EP0846482B1 - Jeu similaire de dé - Google Patents

Jeu similaire de dé Download PDF

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Publication number
EP0846482B1
EP0846482B1 EP97119882A EP97119882A EP0846482B1 EP 0846482 B1 EP0846482 B1 EP 0846482B1 EP 97119882 A EP97119882 A EP 97119882A EP 97119882 A EP97119882 A EP 97119882A EP 0846482 B1 EP0846482 B1 EP 0846482B1
Authority
EP
European Patent Office
Prior art keywords
dice
toy according
main
symbols
main surfaces
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP97119882A
Other languages
German (de)
English (en)
Other versions
EP0846482A3 (fr
EP0846482A2 (fr
Inventor
Joachim Bofinger
Wolfang Geisler
Manfred Springer
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Dieter Holzle Technik-Projekte GmbH
Dieter Hoelze Technik Projekte GmbH
Original Assignee
Dieter Holzle Technik-Projekte GmbH
Dieter Hoelze Technik Projekte GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dieter Holzle Technik-Projekte GmbH, Dieter Hoelze Technik Projekte GmbH filed Critical Dieter Holzle Technik-Projekte GmbH
Publication of EP0846482A2 publication Critical patent/EP0846482A2/fr
Publication of EP0846482A3 publication Critical patent/EP0846482A3/fr
Application granted granted Critical
Publication of EP0846482B1 publication Critical patent/EP0846482B1/fr
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0413Cuboid dice

