EP4043827A1 - Dispositif automatique de jeux de fléchettes amélioré - Google Patents

Dispositif automatique de jeux de fléchettes amélioré Download PDF

Info

Publication number
EP4043827A1
EP4043827A1 EP21157027.0A EP21157027A EP4043827A1 EP 4043827 A1 EP4043827 A1 EP 4043827A1 EP 21157027 A EP21157027 A EP 21157027A EP 4043827 A1 EP4043827 A1 EP 4043827A1
Authority
EP
European Patent Office
Prior art keywords
dart
games
module
designed
performance
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP21157027.0A
Other languages
German (de)
English (en)
Inventor
Siegfried Vorderegger
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to EP21157027.0A priority Critical patent/EP4043827A1/fr
Publication of EP4043827A1 publication Critical patent/EP4043827A1/fr
Withdrawn legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • F41J3/0009Dartboards
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • F41J3/02Indicators or score boards for arrow or dart games
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/04Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/14Apparatus for signalling hits or scores to the shooter, e.g. manually operated, or for communication between target and shooter; Apparatus for recording hits or scores
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/38Ball games; Shooting apparatus

Definitions

  • the invention relates to a dart machine, in particular a soft dart machine, and a method for operating such a dart machine.
  • Dart machines are known as standalone devices as well as networked devices.
  • Various games are offered to the players on individual devices, usually for a fee.
  • each player starts the game with 301 or 501 points (with respective game options).
  • the players take turns throwing three arrows (English “darts") at the disc, whereby the points achieved are deducted from the 301 or 501 points.
  • the winner is the participant who is the first to finish the game with exactly "0" points.
  • the aim of the game is to cover certain numbers/segments by hitting them three times and thus preventing the players from scoring on these segments.
  • the points scored with each dart are automatically determined by the dart machine using appropriate sensors.
  • Networked devices also offer players the opportunity to play darts across locations. Individual players can, for example, go to an inn, an amusement arcade or the like, register at the dart machine using a chip card or an app and thus also play a competitive game against players at other locations.
  • the necessary data is exchanged via a data connection to a server.
  • a server As an example, here on the DE 10 2018 115 874 A1 referred.
  • dart machines of this type offer a wide range of gaming options, there are hardly any options for controlling the time the devices are used.
  • the dart machine is activated for use against payment for a certain number of games. The corresponding amount of money can be paid in advance or debited from the player's credit after the end of the game.
  • a good player will usually complete a single game faster than a worse player because the better player's average score per throw is higher.
  • a worse player can sometimes need quite a long time until he reaches zero points in the "Game 501", for example, and thus the end of the game. This is not only rightly perceived as unfair by better players, but also leads to inefficient use of the devices, since better players can only use the devices briefly for a certain amount, while poorer players can block the dart machine for a much longer time for a smaller amount.
  • the object of the invention is therefore to provide a dart machine that can be used more flexibly. This object is achieved by a dart machine according to claim 1 and by a method according to claim 9. Advantageous embodiments of the invention are specified in the subclaims.
  • the control in particular the control of the temporal use of the number of released games of the dart machine, can be made more flexible and thus improved.
  • the dartboard can be a soft dart board, also known as an soft dart board.
  • the dart board can also be designed as a steel dart board, which is suitable for the use of steel tips (steel darts).
  • the steel dart disc can in particular be a cork disc. Other materials are also possible.
  • the English term "board" is also common for discs.
  • the E-Dart disc is a disc with plastic nubs arranged on its surface. The plastic nubs are arranged at such a distance from one another that an arrowhead, usually also made of a plastic, can be clamped between adjacent nubs.
  • the segments of the dartboard which are scored when hitting predetermined points, can be movably mounted.
  • the sensor device can comprise electrical contacts which are closed when the respective segment is hit. Capturing the point of impact of the dart here and in general corresponds to capturing the hit segment of the dartboard. Since all areas of a segment are linked with the same number of points, a more precise localization of the point of impact is not necessary, but in principle also possible.
  • the evaluation module of the control device can then use the closed contact to identify the segment that has been hit, determine the number of points associated with the segment and calculate these further within the framework of the rules on which the game is based.
  • the one or more predetermined criteria, on the basis of which the evaluation module evaluates hits, can therefore in particular include the number of points linked to individual segments of the dartboard and/or the rules on which the selected game is based.
  • the number of points can be subtracted from 501 in particular on the first roll and thereafter from an existing intermediate result. The result of the evaluation is then displayed using the display device.
  • the display device can be a segment display or a matrix display.
  • the display device can in particular be a liquid crystal display (LCD), a display based on light-emitting diodes (LED) or a display based on organic light-emitting diodes (OLED).
  • the display device can in particular include a screen, in particular an LCD or OLED screen.
  • the control device can in particular comprise a processor.
  • the control device can also include at least one memory, in particular a volatile and/or a non-volatile memory.
  • the control device can in particular include a programmable logic controller (PLC) or correspond to one.
