WO2024014051A1 - プログラム及び情報処理装置 - Google Patents
プログラム及び情報処理装置 Download PDFInfo
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- WO2024014051A1 WO2024014051A1 PCT/JP2023/009445 JP2023009445W WO2024014051A1 WO 2024014051 A1 WO2024014051 A1 WO 2024014051A1 JP 2023009445 W JP2023009445 W JP 2023009445W WO 2024014051 A1 WO2024014051 A1 WO 2024014051A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Definitions
- the present invention relates to a program and an information processing device.
- Patent Document 1 discloses a technology that allows a player to arbitrarily select one or more characters from among the owned characters to form a deck (team) to be used in a quest.
- the present invention has been made in view of such problems, and its purpose is to provide a program and an information processing device that can reduce the effort of organizing a deck to deal with obstacles before executing a quest. be.
- a program is a program for executing a specified quest specified by a player from among a plurality of quests using a deck consisting of a predetermined number of contents. and extracting means for extracting appropriate content having an ability corresponding to the obstacle set in the specified quest from among contents owned by the player, and a deck containing the extracted appropriate content.
- a generating means for automatically generating the deck; a display means for displaying the generated deck and a first operation area associated with the deck on a proposal screen; It functions as a control means that starts execution of the specified quest using the deck in response to the operation of the first operation area.
- the generation means automatically generates a plurality of decks including the extracted appropriate content
- the display means displays the generated plurality of decks and the plurality of decks.
- the control means displays on the proposal screen a first operation area associated with each of the decks, and the control means controls when the first operation area associated with the first deck is operated by the player on the proposal screen. In response, execution of the specified quest is started using the one deck.
- the display means preferentially displays decks containing a large amount of the appropriate content on the proposal screen.
- the display means preferentially displays decks with a high total value of predetermined parameters of each of the constituent contents on the proposal screen.
- the display means displays a second operation area corresponding to the generated deck on the suggestion screen, and the control means causes the player to display a second operation area corresponding to the generated deck.
- the predetermined parameters of some or all of the contents included in the certain deck are increased by consuming the cost owned by the player.
- the extraction means extracts pre-evolved content that acquires the ability through evolution from among the contents owned by the player
- the generating means extracts the extracted pre-evolved content from among the content owned by the player.
- the display means displays a third operation area corresponding to the generated deck on the suggestion screen, and the control means automatically generates a deck corresponding to a certain deck by the player. When the third operation area is operated, all pre-evolved content included in the certain deck is evolved into proper content by consuming the cost owned by the player.
- the extraction means extracts the appropriate content only when the specified quest is at a predetermined difficulty level or higher.
- the extraction means extracts the appropriate content only when the specified quest is less than a predetermined difficulty level.
- the extraction means extracts the appropriate content only when the specified quest is a predetermined quest.
- an information processing device for executing a specified quest specified by a player from among a plurality of quests using a deck made up of a predetermined number of contents.
- extracting means for extracting appropriate content having an ability corresponding to the obstacle set in the designated quest from among the contents owned by the player; and automatically generating the deck including the extracted appropriate content.
- generating means for displaying the generated deck and a first operation area associated with the deck on a proposal screen; and control means for starting execution of the specified quest using the deck in response to the operation of the operation area.
- FIG. 1 is a block diagram showing an example of the overall configuration of a game system according to a first embodiment.
- FIG. 2 is a diagram schematically showing an example of the hardware configuration of a server device. 2 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device shown in FIG. 1.
- FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the first embodiment.
- the game system 1 includes a server device 10 and one or more terminal devices 12. These server device 10 and terminal device 12 are communicably connected via a communication network NT such as an intranet, the Internet, or a telephone line.
- a communication network NT such as an intranet, the Internet, or a telephone line.
- the server device 10 is an information processing device that provides game execution results obtained by executing the game program 14 or the game program 14 itself to the players of each terminal device 12 via the communication network NT. In the first embodiment, the server device 10 provides the game program 14 itself to the player of the terminal device 12.
- Each terminal device 12 is an information processing device owned by each player, and is an information processing device that provides a game to each player by installing and executing the game program 14 received from the server device 10. .
- These terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
- FIG. 2 is a diagram schematically showing an example of the hardware configuration of the server device 10.
- the server device 10 includes a control device 20, a communication device 26, and a storage device 28.
- the control device 20 mainly includes a CPU (Central Processing Unit) 22 and a memory 24 .
- CPU Central Processing Unit
- the CPU 22 functions as various functional means by executing predetermined programs stored in the memory 24, storage device 28, etc. Details of this functional means will be described later.
- the communication device 26 is composed of a communication interface and the like for communicating with external devices.
- the communication device 26 transmits and receives various information to and from the terminal device 12, for example.
- the storage device 28 is composed of a hard disk or the like. This storage device 28 stores various programs and various information necessary for execution of processing in the control device 20, including the game program 14, and information on processing results.
- the server device 10 can be realized using an information processing device such as a dedicated or general-purpose server computer. Furthermore, the server device 10 may be configured from a single information processing device, or may be configured from a plurality of information processing devices distributed over the communication network NT. Further, FIG. 2 only shows a part of the main hardware configuration that the server device 10 has, and the server device 10 can include other configurations that are generally included in servers. Further, the hardware configuration of the plurality of terminal devices 12 can also be the same as that of the server device 10, except that the terminal devices 12 include, for example, an operation means, a display device, and a sound output device.
- FIG. 3 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device 12 shown in FIG. 1.
- the terminal device 12 includes a main control section 30, a touch panel (touch screen) 32, a camera 34, a mobile communication section 36, a wireless LAN communication section 38, a storage section 40, and a speaker. 42.
- the main control unit 30 is configured to include a CPU, memory, and the like. This main control section 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication section 36, a wireless LAN communication section 38, a storage section 40, and a speaker 42. The main control unit 30 has a function of controlling these connection destinations.
- the touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function.
- the display 32A can display game images including operation input images such as button images, cross key images, and joystick images.
- the touch sensor 32B can detect the player's input position with respect to the game image.
- the camera 34 has a function of taking still images and/or moving images and storing them in the storage unit 40.
