EP0790848B1 - Installation de jeu pour la pratique professionnelle de jeux se jouant sur une table au moyen de cartes a jouer et de jetons, en particulier du jeu dit "black jack" - Google Patents
Installation de jeu pour la pratique professionnelle de jeux se jouant sur une table au moyen de cartes a jouer et de jetons, en particulier du jeu dit "black jack" Download PDFInfo
- Publication number
- EP0790848B1 EP0790848B1 EP95933327A EP95933327A EP0790848B1 EP 0790848 B1 EP0790848 B1 EP 0790848B1 EP 95933327 A EP95933327 A EP 95933327A EP 95933327 A EP95933327 A EP 95933327A EP 0790848 B1 EP0790848 B1 EP 0790848B1
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- EP
- European Patent Office
- Prior art keywords
- card
- gaming
- game
- window
- value
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card games appurtenances
- A63F1/14—Card dealers
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card games appurtenances
- A63F1/18—Score computers; Miscellaneous indicators
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
- A63F2009/2435—Detail of input, input devices with other kinds of input using a video camera
Definitions
- the invention relates to a game system for professional exercise of gambling "black jack” and related games below Use of playing cards and tokens.
- a play facility for "black jack” includes essentially a gaming table and a card dispenser in the Function of a card sled, which because of its shape also as Card shoe is called.
- Black Jack comes with 1 to 8 52-card games (Playing cards) played, with the player playing against the bank and represented the croupier’s bank, known as the “black jack” dealer becomes.
- Each game is made up of four rows of colored cards or cards “Colors” cross, spades, hearts and diamonds together, each color row nine number cards and four figure cards with the pictures boy, lady, Has king and ace.
- the number cards have a card value the numbers 2 to 10 and the figure cards one of the letters J (Jack; Jack), Q (Queen; Queen), K (King; King) and A (As; Ace).
- the card name is made up of the color and the card value (e.g. diamond check).
- the game value is or point value of the aces either 1 or 11, the game value of the Pictures (Jack, Queen, King) 10 and the play value of the remaining cards equal to their card value; who play color signs or "colors" not matter.
- the playing cards are preferred by the dealer before the start of the game using a card shuffler, shuffled carefully and then inserted into the card sled so that the neutral one Back of the sheet to the front, i.e. to the delivery opening of the card carriage there, shows.
- the "Black Jack" game table is covered with a cloth (play cloth), which is essentially divided into an arc next to each other arranged, rectangular or round sentence fields or "boxes" for placing bets using tokens, where an insurance line assigned to it (left) next to each box located, and in a gaming table area for storing the the card sled drawn for each player and for the dealer Cards.
- a cloth play cloth
- the goal of the players is to get a higher score than the bank reach, being the highest score, neither from the player may still be exceeded by the bank that is 21. Of the Players or the bank have "black jack" and have won if for the two cards received first, the score 21 was achieved. Otherwise, the party that wins the score 21 comes closest. In the event of a tie, lose and win the player does not and can withdraw his bet or leave or change for the next game.
- the betting takes place according to the internationally determined course of the game of use and card issuance as follows.
- Each player first places his bet, that in the case several tokens stacked in a column shape so that the lowest token and the lowest token Value is top.
- the dealer then divides against the Clockwise the cards in such a way that first everyone Players and then the dealer receive an open card, after which each player and the dealer receive a second card for the players are also open, but face down to the dealer will. If the player does not have a "black jack", he can from Dealers request additional cards that are dealt face up.
- the dealer When the cards are dealt to the players, the dealer covers his second card on. If he gets 17 points or more, he may no more cards, he has less than 17 points, he must pull until he reaches or exceeds 17 Has.
- the cards of the players are laid out in stages so that all card values of the face up cards are still recognizable stay; the bank cards are laid out side by side, without overlapping.
- Disc-shaped plastic brands serve as tokens on the one hand by means of an imprint (for example 10, 20, 50, 100, 500) and on the other hand by one assigned to the game value Color (e.g. blue, red, green, orange, violet) is specified.
- an imprint for example 10, 20, 50, 100, 500
- Color e.g. blue, red, green, orange, violet
- the invention is based on the following problem area.