  • PLC programmable logic controller
  • the individual modules of the control device can be designed in particular as software modules. However, it is also conceivable for individual, several or all modules to be in the form of separate hardware modules which are connected to one another in order to exchange data. In the case of software modules, it is not necessary for the modules to be in the form of separate programs. It is also possible to design the software modules, for example, as different function calls within one or more programs.
  • the dart machine can also include a network interface, which is coupled in particular to the control device. Data can be exchanged with an external network, for example the Internet, via the network interface. In particular, data can be exchanged with an external server computer via the network interface. Several dart machines can be connected to the server computer.
  • the payment device can include an input for banknotes and/or coins.
  • the payment device can comprise a card reader for reading chip cards, data for payment being stored on the chip card, for example data about an available money balance.
  • a chip card can also be used to identify the player.
  • the release module can release the dart machine for use for a predetermined number of games.
  • the approval module may determine the predetermined number of games based on the amount of money paid and the predetermined cost per game.
  • the predetermined number of games can be displayed via the display device. This allows the player to see how many games can still be played before the dart machine is blocked again or a new payment is required.
  • the approval module can determine the predetermined number of games based on the available credit and the predetermined cost per game.
  • the predetermined number of games can be displayed via the display device.
  • the release module be indicated by the player an end of use.
  • the input element can be an input button.
  • the input button can also be part of the payment device and cause the chip card to be ejected. The amount of money corresponding to the number of games actually played can then be deducted from the credit via the payment device.
  • the release module can lock the dart machine for use after the last of the predetermined number of games has been completed and the entire balance can be debited via the payment device.
  • a corresponding amount of money for each individual game could also be deducted from the credit after each game or at the beginning of each game.
  • the performance recording module can in particular be designed in such a way that the performance parameter is determined on the basis of values determined by the evaluation module. This makes it possible to objectively record the performance parameter or the values used for the determination. For example, a mean value can be determined, in particular calculated, based on a number of points achieved with a predetermined number of throws. It is possible to initially set the performance parameter to a predetermined starting value, which is then adjusted based on values determined by the evaluation module.
  • the dart machine can also include an input device for entering an identification of the player, with the performance recording module being designed to read in the performance parameter for the player from a database. In this way, a correct value for the performance indicator can be available right from the start, particularly for regular players.
  • the database can be an internal database of the control device and/or an external database. In the case of an external database, this can in particular be assigned to an external server computer with which the dart machine can exchange data via the network interface mentioned above.
  • the input element mentioned above can be part of the input device.
  • the input device can include a reading device for identifying the player via a chip card and/or a security token.
  • a reading device for identifying the player via a chip card and/or a security token.
  • Such a reader can simplify the identification of the player at the dart machine.
  • the reader can match the card reader of the payment device described above.
  • the chip card and/or the security token can also be used to store a monetary balance assigned to the player.
  • This money balance can be managed by the payment device.
  • credit can be debited by the payment device. If the dart machine includes an input for banknotes and/or coins, credit can also be booked through the payment device.
  • the performance recording module can be designed to update the performance parameter based on values determined by the evaluation module. As a result, a performance development of the player can be taken into account.
  • the performance recording module can be designed to carry out the update during the game. This allows the performance to be taken into account in real time to control the use of the dart machine.
  • the performance metric may be equal to or based on the average number of points scored per throw and/or the average number of pitches hit per round.
  • the criterion considering the performance indicator may comprise a comparison of the performance indicator with a threshold value, wherein the control device may be arranged in such a way that the predetermined number of games of the enabling module is adjusted based on a result of this comparison.
  • the threshold value can be fixed or adjustable.
  • a security mechanism for example a password query, can be provided in order to allow only authorized persons to make the setting.
  • the control device can be configured such that the predetermined number of games of the enabling module is increased if the determined performance indicator exceeds the threshold value . It is also conceivable to reduce the predetermined number of times the release module plays if the determined performance parameter falls below the threshold value or a second predetermined threshold value.
  • the dart machine and its components can in particular have one or more of the features mentioned above.
  • the method can be carried out with a dart machine as described above.
  • the method can include carrying out steps for which the dart machine described above or its components are designed.
  • FIG. 1 shows a schematic representation of an exemplary dart machine 1.