- the mobile communication unit 36 has a function of connecting to a mobile communication network via the antenna 36A and communicating with other communication devices connected to the mobile communication network.
- the wireless LAN communication unit 38 has a function of connecting to the communication network NT via the antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
- the storage unit 40 stores various programs and data, such as the game program 14 and play data indicating the game progress and player information of the game program 14. Note that the play data may be stored in the server device 10.
- the speaker 42 has a function of outputting game sounds and the like.
- the game according to the first embodiment includes a lottery game, a quest, which is a game type in which a player can acquire a character as an example of content, a training game in which the character is strengthened or evolved, and the like.
- This lottery game is sometimes called gacha, fukubiki, summoning, etc.
- This quest may be referred to as a battle game, dungeon, exploration, mission, or the like.
- the lottery game according to the first embodiment is a game in which the player acquires one or more characters randomly selected from a group of characters to be drawn based on an instruction (request) to execute a lottery game specified by the player. It is.
- This lottery is executed based on the consumption of currency items owned by the players. Examples of the currency items include chargeable items (paid stones, paid tickets, etc.) and non-charged items (free stones, free tickets, etc.).
- the billing item is a paid item that is given to the player based on payment using money, a prepaid card, a credit card, or the like.
- non-charged items are free items given to the player within the game. This non-charging item has, for example, the same value as the charging item.
- the quest according to the first embodiment is organized by one or more owned characters owned by the player based on an instruction (request) to execute a quest specified by the player (hereinafter referred to as a "designated quest").
- This is a game where you compete against enemy characters that appear in each stage.
- the player can arbitrarily select a predetermined number (for example, 5) or less than a predetermined number of owned characters from the composition menu for pre-composing the deck (team) to be used in the quest.
- Deck can be assembled manually. That is, the player can organize a predetermined number of characters or less than a predetermined number of characters in the deck.
- This quest is executed based on the consumption of the current stamina value associated with the player.
- the player When the player clears the quest, that is, when the hit points of the enemy character (boss character) that appears last are reduced to 0 or less, the player can obtain a clear reward.
- the clear reward include non-charged items (free stones, free tickets, etc.), coins, enemy characters that appear in the quest, player experience points, and the like.
- the player if the player is unable to clear the quest, in other words, if the total hit points of the characters making up the deck become 0 or less, the player can continue by consuming currency items, etc., or give up on clearing the quest (retire). )be able to.
- the training game according to the first embodiment is a game in which the player consumes the cost (material content) owned by the player to strengthen or evolve the base character (base content) owned by the player.
- This cost (material content) includes material characters, material items, coins, currency items, and the like.
- reinforcement synthesis is performed in which the ability parameters of the base character are changed by consuming material content arbitrarily selected by the player.
- the player can strengthen the base character by arbitrarily selecting a base character and material content from among the owned characters in the reinforcement synthesis menu in the training game.
- the normal parameter for example, level
- the base character's normal parameters and specific parameters for example, luck
- the specific parameter of this base character increases in accordance with the specific parameter of a material character that is the same type as the base character. Specifically, when the specific parameter of a material character that is the same type as the base character is 10, the specific parameter of the base character is increased by 10 by reinforcement synthesis.
- the maximum value of this specific parameter is, for example, 99.
- the base character is evolved into a different evolved character (post-evolution content) by consuming material content associated with the base character in advance.
- Perform evolutionary synthesis to For example, the player can evolve the base character by arbitrarily selecting the base character from among the owned characters in the evolution synthesis menu in the training game.
- FIG. 4 is a block diagram schematically showing an example of functional means of the server device 10. As shown in FIG. 4
- the server device 10 includes a storage means 50, an extraction means 52, a generation means 54, a display means 56, and a control means 58 as functional configurations.
- the storage means 50 is realized by one or more storage devices 28.
- Functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like.
- the storage means 50 has a function of storing player information 50A, character information 50B, lottery game information 50C, quest information 50D, etc.
- the player information 50A is stored for each player in association with the player ID of that player.
- This player information 50A includes, for example, the player's name, age, player rank, owned content information, deck information, quest progress information, stamina information, and the like.
- the player rank increases, for example, when the player acquires player experience points.
- the owned content information includes owned character information, owned item information, owned coin information, etc.
- the owned character information includes the character ID of each owned character owned by the player and the ability parameters of each character. Examples of ability parameters include level (normal parameter), luck (specific parameter), hit points, attack power, defense power, and the like. In the first embodiment, for example, when the level of the character increases, the hit points, attack power, defense power, etc. increase.
- These owned characters include, for example, normal characters that the player can use in quests and material characters that can be used in training games.
- the owned item information includes item IDs and numbers of various items owned by the player. These items include paid stones, free stones, material items, stamina recovery items, and the like. This material item is, for example, an item that can be used in a training game.
- the owned coin information includes the number of coins owned by the player.
- the deck information includes information regarding one deck that the player has assembled in advance.
- This deck information includes, for example, one or more owned characters (normal characters) that constitute the deck.
- the quest progress information includes quests that the player can execute (play), quests that have been cleared, and quest IDs of quests that have not been cleared yet.
- a new quest becomes executable.
- the stamina information includes the player's current stamina value and stamina upper limit value.
- the current stamina value is a value consumed when the player executes various quests. This current stamina value increases by a predetermined amount (for example, 1) after a certain period of time (for example, 3 minutes) and recovers to the stamina upper limit. Further, this current stamina value is recovered beyond the stamina upper limit value by the player consuming paid stones, free stones, stamina recovery items, and the like. This stamina upper limit increases as the player's player rank increases.
- the character information 50B is stored for each character in association with the character ID of that character.
- the character information 50B includes, for example, the character's name, image, ability information, rarity, and evolution information. This character information 50B is updated whenever the game is updated by the game operator.
- the ability information includes initial values and maximum values of ability parameters, skills, abilities, etc.
- Skills include the ability to recover hit points of an ally character or inflict damage on an enemy character in a quest based on fulfillment of activation conditions. Examples of the activation conditions include when the character's skill gauge (for example, skill activation timer) reaches a predetermined value, when the character comes into contact with another ally character, and the like.
