EP2705508A1 - Dispositif de pari et/ou de jeu - Google Patents

Dispositif de pari et/ou de jeu

Info

Publication number
EP2705508A1
EP2705508A1 EP11720380.2A EP11720380A EP2705508A1 EP 2705508 A1 EP2705508 A1 EP 2705508A1 EP 11720380 A EP11720380 A EP 11720380A EP 2705508 A1 EP2705508 A1 EP 2705508A1
Authority
EP
European Patent Office
Prior art keywords
game
betting
data
winning number
skill
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP11720380.2A
Other languages
German (de)
English (en)
Inventor
Harald Kaiblinger
Florian SCHRÖTTER
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Novomatic AG
Original Assignee
Novomatic AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Novomatic AG filed Critical Novomatic AG
Publication of EP2705508A1 publication Critical patent/EP2705508A1/fr
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • the present invention relates to a betting and / or gaming device comprising an input device for inputting a bet and / or Spieltipinformation in the form of a number and / or a combination of numbers and / or a number matrix, a result determination device for determining a winning number and / or a combination of winning numbers and / or a Basierematix, a display device for displaying the determined winning number and / or the determined winning number combination and / or the determined winning number matrix, and a profit determination device for determining a betting or game win based on a comparison of the determined winning number and / or the determined winning number combination and / or the determined winning number matrix with the entered bet and / or Spieltipinformation.
  • Betting and / or slot machines often work with winning numbers or combinations of winning numbers that can be "set” with a stake, so that depending on whether the numbers set match the played numbers, a prize is paid out or not Profits can be in the form of money, but also in the form of monetary equivalents such as tokens, or even only in the form of virtual stakes.
  • Playout or determination of the respective winning numbers can take place here in many different forms, for example in the form of lottery games or roulette games in which certain numbers, number combinations or number fields, ie on a number field Alternatively or additionally, bingo games or also roller plays may be provided, in which a certain number of numbers or combinations of numbers along a predetermined payline, for example in a number field or on a roller table background, must occur in order to win.
  • the playing out of the winning numbers or combinations of winning numbers is conventionally carried out by random generators, for example in the form of an electronic component of the gaming machine control, which specifies the respective winning numbers for a game round without any influence of the operator of the gaming machine.
  • the document DE 10309676 A1 describes a system for recording, transmission and display of data of a bowling center, which takes pictures of the course of the game with electronic cameras and provides Internet access. Furthermore, score data entered at the bowling center is also provided to the internet so that the game histories and scores achieved at one venue can be displayed and tracked at another venue. By opposing training of the system thereby game or competition participants who are at different venues play against each other.
  • EP 10 02 558 A2 describes a device for erecting cones on a bowling alley, which optically scans the conical field by means of an image recording device, detects fallen or stagnated cones by image data, which are then compared with predefined image data, whereupon a control device generates a Cone erecting device is controlled to straighten the fallen cone again.
  • DE 696 22 153 T2 describes an electronically controlled score of a bowling alley connected to a monitoring device for scanning the cones overturned on a bowling alley and activating displays arranged at the end of the bowling alleys in order to obtain the game results, i. to show the number of overturned cones.
  • the present invention is based on the object, an improved Wettg.
  • an improved Wettg. To provide a game device of the type mentioned, avoids the disadvantages of the prior art and further develops the latter in an advantageous manner.
  • an interesting for gaming and betting machines Basiere- tion, which complicates the manipulation of gaming operations and fraud and improves the security of the control, monitoring and evaluation of the game operation.
  • the number or combination of numbers determined from the result of the game may be used in a betting or slot machine as a winning number or winning number combination instead of a random number or random number combination provided by an electronic random number generator.
  • This is advantageous in that a user of the gaming machine can be identified by displaying the skill game history generating the random numbers as transparent, ie traceable or visible events and so confidence in the system is strengthened. At the same time, the system offers reliable random numbers in sufficiently short time intervals.
