DE602004003860T2 - Spielvorrichtung und Spielprogramm auf Speichermedium - Google Patents
Spielvorrichtung und Spielprogramm auf Speichermedium Download PDFInfo
- Publication number
- DE602004003860T2 DE602004003860T2 DE602004003860T DE602004003860T DE602004003860T2 DE 602004003860 T2 DE602004003860 T2 DE 602004003860T2 DE 602004003860 T DE602004003860 T DE 602004003860T DE 602004003860 T DE602004003860 T DE 602004003860T DE 602004003860 T2 DE602004003860 T2 DE 602004003860T2
- Authority
- DE
- Germany
- Prior art keywords
- player
- roll
- screen
- rolling
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 238000003860 storage Methods 0.000 title claims description 21
- 238000005096 rolling process Methods 0.000 claims description 164
- 230000009471 action Effects 0.000 claims description 83
- 230000006870 function Effects 0.000 claims description 24
- 230000015654 memory Effects 0.000 claims description 17
- 238000013459 approach Methods 0.000 claims description 8
- 230000001419 dependent effect Effects 0.000 claims description 2
- 230000004069 differentiation Effects 0.000 claims 3
- 238000001514 detection method Methods 0.000 claims 1
- 238000012545 processing Methods 0.000 description 38
- NJPPVKZQTLUDBO-UHFFFAOYSA-N novaluron Chemical compound C1=C(Cl)C(OC(F)(F)C(OC(F)(F)F)F)=CC=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F NJPPVKZQTLUDBO-UHFFFAOYSA-N 0.000 description 28
- 238000000034 method Methods 0.000 description 27
- 230000008569 process Effects 0.000 description 25
- 239000004973 liquid crystal related substance Substances 0.000 description 19
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- 238000013500 data storage Methods 0.000 description 7
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- 230000009191 jumping Effects 0.000 description 5
- 241001310793 Podium Species 0.000 description 4
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- 238000005520 cutting process Methods 0.000 description 1
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Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2003128572 | 2003-05-07 | ||
| JP2003128572A JP3813945B2 (ja) | 2003-05-07 | 2003-05-07 | ゲーム装置およびゲームプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| DE602004003860D1 DE602004003860D1 (de) | 2007-02-08 |
| DE602004003860T2 true DE602004003860T2 (de) | 2007-05-24 |
Family
ID=33157115
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| DE602004003860T Expired - Lifetime DE602004003860T2 (de) | 2003-05-07 | 2004-05-05 | Spielvorrichtung und Spielprogramm auf Speichermedium |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US8021232B2 (enExample) |
| EP (1) | EP1484093B1 (enExample) |
| JP (1) | JP3813945B2 (enExample) |
| DE (1) | DE602004003860T2 (enExample) |
Families Citing this family (30)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9396487B1 (en) | 2006-11-30 | 2016-07-19 | NexRf Corporation | System and method for weighting content items |
| US9373116B1 (en) | 2001-07-05 | 2016-06-21 | NexRf Corporation | Player tracking using a wireless device for a casino property |
| US8942995B1 (en) | 2001-02-06 | 2015-01-27 | Nexrf, Corp. | Mobile autonomous dynamic graphical user interface |
| US9408032B1 (en) | 2006-11-30 | 2016-08-02 | NexRf Corporation | Content delivery system, device and method |
| US8738024B1 (en) | 2008-03-29 | 2014-05-27 | Nexrf, Corp. | Delivering content within a boundary with beacons |
| US9507494B1 (en) | 2006-11-30 | 2016-11-29 | Nexrf, Corp. | Merchant controlled platform system and method |
| US9615347B1 (en) * | 2006-11-30 | 2017-04-04 | NEXRF Corp. | Location positioning engine system and method |
| US10430492B1 (en) | 2006-11-30 | 2019-10-01 | Nexrf, Corp. | System and method for handset positioning with dynamically updated RF fingerprinting |
| US20020142844A1 (en) | 2001-02-06 | 2002-10-03 | Kerr Michael A. | Biometric broadband gaming system and method |
| US9349128B1 (en) | 2006-11-30 | 2016-05-24 | Nevrf Corporation | Targeted content delivery |
| US9773020B2 (en) | 2001-07-05 | 2017-09-26 | NEXRF Corp. | System and method for map based exploration |
| JP3808054B2 (ja) * | 2003-05-12 | 2006-08-09 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP4961112B2 (ja) * | 2005-03-14 | 2012-06-27 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| US9501786B1 (en) | 2006-11-30 | 2016-11-22 | Nexrf, Corp. | Interactive display system |
