WO1999041719A1 - Systeme de surveillance de jeu - Google Patents

Systeme de surveillance de jeu Download PDF

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Publication number
WO1999041719A1
WO1999041719A1 PCT/EP1998/000724 EP9800724W WO9941719A1 WO 1999041719 A1 WO1999041719 A1 WO 1999041719A1 EP 9800724 W EP9800724 W EP 9800724W WO 9941719 A1 WO9941719 A1 WO 9941719A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
chip
chips
code information
result
Prior art date
Application number
PCT/EP1998/000724
Other languages
German (de)
English (en)
Inventor
Armand Meyl
Original Assignee
Armand Meyl
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Armand Meyl filed Critical Armand Meyl
Priority to PCT/EP1998/000724 priority Critical patent/WO1999041719A1/fr
Priority to AU66213/98A priority patent/AU6621398A/en
Publication of WO1999041719A1 publication Critical patent/WO1999041719A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a game monitoring system, in particular to a method and an apparatus for monitoring a game in which game transactions are carried out depending on the placement of game chips on playing fields, and to a method and an apparatus for monitoring a game chip change process the invention on a game chip used in such a system.
  • EAS systems electronic article survival
  • monitoring systems in which gaming chips are used, the aim of which is to prevent the theft of gaming chips from casinos.
  • US Pat. No. 3,766,452 describes a monitoring system in which a game chip has an integrated resonant circuit which emits a predetermined frequency when electromagnetic radiation is emitted, so that an alarm can be triggered when a monitoring arrangement is passed through.
  • the document US 5 406 264 discloses a simplified EAS system, in which the game chip has a magnetic marking material which can be detected at a low frequency.
  • value determination systems are known for counting and classifying game chips in order to determine a total value of game chips located in a detection device.
  • the value determination is carried out, for example, by applying codes to the game chip, such as, for example, a binary code, a bar code or a magnetic strip having a code.
  • Document WO 97/05935 discloses a system in which the total value of the game chips located in the detection device is determined by detecting the stack height using ultrasound.
  • documents WO 97/30414 and WO 96/03712 propose a value determination system in which the detection device has a reading device which determines the value of a game chip by reading out a code memory present in the game chip, the reading being carried out via an antenna system .
  • WO 97/13227 proposes a system in which a surveillance person by optical detection of individual game chip stacks located at a desired player position by means of a video camera and subsequent Evaluating the shape and dimensions of the stack can determine the total value of the stack.
  • WO 97/10577 describes a system for games of chance such as blackjack or poker, in which the betting area of individual players contains a sensor for determining whether there is a gaming chip on the storage area.
  • Pressure sensors, inductive or capacitive sensors, IR sensors, ultrasonic sensors, laser or video sensors are proposed as sensor types.
  • the individual bet size of the corresponding player can be determined by determining the change in the stack size of a central chip depot when detecting the removal of the bet amount from individual bet deposit fields.
  • This task is solved by a game monitoring method with the following steps: identifying set game chips by reading code information of the set game chips depending on the playing field, Calculating individual playing field transactions on the basis of a game chip value obtained from the read code information and an entered game result using stored calculation rules, and summing up the calculated individual playing field transactions taking into account the transaction direction to determine the overall transaction result belonging to the game result.
  • a game monitoring device with: a detection device for detecting a game result, an identification device for identifying set game chips by reading code information of the set game chips as a function of the playing field, and an evaluation device for determining an overall transaction result by calculating individual game transactions based on one read from the game Code information obtained from the game chip value and the entered game result using stored calculation rules and by summing up the calculated individual game transactions taking into account the transaction direction.
  • chip-dependent validity information such as a serial number
  • the transactions of individual players can be monitored by assigning their transactions based on the chip serial numbers issued to them.
  • a supplementary EAS system based on the validity information is also possible, so that combined monitoring can be carried out with regard to the course of the game and the theft of game chips or the insertion of counterfeit game chips.
  • the evaluation devices of various gaming venues can be formed by a central computer system or a local computer network (LAN) and connected to evaluation devices of other casinos, so that central real-time monitoring of the casino operation of one or more casinos is possible.
  • LAN local computer network
  • a game chip monitoring device with: a game chip input device for entering game chips, an identification device for identifying the entered game chips by reading code information of the game chips, an evaluation device for determining an overall transaction value by summing up game chip values obtained from the read code information of the input game chips, and a payment device for paying out the sum of the determined game chip values corresponding amount of money.