  • the result determination device of the betting and / or gaming device by means of which the winning number, winning number combination and / or winning number matrix is determined, comprises a monitoring device for monitoring at least one game of skill / sport equipment in which a game of skill / sport is played by at least a subscriber is provided, which delivers at least one game result, wherein the monitoring device comprises game result determination means for determining the game result, and a determination device for determining the winning number and / or winning combination and / or winning number matrix from one or more specific game results.
  • the winning number, number combination or matrix can directly correspond to the respective numerical value of one or more game results (s), preferably but also be derived from it under consideration of a predetermined calculation or education rule.
  • the monitoring device here is associated with a bowling alley or bowling alley system on which in a conventional manner by rolling along a ball on a track at the end of the web standing cone can be overturned.
  • the discrete numerical values used as a result are the respective number of pins or pins overturned by one or more tests.
  • the monitoring device may also monitor a shooting range facility, be it a bow and arrow, crossbowman, pistol or rifle facility, or even a dart facility.
  • the numerical values used as the result are the values of the respective disc rings or disc fields.
  • the determination of the sought number or number combination can be done in different ways. If, for example, a single winning number is sought in the manner of a lottery or a roulette game, the abovementioned determination device can comprise a calculation device for calculating the number from a plurality of numerical values in accordance with a predefinable calculation rule. By using multiple numbers to determine the number, the predictability and risk of tampering can be reduced as the randomness component of the game of skill becomes more apparent.
  • the scores of several players on different lanes can be added together, or the results of a player can be added in several tries, for example, such that the number or Winning count is summed as the sum of the cones overturned by four skittles competing with each other in a round of play.
  • said determination means is an allocation device for assigning the individual numerical values or the numbers calculated therefrom to one numerical location of the numerical sequence or matrix according to a predefinable attribution rule include.
  • a predefinable attribution rule include.
  • said setting field can be designed mechanically, for example, in the form of a setting table, but in particular also virtually in the form of a screen display, for example on a touchscreen, in order to enable a simple placement or input of the respective insert.
  • the said setting field can in this case be configured differently, the setting field in particular not having the goal of the skill game or sport, i. in the case of a bowling alley with the lineup of cones, must match.
  • the setting field can contain a number matrix or a list of numbers taken in a different arrangement, which form the possible winning numbers, for example in the manner of a roulette setting field.
  • display means are provided in a further development of the invention in the setting field, of the winning means of the game or betting device depending on the game results of the skill game - / - sport event controlled and provided for displaying the determined winning numbers.
  • the display means may be assigned to the winning numbers provided in the setting field, for example such that a winning setting field is illuminated or illuminated in a particular color.
  • said setting field can also be assigned display means which mark the set winning numbers, for example backlit or illuminate in a special color.
  • the set winning numbers of the aforementioned display means can be highlighted in a special way, for example by a continuous or flashing backlighting or lighting.
  • non-winning but occupied numbers may also be highlighted in a particular way, for example by illumination in a color indicating the loss.
  • the course of the game skill - / - sport event is displayed on the betting or game terminal.
  • a screen is provided for this purpose at the betting or game terminal, which displays the images taken by cameras on the skill sport / game system. This allows a user of the betting or game terminal after setting the course of the competition track, then to be informed in the above manner about the occurred events.
  • the monitoring device can advantageously monitor a plurality of trajectories of the game of skill asport system by means of corresponding monitoring means in order to monitor the game results of different participants on several trajectories of the system.
  • the determination device can then determine the sought-after number or number combination from the game results of different paths.
  • the monitoring can basically be done in different ways here.
  • the monitoring means may comprise cameras which observe the cones and the number of overturned cones or pins by means of an image evaluation device, preferably by means of a prediction device. After-comparison, determine.
  • the result determination means for determining the game results can also be integrated into the set-up device for automatically setting up the pins, for example in such a way that the result determination means detect the deflection of the threads during overturning of the corresponding cones or in the case of cones suspended from threads threadless positioning device by means of the gripper detect the stopped and / or the overturned cones, for example, characterized in that the gripping head with the gripper means first moves back into the mounting position and access, whereby the stalled cones can be detected.
