EP0719433A1 - Machine de jeu programmable - Google Patents
Machine de jeu programmableInfo
- Publication number
- EP0719433A1 EP0719433A1 EP94927473A EP94927473A EP0719433A1 EP 0719433 A1 EP0719433 A1 EP 0719433A1 EP 94927473 A EP94927473 A EP 94927473A EP 94927473 A EP94927473 A EP 94927473A EP 0719433 A1 EP0719433 A1 EP 0719433A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- program
- game
- controlled entertainment
- entertainment
- controlled
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000011156 evaluation Methods 0.000 claims description 15
- 230000006870 function Effects 0.000 claims description 14
- 230000005540 biological transmission Effects 0.000 claims description 12
- 239000000969 carrier Substances 0.000 claims description 5
- 238000013461 design Methods 0.000 claims description 4
- 238000004088 simulation Methods 0.000 claims description 4
- 208000001613 Gambling Diseases 0.000 claims 1
- 230000002452 interceptive effect Effects 0.000 description 4
- 230000003287 optical effect Effects 0.000 description 4
- 238000012545 processing Methods 0.000 description 4
- 230000008901 benefit Effects 0.000 description 2
- 230000008859 change Effects 0.000 description 2
- 230000002349 favourable effect Effects 0.000 description 2
- 238000010304 firing Methods 0.000 description 2
- 230000009191 jumping Effects 0.000 description 2
- 238000000034 method Methods 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 239000012141 concentrate Substances 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 230000007423 decrease Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000018109 developmental process Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 238000012423 maintenance Methods 0.000 description 1
- 239000011159 matrix material Substances 0.000 description 1
- 230000035755 proliferation Effects 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
- 238000012795 verification Methods 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
Definitions
- the invention relates to a program-controlled entertainment and game device.
- EPROMS Programs are conventionally stored in EPROMS, for example, where they can be modified according to the circumstances. However, the storage volumes in EPROMS are limited overall, so that the program volume that can be stored in them is not suitable for all applications.
- CDI - disks on which such information can all be stored digitally in accordance with the so-called CDI standard.
- CDI disks can thus contain program and data information at the same time, the relevant program information allowing access to the corresponding data and interactive control operation being made possible. Since this can be done in real time, there are a variety of applications. It is possible to read video, audio and program information from the disk at the moment of access, to store it between and then to display it as an interactive program. As a result, it is possible to switch back and forth between various program and data structures without loss of time.
- Musi kabspi el devices In the field of Musi kabspi el devices is already a Musikab ⁇ been game system developed which comprises a central computer with a memory for at least one Musi kabspi el ei NheI t, wherein the Musi kabspi el ei NheI th each other and with the central computer via a Remote data transmission line are connected.
- the memory can be organized in such a way that it is distributed over the various music playback units.
- An ISDN line is preferably used as the remote data transmission line.
- control console is designed as an independent control panel, which is arranged in bottom-side guide elements to the screen tube at a distance of 1 bar.
- a housing with the screen is designed to be tilt-adjustable. This configuration enables the operator to provide an optimal sitting position with a favorable screen inclination. The distance to the screen can therefore meet the physical requirements, and at the same time the control elements can be arranged ergonomically. In this way, the device in question can be operated without fatigue over a longer period of time.
- the invention has for its object to provide an entertainment ⁇ and game device that enables a versatile and varied game operation.
- a program-controlled entertainment and game device thus comprises a housing, a display connected to or provided in the housing, in particular a screen, control elements assigned to the housing, a control unit provided in the housing and a memory device assigned to the housing, in the program and data information is stored.
- the advantage of the program-controlled entertainment and gaming device according to the invention lies in the fact that the use of the device is determined by the program stored in the memory device. In this way it is possible to design the entertainment and gaming device in accordance with the requirements in terms of function by reading in and storing new program and data information depending on the situation.
- Such a changeover process causes the properties of the gaming device to change, ie a different game variant can be played, for example. But it can also be done by reading a completely different program or game a complete Umfunkti oni tion of the game device. If, for example, the gaming device is first on Was slot machine, it can be followed by a dexterity ⁇ keitsspiel réelle be quite as desired.
- These very different devices have in common the hardware components of the device, such as the housing, display, operating elements, control unit and the memory device with variable memory content and the memory device with variable memory content, in which the different games are stored.
- the entertainment and game device which is always equipped with the same basic units, receives different game functions.
