DE69629649D1 - Bildprozessor, bildverarbeitungsverfahren, diese verwendendes spielgerät und speichermedium - Google Patents
Bildprozessor, bildverarbeitungsverfahren, diese verwendendes spielgerät und speichermediumInfo
- Publication number
- DE69629649D1 DE69629649D1 DE69629649T DE69629649T DE69629649D1 DE 69629649 D1 DE69629649 D1 DE 69629649D1 DE 69629649 T DE69629649 T DE 69629649T DE 69629649 T DE69629649 T DE 69629649T DE 69629649 D1 DE69629649 D1 DE 69629649D1
- Authority
- DE
- Germany
- Prior art keywords
- image processor
- storage medium
- game device
- processor
- image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6615—Methods for processing data by generating or executing the game program for rendering three dimensional images using models with different levels of detail [LOD]
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Geometry (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP12728895 | 1995-04-27 | ||
JP12728895 | 1995-04-27 | ||
PCT/JP1996/001172 WO1996034364A1 (fr) | 1995-04-27 | 1996-04-26 | Dispositif de traitement d'images, procede de traitement d'images, appareil de jeu les utilisant et support de memoire |
Publications (2)
Publication Number | Publication Date |
---|---|
DE69629649D1 true DE69629649D1 (de) | 2003-10-02 |
DE69629649T2 DE69629649T2 (de) | 2004-06-17 |
Family
ID=14956265
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69629649T Expired - Lifetime DE69629649T2 (de) | 1995-04-27 | 1996-04-26 | Bildprozessor, bildverarbeitungsverfahren, diese verwendendes spielgerät und speichermedium |
Country Status (9)
Country | Link |
---|---|
US (3) | US6542155B1 (de) |
EP (1) | EP0773515B1 (de) |
JP (1) | JP3529138B2 (de) |
KR (1) | KR100372852B1 (de) |
CN (1) | CN1186747C (de) |
BR (1) | BR9606346A (de) |
DE (1) | DE69629649T2 (de) |
HK (1) | HK1014065A1 (de) |
WO (1) | WO1996034364A1 (de) |
Families Citing this family (58)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100372852B1 (ko) | 1995-04-27 | 2003-04-10 | 가부시키가이샤 세가 | 화상처리장치,화상처리방법및그것을사용한게임장치및기억매체 |
US6280323B1 (en) | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
EP0901803B1 (de) * | 1997-02-18 | 2006-02-15 | Sega Corporation | Verfahren und vorrichtung zur bildverarbeitung |
JPH1186038A (ja) * | 1997-03-03 | 1999-03-30 | Sega Enterp Ltd | 画像処理装置、画像処理方法及び媒体並びにゲーム機 |
US7764026B2 (en) * | 1997-12-17 | 2010-07-27 | Philips Solid-State Lighting Solutions, Inc. | Systems and methods for digital entertainment |
US7385359B2 (en) * | 1997-08-26 | 2008-06-10 | Philips Solid-State Lighting Solutions, Inc. | Information systems |
DE69915901T2 (de) | 1998-01-14 | 2004-09-02 | Canon K.K. | Bildverarbeitungsgerät |
JP2000126454A (ja) * | 1998-10-23 | 2000-05-09 | Sega Enterp Ltd | 遊戯装置及び画像処理装置 |
JP3352982B2 (ja) * | 1999-09-14 | 2002-12-03 | 株式会社スクウェア | レンダリング方法及び装置、ゲーム装置、並びに立体モデルをレンダリングするプログラムを格納するコンピュータ読み取り可能な記録媒体 |
JP2001209821A (ja) * | 2000-01-27 | 2001-08-03 | Mitsubishi Electric Corp | 三次元グラフィックス処理装置およびその方法 |
JP3433918B2 (ja) * | 2000-04-28 | 2003-08-04 | 株式会社コナミコンピュータエンタテインメントジャパン | ゲームシステム、ゲームシステムにおける表示画像形成方法およびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体 |
US6727912B1 (en) * | 2000-07-17 | 2004-04-27 | Honeywell International Inc. | Methods and apparatus for viewing variable resolution information on a display |
JP3991583B2 (ja) * | 2000-11-24 | 2007-10-17 | 株式会社セガ | 画像表示方法、コンピュータゲーム処理方法及び記録媒体 |
JP3420220B2 (ja) * | 2001-06-06 | 2003-06-23 | コナミ株式会社 | ゲームシステム及びゲーム用プログラム |
JP3479522B2 (ja) * | 2001-07-12 | 2003-12-15 | コナミ株式会社 | 3次元画像処理プログラム、3次元画像処理方法及び装置 |
JP3449480B2 (ja) * | 2001-07-13 | 2003-09-22 | コナミ株式会社 | ゲーム機におけるコントローラの機能表示 |
JP3927821B2 (ja) * | 2002-01-25 | 2007-06-13 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
EP1498161B1 (de) * | 2002-04-24 | 2009-06-03 | SSD Company Limited | Tennisspielsystem |
US20050003877A1 (en) * | 2003-05-09 | 2005-01-06 | Electronic Arts Inc. | Systems and methods for playmaker control |
JP2005204754A (ja) * | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | タッチパネル入力を用いたゲームシステム |
JP4141389B2 (ja) * | 2004-01-20 | 2008-08-27 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
JP4127536B2 (ja) * | 2004-01-20 | 2008-07-30 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
JP3785176B2 (ja) * | 2004-05-11 | 2006-06-14 | コナミ株式会社 | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