- Abilities include the ability to respond to (for example, nullify) various obstacles that appear in the quest. For example, a certain character has an ability that prevents the character from receiving damage even if the character contacts (collides with) an object (for example, a wall) that would damage the character. This ability is, for example, a unique ability of the character, and is an ability that the character has from the beginning. Note that by evolving the character, the character may acquire new abilities or lose the abilities it had before evolution.
- the rarity includes, for example, a numerical value from 1 to 6. This value may be expressed as a number of stars, for example.
- a character with a high rarity is set with ability parameters, skills, abilities, etc. that are advantageous in a game (for example, a quest).
- the evolution information includes the character ID corresponding to the evolved character of the character (pre-evolution character) and the cost required for the character to evolve into the evolved character. Examples of costs include material characters, material items, coins, and the like. Further, for example, the number of evolved characters corresponding to one character may be one type or multiple types. Note that there may be a character for which an evolved character is not set.
- the lottery game information 50C is stored for each lottery game in association with the lottery game ID of the lottery game.
- the lottery game information 50C includes the name of the lottery game, consideration, and lottery target information.
- the consideration includes the number of currency items consumed to execute the lottery game once. For example, the consideration for a certain lottery game is 5 pieces.
- the lottery target information includes the character ID of each character constituting the lottery target character group of the lottery game, and the frequency of appearance (weight) associated with the character ID.
- the appearance frequency includes, for example, a numerical value from 1 to 10.
- a low numerical value is set for a character of high rarity
- a high numerical value is set for a character of low rarity. Note that within the same rarity (for example, rarity 6), a character (pickup character) that appears more frequently than other characters may be provided.
- the quest information 50D is stored for each quest in association with the quest ID of the quest.
- the quest information 50D includes the quest name, consumption stamina value, obstacle information, enemy character information, difficulty level, and clear reward information.
- the consumed stamina value includes the value required to execute the quest. This consumed stamina value is consumed from the player's current stamina value, and includes a higher value as the difficulty level of the quest is higher, for example.
- the obstacle information includes obstacle IDs of one or more obstacles (for example, gimmicks) set for each stage of the quest.
- These obstacles include, for example, objects that damage the characters (content) that make up the deck (e.g., floors, walls, mines, etc.), objects that reduce the character's movement speed (e.g., speed-reducing items), and objects that reduce the character's movement.
- Examples include objects that obstruct the attack (for example, an obstacle), objects that invalidate the character's attack (for example, an attack invalidation object), objects that invalidate the character's skills (for example, a skill invalidation item), and the like. Note that this obstacle may be set up or fired by an enemy character appearing on the stage.
- the enemy character information includes the character ID and ability parameters of each enemy character that appears in each stage of the quest.
- This enemy character includes a boss character that appears at the end of the quest.
- the difficulty level includes, for example, a numerical value from 1 to 6.
- the difficulty level indicates, for example, that the higher the value, the more difficult it is to clear the game.
- the clear reward information includes the number of non-charged items (for example, free stones) and coins that can be obtained when clearing the quest, the character ID and drop rate of the obtainable characters (for example, boss characters), player experience values, etc.
- the drop rate is the probability that the player will acquire the character.
- the drop rate includes a higher probability for quests with higher difficulty.
- the extraction means 52 is a functional means for extracting characters (content).
- the extraction means 52 extracts one or more appropriate characters (appropriate content) having abilities corresponding to the obstacles set in the specified quest from among the characters owned by the player (proprietary content).
- This specified quest is a quest specified by the player from among a plurality of quests that the player can execute (play), and is a quest executed by the player.
- the extraction means 52 refers to owned character information in the player information 50A, ability information in the character information 50B, and obstacle information in the quest information 50D, and extracts one or more characters having an ability corresponding to the obstacle set in the specified quest. To extract a plurality of suitable characters from owned characters.
- the extraction means 52 extracts one or more pre-evolution characters (pre-evolution content) that acquire, through evolution, an ability corresponding to the obstacle set in the designated quest from among the characters owned by the player.
- this pre-evolution character is a character that does not have an ability corresponding to the disability, but can evolve into a proper character that has the ability through one or more evolutions.
- the extraction means 52 refers to the owned character information in the player information 50A, the ability information and evolution information in the character information 50B, and the obstacle information in the quest information 50D, and extracts the ability corresponding to the obstacle set in the specified quest.
- One or more characters (pre-evolved characters) that can be evolved into appropriate characters are extracted from the owned characters.
- the extraction means 52 extracts appropriate characters only when the specified quest has a predetermined difficulty level or higher. For example, the extraction means 52 extracts an appropriate character when the difficulty level of the designated quest is 5 or higher.
- the extraction means 52 extracts appropriate characters only when the specified quest is less than a predetermined difficulty level. For example, the extraction means 52 extracts an appropriate character when the difficulty level of the specified quest is less than 5.
- the extraction means 52 extracts appropriate content only when the designated quest is a predetermined quest.
- predetermined quests include quests that the player has not yet cleared, quests that the player has already cleared, quests that the player has not been able to clear a predetermined number of times, quests that the player has cleared a predetermined number of times, and quests that the player has cleared in advance. Examples include quests.
- the generating means 54 is a functional means that automatically generates a deck composed of characters owned by the player. In the first embodiment, the generating means 54 automatically generates one or more decks containing the appropriate characters extracted by the extracting means 52. For example, the generating means 54 automatically generates a deck partially or entirely composed of appropriate characters. Further, the generating means 54 automatically generates one or more decks including the pre-evolved character extracted by the extracting means 52.
- the generating means 54 preferentially includes characters with high predetermined parameters in the deck.
- the predetermined parameters include level, luck, hit points, attack power, defense power, and the like.
- the generating means 54 may preferentially include characters with a high total value of two or more predetermined parameters in the deck.
- the generating means 54 prioritizes and includes in the deck a pre-evolved character that can evolve into a proper character. Specifically, the generating means 54 preferentially includes in the deck a pre-evolved character that has been evolved less times into a proper character. That is, the generating means 54 preferentially includes in the deck a pre-evolved character that requires less cost to evolve into a proper character. Furthermore, when including characters other than proper characters in the deck, the generating means 54 preferentially includes characters with higher predetermined parameters in the deck.
- the display unit 56 is a functional unit that displays various screens on the touch panel 32.