Definitions

  • the invention relates to the field of gaming and entertainment devices, especially cube-like play equipment that at the end of a certain movement sequence remain in one position the one usually pointing upwards a certain one Result or a specific symbol from its value for example, the progress of a game associated with the dice or play equipment is determinable.
  • Such cube-like play equipment but can also independently, without additional accessories, to play and Find entertainment purposes.
  • Such a game device is known from DE 36 03 162 A1; this body for the dice game differs from the traditional one Cubes only by replacing the six square ones Side surfaces six diamond-shaped side surfaces are provided, the should at least give the impression of something Dice behavior prefer to achieve a desired result can.
  • Side surfaces six diamond-shaped side surfaces are provided, the should at least give the impression of something Dice behavior prefer to achieve a desired result can.
  • the opposite support and display areas forming side surfaces shifted against each other.
  • US 4,465,279 sees one composed of two halves Pentagon dodecahedron in front, with a total of twelve support and display surfaces are each formed as a pentagon.
  • Opposing Pentagons have the same display symbols (e.g. the same Digit). The goal of this construction is a statistically absolute same probability of occurrence for all ad symbols that "Throwing characteristics" is relative because of the large number of areas straight.
  • DE 36 41 730 A1 shows a similar game device, which consists of a Polygon is formed with a larger number of main surfaces, which are connected to each other with rounded edges, so that this polygon has a spherical shape approaches.
  • this polygon In contrast to the subject of the first-mentioned publication is intended to be manipulated by the high degree of symmetry individual surfaces of the polygon and the spherical shape be excluded. It is also the subject of this document a goal of creating a variety of areas, however, areas of different sizes should be avoided.
  • This Design of this known object enables especially with a corresponding size configuration ball-like games and is therefore classified as a gaming device, that is located in a transition area between the cube and the ball is.
  • Object of the invention compared to the known cube-like Play equipment is, on the one hand, the movement sequence of this Game device in its intended use more surprising to design without (for example by a corresponding Change in symmetry) a preference for at least the main playing areas to effect in the course of the game.
  • a particularly preferred embodiment provides that it is the main oval playing fields are ellipses that are in the are essentially generated as cut surfaces, the two Major ellipse axes of opposite major surfaces are perpendicular to stand by each other.
  • This arrangement creates freedom in the Transitional or corner areas of the game body between the elliptical cut surfaces according to a further embodiment also have a flattened area that forms a secondary surface, which face each other in a diagonal of space of the body and can also form support or display areas.
  • two classes of result areas form, which different meanings depending on the content of the game can be; for example, can be much smaller trained secondary areas serve as joker areas, i.e. as Areas where they occur (if the body is on such a surface small area comes to rest) a certain game content or Game progress is made possible for the respective dice that he otherwise with "regular" result (main surfaces as contact surfaces) not can make.
  • Auxiliary areas are preferably corresponding symbols, this can be game symbols or advertising symbols, depending on the Purpose of the game device, for example as a promotional item.
  • Another particularly preferred embodiment of the game device provides that these represent the meaning of the respective game Symbols within the main areas and / or the secondary areas are particularly different from their surroundings in that they differently colored or made of different material exist, this being technically simple and aesthetically very can be done satisfactorily in particular by the fact that the game device from a separately manufactured core on the one hand and on the other hand, there is at least one partial shell, the core and Shell corresponding, interlocking shapes and have recesses that the respective symbols represent.
  • the game device from a separately manufactured core on the one hand and on the other hand, there is at least one partial shell, the core and Shell corresponding, interlocking shapes and have recesses that the respective symbols represent.
  • due to the use colored plastic materials can be manufactured here simple way a vivid overall impression of the Generate play equipment.
  • Figures 1 and 2 show two perspective views of the preferred Embodiment of the game device from two different angles.
  • 1A and 2A show perspective representations, wherein the perspective view of Figure 2A from the perspective view 1A by rotation about the axis R-R in FIG. 1A by 90 ° emerges (in FIG. 1A, the viewing direction is oblique from above in Direction of the major axis of the main elliptical surface 11, in Figure 2A is the direction of view obliquely from above towards the major axis of the elliptical main surface 11).
  • Figures 1B and 2B show the corresponding perspective views with additional drawing in dash-dotted lines Cubes as an enveloping structure; from these representations clearly that the main surfaces visible in these representations as elliptical cut surfaces of a spherical body with the Side surfaces of this enveloping cube can be represented formally, the axes of the ellipse each in the direction of the diagonal of the assigned cube surface.
  • Figures 1C and 2C correspond to Figures 1A in the illustration and 2A, but dashed the rear, invisible three of which a total of six main areas 11 ... 16 are still shown; this representation makes it particularly clear that the main axes opposite, parallel main surfaces (corresponding to the opposite side surfaces of the enveloping Cubes in Figures 1B and 2B) run perpendicular to each other, as shown by the example of the main surfaces 13 and 15 in FIG. 1C appropriate hatching should be illustrated.
  • Figures 1D and 2D provide a summary of the previous Figures 1B and 1C and 2B and 2C; also from these representations are particularly the assignment of opposite Main areas clearly on the one hand in parallel to each other Layers corresponding to the opposite side faces of the enveloping cube run, but on the other hand against each other in this plane are rotated by 90 °.
  • the overall presentation of the Figures 1 and 2 also illustrate the transition areas between the main elliptical surfaces 11 ...
  • Figure 3 also contains two vertical sectional views in the levels A-A and B-B, respectively, from which the preferred embodiment a practical technical implementation of the invention Game device emerges, namely from a core 40 and one of these Shell 40 enclosing shell 50, for example as a pre-molded part and pre-molded part in a multi-stage injection molding process are producible.
  • a special embodiment here provides that the View representations hatched play eyes as Formations 41 of the core are realized in corresponding Recesses 51 of the shell 50 engage, so that from this different options both in color design as well different surface design of the top of the play eyes on the one hand and the remaining surface of the gaming device on the other result.
  • a variant of this technical implementation finally shows the Sectional view of Figure 4, where a core 40 and two shells 50A, 50B are manufactured separately and then the two partial shells can be locked together via locking elements 60, 61, the locking tongues have that in correspondingly corresponding undercuts of the opposite.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Claims (14)