- the invention is based on the object especially for the "Black Jack" game an automatic one Monitoring, control and registration system available to provide the gameplay from the card withdrawal from the Monitored card sled until players' winnings were determined records, stores and allows the data obtained among the most diverse game-related or casino-related Evaluate and display aspects.
- the course of the game should be in as many of its phases as possible automatically capture and using a computer and one record electronic data processing programs (EDP programs), save and on a display device, preferably a let the dealer view the screen.
- EDP programs electronic data processing programs
- the card sled is supposed to be a device for automatic detection and detection of the card value which is hidden from the card sled have drawn playing card.
- the gaming table should have facilities for automatic detection the recorded and empty boxes, with multiple occupancy a box must be recognized; the same must apply or non-occupancy of insurance lines are recognized; furthermore, the gaming table should have a device for automatic detection the number of players or dealers Show cards.
- the values of the tokens used should be recognized, processed and get saved.
- the computer program is intended in particular to value the stake or stakes process per box and insurance line, the consequence of Check the output of the cards for each player or for the Check the dealer's current card storage and the total number of points all cards of each player and the dealer determine, compare the total score of player and dealer and calculate the player winnings.
- a device for detection is known from DE 38 07 127 A1 of the value of playing cards, however, this facility represents no card sled for the hidden distribution of playing cards is a facility for determining the total number of points the total of those playing cards that each player Card games like skat, rummy, bridge, poker after the game round holds in hand.
- the device is used for quick addition and storing the game results, which are preferred display on a facility display.
- the Playing cards are preferably used to identify their game value a machine readable barcode and are prepared as Packing used in the facility and go through automatically promoted the establishment card by card.
- gaming tables are for casino games known as black jack and poker, which is an additional game allow for a jackpot.
- the conventional shows Games table facilities for inserting coins, a Counter, which each time a coin is inserted and in the jackpot existing number of coins registered, and a calculator for the calculation of the profit distribution. Every player has that Option, besides the main game, for example blackjack or poker, to play the additional game and a single coin with defined Unit value (e.g. from a dollar) in one of his Throw in the slot assigned to the playground. Depending on Result of the main game played and the rules of the game for the additional game, the player wins in the additional game nothing or part of the jackpot or all of the jackpot.
- This feature for the feature game has nothing to do with that To do the course of the main game and in particular is neither provided, still suitable, a surveillance, a control or to enable a display of the game progress of the main game.
- the invention is as follows for a more immediate understanding immediately as an example and based on principle figures in general and the example of the game "Black Jack" in particular explained in more detail.
- the embodiment of the card carriage shown in FIGS. 1 to 3 1 corresponds in its outlines and with regard to the upper one Partly essentially the conventional design.
- a device for automatic in the card carriage 1 Recognition of the card value from the card issue 2 Playing cards 3 'drawn face down are provided (card value recognition device).
- This card value recognition device comprises essentially the following functional parts: a television camera or a CCD imager 4 (charged-coupeled device imager); a pulse light source 5 (flash lamp) for lighting of the part of the card 3 'drawn that has the imprint Contains 31 of the card value; a right-angled optical Deflection prism 6 for illuminating the imprint 31 of the card value and to initiate the printing of the illuminated card value 31 emitted image over an optical path in the CCD imager 4; and two optoelectronic motion and position sensors or sensors 7, 8 for determining the movement of the drawn card 3 'and for controlling the pulse light source 5.
- a television camera or a CCD imager 4 charged-coupeled device imager
- a pulse light source 5 flash lamp
- a right-angled optical Deflection prism 6 for illuminating the imprint 31 of the card value and to initiate the printing of the illuminated card value 31 emitted image over an optical path in the CCD imager 4
- the playing cards 3, of which a checker in figure is an example 4 is indicated correspond to the card format and the international standard, according to which each playing card 3 the portrait format is 88 mm x 62 mm and around the central part of the image has a white border that extends to the edges of the map.
- the left vertical stripe of this frame bears just below that card value print 31 (e.g. the letter Q) and - separated by a colorless zone - including that Color symbol 32 (e.g. the checked image).
- the Card name is for the color symbols cross and spades in black and printed in red for the hearts and diamonds; the height of the imprint 31 of the card value is up to to 15 mm.