- the display means 56 displays one or more decks generated by the generation means 54 and the first operation area associated with each of the decks on the proposal screen.
- This first operation area is, for example, a deck selection button for instructing (operating) to select the associated deck.
- the same number of first operation areas as the decks generated by the generation means 54 are displayed on the proposal screen.
- the display means 56 displays one first operation area associated with the deck on the proposal screen.
- the display means 56 displays a plurality of first operation areas associated with each of the decks on the proposal screen.
- the display means 56 preferentially displays decks containing many suitable characters on the proposal screen.
- the display means 56 displays decks containing many suitable characters in order from the top of the proposal screen.
- the display means 56 preferentially displays decks with a high total value of predetermined parameters of each character composing the deck on the proposal screen. For example, the display means 56 displays decks with the highest total values of predetermined parameters in order from the top of the proposal screen.
- the display means 56 displays a second operation area corresponding to the deck generated by the generation means 54 on the proposal screen.
- This second operation area is a reinforcement instruction button for instructing (operating) to increase a predetermined parameter of a character forming the associated deck.
- This second operation area is, for example, indicated so as to be instructable (operable) in association with a deck including a character whose predetermined parameter has not reached its maximum value.
- the display means 56 displays a third operation area corresponding to the deck generated by the generation means 54 on the proposal screen.
- This third operation area is an evolution instruction button for instructing (operating) to evolve a pre-evolution character (pre-evolution content) included in the associated deck.
- This third operation area is displayed in such a manner that it can be instructed (operated) in association with, for example, a deck that includes a pre-evolved character that can evolve into an appropriate character for the designated quest.
- the control means 58 is a functional means that controls the entire game. For example, the control means 58 executes a specified quest specified by the player from among a plurality of quests using a deck composed of a predetermined number or less than a predetermined number of characters. In the first embodiment, the control means 58 uses the deck in response to the player operating the first operation area associated with the deck on the proposal screen displayed on the touch panel 32 by the display means 56. Start executing (playing) the specified quest. For example, the control means 58 may respond to a player's operation of a first operation area associated with one deck on the proposal screen in which one or more decks generated by the generation means 54 are displayed. , start playing the specified quest using the first deck.
- the control means 58 causes the player to consume the cost of owning the predetermined parameters of some or all of the characters included in the certain deck. and let it rise.
- the control means 58 performs reinforcement synthesis to increase the predetermined parameters of some or all of the characters included in the certain deck.
- the control means 58 identifies a character included in the deck corresponding to the second operation area whose predetermined parameters (for example, level, luck, etc.) have not reached the maximum value (for example, 99) as the base character.
- the control means 58 strengthens and synthesizes the identified base character by consuming costs (for example, normal characters, material characters, material items, and coins) owned by the player, thereby making the base character a predetermined character. Let the parameters reach their maximum values. At this time, the control means 58 calculates and consumes the necessary cost from the difference between the current predetermined parameter (for example, current level) of the base character and the maximum value of the predetermined parameter. For example, the control means 58 calculates the necessary cost more as the difference increases. Note that in the content owned by the player, if the cost to reach the maximum value of a predetermined parameter is insufficient, the control means 58 may strengthen the base character as much as possible or cancel the reinforcement of the base character. You may.
- costs for example, normal characters, material characters, material items, and coins
- the control means 58 evolves all pre-evolved characters included in the certain deck into proper characters by consuming the cost owned by the player. let In other words, the control means 58 performs evolutionary synthesis to evolve all pre-evolved characters included in the certain deck into appropriate characters.
- the control means 58 refers to the evolution information in the character information 50B and specifies the cost required to evolve the character before evolution into a proper character.
- the control means 58 specifies the cost required for the multiple evolutions, for example, if multiple evolutions are required to evolve the pre-evolved character into a proper character. For example, the control means 58 specifies more costs as the number of evolutions increases.
- control means 58 when it is necessary to raise a predetermined parameter (e.g., level or luck) of the pre-evolved character to a predetermined value (e.g., a constant value, maximum value, etc.) during evolution, the control means 58 increases the predetermined value to the predetermined value. Identify the cost to increase (required for reinforcement synthesis). Next, the control means 58 consumes the specified cost (for example, normal character, material character, material item, coin) and performs evolution synthesis on the pre-evolved character, thereby converting the pre-evolved character into a proper character. Evolve.
- a predetermined parameter e.g., level or luck
- a predetermined value e.g., a constant value, maximum value, etc.
- control means 58 may evolve the pre-evolved character as much as possible, or may cause the pre-evolved character to evolve as much as possible. You may cancel.
- FIG. 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in FIG. 4 in the game system according to the first embodiment. Further, the processing of the following steps is started, for example, at the timing when the player specifies a quest to be executed from among a plurality of quests on the quest menu screen. Note that the order and contents of the following steps can be changed as appropriate.
- Step SP10 The control means 58 refers to the obstacle information in the quest information 50D and specifies the obstacle set in each stage of the quest (designated quest) specified by the player.
- the control means 58 refers to the deck information in the player information 50A, and selects an appropriate character that has an ability corresponding to the identified obstacle from among the characters (owned characters) that constitute the deck that the player has assembled in advance. Determine the number of Subsequently, the control means 58 determines whether the number of specified appropriate characters is equal to or greater than a certain number (for example, 3). This constant number may be any number that is greater than or equal to 1 and less than or equal to a predetermined number (for example, 5) that is the number of characters that can be organized into a deck. If the determination is affirmative, the process moves to step SP32. On the other hand, if the determination is negative, the process moves to step SP12.
- Step SP12 The extraction means 52 refers to the ability information in the character information 50B and the obstacle information in the quest information 50D, and extracts one or more suitable characters that have abilities corresponding to the obstacles set in the specified quest, and evolves into the appropriate character. Identify possible pre-evolved characters. Subsequently, the extraction means 52 refers to the owned character information in the player information 50A and extracts the specified appropriate character and pre-evolved character from the owned characters. The process then moves to step SP14.
- Step SP14 The extraction means 52 determines whether the total number of appropriate characters and pre-evolved characters extracted in step SP12 is equal to or greater than a certain number (for example, 3). If the determination is affirmative, the process moves to step SP16. On the other hand, if the determination is negative, the process moves to step SP28.
