EP0846482B1 - Würfelähnliches Spielgerät - Google Patents
Würfelähnliches Spielgerät Download PDFInfo
- Publication number
- EP0846482B1 EP0846482B1 EP97119882A EP97119882A EP0846482B1 EP 0846482 B1 EP0846482 B1 EP 0846482B1 EP 97119882 A EP97119882 A EP 97119882A EP 97119882 A EP97119882 A EP 97119882A EP 0846482 B1 EP0846482 B1 EP 0846482B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- dice
- toy according
- main
- symbols
- main surfaces
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0415—Details of dice, e.g. non-cuboid dice
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0413—Cuboid dice
Definitions
- the invention relates to the field of gaming and entertainment devices, especially cube-like play equipment that at the end of a certain movement sequence remain in one position the one usually pointing upwards a certain one Result or a specific symbol from its value for example, the progress of a game associated with the dice or play equipment is determinable.
- Such cube-like play equipment but can also independently, without additional accessories, to play and Find entertainment purposes.
- Such a game device is known from DE 36 03 162 A1; this body for the dice game differs from the traditional one Cubes only by replacing the six square ones Side surfaces six diamond-shaped side surfaces are provided, the should at least give the impression of something Dice behavior prefer to achieve a desired result can.
- Side surfaces six diamond-shaped side surfaces are provided, the should at least give the impression of something Dice behavior prefer to achieve a desired result can.
- the opposite support and display areas forming side surfaces shifted against each other.
- US 4,465,279 sees one composed of two halves Pentagon dodecahedron in front, with a total of twelve support and display surfaces are each formed as a pentagon.
- Opposing Pentagons have the same display symbols (e.g. the same Digit). The goal of this construction is a statistically absolute same probability of occurrence for all ad symbols that "Throwing characteristics" is relative because of the large number of areas straight.
- DE 36 41 730 A1 shows a similar game device, which consists of a Polygon is formed with a larger number of main surfaces, which are connected to each other with rounded edges, so that this polygon has a spherical shape approaches.
- this polygon In contrast to the subject of the first-mentioned publication is intended to be manipulated by the high degree of symmetry individual surfaces of the polygon and the spherical shape be excluded. It is also the subject of this document a goal of creating a variety of areas, however, areas of different sizes should be avoided.
- This Design of this known object enables especially with a corresponding size configuration ball-like games and is therefore classified as a gaming device, that is located in a transition area between the cube and the ball is.
- Object of the invention compared to the known cube-like Play equipment is, on the one hand, the movement sequence of this Game device in its intended use more surprising to design without (for example by a corresponding Change in symmetry) a preference for at least the main playing areas to effect in the course of the game.
- a particularly preferred embodiment provides that it is the main oval playing fields are ellipses that are in the are essentially generated as cut surfaces, the two Major ellipse axes of opposite major surfaces are perpendicular to stand by each other.
- This arrangement creates freedom in the Transitional or corner areas of the game body between the elliptical cut surfaces according to a further embodiment also have a flattened area that forms a secondary surface, which face each other in a diagonal of space of the body and can also form support or display areas.
- two classes of result areas form, which different meanings depending on the content of the game can be; for example, can be much smaller trained secondary areas serve as joker areas, i.e. as Areas where they occur (if the body is on such a surface small area comes to rest) a certain game content or Game progress is made possible for the respective dice that he otherwise with "regular" result (main surfaces as contact surfaces) not can make.
- Auxiliary areas are preferably corresponding symbols, this can be game symbols or advertising symbols, depending on the Purpose of the game device, for example as a promotional item.
- Another particularly preferred embodiment of the game device provides that these represent the meaning of the respective game Symbols within the main areas and / or the secondary areas are particularly different from their surroundings in that they differently colored or made of different material exist, this being technically simple and aesthetically very can be done satisfactorily in particular by the fact that the game device from a separately manufactured core on the one hand and on the other hand, there is at least one partial shell, the core and Shell corresponding, interlocking shapes and have recesses that the respective symbols represent.
- the game device from a separately manufactured core on the one hand and on the other hand, there is at least one partial shell, the core and Shell corresponding, interlocking shapes and have recesses that the respective symbols represent.
- due to the use colored plastic materials can be manufactured here simple way a vivid overall impression of the Generate play equipment.