  • the evaluation device can preferably evaluate the code information with regard to the validity of the game chips.
  • the device further comprises: a depositing device for depositing an amount of money, a gaming chip dispensing device for dispensing a number of gaming chips in a gaming chip memory corresponding to the amount of money deposited.
  • the identification device can preferably read out the code information of the issued gaming chips, the evaluation device outputting the read code information to a storage device together with the depositing person's identity information acquired by the depositing device.
  • An automatic game chip change or game chip output device is thus provided, with central monitoring of the issued game chips and the converted game chip values being possible.
  • the identity of a person receiving the issued gaming chips can be determined, for example, when entering the money, so that an association between the players and their gaming chips is possible.
  • FIG. 1 is a basic block diagram of the game monitoring system according to the invention.
  • FIG. 3 shows a game monitoring system for a roulette game as a preferred exemplary embodiment
  • FIG. 4 shows a block diagram of a game chip monitoring device according to the invention.
  • FIG. 1 shows a basic block diagram of the present invention.
  • the game progress monitoring system according to the invention can be used for all game types in which game transactions take place as a result of the placement of game chips on certain game fields depending on a game result.
  • an identification device 2 is provided, by means of which code information of the game chips placed on the game fields can be detected. This code information is preferably read depending on the playing field by means of a reading device.
  • the identification device 2 is formed by reading devices assigned to the individual playing fields or a central reading device which scans the individual playing fields.
  • the code information of the game chips located on the corresponding playing field is read out in order to provide the associated game chip values W1 to Wn.
  • the identification device 2 can provide information about the chip values W1 to Wn set on all game fields.
  • a detection device 1 is provided, by means of which the game result E resulting after the placement of the game chips by the players is entered.
  • the game result can be recorded, for example, by means of a sensor or by inputting the game result by the responsible game staff.
  • the game chip values Wl to Wn and the game result E are fed to an evaluation device 3, which can be implemented, for example, by a computer system.
  • the game transactions resulting from the game result E and the chip values Wl to Wn of the individual game fields, ie profit or loss of game chips, are determined using stored rules and combined to form an overall transaction result.
  • 2 shows a flowchart of the functioning of the evaluation device 3.
  • step SI the game chip values W1 to Wn of the individual game fields provided by the identification device 2 and the game result E provided by the detection device 1 are read in and stored, for example, in a database.
  • the field transactions resulting from the game result and the corresponding chip values are then calculated and stored for each field. This results in a certain chip value to be paid out by a casino or taken by the casino for each playing field.
  • step S3 The calculated playing field transactions are then added up in step S3, taking into account the transaction direction, i.e. Chip values received by the bank are added and chip values issued by the bank are subtracted. So an overall result or an overall balance for the individual game result is obtained.
  • a step S4 it is checked whether total billing is desired. This can be determined, for example, by entering an appropriate command after a certain billing period has expired. If no billing is desired, the process proceeds to step S6 in which a total result of all games that has been determined so far is updated. The total result thus corresponds to the total income or expenditure of the casino since the last settlement. If billing is desired, the overall result so far is output to check the actual bank result. Furthermore, the overall result can then be deleted if the overall result determined is to be limited to the accounting period.
  • the code information read also includes a chip serial number
  • the transactions of individual players can be tracked and evaluated by assigning the issued game chip serial numbers to the player.
  • a supplementary EAS system based on the serial number can also be provided.
  • the evaluation devices 3 of different gaming venues are preferably connected via a local computer network (LAN), so that real-time monitoring of the entire casino operation is possible.
  • LAN local computer network
  • Fig. 3 shows a block diagram of the game monitoring system for the roulette game.
  • the roulette game is characterized in that first certain chips are placed on playing fields that indicate a certain result characteristic.
  • the announcement "Rien ne va plus!” marks the end of the betting process for the players.
  • the number or color of the field in which a ball thrown into a rotating roulette plate comes to rest represents the result of the game.
  • the detection device 1 shown in FIG. 3 can be formed, for example, by a keypad for the croupier to enter the game result. But it can also be an optical or other known sensor for detecting the rest position of the ball on the roulette plate. As soon as the setting process has ended, the evaluation device 3 begins to read in the game chip values on the individual game fields.
  • each playing field there is a reading device 20 in the playing table top below the playing field, which has an antenna 21 and an interface 22.
  • Each interface 22 is connected to the evaluation device 3 via a data line.