- the playing cards 3 are arranged in the card carriage 1 in such a way that with one of its transverse edges 33 on a forward inclined Stand up or bevel 9 and at the same time backwards are inclined against the slope 9 and so with the picture side after show below.
- the inclination of the cards 3 to the slope 9 is determined by a trapezoidal wedge 10 determines the same time Packing cards 3 to issue 2 presses. For better clarity 1, however, only two playing cards 3, 3 'are shown, of which the card 3 'is in a position during the Pulling out by the dealer.
- the slope 9 continues beyond the card issue 2 and contains in the area of the card issue, but still inside the Card slide 1 located, a window 11 through one of the filled optical surfaces of the right-angled deflection prism 6 is and in the path of movement (in the track) of the imprint 31 of the card value lies. Therefore, the prism 6 must always be on the left or on the right edge of the glide path of the drawn card 3 ' lie.
- the prism 6 is arranged in such a way that its right Angle opposite surface 12, hereinafter as a mirror plane referred to, pointing away from the CCD imager 4.
- the pulse light source 5 is located just below the mirror plane 12 near that end of the deflection prism 6, the forms the angle (of 45 °) with the window plane 13.
- the light the pulse light source 5 falls through the mirror plane 12 and Window level 13 on the image side of the card 3 ', is illuminated by the Map 3 'through the window level 13 to the mirror level 12 reflected and from there through the exit plane 14 in Direction of the image converter 4 mirrored, the one above the window 11 located part of the card 3 'in the image converter 4 by means of a converging lens 15 is imaged.
- One in the light path 16 in front of the Red light filter 17 (> 600 nm) located on lens 15 serves for registrability of card values printed in red (31). According to the Optogeometric arrangement of the light source 5 to the prism 6 can the light source 5 does not radiate directly into the image converter 4.
- a deflection prism 6 to initiate the illuminated by the Card value imprint 31 emitted image via an optical Route in the CCD imager 4 can be advantageously use an opaque flat mirror (not shown), which occupies the position of the mirror plane 12 of the prism 6.
- the pulse light source 5 is behind the mirror plane instead 12 then to be placed in front of the mirror plane 12 (of the mirror) and shield so that the light source 5 neither in the image converter 4 still shines directly on the mirror.
- the intended image of the one printed on the drawn card 3 ' Card value 31 in the image converter 4 requires that the pulse light source 5 flashes just at the time the (downward facing) imprint 31 of the card value above the Window 11 is located.
- the one of the two card value prints is expediently printed 31 measured, who looks at the card issue 2 is located on the right-hand white longitudinal edge of card 3 '. Accordingly, as shown in Fig. 4, the prism 6 is on the right arranged.
- the following move Features of card 3 'across window 11 The front one Card edge 33, the unprinted long part of the white stripe field, the color symbol 32, the narrow one between the color symbol 32 and white horizontal stripes located on the imprint 31 of the card value, the card value imprint 31 and the rear edge of the card 3 '.
- the sensor arrangement mentioned must now be the fact that a card 3 'is drawn, recognize and the pulse light lamp 5 to the Ignite time at which the card value imprint 31 is as possible is located exactly above the window 11.
- the sensor in the card carriage 1 at any lateral position and, seen in the direction of movement of the map, at a defined vertical distance in front of the window 11 is arranged so that the rear edge of the card leaves the sensor, if the card value imprint 31 is just above the window 11 located.
- Said sensor can be a pressure sensor or a Be a light barrier. The front edge of the card touching the sensor switches the measuring arrangement into the operating position of the sensor Leaving rear card edge causes the actuation of the pulse light source 5, after which the measuring device switches off again.
- sensor 7 does not need the immediate one shown in FIG. 2 To take neighborhood of window 11.
- sensor 8 has the task of recognizing when the card value imprint 31 is just above the window 11, and to switch the light source 5.
- the senor 8 borders directly to the window 11 and thus registers the between the color symbol 32 and the card value imprint 31 narrow white horizontal stripes.
- the sensor 8 could also be in one correspondingly dimensioned distance to the window 11, to the incoming as a reference feature for igniting the lamp 5 Detect color characters 32.
- the technology with two sensors 7, 8 has compared to the technology with only one sensor the advantage that the sensor 8 that for the determination of the exact location of the card value imprint 31 on the window 11 is responsible, fully covered by the card 3 'and is therefore not disturbed by extraneous light, as is the case with the arrangement with only one sensor regarding the rear edge of the card is possible, provided there is no pressure sensor but a light barrier is provided.
