DK2854973T3 - Grafisk brugergrænseflade til et spillesystem - Google Patents
Grafisk brugergrænseflade til et spillesystem Download PDFInfo
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- DK2854973T3 DK2854973T3 DK13737848.5T DK13737848T DK2854973T3 DK 2854973 T3 DK2854973 T3 DK 2854973T3 DK 13737848 T DK13737848 T DK 13737848T DK 2854973 T3 DK2854973 T3 DK 2854973T3
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Claims (19)
1. Fremgangsmåde til styring af flere ressourcer i et spillemiljø, udført ved anvendelse af en berøringsfølsom skærmindretning, kendetegnet ved, at fremgangsmåden omfatter: (i) detektering, i en første region af den berøringsfølsomme skærmindretning, af en selektion af en ressource til indsættelse i en anden region af berøringsskærmindretningen, hvilken ressource omfatter et spilleemne; (ii) detektering af en selektion af to eller flere arealer i den anden region ved hjælp af en selekteringsindretning ved: (a) fastsættelse af, at selektionen omfatter en selektion af flere individuelle arealer i den anden region; (b) fastsættelse af, at selektionen omfatter en flerpunktsberøring, hvilken flerpunktsberøring omfatter den hovedsageligt samtidige selektion af to eller flere arealer i den anden region; eller (c) fastsættelse af, at selektionen omfatter et svirp, hvilket svirp omfatter en selektion af flere arealer i den anden region langs en hovedsagelig ubrudt bane; og (iii) tilførsel af en instans af den valgte ressource til hvert af de to eller flere valgte arealer i den anden region, hvilken anden region omfatter et spillemålelement, og instanserne af den valgte ressource befinder sig i den anden region i nærheden af spillemålelementet; og (iv) fastsættelse af et antal instanser af den valgte ressource, som skal tilføres til den anden region ved: (d) detektering af et tryk på berøringsskærmindretningen i tilknytning til den detekterede selektion af de to eller flere arealer, og instantiering af et antal af den valgte ressource baseret på det detekterede tryk, hvor detektering af et højere tryk svarer til, at et større antal instanser af den valgte ressource befinder sig i den anden region.
2. Fremgangsmåde ifølge krav 1, kendetegnet ved, at fremgangsmåden yderligere omfatter: (i) detektering af en selektion af en anden ressource i den første region; (ii) detektering af en selektion af mindst ét andet areal i den anden region; og (iii) tilførsel af en instans af den anden valgte ressource til det mindst ene andet areal i den anden region.
3. Fremgangsmåde ifølge krav 1, kendetegnet ved, at den detekterede selektion af de to eller flere arealer er én af flerpunktsselektionen eller svirpet, og detektering af trykket omfatter detektering af et første tryk ved ét kontaktpunkt i den anden region og detektering af et andet tryk, som er forskelligt fra det første tryk, ved et andet kontaktpunkt i den anden region, hvor antallet af ressourcer, som instantieres ved det ene kontaktpunkt, er forskelligt fra et antal ressourcer ved det andet kontaktpunkt baseret på en forskel mellem det detekterede første tryk og det detekterede andet tryk.
4. Fremgangsmåde ifølge krav 1, kendetegnet ved, at fremgangsmåden yderligere omfatter, når den detekterede selektion af de to eller flere arealer omfatter svirpet: (i) detektering af en bane af svirpet i den anden region til bestemmelse af punkter i den anden region, hvortil instanser af den valgte ressource skal tilføres; (ii) detektering af et tryk af svirpet på berøringsskærmen og langs banen til fastlæggelse af et antal instanser af den valgte ressource, der skal tilføres langs forskellige punkter på banen, hvor et højere tryk svarer til et større antal instanser; (iii) detektering af en varighed af svirpet; og (iv) tilførsel af instanser af den valgte ressource langs banen, men kun hvis varigheden af svirpet er større end en forudbestemt varighed.
5. Fremgangsmåde ifølge krav 4, kendetegnet ved, at én del af banen kan have flere instanser af den tilførte valgte ressource end en anden del af banen.
6. Fremgangsmåde ifølge krav 1, kendetegnet ved, at fremgangsmåden omfatter: tilførsel af en instans af den valgte ressource til de to eller flere arealer i den anden region, men kun hvis en varighed af den detekterede selektion af de to eller flere arealer i den anden region overstiger en forudbestemt varighed.