- these also have an optical effect, because in the case of the gaming machine, e.g. the risk ladders, turntables, special game facilities etc. are shown on the display.
- a skill game device such as a shooting simulation device or throw game
- a completely different display results with the target area and hit display and the like.
- the player is then dealing with a new game device with completely different game rules and properties.
- the entertainment and game device according to the invention can be played in an extraordinarily varied manner. Different game variants and games or device functions can be selected as desired from the available reservoir by the respective player. The play possibilities are thereby increased extraordinarily compared to conventional entertainment and gaming devices, which are in each case gaming machines or skill gaming devices, etc.
- the Unterhai processing and gaming device combines these functions and also has the advantage that the amusement tax is not accumulated, because only one game is saved in the device at a time.
- the memory device advantageously with the housing ver ⁇ connected, preferably formed with this integrated where ⁇ obtained by a compact device construction.
- the storage unit expediently comprises a hard disk.
- one or more CD-ROMs can be provided as data carriers in the housing.
- a CD-ROM magazine is provided for storing and reading the data carriers.
- One or more EPROMs can also be provided as the memory device.
- the game can be integrated into the respective device via these EPROMs.
- the device has a floppy disk drive. Floppy disks can then simply be transported and exchanged for the exchange of games, as a result of which the data exchange can be made very flexible.
- the device is connected to a remote data transmission line, and the recorded data can be stored, for example, on the hard disk.
- the game operation can be made particularly flexible.
- the data can be exchanged, for example, by the operator, but alternatively also by the user, ie the player. See If the operator, for example, that the frequency of the gaming device in question clearly decreases, he merely needs to exchange the saved game with a command and corresponding reading in of new game data for another game in which there appears to be greater interest.
- the program-controlled entertainment and game device can advantageously be connected to a network, a server being expediently provided for controlling the device or a network assigned to the device.
- Another flexible embodiment of the program-controlled entertainment and game device according to the invention results from the fact that the device is assigned to an evaluation unit or is connected to this. This can e.g. the frequency of use and selection processes relating to newly imported games are also automated.
- a keyboard and / or mouse can be provided as control elements, as in a personal computer.
- a joystick or laser beam can also be used.
- an operating keyboard or elements can also be attached to the screen, such as a touchscreen.
- a touch pariel ie a matrix of optical transmitters / receivers that detect the interruption of a light beam, can be provided.
- the player subject can intervene directly in the game by operating his hands on the playing field.
- An advantageous embodiment of the Unterhai processing and game device includes a control panel, which may also be provided.
- game operation with a remote control unit is also possible.
- the operating elements are at least partially voice-controlled.
- the display unit advantageously comprises a large-screen projection screen or TV screen, to which a control panel assigned to the device is preferably assigned.
- a device is preferably provided, by means of which computer-controlled at least individual areas of the display can be selected and displayed in large or small format. This greatly facilitates game operations. The player then also sees through the highlighting of the game being used before only the display and operating functions that are of interest at the moment, which means that he can concentrate much more than usual on the game operation.
- a simultaneous display of several displays is advantageously possible on the display unit.
- the player can survey the play area currently being used.
- he can also look at other games that might interest him, for example.
- a device is provided for the coin / bill entry, verification, - Weggabe.
- the program-controlled entertainment and gaming device according to the invention is preferably used as a gaming device.
- the practical configuration can, for example, be such that a conventional gel device is shown on the screen and is operated in a conventional manner by means of the operating elements assigned to the housing according to the invention. For this purpose, it can also have turntables and / or rollers in a conventional manner.
- the interactive game operation if a risk which is increased when a profit already achieved is used and which increases the risk of loss if there is a risk of loss with a risk ladder which can be represented on the display unit and consists of a plurality of profit-specific display elements.
- the risk ladder can be changed, jumping back and forth, depending on the profit constellation that is currently operating.
- a symbol or special game device can also be provided.
- the gaming machine according to the invention can comprise a slot with a separate display field, which can be optically highlighted in the presence of an accident-controlled or predetermined event, with at least the next riskable prize game being controlled without an optical highlighting Risk of loss is risky.
- Another preferred use of the program-controlled entertainment and gaming device according to the invention is in use as a goods playout machine.
- the goods are offered with the best values and are issued in accordance with the game results achieved.
- Another preferred use of the entertainment and gaming device according to the invention is also its use as a skill slot machine.