- the sensor 8 switches the pulse light source 5 without any noteworthy Time delay, which, as described above, causes the card value to be printed 31, or at least a representative part of it, is imaged in the CCD imager 4 and the received Signals registered as the card value of the drawn card 3 ' will.
- the card value recognition device first "learn” to recognize the card values on the one hand and on the other hand, to judge according to the rules of the game.
- the card values the numbers 2 to 10 and the letters A, J, K, Q
- the image converter 4 the signals generated in this regard by the image converter 4 encoded according to the card value.
- the one as a number camera functioning CCD image converter 4 and the connected signal and Data processing system are also in the event that Draw a card 3 'whose card value imprint 31 at the time the flashing of the pulse light source 5 is not exactly above the window 11 should lie, so that only a portion of the card value print 31 is imaged in the image converter 4, in which Ability to identify the "overall picture" of the imprint 31. This results from the fact that each number or letter imprint 31 in its upper half or in its lower half of any related fragment of the other number or letter images differs.
- the card value imprint 31 With a response time of approximately 0.1 ms from registration the flashing reference feature of the card 3 'until the pulse light source 5 flashes (flash lamp) the card value imprint 31 becomes full or almost over stand the window 11 and completely or almost completely from CCD image converter 4 are recorded, with a flash duration a quiescent picture of the card value imprint of about 10 ⁇ s 31 captured and consequently a non-blurred image of the Card value print 31 generated on the target of the image converter 4 becomes.
- detectors arranged below the play cloth 51 to use.
- Such detectors could in principle be different based on mechanical or physical principles, For example, be sensitive to pressure (piezo sensors; compression spring sensors) or - with appropriate material properties of tokens and playing cards - on electromagnetic or on Based on other technical principles.
- light-sensitive detectors in particular of photodiodes 52 in the execution of infrared-sensitive ones Silicon diodes, used with the advantage that these photodiodes for detection in a consistent manner the table allocation with both chips 41 and with the playing cards 3 are suitable.
- the photodiodes 52 must, in order to the usual external appearance Playing surface not to be changed, arranged below the playing cloth 51 be what the material of the play cloth 51 a certain Translucency, especially for that of artificial Casino lighting outgoing near infrared (IR) light got to.
- IR near infrared
- the game cloth 51 should be in the near IR range striking light in the order of 30% of the radiated Allow IR light energy to pass through.
- the principle of detection is as follows. All areas of the play sheet 51, on which the chips and playing cards are placed according to the rules of the game are to be discarded, depending on the type of game with a adapted network or with an adapted series of light detectors so that it is properly placed on the cloth Item (token, playing card) two for safety reasons, even better three to four, the 52 covered photodiodes and the photodiodes 52 excluded from light incidence in the sense of the operating system lets work.
- each of the rectangular boxes 53 is a geometric one Network of photodiodes 52 underlaid, while the rest Zones of the playing surface put the playing cloth 51 in series Photodiodes 52 are underlaid, so with insurance lines 54, at storage spaces 55 for the cards of the players and at the storage space 56 for the dealer's cards.
- Fig. 4 are for the boxes 53 seven longitudinal rows of photodiodes 52 of five diodes each Longitudinal row arranged in such a way that the two outside Longitudinal rows outside of those printed on the game cloth 51 Mark the box 53.
- Photodiodes 52 For insurance lines 54, four are arranged in a row Photodiodes 52 shown; however, more diodes 52 or a double row of such diodes 52 may be provided.
- the boxes 53 and the insurance lines 54 have the in Fig. 4 shows the example of the photodiodes of a box within each Row a distance of 19 mm to each other and from row to Row a distance of 15 mm, so that a placed chip of for example 40 mm diameter in the worst case four and in the best case five diodes covered.
- the darkening effect for those photodiodes made by the chip only just be covered with its edge because of the edge of the Jeton's stray light may be imperfect, at least but always darkened at least two diodes as best as possible.
- the distances between the photodiodes 52 from one another be smaller, for example 7 mm, while for the registration of the dealer's cards that are not on top of each other staggered but laid out side by side, a distance between the photodiodes of 25 mm is completely sufficient, so that at least two photodiodes are always covered by each card will.
