EP0719433B1 - Machine de jeu programmable - Google Patents

Machine de jeu programmable Download PDF

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Publication number
EP0719433B1
EP0719433B1 EP94927473A EP94927473A EP0719433B1 EP 0719433 B1 EP0719433 B1 EP 0719433B1 EP 94927473 A EP94927473 A EP 94927473A EP 94927473 A EP94927473 A EP 94927473A EP 0719433 B1 EP0719433 B1 EP 0719433B1
Authority
EP
European Patent Office
Prior art keywords
program
gaming machine
machine according
entertainment
controlled entertainment
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP94927473A
Other languages
German (de)
English (en)
Other versions
EP0719433A1 (fr
Inventor
Karsten Ballhorn
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NSM AG
Original Assignee
NSM AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NSM AG filed Critical NSM AG
Publication of EP0719433A1 publication Critical patent/EP0719433A1/fr
Application granted granted Critical
Publication of EP0719433B1 publication Critical patent/EP0719433B1/fr
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication

Definitions

  • the invention relates to a program-controlled entertainment and gaming device.
  • Programs are usually stored in EPROMS, for example, where they can be modified according to the circumstances.
  • the storage volumes at EPROMS are limited overall, so that the program volume that can be stored in them is not suitable for all applications.
  • CDI disks on which such information can all be stored digitally in accordance with the so-called CDI standard.
  • CDI disks can thus contain program and data information at the same time, the relevant program information allowing access to the corresponding data and interactive control mode being made possible. Since this can be done in real time, there are a variety of applications. It is possible to read video, audio and program information from the disk at the moment of access, to store it temporarily and then to display it as an interactive program. This allows you to switch back and forth between various program and data structures without wasting time.
  • a program-controlled entertainment and game device with a play unit for a CDI disk, on which the program and data information is stored has been proposed in the earlier application P 42 22 110.2 by the applicant.
  • the use of the device is determined by the program that is permanently stored in the CDI plate, and the device can thus be configured in terms of its function.
  • the CDI plate makes it possible to have the game play unexpectedly varied.
  • Various game functions can be interactively selected and combined with one another at top speed.
  • further game functions can in turn be selected from it. In this way you can jump from one game level to the next, whereby jumps from and to the different levels are of course mutually possible at any time.
  • the play options are thereby compared to conventional entertainment and play equipment greatly enlarged.
  • a game device is known from EP-A-0 431 724 which operates using program, image and sound data stored on cassettes.
  • the display shows the selected cassette.
  • the program and data information is permanently stored in the storage medium. A change of the game or another instruction of the game device is only possible by selecting another storage unit or by exchanging the same.
  • a music player system In the field of music players, a music player system has already been developed which comprises a central computer with a memory for at least one music player unit, the music player units being connected to one another and to the central computer via a remote data transmission line.
  • the memory can be organized in such a way that it is distributed over the various music playback units.
  • An ISDN line is preferably used as the remote data transmission line.
  • Games stored in cassettes can be used in a video game computer according to EP-A-0 501 456.
  • a modem connection for remote data transmission is provided in order to process game processes such as score values etc. centrally.
  • control console is designed as an independent control panel, which is arranged in a distance-adjustable manner in the bottom guide elements from the display tube.
  • a housing with the screen is adjustable. This configuration enables the operator to provide an optimal sitting position with a favorable screen tilt. The distance to the screen can therefore meet the physical requirements, and at the same time the controls can be arranged ergonomically. In this way, the device in question can be operated without fatigue over a longer period of time.
  • the invention has for its object to provide an entertainment and game device that enables a versatile and varied game operation.
  • the entertainment and game device according to the invention can be played in an extraordinarily varied manner. Different game variants and games or device functions can be selected by the respective player from the available reservoir. The play possibilities are thereby greatly increased compared to conventional entertainment and gaming devices, which are in each case gaming machines or skill gaming devices, etc.
  • the entertainment and game device according to the invention combines these functions and also has the advantage that the amusement tax is not accumulated, because only one game is saved in the device at a time.
  • the device has a floppy disk drive. Floppy disks can then simply be transported and exchanged for the exchange of games, which makes the data exchange very flexible.
  • An advantageous embodiment of the entertainment and game device according to the invention comprises a control panel, which can also be provided. Furthermore, game operation with a remote control unit is also possible. In another preferred exemplary embodiment of the invention, the operating elements are at least partially voice-controlled.
  • Another preferred use of the entertainment and gaming device according to the invention is its use as a skill slot machine.
  • there are innumerable game variants which greatly increases the appeal for skill players. It must be taken into account here that on the one hand the combination and selection options for the player are far greater than conventional. On the other hand, the device response is much faster compared to the machines currently in use.
  • a preferred embodiment of the skill game machine according to the invention is designed as a shooting simulation device, in which the display unit has a screen serving as a firing field and a camera connected to a storage and evaluation unit, which scans the visible hits generated on the screen with an optical firearm.
  • a display of the evaluation is expediently provided at the same time as the firing field. Shooting simulations are made possible in a way that is interesting for the player.
  • FIG 3 shows a third exemplary embodiment of the program-controlled entertainment and gaming device 202 according to the invention. This is a networked device configuration with a local server and remote data transmission connection to an external server or an external evaluation.