- there are innumerable game variants which greatly increases the appeal for skill players. It must be taken into account that on the one hand the combination and selection options for the player are far greater than conventional. On the other hand, the device reaction is much faster compared to the machines currently in use.
- a preferred exemplary embodiment of the skill-based game machine is designed as a shooting simulation device, in which the display unit has a screen serving as a firing field and a camera connected to a storage and evaluation unit, which shows the visible ones generated with an optical firearm on the screen Scans hits.
- a display of the evaluation is expediently provided at the same time as the firing field. Shooting simulations are made possible in a way that is interesting for the player.
- an evaluation for game operation with several players can advantageously be provided in a game machine according to the invention such that the evaluation display of the respective player and / or all players is shown. The incentive to play is significantly increased by the simultaneous display.
- FIG. 1 is a schematic diagram illustrating the basic structure of a first embodiment of a program-controlled entertainment and gaming device according to the invention
- FIG. 2 shows a second exemplary embodiment of a program-controlled game and entertainment device according to the invention
- FIG. 3 shows a third exemplary embodiment of a program-controlled entertainment and game device according to the invention.
- the entertainment and game device according to the invention can be implemented in a number of embodiments. These include:
- - Networked device configuration with local server and remote data transmission connection to an external server or an external evaluation - networked device configuration in a network of gaming facility networks, which are connected to a server or an external evaluation via a remote data transmission connection.
- the basic structure of a program-controlled entertainment and game device according to the invention is first explained using the exemplary embodiment of FIG. 1.
- the entertainment and game device 2 shown is a coin-operated stand-alone device. It comprises a housing (not shown), with the housing a display 4 in the form of a screen, e.g. a VGA monitor. Furthermore, control elements 6 are connected to the housing in the form of an input keyboard. A coin processing 8 is provided for the coin slot operating. Furthermore, an acoustic display and maintenance unit is connected to the device, which comprises a stereo amplifier 10 and speakers 14 connected to it via two connecting lines 12.
- the control unit which can be a commercially available system card, is accommodated on a system plate 16. This is provided with a DVI card 18, DVI being "Digital Video Interactive", a trademark of Intel Corporation, USA.
- the DVI card is connected to the display 4 via a line 20.
- An I / O module 22 is connected to the control elements 6 via a line 24 and to the coin processing 8 via a line 26.
- a sound card, a so-called sound board 28, is connected to the stereo amplifier 10 via a line 30.
- the system board 16 is connected to a power supply unit 34 via a supply line 32.
- a housing associated with the memory means comprises a hard disk 36, and a chain Dis ⁇ station 38 and floppy disks, which are connected via lines 40 and 42 connected to the system board sixteenth It can fakulta ⁇ a CD-ROM shown in phantom may be provided tiv 44, which is connected via a line 46 also illustrated by dashed lines to the system board sixteenth
- the entertainment and gaming device according to the invention is suitable for extraordinarily flexible operation due to its ability to combine graphics, still and moving pictures and audio parts with the aid of a single computer.
- FIG. 2 shows a second exemplary embodiment of the entertainment and game device 102 according to the invention, which is also designed as a stand-alone device.
- a screen 104 serving as a display is installed in the housing 101 of the device 102 on the front side.
- Operating elements 106 are arranged below the display 104. Below the operating elements 106 there is a modem 150 which is connected to a remote transmission connection via a line 152 and a Datex-P connection box 156 provided in the wall 154.
- This embodiment of the entertainment and game device according to the invention can thus be used in conjunction with an external device Server or an external evaluation are operated.
- the server or evaluation is a computer operated by the operator, who makes contact with the computers of the individual gaming venues via the remote data transmission connection and monitors the individual devices or takes over their evaluation. It is also possible to transfer new software to the server's local hard drives.
- FIG 3 shows a third exemplary embodiment of the program-controlled entertainment and gaming device 202 according to the invention. This is a networked device configuration with a local server and data transmission connection to an external server or an external evaluation.
- Server 264 is connected to hard drives 236 via line 240.
- a CD-ROM 244 is connected to the local server 264 via a line 246.