- Figures 1 and 2 show two perspective views of the preferred Embodiment of the game device from two different angles.
- 1A and 2A show perspective representations, wherein the perspective view of Figure 2A from the perspective view 1A by rotation about the axis R-R in FIG. 1A by 90 ° emerges (in FIG. 1A, the viewing direction is oblique from above in Direction of the major axis of the main elliptical surface 11, in Figure 2A is the direction of view obliquely from above towards the major axis of the elliptical main surface 11).
- Figures 1B and 2B show the corresponding perspective views with additional drawing in dash-dotted lines Cubes as an enveloping structure; from these representations clearly that the main surfaces visible in these representations as elliptical cut surfaces of a spherical body with the Side surfaces of this enveloping cube can be represented formally, the axes of the ellipse each in the direction of the diagonal of the assigned cube surface.
- Figures 1C and 2C correspond to Figures 1A in the illustration and 2A, but dashed the rear, invisible three of which a total of six main areas 11 ... 16 are still shown; this representation makes it particularly clear that the main axes opposite, parallel main surfaces (corresponding to the opposite side surfaces of the enveloping Cubes in Figures 1B and 2B) run perpendicular to each other, as shown by the example of the main surfaces 13 and 15 in FIG. 1C appropriate hatching should be illustrated.
- Figures 1D and 2D provide a summary of the previous Figures 1B and 1C and 2B and 2C; also from these representations are particularly the assignment of opposite Main areas clearly on the one hand in parallel to each other Layers corresponding to the opposite side faces of the enveloping cube run, but on the other hand against each other in this plane are rotated by 90 °.
- the overall presentation of the Figures 1 and 2 also illustrate the transition areas between the main elliptical surfaces 11 ...
- Figure 3 also contains two vertical sectional views in the levels A-A and B-B, respectively, from which the preferred embodiment a practical technical implementation of the invention Game device emerges, namely from a core 40 and one of these Shell 40 enclosing shell 50, for example as a pre-molded part and pre-molded part in a multi-stage injection molding process are producible.
- a special embodiment here provides that the View representations hatched play eyes as Formations 41 of the core are realized in corresponding Recesses 51 of the shell 50 engage, so that from this different options both in color design as well different surface design of the top of the play eyes on the one hand and the remaining surface of the gaming device on the other result.
- a variant of this technical implementation finally shows the Sectional view of Figure 4, where a core 40 and two shells 50A, 50B are manufactured separately and then the two partial shells can be locked together via locking elements 60, 61, the locking tongues have that in correspondingly corresponding undercuts of the opposite.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Description
- Figur 1A...1D:
- Eine perspektivische Ansicht aus einer ersten Blickrichtung auf das Spielgerät in unterschiedlicher zeichnerischer Darstellung,
- Figur 2A...2D:
- eine perspektivische Ansicht aus einer zweiten, gegenüber der ersten Ansicht um 90° gedrehten Blickrichtung, ebenfalls in unter schiedlicher zeichnerischer Darstellung,
- Figur 3:
- Aufsichten auf die sechs Seitenflächen des Spielgerätes und zwei Vertikalschnitte, und
- Figur 4:
- einen Prinzipschnitt durch das Spielgerät, bestehend aus Kern und zwei im wesentlichen formgleichen Halbschalen.
Claims (14)
- Würfelähnliches Spielgerät, bestehend aus einem mehrseitigen Körper mit paarweise parallel gegenüberliegenden, zumindest teilweise mit Symbolen versehenen ovalen, eiförmigen oder elliptischen ebenen Hauptflächen (11...16), die jeweils als Auflage- und als Anzeigefläche dienen und zumindest eine Symmetrieachse (S1) als Hauptachse aufweisen, wobei die Hauptflächen (11...16) derart auf dem Körper angeordnet sind, daß die die Hauptachsen bildenden Symmetrieachsen (S1) jeweils gegenüberliegender Auflage- und Anzeigeflächen gegeneinander geneigt sind.
- Würfelähnliches Spielgerät nach Anspruch 1, dadurch gekennzeichnet, daß die Symmetrieachsen jeweils gegenüberliegender Auflageund Anzeigeflächen senkrecht zueinander stehen.