7. Fremgangsmåde ifølge krav 1, kendetegnet ved, at fremgangsmåden omfatter: (i) fastsættelse af, at den detekterede selektion af de to eller flere arealer i den anden region omfatter svirpet; (ii) detektering af en varighed af svirpet; (iii) bestemmelse af, om varigheden overstiger en forudbestemt varighed; og (iv) bestemmelse af et tidspunkt for tilførsel af instanserne af den valgte ressource i den anden region baseret på varigheden af svirpet, hvor en kort varighed resulterer i en anden tilførsel af hver instans af den valgte ressource i den anden region end en længere varighed.
8. Fremgangsmåde ifølge krav 1, kendetegnet ved, at fremgangsmåden omfatter: (i) fastsættelse, efter tilførsel af instansen af den valgte ressource, af en fortsat selektering af et areal svarende til den tilførte instans af den valgte ressource; og (ii) eksekvering af en handling på et spillemålelement i den anden region i tilknytning til den tilførte instans af den valgte ressource, hvor hver tilføjet instans af den valgte ressource eksekverer handlingen.
9. Fremgangsmåde ifølge krav 1, kendetegnet ved, at den anden region omfatter en instantiering af en kampplads, og spilleemnerne i den første region omfatter objekter til udførelse af en handling på et mål på kamppladsen.
10. Fremgangsmåde ifølge krav 1, kendetegnet ved, at en brugers fingre anvendes til selektering af de to eller flere arealer.
11. Elektronisk indretning til at spille et spil, hvor den elektroniske indretning omfatter: (i) et trykfølsomt display; (ii) en grafisk brugergrænseflade indbygget på displayet; kendetegnet ved, at den elektroniske indretning yderligere omfatter: (iii) flere grafiske regioner på den grafiske brugergrænseflade, en første grafisk region omfattende mindst én dertil knyttet brugervalgbar option, og hver valgbar option er knyttet til en ressource til udførelse af en handling i én eller flere af de grafiske regioner; og (iv) en processor indeholdende computerlæsbare instruktioner, der, når de eksekveres på en computerindretning, er konfigureret til at: (a) detektere, i den første grafiske region, en selektion af en ressource til indsættelse i en anden grafisk region, hvilken ressource omfatter et spilleemne; (b) detektere en selektion af flere arealer i den anden grafiske region ved hjælp af en berøringsindretning ved: - detektering af en selektion af flere individuelle arealer i den anden grafiske region; - detektering af en hovedsagelig samtidig selektion af to arealer i den anden grafiske region; eller - detektering af en selektion af arealer i den anden grafiske region langs en hovedsagelig ubrudt bane; (c) tilføre en instans af den valgte ressource til de valgte flere arealer i den anden grafiske region, hvilken anden grafisk region omfatter et spillemålelement, og instanserne af den valgte ressource befinder sig i den anden grafiske region i nærheden af spillemålelementet; og (d) fastsætte et antal ressourcer, der skal tilføres den anden grafiske region, ved detektering af et tryk knyttet til valget af de flere arealer og instantiering af et antal af de valgte ressourcer baseret på det detekterede tryk, hvor detektering af et højere tryk svarer til instantiering af et større antal af de valgte ressourcer.
12. Elektronisk indretning ifølge krav 11, kendetegnet ved, at processoren er konfigureret til: (i) detektering af en varighed af selektionen; og (ii) tilførsel af ressourcerne til de valgte flere arealer, men kun hvis den detekterede varighed overstiger en forudbestemt tid.
13. Elektronisk indretning ifølge krav 12, kendetegnet ved, at processoren er konfigureret til: (i) fastsættelse af, at selekteringen af flere arealer i den anden grafiske region følger en hovedsagelig ubrudt bane; (ii) detektering af en varighed af selekteringen af flere arealer i den anden grafiske region langs den hovedsagelig ubrudte bane; og (iii) fastlæggelse af et tidspunkt for tilførsel af den valgte ressource i den anden grafiske region baseret på varigheden af selekteringen af flere afsnit i den anden grafiske region langs den hovedsagelig ubrudte bane, hvor en kort varighed resulterer i en hurtigere tilførsel af den valgte ressource i den anden grafiske region end en længere varighed.