  • a central reading device 20 with a plurality of selectively retrievable reading antennas 21 arranged below the playing fields is also possible.
  • the reference numeral 10 denotes a game chip on the playing field, in which a transponder is contained.
  • The- This transponder preferably consists of an antenna 11, a control device 12 and a storage device 13.
  • the transponder is preferably designed as a silicon chip with an external antenna. However, an integrated chip antenna is also conceivable, whereby the dimensions can be reduced.
  • the transponder is preferably temperature-resistant, vibration-proof and non-destructively cast in the game chip.
  • the memory device 13 can preferably be formed by a programmable read-only memory such as an EEPROM, as a result of which a high temperature range and a long service life are possible.
  • the code information stored in the storage medium preferably comprises value information and validity information, so that invalid chips can also be detected by determining the validity information.
  • the validity information can be, for example, a predetermined serial number, which is different for each chip and can be reprogrammed after a certain period of time, thereby making it difficult to forge the chips. This makes it possible to distinguish several game chips positioned on a field based on their code information.
  • Code information can be used as an identifier (flag), so that a quick membership check of the chips is possible.
  • serial numbers of the issued chips can be assigned to the corresponding players when they are issued, the assignments being stored in a central database. This is a central identification and tracking of individual players WO 99/41719 ⁇ , - PCT / EP98 / 00724
  • the evaluation devices 3 of different venues can be connected to a central computer or integrated in a computer network.
  • the transponder system formed by the reading device 20 and the game chip transponder is preferably a passive system in which the energy required for the transponder is obtained from the electromagnetic field of the reading device.
  • the data transmission can take place in a full duplex mode (FDX system) or in a half duplex mode (HDX system).
  • FDX system full duplex mode
  • HDX system half duplex mode
  • High-frequency systems enable the energy to be bundled, as a result of which it is possible to avoid influencing adjacent reading devices 20 or transponders.
  • the backscattering is carried out by a data-dependent reflection of the reading signal on the transponder antenna 11.
  • the reflection is based, for example, on a data-dependent short-circuiting of the transponder antenna 11, the frequency (of the reflected or backscattered signal compared to the original transmission frequency around the clock frequency (for example 10 kHz).
  • the reflection signal thus modulated in accordance with the code information can be received and demodulated, for example, by a receiver of the reading device 20.
  • the code information to be transmitted is thus modulated onto the frequency of the reading device, supply energy and data being transmitted simultaneously.
  • the data signal is generated and transmitted independently of the energy source, the transmission directions alternating.
  • energy is taken from the field of the reading station and stored in the transponder of the game chip, while the stored energy is used in a transmission phase to send its own signal to the reading device.
  • modulation types such as, for example, amplitude modulation, frequency modulation, phase modulation, pulse width modulation, ASK, FSK and PSK are conceivable as modulation types. Different types of modulation can also be used for the different transmission directions.
  • a modified Manchester coding or a two-phase coding is preferred as the coding, the transmission being serial.
  • the antenna 11 and the antenna 21 are preferably oriented so that the maximum of their directional characteristics points in the direction of the playing field.
  • the data can be transmitted by means of a magnetic near-field coupling, since a range of a few centimeters is sufficient in the present exemplary embodiment.
  • the receiving Field strength of the transponder antenna 11 is increased and reception can thus be improved.
  • the individual transponders 20 assigned to the playing fields are separated from each other by a shield 6, so that mutual electromagnetic interference is prevented.
  • the shield 6 can be formed by a metallic or highly permeable plate.
  • the shielding 6 is preferred in the present exemplary embodiment since, according to the roulette game rules, placement of game chips over several fields is also possible, which indicates that the game chip is assigned to all fields covered by it. Such a multiple assignment is determined in the present exemplary embodiment by detecting an identical code information by several reading devices 20. The multiple assignment can thus be detected by the evaluation device 3 and taken into account in the evaluation.
  • the shield 6 prevents the undesired reading of the code information of a game chip located exclusively on a neighboring playing field.
  • the chip transactions resulting from the roulette rules for each playing field are determined on the basis of the game result and the game chip values read in in the following manner.
  • the game chip on the playing field is taken into account taking into account a stored multiplication corresponding to the playing field. factor to the player. All of these playing field transactions are added up to a total transaction result in accordance with the transaction direction. All overall transaction results of successive games are updated and, if instructed accordingly, output to a result output device 5.
  • the result output device 5 can be formed, for example, by a known output device or an interface to a computer network.