  • the assignment of the individual lanes to participants is advantageously determined or triggered by a random number generator, i. Combination pairs are determined by the respective participant and the respective trajectory. As a result, a better randomness distribution can be achieved since existing railway features, such as, for example, different incidence of light, different inclination of the web or different evenness of the fairways, are included in the determination of the numbers or number combination.
  • the participants are determined from a pool of participants by a random generator and assigned to the respective lanes or, conversely, lanes are assigned to the selected participants.
  • the number of participants can be greater than the number of tracks to be recorded.
  • the assignment of the game equipment, in particular the throwing or bowling ball to the participants can be determined by a random number generator.
  • the selection can be made in different ways.
  • the selection device could comprise an electronic random number generator, by means of which the skill game asport system used for determining the payout number is selected on an accident-supported basis.
  • the betting and / or game terminal may also comprise input means by means of which the skill game / sport system to be used for the determination of the winning number can be selected by the user of the betting or game terminal.
  • the selection device can have assignment means which make it possible to select different skill game / sport systems for different number positions of a number combination or matrix such that a first game of skill / sport, for example, for the first column of a number matrix And the results determined thereon are used, that for a second column of the winning number matrix a second game of skill / sport equipment is selected and the game results determined there are used, and for a third column of the winning number matrix a third skill game / sport - Attachment - or, if necessary, in turn the first game of skill - / - sport system - selected and the results determined there are used.
  • said allocation means may comprise an electronic random number generator for making the allocation random.
  • input means may be provided at the betting and / or game terminal, which allow the said assignment to be made by the user of the betting and / or gaming device.
  • each game participant is provided with a memory separate player memory in the subscriber data, in particular identification data such as a subscriber identifier are stored, read by a receiving / reading device and in the database, in which the game device data are stored, and / or in one another database are stored, and wherein the game data and subscriber data stored in the or the database (s) are assigned to each other by means of assignment means and wherein a re-read game data and subscriber data carried out and the assignment of the re-read game data with the re-read subscriber data with the assignment previously assigned by the allocation means.
  • the manipulation possibilities are significantly reduced, especially because the combination of relevant data, on the one hand the playing equipment and / or the fairways and, on the other hand, the participants, are located at a separate location from both the playground equipment and the trale computer and this associated database.
  • the control of the assignment of participants and game equipment is variable and can also be specified by the computer system shortly before the start of the game, making manipulation of game devices and the attached game device memories are difficult.
  • the assignment generated by the assignment means can also be used to specify a starting line-up. The re-reading of the game device data and subscriber data and checking the assignment of the re-read data with the previously assigned by the assignment means assignment allows to determine whether the generated game device / subscriber assignment was also complied with.
  • the reading out of the game device data stored in the game device memories and of the subscriber data stored in the participant memories can take place here actively or passively, depending on which type of memory elements is used on the game devices and the participants.
  • the memory provided on the game devices and / or the participants can be provided with actively transmitting transmitting units, so that in this case a passive receiving device for reading out or receiving the data is sufficient.
  • only passive and on request sending transmitting units may be provided on the game equipment and / or the participants, so that in this case advantageously active reading devices are used to read the corresponding data, the corresponding memory signals to the game equipment and / or or actively poll participants.
  • RFID elements can be used as game device memory and / or as user memory, advantageously in this case the said receiving / reading devices being designed as RFID readers.
  • the use of such RFID elements and corresponding RFID readers causes many advantages, including no "line of sight" between transmitter and receiver is necessary, furthermore, a high resolution in the position location is possible, ie the reading of the data can be done in a simple manner only if the RFID tag is in the right place, and it is also possible to work with low power consumption values.
  • barcode elements may also be used as user memory or game device memory, the barcode of which contains the respective information, in particular game device identifier or subscriber identifier. As readers barcode readers are then advantageously used by means of which the barcode elements can be read.