- a certain number for example, 3
- the generating means 54 automatically generates a deck (proposed deck) in which some or all of the characters included in the deck are appropriate characters and/or pre-evolution characters, based on the appropriate characters and pre-evolution characters extracted in step SP12. do. For example, if a predetermined number (for example, 5) or more of suitable characters have been extracted in step SP12, the generating means 54 generates a deck such that all the characters included in the deck are suitable characters. On the other hand, if fewer than the predetermined number of suitable characters have been extracted in step SP12, the generating means 54 generates a deck that preferentially includes a pre-evolved character in addition to the extracted suitable characters.
- step SP14 determines that the character is a character (other than a suitable character) that does not have the ability corresponding to the obstacle, and that the character has the ability due to evolution. You may include characters (other than pre-evolved characters) in your deck. The process then moves to step SP18.
- Step SP18 The display unit 56 causes the touch panel 32 to display a proposal screen including the decks (proposal decks) generated in step SP16 and first operation areas associated with each deck.
- FIG. 6 is a diagram showing an example of the proposal screen 60 according to the first embodiment.
- the proposal screen 60 includes a composition deck information area 62, a proposal deck information area 64, a first operation area 65, a second operation area 66, a third operation area 67, and a cancel button 68. and a start button 69 are provided.
- the assembled deck information area 62 indicates that the deck that the player has assembled in advance is not an appropriate deck. That is, the organized deck information area 62 indicates to the player that there are many characters in the pre-organized deck that do not correspond to the obstacles set in the specified quest, and that there is a high possibility that the specified quest cannot be cleared.
- the assembled deck information area 62 displays a mark M1 indicating that the character included in the deck is a suitable character, and a mark M2 indicating whether the character is a pre-evolved character.
- the proposed deck information area 64 shows the deck (proposed deck) generated in step SP16. Also, in the proposed deck information area 64, like the assembled deck information area 62, a mark M1 indicating that the character included in the deck is a suitable character and a mark M2 indicating that the character is a pre-evolved character are displayed. There is.
- the first operation area 65 is a deck selection button for instructing (operating) to select the associated deck.
- the second operation area 66 is a reinforcement instruction button for instructing (operating) to increase a predetermined parameter of a character forming the associated deck. This second operation area 66 allows instructions (operations) to be made, for example, when a predetermined parameter of any character included in the associated deck has not reached its maximum value.
- the third operation area 67 is an evolution instruction button for instructing (operating) to evolve the pre-evolved character included in the associated deck. This third operation area 67 allows instructions (operations) to be made, for example, when the associated deck includes one or more pre-evolved characters. For example, when the player gives an instruction (operation) in the third operation area 67, a deck that the player has prepared in advance may become the appropriate deck.
- the cancel button 68 is a button for instructing (operating) to transition to the quest menu screen without starting the specified quest.
- the start button 69 is a button for instructing (operating) to start a specified quest.
- step SP20 the process moves to step SP20.
- Step SP20 The control means 58 determines whether or not the second operation area or the third operation area has been operated (for example, touched or tapped) by the player on the proposal screen. If the determination is affirmative, the process moves to step SP22. On the other hand, if the determination is negative, the process moves to step SP24.
- Step SP22 When the second operation area is operated, the control means 58 controls the predetermined parameters of some or all of the characters included in the deck (proposed deck) corresponding to the second operation area to the cost owned by the player (for example, Consume material characters, material items, coins) to increase to the maximum value.
- the control means 58 controls some or all of the pre-evolved characters included in the deck (proposal deck) corresponding to the third operation area to the cost that the player owns (e.g. , costs associated with the pre-evolved character in advance) to evolve into a suitable character.
- the process then moves to step SP24.
- Step SP24 The control means 58 determines whether or not the first operation area has been operated (for example, touched or tapped) by the player on the proposal screen. If the determination is affirmative, the process moves to step SP26. On the other hand, if the determination is negative, the process moves to step SP32.
- Step SP26 The control means 58 changes the deck used for the specified quest to the deck corresponding to the first operation area operated by the player. The process then moves to step SP34.
- Step SP28 The control means 58 refers to the lottery target information in the lottery game information 50C and the clear reward information in the quest information 50D, and selects a game type (recommended game type) in which the appropriate character or pre-evolved character identified in step SP12 can be obtained. Identify. The process then moves to step SP30.
- Step SP30 The display means 56 causes the touch panel 32 to display an inappropriate screen indicating that the pre-organized deck and owned characters are inappropriate (inappropriate) for the designated quest.
- FIG. 7 is a diagram showing an example of the inappropriateness screen 70 according to the first embodiment.
- the inappropriate screen 70 includes a composition deck information area 72, a second operation area 74, a third operation area 75, a recommended game type information area 76, a transition button 77, and a cancel button 78. and a start button 79 are provided.
- the organized deck information area 72 indicates that the pre-organized deck is inappropriate (unsuitable) for the designated quest. Further, the assembled deck information area 72 displays a mark M1 indicating that the character included in the deck is a suitable character, and a mark M2 indicating that the character is a pre-evolved character.
- the second operation area 74 is a reinforcement instruction button for instructing (operating) to increase a predetermined parameter of a character forming a pre-organized deck.
- the third operation area 75 is an evolution instruction button for instructing (operating) to evolve a pre-evolved character included in a pre-organized deck.
- the recommended game type information area 76 shows the game type specified in step SP28 (recommended game type), that is, the game type in which a character suitable for the specified quest or a pre-evolved character can be obtained.
- the transition button 77 is a button for instructing (operating) to transition to an execution screen for executing the associated game item (recommended game item). Note that when the transition button 77 is instructed (operated), the process ends the series of processes shown in FIG. 5 .
- the cancel button 78 is a button for instructing (operating) to transition to the quest menu screen without starting the specified quest.
- the start button 79 is a button for instructing (operating) to start a specified quest.
- step SP34 the process moves to step SP34.
- Step SP32 The display means 56 causes the touch panel 32 to display a suitability screen indicating that the pre-organized deck is suitable for the designated quest.
- FIG. 8 is a diagram showing an example of the appropriateness screen 80 according to the first embodiment.