- That explained for the coverage of the photodiodes 52 by the chips 41 is basically designed for the registration of the Playing cards 3 to note.
- the signals coming from the photodiodes 52 are to be grouped together or processed separately, that the electronic circuit logic also has multiple assignments of boxes 53 with tokens 41 and also the number of each card deposit laid out cards recognizes this, if necessary for a second row of cards ("split"), and also on the with the game variants "Double”, “Split”, “Insurance” associated shift or additional placement of tokens or reacted by cards and processed according to the rules.
- the inserts can now be automatically used, for example record that the dealer is using a handheld device with the function a TV camera or scanner for each player separate the laid out token or the placed token stack records or scans, and that from the camera or scanner received image by chip colors and by the number of each
- the chip color of existing chips is analyzed in an evaluation unit which is the same according to chip colors and number of tokens Color discriminates and the total value of each Then forwarded to the central EDP system.
- Point graphic markings all around the tokens on, which is also representative of the game value of the token can make it easier to scan the insert.
- smart chips which are also known as “Security tokens” are used.
- These smart chips have integrated, battery-free electronic Components that act as transponders (responders) of a radio frequency identification system (radio frequency identification (RFID) system), on which radio signals (e.g. under the Table-top) transceiver respond and for the Play value of the token specific signals to the transceiver To transfer.
- RFID radio frequency identification
- the RFID principle is as follows: there is an inductive data transmission system for a mutual signal transfer between a transceiver station (S / R station) and an or several batteryless transponders. Communication between the S / R station and a transponder is done by inductive Antennas. From the S / R station are data and energy sent to the transponder, whereupon the transponder essentially Data transmitted to S / R station only.
- the transponder contains an antenna circuit that consists of a or several coils for wireless inductive signal transfer is trained.
- the coil is connected to a chip, which all necessary equipment for reception, for transmission and for sending a signal from or to the S / R station contains; the chip also contains a memory data memory.
- the S / R station contains an oscillator and is capable of high-frequency Signals for the simultaneous transmission of energy, time pulses and generate information to the transponder.
- the S / R station also contains a demodulator and modulator, a control unit and interfaces.
- transpoder token contains the S / R station is an electronic read / write unit and is with several coils wired as inductive antennas for signal transfer to and from the transponder chips, each box (including their insurance line) the gaming table one such an inductive antenna (loop antenna) for the communication of the S / R station with the transponder tokens on the box assigned.
- the game value of the token is in the memory of its chip fixed.
- the read / write unit maintains a special anti-collision algorithm, which enables that within the antenna field of the read / write unit of the S / R station located different Let smartchips work and differentiate at the same time.
- All smart chips are located within the antenna field of the S / R station parallel to the table and must be stacked on top of each other.
- the read / write unit selects and identifies those in the Electronic unit containing token.
- the data registered in the read / write unit of the S / R station can be connected to an interface via an interface Transfer host computer.
- the playing card value recognition device of the card carriage 1 the gaming device's token and playing card detection devices and the game insert detector (camera or scanner; RFID system) or the manually operated input device for the values of the stakes - recorded data are one as output signals to forward central computer directly or indirectly.
- the output signals can optionally be forwarded via a cable connection or wirelessly, for example by radio data transmission.
- the device 18 shown in Fig. 1 either a cable connection or a transmitter for the forwarding of the CCD imager signals coming.
- the central computer has the task of all of the routed to it Evaluate the data in accordance with the IT program, the game manager, if desired, on a screen or the like display and generally save for later retrieval. Indeed In "black jack" game, the dealer should value the value of his second card face down is not shown until it is turned over and remain unknown, so far none new source for any improper influence by the dealer in favor of certain players.
- the game data obtained can also be used for acoustic or use optical display, for example, the game master a game error has occurred, such as the card issue in the intended sequence has occurred, or if the card sled to be loaded with the next set of playing cards. Further can the saved game data to evaluate the Game master, the player, of individual days or parts of a day, for statistical purposes, for networking all gaming tables one or more casinos or, in the case of games other than "Black Jack", for cumulative jackpot systems of one or more Pull up the gaming tables.
- a game system according to the invention is not in the Able to automatically check whether the game master Has paid out player winnings in the correct amount.