- the server 264 contains a modem 250 which is connected via a line 252 to a remote data transmission connection 256.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Pinball Game Machines (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
- Selective Calling Equipment (AREA)
Abstract
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE4331258A DE4331258A1 (de) | 1993-09-15 | 1993-09-15 | Programmgesteuertes Unterhaltungs- und Spielgerät |
DE4331258 | 1993-09-15 | ||
PCT/DE1994/001088 WO1995008156A1 (fr) | 1993-09-15 | 1994-09-15 | Machine de jeu programmable |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0719433A1 true EP0719433A1 (fr) | 1996-07-03 |
EP0719433B1 EP0719433B1 (fr) | 1997-05-14 |
Family
ID=6497736
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP94927473A Expired - Lifetime EP0719433B1 (fr) | 1993-09-15 | 1994-09-15 | Machine de jeu programmable |
Country Status (6)
Country | Link |
---|---|
US (1) | US5882262A (fr) |
EP (1) | EP0719433B1 (fr) |
AT (1) | ATE153152T1 (fr) |
DE (2) | DE4331258A1 (fr) |
ES (1) | ES2104418T3 (fr) |
WO (1) | WO1995008156A1 (fr) |
Families Citing this family (47)
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DE19516681B4 (de) * | 1995-01-25 | 2006-11-30 | Nsm-Löwen Entertainment Gmbh | Spielsystem für Unterhaltungsgeräte mit Austausch von Spielen |
DE19520086A1 (de) * | 1995-06-01 | 1996-12-05 | Nsm Ag | Programmgesteuertes, geldbetätigtes Unterhaltungs- und Spielgerät |
DE19530695B4 (de) * | 1995-08-09 | 2006-12-14 | Bally Wulff Holding Gmbh & Co. Kg | Mittels Münzen oder Token betätigbarer Spielautomat |
US20020002079A1 (en) * | 1996-04-25 | 2002-01-03 | Martin John R. | Combination jukebox and game |
EP0856340B1 (fr) * | 1996-08-21 | 2002-11-27 | Konami Co., Ltd. | Procede, appareil et support d'enregistrement d'entree de commandes |
US6206782B1 (en) * | 1998-09-14 | 2001-03-27 | Walker Digital, Llc. | System and method for facilitating casino team play |
US20030064807A1 (en) * | 2001-09-25 | 2003-04-03 | Walker Jay S. | Method and apparatus for linked play gaming |
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DE19749491A1 (de) * | 1997-11-08 | 1999-05-12 | Nsm Ag | Geldbetätigtes Unterhaltungsgerät |
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US7695358B2 (en) * | 1998-03-31 | 2010-04-13 | Walker Digital, Llc | Method and apparatus for team play of slot machines |
US6953886B1 (en) * | 1998-06-17 | 2005-10-11 | Looney Productions, Llc | Media organizer and entertainment center |
JP4211101B2 (ja) * | 1998-11-12 | 2009-01-21 | ソニー株式会社 | 情報処理装置及び方法並びに記録媒体 |
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GB0029734D0 (en) * | 2000-12-06 | 2001-01-17 | Kitsh Ltd | Interconnection of users via a communications network for competitive gaming |
JP3532860B2 (ja) * | 2001-01-22 | 2004-05-31 | 株式会社東芝 | 剰余系表現を利用した演算装置及び方法及びプログラム |
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US7962482B2 (en) | 2001-05-16 | 2011-06-14 | Pandora Media, Inc. | Methods and systems for utilizing contextual feedback to generate and modify playlists |
JP3466596B2 (ja) * | 2002-03-13 | 2003-11-10 | コナミ株式会社 | ネットワークゲームシステム |
AU2003230946A1 (en) | 2002-04-19 | 2003-11-03 | Walker Digital, Llc | Method and apparatus for linked play gaming with combined outcomes and shared indicia |
US20040043817A1 (en) * | 2002-09-03 | 2004-03-04 | Daniel Willis | Autoconfiguration method for interactive on-line gaming systems |
WO2004079671A2 (fr) * | 2003-03-04 | 2004-09-16 | Walker, Digital, Llc | Dispositif de jeu a plusieurs joueurs et procedes associes |
US8029360B2 (en) * | 2003-05-13 | 2011-10-04 | Multimedia Games, Inc. | Dynamically configurable gaming system |
JP4213052B2 (ja) * | 2004-01-28 | 2009-01-21 | 任天堂株式会社 | タッチパネル入力を用いたゲームシステム |