  • the gaming system monitoring system having access to the at least one database in which the gaming device data and the subscriber data are stored in separate memory locations assigns a particular gaming device to a particular subscriber and displays this on a scoreboard or other appropriate display Display means only shortly before the start of a game.
  • the computer for this purpose may have an electronic random number generator or be connected to such, so that the random number generator makes the assignment of the game data to the subscriber data automatically, so that a specific game device is randomly assigned to a particular participant.
  • a monitoring device which monitors whether the assignment of subscriber and game device predetermined by the assignment means is also maintained. Depending on a control signal output by the monitoring device, for example, the event can be enabled or stopped.
  • a monitoring device is provided which monitors whether a respective game device is being used on the "correct" web assigned to it by the computer
  • each web can receive / receive a receiver.
  • Reading device for reading the game device data from a game device memory to be assigned, said receiving / reading device is advantageously designed such that only the game device data of that game device are read from the respective device, which is located on the respective track RFI D readers can be integrated, for example, be arranged below the web surface.
  • an assignment of the game device data stored in the database and / or subscriber data to the lanes is also carried out automatically by means of a random number generator, wherein the computer-aided allocation of the lanes to the game device data and / or to the subscriber data is displayed before the start of a game on the previously mentioned display means ,
  • the said monitoring device for compliance with the trajectories comprise an enabling device which only activates the respective trajectory when the game device data and / or subscriber data read by the tracing device located on a trajectory of the assignment of the trajectories to the game equipment and / or Corresponds to participants.
  • the said release device can in turn be provided in the central computer for controlling the game operation to block the operation of the web then when the game device and / or the participant is on the wrong track.
  • monitoring means for example in the form of one or more camera (s) depending on the read from the game device memory game device data and / or depending on the read out of the participant memories subscriber data and / or the successful th assignment of this Spielêt- and subscriber data variably controlled.
  • the control is such that the computer activates and / or uses in each case the camera which has the currently active participant of a game in the detection area.
  • the switching between different camera positions can be set as a function of the game device data read from the game device memories, wherein in particular a setup of the switching means provided on the skill game asport system for switching the camera positions can be set as a function of the game device data.
  • switching means can be provided which switch the camera position and / or activate a corresponding camera when a game device is removed from the game equipment storage space at the web or approximated to the web.
  • FIG. 1 shows a schematic representation of a multi-lane skill game / - sport facility in the form of a bowling alley, whose monitoring by several cameras and the connection of a betting or game server, are connected to the several betting and / or game terminals,
  • FIG. 2 shows a schematic representation of the control or monitoring device for the game operation on the bowling alley of FIG. 1, which shows the interaction of the central computer system with subscriber memories and game device memories and the game control, FIG.
  • FIG. 3 is a timing diagram with two time axes, showing the interaction of the control of the game operation with the control of the betting operation, which governs the letting of a game, 1, which shows the setting field, which can be displayed on a screen of the betting terminal, according to an advantageous embodiment of the invention, according to which said setting field is designed in the manner of a roulette setting field,
  • FIG. the partial views 4A and 4B show the setting field in different phases of play
  • Fig. 7, 8 a fragmentary view of a betting terminal of the betting system of Fig. 1, showing the displayable on a screen of the betting terminal setting field according to a further embodiment of the invention, said setting field in the manner of a roller game has multiple paylines along the predicted Digits must occur to earn profits, and
  • Fig. 9 a schematic representation of the particular on a betting terminal vorsehbaren selection device for selecting at least one of several bowling alleys to determine a winning number based on the game results of at least one selected bowling alley according to another advantageous embodiment of the invention, wherein for different rolls of a roller game machine different bowling alleys Profit calculation can be selected.
  • the skill game / sport system 1 shown in FIG. 1 comprises a plurality of tracks L1, L2, L3, Ln and can advantageously be designed as a bowling alley system on the game devices V1, V2, V3, Vn in the form of bowling balls or throwing balls be thrown or rolled on at the end of the tracks set up pins or pins.