- the profit or loss statement between the game master and the casino which can now be determined on the basis of the computer program Daily balance can take place, but this does not play a decisive role Role.
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- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Credit Cards Or The Like (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Pinball Game Machines (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
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Abstract
Claims (14)
- Installation de jeu pour la pratique professionnelle de jeux de hasard à l'aide de cartes de jeu (3) et de jetons (41), notamment pour le jeu dit 〈〈 Black Jack 〉〉, comprenantune table de jeu avec un tapis de jeu (51) et, sur le tapis de jeu (51), des cases à miser ou des boxes (53) prédéterminés et, le cas échéant, d'autres zones pour le placement des jetons (41) et des zones prédéterminées pour étaler les cartes de jeu (3),et un sabot pour entreposer un paquet de cartes de jeu (3), constituant un distributeur de cartes pour les cartes de jeu (3') destinées à être tirées de manière cachée, c'est-à-dire avec leur face découverte vers le bas,
l'installation étant par ailleurs définie, en vue de la saisie, du traitement, de l'affichage et de la mémorisation automatiques des séquences et des données du déroulement du jeu, de la manière suivante:le sabot (1) est équipé d'un dispositif de reconnaissance de valeur de carte pour la saisie de l'impression (31) de la valeur de carte de chaque carte de jeu (3') tirée, placée en un même endroit défini pour toutes les cartes de jeu (3),la table de jeu présente, sous son tapis de jeu (51), des unités de détecteurs d'occupation, qui se composent de plusieurs détecteurs individuels, les unités de détecteurs d'occupation étant prévues pour la saisie du nombre des jetons (41) et des cartes de jeu (3) reposant directement sur le tapis de jeu (51), dans la zone respectivement considérée (53, 54; 55, 56) de la table de jeu, et une telle unité de détecteurs étant, à cet effet, associée à chaque box (53) et à chaque zone (54) pour le placement des jetons (41) et à chaque zone (55, 56) pour le placement des cartes de jeu (3),il est prévu un détecteur de mise de jeu, consistant en un dispositif de reconnaissance à action automatique, pour la saisie des mises de jeu effectuées sous la forme des jetons (41) ou, en variante, il est prévu un appareil d'introduction de mise de jeu, consistant en un dispositif à actionner manuellement, pour la saisie des mises de jeu,un ordinateur et un programme informatique élaboré conformément aux règles du jeu sont prévus pour le traitement des signaux transmis à l'ordinateur par le dispositif de reconnaissance de valeur de carte, les unités de détecteurs d'occupation, le détecteur de mise de jeu ou l'appareil d'introduction de mise de jeu, et, le cas échéant, d'autres capteurs de signaux (57),et un appareil de visualisation, de préférence un écran, est prévu pour visualiser les données traitées qui lui sont transmises par l'ordinateur, pour le déroulement du jeu. - Installation de jeu selon la revendication 1, caractérisée en ce que le sabot (1) comporte:une fenêtre optique (11) placée, lorsque l'on tire la carte (3'), dans la trajectoire de déplacement de l'impression (31) de la valeur de carte,un dispositif optique pour la reproduction, dans un convertisseur d'image à CCD (4), du tronçon de la face découverte de la carte (3') placé au-dessus de la fenêtre (11), le dispositif optique comprenant un dispositif de déviation pour envoyer dans le convertisseur d'image à CCD (4), sur un parcours optique, l'image projetée par l'impression (31) éclairée de la valeur de carte, un filtre de lumière rouge (17) placé dans le trajet (16) de la lumière allant du dispositif de déviation au convertisseur d'image (4), et une source de lumière pulsée (5) pour éclairer le tronçon de la carte (3') se trouvant au-dessus de la fenêtre (11),et un dispositif formant capteur destiné à détecter le mouvement de la carte tirée (3'), pour commuter l'ensemble de mesure (5, 4) du dispositif de reconnaissance de valeur de carte en position prête pour la mesure et pour déterminer l'instant de mise en service de la source de lumière pulsée (5), au moment où l'impression (31) de la valeur de carte de la carte tirée (3') se trouve au-dessus de la fenêtre (11).