- Würfelähnliches Spielgerät nach Anspruch 1, dadurch gekennzeichnet, daß die Hauptflächen Ellipsen sind, deren Hauptachse die Symmetrieachse bildet, und das Verhältnis der beiden Ellipsenachsen etwa 2:3 bis 1:3 beträgt.
- Würfelähnliches Spielgerät nach Anspruch 1, dadurch gekennzeichnet, daß die Übergangsbereiche zwischen den Hauptflächen (11...16) derart ausgebildet sind, daß der Körper die Form eines quadratischen Würfels mit acht abgerundeten Eckbereichen (21...28) aufweist.
- Würfelähnliches Spielgerät nach Anspruch 4, dadurch gekennzeichnet, daß zumindest vier Eckbereiche eine Abflachung aufweisen, die jeweils eine ebene Nebenfläche (31...34) bilden, die sich in einer Raumdiagonalen des Körpers gegenüberliegen und eine Auflagefläche bilden.
- Würfelähnliches Spielgerät nach Anspruch 5, dadurch gekennzeichnet, daß die Nebenflächen (31...34) zumindest teilweise auch eine Anzeigefläche mit weiteren Symbolen bilden.
- Würfelähnliches Spielgerät nach Anspruch 1, dadurch gekennzeichnet, daß die Symbole zumindest der Hauptflächen von der Ebene der Hauptflächen abgesetzt ausgebildet sind.
- Würfelähnliches Spielgerät nach Anspruch 7, dadurch gekennzeichnet, daß die Symbole der Hauptflächen gegenüber diesen profiliert ausgebildet sind.
- Würfelähnliches Spielgerät nach Anspruch 7, dadurch gekennzeichnet, daß die Oberflächenstrukturen der Symbole und der sie tragenden Hauptflächen unterschiedlich ausgebildet sind.
- Würfelähnliches Spielgerät nach Anspruch 1, dadurch gekennzeichnet, daß der Körper aus einem Kern (40) und mindestens einer äußeren Schale (50,50A,50B) aus unterschiedlichen Materialien gebildet ist.
- Würfelähnliches Spielgerät nach Anspruch 10, dadurch gekennzeichnet, daß Ausformungen (41...) des Kerns (40) in in Vertiefungen der Schale (50,50A,50B) vorgesehenen Aussparungen (51...) eingreifen und zumindest ein Teil von diesen von außen sichtbar ist.
- Würfelähnliches Spielgerät nach Anspruch 7 und 11, dadurch gekennzeichnet, daß die sichtbaren Anteile der Ausformungen (41) des Kerns (40) die Symbole bilden.
- Verfahren zur Herstellung eines Spielgeräts nach den vorhergehenden Ansprüchen, dadurch gekennzeichnet, daß Kern (40) und Schale (50) als Vorspritzling und Fertigspritzling im mehrstufigen Spritzgußverfahren hergestellt werden.
- Verfahren zur Herstellung eines Spielgeräts nach den vorhergehenden Ansprüchen, dadurch gekennzeichnet, daß der Kern (40) und mindestens zwei Teilschalen (50A,50B) separat hergestellt und mittels Rastelementen (60,61) miteinander verbunden werden.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE19649297 | 1996-11-28 | ||
DE19649297A DE19649297C1 (de) | 1996-11-28 | 1996-11-28 | Würfelähnliches Spielgerät |
Publications (3)
Publication Number | Publication Date |
---|---|
EP0846482A2 EP0846482A2 (de) | 1998-06-10 |
EP0846482A3 EP0846482A3 (de) | 1998-07-08 |
EP0846482B1 true EP0846482B1 (de) | 2003-04-09 |
Family
ID=7813010
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP97119882A Expired - Lifetime EP0846482B1 (de) | 1996-11-28 | 1997-11-13 | Würfelähnliches Spielgerät |
Country Status (4)
Country | Link |
---|---|
US (1) | US5890716A (de) |
EP (1) | EP0846482B1 (de) |
AT (1) | ATE236692T1 (de) |
DE (1) | DE19649297C1 (de) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE19649297C1 (de) * | 1996-11-28 | 1997-10-23 | Hoelzle Dieter Tech Projekte | Würfelähnliches Spielgerät |