Claims (27)

  1. Machine de jeu programmable, comportant
    - un boîtier (101),
    - un afficheur (4 ; 104), en particulier un écran, solidaire du boîtier (101) ou prévu dans celui-ci,
    - des éléments de commande (6 ; 106) associés au boîtier (101),
    - une unité de commande (16, 18, 22, 28) prévue dans le boîtier (101) et
    - un dispositif à mémoire (36, 38, 44 ; 236, 244), associé au boîtier, dans lequel sont mémorisées des informations de programmes d'utilisation,
    caractérisée en ce que
    - le dispositif à mémoire est reprogrammable chaque fois pour la mémorisation des informations de programmes et de données pour la configuration fonctionnelle respective, un jeu seulement étant mémorisé chaque fois dans la machine de jeu.
  2. Machine de jeu programmable selon la revendication 1, caractérisée en ce que le dispositif à mémoire (36, 38, 48) est solidaire du boîtier, de préférence intégré.
  3. Machine de jeu programmable selon la revendication 1 ou 2, caractérisée en ce que le dispositif à mémoire comprend une plaque (36 ; 236), de préférence une plaque fixe.
  4. Machine de jeu programmable selon la revendication 3, caractérisée en ce qu'un ou plusieurs CD-ROM (44) sont prévus comme supports de données dans le boîtier.
  5. Machine de jeu programmable selon l'une des revendications 1 à 4, dans laquelle plusieurs CD-ROM sont prévues comme supports de données, caractérisée en ce qu'un magasin à CD-ROM est prévu pour le rangement et la lecture des supports de données.
  6. Machine de jeu programmable selon l'une des revendications 1 à 5, caractérisée en ce que le dispositif à mémoire comprend une ou plusieurs EPROM.
  7. Machine de jeu programmable selon l'une des revendications 1 à 6, caractérisée en ce que la machine comporte une unité à disquette (38).
  8. Machine de jeu programmable selon l'une des revendications 1 à) 7, caractérisée en ce que la machine (102 ; 202) est connectée à une ligne de télétransmission de données.
  9. Machine de jeu programmable selon l'une des revendications 1 à 8, caractérisée en ce que la machine est connectée à un réseau (262).
  10. Machine de jeu programmable selon l'une des revendications 1 à 9, caractérisée en ce qu'un serveur (264) est prévu pour la commande de la machine (202) ou d'un réseau affecté à la machine.
  11. Machine de jeu programmable selon l'une des revendications 1 à 10, caractérisée en ce que la machine est associée à une unité d'exploitation ou est connectée à celle-ci.
  12. Machine de jeu programmable selon l'une des revendications 1 à 11, caractérisée en ce que comme éléments de commande sont prévus un clavier (6), un écran à effleurement ou un panneau à effleurement, un rayon laser, une manette et/ou une souris.
  13. Machine de jeu programmable selon l'une des revendications 1 à 12, caractérisée en ce que le clavier/les éléments de commande sont prévus sur l'écran.
  14. Machine de jeu programmable selon l'une des revendications 1 à 13, caractérisée en ce qu'à la machine est associé un pupitre de commande.
  15. Machine de jeu programmable selon l'une des revendications 1 à 14, caractérisée en ce qu'il est prévu une unité de télécommande.
  16. Machine de jeu programmable selon l'une des revendications 1 à 15, caractérisée en ce que les éléments de commande sont commandés à la voix.
  17. Machine de jeu programmable selon l'une des revendications 1 à 16, caractérisée en ce que l'unité d'affichage comprend un grand écran de projection, auquel est associé de préférence un pupitre de commande relié à la machine.