14. Elektronisk indretning ifølge krav 13, kendetegnet ved, at processoren er konfigureret til: (i) detektering af en ubrudt selektering af et areal svarende til den tilførte ressource efter tilførsel af ressourcen; (ii) detektering af en varighed af den ubrudte selektering; og (iii) eksekvering af en handling knyttet til den tilførte ressource, hvis varigheden af den ubrudte selektering overstiger en forudbestemt tid.
15. Grafisk brugergrænseflade til en spilindretning omfattende en computerlæsbar kodeanordning, kendetegnet ved, at den computerlæsbare kodeanordning, når den eksekveres i en procesenhed, er konfigureret til: (i) detektering, i en første grafisk region af den grafiske brugergrænseflade, af en selektering af en option svarende til en ressource, der skal tilføres i en anden grafisk region af den grafiske brugergrænseflade; (ii) detektering af en selektering af flere arealer i den anden grafiske region foretaget med en berøringsindretning; og (iii) tilførsel af den valgte ressource til de selekterede flere arealer i den anden grafiske region, hvor den anden grafiske region omfatter et spillemålelement, og hvor den valgte ressource befinder sig i den anden grafiske region i nærheden af spillemålelementet; hvor detektering af selekteringen af flere arealer i den anden grafiske region omfatter én af: (a) detektering af en selektion af flere individuelle arealer i den anden grafiske region; detektering af en hovedsagelig samtidig selektion af to arealer i den anden grafiske region; eller (b) detektering af en selektion af arealer i den anden grafiske region langs en hovedsagelig ubrudt bane; og (c) fastsættelse af et antal instanser af den valgte ressource, der skal tilføres den anden grafiske region ved detektering af et tryk på berøringsskærmindretningen i tilknytning til den detekterede selektion af de flere arealer og instantiering af et antal af den selekterede ressource baseret på det detekterede tryk, hvor detektering af et højere tryk svarer til et større antal instanser af den valgte ressource, der befinder sig i den anden grafiske region.
16. Grafisk brugergrænseflade til en spilleindretning ifølge krav 15, kendetegnet ved, at spilindretningen omfatter en bærbar elektronisk indretning.
17. Fremgangsmåde ifølge krav 1, kendetegnet ved, at fastsættelsen af et antal instanser af den valgte ressource, der skal indsættes i den anden grafiske region omfatter: (i) fastsættelse af en beliggenhed af de valgte individuelle arealer i den anden grafiske region, som svarer til svirpet; eller (ii) fastsættelse af en beliggenhed af de to eller flere arealer, som svarer til flerpunktsberøringen; og (iii) tilførsel af en instans af den valgte ressource i hver af de fastsatte beliggenheder.
18. Fremgangsmåde ifølge krav 7, kendetegnet ved, at fremgangsmåden yderligere omfatter fastsættelse af et antal instanser af hver valgt ressource, der skal tilføres langs svirpets bane, baseret på varigheden af svirpet, hvor den korte varighed af svirpet genererer et større antal instanser end den længere varighed.
19. Fremgangsmåde ifølge krav 18, kendetegnet ved, at fremgangsmåden yderligere omfatter fastsættelse af en position af hver instans langs svirpets bane baseret på varigheden af svirpet, hvor det for den korte varighed gælder, at instanserne ligger tæt på hinanden, og ved den længere varighed ligger instanserne i afstand fra hinanden.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/479,637 US8814674B2 (en) | 2012-05-24 | 2012-05-24 | Graphical user interface for a gaming system |
PCT/IB2013/001211 WO2013186616A2 (en) | 2012-05-24 | 2013-04-09 | Graphical user interface for a gaming system |
Publications (1)
Publication Number | Publication Date |
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DK2854973T3 true DK2854973T3 (da) | 2017-03-20 |
Family
ID=48795843
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DK13737848.5T DK2854973T3 (da) | 2012-05-24 | 2013-04-09 | Grafisk brugergrænseflade til et spillesystem |
Country Status (13)
Country | Link |
---|---|
US (9) | US8814674B2 (da) |
EP (2) | EP3167945B1 (da) |
JP (5) | JP6034405B2 (da) |
KR (7) | KR20190009434A (da) |
CN (2) | CN106902512A (da) |
AU (5) | AU2013276202B2 (da) |
CA (2) | CA2869766C (da) |
CY (1) | CY1118971T1 (da) |
DK (1) | DK2854973T3 (da) |
ES (2) | ES2778863T3 (da) |
PL (1) | PL2854973T3 (da) |
PT (1) | PT2854973T (da) |
WO (1) | WO2013186616A2 (da) |
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