  1. Jeu similaire à un dé, constitué d'un corps à faces multiples comportant des surfaces principales (11 ... 16) planes ovales, ovoïdes ou elliptiques, parallèles deux à deux, pourvues du moins partiellement de symboles, qui servent chacune de surface d'appui et d'affichage et présentent au moins un axe de symétrie (S1) en tant qu'axe principal, dans lequel les surfaces principales (11 ... 16) sont disposées de manière telle sur le corps que les axes de symétrie (S1) formant les axes principaux de surfaces d'appui ou d'affichage respectivement en regard les unes des autres sont inclinés les uns par rapport aux autres.
  2. Jeu similaire à un dé selon la revendication 1, caractérisé en ce que les axes de symétrie de surfaces d'appui ou d'affichage respectivement en regard les unes des autres sont perpendiculaires les uns aux autres.
  3. Jeu similaire à un dé selon la revendication 1, caractérisé en ce que les surfaces principales sont des ellipses, dont l'axe principal forme l'axe de symétrie, et le rapport des deux axes d'ellipse est d'environ 2:3 à 1:3.
  4. Jeu similaire à un dé selon la revendication 1, caractérisé en ce que les zones de transition entre les surfaces principales (11 ... 16) sont réalisées de manière telle que le corps présente la forme d'un dé carré comportant huit zones d'angle arrondies (21 ... 28).
  5. Jeu similaire à un dé selon la revendication 4, caractérisé en ce qu'au moins quatre zones d'angle présentent un méplat, qui forment chacun une surface secondaire plane (31 ... 34), qui sont en regard les uns des autres dans une diagonale spatiale du corps et forment une surface d'appui.
  6. Jeu similaire à un dé selon la revendication 5, caractérisé en ce que les surfaces secondaires (31 ... 34) forment également, du moins partiellement, une surface d'affichage portant d'autres symboles.
  7. Jeu similaire à un dé selon la revendication 1, caractérisé en ce que les symboles au moins des surfaces principales sont formés en déport des plans des surfaces principales.
  8. Jeu similaire à un dé selon la revendication 7, caractérisé en ce que les symboles des surfaces principales sont réalisés de manière profilée par rapport à celles-ci.
  9. Jeu similaire à un dé selon la revendication 7, caractérisé en ce que les structures de surface des symboles et des surfaces principales qui les portent sont réalisées différemment.
  10. Jeu similaire à un dé selon la revendication 1, caractérisé en ce que le corps est constitué d'un noyau (40) et d'au moins une coque extérieure (50, 50A, 50B) en matériaux différents.
  11. Jeu similaire à un dé selon la revendication 10, caractérisé en ce que des éléments en relief (41...) du noyau (40) pénètrent dans des évidements (51...) prévus dans des creux de la coque (50, 50A, 50B) et qu'au moins une partie de ceux-ci est visible de l'extérieur.
  12. Jeu similaire à un dé selon les revendications 7 et 11, caractérisé en ce que les parties visibles des éléments en relief (41) du noyau (40) constituent les symboles.
  13. Jeu similaire à un dé selon l'une des revendications précédentes, caractérisé en ce que le noyau (40) et la coque (50) sont fabriqués en tant qu'ébauche et pièce finie dans un procédé de moulage par injection en plusieurs étapes.
  14. Jeu similaire à un dé selon l'une des revendications précédentes, caractérisé en ce que le noyau (40) et au moins deux coques partielles (50A, 50B) sont fabriquées séparément et sont assemblées mutuellement au moyen d'éléments d'encliquetage (60, 61).
EP97119882A 1996-11-28 1997-11-13 Jeu similaire de dé Expired - Lifetime EP0846482B1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE19649297 1996-11-28
DE19649297A DE19649297C1 (de) 1996-11-28 1996-11-28 Würfelähnliches Spielgerät

Publications (3)

Publication Number Publication Date
EP0846482A2 EP0846482A2 (fr) 1998-06-10
EP0846482A3 EP0846482A3 (fr) 1998-07-08
EP0846482B1 true EP0846482B1 (fr) 2003-04-09

Family

ID=7813010

Family Applications (1)

Application Number Title Priority Date Filing Date
EP97119882A Expired - Lifetime EP0846482B1 (fr) 1996-11-28 1997-11-13 Jeu similaire de dé