US5957452A (en) * | 1997-12-15 | 1999-09-28 | Patton; David L. | Dice-like apparatus and method for consulating the I Ching |
US7017905B2 (en) * | 2002-08-24 | 2006-03-28 | Blinky Bones, Inc. | Electronic die |
US7258341B2 (en) | 2003-10-21 | 2007-08-21 | Alireza Pirouzkhah | Variable point generation craps game |
HU228882B1 (hu) * | 2009-09-03 | 2013-06-28 | Co And Co Comm Reklam Es Hirdetesszervezoe Kft | Dobókocka jellegû játéktartozék |
DE202010016063U1 (de) | 2010-12-01 | 2011-02-17 | Heinze, Werner, Dr. | Mechanischer Zufallsgenerator / Würfel |
US20170333782A1 (en) * | 2016-01-30 | 2017-11-23 | Joseph Charles Fjelstad | Dice with curved, but non-spherical surfaces, certain of which feature nonuniform display probabilities |
USD801438S1 (en) * | 2016-02-13 | 2017-10-31 | Joseph Charles Fjelstad | Ellipsoidal gaming die having three flatted surfaces |
USD806175S1 (en) * | 2016-02-16 | 2017-12-26 | Joseph Charles Fjelstad | Ellipsoid based gaming die having five flatted surfaces |
US20180008885A1 (en) * | 2016-07-08 | 2018-01-11 | Octavian Antohi | Die Having Spherical Members |
USD917630S1 (en) * | 2017-10-25 | 2021-04-27 | Pedro CHUMILLAS ZURILLA | Block from a construction set |
USD991363S1 (en) * | 2021-04-28 | 2023-07-04 | Pedro CHUMILLAS ZURILLA | Part of a construction game |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1563680A (en) * | 1925-01-26 | 1925-12-01 | William George Apolka | Football game |
DE816809C (de) * | 1950-02-21 | 1951-10-11 | Franz Herte | Wuerfelgeraet fuer Zufallspiele |
FR1133997A (fr) * | 1955-06-28 | 1957-04-04 | A Sengelin & Lucior Ets | Dé à jouer |
DE1059816B (de) * | 1956-12-27 | 1959-06-18 | Ludwig Becker | Spielwuerfelsatz fuer ein neunundvierzig Werte aufweisendes Zahlenlotto zum Auslosen von sechs Werten |
FR1230474A (fr) * | 1958-12-18 | 1960-09-16 | Millet & Forestier Sa | Dés à jouer moulés et leur procédé de fabrication |
US4030210A (en) * | 1971-11-26 | 1977-06-21 | Stebbins Robert C | Method of and means for demonstrating evolution including chance determinations |
US4465279A (en) * | 1978-08-02 | 1984-08-14 | Larson Roland E | Regular dodecahedron die with opposite faces having identical numbers of indicia |
DE3603162A1 (de) * | 1986-02-03 | 1987-08-13 | Scope Werbeagentur Gmbh | Koerper zum wuerfelspielen |
DE3641730A1 (de) * | 1986-12-06 | 1988-06-09 | Andreas Kruell | Spielgeraet |
DE8701749U1 (de) * | 1987-02-05 | 1987-07-09 | Heinz, Horst, 5220 Waldbröl | Spielgerät nach Art eines Würfels |
GB8909082D0 (en) * | 1989-04-21 | 1989-06-07 | Goldfable Limited | Dice |
US5511782A (en) * | 1995-02-10 | 1996-04-30 | Maley; Jerry P. | Ball game device and method of using the same |
DE19649297C1 (de) * | 1996-11-28 | 1997-10-23 | Hoelzle Dieter Tech Projekte | Würfelähnliches Spielgerät |
-
1996
- 1996-11-28 DE DE19649297A patent/DE19649297C1/de not_active Expired - Fee Related
-
1997
- 1997-11-13 EP EP97119882A patent/EP0846482B1/de not_active Expired - Lifetime
- 1997-11-13 AT AT97119882T patent/ATE236692T1/de not_active IP Right Cessation
- 1997-11-26 US US08/979,958 patent/US5890716A/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
EP0846482A2 (de) | 1998-06-10 |
EP0846482A3 (de) | 1998-07-08 |
US5890716A (en) | 1999-04-06 |
ATE236692T1 (de) | 2003-04-15 |
DE19649297C1 (de) | 1997-10-23 |
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