  • the dart machine 1 comprises a dart board 2, in particular in the form of a soft dart board made of plastic, and above the dart board 2 a display device 3.
  • the display device 3 is designed as an LCD screen, too
  • simpler display devices for example in the form of segment displays, are conceivable.
  • the dartboard 2 is divided into segments which are linked to predetermined point values for hits with a dart.
  • a payment device 4 is shown schematically, comprising an input 5 for banknotes and a coin slot 6.
  • the payment device 4 also comprises a card reader 7 for reading chip cards, for example bank cards for cashless payment.
  • FIG. 12 also shows an input device 8. This can be used, for example, to select a game or to enter other information, such as a player's name.
  • the input device 8 can comprise a keyboard and/or one or more input buttons.
  • the input device 8 of figure 1 a reader 9 for identifying the player via a chip card and/or a security token.
  • the input device 8 includes an input element 10, via which a player can indicate to the dart machine 1 an intended end of use.
  • the dart machine 1 is blocked for use in the initial state. If a player would like to start a game, he must first pay a certain amount of money via the payment device 4 . Alternatively or additionally, the player can identify himself via the input device 8, for example via the reader 9 and a chip card. A credit to which the payment device 4 has access for the purpose of payment can be linked to a profile of the player stored in a database. The credit can also be stored on the chip card used for identification.
  • the database can be an internal database of dart machine 1, or an external database to which dart machine 1 can access via an in figure 1 not shown network interface has access.
  • a number of games can be determined which can be played with the paid amount of money or the available credit. This number of games can be displayed on the display device 3 .
  • the player then has the option of selecting and starting 8 games via the input device. After completing a game, the possible number of games is reduced accordingly and when a credit is used, the corresponding amount of money for a single game is debited. It is also conceivable for the debit to be carried out only when the player indicates an intended end of the game via the input element 10 .
  • FIG 2 explains which an exemplary control device 12 of a dart machine 1, as exemplified in figure 1 shown, represents.
  • the control device 12 shows the figure 2 a sensor device 11 coupled to the control device 12 for detecting a point of impact of a dart on the Dartboard 2.
  • the sensor device 11 can include electrical contacts, which can close the movably mounted segments of the dartboard 2 in the event of a hit. Depending on the closed contact, conclusions can be drawn about the segment that was hit and thus the point of impact of the dart.
  • the control device 12 includes an evaluation module 13 which is designed to detect hits from the dartboard 2 based on signals from the sensor device 11 and to evaluate them based on one or more predetermined criteria and to display one or more results of the evaluation using the display device 3 .
  • the evaluation module 13 can determine the number of points associated with the hit segment of the dartboard 2 reported by the sensor device 11 and subtract it from an initial or intermediate value. The result can then be displayed using the display device 3 .
  • the release module 14 shown is designed, as described above, to release the dart machine 1 for use for a predetermined number of games and otherwise to block it, the predetermined number of games being based on a sum of money paid by a player via the payment device 4 or based on a credit available via the payment device 4 is determined.
  • control device 12 includes a performance detection module 15, which is designed to determine a performance parameter for the player, for example the average number of points achieved per throw and/or the average number of pitches hit per round.
  • the control device 12, in particular the release module 14, is then designed in such a way that the predetermined number of games of the release module 14 is adjusted based on a criterion that takes the performance parameter into account.
  • the performance metric may correspond to the player's average score per shot. This performance metric can then be compared to a predetermined threshold. If the threshold is exceeded, the approval module 14 may increase the predetermined number of games. For example, if the amount of money paid or the available credit is sufficient for 2 games, if the threshold is exceeded, this value can be increased to 3 games.
  • the performance parameter can also be determined during the game based on values determined by the evaluation module 13 . For example, the average score per roll may be updated after each roll or after each game.
  • the initial value of the performance indicator can be set to a predetermined starting value. Alternatively, the initial value for a player can be read from an internal or external database if the player has been identified beforehand, for example via a corresponding input via the input device 8.
  • figure 3 shows schematically steps of an exemplary method for operating a dart machine 1, in particular an example with reference to FIG figures 1 and 2 described dart machines 1.
  • step 16 hits on the dartboard (2) are detected based on signals from the sensor device 11.
  • step 17 the hits are evaluated based on one or more predetermined criteria.
  • step 18 one or more results of the evaluation are displayed using the display device 3 .
  • step 19 a predetermined number of games is determined for use of the dart machine 1, which is otherwise blocked for use, the predetermined number of games being based on an amount of money paid by a player via the payment device 4 or based on a via the payment device 4 available credit is determined.
  • step 20 a performance indicator is determined for the player.
  • step 21 the predetermined number of games of the release module 14 is adjusted based on a criterion that takes into account the performance parameter.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
EP21157027.0A 2021-02-15 2021-02-15 Dispositif automatique de jeux de fléchettes amélioré Withdrawn EP4043827A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP21157027.0A EP4043827A1 (fr) 2021-02-15 2021-02-15 Dispositif automatique de jeux de fléchettes amélioré