- Installation de jeu selon la revendication 2, caractérisée en ce qu'en guise de dispositif de déviation pour la reproduction, dans le convertisseur d'image à CCD (4), du tronçon de la face découverte de la carte (3'), placé au-dessus de la fenêtre (11), il est prévu un prisme optique rectangulaire (6) disposé sous la fenêtre (11), prisme dont une surface (13) formant l'angle droit comble la fenêtre (11) et dont l'autre surface (14) formant l'angle droit est tournée vers le convertisseur d'image (4), et en ce que la source de lumière pulsée (5) est disposée derrière le plan de réflexion (12) pour éclairer, au travers du prisme optique (6), le tronçon de la carte (3') se trouvant au-dessus de la fenêtre (11).
- Installation de jeu selon la revendication 2, caractérisée en ce qu'en guise de dispositif de déviation pour la reproduction, dans le convertisseur d'image à CCD (4), du tronçon de la face découverte de la carte (3'), placé au-dessus de la fenêtre (11), il est prévu un miroir sous la fenêtre (11), la source de lumière pulsée (5) étant disposée devant le miroir.
- Installation de jeu selon l'une des revendications 2 à 4, caractérisée en ce que le dispositif formant le capteur du sabot (1) comprend un seul capteur ayant pour fonction de détecter le retrait d'une carte et rendre actif l'ensemble de mesure, par l'intermédiaire du bord avant (33) de la carte (3'), qui l'a atteint, et d'allumer la source de lumière pulsée (5) à l'instant où le bord arrière de la carte le quitte.
- Installation de jeu selon la revendication 5, caractérisée en ce que le capteur du sabot (1) est un capteur de pression ou une cellule photoélectrique.
- Installation de jeu selon l'une des revendications 2 à 4, caractérisée en ce que le dispositif formant capteur du sabot (1) comprend deux capteurs optoélectroniques (7, 8), dont l'un (7) est disposé en dehors de la trajectoire de déplacement de l'impression (31) de la valeur de carte à détecter et sert d'élément de signalement de déplacement pour rendre actif l'ensemble de mesure, tandis que l'autre capteur (8) est disposé en aval de la fenêtre (11), dans la trajectoire de déplacement de l'impression (31) de la valeur de carte, et allume, à l'aide d'une caractéristique de couleur (zone imprimée ou non colorée) se trouvant en un endroit défini de la carte (3'), la source de lumière pulsée (5), à l'instant où l'impression (31) de la valeur de carte à enregistrer se trouve au-dessus de la fenêtre (11).
- Installation de jeu selon l'une des revendications 2 à 7, caractérisée par une lampe au xénon en tant que source de lumière pulsée (5) du sabot (1).
- Installation de jeu selon la revendication 1, caractérisée en ce que les détecteurs individuels des unités de détecteurs d'occupation de la table de jeu sont des capteurs (52) sensibles à la lumière, pour enregistrer la lumière traversant le tapis de jeu (51) en fonction de la disposition des jetons (41) et des cartes de jeu (3) au-dessus des capteurs (52).
- Installation de jeu selon la revendication 9, caractérisée par des photodiodes sensibles à la lumière infrarouge, notamment des diodes au silicium, en tant que capteurs sensibles à la lumière d'une unité de détecteurs d'occupation de la table de jeu.
- Installation de jeu selon la revendication 9 ou 10, caractérisée par une disposition géométrique mutuelle des capteurs (52) d'une unité de détecteurs d'occupation telle, que chaque objet (jeton, carte de jeu), déposé conformément aux règles du jeu directement sur le tapis de jeu (51), couvre le mieux possible au moins deux des capteurs (52).
- Installation de jeu selon la revendication 1, caractérisée en ce que le détecteur de mise de jeu pour la saisie automatique de la mise effectuée, soit à l'aide d'un seul jeton (41), soit à l'aide d'une pile de jetons (41), les jetons utilisés étant alors des jetons (41) de couleur différente pour chaque valeur de jeu et avec, au choix, des marques de couleurs dégradées entourant le bord du jeton, qui sont ou peuvent être de la même manière représentatives de la valeur de jeu du jeton, est réalisé sous forme d'un scanner établissant une discrimination d'après la couleur des jetons et le nombre des jetons de même couleur.