  18. Machine de jeu programmable selon l'une des revendications 1 à 17, caractérisée en ce qu'il est prévu un dispositif au moyen duquel au moins des zones individuelles de l'affichage peuvent être sélectionnées et représentées en grand ou en petit format, de manière commandée par ordinateur.
  19. Machine de jeu programmable selon la revendication 18, caractérisée en ce qu'une représentation simultanée de plusieurs affichages est possible sur l'unité d'affichage.
  20. Machine de jeu programmable selon l'une des revendications 1 à 19, caractérisée en ce qu'il est prévu un dispositif de sélection au moyen duquel des fonctions de machine, associées aux éléments d'affichage, peuvent être sélectionnées pour la poursuite du fonctionnement de la machine.
  21. Machine de jeu programmable selon l'une des revendication 1 à 20, caractérisée en ce qu'il est prévu un dispositif (8) pour l'introduction, la vérification, le décompte et/ou la restitution de monnaie ou de carte.
  22. Machine de jeu programmable selon la revendication 21 et l'une des revendications 1 à 20, caractérisée en ce qu'elle est conçue en tant que machine de jeu à monnaie.
  23. Machine de jeu programmable selon l'une des revendications 1 à 22, caractérisée en ce qu'il est prévu un dispositif de sélection, au moyen duquel le jeu suivant peut être exécuté sur des éléments de machine de jeu sélectionnés et les éléments de machine de jeu sélectionnés sont représentés agrandis.
  24. Machine de jeu programmable selon l'une des revendications 1 à 21, caractérisée en ce qu'elle est conçue en tant qu'automate de jeu à marchandises, aux marchandises étant affectées des valeurs déterminées et les marchandises étant distribuées suivant le gain obtenu au jeu, un magasin étant prévu pour les marchandises proposées et un mécanisme de distribution pour les marchandises à délivrer dans chaque cas.
  25. Machine de jeu programmable selon l'une des revendications 1 à 21, caractérisée en ce qu'elle est conçue en tant qu'automate de jeu d'habileté.
  26. Machine de jeu programmable selon la revendication 25, caractérisée en ce qu'elle est conçue en tant que machine de simulation de tir, dans laquelle l'unité d'affichage comporte un écran servant de champ de tir et une caméra reliée à une unité à mémoire et d'exploitation, qui balaye les impacts produits sur l'écran, avec une arme de tir optique.
  27. Machine de jeu programmable selon la revendication 25 ou 26, caractérisée en ce qu'il est prévu une exploitation pour le jeu avec plusieurs joueurs, de manière que soit représenté l'affichage d'exploitation du joueur en train de jouer et/ou de tous les joueurs.
EP94927473A 1993-09-15 1994-09-15 Machine de jeu programmable Expired - Lifetime EP0719433B1 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
DE4331258A DE4331258A1 (de) 1993-09-15 1993-09-15 Programmgesteuertes Unterhaltungs- und Spielgerät
DE4331258 1993-09-15
PCT/DE1994/001088 WO1995008156A1 (fr) 1993-09-15 1994-09-15 Machine de jeu programmable

Publications (2)

Publication Number Publication Date
EP0719433A1 EP0719433A1 (fr) 1996-07-03
EP0719433B1 true EP0719433B1 (fr) 1997-05-14

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
EP94927473A Expired - Lifetime EP0719433B1 (fr) 1993-09-15 1994-09-15 Machine de jeu programmable

Country Status (6)

Country Link
US (1) US5882262A (fr)
EP (1) EP0719433B1 (fr)
AT (1) ATE153152T1 (fr)
DE (2) DE4331258A1 (fr)
ES (1) ES2104418T3 (fr)
WO (1) WO1995008156A1 (fr)

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Also Published As

Publication number Publication date
ES2104418T3 (es) 1997-10-01
DE59402776D1 (de) 1997-06-19
ATE153152T1 (de) 1997-05-15
EP0719433A1 (fr) 1996-07-03
WO1995008156A1 (fr) 1995-03-23
US5882262A (en) 1999-03-16
DE4331258A1 (de) 1995-03-23

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