  • FIG. 4 shows a game chip monitoring device as a further exemplary embodiment according to the invention.
  • a game chip input device 32 is provided, into which a player can insert or insert the game chips he has won.
  • the entered game chips are then fed to a reader 33 as an identification device, which can be constructed in accordance with the transponder system shown in FIG. 3.
  • the code information stored in the entered game chips is read out and fed to an evaluation device 35, which determines the chip values on the basis of the read code information and adds them up to a total transaction amount.
  • the evaluation device 35 controls a payment device 37 for paying out the calculated total transaction amount.
  • the entered game chips are stored in a game chip memory 31.
  • the payment device 37 can be constructed in accordance with a known cash payment machine. However, direct transfers to individual bank accounts via central public networks are also possible, an input device being provided for the required data.
  • the validity of the game chips can be checked in accordance with the preceding exemplary embodiment, the payment being blocked in the case of invalid game chips and an alarm being triggered.
  • the amounts paid out can be fed through the evaluation device 35 to a central storage device such as a database via an interface 36, so that central monitoring of the chip return of several gaming chip monitoring devices connected to a computer network is possible.
  • the gaming chip monitoring device can preferably also be used for dispensing new gaming chips.
  • a deposit device 34 is provided for this purpose, into which money coins or notes or cashless payment cards are introduced.
  • the deposit can be connected to an identification of the player by entering personal data or reading out the information of the cashless payment card.
  • a direct debit from a player's bank account can also be made via a public network.
  • the entered payment amount and possibly the identity of the payer are fed to the evaluation device 35, which is a game chip dispenser 36 for dispensing an amount of money deposited instructs the corresponding number of game chips from the game chip memory 31.
  • the reader 33 detects the code information of the output game chips and feeds them to the evaluation device 35.
  • the evaluation device 35 uses the code information to determine the serial numbers of the issued game chips and feeds them together with the player's personal data to the central storage device via the interface 36. This allows a central assignment between the game chips in circulation and the corresponding players. This enables the game behavior and the turnover of individual players to be monitored.
  • a combination of the game monitoring system according to the invention with the game chip monitoring device according to the invention in a computer network thus leads to an advantageous overall monitoring of the turnover and accounting of the casino operation.
  • a game monitoring system in which code information from game chips is read and evaluated by means of an identification device in order to calculate individual transactions.
  • the read code information is determined to determine a corresponding game chip value.
  • the game monitoring system comprises a game monitoring device, in which the overall transaction result of a game is determined by summing up individual transactions relating to the field, taking into account the transaction direction. Based on the total transaction results of all games, the total income of the gaming facility can be determined within a certain billing period.
  • the game monitoring system comprises a game chip monitoring device with a Game chip input device for inputting game chips, the code information of which is read out and the chip values of which are summed in an evaluation device in order to determine a total transaction amount. An amount of money corresponding to the total amount is then paid out by a payout device. This enables central monitoring of the validity and chip values of the game chips in circulation based on the code information.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne un système de surveillance de jeu, selon lequel une information de code de jetons de jeu est lue et évaluée à l'aide d'un dispositif d'identification, afin de calculer des transactions individuelles. L'information de code lue est détectée pour déterminer une valeur de jeton de jeu correspondante. Ce système de surveillance de jeu comprend un dispositif de surveillance de jeu selon lequel le résultat de la transaction globale d'un jeu est déterminé par addition des transactions individuelles rapportées au champ de jeu, compte tenu du sens de la transaction. La recette totale des places de jeu peut être déterminée en un temps de décompte déterminé, sur la base des résultats de la transaction globale de tous les jeux. Ce système de surveillance de jeu comprend en outre un dispositif de surveillance des jetons de jeu avec un dispositif d'introduction de jetons de jeu pour introduire des jetons. Leur information de code est lue et leurs valeurs sont additionnées dans un dispositif d'addition pour déterminer un montant de transaction globale. Un montant d'argent correspondant au montant global est alors réglé par un dispositif de paiement. Ce système permet une surveillance centrale de la validité et des valeurs des jetons de jeu en circulation, sur la base de l'information de code.
PCT/EP1998/000724 1998-02-10 1998-02-10 Systeme de surveillance de jeu WO1999041719A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
PCT/EP1998/000724 WO1999041719A1 (fr) 1998-02-10 1998-02-10 Systeme de surveillance de jeu
AU66213/98A AU6621398A (en) 1998-02-10 1998-02-10 Game monitoring system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/EP1998/000724 WO1999041719A1 (fr) 1998-02-10 1998-02-10 Systeme de surveillance de jeu