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EP21157027.0A EP4043827A1 (fr) 2021-02-15 2021-02-15 Dispositif automatique de jeux de fléchettes amélioré

Publications (1)

Publication Number Publication Date
EP4043827A1 true EP4043827A1 (fr) 2022-08-17

Family

ID=74625835

Family Applications (1)

Application Number Title Priority Date Filing Date
EP21157027.0A Withdrawn EP4043827A1 (fr) 2021-02-15 2021-02-15 Dispositif automatique de jeux de fléchettes amélioré

Country Status (1)

Country Link
EP (1) EP4043827A1 (fr)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20180169515A1 (en) * 2016-11-21 2018-06-21 Arachnid 360, LLC Dart game diddle and handicap alternative
DE102018115874A1 (de) 2018-06-29 2020-01-02 Mike Windgassen Dartautomat sowie Verfahren zur Durchführung eines ortsübergreifenden Dartspiels

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20180169515A1 (en) * 2016-11-21 2018-06-21 Arachnid 360, LLC Dart game diddle and handicap alternative
DE102018115874A1 (de) 2018-06-29 2020-01-02 Mike Windgassen Dartautomat sowie Verfahren zur Durchführung eines ortsübergreifenden Dartspiels

Similar Documents

Publication Publication Date Title
EP0719433B1 (fr) Machine de jeu programmable
DE4316652C2 (de) Anordnung zur Steuerung von Geldspielgeräten
DE19740287A1 (de) Spielautomat mit automatisiertem Turniermodus
DE102016108969A1 (de) System und Verfahren zur Erfassung und Analyse von Videodaten betreffend den Spielverlauf auf einem Glückspieltisch in Kasinos
DE102012014039B4 (de) System zur Nutzung von Spielautomaten
EP2705508A1 (fr) Dispositif de pari et/ou de jeu
EP1248243A2 (fr) Appareil de jeu actionné par des pièces et comprenant un dispositif pour afficher des symboles de jeu
DE3831740C2 (de) Münzbetätigtes Spielgerät
EP4043827A1 (fr) Dispositif automatique de jeux de fléchettes amélioré
DE4233945C2 (de) Wurfspielsystem
CH693861A5 (de) Verfahren zur Bereitstellung einer Geschicklichkeitsanforderung.
DE19528377B4 (de) Verfahren zum Betreiben eines Unterhaltungsautomaten mit mehreren Spielstellen
DE10149222A1 (de) Verfahren und Vorrichtung zur Durchführung des Verfahrens zum Betreiben eines Spielautomaten
DE19614113B4 (de) Verfahren zum Betreiben eines münzbetätigten Unterhaltungsautomaten
DE19602259C2 (de) Verfahren zum Betreiben eines münzbetätigten Unterhaltungsautomaten mit einem symboldarstellenden Anzeigemittel
DE10141509B4 (de) Verfahren zur Ermittlung und Gewährung von Zusatzleistungen an einem münzbetätigten Unterhaltungsautomaten
Wright Statistical Predictors of March Madness: An Examination of the NCAA Men’s’ Basketball Championship
DE19549522C2 (de) Verfahren zum Betreiben eines geldbetätigten Unterhaltungsgerätes
DE19922147C2 (de) Verfahren zum Betreiben eines Spielgeräts
DE3501025A1 (de) Geldspielgeraet mit einer stoptaste und einem konkordanzgenerator zur vorzeitigen umlaufkoerperstillsetzung
DE102004041481A1 (de) Verfahren zur Steuerung eines Spielautomaten
DE19513038A1 (de) Verfahren zur Steuerung eines münzbetätigten Spielautomaten
DE102004063254A1 (de) Verfahren zur Steuerung von Guthabenbuchungen bei Spielautomaten
DE19906579A1 (de) Verfahren zur Steuerung eines Spielautomaten
DE4411831A1 (de) Verfahren zur Steuerung eines mittels Münzen, Token oder ähnlichen Zahlungsmitteln betätigbaren Geldspielgerätes

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION HAS BEEN PUBLISHED

AK Designated contracting states

Kind code of ref document: A1

Designated state(s): AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO RS SE SI SK SM TR

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN

18D Application deemed to be withdrawn

Effective date: 20230218