  • the game of skill / sport equipment 1 in the illustrated embodiment is associated with two cameras 7 and 8 which monitor different portions of the skill game / sports facility 1 to transmit a respective game in the form of television pictures to be able to.
  • more participants can be registered with the aid of a central computer 3 for the game of skill / sport facility 1 than the skill game / sport facility 1 has lanes. If, for example, a bowling lane facility with four lanes is provided, for example, eight different participants can be registered, whereby one lane can be registered per lane, so that a subset of the registered participants can compete in one game. If necessary, teams of several participants can play on one track at a time.
  • a maximum of only a certain number of the registered participants may be entitled to record a respective course, while the participants not selected for a game event may have a break or be given the opportunity to control the system or other tasks such as the train service and / or can be assigned to the erection of the cone.
  • a subscriber memory TS1, TSn is preferably assigned to each of the subscribers T1, Tn, preferably in the form of an RFID card with a respective subscriber identifier TID1, TIDn, whereby the respective subscriber is registered before the game operation by a suitable receiving and / or Reader, for example in the form of an RFID reader 11, reads out the respective subscriber memory TS1, TSn, whereby the respectively associated subscriber identifier TID is determined and these are stored in a first memory area M1 of a central database 2. stores, cf. Fig. 1 and 2.
  • the registration can be made using a suitable interface 31 for user guidance, preferably with an interface 31 with graphical user interface.
  • the game devices V1, V2, V3, Vn are preferably provided with a respective game device memory in the form of an RFID element to which a respective game device identifier S1, S2, S3, Sn is assigned.
  • the game device identifiers are also registered prior to the game operation by reading out the game device memories by means of a suitable receiving or reading device, wherein the game device identifiers S1, S2, S3, Sn are determined and transmitted to said database 2, where they are are stored in a second memory area M2, cf. Fig. 1 and 2.
  • a plurality of sets of game devices can be registered here, whereby only one of the game device sets is used per game, while the other set of balls can be used as a replacement, after a certain number of games or a certain time for replacement.
  • the central computer 3 After registration of the game devices V1, V2, V3, Vn and the participants T1, Tn, the central computer 3 automatically assigns the participants to the game devices before the game starts and displays this assignment on a display 4. As shown in FIG. 2, the computer 3 for this purpose may have a random number generator RNG, which carries out the assignment of the participants randomly to the game equipment.
  • RNG random number generator
  • the computer 3 also automatically assigns the gaming devices to the respective lanes, whereby advantageously also this assignment to the lanes can be made randomly by the random number generator RNG.
  • This assignment is displayed on the display 4 before the game begins.
  • the game devices V1, V2, V3, Vn are then to be registered on the corresponding tracks L1, L2, L3, Ln of the skill game / sports facility 1.
  • This is monitored, for example, by means of the respective game device memory provided on the balls, wherein advantageously the respective tracks L1, L2, Ln are assigned receiving / reading devices R1, R2, R3, Rn, for example attached to a ball reservoir 200 associated with the respective track to read the game device memory of the balls.
  • the mentioned receiving / reading devices R1, R2, R3, Rn check the game device identifier S1, S2, S3, Sn and pass them on to an enabling device 5, which can be arranged in a logic unit 6 in the computer 3. If the right participant with the right ball is on the right lane, the corresponding lane and the corresponding ball on the ball memory 200 are unlocked.
  • the subscriber memories TS1, TS2, TSn of the respective subscribers are also read out at the trajectories by means of receiving / reading devices P1, P2, Pn provided there. This can be done, for example, by the respective subscriber inserting his RFID card into the corresponding reading device P1, P2, P3, Pn or bringing it into contactless communication.
  • the read subscriber identifications TID1, TID2, TIDn are then also sent to said activation device 5, where they are compared with the predetermined by the computer 3 assignment according to the display 4 of FIG. 2. If the right participant is in the right lane, the respective lane or the conical setup device D1, D2, D3, Dn assigned to it is released.