Publications (1)

Publication Number Publication Date
WO1999041719A1 true WO1999041719A1 (fr) 1999-08-19

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PCT/EP1998/000724 WO1999041719A1 (fr) 1998-02-10 1998-02-10 Systeme de surveillance de jeu

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AU (1) AU6621398A (fr)
WO (1) WO1999041719A1 (fr)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1391854A1 (fr) * 2002-08-20 2004-02-25 Aruze Corp. Jeton de jeu avec puce de circuit
AT501011A1 (de) * 2004-09-13 2006-05-15 Polynet It Dienstleistungs G M Spielkonsole
EP1672596A1 (fr) * 2004-12-20 2006-06-21 Aruze Corporation Puce de jeu
AT8226U3 (de) * 2005-12-13 2006-12-15 Polynet It Dienstleistungs G M Spielkonsole
EP1669954A3 (fr) * 2004-12-10 2007-07-11 Aruze Corp. Machine et système de jeu

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3766452A (en) 1972-07-13 1973-10-16 L Burpee Instrumented token
EP0046306A1 (fr) * 1980-08-19 1982-02-24 Perner, Erich Jeu de roulette
US5406264A (en) 1994-04-18 1995-04-11 Sensormatic Electronics Corporation Gaming chip with magnetic EAS target
DE4439502C1 (de) * 1994-11-08 1995-09-14 Michail Order Spielanlage zur professionellen Ausübung von Tischspielen mit Spielkarten und Jetons, insbesondere des Spieles "Black Jack"
WO1996003712A1 (fr) 1994-07-26 1996-02-08 Etablissements Bourgogne Et Grasset Jeton de jeu perfectionne
WO1997005935A1 (fr) 1995-08-09 1997-02-20 Table Trac, Inc. Systeme de controle de tables de jeu
WO1997010577A1 (fr) 1995-09-14 1997-03-20 Grips Electronic Ges.Mbh Appareil et procede de collecte de donnees dans des jeux de hasard
WO1997013227A1 (fr) 1995-10-05 1997-04-10 Digital Biometrics, Inc. Systeme de reconnaissance de jetons et plaquettes de jeu
WO1997030414A1 (fr) 1996-02-15 1997-08-21 Etablissements Bourgogne Et Grasset Dispositif de rangement pour jetons de jeu
FR2749093A1 (fr) * 1996-05-24 1997-11-28 Bourgogne Grasset Procede de gestion de table de jeu et systeme electronique de gestion utilisable notamment pour la mise en oeuvre dudit procede

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3766452A (en) 1972-07-13 1973-10-16 L Burpee Instrumented token
EP0046306A1 (fr) * 1980-08-19 1982-02-24 Perner, Erich Jeu de roulette
US5406264A (en) 1994-04-18 1995-04-11 Sensormatic Electronics Corporation Gaming chip with magnetic EAS target
WO1996003712A1 (fr) 1994-07-26 1996-02-08 Etablissements Bourgogne Et Grasset Jeton de jeu perfectionne
DE4439502C1 (de) * 1994-11-08 1995-09-14 Michail Order Spielanlage zur professionellen Ausübung von Tischspielen mit Spielkarten und Jetons, insbesondere des Spieles "Black Jack"
WO1997005935A1 (fr) 1995-08-09 1997-02-20 Table Trac, Inc. Systeme de controle de tables de jeu
WO1997010577A1 (fr) 1995-09-14 1997-03-20 Grips Electronic Ges.Mbh Appareil et procede de collecte de donnees dans des jeux de hasard
WO1997013227A1 (fr) 1995-10-05 1997-04-10 Digital Biometrics, Inc. Systeme de reconnaissance de jetons et plaquettes de jeu
WO1997030414A1 (fr) 1996-02-15 1997-08-21 Etablissements Bourgogne Et Grasset Dispositif de rangement pour jetons de jeu
FR2749093A1 (fr) * 1996-05-24 1997-11-28 Bourgogne Grasset Procede de gestion de table de jeu et systeme electronique de gestion utilisable notamment pour la mise en oeuvre dudit procede

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1391854A1 (fr) * 2002-08-20 2004-02-25 Aruze Corp. Jeton de jeu avec puce de circuit
US7338377B2 (en) 2002-08-20 2008-03-04 Aruze Co., Ltd. Token with built-in IC chip
AT501011A1 (de) * 2004-09-13 2006-05-15 Polynet It Dienstleistungs G M Spielkonsole
AT501011B1 (de) * 2004-09-13 2006-10-15 Polynet It Dienstleistungs G M Spielkonsole
EP1669954A3 (fr) * 2004-12-10 2007-07-11 Aruze Corp. Machine et système de jeu
EP1672596A1 (fr) * 2004-12-20 2006-06-21 Aruze Corporation Puce de jeu
AT8226U3 (de) * 2005-12-13 2006-12-15 Polynet It Dienstleistungs G M Spielkonsole

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