- the appropriateness screen 80 is provided with a composition deck information area 82, a second operation area 84, a third operation area 85, a cancel button 86, and a start button 88.
- the organized deck information area 82 indicates that the pre-organized deck is suitable for the specified quest. Further, the assembled deck information area 82 displays a mark M1 indicating that the character included in the deck is a proper character, and a mark M2 indicating that the character is a pre-evolved character.
- the second operation area 84 is a reinforcement instruction button for instructing (operating) to increase a predetermined parameter of a character forming a pre-organized deck.
- the third operation area 85 is an evolution instruction button for instructing (operating) to evolve a pre-evolved character included in a pre-organized deck.
- the cancel button 86 is a button for instructing (operating) to transition to the quest menu screen without starting the specified quest.
- the start button 88 is a button for instructing (operating) to start a designated quest using a pre-organized deck.
- step SP34 the process moves to step SP34.
- Step SP34 The control means 58 determines whether the start button is operated (for example, touched or tapped) on the proposal screen, inappropriate screen, or appropriate screen. If the determination is affirmative, the process moves to step SP36. On the other hand, if the determination is negative, that is, if the cancel button is operated, the process ends the series of processes shown in FIG.
- Step SP36 The control means 58 starts executing (playing) the designated quest. For example, when the deck is changed in step SP26, the control means 58 starts executing the specified quest using the changed deck. The process then ends the series of processes shown in FIG.
- the first embodiment is a program for executing a specified quest specified by a player from among a plurality of quests using a deck made up of a predetermined number of contents, and the program executes a specified quest specified by a player from among a plurality of quests.
- Extraction means 52 extracts appropriate content having abilities corresponding to the obstacles set in the specified quest from among them
- generation means 54 automatically generates a deck including the extracted appropriate content, and a generated deck.
- a deck containing appropriate content is proposed before the quest is executed, and the quest can be started using the proposed deck. Therefore, the deck corresponding to the obstacle is prepared before the quest is executed. It is possible to reduce the effort required for organization.
- the generating means 54 automatically generates a plurality of decks including the extracted appropriate content, and the display means 56 displays the plurality of generated decks and each of the plurality of decks.
- the control means 58 causes the associated first operation area to be displayed on the proposal screen, and in response to the player operating the first operation area associated with one deck on the proposal screen, the control means 58 displays the associated first operation area on the proposal screen. Start executing the specified quest using the deck.
- the display means 56 preferentially displays decks containing a large amount of appropriate content on the proposal screen.
- decks with a high possibility of clearing the designated quest are displayed (suggested) preferentially, so it is possible to facilitate deck selection by the player.
- the display means 56 preferentially displays decks with a high total value of the predetermined parameters of each of the constituent contents on the proposal screen.
- decks that can suppress the consumption of costs required for reinforcement synthesis and that have a high probability of clearing the specified quest are displayed (suggested) preferentially, making it easier for players to select decks. can be converted into
- the display means 56 causes the second operation area corresponding to the generated deck to be displayed on the proposal screen
- the control means 58 causes the second operation area corresponding to a certain deck to be displayed by the player.
- the predetermined parameters of some or all of the contents included in the certain deck are increased by consuming the cost owned by the player.
- the extraction means 52 extracts pre-evolved content whose abilities are acquired through evolution from among the contents owned by the player, and the generating means 54 automatically generates a deck containing the extracted pre-evolved content.
- the display means 56 causes a third operation area corresponding to the generated deck to be displayed on the proposal screen, and the control means 58 causes the third operation area corresponding to a certain deck to be operated by a player. In this case, all the pre-evolved contents included in the certain deck are evolved into proper contents by consuming the cost owned by the player.
- all pre-evolution contents included in the deck can be evolved into appropriate characters by performing operations corresponding to the proposed deck, thereby reducing the effort required by the player to perform operations before executing the quest. I can do it.
- the extraction means 52 extracts appropriate content only when the specified quest has a predetermined difficulty level or higher.
- a deck including appropriate content is proposed only when the difficulty level of the specified quest is high, so it is possible to give the player an interest in deck composition for quests with low difficulty level.
- the extraction means 52 extracts appropriate content only when the specified quest is less than a predetermined difficulty level.
- a deck including appropriate content is proposed only when the difficulty level of the specified quest is low, so it is possible to give the player an interest in deck composition in a quest with a high difficulty level.
- the extraction means 52 extracts appropriate content only when the designated quest is a predetermined quest.
- a deck including appropriate content is proposed only when the specified quest is a predetermined quest, so that it is possible to give the player an interest in deck composition in quests other than the predetermined quest.
- the storage means 50 stores statistical information of the character (content) used to clear each quest, and the extraction means 52 extracts an appropriate character (appropriate content) based on the statistical information.
- This embodiment differs from the first embodiment in several points. Note that the configuration and functions of the game system according to the second embodiment, which will not be described below, are the same as the configuration and functions of the game system according to the first embodiment.
- the quest information 50D includes statistical information of characters included in the deck used to clear the quest, in association with each quest. This statistical information is used, for example, to suggest characters (appropriate characters) to be included in the deck before the player executes the quest (designated quest). In other words, this statistical information is used to identify a character that has a track record of clearing a quest (designated quest) by the player.
- the statistical information includes, for example, the number of times each character has been used for clearing by a plurality of players (hereinafter referred to as the "number of clearing times"). These multiple players may be all players who have cleared the quest, players who have cleared the quest and whose player rank is above a predetermined value, players who have not continued, or players who have continued less than a certain number of times. It may be a player who did not do so.
- the control means 58 updates statistical information corresponding to the quest. Specifically, the control means 58 increments (+1) the number of times each character (for example, five characters) used to clear the quest is cleared in the statistical information.
- a character who has cleared a certain quest many times is treated as a character (appropriate character) that should be included in the deck when executing the certain quest.
- this character has an ability that corresponds to an obstacle set in a stage within the quest.
- the extracting means 52 selects a character from among the contents (owned characters) owned by the player that has been used for clearing the designated quest more times (number of times cleared) based on the statistical information in the quest information 50D. Or extract multiple suitable characters.
- the extraction means 52 refers to the owned character information in the player information 50A and the number of clears of the statistical information in the quest information 50D, and selects the character with the highest number of clears of the specified quest as the appropriate character from among the owned characters. Extract.