  • the respective conical setup devices D1, D2, D3, Dn can be connected to the computer 3 via a wired and / or wireless data connection 34.
  • the computer 3 can generate a corresponding start signal, which is displayed in a suitable manner, for example likewise on the display 4.
  • the corresponding camera 7 or 8 is activated to transmit the attempt.
  • the switching of said cameras 7, 8 can be controlled in dependence on the read game device identifications.
  • switching means 9, 10 which detect the removal of a respective gaming device V1, V2, Vn are provided on the ball memory 200 of the game of skill / sport equipment, the corresponding cameras 7, 8 can be put into operation or the image provided by them be released for transmission, for example, the camera viewing angle can be directed by the computer 3 to the web on which a ball was taken from the ball memory 200.
  • a renewed determination of a combination of participants ⁇ -> game device ⁇ -> course can take place, it also being possible to select from all registered participants.
  • this takes the computer 3 automatically.
  • the aforementioned renewed determination of the participants, the game equipment and the tracks and their assignment to each other increases the security against manipulation or collusion.
  • the game operation control and monitoring system can also be used to control a transmission and / or betting operation control device 300 that controls the placing of bets controls a game event and displays the profits made.
  • a transmission and / or betting operation control device 300 that controls the placing of bets controls a game event and displays the profits made.
  • FIG. 3 (a) shows, first, as shown in FIG. 3 (a), in a waiting phase 41 before a game with the aid of the computer 3 on a GameSetupEvent 46, the named selection and assignment of the participants, the gaming devices and the lanes made and displayed as a "Game Setup" on the display 4, wherein also a determination and display of the betting odds can be made on a QuoteCaulationEvent 47.
  • a betting time window 42 for accepting bets on for example open a betting terminal, which closes shortly before or immediately before the start of the corresponding game again becomes.
  • the start signal 48 is given for the game and the game event is transmitted by means of the cameras 7 and 8 during a live event time window 43, for example via the satellite connection 400 and displayed on the betting terminal.
  • the game output ie in particular the finish, during a finish time window 44 can be transmitted again in slow motion.
  • the said betting operation control device then announces the result on a confirmation event 49 and displays the profits as win animation 45.
  • the Bewetten the game event during the above-mentioned betting window 42 can in this case basically be designed differently.
  • the gaming terminals 500 which are connected to the gaming machine in a manner to be described, advantageously have a display device 501, for example in the form of one or more screens, an input device 502, for example in the form of a keyboard or a touch screen. in order to be able to enter bets and other betting or playing commands into the device, as well as a result determination device 302 for determining winning numbers or winning number combinations, said result determining device 302 directly in the betting terminal 500, but also advantageously in a separate, separate betting and / or or game server 300 may be provided, which advantageously several betting terminals 500 control and connect with the game of skill 1. As shown in Fig.
  • the central computer 3 which controls the monitoring of bowling alleys and the game operation on the bowling alleys, via a data connection 33 and a data network WAN and a remote data connection, for example in the form of a satellite communication connection 400 with the central betting and / or Game server 300 communicate.
  • the gaming and / or game server 300 may alternatively or additionally be connected to the data network WAN via a wired data connection 35.
  • Said betting and / or gaming server 300 may be arranged in a casino, but also provided separately therefrom and via suitable data communicate with betting terminals 500 or a local casinoserver.
  • the betting terminal 500 advantageously has a setting field 503, which can be displayed for example in the form of a virtual representation on a screen.
  • said setting field 503 can be embodied, for example, in the form of a roulette play setting field which comprises a number matrix or a multiplicity of numbers which are distributed in a predetermined arrangement over the setting field 503.
  • individual numbers from the setting field 503 can be tapped or certain sections of the setting field and thus a specific group of winning numbers can be marked.
  • the determination of the winning number is then carried out in the manner described by a game on the bowling alley 1, for example, it may be provided that the winning number is calculated from several game results, for example, such that each one trial on each of the four lanes is considered and then the Hit numbers of the attempts made on each lane are added together.