Country Status (4)

Country Link
US (1) US5890716A (fr)
EP (1) EP0846482B1 (fr)
AT (1) ATE236692T1 (fr)
DE (1) DE19649297C1 (fr)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE19649297C1 (de) * 1996-11-28 1997-10-23 Hoelzle Dieter Tech Projekte Würfelähnliches Spielgerät
US5957452A (en) * 1997-12-15 1999-09-28 Patton; David L. Dice-like apparatus and method for consulating the I Ching
US7017905B2 (en) * 2002-08-24 2006-03-28 Blinky Bones, Inc. Electronic die
US7258341B2 (en) 2003-10-21 2007-08-21 Alireza Pirouzkhah Variable point generation craps game
HU228882B1 (hu) 2009-09-03 2013-06-28 Co And Co Comm Reklam Es Hirdetesszervezoe Kft Dobókocka jellegû játéktartozék
DE202010016063U1 (de) 2010-12-01 2011-02-17 Heinze, Werner, Dr. Mechanischer Zufallsgenerator / Würfel
US20170333782A1 (en) * 2016-01-30 2017-11-23 Joseph Charles Fjelstad Dice with curved, but non-spherical surfaces, certain of which feature nonuniform display probabilities
USD801438S1 (en) * 2016-02-13 2017-10-31 Joseph Charles Fjelstad Ellipsoidal gaming die having three flatted surfaces
USD806175S1 (en) * 2016-02-16 2017-12-26 Joseph Charles Fjelstad Ellipsoid based gaming die having five flatted surfaces
US20180008885A1 (en) * 2016-07-08 2018-01-11 Octavian Antohi Die Having Spherical Members
USD917630S1 (en) * 2017-10-25 2021-04-27 Pedro CHUMILLAS ZURILLA Block from a construction set
USD991363S1 (en) * 2021-04-28 2023-07-04 Pedro CHUMILLAS ZURILLA Part of a construction game

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1563680A (en) * 1925-01-26 1925-12-01 William George Apolka Football game
DE816809C (de) * 1950-02-21 1951-10-11 Franz Herte Wuerfelgeraet fuer Zufallspiele
FR1133997A (fr) * 1955-06-28 1957-04-04 A Sengelin & Lucior Ets Dé à jouer
DE1059816B (de) * 1956-12-27 1959-06-18 Ludwig Becker Spielwuerfelsatz fuer ein neunundvierzig Werte aufweisendes Zahlenlotto zum Auslosen von sechs Werten
FR1230474A (fr) * 1958-12-18 1960-09-16 Millet & Forestier Sa Dés à jouer moulés et leur procédé de fabrication
US4030210A (en) * 1971-11-26 1977-06-21 Stebbins Robert C Method of and means for demonstrating evolution including chance determinations
US4465279A (en) * 1978-08-02 1984-08-14 Larson Roland E Regular dodecahedron die with opposite faces having identical numbers of indicia
DE3603162A1 (de) * 1986-02-03 1987-08-13 Scope Werbeagentur Gmbh Koerper zum wuerfelspielen
DE3641730A1 (de) * 1986-12-06 1988-06-09 Andreas Kruell Spielgeraet
DE8701749U1 (de) * 1987-02-05 1987-07-09 Heinz, Horst, 5220 Waldbröl Spielgerät nach Art eines Würfels
GB8909082D0 (en) * 1989-04-21 1989-06-07 Goldfable Limited Dice
US5511782A (en) * 1995-02-10 1996-04-30 Maley; Jerry P. Ball game device and method of using the same
DE19649297C1 (de) * 1996-11-28 1997-10-23 Hoelzle Dieter Tech Projekte Würfelähnliches Spielgerät

Also Published As

Publication number Publication date
EP0846482A3 (fr) 1998-07-08
DE19649297C1 (de) 1997-10-23
EP0846482A2 (fr) 1998-06-10
US5890716A (en) 1999-04-06
ATE236692T1 (de) 2003-04-15

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