- FIG. 9 is a flowchart showing an example of the flow of processing performed by each functional means in the game system according to the second embodiment. Further, the processing of the following steps is started, for example, at the timing when the player specifies a quest to be executed from among a plurality of quests on the quest menu screen. Note that the order and contents of the following steps can be changed as appropriate.
- the extraction means 52 refers to the statistical information in the quest information 50D and extracts an appropriate character that has been used to clear a quest specified by the player (designated quest) a large number of times (number of times of clearing). For example, the extraction means 52 refers to the statistical information and extracts the appropriate characters ranked 1st to 30th with the highest number of clears of the specified quest. Subsequently, the control means 58 refers to the deck information in the player information 50A and specifies the number of extracted appropriate characters from among the characters (owned characters) constituting the deck prepared in advance by the player. Subsequently, the control means 58 determines whether the number of specified appropriate characters is equal to or greater than a certain number (for example, 3). If the determination is affirmative, the process proceeds to step SP62. On the other hand, if the determination is negative, the process moves to step SP42.
- a certain number for example, 3
- Step SP42 The extraction means 52 refers to the ability information in the character information 50B and identifies the appropriate character extracted in step SP40 and the pre-evolved character that can evolve into the appropriate character. Subsequently, the extraction means 52 refers to the owned character information in the player information 50A and extracts the specified appropriate character and pre-evolved character from the owned characters. The process then proceeds to step SP44.
- Step SP44 to Step SP46 The processing from step SP44 to step SP46 is the same as the processing from step SP14 to step SP16 described above, so a description thereof will be omitted.
- Step SP48 The display means 56 causes the touch panel 32 to display a proposal screen including the decks (proposal decks) generated in step SP46, first operation areas associated with each deck, and the like.
- FIG. 10 is a diagram showing an example of a proposal screen 90 according to the second embodiment.
- the proposal screen 90 includes a composition deck information area 92, a proposal deck information area 94, a first operation area 95, a second operation area 96, a third operation area 97, and a cancel button 98. and a start button 99 are provided.
- the assembled deck information area 92 indicates that the deck that the player has assembled in advance is not an appropriate deck. That is, the assembled deck information area 92 indicates to the player that there are few characters used to clear the specified quest in the pre-organized deck, and that there is a high possibility that the specified quest cannot be cleared.
- the organized deck information area 92 displays the rank of the number of times the characters have been used for clearing (rank of the number of clears) as information indicating that the characters included in the deck are appropriate characters.
- the assembled deck information area 92 displays a mark M3 and the rank of appropriate characters that can evolve the pre-evolved character as information indicating that the character included in the deck is a pre-evolved character.
- the proposed deck information area 94 shows the deck (proposed deck) generated in step SP46. Further, in the proposed deck information area 94, as in the organized deck information area 92, the ranking of the number of clears of the appropriate character is displayed as information indicating that the character included in the deck is an appropriate character. Further, in the proposed deck information area 94, a mark M3 and the rank of appropriate characters that can evolve the pre-evolved character are displayed as information indicating that the character included in the deck is a pre-evolved character.
- the first operation area 95 is a deck selection button for instructing (operating) to select the associated deck.
- the second operation area 96 is a reinforcement instruction button for instructing (operating) to increase a predetermined parameter of a character forming the associated deck.
- the third operation area 97 is an evolution instruction button for instructing (operating) to evolve the pre-evolved character included in the associated deck.
- the cancel button 98 is a button for instructing (operating) to transition to the quest menu screen without starting the specified quest.
- the start button 99 is a button for instructing (operating) to start a specified quest.
- step SP50 the process moves to step SP50.
- Step SP50 to Step SP58 The processing from step SP50 to step SP58 is the same as the processing from step SP20 to step SP28 described above, so the description thereof will be omitted.
- Step SP60 The display means 56 causes the touch panel 32 to display an inappropriate screen indicating that the pre-organized deck and owned characters are inappropriate (inappropriate) for the designated quest.
- FIG. 11 is a diagram showing an example of the inappropriate screen 100 according to the second embodiment.
- the inappropriate screen 100 includes a composition deck information area 102, a second operation area 104, a third operation area 105, a recommended game type information area 106, a transition button 107, and a cancel button 108. and a start button 109 are provided.
- the organized deck information area 102 indicates that the pre-organized deck is inappropriate (unsuitable) for the designated quest. Furthermore, the organized deck information area 102 shows the ranking of the number of clears of the appropriate character as information indicating that the character included in the deck is an appropriate character.
- the assembled deck information area 102 displays a mark M3 and the rank of the appropriate character to which the pre-evolved character can evolve, as information indicating that the character included in the deck is a pre-evolved character.
- the second operation area 104 is a reinforcement instruction button for instructing (operating) to increase a predetermined parameter of a character forming a pre-organized deck.
- the third operation area 105 is an evolution instruction button for instructing (operating) to evolve a pre-evolved character included in a pre-organized deck.
- the recommended game type information area 106 shows the game type specified in step SP58 (recommended game type), that is, the game type in which the appropriate character or pre-evolved character for the specified quest can be acquired.
- the transition button 107 is a button for instructing (operating) to transition to a screen for executing the associated game item (recommended game item). Note that when the transition button 107 is operated, the process ends the series of processes shown in FIG. 9 .
- the cancel button 108 is a button for instructing (operating) to transition to the quest menu screen without starting the specified quest.
- the start button 109 is a button for instructing (operating) to start a specified quest.
- step SP64 the process moves to step SP64.
- Step SP62 The display means 56 causes the touch panel 32 to display a suitability screen indicating that the pre-organized deck is suitable for the specified quest.
- FIG. 12 is a diagram showing an example of the appropriateness screen 110 according to the second embodiment.
- the appropriateness screen 110 is provided with a composition deck information area 112, a second operation area 114, a third operation area 115, a cancel button 116, and a start button 118.
- the organized deck information area 112 indicates that the pre-organized deck is suitable for the designated quest. Furthermore, the organized deck information area 112 shows the ranking of the number of clears of the appropriate character as information indicating that the character included in the deck is an appropriate character.