JP4159491B2 (ja) * | 2004-02-23 | 2008-10-01 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP2005346467A (ja) * | 2004-06-03 | 2005-12-15 | Nintendo Co Ltd | 図形認識プログラム |
US8672742B2 (en) * | 2004-09-03 | 2014-03-18 | Igt | Merchandising and gaming method and system |
US20060178186A1 (en) * | 2005-02-04 | 2006-08-10 | Multimedia Games, Inc. | Configurable gaming machine and method for configuring games in a gaming machine |
JP4717489B2 (ja) * | 2005-04-07 | 2011-07-06 | 任天堂株式会社 | ゲームプログラム |
US20060285017A1 (en) * | 2005-06-06 | 2006-12-21 | Spindance, Inc. | System and method for regulating viewing of video entertainment |
US20070060387A1 (en) * | 2005-09-13 | 2007-03-15 | Enzminger Joseph R | Gaming floor control and configuration system |
US8814669B2 (en) * | 2005-12-08 | 2014-08-26 | Igt | Systems and methods for post-play gaming benefits |
US7703673B2 (en) | 2006-05-25 | 2010-04-27 | Buchheit Brian K | Web based conversion of non-negotiable credits associated with an entity to entity independent negotiable funds |
US8376224B2 (en) | 2006-05-25 | 2013-02-19 | Sean I. Mcghie | Self-service stations for utilizing non-negotiable credits earned from a game of chance |
US10062062B1 (en) | 2006-05-25 | 2018-08-28 | Jbshbm, Llc | Automated teller machine (ATM) providing money for loyalty points |
US8342399B1 (en) | 2006-05-25 | 2013-01-01 | Mcghie Sean I | Conversion of credits to funds |
US8668146B1 (en) | 2006-05-25 | 2014-03-11 | Sean I. Mcghie | Rewards program with payment artifact permitting conversion/transfer of non-negotiable credits to entity independent funds |
US8684265B1 (en) | 2006-05-25 | 2014-04-01 | Sean I. Mcghie | Rewards program website permitting conversion/transfer of non-negotiable credits to entity independent funds |
US9704174B1 (en) | 2006-05-25 | 2017-07-11 | Sean I. Mcghie | Conversion of loyalty program points to commerce partner points per terms of a mutual agreement |
US8162209B2 (en) | 2006-05-25 | 2012-04-24 | Buchheit Brian K | Storefront purchases utilizing non-negotiable credits earned from a game of chance |
US8267315B1 (en) | 2006-05-25 | 2012-09-18 | Mcghie Sean I | Exchange of non-negotiable credits for entity independent funds |
US8147322B2 (en) | 2007-06-12 | 2012-04-03 | Walker Digital, Llc | Multiplayer gaming device and methods |
DE102011107254B4 (de) | 2011-07-14 | 2023-12-14 | Bally Wulff Games & Entertainment Gmbh | Verfahren und Anordnung zur Ansteuerung von mindestens einem Leuchtelement eines Spielautomaten |
US8662998B2 (en) | 2011-08-30 | 2014-03-04 | Multimedia Games, Inc. | Systems and methods for dynamically altering wagering game assets |
CN105991962B (zh) * | 2015-02-03 | 2020-08-18 | 阿里巴巴集团控股有限公司 | 连接方法、信息展示方法、装置及系统 |
ES2944007A1 (es) * | 2021-12-16 | 2023-06-16 | Abellan Martinez Jaime Francisco | Máquina de juego de premio preprogramado y procedimiento de utilización |
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-
1993
- 1993-09-15 DE DE4331258A patent/DE4331258A1/de not_active Withdrawn
-
1994
- 1994-09-15 US US08/615,327 patent/US5882262A/en not_active Expired - Fee Related
- 1994-09-15 DE DE59402776T patent/DE59402776D1/de not_active Expired - Fee Related
- 1994-09-15 WO PCT/DE1994/001088 patent/WO1995008156A1/fr active IP Right Grant
- 1994-09-15 AT AT94927473T patent/ATE153152T1/de not_active IP Right Cessation
- 1994-09-15 EP EP94927473A patent/EP0719433B1/fr not_active Expired - Lifetime
- 1994-09-15 ES ES94927473T patent/ES2104418T3/es not_active Expired - Lifetime
Non-Patent Citations (1)
Title |
---|
See references of WO9508156A1 * |
Also Published As
Publication number | Publication date |
---|---|
WO1995008156A1 (fr) | 1995-03-23 |
DE59402776D1 (de) | 1997-06-19 |
US5882262A (en) | 1999-03-16 |
ATE153152T1 (de) | 1997-05-15 |
DE4331258A1 (de) | 1995-03-23 |
ES2104418T3 (es) | 1997-10-01 |
EP0719433B1 (fr) | 1997-05-14 |
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