- Installation de jeu selon la revendication 1, caractérisée en ce qu'en guise de détecteur de mise de jeu, est utilisé, en tant que dispositif de reconnaissance à action automatique pour la saisie des mises de jeu effectuées sous la forme des jetons, un système d'identification de fréquences radio (radio frequency identification (RFID) system), et à cet effet sont prévus un poste d'émission et de réception et des jetons à transpondeur intégré, le poste d'émission et de réception et les transpondeurs coopérant de manière telle, que le transpondeur renvoie au poste d'émission et de réception, en réponse à des signaux de données de haute fréquence du poste d'émission et de réception, des données qui caractérisent la valeur de jeu du jeton, et qui sont traitées dans le poste d'émission et de réception.
- Installation de jeu selon la revendication 1, avec au choix le mode de réalisation du sabot (1) selon l'une des revendications 2 à 8, de la table de jeu selon l'une des revendications 9 à 11 et du détecteur de mise de jeu selon la revendication 12 ou 13, caractérisée en ce que les unités fonctionnelles de l'installation sont connectées à l'ordinateur au moyen de liaisons câblées ou de liaisons sans fil par des dispositifs d'émission et des dispositifs de réception radio de données, pour la collecte des données, le traitement des données, la mémorisation des données et la visualisation des données.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE4439502 | 1994-11-08 | ||
DE4439502A DE4439502C1 (de) | 1994-11-08 | 1994-11-08 | Spielanlage zur professionellen Ausübung von Tischspielen mit Spielkarten und Jetons, insbesondere des Spieles "Black Jack" |
PCT/DE1995/001389 WO1996014115A1 (fr) | 1994-11-08 | 1995-10-05 | Installation de jeu pour la pratique professionnelle de jeux se jouant sur une table au moyen de cartes a jouer et de jetons, en particulier du jeu dit 'black jack' |
Publications (2)
Publication Number | Publication Date |
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EP0790848A1 EP0790848A1 (fr) | 1997-08-27 |
EP0790848B1 true EP0790848B1 (fr) | 1998-06-17 |
Family
ID=6532537
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP95933327A Expired - Lifetime EP0790848B1 (fr) | 1994-11-08 | 1995-10-05 | Installation de jeu pour la pratique professionnelle de jeux se jouant sur une table au moyen de cartes a jouer et de jetons, en particulier du jeu dit "black jack" |
Country Status (27)
Country | Link |
---|---|
US (1) | US5941769A (fr) |
EP (1) | EP0790848B1 (fr) |
JP (1) | JP3065665B2 (fr) |
KR (1) | KR100240773B1 (fr) |
CN (1) | CN1096871C (fr) |
AR (1) | AR000006A1 (fr) |
AT (1) | ATE167407T1 (fr) |
AU (1) | AU692306B2 (fr) |
BG (1) | BG62275B1 (fr) |
BR (1) | BR9509619A (fr) |
CA (1) | CA2195329C (fr) |
DE (2) | DE4439502C1 (fr) |
DK (1) | DK0790848T3 (fr) |
ES (1) | ES2120233T3 (fr) |
FI (1) | FI109880B (fr) |
HU (1) | HUT77268A (fr) |
NO (1) | NO972112L (fr) |
NZ (1) | NZ293567A (fr) |
PL (1) | PL178486B1 (fr) |
RO (1) | RO117001B1 (fr) |
RU (1) | RU2139748C1 (fr) |
SI (1) | SI9520121A (fr) |
SK (1) | SK27197A3 (fr) |
TR (1) | TR199501380A2 (fr) |
UA (1) | UA27084C2 (fr) |
WO (1) | WO1996014115A1 (fr) |
ZA (1) | ZA959383B (fr) |
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US8366542B2 (en) | 2008-05-24 | 2013-02-05 | Bally Gaming, Inc. | Networked gaming system with enterprise accounting methods and apparatus |
US8192283B2 (en) | 2009-03-10 | 2012-06-05 | Bally Gaming, Inc. | Networked gaming system including a live floor view module |
US8606002B2 (en) | 2009-08-26 | 2013-12-10 | Bally Gaming, Inc. | Apparatus, method and article for evaluating a stack of objects in an image |
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US9165428B2 (en) | 2012-04-15 | 2015-10-20 | Bally Gaming, Inc. | Interactive financial transactions |
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