  • the winning number 16 has been determined since there are seven cones on the first trajectory, two cones on the second trajectory, four cones on the third trajectory and three cones on the fourth trajectory. Altogether sixteen cones were overturned.
  • the progress of playing a winning number can be tracked not only via the screen 501, on which, for example, the images generated by the cameras 7 and 8 can be displayed, but also directly on the screen Follow setting field 503.
  • the scores achieved on the individual tracks can be displayed in the form of the number of cones each overturned, so that the determination of the respective winning number is easily traceable.
  • the partial view Fig. 4A shows the already availablekegelten numbers "7" and "2" in the top panel. Scream- If the game continues, as shown in Fig. 4B, the other railway results, ie four overturned cones and three overturned cones displayed and then the resulting winning number "16" displayed.
  • the betting rates assigned to the individual winning numbers can advantageously also be displayed on the setting field 503, which can be determined, for example, by an electronic betting oddsetting device 303, which can be associated, for example, with the central betting and / or game server 300, but also as a separate component can.
  • the respective betting odds can be directly allocated to the possible winning numbers. For example, FIG. 4A indicates a bet odd of "8.81" for winning number "3", while bet number 3.15 is displayed for winning number "0".
  • the winning number "16" played in the example is occupied by a betting odd of 1.10, so that when one euro is used, one euro and ten cents are paid out as winnings Also consider dynamic factors such as frequency of bets, amount of bets placed on a number, etc.
  • the odds are set before the start of a game and displayed on the screen so that a player knows exactly what odds he will receive before placing.
  • said setting field 503 can also be constructed in the manner of a bingo game, in which different number positions can be marked in different rows of numbers.
  • each sequence of numbers here are the possible game results, ie discrete numerical values of the skill game included, so that each number of each sequence of numbers can be played.
  • the cones thrown on different tracks can each be assigned to one of the number sequences, ie concretely the result of the game on the first track can be assigned to the first sequence of numbers, the result of the second track can be assigned to the second sequence of numbers etc. If it had been overturned seven cones, the the number of the first number line is 7; If no cone is hit on the second path, the winning number would be 0 in the second number line etc.
  • an additional input possibility for an additional "combo" can be made in the present case, this being done by setting the respective symbols "B", "O", "W” and "L” are accomplished in the respective set rows.
  • the setting field 503 is constructed in the manner of a roller-game apparatus and may comprise a number matrix or a winning field matrix with a plurality of number places, which can be faded in, for example, by a pop-up, wherein a certain winning number is to be predicted for the respective number positions of the setting field 503.
  • certain groups can be marked in the setting field, along which then the winning numbers are to predict and / or along which then certain combinations of numbers must occur in order to achieve a profit.
  • the roller game machine is formed by four (4) rollers, each roller has a number of symbols and in the display each three (3) icons are visibly displayed - it is hereby a 3 x 4 matrix with 3 lines and 4 columns. Furthermore, certain paylines WL1, WL2, WL3, WLn are defined over certain fields of this matrix, cf. dotted lines as shown in Fig. 7.
  • a diagonal payline WL2 can be selected, which marks the first number place in the first line, the second number place in the second line and the third and fourth number place in the third line. Then, via the input device at the betting terminal, the desired winning numbers occurring along said payline WL2 can be set. Alternatively or additionally, as shown in FIG. 7, the summation values occurring in a row can also be set.
  • the sum values 13 and 25 are "bet.”
  • rollers When operating as a roller-game device, all rollers can be set in a roll run by activating a game start signal.
  • Mechanical rollers may be rotation of a roller body about a roller rotation axis; in video reel training, this rotation may be simulated by animation on the display device.
  • the number determined per path can now be used to bring the roller assigned to the respective path to a standstill.
  • the evaluation of the winning outcome can be done in the usual way on the basis of matching numbers or symbols along a payline.
  • a winning number combination different skill game - / - sports facilities 1 are used.
  • different bowling alleys at different locations such as a first bowling alley in Vienna, a second bowling alley in Kunststoff and a third bowling alley in Milan can be displayed, where the game taking place there can be displayed for example via appropriate cameras.