JP4433959B2 (ja) * | 2004-09-21 | 2010-03-17 | 株式会社ニコン | 携帯型情報機器 |
JP4254672B2 (ja) | 2004-09-21 | 2009-04-15 | 株式会社ニコン | 携帯型情報機器 |
WO2006033360A1 (ja) | 2004-09-21 | 2006-03-30 | Nikon Corporation | 携帯型情報機器 |
JP4388878B2 (ja) | 2004-10-19 | 2009-12-24 | 任天堂株式会社 | 入力処理プログラムおよび入力処理装置 |
US20060211494A1 (en) * | 2005-03-18 | 2006-09-21 | Helfer Lisa M | Gaming terminal with player-customization of display functions |
JP4262217B2 (ja) * | 2005-04-26 | 2009-05-13 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
JP4260770B2 (ja) * | 2005-05-09 | 2009-04-30 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4445898B2 (ja) * | 2005-05-24 | 2010-04-07 | 任天堂株式会社 | ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 |
JP4808998B2 (ja) * | 2005-06-10 | 2011-11-02 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法 |
US20070163427A1 (en) * | 2005-12-19 | 2007-07-19 | Alex Rigopulos | Systems and methods for generating video game content |
JP2007199944A (ja) * | 2006-01-25 | 2007-08-09 | Sega Corp | シミュレーション映像のダイジェストを表示制御するプログラム |
JP4833674B2 (ja) * | 2006-01-26 | 2011-12-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP5305561B2 (ja) * | 2006-02-22 | 2013-10-02 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP3954630B1 (ja) * | 2006-03-27 | 2007-08-08 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
US20080026827A1 (en) * | 2006-04-21 | 2008-01-31 | Pokermatic, Inc. | Amusement gaming system |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
JP2010531159A (ja) | 2007-06-14 | 2010-09-24 | ハーモニックス・ミュージック・システムズ・インコーポレイテッド | ロックバンド疑似体験システム及び方法。 |
JP4498449B2 (ja) * | 2008-08-22 | 2010-07-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP5433230B2 (ja) * | 2008-12-26 | 2014-03-05 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US10357714B2 (en) | 2009-10-27 | 2019-07-23 | Harmonix Music Systems, Inc. | Gesture-based user interface for navigating a menu |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
JP5275963B2 (ja) * | 2009-12-08 | 2013-08-28 | 株式会社東芝 | 表示装置、表示方法及び移動体 |
US8874243B2 (en) | 2010-03-16 | 2014-10-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
WO2011155958A1 (en) | 2010-06-11 | 2011-12-15 | Harmonix Music Systems, Inc. | Dance game and tutorial |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
JP5427919B2 (ja) | 2012-05-31 | 2014-02-26 | 株式会社コナミデジタルエンタテインメント | コメント表示が可能なゲームシステム並びにその表示制御方法及びコンピュータプログラム |
JP2017018245A (ja) * | 2015-07-09 | 2017-01-26 | 株式会社スクウェア・エニックス | ビデオゲーム処理プログラム及びビデオゲーム処理装置 |
JP5899364B1 (ja) * | 2015-09-17 | 2016-04-06 | 株式会社Cygames | プレイヤの意図を予測してレンダリングするためのリソース配分を決定するプログラム、電子装置、システム及び方法 |
CN111684354B (zh) * | 2018-02-09 | 2021-09-17 | 三菱电机株式会社 | 显示系统和显示方法 |
CN108421256B (zh) * | 2018-03-29 | 2021-04-20 | 网易(杭州)网络有限公司 | 对象位置显示方法和设备 |
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KR100372852B1 (ko) | 1995-04-27 | 2003-04-10 | 가부시키가이샤 세가 | 화상처리장치,화상처리방법및그것을사용한게임장치및기억매체 |
-
1996
- 1996-04-26 KR KR1019960707442A patent/KR100372852B1/ko not_active IP Right Cessation
- 1996-04-26 US US08/765,328 patent/US6542155B1/en not_active Expired - Lifetime
- 1996-04-26 BR BR9606346A patent/BR9606346A/pt unknown
- 1996-04-26 JP JP53237796A patent/JP3529138B2/ja not_active Expired - Fee Related
- 1996-04-26 EP EP96912274A patent/EP0773515B1/de not_active Expired - Lifetime
- 1996-04-26 CN CNB961904070A patent/CN1186747C/zh not_active Expired - Fee Related
- 1996-04-26 WO PCT/JP1996/001172 patent/WO1996034364A1/ja active IP Right Grant
- 1996-04-26 DE DE69629649T patent/DE69629649T2/de not_active Expired - Lifetime
-
1998
- 1998-12-21 HK HK98114219A patent/HK1014065A1/xx not_active IP Right Cessation
-
1999
- 1999-08-04 US US09/366,651 patent/US6603479B1/en not_active Expired - Lifetime
-
2002
- 2002-10-02 US US10/261,489 patent/US7199794B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
BR9606346A (pt) | 1997-09-02 |
DE69629649T2 (de) | 2004-06-17 |
EP0773515B1 (de) | 2003-08-27 |
CN1186747C (zh) | 2005-01-26 |
HK1014065A1 (en) | 1999-09-17 |
CN1152367A (zh) | 1997-06-18 |
KR970706555A (ko) | 1997-11-03 |
WO1996034364A1 (fr) | 1996-10-31 |
EP0773515A4 (de) | 1998-02-04 |
KR100372852B1 (ko) | 2003-04-10 |
US7199794B2 (en) | 2007-04-03 |
US6603479B1 (en) | 2003-08-05 |
US6542155B1 (en) | 2003-04-01 |
US20030032483A1 (en) | 2003-02-13 |
EP0773515A1 (de) | 1997-05-14 |
JP3529138B2 (ja) | 2004-05-24 |
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