puzzle comprising overlapping circles with interchangeable components |
DE8330957U1 (de) * | 1983-10-28 | 1985-05-30 | Birke, Ernesto, 7000 Stuttgart | Spielzeug |
US4735417A (en) * | 1987-06-25 | 1988-04-05 | Gould Murray J | Puzzle |
JPH01218485A (ja) * | 1988-02-24 | 1989-08-31 | Masaru Saito | 駒送りゲーム機 |
US5135225A (en) * | 1988-12-12 | 1992-08-04 | Ede Pszotka | Overlapping rotatable disc type puzzle |
JPH05503435A (ja) * | 1989-09-20 | 1993-06-10 | カラパクス,ヤノス | 論理的モザイクパズル |
US4978126A (en) * | 1989-11-28 | 1990-12-18 | Leib Morosow | Rotating amusement device |
FR2732231B1 (fr) * | 1995-03-28 | 1997-06-13 | Serguei Bagdassarian | Procede et dispositif de generation de figure geometrique desordonnee a redisposer en figure geometrique arrangee |
HRP960022A2 (en) * | 1996-01-17 | 1998-02-28 | Josip Matijek | A logic toy in the form of a ball with rotating or permutating elements |
AU7620598A (en) * | 1998-07-15 | 2000-02-10 | Heng-Chun Ku | Entertainment device |
US6652347B1 (en) * | 2002-09-09 | 2003-11-25 | Saso Stevkovski | Entertainment device |
US7114721B2 (en) * | 2004-12-31 | 2006-10-03 | 3 Amoebas, Inc. | Pattern formation board game |
US7309064B1 (en) * | 2005-02-18 | 2007-12-18 | Engel Douglas A | Puzzle with meshing gear sections |
-
2006
- 2006-10-26 DE DE102006050988A patent/DE102006050988A1/de not_active Withdrawn
-
2007
- 2007-10-22 ES ES07821660T patent/ES2382322T3/es active Active
- 2007-10-22 CN CN2007800396030A patent/CN101588849B/zh not_active Expired - Fee Related
- 2007-10-22 JP JP2009533802A patent/JP5248514B2/ja not_active Expired - Fee Related
- 2007-10-22 EP EP07821660A patent/EP2086655B1/de not_active Not-in-force
- 2007-10-22 WO PCT/EP2007/061296 patent/WO2008049810A1/de active Application Filing
- 2007-10-22 AT AT07821660T patent/ATE546201T1/de active
- 2007-10-22 US US12/312,102 patent/US8366110B2/en not_active Expired - Fee Related
- 2007-10-22 PL PL07821660T patent/PL2086655T3/pl unknown
Non-Patent Citations (1)
Title |
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See references of WO2008049810A1 * |
Also Published As
Publication number | Publication date |
---|---|
CN101588849B (zh) | 2011-12-07 |
WO2008049810A1 (de) | 2008-05-02 |
ES2382322T3 (es) | 2012-06-07 |
PL2086655T3 (pl) | 2012-06-29 |
JP5248514B2 (ja) | 2013-07-31 |
CN101588849A (zh) | 2009-11-25 |
DE102006050988A1 (de) | 2008-04-30 |
JP2010507422A (ja) | 2010-03-11 |
US20100156046A1 (en) | 2010-06-24 |
EP2086655B1 (de) | 2012-02-22 |
ATE546201T1 (de) | 2012-03-15 |
US8366110B2 (en) | 2013-02-05 |
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