  • a selection device 510 for example in the form of a touchscreen, can be provided at the betting terminal 500 in order to enable the user to select a desired bowling alley for the determination of "his" winning numbers.
  • Skill / sport facilities X1, X2, Xn are selected to determine the numbers of wagers appearing on a reel-to-reel machine, in the illustrated embodiment three reels are provided whose winning number occupancy and stopping, respectively, are determined by another res game is controlled.
  • the rollers can be designed as mechanical rollers or as video rollers, for example in the form of symbols which are displayed in a matrix arrangement on an electronic monitor.
  • the selector 510 may alternatively be provided on a casino server for configuration.
  • the selection device 510 can be embodied as a web interface which can be operated and / or configured via a web browser and the correspondingly configured and / or selected data of the various bowling alleys or game play / sport facilities X1, X2, Xn as a random number (en) can pass on.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

L'invention concerne un dispositif de pari et/ou de jeu comprenant un dispositif de saisie servant à entrer un pari et/ou des données de jeu sous la forme d'un numéro et/ou d'une combinaison de numéros et/ou d'une matrice de numéros, un dispositif de détermination de résultat servant à déterminer un numéro gagnant et/ou une combinaison de numéros gagnants et/ou une matrice de numéros gagnants, un dispositif d'affichage servant à afficher le numéro gagnant déterminé et/ou la combinaison de numéros gagnants déterminée et/ou la matrice de numéros gagnants déterminée, et un dispositif de détermination de gain servant à déterminer un gain de pari ou de jeu par comparaison du numéro gagnant déterminé et/ou de la combinaison de numéros gagnants déterminée et/ou de la matrice de numéros gagnants déterminée avec ledit pari et/ou lesdites données de jeu. Selon l'invention, le dispositif de détermination de résultat du dispositif de pari et/ou de jeu à l'aide duquel sont déterminés le numéro gagnant et/ou la combinaison de numéros gagnants et/ou la matrice de numéros gagnants, comporte un dispositif de surveillance servant à surveiller au moins une installation de jeu/sport d'adresse dans laquelle au moins un participant peut prendre part à un jeu/sport d'adresse qui délivre au moins un résultat de jeu, le dispositif de surveillance comportant des moyens de détermination de résultat de jeu servant à déterminer le résultat du jeu, et un dispositif de détermination servant à déterminer le numéro gagnant et/ou la combinaison de numéros gagnants et/ou la matrice de numéros gagnants à partir du résultat de jeu déterminé.
EP11720380.2A 2011-05-03 2011-05-03 Dispositif de pari et/ou de jeu Ceased EP2705508A1 (fr)

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PCT/EP2011/002202 WO2012149943A1 (fr) 2011-05-03 2011-05-03 Dispositif de pari et/ou de jeu

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US (2) US9472053B2 (fr)
EP (1) EP2705508A1 (fr)
CN (1) CN103959349B (fr)
AU (1) AU2011366994B2 (fr)
CA (1) CA2834596C (fr)
MX (1) MX340274B (fr)
SG (1) SG194705A1 (fr)
WO (1) WO2012149943A1 (fr)
ZA (1) ZA201308996B (fr)

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Publication number Publication date
MX2013012836A (es) 2014-08-01
AU2011366994B2 (en) 2016-03-31
ZA201308996B (en) 2015-02-25
US9679443B2 (en) 2017-06-13
CA2834596C (fr) 2017-03-21
SG194705A1 (en) 2013-12-30
MX340274B (es) 2016-07-04
US20140135085A1 (en) 2014-05-15
AU2011366994A1 (en) 2013-11-07
US20170032624A1 (en) 2017-02-02
CA2834596A1 (fr) 2012-11-08
US9472053B2 (en) 2016-10-18
WO2012149943A1 (fr) 2012-11-08
CN103959349A (zh) 2014-07-30
CN103959349B (zh) 2017-11-10

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