- a mark M3 and the rank of the appropriate character to which the pre-evolved character can evolve are displayed as information indicating that the character included in the deck is a pre-evolved character.
- the second operation area 114 is a reinforcement instruction button for instructing (operating) to increase a predetermined parameter of a character forming a pre-organized deck.
- the third operation area 115 is an evolution instruction button for instructing (operating) to evolve a pre-evolved character included in a pre-organized deck.
- the cancel button 116 is a button for instructing (operating) to transition to the quest menu screen without starting the specified quest.
- the start button 118 is a button for instructing (operating) to start a designated quest using a pre-organized deck.
- step SP64 the process moves to step SP64.
- Step SP64 to Step SP66 The processing from step SP64 to step SP66 is the same as the processing from step SP34 to step SP36 described above, so a description thereof will be omitted. Then, the process ends the series of processes shown in FIG.
- the second embodiment is a program for executing a specified quest specified by a player from among a plurality of quests using a deck made up of a predetermined number of contents, and which makes a computer compatible with the specified quest.
- a storage means 50 for storing statistical information of contents included in the deck used to clear the quest, and a storage means 50 for storing statistical information of the contents included in the deck used to clear the quest, and a storage means 50 that stores the statistical information of the contents included in the deck used to clear the specified quest.
- Extraction means 52 for extracting appropriate content
- generation means 54 for automatically generating a deck including the extracted appropriate content, and displaying the generated deck and the first operation area associated with the deck on the proposal screen.
- the display means 56 functions as a control means 58 that starts execution of the designated quest using the deck in response to the player operating the first operation area associated with the deck on the proposal screen.
- a deck containing appropriate content is proposed before the quest is executed, and the quest can be started using the proposed deck, so it is possible to clear the quest before the quest is executed. This can reduce the effort required to compose a deck with high performance.
- the generating means 54 automatically generates a plurality of decks including the extracted appropriate content
- the display means 56 displays the plurality of generated decks and each of the plurality of decks.
- the control means 58 causes the associated first operation area to be displayed on the proposal screen, and in response to the player operating the first operation area associated with one deck on the proposal screen, the control means 58 displays the associated first operation area on the proposal screen. Start executing the specified quest using the deck.
- the display means 56 preferentially displays decks containing a large amount of appropriate content on the proposal screen.
- decks with a high possibility of clearing the designated quest are displayed (suggested) preferentially, so it is possible to facilitate deck selection by the player.
- the display means 56 preferentially displays decks with a high total value of the predetermined parameters of each of the constituent contents on the proposal screen.
- decks that can suppress the consumption of costs required for reinforcement synthesis and that have a high probability of clearing the specified quest are displayed (suggested) preferentially, making it easier for players to select decks. can be converted into
- the display means 56 causes the second operation area corresponding to the generated deck to be displayed on the proposal screen
- the control means 58 causes the second operation area corresponding to a certain deck to be displayed by the player.
- the predetermined parameters of all the contents constituting the certain deck are increased by consuming the cost owned by the player.
- the extracting means 52 extracts pre-evolution content that can evolve into proper content from among the contents owned by the player
- the generating means 54 extracts pre-evolution content that can be evolved into proper content from among the contents owned by the player
- the generating means 54 produces a deck containing the extracted pre-evolution content.
- the display means 56 causes the third operation area corresponding to the generated deck to be displayed on the proposal screen
- the control means 58 causes the third operation area corresponding to a certain deck to be operated by the player. If so, all pre-evolved content included in the certain deck is evolved into proper content by consuming the cost owned by the player.
- all pre-evolution contents included in the deck can be evolved into appropriate characters by performing operations corresponding to the proposed deck, thereby reducing the effort required by the player to perform operations before executing the quest. I can do it.
- the extraction means 52 extracts appropriate content when the specified quest has a predetermined difficulty level or higher.
- a deck including appropriate content is proposed only when the difficulty level of the specified quest is high, so it is possible to give the player an interest in deck composition for quests with low difficulty level.
- the extraction means 52 extracts appropriate content when the specified quest has a difficulty level below a predetermined level.
- a deck including appropriate content is proposed only when the difficulty level of the specified quest is low, so it is possible to give the player an interest in deck composition in a quest with a high difficulty level.
- the extraction means 52 extracts appropriate content only when the designated quest is a predetermined quest.
- a deck including appropriate content is proposed only when the specified quest is a predetermined quest, so that it is possible to give the player an interest in deck composition in quests other than the predetermined quest.
- the ability is a unique ability of the character, but the ability may be acquired as the game progresses.
- Progress in this game includes increasing the level and skills of the character, using items (for example, equipping the character with items), and the like.
- the display means 56 may preferentially display appropriate decks from among a plurality of pre-organized decks in the organized deck information area on the proposal screen or the like.
- the extraction means 52 determines whether or not the total number of extracted appropriate characters and pre-evolved characters is equal to or greater than a certain number (for example, 3). It may be determined whether the total number of is greater than or equal to a certain number.
- the display means 56 displays decks containing many suitable characters in order from the top of the proposal screen, but it may also display decks in order from the bottom of the proposal screen. , may be displayed sequentially from either the left or right end.
- the proposal screen is provided with a second operation area (reinforcement instruction button) and a third operation area (evolution instruction button). It may also represent the cost required for the third operation (evolution instruction) or the cost required for the third operation (evolution instruction). Note that these costs may be displayed on a screen different from the proposal screen, or may be displayed as a pop-up on the proposal screen, for example, in response to the operation of the operation area (cost display button) for displaying costs. may be done.
- the proposal screen is provided with a second operation area (reinforcement instruction button) and a third operation area (evolution instruction button).
- An operation area (a batch instruction button for issuing a reinforcement instruction and an evolution instruction) may be provided for performing the third operation (enhancement instruction) and the third operation (evolution instruction) at once.
- the statistical information in the quest information 50D is associated with each quest and includes the number of times of clearing for each character. May include.
- the appropriate character may be a character with a high quest clear rate or a character who has used the quest many times. Further, the appropriate character may be a character specified in advance by the operator for the quest.
- the display means 56 proposes a deck including a suitable character in the proposed deck information area of the proposal screen, but a deck including a suitable character or a pre-evolved character with a high ranking is proposed. may be proposed on a priority basis.
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