| US9406079B1 (en) | 2006-11-30 | 2016-08-02 | NexRf Corporation | Content relevance weighting system |
| JP2008304967A (ja) * | 2007-06-05 | 2008-12-18 | Konami Digital Entertainment:Kk | 画像表示制御装置、ゲーム装置及びプログラム |
| JP5271565B2 (ja) * | 2008-02-20 | 2013-08-21 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
| US11729576B2 (en) | 2008-03-29 | 2023-08-15 | NEXRF Corp. | Targeted content delivery |
| US11706733B1 (en) | 2008-03-29 | 2023-07-18 | NEXRF Corp. | Location positioning engine system and method |
| JP5469379B2 (ja) * | 2009-05-28 | 2014-04-16 | 任天堂株式会社 | ゲームプログラム、および、ゲーム装置 |
| US10721705B1 (en) | 2010-06-04 | 2020-07-21 | NEXRF Corp. | Content Relevance Weighting System |
| JP2012173950A (ja) * | 2011-02-21 | 2012-09-10 | Denso Corp | 連続操作学習装置、及び、ナビゲーション装置 |
| JP6099327B2 (ja) * | 2012-07-26 | 2017-03-22 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法および情報処理システム |
| JP5483654B2 (ja) * | 2013-06-11 | 2014-05-07 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
| US10503912B1 (en) | 2014-08-12 | 2019-12-10 | NEXRF Corp. | Multi-channel communication of data files |
| US10599325B2 (en) * | 2015-04-14 | 2020-03-24 | Flying Wisdom Studios | Navigating virtual environments |
| US9788155B1 (en) | 2015-04-22 | 2017-10-10 | Michael A. Kerr | User interface for geofence associated content |
| US10838582B2 (en) | 2016-06-15 | 2020-11-17 | NEXRF Corp. | Mobile autonomous dynamic graphical user interface |
| JP6967603B2 (ja) * | 2017-03-17 | 2021-11-17 | ユニティ アイピーアール エイピーエスUnity Ipr Aps | 自動化されたカメラコリジョンおよび構図保存のための方法およびシステム |
| JP7193797B2 (ja) * | 2018-11-06 | 2022-12-21 | 任天堂株式会社 | ゲームプログラム、情報処理システム、情報処理装置、および、ゲーム処理方法 |
Family Cites Families (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6267673B1 (en) * | 1996-09-20 | 2001-07-31 | Nintendo Co., Ltd. | Video game system with state of next world dependent upon manner of entry from previous world via a portal |
| ES2239354T3 (es) * | 1996-06-05 | 2005-09-16 | Sega Corporation | Procesador de imagen para juegos. |
| JP3426105B2 (ja) * | 1997-04-25 | 2003-07-14 | 任天堂株式会社 | ビデオゲームシステムおよびビデオゲーム用記憶媒体 |
| JP3767094B2 (ja) * | 1997-06-17 | 2006-04-19 | 株式会社セガ | ビデオゲーム装置における遊戯者により操作される複数キャラクタの表示制御方法 |
| JP3342393B2 (ja) * | 1998-03-19 | 2002-11-05 | 株式会社コナミコンピュータエンタテインメントジャパン | ビデオゲーム装置、コンピュータ読み取り可能な記録媒体 |
| JP3967502B2 (ja) * | 1998-11-27 | 2007-08-29 | 株式会社スクウェア・エニックス | ゲーム進行制御方法 |
| US6867499B1 (en) * | 1999-09-30 | 2005-03-15 | Skyworks Solutions, Inc. | Semiconductor packaging |
| US6375572B1 (en) * | 1999-10-04 | 2002-04-23 | Nintendo Co., Ltd. | Portable game apparatus with acceleration sensor and information storage medium storing a game progam |
| JP2001170355A (ja) * | 1999-12-14 | 2001-06-26 | Kceo Inc | ビデオゲーム装置、ゲーム画像の表示制御方法及び可読記録媒体 |
| JP3423930B2 (ja) * | 1999-12-27 | 2003-07-07 | 富士通株式会社 | バンプ形成方法、電子部品、および半田ペースト |
| US6734534B1 (en) * | 2000-08-16 | 2004-05-11 | Intel Corporation | Microelectronic substrate with integrated devices |
| JP2002069392A (ja) * | 2000-08-31 | 2002-03-08 | Polymatech Co Ltd | 熱伝導性接着フィルムおよびその製造方法ならびに電子部品 |
| US6709898B1 (en) * | 2000-10-04 | 2004-03-23 | Intel Corporation | Die-in-heat spreader microelectronic package |
| US6423570B1 (en) * | 2000-10-18 | 2002-07-23 | Intel Corporation | Method to protect an encapsulated die package during back grinding with a solder metallization layer and devices formed thereby |
| US20020070443A1 (en) * | 2000-12-08 | 2002-06-13 | Xiao-Chun Mu | Microelectronic package having an integrated heat sink and build-up layers |
| JP2003060117A (ja) * | 2001-08-10 | 2003-02-28 | Texas Instr Japan Ltd | 半導体装置の製造方法 |
-
2003
- 2003-05-07 JP JP2003128572A patent/JP3813945B2/ja not_active Expired - Lifetime
-
2004
- 2004-05-04 US US10/837,691 patent/US8021232B2/en active Active
- 2004-05-05 EP EP04252604A patent/EP1484093B1/en not_active Expired - Lifetime
- 2004-05-05 DE DE602004003860T patent/DE602004003860T2/de not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| JP2004329517A (ja) | 2004-11-25 |
| JP3813945B2 (ja) | 2006-08-23 |
| EP1484093B1 (en) | 2006-12-27 |
| US20040224757A1 (en) | 2004-11-11 |
| EP1484093A1 (en) | 2004-12-08 |
| DE602004003860D1 (de) | 2007-02-08 |
| US8021232B2 (en) | 2011-09-20 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| 8364 | No opposition during term of opposition |